# Multiplayer Samples Co-op Changelog ## [Unreleased] - yyyy-mm-dd ### Added * added WaitForServerStarted custom yield instruction (#696) * ### Changed * ### Removed * ### Fixed * Fixed issue in ChildSceneLoader where additively loaded scenes at runtime could mess with editor loading. (#695) * Decoupled ClientLoadingScreen from SceneLoaderWrapper, so one could be stripped from project without messing with the other. (#695) ## [1.3.0-pre] - 2022-06-23 ### Added * feat: other players loading progress in loading screen [MTT-2239] (#580) * feat: adding editor child scene loader for composed scenes (#653) * Added an assembly definition for the RNSM utilities so that they are only compiled if using Unity version 2021.2 or newer ### Changed * ### Removed * ### Fixed * Fixed breaking change from NetworkTransform in ClientNetworkTransform ## [1.2.0-pre] - 2022-04-28 ### Added * Client network transform move to samples [MTT-3406] (#629) --> You can now use Boss Room's Utilities package to import ClientNetworkTransform using this line in your manifest file ## [1.1.1-pre] - 2022-04-13 ### Added * Loading screen (#427) Added SceneLoaderWrapper to control the loading screen ## [1.1.0-pre] - 2022-04-07 ### Changes * Using DTLS for relay (#485) * Replacing guid with auth playerid for session management (#488) * fix: leaving lobby when disconnecting (#515) (#553) feat: flag to prevent dev and release builds to connect (#482) ### Fixes: fix: decoupling SessionManager from NetworkManager [MTT-2603] (#581) ## [1.0.2-pre] - 2022-02-09 ### Added * Additive scene loading (#425) * feat: move session manager and relay utilities to utilities package (#438)