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Multiplayer Samples Co-op Changelog
[Unreleased] - yyyy-mm-dd
Added
- added WaitForServerStarted custom yield instruction (#696)
Changed
Removed
Fixed
- Fixed issue in ChildSceneLoader where additively loaded scenes at runtime could mess with editor loading. (#695)
- Decoupled ClientLoadingScreen from SceneLoaderWrapper, so one could be stripped from project without messing with the other. (#695)
[1.3.0-pre] - 2022-06-23
Added
- feat: other players loading progress in loading screen [MTT-2239] (#580)
- feat: adding editor child scene loader for composed scenes (#653)
- Added an assembly definition for the RNSM utilities so that they are only compiled if using Unity version 2021.2 or newer
Changed
Removed
Fixed
- Fixed breaking change from NetworkTransform in ClientNetworkTransform
[1.2.0-pre] - 2022-04-28
Added
- Client network transform move to samples [MTT-3406] (#629) --> You can now use Boss Room's Utilities package to import ClientNetworkTransform using this line in your manifest file
[1.1.1-pre] - 2022-04-13
Added
- Loading screen (#427) Added SceneLoaderWrapper to control the loading screen
[1.1.0-pre] - 2022-04-07
Changes
- Using DTLS for relay (#485)
- Replacing guid with auth playerid for session management (#488)
- fix: leaving lobby when disconnecting (#515) (#553) feat: flag to prevent dev and release builds to connect (#482)
Fixes:
fix: decoupling SessionManager from NetworkManager [MTT-2603] (#581)