using Unity.Entities; using UnityEngine; public class AnimConditionMovementAuthoring : MonoBehaviour, IConvertGameObjectToEntity { public AbilityMovement.LocoState requiredLocoState; public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem) { var state = AnimConditionMovement.State.Default; state.requiredLocoState = requiredLocoState; dstManager.AddComponentData(entity,state); } }