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477 B

using Unity.Entities;
using UnityEngine;
public class AnimConditionMovementAuthoring : MonoBehaviour, IConvertGameObjectToEntity
{
public AbilityMovement.LocoState requiredLocoState;
public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem)
{
var state = AnimConditionMovement.State.Default;
state.requiredLocoState = requiredLocoState;
dstManager.AddComponentData(entity,state);
}
}