优化实践教程示例项目
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符

19804 行
1.1 MiB

#include "pch-cpp.hpp"
#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif
#include <limits>
#include <stdint.h>
template <typename T1>
struct VirtualActionInvoker1
{
typedef void (*Action)(void*, T1, const RuntimeMethod*);
static inline void Invoke (Il2CppMethodSlot slot, RuntimeObject* obj, T1 p1)
{
const VirtualInvokeData& invokeData = il2cpp_codegen_get_virtual_invoke_data(slot, obj);
((Action)invokeData.methodPtr)(obj, p1, invokeData.method);
}
};
template <typename R>
struct VirtualFuncInvoker0
{
typedef R (*Func)(void*, const RuntimeMethod*);
static inline R Invoke (Il2CppMethodSlot slot, RuntimeObject* obj)
{
const VirtualInvokeData& invokeData = il2cpp_codegen_get_virtual_invoke_data(slot, obj);
return ((Func)invokeData.methodPtr)(obj, invokeData.method);
}
};
template <typename R, typename T1>
struct VirtualFuncInvoker1
{
typedef R (*Func)(void*, T1, const RuntimeMethod*);
static inline R Invoke (Il2CppMethodSlot slot, RuntimeObject* obj, T1 p1)
{
const VirtualInvokeData& invokeData = il2cpp_codegen_get_virtual_invoke_data(slot, obj);
return ((Func)invokeData.methodPtr)(obj, p1, invokeData.method);
}
};
// System.Collections.Generic.Dictionary`2<UnityEngine.Hash128,System.Int32[]>
struct Dictionary_2_tCB9019887EB0254D4745B0724BC12327C5B63792;
// System.Collections.Generic.Dictionary`2<UnityEngine.Hash128,System.Int32>
struct Dictionary_2_tB41FAC88F07BAB98D6D373F7C94FB0496D1BDA32;
// System.Collections.Generic.Dictionary`2<System.Int32,System.Collections.Generic.List`1<UnityEngine.Rendering.Volume>>
struct Dictionary_2_t6E21BD77BE545FD55B4784E10DBE055D6AF6D1B9;
// System.Collections.Generic.Dictionary`2<System.Int32,System.Boolean>
struct Dictionary_2_t01224C8DBCCFE276E97D2BF52F4D7B10D3642682;
// System.Collections.Generic.Dictionary`2<System.Type,UnityEngine.Rendering.VolumeComponent>
struct Dictionary_2_t5A7CE09F4D3EC74EEAE8DB41E209394AF6D9C99A;
// System.Func`4<UnityEngine.Light,UnityEngine.Camera,UnityEngine.Vector3,System.Single>
struct Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE;
// System.Func`4<System.Object,System.Object,UnityEngine.Vector3,System.Single>
struct Func_4_t332C0058075A9D0A2F5170831803531EC540225C;
// System.Collections.Generic.IEnumerator`1<System.Action`2<UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.CommandBuffer>>
struct IEnumerator_1_t5926539DBBB2302C569D0A07AF3A95A874CEBE33;
// System.Lazy`1<UnityEngine.Rendering.VolumeManager>
struct Lazy_1_t8BF68D560BD85EC85ECBE57F1B105CF767F8FBBC;
// System.Collections.Generic.List`1<UnityEngine.Collider>
struct List_1_t58F89DEDCD7DABB0CFB009AAD9C0CFE061592252;
// System.Collections.Generic.List`1<System.Int32>
struct List_1_t05915E9237850A58106982B7FE4BC5DA4E872E73;
// System.Collections.Generic.List`1<UnityEngine.Rendering.LensFlareComponentSRP>
struct List_1_tC024320491AC06EBF0986C13544616E79D860B9A;
// System.Collections.Generic.List`1<UnityEngine.Rendering.Universal.ScriptableRenderPass>
struct List_1_t2E485E650BF1E41358CE56A69323E183C5A89CB6;
// System.Collections.Generic.List`1<UnityEngine.Rendering.Universal.ScriptableRendererFeature>
struct List_1_t2121653FB628940E808D105AD2C17E0F20AFB3A6;
// System.Collections.Generic.List`1<UnityEngine.Vector4>
struct List_1_tF42FEB6C3B18B7E7C8F2DE1FEBA00D2491736317;
// System.Collections.Generic.List`1<UnityEngine.Rendering.Volume>
struct List_1_tA81AF2F0C55444C61C8EE5264AF3B4719AD4A897;
// System.Collections.Generic.List`1<UnityEngine.Rendering.VolumeComponent>
struct List_1_t602BCD639AA637A6C0BB45C136DD5458DBE18064;
// System.Collections.Generic.List`1<UnityEngine.Rendering.Universal.XRView>
struct List_1_tB3AD940C3EFA3B62F5F00791CB82A01B87D1F4CE;
// System.Collections.ObjectModel.ReadOnlyCollection`1<UnityEngine.Rendering.VolumeParameter>
struct ReadOnlyCollection_1_tE414953665CCBE1BFF28E8E32C184621ADDA4B76;
// UnityEngine.Experimental.Rendering.GraphicsFormat[][]
struct GraphicsFormatU5BU5DU5BU5D_t1424BD937A890524D2A66FF39E61DEB0F10FE0A2;
// System.Int32[][]
struct Int32U5BU5DU5BU5D_t179D865D5B30EFCBC50F82C9774329C15943466E;
// UnityEngine.Rendering.RenderTargetIdentifier[][]
struct RenderTargetIdentifierU5BU5DU5BU5D_tDB35F8D017FE3AD8BB35E08E323074D47C5A10BB;
// UnityEngine.Rendering.AttachmentDescriptor[]
struct AttachmentDescriptorU5BU5D_tC70107EBD955FE94BA31C7FDC146069EF9C547C1;
// System.Boolean[]
struct BooleanU5BU5D_tD317D27C31DB892BE79FAE3AEBC0B3FFB73DE9B4;
// System.Char[]
struct CharU5BU5D_t799905CF001DD5F13F7DBB310181FC4D8B7D0AAB;
// UnityEngine.Rendering.Universal.Internal.DeferredTiler[]
struct DeferredTilerU5BU5D_t5968121C14BD0308FEA2AED51AEE342621CED3DA;
// System.Delegate[]
struct DelegateU5BU5D_tC5AB7E8F745616680F337909D3A8E6C722CDF771;
// UnityEngine.Rendering.GraphicsDeviceType[]
struct GraphicsDeviceTypeU5BU5D_t4322565F239068C66BF47053B83BD6A9A9D16408;
// UnityEngine.Experimental.Rendering.GraphicsFormat[]
struct GraphicsFormatU5BU5D_tF6A3D90C430FA3F548B77E5D58D25D71F154E6C5;
// UnityEngine.Hash128[]
struct Hash128U5BU5D_tB104E7247B842648E447B7FCF4748077DC1F8C98;
// System.Int32[]
struct Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C;
// System.IntPtr[]
struct IntPtrU5BU5D_tFD177F8C806A6921AD7150264CCC62FA00CAD832;
// UnityEngine.Matrix4x4[]
struct Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D;
// System.Object[]
struct ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918;
// UnityEngine.Plane[]
struct PlaneU5BU5D_t4EEF66BAA8B0140EFFF34F6183CE7F80546592BE;
// UnityEngine.Rendering.RenderBufferStoreAction[]
struct RenderBufferStoreActionU5BU5D_tFEA8F5DD460573EA9F35FBEC5727D1804C5DCBF5;
// UnityEngine.Rendering.RenderStateBlock[]
struct RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468;
// UnityEngine.Rendering.Universal.RenderTargetHandle[]
struct RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233;
// UnityEngine.Rendering.RenderTargetIdentifier[]
struct RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE;
// UnityEngine.Rendering.Universal.ScriptableRenderer[]
struct ScriptableRendererU5BU5D_t9B15C048BCE03A67E830F1C79989B6A3E43788E6;
// UnityEngine.Rendering.Universal.ScriptableRendererData[]
struct ScriptableRendererDataU5BU5D_tC674C147618C92B68DB64ECFDC847C8A941C6169;
// UnityEngine.Rendering.ShaderTagId[]
struct ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143;
// UnityEngine.Rendering.Universal.ShadowSliceData[]
struct ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04;
// System.Diagnostics.StackTrace[]
struct StackTraceU5BU5D_t32FBCB20930EAF5BAE3F450FF75228E5450DA0DF;
// System.String[]
struct StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248;
// UnityEngine.Texture2D[]
struct Texture2DU5BU5D_t05332F1E3F7D4493E304C702201F9BE4F9236191;
// System.Type[]
struct TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB;
// UnityEngine.Vector4[]
struct Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD;
// UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass
struct AdditionalLightsShadowCasterPass_t5E00A3C851AB73A44B7577458AD868AF8F4FE004;
// System.ArgumentNullException
struct ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129;
// System.Reflection.Binder
struct Binder_t91BFCE95A7057FADF4D8A1A342AFE52872246235;
// UnityEngine.Rendering.Universal.Bloom
struct Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225;
// UnityEngine.Rendering.BoolParameter
struct BoolParameter_tAA460C5A72ADBDDB4519BFF0BA040EC202E14E95;
// UnityEngine.Camera
struct Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184;
// UnityEngine.Rendering.Universal.ChromaticAberration
struct ChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F;
// UnityEngine.Rendering.ClampedFloatParameter
struct ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8;
// UnityEngine.Rendering.ClampedIntParameter
struct ClampedIntParameter_tAF77FC44E522B137734644AE2E3F702580033B8E;
// UnityEngine.Rendering.Universal.ColorAdjustments
struct ColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86;
// UnityEngine.Rendering.Universal.ColorLookup
struct ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C;
// UnityEngine.Rendering.ColorParameter
struct ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0;
// UnityEngine.Rendering.CommandBuffer
struct CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7;
// UnityEngine.Component
struct Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3;
// UnityEngine.Rendering.CullingAllocationInfo
struct CullingAllocationInfo_tB260F5CD0B290F74E145EB16E54B901CC68D9D5A;
// UnityEngine.Profiling.CustomSampler
struct CustomSampler_tDA472186F08B4016626F032F944036BADFDB5487;
// UnityEngine.Rendering.Universal.DebugDisplaySettings
struct DebugDisplaySettings_t8171A1BB62EF9D4E5AA525E97E3225633B7B3F1C;
// UnityEngine.Rendering.Universal.DebugHandler
struct DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4;
// UnityEngine.Rendering.Universal.Internal.DeferredLights
struct DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC;
// System.DelegateData
struct DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E;
// UnityEngine.Rendering.Universal.DepthOfField
struct DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF;
// UnityEngine.Rendering.Universal.DepthOfFieldModeParameter
struct DepthOfFieldModeParameter_t2AC87B0A41A5C9BB872A9E9D7913C262F9DA4E26;
// UnityEngine.Rendering.Universal.FilmGrain
struct FilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172;
// UnityEngine.Rendering.Universal.FilmGrainLookupParameter
struct FilmGrainLookupParameter_tDF3F944D7FECD6E33C773117CA937AE2420F4C6F;
// UnityEngine.Rendering.Universal.Internal.FinalBlitPass
struct FinalBlitPass_t5A422DA2B38F1886E0F5AC3D26CE2455177C3EAC;
// UnityEngine.Rendering.FloatParameter
struct FloatParameter_t566B623CD21B2F957A20BA790ACEF6684A712106;
// UnityEngine.Rendering.Universal.Internal.GBufferPass
struct GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7;
// System.Collections.IDictionary
struct IDictionary_t6D03155AF1FA9083817AA5B6AD7DEEACC26AB220;
// UnityEngine.Rendering.Universal.LensDistortion
struct LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6;
// UnityEngine.Rendering.LensFlareCommonSRP
struct LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135;
// UnityEngine.Light
struct Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3;
// UnityEngine.Rendering.Universal.LightCookieManager
struct LightCookieManager_t47C455537F06ECCE295272AF0BE14CDF1FB54C2B;
// UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass
struct MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3;
// UnityEngine.Material
struct Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3;
// UnityEngine.MaterialPropertyBlock
struct MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D;
// System.Reflection.MemberFilter
struct MemberFilter_tF644F1AE82F611B677CE1964D5A3277DDA21D553;
// UnityEngine.Mesh
struct Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4;
// System.Reflection.MethodInfo
struct MethodInfo_t;
// UnityEngine.Rendering.MinFloatParameter
struct MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9;
// UnityEngine.Rendering.Universal.MotionBlur
struct MotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161;
// UnityEngine.Rendering.Universal.MotionBlurModeParameter
struct MotionBlurModeParameter_tB166307F460D4DF85A966BE6EDA29279F6B4FF14;
// UnityEngine.Rendering.Universal.MotionBlurQualityParameter
struct MotionBlurQualityParameter_tD50C3C4531FB58AB4B8C2917F41668C3EE54A637;
// UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass
struct MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471;
// UnityEngine.Rendering.NoInterpTextureParameter
struct NoInterpTextureParameter_tC99FB0FE7B2B1D94AE407F612730FC05204C1478;
// UnityEngine.Object
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C;
// UnityEngine.Rendering.Universal.PaniniProjection
struct PaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA;
// UnityEngine.Rendering.Universal.PostProcessData
struct PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05;
// UnityEngine.Rendering.Universal.Internal.PostProcessPass
struct PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286;
// UnityEngine.Rendering.Universal.Internal.PreviousFrameData
struct PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF;
// UnityEngine.Rendering.ProfilingSampler
struct ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE;
// UnityEngine.Rendering.RTHandle
struct RTHandle_t135537761C47BC929F032B3C8F4D55EA1111B07B;
// UnityEngine.Profiling.Recorder
struct Recorder_t0A14385FB0F5829CAAC1E16F88B095769D648C90;
// UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem
struct RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13;
// UnityEngine.RenderTexture
struct RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27;
// System.Runtime.Serialization.SafeSerializationManager
struct SafeSerializationManager_tCBB85B95DFD1634237140CD892E82D06ECB3F5E6;
// UnityEngine.Rendering.Universal.Internal.ScreenSpaceShadowResolvePass
struct ScreenSpaceShadowResolvePass_t39E37E8CF7B0B7573E1B05E0DEEE7FB1C227EBA1;
// UnityEngine.Rendering.Universal.ScriptableRenderPass
struct ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0;
// UnityEngine.Rendering.Universal.ScriptableRenderer
struct ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892;
// UnityEngine.Rendering.Universal.ScriptableRendererData
struct ScriptableRendererData_t9005CE645D4881FA4431E52EDC7678203632CAA7;
// UnityEngine.Shader
struct Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692;
// System.String
struct String_t;
// UnityEngine.Texture
struct Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700;
// UnityEngine.Texture2D
struct Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4;
// UnityEngine.Rendering.TextureParameter
struct TextureParameter_t8989581983DE4A463CBB1A19F90D9E27BF7EC28A;
// UnityEngine.Rendering.Universal.Internal.TileDepthRangePass
struct TileDepthRangePass_t2FC8B84E35AB5485FE7F2D41EFCE5E45D14B93FF;
// UnityEngine.Rendering.Universal.Tonemapping
struct Tonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA;
// UnityEngine.Rendering.Universal.TonemappingModeParameter
struct TonemappingModeParameter_t0F6AAE0B6FFB371E2035BB0C739AF87C37E1760A;
// UnityEngine.Transform
struct Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1;
// System.Type
struct Type_t;
// UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset
struct UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232;
// UnityEngine.Rendering.Vector2Parameter
struct Vector2Parameter_tA29C9FAC53EDB2E0996430A461F9CC59B6C4288A;
// UnityEngine.Rendering.Universal.Vignette
struct Vignette_t77147DD5FEEB4476AF22BD98255F8010738985DC;
// System.Void
struct Void_t4861ACF8F4594C3437BB48B6E56783494B843915;
// UnityEngine.Rendering.VolumeManager
struct VolumeManager_tC1135CDD73B47230FE58646CB8242E6B324DA621;
// UnityEngine.Rendering.VolumeStack
struct VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8;
// UnityEngine.Rendering.Universal.XRPass
struct XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24;
// UnityEngine.Camera/CameraCallback
struct CameraCallback_t844E527BFE37BC0495E7F67993E43C07642DA9DD;
// UnityEngine.Rendering.Universal.DebugHandler/DrawFunction
struct DrawFunction_tAECE074222E7ADEBB334EEAA2B24A04C2D539E7B;
// UnityEngine.Rendering.Universal.Internal.DrawObjectsPass/<>c
struct U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967;
// UnityEngine.Rendering.Universal.PostProcessData/ShaderResources
struct ShaderResources_t5CFF4C7697343EC59BAE5094B637F9EC23CE6D59;
// UnityEngine.Rendering.Universal.PostProcessData/TextureResources
struct TextureResources_t9220AC464374C6AA55163CD0AC71C62B85E6C122;
// UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c
struct U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D;
// UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary
struct MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED;
// UnityEngine.Rendering.Universal.ScriptableRenderer/RenderingFeatures
struct RenderingFeatures_t31044CBDCDC2F05194BFA2A2122FBD937D78A371;
// UnityEngine.Rendering.Universal.XRPass/CustomMirrorView
struct CustomMirrorView_t826B740E52CCFCC96FCCDD7DCC1B2D7208D8D316;
IL2CPP_EXTERN_C RuntimeClass* ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* ColorUtils_t8DE09CC60FE5A7C28984134BC712DD1B5104AC18_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* VolumeManager_tC1135CDD73B47230FE58646CB8242E6B324DA621_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C String_t* _stringLiteral01823125E1DF07DFADCC7D95F93E99000FA9A426;
IL2CPP_EXTERN_C String_t* _stringLiteral02AA5CF1C80B0DF618D084F879CD23859F1E374B;
IL2CPP_EXTERN_C String_t* _stringLiteral078C5819101F5FFE2A982E701EF7729257290FF7;
IL2CPP_EXTERN_C String_t* _stringLiteral07B171B1C8D7DBEA8D8A335E16FF04529ED4C296;
IL2CPP_EXTERN_C String_t* _stringLiteral0C8800AA6A8E1686CEFFF45C793EC512C24B0519;
IL2CPP_EXTERN_C String_t* _stringLiteral11A1B03A6B4D07EC309C050A787B4C1ED79FB9FF;
IL2CPP_EXTERN_C String_t* _stringLiteral1428B80A06183DF581677E12334AA50BA983AEA7;
IL2CPP_EXTERN_C String_t* _stringLiteral1831D6AF0034BFD62502B7DAAE7F161CCE2152E9;
IL2CPP_EXTERN_C String_t* _stringLiteral187B550E326EA78EDB32157988FA6DE7B6BB5C85;
IL2CPP_EXTERN_C String_t* _stringLiteral18A0D054A81F8042DD1845F93DB9CDD1B4022D45;
IL2CPP_EXTERN_C String_t* _stringLiteral18F9F20DBB46D16A736FD871D499B91C8B8AD52A;
IL2CPP_EXTERN_C String_t* _stringLiteral1B9EFBFC3B2698A75AE9060E2CA3F4703BAA46DB;
IL2CPP_EXTERN_C String_t* _stringLiteral1D6B2F5769B37B64ED1CF89C6872C4C70E115DA4;
IL2CPP_EXTERN_C String_t* _stringLiteral228C7CE59F61DC4634C693698A1F1F9A09B84345;
IL2CPP_EXTERN_C String_t* _stringLiteral22CD4666EAE2AB1BED30C112E46A3027A62CFC9B;
IL2CPP_EXTERN_C String_t* _stringLiteral236EF4A9D84C6C0908DB95675FDA65CBA7AB2165;
IL2CPP_EXTERN_C String_t* _stringLiteral2A73ED09DC1583C0BCAC1AEDFD965F487FD51A79;
IL2CPP_EXTERN_C String_t* _stringLiteral2B8848A387F66265CF2162B83C560C7D11DE4B00;
IL2CPP_EXTERN_C String_t* _stringLiteral2CC3067D916B46FDC1022B552374730D579C2A17;
IL2CPP_EXTERN_C String_t* _stringLiteral2D37F43E99EB6C0790ED0EA5E97AE868BD7DAD4A;
IL2CPP_EXTERN_C String_t* _stringLiteral395532A2CA3FFB4E35DA4816E48F5D38866FD3A0;
IL2CPP_EXTERN_C String_t* _stringLiteral3BEE5BF39527F408B86D7745DAE7590BE1EEB556;
IL2CPP_EXTERN_C String_t* _stringLiteral3C5DCDEB5DE5EE3398C12E86F4C6E79CADF229F6;
IL2CPP_EXTERN_C String_t* _stringLiteral3DB1F1B6C8DBF6236F1F97FF50A52D5C675BBAC2;
IL2CPP_EXTERN_C String_t* _stringLiteral3F839ECBA8AC470BFFE9349EECF4319425E9777E;
IL2CPP_EXTERN_C String_t* _stringLiteral3FAF1DA4444E4B6AD59D12D507B263672C20EC08;
IL2CPP_EXTERN_C String_t* _stringLiteral42E48670FB7AC0A2FDE591B7E2E6725B2F6A4BF7;
IL2CPP_EXTERN_C String_t* _stringLiteral431B60EF974BB8E5F0F8EC2A455F97E801E2D0DB;
IL2CPP_EXTERN_C String_t* _stringLiteral44C2668500869CC2081E76ACB924F307C180BEFA;
IL2CPP_EXTERN_C String_t* _stringLiteral4A0F84CABDBAA807ED74BAE97A3B37809D5BBDC3;
IL2CPP_EXTERN_C String_t* _stringLiteral4B2BF663FAFE4EA038675F6C2D1083425BC2DD57;
IL2CPP_EXTERN_C String_t* _stringLiteral4D8A139418EF0697974054E94254DECA0AE09AAC;
IL2CPP_EXTERN_C String_t* _stringLiteral4E207A1E776F6188653FF9228A95BFD3A17B492E;
IL2CPP_EXTERN_C String_t* _stringLiteral53E5A11AA5E4FD35308D01344B0A5149AC89BE2D;
IL2CPP_EXTERN_C String_t* _stringLiteral577B724681B6E49F462DA98700A79269E1C87123;
IL2CPP_EXTERN_C String_t* _stringLiteral59DE37D5237EDCD7A817E9624C3FD01BE5F920C3;
IL2CPP_EXTERN_C String_t* _stringLiteral5A55890C1107C5FD772CC1ABA7EBE78909195995;
IL2CPP_EXTERN_C String_t* _stringLiteral5C8716309FF255E33DEB3745CD6DA72452B5B635;
IL2CPP_EXTERN_C String_t* _stringLiteral5F20103D3E71C714D1518DC7B1C00D058D9A1D37;
IL2CPP_EXTERN_C String_t* _stringLiteral5FCFE8BB42D2AA29FAADC098234D0BEF8F39BE29;
IL2CPP_EXTERN_C String_t* _stringLiteral708F66D2AD87776F5B7E546381F1E73EB9DDB090;
IL2CPP_EXTERN_C String_t* _stringLiteral731B552DFA43AAB097DE738D6C929FA08D6461A1;
IL2CPP_EXTERN_C String_t* _stringLiteral7605E990BDF3D9FE837E8A654F08CA6BEA25F21E;
IL2CPP_EXTERN_C String_t* _stringLiteral7796075F085B1A73F0304B0217A48603C4A6B819;
IL2CPP_EXTERN_C String_t* _stringLiteral7987DF7BA4C266E69980DE0831B635B3EF700BF2;
IL2CPP_EXTERN_C String_t* _stringLiteral7A4F8AA35B73603CF0C795996C54334A2D00248C;
IL2CPP_EXTERN_C String_t* _stringLiteral7BAABDF048F39D7B1B75DA1936FA10BB87C330E9;
IL2CPP_EXTERN_C String_t* _stringLiteral7E03C535E38B4169F81ADA91C121E6EC2210C46A;
IL2CPP_EXTERN_C String_t* _stringLiteral7E7DB1B4C2DED075605289B76FF28624395D3688;
IL2CPP_EXTERN_C String_t* _stringLiteral817B818885135BEF736D2338DB6B5420E379E536;
IL2CPP_EXTERN_C String_t* _stringLiteral834863B80D35E96D02830CC464160847F063892D;
IL2CPP_EXTERN_C String_t* _stringLiteral855FED6E03442FBB3AF914FFBFA9DA82813817A1;
IL2CPP_EXTERN_C String_t* _stringLiteral862A9879517D02316ADA3EF22C673885DB64148D;
IL2CPP_EXTERN_C String_t* _stringLiteral8938AED977E803D8E07BA49BDBD9BE350D907CF1;
IL2CPP_EXTERN_C String_t* _stringLiteral89E85D6105CFB9376481F3E9746AEB24592BBEC0;
IL2CPP_EXTERN_C String_t* _stringLiteral9515416BCD3EB7B4F54B8ED2BFC4997DEC11B41A;
IL2CPP_EXTERN_C String_t* _stringLiteral97080CB50229F087DB66B25AC23A759B2D12F1B6;
IL2CPP_EXTERN_C String_t* _stringLiteral97A06D1C7C5ECFFBDE00FA3405D9F031222A580A;
IL2CPP_EXTERN_C String_t* _stringLiteral97DD384485F1826C8BDA793DE10EBDF2F802A88A;
IL2CPP_EXTERN_C String_t* _stringLiteral99C4188C1BCB2ECF7EDFADE513E17AAAAD995C31;
IL2CPP_EXTERN_C String_t* _stringLiteral9B9FF63EA4297F1AA9CD29B0B5DD2E01FABC7748;
IL2CPP_EXTERN_C String_t* _stringLiteralA48E3026A883B72EC7928644F7CC3A8CB1CF4450;
IL2CPP_EXTERN_C String_t* _stringLiteralA6F9F47B0C82C673919A3E8F962205ECC0392CC6;
IL2CPP_EXTERN_C String_t* _stringLiteralA83F99D33870F7ACD4F35AD3171F5ECE4FAC15FB;
IL2CPP_EXTERN_C String_t* _stringLiteralA9E6683E605E25CCA0564720D2361F0374DE6BD5;
IL2CPP_EXTERN_C String_t* _stringLiteralAB69FA1AB6BB831506EFCAD83900FEE751E85F6F;
IL2CPP_EXTERN_C String_t* _stringLiteralABC8C9038985FA39FE6CEE7EA87E485F8723F5AE;
IL2CPP_EXTERN_C String_t* _stringLiteralAEA2C29107B397E134D3442DBC70E1733AC3113A;
IL2CPP_EXTERN_C String_t* _stringLiteralB13FC67A490243407C31B667439121EE0D06846D;
IL2CPP_EXTERN_C String_t* _stringLiteralB1D475531D187212477C93F0E403FD19C1A04DDE;
IL2CPP_EXTERN_C String_t* _stringLiteralB22B59490C30C06D45315B7E4293DAD5075AFFE0;
IL2CPP_EXTERN_C String_t* _stringLiteralB362EB5CD5FC34BC0C938BF79ACBF6DDAC632CE3;
IL2CPP_EXTERN_C String_t* _stringLiteralB3E3DADCE6E7B32E1B630C2110EE36F91D6E999B;
IL2CPP_EXTERN_C String_t* _stringLiteralB4EBE57C49598AA2CE2A6F4F37A57543F7D538EC;
IL2CPP_EXTERN_C String_t* _stringLiteralC1B8FEF67A4B5CEC7AF8D68A4845C6CEB59E9BE1;
IL2CPP_EXTERN_C String_t* _stringLiteralC86857772710D2DA543BAFF44B4570475812BDD0;
IL2CPP_EXTERN_C String_t* _stringLiteralCA67D590521B2AE2F3BD3F775DE1AB089187B32B;
IL2CPP_EXTERN_C String_t* _stringLiteralCC2E32F2767D7908897EBC0EB050EBC46381662F;
IL2CPP_EXTERN_C String_t* _stringLiteralCCD11BB1712DB6382A048B4AE3EADE730E885FFA;
IL2CPP_EXTERN_C String_t* _stringLiteralCD107AB84C3C7CAEF9C83EC57E99F64A0D1D246C;
IL2CPP_EXTERN_C String_t* _stringLiteralD2105439EFE4A4A8D6E5E9FCDFB969C23C532D04;
IL2CPP_EXTERN_C String_t* _stringLiteralD43BE2E9022947EFE17627374058F5286CB8905B;
IL2CPP_EXTERN_C String_t* _stringLiteralD51FF53FBBCE7298F312420D698228910BE37C28;
IL2CPP_EXTERN_C String_t* _stringLiteralD710A70AC69BB7FE097BFFD16653C6F18A2B7B20;
IL2CPP_EXTERN_C String_t* _stringLiteralDDF2C1D1D228837C55610ACAC216435471EB91B0;
IL2CPP_EXTERN_C String_t* _stringLiteralDE3D4B9AAA347D492D840D37A56CCE204D06B4CB;
IL2CPP_EXTERN_C String_t* _stringLiteralE078582BB0F722460DE31693A931059066547B83;
IL2CPP_EXTERN_C String_t* _stringLiteralE97DC9C8E192370B0AD2F71BCAB9828CB1B88F0C;
IL2CPP_EXTERN_C String_t* _stringLiteralEF420ABFDDBDA7B9EE665D85EF62E4A437554003;
IL2CPP_EXTERN_C String_t* _stringLiteralF6A92FFC8A167335DC8144149878F085B888AAFA;
IL2CPP_EXTERN_C String_t* _stringLiteralF873D6748545B7516CD56A7A617453AEC82E7C8D;
IL2CPP_EXTERN_C String_t* _stringLiteralF933CA13CDF0D40118EC4F0A27CE7F086936DE3D;
IL2CPP_EXTERN_C String_t* _stringLiteralFA2AF3C657E8CFA51F4969D5C814257C925AD3EF;
IL2CPP_EXTERN_C String_t* _stringLiteralFEBFD325765F49D6CE2EDF21E94E3561249F25B6;
IL2CPP_EXTERN_C String_t* _stringLiteralFFD55C761D363A2D2DE1D3DCCA7A3F010ADE1A1E;
IL2CPP_EXTERN_C const RuntimeMethod* Array_Empty_TisRuntimeObject_m55011E8360A8199FB239A5787BA8631CDD6116FC_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* CoreUtils_Swap_TisRenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B_mF0E40109EA6FB26E97771A51EB31BF9A4FF1FDE5_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* MainLightShadowCasterPass_OnCameraCleanup_m074A6DECEC06CFEA47F17C60B92E8DBEB76970BB_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* MotionVectorRenderPass_FrameCleanup_m8534965C0C066E65D8C88595D167B6BADE11B76F_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* NativeArray_1_Dispose_mEFAE9DC755AB05B0AEE7B5D4AB4AF2BD7E64C581_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* NativeArray_1_Dispose_mF69F1A78EA0CC5687B06899D9DC59ED8968D2B8A_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* NativeArray_1__ctor_m6BE169E3FD322B6E7C0A8B5531C4A2C374BD6A47_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* NativeArray_1__ctor_mBFCE1AB236375FC7C9298C230AB76FFBDE0AE383_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* ScreenSpaceShadowResolvePass_OnCameraCleanup_m6F91860FA851254A65276AE8A3024318E442EEAB_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* TileDepthRangePass_OnCameraCleanup_m3B46B2037E97F6798CB282B4EB3E86BE8DFAD77A_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* U3CU3Ec_U3CDoLensFlareDatadrivenU3Eb__67_0_mFE2B73A17BC04055C9EBE71CBE34B07B93845682_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* VolumeStack_GetComponent_TisBloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225_m25682DCE38F204E0B4062C3F2D9132BDA2C5BF0D_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* VolumeStack_GetComponent_TisChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F_mF488DC971011EE15740583673AA8BB56BE10A9E4_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* VolumeStack_GetComponent_TisColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86_m3B00FEBB9197BDF606018D15AB7202D813CC653E_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* VolumeStack_GetComponent_TisColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C_mBC5D3E47DCADB0AF1F944EE238C6188CD3B308F5_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* VolumeStack_GetComponent_TisDepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF_m6CC04C172E6C70C6446B6644BC25CBC3C1A691E2_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* VolumeStack_GetComponent_TisFilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172_mFAC921A292413CAF7B64BED0822B24DA7C60530D_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* VolumeStack_GetComponent_TisLensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6_m7AA5B34C2EB5A633802388F0CA1139092EEC2E18_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* VolumeStack_GetComponent_TisMotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161_mCF77251617E769053BB46F8844649FDBE0006D99_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* VolumeStack_GetComponent_TisPaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA_mB589E14BB73F90314BF582164232143C575C93C2_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* VolumeStack_GetComponent_TisTonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA_mF484658FD16186D510BE1828DE343B029ECE2F0E_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* VolumeStack_GetComponent_TisVignette_t77147DD5FEEB4476AF22BD98255F8010738985DC_mB42423B71631D13196913871E448FC0B90422DC1_RuntimeMethod_var;
struct Delegate_t_marshaled_com;
struct Delegate_t_marshaled_pinvoke;
struct Exception_t_marshaled_com;
struct Exception_t_marshaled_pinvoke;
struct GraphicsFormatU5BU5D_tF6A3D90C430FA3F548B77E5D58D25D71F154E6C5;
struct Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C;
struct Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D;
struct ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918;
struct RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468;
struct RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233;
struct RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE;
struct ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143;
struct ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04;
struct StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248;
struct Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD;
IL2CPP_EXTERN_C_BEGIN
IL2CPP_EXTERN_C_END
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.EmptyArray`1<System.Object>
struct EmptyArray_1_tDF0DD7256B115243AA6BD5558417387A734240EE : public RuntimeObject
{
};
struct EmptyArray_1_tDF0DD7256B115243AA6BD5558417387A734240EE_StaticFields
{
// T[] System.EmptyArray`1::Value
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* ___Value_0;
};
struct Il2CppArrayBounds;
// UnityEngine.Rendering.LensFlareCommonSRP
struct LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135 : public RuntimeObject
{
};
struct LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135_StaticFields
{
// UnityEngine.Rendering.LensFlareCommonSRP UnityEngine.Rendering.LensFlareCommonSRP::m_Instance
LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135* ___m_Instance_0;
// System.Object UnityEngine.Rendering.LensFlareCommonSRP::m_Padlock
RuntimeObject* ___m_Padlock_1;
// System.Collections.Generic.List`1<UnityEngine.Rendering.LensFlareComponentSRP> UnityEngine.Rendering.LensFlareCommonSRP::m_Data
List_1_tC024320491AC06EBF0986C13544616E79D860B9A* ___m_Data_2;
// System.Int32 UnityEngine.Rendering.LensFlareCommonSRP::maxLensFlareWithOcclusion
int32_t ___maxLensFlareWithOcclusion_3;
// System.Int32 UnityEngine.Rendering.LensFlareCommonSRP::maxLensFlareWithOcclusionTemporalSample
int32_t ___maxLensFlareWithOcclusionTemporalSample_4;
// System.Int32 UnityEngine.Rendering.LensFlareCommonSRP::mergeNeeded
int32_t ___mergeNeeded_5;
// UnityEngine.Rendering.RTHandle UnityEngine.Rendering.LensFlareCommonSRP::occlusionRT
RTHandle_t135537761C47BC929F032B3C8F4D55EA1111B07B* ___occlusionRT_6;
// System.Int32 UnityEngine.Rendering.LensFlareCommonSRP::frameIdx
int32_t ___frameIdx_7;
};
// System.Reflection.MemberInfo
struct MemberInfo_t : public RuntimeObject
{
};
// UnityEngine.Rendering.ProfilingSampler
struct ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE : public RuntimeObject
{
// UnityEngine.Profiling.CustomSampler UnityEngine.Rendering.ProfilingSampler::<sampler>k__BackingField
CustomSampler_tDA472186F08B4016626F032F944036BADFDB5487* ___U3CsamplerU3Ek__BackingField_0;
// UnityEngine.Profiling.CustomSampler UnityEngine.Rendering.ProfilingSampler::<inlineSampler>k__BackingField
CustomSampler_tDA472186F08B4016626F032F944036BADFDB5487* ___U3CinlineSamplerU3Ek__BackingField_1;
// System.String UnityEngine.Rendering.ProfilingSampler::<name>k__BackingField
String_t* ___U3CnameU3Ek__BackingField_2;
// UnityEngine.Profiling.Recorder UnityEngine.Rendering.ProfilingSampler::m_Recorder
Recorder_t0A14385FB0F5829CAAC1E16F88B095769D648C90* ___m_Recorder_3;
// UnityEngine.Profiling.Recorder UnityEngine.Rendering.ProfilingSampler::m_InlineRecorder
Recorder_t0A14385FB0F5829CAAC1E16F88B095769D648C90* ___m_InlineRecorder_4;
};
// UnityEngine.Rendering.Universal.ShaderKeywordStrings
struct ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14 : public RuntimeObject
{
};
struct ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields
{
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::MainLightShadows
String_t* ___MainLightShadows_0;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::MainLightShadowCascades
String_t* ___MainLightShadowCascades_1;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::MainLightShadowScreen
String_t* ___MainLightShadowScreen_2;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::CastingPunctualLightShadow
String_t* ___CastingPunctualLightShadow_3;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::AdditionalLightsVertex
String_t* ___AdditionalLightsVertex_4;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::AdditionalLightsPixel
String_t* ___AdditionalLightsPixel_5;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::ClusteredRendering
String_t* ___ClusteredRendering_6;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::AdditionalLightShadows
String_t* ___AdditionalLightShadows_7;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::ReflectionProbeBoxProjection
String_t* ___ReflectionProbeBoxProjection_8;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::ReflectionProbeBlending
String_t* ___ReflectionProbeBlending_9;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::SoftShadows
String_t* ___SoftShadows_10;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::MixedLightingSubtractive
String_t* ___MixedLightingSubtractive_11;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::LightmapShadowMixing
String_t* ___LightmapShadowMixing_12;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::ShadowsShadowMask
String_t* ___ShadowsShadowMask_13;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::LightLayers
String_t* ___LightLayers_14;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::RenderPassEnabled
String_t* ___RenderPassEnabled_15;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::BillboardFaceCameraPos
String_t* ___BillboardFaceCameraPos_16;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::LightCookies
String_t* ___LightCookies_17;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::DepthNoMsaa
String_t* ___DepthNoMsaa_18;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::DepthMsaa2
String_t* ___DepthMsaa2_19;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::DepthMsaa4
String_t* ___DepthMsaa4_20;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::DepthMsaa8
String_t* ___DepthMsaa8_21;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::LinearToSRGBConversion
String_t* ___LinearToSRGBConversion_22;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::UseFastSRGBLinearConversion
String_t* ___UseFastSRGBLinearConversion_23;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::DBufferMRT1
String_t* ___DBufferMRT1_24;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::DBufferMRT2
String_t* ___DBufferMRT2_25;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::DBufferMRT3
String_t* ___DBufferMRT3_26;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::DecalNormalBlendLow
String_t* ___DecalNormalBlendLow_27;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::DecalNormalBlendMedium
String_t* ___DecalNormalBlendMedium_28;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::DecalNormalBlendHigh
String_t* ___DecalNormalBlendHigh_29;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::SmaaLow
String_t* ___SmaaLow_30;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::SmaaMedium
String_t* ___SmaaMedium_31;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::SmaaHigh
String_t* ___SmaaHigh_32;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::PaniniGeneric
String_t* ___PaniniGeneric_33;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::PaniniUnitDistance
String_t* ___PaniniUnitDistance_34;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::BloomLQ
String_t* ___BloomLQ_35;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::BloomHQ
String_t* ___BloomHQ_36;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::BloomLQDirt
String_t* ___BloomLQDirt_37;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::BloomHQDirt
String_t* ___BloomHQDirt_38;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::UseRGBM
String_t* ___UseRGBM_39;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::Distortion
String_t* ___Distortion_40;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::ChromaticAberration
String_t* ___ChromaticAberration_41;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::HDRGrading
String_t* ___HDRGrading_42;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::TonemapACES
String_t* ___TonemapACES_43;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::TonemapNeutral
String_t* ___TonemapNeutral_44;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::FilmGrain
String_t* ___FilmGrain_45;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::Fxaa
String_t* ___Fxaa_46;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::Dithering
String_t* ___Dithering_47;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::ScreenSpaceOcclusion
String_t* ___ScreenSpaceOcclusion_48;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::HighQualitySampling
String_t* ___HighQualitySampling_49;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::DOWNSAMPLING_SIZE_2
String_t* ___DOWNSAMPLING_SIZE_2_50;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::DOWNSAMPLING_SIZE_4
String_t* ___DOWNSAMPLING_SIZE_4_51;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::DOWNSAMPLING_SIZE_8
String_t* ___DOWNSAMPLING_SIZE_8_52;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::DOWNSAMPLING_SIZE_16
String_t* ___DOWNSAMPLING_SIZE_16_53;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::_SPOT
String_t* ____SPOT_54;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::_DIRECTIONAL
String_t* ____DIRECTIONAL_55;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::_POINT
String_t* ____POINT_56;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::_DEFERRED_STENCIL
String_t* ____DEFERRED_STENCIL_57;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::_DEFERRED_FIRST_LIGHT
String_t* ____DEFERRED_FIRST_LIGHT_58;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::_DEFERRED_MAIN_LIGHT
String_t* ____DEFERRED_MAIN_LIGHT_59;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::_GBUFFER_NORMALS_OCT
String_t* ____GBUFFER_NORMALS_OCT_60;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::_DEFERRED_MIXED_LIGHTING
String_t* ____DEFERRED_MIXED_LIGHTING_61;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::LIGHTMAP_ON
String_t* ___LIGHTMAP_ON_62;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::DYNAMICLIGHTMAP_ON
String_t* ___DYNAMICLIGHTMAP_ON_63;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::_ALPHATEST_ON
String_t* ____ALPHATEST_ON_64;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::DIRLIGHTMAP_COMBINED
String_t* ___DIRLIGHTMAP_COMBINED_65;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::_DETAIL_MULX2
String_t* ____DETAIL_MULX2_66;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::_DETAIL_SCALED
String_t* ____DETAIL_SCALED_67;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::_CLEARCOAT
String_t* ____CLEARCOAT_68;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::_CLEARCOATMAP
String_t* ____CLEARCOATMAP_69;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::DEBUG_DISPLAY
String_t* ___DEBUG_DISPLAY_70;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::_EMISSION
String_t* ____EMISSION_71;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::_RECEIVE_SHADOWS_OFF
String_t* ____RECEIVE_SHADOWS_OFF_72;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::_SURFACE_TYPE_TRANSPARENT
String_t* ____SURFACE_TYPE_TRANSPARENT_73;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::_ALPHAPREMULTIPLY_ON
String_t* ____ALPHAPREMULTIPLY_ON_74;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::_ALPHAMODULATE_ON
String_t* ____ALPHAMODULATE_ON_75;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::_NORMALMAP
String_t* ____NORMALMAP_76;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::EDITOR_VISUALIZATION
String_t* ___EDITOR_VISUALIZATION_77;
// System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::UseDrawProcedural
String_t* ___UseDrawProcedural_78;
};
// UnityEngine.Rendering.Universal.ShaderPropertyId
struct ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2 : public RuntimeObject
{
};
struct ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields
{
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::glossyEnvironmentColor
int32_t ___glossyEnvironmentColor_0;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::subtractiveShadowColor
int32_t ___subtractiveShadowColor_1;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::glossyEnvironmentCubeMap
int32_t ___glossyEnvironmentCubeMap_2;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::glossyEnvironmentCubeMapHDR
int32_t ___glossyEnvironmentCubeMapHDR_3;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::ambientSkyColor
int32_t ___ambientSkyColor_4;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::ambientEquatorColor
int32_t ___ambientEquatorColor_5;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::ambientGroundColor
int32_t ___ambientGroundColor_6;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::time
int32_t ___time_7;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::sinTime
int32_t ___sinTime_8;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::cosTime
int32_t ___cosTime_9;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::deltaTime
int32_t ___deltaTime_10;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::timeParameters
int32_t ___timeParameters_11;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::scaledScreenParams
int32_t ___scaledScreenParams_12;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::worldSpaceCameraPos
int32_t ___worldSpaceCameraPos_13;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::screenParams
int32_t ___screenParams_14;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::projectionParams
int32_t ___projectionParams_15;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::zBufferParams
int32_t ___zBufferParams_16;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::orthoParams
int32_t ___orthoParams_17;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::screenSize
int32_t ___screenSize_18;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::viewMatrix
int32_t ___viewMatrix_19;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::projectionMatrix
int32_t ___projectionMatrix_20;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::viewAndProjectionMatrix
int32_t ___viewAndProjectionMatrix_21;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::inverseViewMatrix
int32_t ___inverseViewMatrix_22;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::inverseProjectionMatrix
int32_t ___inverseProjectionMatrix_23;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::inverseViewAndProjectionMatrix
int32_t ___inverseViewAndProjectionMatrix_24;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::cameraProjectionMatrix
int32_t ___cameraProjectionMatrix_25;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::inverseCameraProjectionMatrix
int32_t ___inverseCameraProjectionMatrix_26;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::worldToCameraMatrix
int32_t ___worldToCameraMatrix_27;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::cameraToWorldMatrix
int32_t ___cameraToWorldMatrix_28;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::cameraWorldClipPlanes
int32_t ___cameraWorldClipPlanes_29;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::billboardNormal
int32_t ___billboardNormal_30;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::billboardTangent
int32_t ___billboardTangent_31;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::billboardCameraParams
int32_t ___billboardCameraParams_32;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::sourceTex
int32_t ___sourceTex_33;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::scaleBias
int32_t ___scaleBias_34;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::scaleBiasRt
int32_t ___scaleBiasRt_35;
// System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::rendererColor
int32_t ___rendererColor_36;
};
// System.String
struct String_t : public RuntimeObject
{
// System.Int32 System.String::_stringLength
int32_t ____stringLength_4;
// System.Char System.String::_firstChar
Il2CppChar ____firstChar_5;
};
struct String_t_StaticFields
{
// System.String System.String::Empty
String_t* ___Empty_6;
};
// System.ValueType
struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F : public RuntimeObject
{
};
// Native definition for P/Invoke marshalling of System.ValueType
struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_pinvoke
{
};
// Native definition for COM marshalling of System.ValueType
struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_com
{
};
// UnityEngine.Rendering.VolumeManager
struct VolumeManager_tC1135CDD73B47230FE58646CB8242E6B324DA621 : public RuntimeObject
{
// UnityEngine.Rendering.VolumeStack UnityEngine.Rendering.VolumeManager::<stack>k__BackingField
VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* ___U3CstackU3Ek__BackingField_1;
// System.Type[] UnityEngine.Rendering.VolumeManager::<baseComponentTypeArray>k__BackingField
TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB* ___U3CbaseComponentTypeArrayU3Ek__BackingField_2;
// System.Collections.Generic.Dictionary`2<System.Int32,System.Collections.Generic.List`1<UnityEngine.Rendering.Volume>> UnityEngine.Rendering.VolumeManager::m_SortedVolumes
Dictionary_2_t6E21BD77BE545FD55B4784E10DBE055D6AF6D1B9* ___m_SortedVolumes_4;
// System.Collections.Generic.List`1<UnityEngine.Rendering.Volume> UnityEngine.Rendering.VolumeManager::m_Volumes
List_1_tA81AF2F0C55444C61C8EE5264AF3B4719AD4A897* ___m_Volumes_5;
// System.Collections.Generic.Dictionary`2<System.Int32,System.Boolean> UnityEngine.Rendering.VolumeManager::m_SortNeeded
Dictionary_2_t01224C8DBCCFE276E97D2BF52F4D7B10D3642682* ___m_SortNeeded_6;
// System.Collections.Generic.List`1<UnityEngine.Rendering.VolumeComponent> UnityEngine.Rendering.VolumeManager::m_ComponentsDefaultState
List_1_t602BCD639AA637A6C0BB45C136DD5458DBE18064* ___m_ComponentsDefaultState_7;
// System.Collections.Generic.List`1<UnityEngine.Collider> UnityEngine.Rendering.VolumeManager::m_TempColliders
List_1_t58F89DEDCD7DABB0CFB009AAD9C0CFE061592252* ___m_TempColliders_8;
// UnityEngine.Rendering.VolumeStack UnityEngine.Rendering.VolumeManager::m_DefaultStack
VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* ___m_DefaultStack_9;
};
struct VolumeManager_tC1135CDD73B47230FE58646CB8242E6B324DA621_StaticFields
{
// System.Lazy`1<UnityEngine.Rendering.VolumeManager> UnityEngine.Rendering.VolumeManager::s_Instance
Lazy_1_t8BF68D560BD85EC85ECBE57F1B105CF767F8FBBC* ___s_Instance_0;
};
// UnityEngine.Rendering.VolumeParameter
struct VolumeParameter_t95994C89644D2CC4C11F666571492420D16BED72 : public RuntimeObject
{
// System.Boolean UnityEngine.Rendering.VolumeParameter::m_OverrideState
bool ___m_OverrideState_1;
};
// UnityEngine.Rendering.VolumeStack
struct VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8 : public RuntimeObject
{
// System.Collections.Generic.Dictionary`2<System.Type,UnityEngine.Rendering.VolumeComponent> UnityEngine.Rendering.VolumeStack::components
Dictionary_2_t5A7CE09F4D3EC74EEAE8DB41E209394AF6D9C99A* ___components_0;
};
// UnityEngine.Rendering.Universal.Internal.DrawObjectsPass/<>c
struct U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967 : public RuntimeObject
{
};
struct U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967_StaticFields
{
// UnityEngine.Rendering.Universal.Internal.DrawObjectsPass/<>c UnityEngine.Rendering.Universal.Internal.DrawObjectsPass/<>c::<>9
U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967* ___U3CU3E9_0;
// UnityEngine.Rendering.Universal.DebugHandler/DrawFunction UnityEngine.Rendering.Universal.Internal.DrawObjectsPass/<>c::<>9__12_0
DrawFunction_tAECE074222E7ADEBB334EEAA2B24A04C2D539E7B* ___U3CU3E9__12_0_1;
};
// UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass/MainLightShadowConstantBuffer
struct MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3 : public RuntimeObject
{
};
struct MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields
{
// System.Int32 UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass/MainLightShadowConstantBuffer::_WorldToShadow
int32_t ____WorldToShadow_0;
// System.Int32 UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass/MainLightShadowConstantBuffer::_ShadowParams
int32_t ____ShadowParams_1;
// System.Int32 UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass/MainLightShadowConstantBuffer::_CascadeShadowSplitSpheres0
int32_t ____CascadeShadowSplitSpheres0_2;
// System.Int32 UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass/MainLightShadowConstantBuffer::_CascadeShadowSplitSpheres1
int32_t ____CascadeShadowSplitSpheres1_3;
// System.Int32 UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass/MainLightShadowConstantBuffer::_CascadeShadowSplitSpheres2
int32_t ____CascadeShadowSplitSpheres2_4;
// System.Int32 UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass/MainLightShadowConstantBuffer::_CascadeShadowSplitSpheres3
int32_t ____CascadeShadowSplitSpheres3_5;
// System.Int32 UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass/MainLightShadowConstantBuffer::_CascadeShadowSplitSphereRadii
int32_t ____CascadeShadowSplitSphereRadii_6;
// System.Int32 UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass/MainLightShadowConstantBuffer::_ShadowOffset0
int32_t ____ShadowOffset0_7;
// System.Int32 UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass/MainLightShadowConstantBuffer::_ShadowOffset1
int32_t ____ShadowOffset1_8;
// System.Int32 UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass/MainLightShadowConstantBuffer::_ShadowOffset2
int32_t ____ShadowOffset2_9;
// System.Int32 UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass/MainLightShadowConstantBuffer::_ShadowOffset3
int32_t ____ShadowOffset3_10;
// System.Int32 UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass/MainLightShadowConstantBuffer::_ShadowmapSize
int32_t ____ShadowmapSize_11;
};
// UnityEngine.Rendering.Universal.PostProcessData/ShaderResources
struct ShaderResources_t5CFF4C7697343EC59BAE5094B637F9EC23CE6D59 : public RuntimeObject
{
// UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::stopNanPS
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___stopNanPS_0;
// UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::subpixelMorphologicalAntialiasingPS
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___subpixelMorphologicalAntialiasingPS_1;
// UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::gaussianDepthOfFieldPS
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___gaussianDepthOfFieldPS_2;
// UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::bokehDepthOfFieldPS
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___bokehDepthOfFieldPS_3;
// UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::cameraMotionBlurPS
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___cameraMotionBlurPS_4;
// UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::paniniProjectionPS
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___paniniProjectionPS_5;
// UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::lutBuilderLdrPS
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___lutBuilderLdrPS_6;
// UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::lutBuilderHdrPS
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___lutBuilderHdrPS_7;
// UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::bloomPS
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___bloomPS_8;
// UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::LensFlareDataDrivenPS
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___LensFlareDataDrivenPS_9;
// UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::uberPostPS
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___uberPostPS_10;
// UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::finalPostPassPS
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___finalPostPassPS_11;
};
// UnityEngine.Rendering.Universal.PostProcessData/TextureResources
struct TextureResources_t9220AC464374C6AA55163CD0AC71C62B85E6C122 : public RuntimeObject
{
// UnityEngine.Texture2D[] UnityEngine.Rendering.Universal.PostProcessData/TextureResources::blueNoise16LTex
Texture2DU5BU5D_t05332F1E3F7D4493E304C702201F9BE4F9236191* ___blueNoise16LTex_0;
// UnityEngine.Texture2D[] UnityEngine.Rendering.Universal.PostProcessData/TextureResources::filmGrainTex
Texture2DU5BU5D_t05332F1E3F7D4493E304C702201F9BE4F9236191* ___filmGrainTex_1;
// UnityEngine.Texture2D UnityEngine.Rendering.Universal.PostProcessData/TextureResources::smaaAreaTex
Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* ___smaaAreaTex_2;
// UnityEngine.Texture2D UnityEngine.Rendering.Universal.PostProcessData/TextureResources::smaaSearchTex
Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* ___smaaSearchTex_3;
};
// UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c
struct U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D : public RuntimeObject
{
};
struct U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_StaticFields
{
// UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c::<>9
U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D* ___U3CU3E9_0;
// System.Func`4<UnityEngine.Light,UnityEngine.Camera,UnityEngine.Vector3,System.Single> UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c::<>9__67_0
Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE* ___U3CU3E9__67_0_1;
};
// UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary
struct MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED : public RuntimeObject
{
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::stopNaN
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___stopNaN_0;
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::subpixelMorphologicalAntialiasing
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___subpixelMorphologicalAntialiasing_1;
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::gaussianDepthOfField
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___gaussianDepthOfField_2;
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::bokehDepthOfField
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___bokehDepthOfField_3;
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::cameraMotionBlur
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___cameraMotionBlur_4;
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::paniniProjection
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___paniniProjection_5;
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::bloom
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___bloom_6;
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::uber
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___uber_7;
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::finalPass
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___finalPass_8;
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::lensFlareDataDriven
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___lensFlareDataDriven_9;
};
// UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants
struct ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC : public RuntimeObject
{
};
struct ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields
{
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_TempTarget
int32_t ____TempTarget_0;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_TempTarget2
int32_t ____TempTarget2_1;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_StencilRef
int32_t ____StencilRef_2;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_StencilMask
int32_t ____StencilMask_3;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FullCoCTexture
int32_t ____FullCoCTexture_4;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_HalfCoCTexture
int32_t ____HalfCoCTexture_5;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_DofTexture
int32_t ____DofTexture_6;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_CoCParams
int32_t ____CoCParams_7;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_BokehKernel
int32_t ____BokehKernel_8;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_BokehConstants
int32_t ____BokehConstants_9;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_PongTexture
int32_t ____PongTexture_10;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_PingTexture
int32_t ____PingTexture_11;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_Metrics
int32_t ____Metrics_12;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_AreaTexture
int32_t ____AreaTexture_13;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_SearchTexture
int32_t ____SearchTexture_14;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_EdgeTexture
int32_t ____EdgeTexture_15;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_BlendTexture
int32_t ____BlendTexture_16;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_ColorTexture
int32_t ____ColorTexture_17;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_Params
int32_t ____Params_18;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_SourceTexLowMip
int32_t ____SourceTexLowMip_19;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_Bloom_Params
int32_t ____Bloom_Params_20;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_Bloom_RGBM
int32_t ____Bloom_RGBM_21;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_Bloom_Texture
int32_t ____Bloom_Texture_22;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_LensDirt_Texture
int32_t ____LensDirt_Texture_23;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_LensDirt_Params
int32_t ____LensDirt_Params_24;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_LensDirt_Intensity
int32_t ____LensDirt_Intensity_25;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_Distortion_Params1
int32_t ____Distortion_Params1_26;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_Distortion_Params2
int32_t ____Distortion_Params2_27;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_Chroma_Params
int32_t ____Chroma_Params_28;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_Vignette_Params1
int32_t ____Vignette_Params1_29;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_Vignette_Params2
int32_t ____Vignette_Params2_30;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_Lut_Params
int32_t ____Lut_Params_31;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_UserLut_Params
int32_t ____UserLut_Params_32;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_InternalLut
int32_t ____InternalLut_33;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_UserLut
int32_t ____UserLut_34;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_DownSampleScaleFactor
int32_t ____DownSampleScaleFactor_35;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FlareOcclusionTex
int32_t ____FlareOcclusionTex_36;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FlareOcclusionIndex
int32_t ____FlareOcclusionIndex_37;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FlareTex
int32_t ____FlareTex_38;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FlareColorValue
int32_t ____FlareColorValue_39;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FlareData0
int32_t ____FlareData0_40;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FlareData1
int32_t ____FlareData1_41;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FlareData2
int32_t ____FlareData2_42;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FlareData3
int32_t ____FlareData3_43;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FlareData4
int32_t ____FlareData4_44;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FlareData5
int32_t ____FlareData5_45;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FullscreenProjMat
int32_t ____FullscreenProjMat_46;
// System.Int32[] UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_BloomMipUp
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* ____BloomMipUp_47;
// System.Int32[] UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_BloomMipDown
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* ____BloomMipDown_48;
};
// UnityEngine.Rendering.VolumeParameter`1<System.Boolean>
struct VolumeParameter_1_tBCB51FE341649CAB77E12B97823E7D31852372CF : public VolumeParameter_t95994C89644D2CC4C11F666571492420D16BED72
{
// T UnityEngine.Rendering.VolumeParameter`1::m_Value
bool ___m_Value_2;
};
// UnityEngine.Rendering.VolumeParameter`1<System.Int32>
struct VolumeParameter_1_t7111FAD4FF4C5BAEA3D390725AF3BC9069DBB546 : public VolumeParameter_t95994C89644D2CC4C11F666571492420D16BED72
{
// T UnityEngine.Rendering.VolumeParameter`1::m_Value
int32_t ___m_Value_2;
};
// UnityEngine.Rendering.VolumeParameter`1<System.Single>
struct VolumeParameter_1_t18B35E30089EFE0C2751A53FE6143F972EC9F9B8 : public VolumeParameter_t95994C89644D2CC4C11F666571492420D16BED72
{
// T UnityEngine.Rendering.VolumeParameter`1::m_Value
float ___m_Value_2;
};
// UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Texture>
struct VolumeParameter_1_tB3100970DE7F44CC1B4585781E82F1E9F5C9C4A1 : public VolumeParameter_t95994C89644D2CC4C11F666571492420D16BED72
{
// T UnityEngine.Rendering.VolumeParameter`1::m_Value
Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* ___m_Value_2;
};
// System.Boolean
struct Boolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22
{
// System.Boolean System.Boolean::m_value
bool ___m_value_0;
};
struct Boolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22_StaticFields
{
// System.String System.Boolean::TrueString
String_t* ___TrueString_5;
// System.String System.Boolean::FalseString
String_t* ___FalseString_6;
};
// UnityEngine.Color
struct Color_tD001788D726C3A7F1379BEED0260B9591F440C1F
{
// System.Single UnityEngine.Color::r
float ___r_0;
// System.Single UnityEngine.Color::g
float ___g_1;
// System.Single UnityEngine.Color::b
float ___b_2;
// System.Single UnityEngine.Color::a
float ___a_3;
};
// UnityEngine.Rendering.CoreCameraValues
struct CoreCameraValues_t5BD0108A962D53208E8523BA29AFFA9F9A295F1F
{
// System.Int32 UnityEngine.Rendering.CoreCameraValues::filterMode
int32_t ___filterMode_0;
// System.UInt32 UnityEngine.Rendering.CoreCameraValues::cullingMask
uint32_t ___cullingMask_1;
// System.Int32 UnityEngine.Rendering.CoreCameraValues::instanceID
int32_t ___instanceID_2;
};
// UnityEngine.Rendering.DepthState
struct DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255
{
// System.Byte UnityEngine.Rendering.DepthState::m_WriteEnabled
uint8_t ___m_WriteEnabled_0;
// System.SByte UnityEngine.Rendering.DepthState::m_CompareFunction
int8_t ___m_CompareFunction_1;
};
// System.Double
struct Double_tE150EF3D1D43DEE85D533810AB4C742307EEDE5F
{
// System.Double System.Double::m_value
double ___m_value_0;
};
// System.Enum
struct Enum_t2A1A94B24E3B776EEF4E5E485E290BB9D4D072E2 : public ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F
{
};
struct Enum_t2A1A94B24E3B776EEF4E5E485E290BB9D4D072E2_StaticFields
{
// System.Char[] System.Enum::enumSeperatorCharArray
CharU5BU5D_t799905CF001DD5F13F7DBB310181FC4D8B7D0AAB* ___enumSeperatorCharArray_0;
};
// Native definition for P/Invoke marshalling of System.Enum
struct Enum_t2A1A94B24E3B776EEF4E5E485E290BB9D4D072E2_marshaled_pinvoke
{
};
// Native definition for COM marshalling of System.Enum
struct Enum_t2A1A94B24E3B776EEF4E5E485E290BB9D4D072E2_marshaled_com
{
};
// UnityEngine.FrustumPlanes
struct FrustumPlanes_t73B9E1D0C4E0A9EC39A0815D0219FC74031DBC56
{
// System.Single UnityEngine.FrustumPlanes::left
float ___left_0;
// System.Single UnityEngine.FrustumPlanes::right
float ___right_1;
// System.Single UnityEngine.FrustumPlanes::bottom
float ___bottom_2;
// System.Single UnityEngine.FrustumPlanes::top
float ___top_3;
// System.Single UnityEngine.FrustumPlanes::zNear
float ___zNear_4;
// System.Single UnityEngine.FrustumPlanes::zFar
float ___zFar_5;
};
// System.Int32
struct Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C
{
// System.Int32 System.Int32::m_value
int32_t ___m_value_0;
};
// System.IntPtr
struct IntPtr_t
{
// System.Void* System.IntPtr::m_value
void* ___m_value_0;
};
struct IntPtr_t_StaticFields
{
// System.IntPtr System.IntPtr::Zero
intptr_t ___Zero_1;
};
// UnityEngine.LayerMask
struct LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB
{
// System.Int32 UnityEngine.LayerMask::m_Mask
int32_t ___m_Mask_0;
};
// UnityEngine.Matrix4x4
struct Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6
{
// System.Single UnityEngine.Matrix4x4::m00
float ___m00_0;
// System.Single UnityEngine.Matrix4x4::m10
float ___m10_1;
// System.Single UnityEngine.Matrix4x4::m20
float ___m20_2;
// System.Single UnityEngine.Matrix4x4::m30
float ___m30_3;
// System.Single UnityEngine.Matrix4x4::m01
float ___m01_4;
// System.Single UnityEngine.Matrix4x4::m11
float ___m11_5;
// System.Single UnityEngine.Matrix4x4::m21
float ___m21_6;
// System.Single UnityEngine.Matrix4x4::m31
float ___m31_7;
// System.Single UnityEngine.Matrix4x4::m02
float ___m02_8;
// System.Single UnityEngine.Matrix4x4::m12
float ___m12_9;
// System.Single UnityEngine.Matrix4x4::m22
float ___m22_10;
// System.Single UnityEngine.Matrix4x4::m32
float ___m32_11;
// System.Single UnityEngine.Matrix4x4::m03
float ___m03_12;
// System.Single UnityEngine.Matrix4x4::m13
float ___m13_13;
// System.Single UnityEngine.Matrix4x4::m23
float ___m23_14;
// System.Single UnityEngine.Matrix4x4::m33
float ___m33_15;
};
struct Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6_StaticFields
{
// UnityEngine.Matrix4x4 UnityEngine.Matrix4x4::zeroMatrix
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___zeroMatrix_16;
// UnityEngine.Matrix4x4 UnityEngine.Matrix4x4::identityMatrix
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___identityMatrix_17;
};
// UnityEngine.Rendering.ProfilingScope
struct ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD
{
// UnityEngine.Rendering.CommandBuffer UnityEngine.Rendering.ProfilingScope::m_Cmd
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___m_Cmd_0;
// System.Boolean UnityEngine.Rendering.ProfilingScope::m_Disposed
bool ___m_Disposed_1;
// UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.ProfilingScope::m_Sampler
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_Sampler_2;
};
// Native definition for P/Invoke marshalling of UnityEngine.Rendering.ProfilingScope
struct ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD_marshaled_pinvoke
{
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___m_Cmd_0;
int32_t ___m_Disposed_1;
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_Sampler_2;
};
// Native definition for COM marshalling of UnityEngine.Rendering.ProfilingScope
struct ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD_marshaled_com
{
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___m_Cmd_0;
int32_t ___m_Disposed_1;
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_Sampler_2;
};
// UnityEngine.Rect
struct Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D
{
// System.Single UnityEngine.Rect::m_XMin
float ___m_XMin_0;
// System.Single UnityEngine.Rect::m_YMin
float ___m_YMin_1;
// System.Single UnityEngine.Rect::m_Width
float ___m_Width_2;
// System.Single UnityEngine.Rect::m_Height
float ___m_Height_3;
};
// UnityEngine.Rendering.RenderQueueRange
struct RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71
{
// System.Int32 UnityEngine.Rendering.RenderQueueRange::m_LowerBound
int32_t ___m_LowerBound_0;
// System.Int32 UnityEngine.Rendering.RenderQueueRange::m_UpperBound
int32_t ___m_UpperBound_1;
};
struct RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71_StaticFields
{
// System.Int32 UnityEngine.Rendering.RenderQueueRange::minimumBound
int32_t ___minimumBound_3;
// System.Int32 UnityEngine.Rendering.RenderQueueRange::maximumBound
int32_t ___maximumBound_5;
};
// UnityEngine.Rendering.RenderTargetBlendState
struct RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7
{
// System.Byte UnityEngine.Rendering.RenderTargetBlendState::m_WriteMask
uint8_t ___m_WriteMask_0;
// System.Byte UnityEngine.Rendering.RenderTargetBlendState::m_SourceColorBlendMode
uint8_t ___m_SourceColorBlendMode_1;
// System.Byte UnityEngine.Rendering.RenderTargetBlendState::m_DestinationColorBlendMode
uint8_t ___m_DestinationColorBlendMode_2;
// System.Byte UnityEngine.Rendering.RenderTargetBlendState::m_SourceAlphaBlendMode
uint8_t ___m_SourceAlphaBlendMode_3;
// System.Byte UnityEngine.Rendering.RenderTargetBlendState::m_DestinationAlphaBlendMode
uint8_t ___m_DestinationAlphaBlendMode_4;
// System.Byte UnityEngine.Rendering.RenderTargetBlendState::m_ColorBlendOperation
uint8_t ___m_ColorBlendOperation_5;
// System.Byte UnityEngine.Rendering.RenderTargetBlendState::m_AlphaBlendOperation
uint8_t ___m_AlphaBlendOperation_6;
// System.Byte UnityEngine.Rendering.RenderTargetBlendState::m_Padding
uint8_t ___m_Padding_7;
};
// UnityEngine.Rendering.ShaderTagId
struct ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0
{
// System.Int32 UnityEngine.Rendering.ShaderTagId::m_Id
int32_t ___m_Id_1;
};
struct ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0_StaticFields
{
// UnityEngine.Rendering.ShaderTagId UnityEngine.Rendering.ShaderTagId::none
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___none_0;
};
// System.Single
struct Single_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C
{
// System.Single System.Single::m_value
float ___m_value_0;
};
// UnityEngine.Rendering.SortingLayerRange
struct SortingLayerRange_t96D04CFB4E8824978FEB2CFFFCFEAC37E56D52C9
{
// System.Int16 UnityEngine.Rendering.SortingLayerRange::m_LowerBound
int16_t ___m_LowerBound_0;
// System.Int16 UnityEngine.Rendering.SortingLayerRange::m_UpperBound
int16_t ___m_UpperBound_1;
};
// UnityEngine.Rendering.StencilState
struct StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9
{
// System.Byte UnityEngine.Rendering.StencilState::m_Enabled
uint8_t ___m_Enabled_0;
// System.Byte UnityEngine.Rendering.StencilState::m_ReadMask
uint8_t ___m_ReadMask_1;
// System.Byte UnityEngine.Rendering.StencilState::m_WriteMask
uint8_t ___m_WriteMask_2;
// System.Byte UnityEngine.Rendering.StencilState::m_Padding
uint8_t ___m_Padding_3;
// System.Byte UnityEngine.Rendering.StencilState::m_CompareFunctionFront
uint8_t ___m_CompareFunctionFront_4;
// System.Byte UnityEngine.Rendering.StencilState::m_PassOperationFront
uint8_t ___m_PassOperationFront_5;
// System.Byte UnityEngine.Rendering.StencilState::m_FailOperationFront
uint8_t ___m_FailOperationFront_6;
// System.Byte UnityEngine.Rendering.StencilState::m_ZFailOperationFront
uint8_t ___m_ZFailOperationFront_7;
// System.Byte UnityEngine.Rendering.StencilState::m_CompareFunctionBack
uint8_t ___m_CompareFunctionBack_8;
// System.Byte UnityEngine.Rendering.StencilState::m_PassOperationBack
uint8_t ___m_PassOperationBack_9;
// System.Byte UnityEngine.Rendering.StencilState::m_FailOperationBack
uint8_t ___m_FailOperationBack_10;
// System.Byte UnityEngine.Rendering.StencilState::m_ZFailOperationBack
uint8_t ___m_ZFailOperationBack_11;
};
// System.UInt32
struct UInt32_t1833D51FFA667B18A5AA4B8D34DE284F8495D29B
{
// System.UInt32 System.UInt32::m_value
uint32_t ___m_value_0;
};
// UnityEngine.Vector2
struct Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7
{
// System.Single UnityEngine.Vector2::x
float ___x_0;
// System.Single UnityEngine.Vector2::y
float ___y_1;
};
struct Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7_StaticFields
{
// UnityEngine.Vector2 UnityEngine.Vector2::zeroVector
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___zeroVector_2;
// UnityEngine.Vector2 UnityEngine.Vector2::oneVector
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___oneVector_3;
// UnityEngine.Vector2 UnityEngine.Vector2::upVector
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___upVector_4;
// UnityEngine.Vector2 UnityEngine.Vector2::downVector
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___downVector_5;
// UnityEngine.Vector2 UnityEngine.Vector2::leftVector
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___leftVector_6;
// UnityEngine.Vector2 UnityEngine.Vector2::rightVector
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___rightVector_7;
// UnityEngine.Vector2 UnityEngine.Vector2::positiveInfinityVector
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___positiveInfinityVector_8;
// UnityEngine.Vector2 UnityEngine.Vector2::negativeInfinityVector
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___negativeInfinityVector_9;
};
// UnityEngine.Vector3
struct Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2
{
// System.Single UnityEngine.Vector3::x
float ___x_2;
// System.Single UnityEngine.Vector3::y
float ___y_3;
// System.Single UnityEngine.Vector3::z
float ___z_4;
};
struct Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2_StaticFields
{
// UnityEngine.Vector3 UnityEngine.Vector3::zeroVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___zeroVector_5;
// UnityEngine.Vector3 UnityEngine.Vector3::oneVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___oneVector_6;
// UnityEngine.Vector3 UnityEngine.Vector3::upVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___upVector_7;
// UnityEngine.Vector3 UnityEngine.Vector3::downVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___downVector_8;
// UnityEngine.Vector3 UnityEngine.Vector3::leftVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___leftVector_9;
// UnityEngine.Vector3 UnityEngine.Vector3::rightVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___rightVector_10;
// UnityEngine.Vector3 UnityEngine.Vector3::forwardVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___forwardVector_11;
// UnityEngine.Vector3 UnityEngine.Vector3::backVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___backVector_12;
// UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___positiveInfinityVector_13;
// UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___negativeInfinityVector_14;
};
// UnityEngine.Vector4
struct Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3
{
// System.Single UnityEngine.Vector4::x
float ___x_1;
// System.Single UnityEngine.Vector4::y
float ___y_2;
// System.Single UnityEngine.Vector4::z
float ___z_3;
// System.Single UnityEngine.Vector4::w
float ___w_4;
};
struct Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3_StaticFields
{
// UnityEngine.Vector4 UnityEngine.Vector4::zeroVector
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___zeroVector_5;
// UnityEngine.Vector4 UnityEngine.Vector4::oneVector
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___oneVector_6;
// UnityEngine.Vector4 UnityEngine.Vector4::positiveInfinityVector
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___positiveInfinityVector_7;
// UnityEngine.Vector4 UnityEngine.Vector4::negativeInfinityVector
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___negativeInfinityVector_8;
};
// System.Void
struct Void_t4861ACF8F4594C3437BB48B6E56783494B843915
{
union
{
struct
{
};
uint8_t Void_t4861ACF8F4594C3437BB48B6E56783494B843915__padding[1];
};
};
// <PrivateImplementationDetails>/__StaticArrayInitTypeSize=12
struct __StaticArrayInitTypeSizeU3D12_t5F40C9EEDE242DFE47A8DCE218ED3DF3E88B4EC0
{
union
{
struct
{
union
{
};
};
uint8_t __StaticArrayInitTypeSizeU3D12_t5F40C9EEDE242DFE47A8DCE218ED3DF3E88B4EC0__padding[12];
};
};
// <PrivateImplementationDetails>/__StaticArrayInitTypeSize=16
struct __StaticArrayInitTypeSizeU3D16_tB86B9BFC4ADBF4E2DF11F39AF43639693C65DF05
{
union
{
struct
{
union
{
};
};
uint8_t __StaticArrayInitTypeSizeU3D16_tB86B9BFC4ADBF4E2DF11F39AF43639693C65DF05__padding[16];
};
};
// <PrivateImplementationDetails>/__StaticArrayInitTypeSize=24
struct __StaticArrayInitTypeSizeU3D24_tB605E983EFADFA4C2759D8C48AB45B0B3A7BCC51
{
union
{
struct
{
union
{
};
};
uint8_t __StaticArrayInitTypeSizeU3D24_tB605E983EFADFA4C2759D8C48AB45B0B3A7BCC51__padding[24];
};
};
// <PrivateImplementationDetails>/__StaticArrayInitTypeSize=960
struct __StaticArrayInitTypeSizeU3D960_t86900CB1F8550ABFAD884FDD8E17F7B7AA90ED0D
{
union
{
struct
{
union
{
};
};
uint8_t __StaticArrayInitTypeSizeU3D960_t86900CB1F8550ABFAD884FDD8E17F7B7AA90ED0D__padding[960];
};
};
// UnityEngine.Rendering.CameraProperties/<layerCullDistances>e__FixedBuffer
struct U3ClayerCullDistancesU3Ee__FixedBuffer_t899804C5038AB391CB8F8C17638A02661B106C3F
{
union
{
struct
{
// System.Single UnityEngine.Rendering.CameraProperties/<layerCullDistances>e__FixedBuffer::FixedElementField
float ___FixedElementField_0;
};
uint8_t U3ClayerCullDistancesU3Ee__FixedBuffer_t899804C5038AB391CB8F8C17638A02661B106C3F__padding[128];
};
};
// UnityEngine.Rendering.CameraProperties/<m_CameraCullPlanes>e__FixedBuffer
struct U3Cm_CameraCullPlanesU3Ee__FixedBuffer_t41B125C97F22DF8C016DBA29753704559C53DCD9
{
union
{
struct
{
// System.Byte UnityEngine.Rendering.CameraProperties/<m_CameraCullPlanes>e__FixedBuffer::FixedElementField
uint8_t ___FixedElementField_0;
};
uint8_t U3Cm_CameraCullPlanesU3Ee__FixedBuffer_t41B125C97F22DF8C016DBA29753704559C53DCD9__padding[96];
};
};
// UnityEngine.Rendering.CameraProperties/<m_ShadowCullPlanes>e__FixedBuffer
struct U3Cm_ShadowCullPlanesU3Ee__FixedBuffer_tEBBBC21BE4AF7AC2F831E9A67E5E5CFEBDF2DE4F
{
union
{
struct
{
// System.Byte UnityEngine.Rendering.CameraProperties/<m_ShadowCullPlanes>e__FixedBuffer::FixedElementField
uint8_t ___FixedElementField_0;
};
uint8_t U3Cm_ShadowCullPlanesU3Ee__FixedBuffer_tEBBBC21BE4AF7AC2F831E9A67E5E5CFEBDF2DE4F__padding[96];
};
};
// UnityEngine.Rendering.DrawingSettings/<shaderPassNames>e__FixedBuffer
struct U3CshaderPassNamesU3Ee__FixedBuffer_t5EDC823777BDDC9D50E55FF3779FBC1B3820126D
{
union
{
struct
{
// System.Int32 UnityEngine.Rendering.DrawingSettings/<shaderPassNames>e__FixedBuffer::FixedElementField
int32_t ___FixedElementField_0;
};
uint8_t U3CshaderPassNamesU3Ee__FixedBuffer_t5EDC823777BDDC9D50E55FF3779FBC1B3820126D__padding[64];
};
};
// UnityEngine.Rendering.ScriptableCullingParameters/<m_CullingPlanes>e__FixedBuffer
struct U3Cm_CullingPlanesU3Ee__FixedBuffer_t1E4CBEC7086738067A0EF9A1B2B6B36059DAB955
{
union
{
struct
{
// System.Byte UnityEngine.Rendering.ScriptableCullingParameters/<m_CullingPlanes>e__FixedBuffer::FixedElementField
uint8_t ___FixedElementField_0;
};
uint8_t U3Cm_CullingPlanesU3Ee__FixedBuffer_t1E4CBEC7086738067A0EF9A1B2B6B36059DAB955__padding[160];
};
};
// UnityEngine.Rendering.ScriptableCullingParameters/<m_LayerFarCullDistances>e__FixedBuffer
struct U3Cm_LayerFarCullDistancesU3Ee__FixedBuffer_tD64F550B6761957A5DA6A33A171BBF4FB4EB667D
{
union
{
struct
{
// System.Single UnityEngine.Rendering.ScriptableCullingParameters/<m_LayerFarCullDistances>e__FixedBuffer::FixedElementField
float ___FixedElementField_0;
};
uint8_t U3Cm_LayerFarCullDistancesU3Ee__FixedBuffer_tD64F550B6761957A5DA6A33A171BBF4FB4EB667D__padding[128];
};
};
// UnityEngine.Rendering.ShadowSplitData/<m_CullingPlanes>e__FixedBuffer
struct U3Cm_CullingPlanesU3Ee__FixedBuffer_tC12F25D54F08F8DA4BD1129A6E4B09385A888B62
{
union
{
struct
{
// System.Byte UnityEngine.Rendering.ShadowSplitData/<m_CullingPlanes>e__FixedBuffer::FixedElementField
uint8_t ___FixedElementField_0;
};
uint8_t U3Cm_CullingPlanesU3Ee__FixedBuffer_tC12F25D54F08F8DA4BD1129A6E4B09385A888B62__padding[160];
};
};
// System.Nullable`1<UnityEngine.Rendering.RenderQueueRange>
struct Nullable_1_t7D98773CC20A842A0846271D1181ECBB0D95926C
{
// System.Boolean System.Nullable`1::hasValue
bool ___hasValue_0;
// T System.Nullable`1::value
RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 ___value_1;
};
// UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Color>
struct VolumeParameter_1_t548F25B8FDAED7E284E53FF27602B841970079FC : public VolumeParameter_t95994C89644D2CC4C11F666571492420D16BED72
{
// T UnityEngine.Rendering.VolumeParameter`1::m_Value
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___m_Value_2;
};
// UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Vector2>
struct VolumeParameter_1_tADB3F1E2F42E88F6F74B7FD1CE782B1098424D7B : public VolumeParameter_t95994C89644D2CC4C11F666571492420D16BED72
{
// T UnityEngine.Rendering.VolumeParameter`1::m_Value
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_Value_2;
};
// <PrivateImplementationDetails>
struct U3CPrivateImplementationDetailsU3E_t16CE31F4DEE6BA0AEFEB3FA0105D58630695B339 : public RuntimeObject
{
};
struct U3CPrivateImplementationDetailsU3E_t16CE31F4DEE6BA0AEFEB3FA0105D58630695B339_StaticFields
{
// <PrivateImplementationDetails>/__StaticArrayInitTypeSize=16 <PrivateImplementationDetails>::08243D32F28C35701F6EA57F52AE707302C8528E8D358F13C6E6915543D265C6
__StaticArrayInitTypeSizeU3D16_tB86B9BFC4ADBF4E2DF11F39AF43639693C65DF05 ___08243D32F28C35701F6EA57F52AE707302C8528E8D358F13C6E6915543D265C6_0;
// <PrivateImplementationDetails>/__StaticArrayInitTypeSize=24 <PrivateImplementationDetails>::18689A54C1FF754BE58500B2ED77A6C75B025BE96F6D01FEF89C42DA1C953F34
__StaticArrayInitTypeSizeU3D24_tB605E983EFADFA4C2759D8C48AB45B0B3A7BCC51 ___18689A54C1FF754BE58500B2ED77A6C75B025BE96F6D01FEF89C42DA1C953F34_1;
// <PrivateImplementationDetails>/__StaticArrayInitTypeSize=960 <PrivateImplementationDetails>::6322123493378558D4F9DD025993C168685B194246485704DD5B391FDCD77A64
__StaticArrayInitTypeSizeU3D960_t86900CB1F8550ABFAD884FDD8E17F7B7AA90ED0D ___6322123493378558D4F9DD025993C168685B194246485704DD5B391FDCD77A64_2;
// <PrivateImplementationDetails>/__StaticArrayInitTypeSize=12 <PrivateImplementationDetails>::8E2129A5F232A49B45FCB149981C3507166B7EE6265A5B90A1C9B0B87B2C0A80
__StaticArrayInitTypeSizeU3D12_t5F40C9EEDE242DFE47A8DCE218ED3DF3E88B4EC0 ___8E2129A5F232A49B45FCB149981C3507166B7EE6265A5B90A1C9B0B87B2C0A80_3;
// <PrivateImplementationDetails>/__StaticArrayInitTypeSize=12 <PrivateImplementationDetails>::9D3A6E7E88415D8C1A0F3887B6384A9A8E4F44A036C5A24796C319751ACACCAD
__StaticArrayInitTypeSizeU3D12_t5F40C9EEDE242DFE47A8DCE218ED3DF3E88B4EC0 ___9D3A6E7E88415D8C1A0F3887B6384A9A8E4F44A036C5A24796C319751ACACCAD_4;
// <PrivateImplementationDetails>/__StaticArrayInitTypeSize=960 <PrivateImplementationDetails>::E2EF5640DF412939A64301FFA3F66A62A34FA6E45A26E62F6994E5390B380D01
__StaticArrayInitTypeSizeU3D960_t86900CB1F8550ABFAD884FDD8E17F7B7AA90ED0D ___E2EF5640DF412939A64301FFA3F66A62A34FA6E45A26E62F6994E5390B380D01_5;
};
// Unity.Collections.Allocator
struct Allocator_t996642592271AAD9EE688F142741D512C07B5824
{
// System.Int32 Unity.Collections.Allocator::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.Universal.AntialiasingMode
struct AntialiasingMode_tDF75AC7BDAF51FA550F528F7B798416ACB8D3487
{
// System.Int32 UnityEngine.Rendering.Universal.AntialiasingMode::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.Universal.AntialiasingQuality
struct AntialiasingQuality_t45B2A050F79EB8B705FED3F3F30A70942E71D605
{
// System.Int32 UnityEngine.Rendering.Universal.AntialiasingQuality::value__
int32_t ___value___2;
};
// System.Reflection.BindingFlags
struct BindingFlags_t5DC2835E4AE9C1862B3AD172EF35B6A5F4F1812C
{
// System.Int32 System.Reflection.BindingFlags::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.BlendState
struct BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630
{
// UnityEngine.Rendering.RenderTargetBlendState UnityEngine.Rendering.BlendState::m_BlendState0
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 ___m_BlendState0_0;
// UnityEngine.Rendering.RenderTargetBlendState UnityEngine.Rendering.BlendState::m_BlendState1
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 ___m_BlendState1_1;
// UnityEngine.Rendering.RenderTargetBlendState UnityEngine.Rendering.BlendState::m_BlendState2
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 ___m_BlendState2_2;
// UnityEngine.Rendering.RenderTargetBlendState UnityEngine.Rendering.BlendState::m_BlendState3
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 ___m_BlendState3_3;
// UnityEngine.Rendering.RenderTargetBlendState UnityEngine.Rendering.BlendState::m_BlendState4
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 ___m_BlendState4_4;
// UnityEngine.Rendering.RenderTargetBlendState UnityEngine.Rendering.BlendState::m_BlendState5
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 ___m_BlendState5_5;
// UnityEngine.Rendering.RenderTargetBlendState UnityEngine.Rendering.BlendState::m_BlendState6
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 ___m_BlendState6_6;
// UnityEngine.Rendering.RenderTargetBlendState UnityEngine.Rendering.BlendState::m_BlendState7
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 ___m_BlendState7_7;
// System.Byte UnityEngine.Rendering.BlendState::m_SeparateMRTBlendStates
uint8_t ___m_SeparateMRTBlendStates_8;
// System.Byte UnityEngine.Rendering.BlendState::m_AlphaToMask
uint8_t ___m_AlphaToMask_9;
// System.Int16 UnityEngine.Rendering.BlendState::m_Padding
int16_t ___m_Padding_10;
};
// UnityEngine.Rendering.BoolParameter
struct BoolParameter_tAA460C5A72ADBDDB4519BFF0BA040EC202E14E95 : public VolumeParameter_1_tBCB51FE341649CAB77E12B97823E7D31852372CF
{
};
// UnityEngine.Bounds
struct Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3
{
// UnityEngine.Vector3 UnityEngine.Bounds::m_Center
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Center_0;
// UnityEngine.Vector3 UnityEngine.Bounds::m_Extents
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Extents_1;
};
// UnityEngine.Rendering.BuiltinRenderTextureType
struct BuiltinRenderTextureType_t3D56813CAC7C6E4AC3B438039BD1CE7E62FE7C4E
{
// System.Int32 UnityEngine.Rendering.BuiltinRenderTextureType::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.CameraProperties
struct CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57
{
// UnityEngine.Rect UnityEngine.Rendering.CameraProperties::screenRect
Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___screenRect_0;
// UnityEngine.Vector3 UnityEngine.Rendering.CameraProperties::viewDir
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___viewDir_1;
// System.Single UnityEngine.Rendering.CameraProperties::projectionNear
float ___projectionNear_2;
// System.Single UnityEngine.Rendering.CameraProperties::projectionFar
float ___projectionFar_3;
// System.Single UnityEngine.Rendering.CameraProperties::cameraNear
float ___cameraNear_4;
// System.Single UnityEngine.Rendering.CameraProperties::cameraFar
float ___cameraFar_5;
// System.Single UnityEngine.Rendering.CameraProperties::cameraAspect
float ___cameraAspect_6;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.CameraProperties::cameraToWorld
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___cameraToWorld_7;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.CameraProperties::actualWorldToClip
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___actualWorldToClip_8;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.CameraProperties::cameraClipToWorld
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___cameraClipToWorld_9;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.CameraProperties::cameraWorldToClip
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___cameraWorldToClip_10;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.CameraProperties::implicitProjection
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___implicitProjection_11;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.CameraProperties::stereoWorldToClipLeft
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___stereoWorldToClipLeft_12;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.CameraProperties::stereoWorldToClipRight
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___stereoWorldToClipRight_13;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.CameraProperties::worldToCamera
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___worldToCamera_14;
// UnityEngine.Vector3 UnityEngine.Rendering.CameraProperties::up
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___up_15;
// UnityEngine.Vector3 UnityEngine.Rendering.CameraProperties::right
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___right_16;
// UnityEngine.Vector3 UnityEngine.Rendering.CameraProperties::transformDirection
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___transformDirection_17;
// UnityEngine.Vector3 UnityEngine.Rendering.CameraProperties::cameraEuler
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___cameraEuler_18;
// UnityEngine.Vector3 UnityEngine.Rendering.CameraProperties::velocity
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___velocity_19;
// System.Single UnityEngine.Rendering.CameraProperties::farPlaneWorldSpaceLength
float ___farPlaneWorldSpaceLength_20;
// System.UInt32 UnityEngine.Rendering.CameraProperties::rendererCount
uint32_t ___rendererCount_21;
// UnityEngine.Rendering.CameraProperties/<m_ShadowCullPlanes>e__FixedBuffer UnityEngine.Rendering.CameraProperties::m_ShadowCullPlanes
U3Cm_ShadowCullPlanesU3Ee__FixedBuffer_tEBBBC21BE4AF7AC2F831E9A67E5E5CFEBDF2DE4F ___m_ShadowCullPlanes_22;
// UnityEngine.Rendering.CameraProperties/<m_CameraCullPlanes>e__FixedBuffer UnityEngine.Rendering.CameraProperties::m_CameraCullPlanes
U3Cm_CameraCullPlanesU3Ee__FixedBuffer_t41B125C97F22DF8C016DBA29753704559C53DCD9 ___m_CameraCullPlanes_23;
// System.Single UnityEngine.Rendering.CameraProperties::baseFarDistance
float ___baseFarDistance_24;
// UnityEngine.Vector3 UnityEngine.Rendering.CameraProperties::shadowCullCenter
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___shadowCullCenter_25;
// UnityEngine.Rendering.CameraProperties/<layerCullDistances>e__FixedBuffer UnityEngine.Rendering.CameraProperties::layerCullDistances
U3ClayerCullDistancesU3Ee__FixedBuffer_t899804C5038AB391CB8F8C17638A02661B106C3F ___layerCullDistances_26;
// System.Int32 UnityEngine.Rendering.CameraProperties::layerCullSpherical
int32_t ___layerCullSpherical_27;
// UnityEngine.Rendering.CoreCameraValues UnityEngine.Rendering.CameraProperties::coreCameraValues
CoreCameraValues_t5BD0108A962D53208E8523BA29AFFA9F9A295F1F ___coreCameraValues_28;
// System.UInt32 UnityEngine.Rendering.CameraProperties::cameraType
uint32_t ___cameraType_29;
// System.Int32 UnityEngine.Rendering.CameraProperties::projectionIsOblique
int32_t ___projectionIsOblique_30;
// System.Int32 UnityEngine.Rendering.CameraProperties::isImplicitProjectionMatrix
int32_t ___isImplicitProjectionMatrix_31;
};
// UnityEngine.Rendering.Universal.CameraRenderType
struct CameraRenderType_tC686ABD18F67CA30E6DF217007744F509606A41D
{
// System.Int32 UnityEngine.Rendering.Universal.CameraRenderType::value__
int32_t ___value___2;
};
// UnityEngine.CameraType
struct CameraType_tCA1017DBE96964E1D967942FB98F152F14121FCD
{
// System.Int32 UnityEngine.CameraType::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.ClearFlag
struct ClearFlag_t0B57BE5A60AA0EE7CC0DAE7E7DF82EB993A59ADD
{
// System.Int32 UnityEngine.Rendering.ClearFlag::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.Universal.ColorGradingMode
struct ColorGradingMode_t980B9396D20213763F23C4D474BC079FC68BF83E
{
// System.Int32 UnityEngine.Rendering.Universal.ColorGradingMode::value__
int32_t ___value___2;
};
// UnityEngine.ColorSpace
struct ColorSpace_tD0808E0BE85FD3B9774234676F83A872F4EDA3C7
{
// System.Int32 UnityEngine.ColorSpace::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.CommandBuffer
struct CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7 : public RuntimeObject
{
// System.IntPtr UnityEngine.Rendering.CommandBuffer::m_Ptr
intptr_t ___m_Ptr_0;
};
// UnityEngine.CubemapFace
struct CubemapFace_t300D6E2CD7DF60D44AA28338748B607677ED1D1B
{
// System.Int32 UnityEngine.CubemapFace::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.CullMode
struct CullMode_t049B71889E4E981866E205A3F71DC8B856306D50
{
// System.Int32 UnityEngine.Rendering.CullMode::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.CullingOptions
struct CullingOptions_t94DE290A993D1671AE0E2CAC416FD9F37222B812
{
// System.Int32 UnityEngine.Rendering.CullingOptions::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.CullingResults
struct CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267
{
// System.IntPtr UnityEngine.Rendering.CullingResults::ptr
intptr_t ___ptr_0;
// UnityEngine.Rendering.CullingAllocationInfo* UnityEngine.Rendering.CullingResults::m_AllocationInfo
CullingAllocationInfo_tB260F5CD0B290F74E145EB16E54B901CC68D9D5A* ___m_AllocationInfo_1;
};
// System.Delegate
struct Delegate_t : public RuntimeObject
{
// System.IntPtr System.Delegate::method_ptr
Il2CppMethodPointer ___method_ptr_0;
// System.IntPtr System.Delegate::invoke_impl
intptr_t ___invoke_impl_1;
// System.Object System.Delegate::m_target
RuntimeObject* ___m_target_2;
// System.IntPtr System.Delegate::method
intptr_t ___method_3;
// System.IntPtr System.Delegate::delegate_trampoline
intptr_t ___delegate_trampoline_4;
// System.IntPtr System.Delegate::extra_arg
intptr_t ___extra_arg_5;
// System.IntPtr System.Delegate::method_code
intptr_t ___method_code_6;
// System.IntPtr System.Delegate::interp_method
intptr_t ___interp_method_7;
// System.IntPtr System.Delegate::interp_invoke_impl
intptr_t ___interp_invoke_impl_8;
// System.Reflection.MethodInfo System.Delegate::method_info
MethodInfo_t* ___method_info_9;
// System.Reflection.MethodInfo System.Delegate::original_method_info
MethodInfo_t* ___original_method_info_10;
// System.DelegateData System.Delegate::data
DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E* ___data_11;
// System.Boolean System.Delegate::method_is_virtual
bool ___method_is_virtual_12;
};
// Native definition for P/Invoke marshalling of System.Delegate
struct Delegate_t_marshaled_pinvoke
{
intptr_t ___method_ptr_0;
intptr_t ___invoke_impl_1;
Il2CppIUnknown* ___m_target_2;
intptr_t ___method_3;
intptr_t ___delegate_trampoline_4;
intptr_t ___extra_arg_5;
intptr_t ___method_code_6;
intptr_t ___interp_method_7;
intptr_t ___interp_invoke_impl_8;
MethodInfo_t* ___method_info_9;
MethodInfo_t* ___original_method_info_10;
DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E* ___data_11;
int32_t ___method_is_virtual_12;
};
// Native definition for COM marshalling of System.Delegate
struct Delegate_t_marshaled_com
{
intptr_t ___method_ptr_0;
intptr_t ___invoke_impl_1;
Il2CppIUnknown* ___m_target_2;
intptr_t ___method_3;
intptr_t ___delegate_trampoline_4;
intptr_t ___extra_arg_5;
intptr_t ___method_code_6;
intptr_t ___interp_method_7;
intptr_t ___interp_invoke_impl_8;
MethodInfo_t* ___method_info_9;
MethodInfo_t* ___original_method_info_10;
DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E* ___data_11;
int32_t ___method_is_virtual_12;
};
// UnityEngine.Rendering.Universal.DepthOfFieldMode
struct DepthOfFieldMode_t750AA8D0E30A14A485AC8202CB125616E039F8A0
{
// System.Int32 UnityEngine.Rendering.Universal.DepthOfFieldMode::value__
int32_t ___value___2;
};
// UnityEngine.DepthTextureMode
struct DepthTextureMode_t64422B6053A3474607EEBAB848B2049ECE39472D
{
// System.Int32 UnityEngine.DepthTextureMode::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.DistanceMetric
struct DistanceMetric_t071B9815BB961E33F7CA2C553CA725F61AE09EDE
{
// System.Int32 UnityEngine.Rendering.DistanceMetric::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.Universal.Downsampling
struct Downsampling_tFE6A5D41D0A9881972AE6C6470FA5E1700410D49
{
// System.Int32 UnityEngine.Rendering.Universal.Downsampling::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.DrawRendererFlags
struct DrawRendererFlags_t3AD0574208BFF93F323D5E1E92012F19EAE972CD
{
// System.Int32 UnityEngine.Rendering.DrawRendererFlags::value__
int32_t ___value___2;
};
// System.Exception
struct Exception_t : public RuntimeObject
{
// System.String System.Exception::_className
String_t* ____className_1;
// System.String System.Exception::_message
String_t* ____message_2;
// System.Collections.IDictionary System.Exception::_data
RuntimeObject* ____data_3;
// System.Exception System.Exception::_innerException
Exception_t* ____innerException_4;
// System.String System.Exception::_helpURL
String_t* ____helpURL_5;
// System.Object System.Exception::_stackTrace
RuntimeObject* ____stackTrace_6;
// System.String System.Exception::_stackTraceString
String_t* ____stackTraceString_7;
// System.String System.Exception::_remoteStackTraceString
String_t* ____remoteStackTraceString_8;
// System.Int32 System.Exception::_remoteStackIndex
int32_t ____remoteStackIndex_9;
// System.Object System.Exception::_dynamicMethods
RuntimeObject* ____dynamicMethods_10;
// System.Int32 System.Exception::_HResult
int32_t ____HResult_11;
// System.String System.Exception::_source
String_t* ____source_12;
// System.Runtime.Serialization.SafeSerializationManager System.Exception::_safeSerializationManager
SafeSerializationManager_tCBB85B95DFD1634237140CD892E82D06ECB3F5E6* ____safeSerializationManager_13;
// System.Diagnostics.StackTrace[] System.Exception::captured_traces
StackTraceU5BU5D_t32FBCB20930EAF5BAE3F450FF75228E5450DA0DF* ___captured_traces_14;
// System.IntPtr[] System.Exception::native_trace_ips
IntPtrU5BU5D_tFD177F8C806A6921AD7150264CCC62FA00CAD832* ___native_trace_ips_15;
// System.Int32 System.Exception::caught_in_unmanaged
int32_t ___caught_in_unmanaged_16;
};
struct Exception_t_StaticFields
{
// System.Object System.Exception::s_EDILock
RuntimeObject* ___s_EDILock_0;
};
// Native definition for P/Invoke marshalling of System.Exception
struct Exception_t_marshaled_pinvoke
{
char* ____className_1;
char* ____message_2;
RuntimeObject* ____data_3;
Exception_t_marshaled_pinvoke* ____innerException_4;
char* ____helpURL_5;
Il2CppIUnknown* ____stackTrace_6;
char* ____stackTraceString_7;
char* ____remoteStackTraceString_8;
int32_t ____remoteStackIndex_9;
Il2CppIUnknown* ____dynamicMethods_10;
int32_t ____HResult_11;
char* ____source_12;
SafeSerializationManager_tCBB85B95DFD1634237140CD892E82D06ECB3F5E6* ____safeSerializationManager_13;
StackTraceU5BU5D_t32FBCB20930EAF5BAE3F450FF75228E5450DA0DF* ___captured_traces_14;
Il2CppSafeArray/*NONE*/* ___native_trace_ips_15;
int32_t ___caught_in_unmanaged_16;
};
// Native definition for COM marshalling of System.Exception
struct Exception_t_marshaled_com
{
Il2CppChar* ____className_1;
Il2CppChar* ____message_2;
RuntimeObject* ____data_3;
Exception_t_marshaled_com* ____innerException_4;
Il2CppChar* ____helpURL_5;
Il2CppIUnknown* ____stackTrace_6;
Il2CppChar* ____stackTraceString_7;
Il2CppChar* ____remoteStackTraceString_8;
int32_t ____remoteStackIndex_9;
Il2CppIUnknown* ____dynamicMethods_10;
int32_t ____HResult_11;
Il2CppChar* ____source_12;
SafeSerializationManager_tCBB85B95DFD1634237140CD892E82D06ECB3F5E6* ____safeSerializationManager_13;
StackTraceU5BU5D_t32FBCB20930EAF5BAE3F450FF75228E5450DA0DF* ___captured_traces_14;
Il2CppSafeArray/*NONE*/* ___native_trace_ips_15;
int32_t ___caught_in_unmanaged_16;
};
// UnityEngine.FilterMode
struct FilterMode_t4AD57F1A3FE272D650E0E688BA044AE872BD2A34
{
// System.Int32 UnityEngine.FilterMode::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.FilteringSettings
struct FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F
{
// UnityEngine.Rendering.RenderQueueRange UnityEngine.Rendering.FilteringSettings::m_RenderQueueRange
RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 ___m_RenderQueueRange_0;
// System.Int32 UnityEngine.Rendering.FilteringSettings::m_LayerMask
int32_t ___m_LayerMask_1;
// System.UInt32 UnityEngine.Rendering.FilteringSettings::m_RenderingLayerMask
uint32_t ___m_RenderingLayerMask_2;
// System.Int32 UnityEngine.Rendering.FilteringSettings::m_ExcludeMotionVectorObjects
int32_t ___m_ExcludeMotionVectorObjects_3;
// UnityEngine.Rendering.SortingLayerRange UnityEngine.Rendering.FilteringSettings::m_SortingLayerRange
SortingLayerRange_t96D04CFB4E8824978FEB2CFFFCFEAC37E56D52C9 ___m_SortingLayerRange_4;
};
// UnityEngine.Rendering.FloatParameter
struct FloatParameter_t566B623CD21B2F957A20BA790ACEF6684A712106 : public VolumeParameter_1_t18B35E30089EFE0C2751A53FE6143F972EC9F9B8
{
};
// UnityEngine.Experimental.Rendering.FormatUsage
struct FormatUsage_tF45FA49B7572B22E10ABD248EEE906A4605C7BD2
{
// System.Int32 UnityEngine.Experimental.Rendering.FormatUsage::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.GraphicsDeviceType
struct GraphicsDeviceType_t65150C9055D1BC1E377E894972629BF22BA2CBF5
{
// System.Int32 UnityEngine.Rendering.GraphicsDeviceType::value__
int32_t ___value___2;
};
// UnityEngine.Experimental.Rendering.GraphicsFormat
struct GraphicsFormat_tC3D1898F3F3F1F57256C7F3FFD6BA9A37AE7E713
{
// System.Int32 UnityEngine.Experimental.Rendering.GraphicsFormat::value__
int32_t ___value___2;
};
// System.Int32Enum
struct Int32Enum_tCBAC8BA2BFF3A845FA599F303093BBBA374B6F0C
{
// System.Int32 System.Int32Enum::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.IntParameter
struct IntParameter_t45D52025F857DFDFC590EDB800071A92774E04B8 : public VolumeParameter_1_t7111FAD4FF4C5BAEA3D390725AF3BC9069DBB546
{
};
// UnityEngine.Rendering.LODParameters
struct LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A
{
// System.Int32 UnityEngine.Rendering.LODParameters::m_IsOrthographic
int32_t ___m_IsOrthographic_0;
// UnityEngine.Vector3 UnityEngine.Rendering.LODParameters::m_CameraPosition
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_CameraPosition_1;
// System.Single UnityEngine.Rendering.LODParameters::m_FieldOfView
float ___m_FieldOfView_2;
// System.Single UnityEngine.Rendering.LODParameters::m_OrthoSize
float ___m_OrthoSize_3;
// System.Int32 UnityEngine.Rendering.LODParameters::m_CameraPixelHeight
int32_t ___m_CameraPixelHeight_4;
};
// UnityEngine.Rendering.Universal.LightCookieFormat
struct LightCookieFormat_tDED41022799DAEAA99C550708D80B99A2A8F9EC1
{
// System.Int32 UnityEngine.Rendering.Universal.LightCookieFormat::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.Universal.LightCookieResolution
struct LightCookieResolution_t10D8305CBC46C8C4261C5EFAA031A2B35AF2BF39
{
// System.Int32 UnityEngine.Rendering.Universal.LightCookieResolution::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.Universal.LightRenderingMode
struct LightRenderingMode_t38A0DEB49D920E66D4854F5C54437D11BBA6D024
{
// System.Int32 UnityEngine.Rendering.Universal.LightRenderingMode::value__
int32_t ___value___2;
};
// UnityEngine.LightShadows
struct LightShadows_t5A3719FE33F8D536E5785AC42B4DF6E6F19666EA
{
// System.Int32 UnityEngine.LightShadows::value__
int32_t ___value___2;
};
// UnityEngine.LightType
struct LightType_t2D4D43054E7473EECEB54493C0055AE074780234
{
// System.Int32 UnityEngine.LightType::value__
int32_t ___value___2;
};
// UnityEngine.MaterialPropertyBlock
struct MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D : public RuntimeObject
{
// System.IntPtr UnityEngine.MaterialPropertyBlock::m_Ptr
intptr_t ___m_Ptr_0;
};
// UnityEngine.MeshTopology
struct MeshTopology_t815FF5CF04D62195A23E2DF8A5C0A071F11FBCBF
{
// System.Int32 UnityEngine.MeshTopology::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.Universal.MixedLightingSetup
struct MixedLightingSetup_tD9025BE7BF89DAAA8886B982A2F5CAD6A8783721
{
// System.Int32 UnityEngine.Rendering.Universal.MixedLightingSetup::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.Universal.MotionBlurQuality
struct MotionBlurQuality_t45BAD066E5EA5F645B2ED8D3D846F6D4CBA131E5
{
// System.Int32 UnityEngine.Rendering.Universal.MotionBlurQuality::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.Universal.MsaaQuality
struct MsaaQuality_tE945475230F4F9265C9C862D32DE0484CB458FF9
{
// System.Int32 UnityEngine.Rendering.Universal.MsaaQuality::value__
int32_t ___value___2;
};
// UnityEngine.Object
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C : public RuntimeObject
{
// System.IntPtr UnityEngine.Object::m_CachedPtr
intptr_t ___m_CachedPtr_0;
};
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_StaticFields
{
// System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject
int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1;
};
// Native definition for P/Invoke marshalling of UnityEngine.Object
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_pinvoke
{
intptr_t ___m_CachedPtr_0;
};
// Native definition for COM marshalling of UnityEngine.Object
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_com
{
intptr_t ___m_CachedPtr_0;
};
// UnityEngine.Rendering.PerObjectData
struct PerObjectData_t04DDCBE9ABF1113E8F9BAFCF4A7F94DD841B9CC9
{
// System.Int32 UnityEngine.Rendering.PerObjectData::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.Universal.PipelineDebugLevel
struct PipelineDebugLevel_tA1231A8106C64D773860E40E46555EB8682D746B
{
// System.Int32 UnityEngine.Rendering.Universal.PipelineDebugLevel::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.Universal.Internal.PreviousFrameData
struct PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF : public RuntimeObject
{
// System.Boolean UnityEngine.Rendering.Universal.Internal.PreviousFrameData::m_IsFirstFrame
bool ___m_IsFirstFrame_0;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PreviousFrameData::m_LastFrameActive
int32_t ___m_LastFrameActive_1;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.Internal.PreviousFrameData::m_viewProjectionMatrix
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_viewProjectionMatrix_2;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.Internal.PreviousFrameData::m_PreviousViewProjectionMatrix
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_PreviousViewProjectionMatrix_3;
// UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.Internal.PreviousFrameData::m_ViewProjectionMatrixStereo
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___m_ViewProjectionMatrixStereo_4;
// UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.Internal.PreviousFrameData::m_PreviousViewProjectionMatrixStereo
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___m_PreviousViewProjectionMatrixStereo_5;
};
// UnityEngine.Rendering.RTClearFlags
struct RTClearFlags_t127E0A4F62D0A19D256CBCB7AB0E7A774A96C24F
{
// System.Int32 UnityEngine.Rendering.RTClearFlags::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.ReflectionProbeSortingCriteria
struct ReflectionProbeSortingCriteria_tC7B547F11F4EF1259DB024027DD9562A19EA957E
{
// System.Int32 UnityEngine.Rendering.ReflectionProbeSortingCriteria::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.RenderBufferLoadAction
struct RenderBufferLoadAction_t3333B2CABABAC39DA0CDC25602E5E4FD93C2CB0E
{
// System.Int32 UnityEngine.Rendering.RenderBufferLoadAction::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.RenderBufferStoreAction
struct RenderBufferStoreAction_t87683F22C09634E24A574F21F42037C953A2C8B7
{
// System.Int32 UnityEngine.Rendering.RenderBufferStoreAction::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.Universal.RenderPassEvent
struct RenderPassEvent_t65FBDDF314AC831A598C794FD81BB61AD3930353
{
// System.Int32 UnityEngine.Rendering.Universal.RenderPassEvent::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.RenderStateMask
struct RenderStateMask_tC9C95BF62EADEE4D622D4E16CDE1DF94E2A9EF57
{
// System.Int32 UnityEngine.Rendering.RenderStateMask::value__
int32_t ___value___2;
};
// UnityEngine.RenderTextureCreationFlags
struct RenderTextureCreationFlags_t1C01993691E5BA956575134696509089FE852F50
{
// System.Int32 UnityEngine.RenderTextureCreationFlags::value__
int32_t ___value___2;
};
// UnityEngine.RenderTextureMemoryless
struct RenderTextureMemoryless_tE3B7F3AE353C3E9ACF86076376EB862131D19A69
{
// System.Int32 UnityEngine.RenderTextureMemoryless::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.Universal.RendererType
struct RendererType_t952E4F0C867408594D6DB4894BEFF90C854B6C90
{
// System.Int32 UnityEngine.Rendering.Universal.RendererType::value__
int32_t ___value___2;
};
// System.RuntimeTypeHandle
struct RuntimeTypeHandle_t332A452B8B6179E4469B69525D0FE82A88030F7B
{
// System.IntPtr System.RuntimeTypeHandle::value
intptr_t ___value_0;
};
// UnityEngine.Rendering.ScriptableRenderContext
struct ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36
{
// System.IntPtr UnityEngine.Rendering.ScriptableRenderContext::m_Ptr
intptr_t ___m_Ptr_1;
};
struct ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36_StaticFields
{
// UnityEngine.Rendering.ShaderTagId UnityEngine.Rendering.ScriptableRenderContext::kRenderTypeTag
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___kRenderTypeTag_0;
};
// UnityEngine.Rendering.Universal.ScriptableRenderPassInput
struct ScriptableRenderPassInput_t2E28A5DE1B3B8001EE14298E0133EFF3204DE645
{
// System.Int32 UnityEngine.Rendering.Universal.ScriptableRenderPassInput::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.Universal.ShaderVariantLogLevel
struct ShaderVariantLogLevel_t90ADECB390C8DBBB55360986A12A3430A42C65DE
{
// System.Int32 UnityEngine.Rendering.Universal.ShaderVariantLogLevel::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.Universal.ShadowCascadesOption
struct ShadowCascadesOption_t0A87F71CB8129325144A22F446F8BDF0297F0823
{
// System.Int32 UnityEngine.Rendering.Universal.ShadowCascadesOption::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.Universal.ShadowData
struct ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832
{
// System.Boolean UnityEngine.Rendering.Universal.ShadowData::supportsMainLightShadows
bool ___supportsMainLightShadows_0;
// System.Boolean UnityEngine.Rendering.Universal.ShadowData::requiresScreenSpaceShadowResolve
bool ___requiresScreenSpaceShadowResolve_1;
// System.Int32 UnityEngine.Rendering.Universal.ShadowData::mainLightShadowmapWidth
int32_t ___mainLightShadowmapWidth_2;
// System.Int32 UnityEngine.Rendering.Universal.ShadowData::mainLightShadowmapHeight
int32_t ___mainLightShadowmapHeight_3;
// System.Int32 UnityEngine.Rendering.Universal.ShadowData::mainLightShadowCascadesCount
int32_t ___mainLightShadowCascadesCount_4;
// UnityEngine.Vector3 UnityEngine.Rendering.Universal.ShadowData::mainLightShadowCascadesSplit
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___mainLightShadowCascadesSplit_5;
// System.Single UnityEngine.Rendering.Universal.ShadowData::mainLightShadowCascadeBorder
float ___mainLightShadowCascadeBorder_6;
// System.Boolean UnityEngine.Rendering.Universal.ShadowData::supportsAdditionalLightShadows
bool ___supportsAdditionalLightShadows_7;
// System.Int32 UnityEngine.Rendering.Universal.ShadowData::additionalLightsShadowmapWidth
int32_t ___additionalLightsShadowmapWidth_8;
// System.Int32 UnityEngine.Rendering.Universal.ShadowData::additionalLightsShadowmapHeight
int32_t ___additionalLightsShadowmapHeight_9;
// System.Boolean UnityEngine.Rendering.Universal.ShadowData::supportsSoftShadows
bool ___supportsSoftShadows_10;
// System.Int32 UnityEngine.Rendering.Universal.ShadowData::shadowmapDepthBufferBits
int32_t ___shadowmapDepthBufferBits_11;
// System.Collections.Generic.List`1<UnityEngine.Vector4> UnityEngine.Rendering.Universal.ShadowData::bias
List_1_tF42FEB6C3B18B7E7C8F2DE1FEBA00D2491736317* ___bias_12;
// System.Collections.Generic.List`1<System.Int32> UnityEngine.Rendering.Universal.ShadowData::resolution
List_1_t05915E9237850A58106982B7FE4BC5DA4E872E73* ___resolution_13;
// System.Boolean UnityEngine.Rendering.Universal.ShadowData::isKeywordAdditionalLightShadowsEnabled
bool ___isKeywordAdditionalLightShadowsEnabled_14;
// System.Boolean UnityEngine.Rendering.Universal.ShadowData::isKeywordSoftShadowsEnabled
bool ___isKeywordSoftShadowsEnabled_15;
};
// Native definition for P/Invoke marshalling of UnityEngine.Rendering.Universal.ShadowData
struct ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832_marshaled_pinvoke
{
int32_t ___supportsMainLightShadows_0;
int32_t ___requiresScreenSpaceShadowResolve_1;
int32_t ___mainLightShadowmapWidth_2;
int32_t ___mainLightShadowmapHeight_3;
int32_t ___mainLightShadowCascadesCount_4;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___mainLightShadowCascadesSplit_5;
float ___mainLightShadowCascadeBorder_6;
int32_t ___supportsAdditionalLightShadows_7;
int32_t ___additionalLightsShadowmapWidth_8;
int32_t ___additionalLightsShadowmapHeight_9;
int32_t ___supportsSoftShadows_10;
int32_t ___shadowmapDepthBufferBits_11;
List_1_tF42FEB6C3B18B7E7C8F2DE1FEBA00D2491736317* ___bias_12;
List_1_t05915E9237850A58106982B7FE4BC5DA4E872E73* ___resolution_13;
int32_t ___isKeywordAdditionalLightShadowsEnabled_14;
int32_t ___isKeywordSoftShadowsEnabled_15;
};
// Native definition for COM marshalling of UnityEngine.Rendering.Universal.ShadowData
struct ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832_marshaled_com
{
int32_t ___supportsMainLightShadows_0;
int32_t ___requiresScreenSpaceShadowResolve_1;
int32_t ___mainLightShadowmapWidth_2;
int32_t ___mainLightShadowmapHeight_3;
int32_t ___mainLightShadowCascadesCount_4;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___mainLightShadowCascadesSplit_5;
float ___mainLightShadowCascadeBorder_6;
int32_t ___supportsAdditionalLightShadows_7;
int32_t ___additionalLightsShadowmapWidth_8;
int32_t ___additionalLightsShadowmapHeight_9;
int32_t ___supportsSoftShadows_10;
int32_t ___shadowmapDepthBufferBits_11;
List_1_tF42FEB6C3B18B7E7C8F2DE1FEBA00D2491736317* ___bias_12;
List_1_t05915E9237850A58106982B7FE4BC5DA4E872E73* ___resolution_13;
int32_t ___isKeywordAdditionalLightShadowsEnabled_14;
int32_t ___isKeywordSoftShadowsEnabled_15;
};
// UnityEngine.ShadowObjectsFilter
struct ShadowObjectsFilter_t33DCB0BA372F88094F5BDCDAD3ADD835453AE186
{
// System.Int32 UnityEngine.ShadowObjectsFilter::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.Universal.ShadowQuality
struct ShadowQuality_tA2A95092FE517E629C7015F01CFFD83704BFAD24
{
// System.Int32 UnityEngine.Rendering.Universal.ShadowQuality::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.Universal.ShadowResolution
struct ShadowResolution_t6C40A535E6EC0EFEF19D5BD8B3470E3EAEE58C2F
{
// System.Int32 UnityEngine.Rendering.Universal.ShadowResolution::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.ShadowSamplingMode
struct ShadowSamplingMode_t8BE740C4258CFEDDBAC01FDC0438D8EE3F776BA8
{
// System.Int32 UnityEngine.Rendering.ShadowSamplingMode::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.ShadowSplitData
struct ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF
{
// System.Int32 UnityEngine.Rendering.ShadowSplitData::m_CullingPlaneCount
int32_t ___m_CullingPlaneCount_2;
// UnityEngine.Rendering.ShadowSplitData/<m_CullingPlanes>e__FixedBuffer UnityEngine.Rendering.ShadowSplitData::m_CullingPlanes
U3Cm_CullingPlanesU3Ee__FixedBuffer_tC12F25D54F08F8DA4BD1129A6E4B09385A888B62 ___m_CullingPlanes_3;
// UnityEngine.Vector4 UnityEngine.Rendering.ShadowSplitData::m_CullingSphere
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___m_CullingSphere_4;
// System.Single UnityEngine.Rendering.ShadowSplitData::m_ShadowCascadeBlendCullingFactor
float ___m_ShadowCascadeBlendCullingFactor_5;
// System.Single UnityEngine.Rendering.ShadowSplitData::m_CullingNearPlane
float ___m_CullingNearPlane_6;
};
struct ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF_StaticFields
{
// System.Int32 UnityEngine.Rendering.ShadowSplitData::maximumCullingPlaneCount
int32_t ___maximumCullingPlaneCount_1;
};
// UnityEngine.Rendering.SortingCriteria
struct SortingCriteria_t4907D221CB6E6AA4A32C1ED7B5D17103FD3E7C39
{
// System.Int32 UnityEngine.Rendering.SortingCriteria::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.Universal.Internal.StencilUsage
struct StencilUsage_t1844800BFE5C84056335025A817D26B37D6BF9ED
{
// System.Int32 UnityEngine.Rendering.Universal.Internal.StencilUsage::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.Universal.StoreActionsOptimization
struct StoreActionsOptimization_tB5EB82E81175365B1DF3C5DE71F35E77E3B38B4A
{
// System.Int32 UnityEngine.Rendering.Universal.StoreActionsOptimization::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.TextureDimension
struct TextureDimension_t8D7148B9168256EE1E9AF91378ABA148888CE642
{
// System.Int32 UnityEngine.Rendering.TextureDimension::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.TextureParameter
struct TextureParameter_t8989581983DE4A463CBB1A19F90D9E27BF7EC28A : public VolumeParameter_1_tB3100970DE7F44CC1B4585781E82F1E9F5C9C4A1
{
};
// UnityEngine.Rendering.Universal.TonemappingMode
struct TonemappingMode_t02C640FB19D579E2BF9B9EA58F87F8F115544267
{
// System.Int32 UnityEngine.Rendering.Universal.TonemappingMode::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.Universal.URPProfileId
struct URPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481
{
// System.Int32 UnityEngine.Rendering.Universal.URPProfileId::value__
int32_t ___value___2;
};
// UnityEngine.VRTextureUsage
struct VRTextureUsage_t57FAA0077810142A461D74EDC5E33FC3D78BD2E8
{
// System.Int32 UnityEngine.VRTextureUsage::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.VisibleLightFlags
struct VisibleLightFlags_t337DB92EFB0014AD6A250E1E45338B1194657CD8
{
// System.Int32 UnityEngine.Rendering.VisibleLightFlags::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.Universal.VolumeFrameworkUpdateMode
struct VolumeFrameworkUpdateMode_tCD9A8BEF3700F3AA490F1BB39EF8A88E94398627
{
// System.Int32 UnityEngine.Rendering.Universal.VolumeFrameworkUpdateMode::value__
int32_t ___value___2;
};
// Unity.Collections.NativeArray`1<System.Int32>
struct NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C
{
// System.Void* Unity.Collections.NativeArray`1::m_Buffer
void* ___m_Buffer_0;
// System.Int32 Unity.Collections.NativeArray`1::m_Length
int32_t ___m_Length_1;
// Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel
int32_t ___m_AllocatorLabel_2;
};
// Unity.Collections.NativeArray`1<UnityEngine.Rendering.Universal.PreTile>
struct NativeArray_1_t65CDBEDCEF4486754ED91C90C782929F1397FD01
{
// System.Void* Unity.Collections.NativeArray`1::m_Buffer
void* ___m_Buffer_0;
// System.Int32 Unity.Collections.NativeArray`1::m_Length
int32_t ___m_Length_1;
// Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel
int32_t ___m_AllocatorLabel_2;
};
// Unity.Collections.NativeArray`1<UnityEngine.Rendering.RenderStateBlock>
struct NativeArray_1_t0AB49EE6A37F6BC668C15EDFBE9BE92A22B2F0DB
{
// System.Void* Unity.Collections.NativeArray`1::m_Buffer
void* ___m_Buffer_0;
// System.Int32 Unity.Collections.NativeArray`1::m_Length
int32_t ___m_Length_1;
// Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel
int32_t ___m_AllocatorLabel_2;
};
// Unity.Collections.NativeArray`1<UnityEngine.Rendering.ShaderTagId>
struct NativeArray_1_t5576C5C8F17BB3E1BA11BBA3EC50A55FC1246445
{
// System.Void* Unity.Collections.NativeArray`1::m_Buffer
void* ___m_Buffer_0;
// System.Int32 Unity.Collections.NativeArray`1::m_Length
int32_t ___m_Length_1;
// Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel
int32_t ___m_AllocatorLabel_2;
};
// Unity.Collections.NativeArray`1<System.UInt16>
struct NativeArray_1_t275C00CC374DEA66C69B3BB3992116F315A8E934
{
// System.Void* Unity.Collections.NativeArray`1::m_Buffer
void* ___m_Buffer_0;
// System.Int32 Unity.Collections.NativeArray`1::m_Length
int32_t ___m_Length_1;
// Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel
int32_t ___m_AllocatorLabel_2;
};
// Unity.Collections.NativeArray`1<System.UInt32>
struct NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184
{
// System.Void* Unity.Collections.NativeArray`1::m_Buffer
void* ___m_Buffer_0;
// System.Int32 Unity.Collections.NativeArray`1::m_Length
int32_t ___m_Length_1;
// Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel
int32_t ___m_AllocatorLabel_2;
};
// Unity.Collections.NativeArray`1<UnityEngine.Rendering.VisibleLight>
struct NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468
{
// System.Void* Unity.Collections.NativeArray`1::m_Buffer
void* ___m_Buffer_0;
// System.Int32 Unity.Collections.NativeArray`1::m_Length
int32_t ___m_Length_1;
// Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel
int32_t ___m_AllocatorLabel_2;
};
// UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Rendering.Universal.DepthOfFieldMode>
struct VolumeParameter_1_t80C75EB611679D3400624E84553EF01B344A125D : public VolumeParameter_t95994C89644D2CC4C11F666571492420D16BED72
{
// T UnityEngine.Rendering.VolumeParameter`1::m_Value
int32_t ___m_Value_2;
};
// UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Rendering.Universal.MotionBlurQuality>
struct VolumeParameter_1_tFFADF17175E410D847D12382BCFD16C4EAD004A1 : public VolumeParameter_t95994C89644D2CC4C11F666571492420D16BED72
{
// T UnityEngine.Rendering.VolumeParameter`1::m_Value
int32_t ___m_Value_2;
};
// UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Rendering.Universal.TonemappingMode>
struct VolumeParameter_1_tBA92B79A20B96D6212DF5589AAFA7B0B4AC68A2C : public VolumeParameter_t95994C89644D2CC4C11F666571492420D16BED72
{
// T UnityEngine.Rendering.VolumeParameter`1::m_Value
int32_t ___m_Value_2;
};
// UnityEngine.Rendering.ClampedFloatParameter
struct ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8 : public FloatParameter_t566B623CD21B2F957A20BA790ACEF6684A712106
{
// System.Single UnityEngine.Rendering.ClampedFloatParameter::min
float ___min_3;
// System.Single UnityEngine.Rendering.ClampedFloatParameter::max
float ___max_4;
};
// UnityEngine.Rendering.ClampedIntParameter
struct ClampedIntParameter_tAF77FC44E522B137734644AE2E3F702580033B8E : public IntParameter_t45D52025F857DFDFC590EDB800071A92774E04B8
{
// System.Int32 UnityEngine.Rendering.ClampedIntParameter::min
int32_t ___min_3;
// System.Int32 UnityEngine.Rendering.ClampedIntParameter::max
int32_t ___max_4;
};
// UnityEngine.Rendering.ColorParameter
struct ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0 : public VolumeParameter_1_t548F25B8FDAED7E284E53FF27602B841970079FC
{
// System.Boolean UnityEngine.Rendering.ColorParameter::hdr
bool ___hdr_3;
// System.Boolean UnityEngine.Rendering.ColorParameter::showAlpha
bool ___showAlpha_4;
// System.Boolean UnityEngine.Rendering.ColorParameter::showEyeDropper
bool ___showEyeDropper_5;
};
// UnityEngine.Component
struct Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C
{
};
// UnityEngine.Material
struct Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C
{
};
// UnityEngine.Mesh
struct Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C
{
};
// UnityEngine.Rendering.MinFloatParameter
struct MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9 : public FloatParameter_t566B623CD21B2F957A20BA790ACEF6684A712106
{
// System.Single UnityEngine.Rendering.MinFloatParameter::min
float ___min_3;
};
// System.MulticastDelegate
struct MulticastDelegate_t : public Delegate_t
{
// System.Delegate[] System.MulticastDelegate::delegates
DelegateU5BU5D_tC5AB7E8F745616680F337909D3A8E6C722CDF771* ___delegates_13;
};
// Native definition for P/Invoke marshalling of System.MulticastDelegate
struct MulticastDelegate_t_marshaled_pinvoke : public Delegate_t_marshaled_pinvoke
{
Delegate_t_marshaled_pinvoke** ___delegates_13;
};
// Native definition for COM marshalling of System.MulticastDelegate
struct MulticastDelegate_t_marshaled_com : public Delegate_t_marshaled_com
{
Delegate_t_marshaled_com** ___delegates_13;
};
// UnityEngine.Rendering.Universal.PostProcessingData
struct PostProcessingData_tFA75BF22951C600258B2707AF7A113E4EDA49BD4
{
// UnityEngine.Rendering.Universal.ColorGradingMode UnityEngine.Rendering.Universal.PostProcessingData::gradingMode
int32_t ___gradingMode_0;
// System.Int32 UnityEngine.Rendering.Universal.PostProcessingData::lutSize
int32_t ___lutSize_1;
// System.Boolean UnityEngine.Rendering.Universal.PostProcessingData::useFastSRGBLinearConversion
bool ___useFastSRGBLinearConversion_2;
};
// Native definition for P/Invoke marshalling of UnityEngine.Rendering.Universal.PostProcessingData
struct PostProcessingData_tFA75BF22951C600258B2707AF7A113E4EDA49BD4_marshaled_pinvoke
{
int32_t ___gradingMode_0;
int32_t ___lutSize_1;
int32_t ___useFastSRGBLinearConversion_2;
};
// Native definition for COM marshalling of UnityEngine.Rendering.Universal.PostProcessingData
struct PostProcessingData_tFA75BF22951C600258B2707AF7A113E4EDA49BD4_marshaled_com
{
int32_t ___gradingMode_0;
int32_t ___lutSize_1;
int32_t ___useFastSRGBLinearConversion_2;
};
// UnityEngine.Rendering.RasterState
struct RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26
{
// UnityEngine.Rendering.CullMode UnityEngine.Rendering.RasterState::m_CullingMode
int32_t ___m_CullingMode_1;
// System.Int32 UnityEngine.Rendering.RasterState::m_OffsetUnits
int32_t ___m_OffsetUnits_2;
// System.Single UnityEngine.Rendering.RasterState::m_OffsetFactor
float ___m_OffsetFactor_3;
// System.Byte UnityEngine.Rendering.RasterState::m_DepthClip
uint8_t ___m_DepthClip_4;
// System.Byte UnityEngine.Rendering.RasterState::m_Conservative
uint8_t ___m_Conservative_5;
// System.Byte UnityEngine.Rendering.RasterState::m_Padding1
uint8_t ___m_Padding1_6;
// System.Byte UnityEngine.Rendering.RasterState::m_Padding2
uint8_t ___m_Padding2_7;
};
struct RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26_StaticFields
{
// UnityEngine.Rendering.RasterState UnityEngine.Rendering.RasterState::defaultValue
RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26 ___defaultValue_0;
};
// UnityEngine.Rendering.RenderTargetIdentifier
struct RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B
{
// UnityEngine.Rendering.BuiltinRenderTextureType UnityEngine.Rendering.RenderTargetIdentifier::m_Type
int32_t ___m_Type_1;
// System.Int32 UnityEngine.Rendering.RenderTargetIdentifier::m_NameID
int32_t ___m_NameID_2;
// System.Int32 UnityEngine.Rendering.RenderTargetIdentifier::m_InstanceID
int32_t ___m_InstanceID_3;
// System.IntPtr UnityEngine.Rendering.RenderTargetIdentifier::m_BufferPointer
intptr_t ___m_BufferPointer_4;
// System.Int32 UnityEngine.Rendering.RenderTargetIdentifier::m_MipLevel
int32_t ___m_MipLevel_5;
// UnityEngine.CubemapFace UnityEngine.Rendering.RenderTargetIdentifier::m_CubeFace
int32_t ___m_CubeFace_6;
// System.Int32 UnityEngine.Rendering.RenderTargetIdentifier::m_DepthSlice
int32_t ___m_DepthSlice_7;
};
// UnityEngine.RenderTextureDescriptor
struct RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46
{
// System.Int32 UnityEngine.RenderTextureDescriptor::<width>k__BackingField
int32_t ___U3CwidthU3Ek__BackingField_0;
// System.Int32 UnityEngine.RenderTextureDescriptor::<height>k__BackingField
int32_t ___U3CheightU3Ek__BackingField_1;
// System.Int32 UnityEngine.RenderTextureDescriptor::<msaaSamples>k__BackingField
int32_t ___U3CmsaaSamplesU3Ek__BackingField_2;
// System.Int32 UnityEngine.RenderTextureDescriptor::<volumeDepth>k__BackingField
int32_t ___U3CvolumeDepthU3Ek__BackingField_3;
// System.Int32 UnityEngine.RenderTextureDescriptor::<mipCount>k__BackingField
int32_t ___U3CmipCountU3Ek__BackingField_4;
// UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTextureDescriptor::_graphicsFormat
int32_t ____graphicsFormat_5;
// UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTextureDescriptor::<stencilFormat>k__BackingField
int32_t ___U3CstencilFormatU3Ek__BackingField_6;
// UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTextureDescriptor::<depthStencilFormat>k__BackingField
int32_t ___U3CdepthStencilFormatU3Ek__BackingField_7;
// UnityEngine.Rendering.TextureDimension UnityEngine.RenderTextureDescriptor::<dimension>k__BackingField
int32_t ___U3CdimensionU3Ek__BackingField_8;
// UnityEngine.Rendering.ShadowSamplingMode UnityEngine.RenderTextureDescriptor::<shadowSamplingMode>k__BackingField
int32_t ___U3CshadowSamplingModeU3Ek__BackingField_9;
// UnityEngine.VRTextureUsage UnityEngine.RenderTextureDescriptor::<vrUsage>k__BackingField
int32_t ___U3CvrUsageU3Ek__BackingField_10;
// UnityEngine.RenderTextureCreationFlags UnityEngine.RenderTextureDescriptor::_flags
int32_t ____flags_11;
// UnityEngine.RenderTextureMemoryless UnityEngine.RenderTextureDescriptor::<memoryless>k__BackingField
int32_t ___U3CmemorylessU3Ek__BackingField_12;
};
// UnityEngine.Rendering.ScriptableCullingParameters
struct ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899
{
// System.Int32 UnityEngine.Rendering.ScriptableCullingParameters::m_IsOrthographic
int32_t ___m_IsOrthographic_0;
// UnityEngine.Rendering.LODParameters UnityEngine.Rendering.ScriptableCullingParameters::m_LODParameters
LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A ___m_LODParameters_1;
// UnityEngine.Rendering.ScriptableCullingParameters/<m_CullingPlanes>e__FixedBuffer UnityEngine.Rendering.ScriptableCullingParameters::m_CullingPlanes
U3Cm_CullingPlanesU3Ee__FixedBuffer_t1E4CBEC7086738067A0EF9A1B2B6B36059DAB955 ___m_CullingPlanes_3;
// System.Int32 UnityEngine.Rendering.ScriptableCullingParameters::m_CullingPlaneCount
int32_t ___m_CullingPlaneCount_4;
// System.UInt32 UnityEngine.Rendering.ScriptableCullingParameters::m_CullingMask
uint32_t ___m_CullingMask_5;
// System.UInt64 UnityEngine.Rendering.ScriptableCullingParameters::m_SceneMask
uint64_t ___m_SceneMask_6;
// UnityEngine.Rendering.ScriptableCullingParameters/<m_LayerFarCullDistances>e__FixedBuffer UnityEngine.Rendering.ScriptableCullingParameters::m_LayerFarCullDistances
U3Cm_LayerFarCullDistancesU3Ee__FixedBuffer_tD64F550B6761957A5DA6A33A171BBF4FB4EB667D ___m_LayerFarCullDistances_8;
// System.Int32 UnityEngine.Rendering.ScriptableCullingParameters::m_LayerCull
int32_t ___m_LayerCull_9;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.ScriptableCullingParameters::m_CullingMatrix
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_CullingMatrix_10;
// UnityEngine.Vector3 UnityEngine.Rendering.ScriptableCullingParameters::m_Origin
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Origin_11;
// System.Single UnityEngine.Rendering.ScriptableCullingParameters::m_ShadowDistance
float ___m_ShadowDistance_12;
// System.Single UnityEngine.Rendering.ScriptableCullingParameters::m_ShadowNearPlaneOffset
float ___m_ShadowNearPlaneOffset_13;
// UnityEngine.Rendering.CullingOptions UnityEngine.Rendering.ScriptableCullingParameters::m_CullingOptions
int32_t ___m_CullingOptions_14;
// UnityEngine.Rendering.ReflectionProbeSortingCriteria UnityEngine.Rendering.ScriptableCullingParameters::m_ReflectionProbeSortingCriteria
int32_t ___m_ReflectionProbeSortingCriteria_15;
// UnityEngine.Rendering.CameraProperties UnityEngine.Rendering.ScriptableCullingParameters::m_CameraProperties
CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57 ___m_CameraProperties_16;
// System.Single UnityEngine.Rendering.ScriptableCullingParameters::m_AccurateOcclusionThreshold
float ___m_AccurateOcclusionThreshold_17;
// System.Int32 UnityEngine.Rendering.ScriptableCullingParameters::m_MaximumPortalCullingJobs
int32_t ___m_MaximumPortalCullingJobs_18;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.ScriptableCullingParameters::m_StereoViewMatrix
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_StereoViewMatrix_19;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.ScriptableCullingParameters::m_StereoProjectionMatrix
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_StereoProjectionMatrix_20;
// System.Single UnityEngine.Rendering.ScriptableCullingParameters::m_StereoSeparationDistance
float ___m_StereoSeparationDistance_21;
// System.Int32 UnityEngine.Rendering.ScriptableCullingParameters::m_maximumVisibleLights
int32_t ___m_maximumVisibleLights_22;
// System.Boolean UnityEngine.Rendering.ScriptableCullingParameters::m_ConservativeEnclosingSphere
bool ___m_ConservativeEnclosingSphere_23;
// System.Int32 UnityEngine.Rendering.ScriptableCullingParameters::m_NumIterationsEnclosingSphere
int32_t ___m_NumIterationsEnclosingSphere_24;
};
struct ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899_StaticFields
{
// System.Int32 UnityEngine.Rendering.ScriptableCullingParameters::maximumCullingPlaneCount
int32_t ___maximumCullingPlaneCount_2;
// System.Int32 UnityEngine.Rendering.ScriptableCullingParameters::layerCount
int32_t ___layerCount_7;
};
// Native definition for P/Invoke marshalling of UnityEngine.Rendering.ScriptableCullingParameters
struct ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899_marshaled_pinvoke
{
int32_t ___m_IsOrthographic_0;
LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A ___m_LODParameters_1;
U3Cm_CullingPlanesU3Ee__FixedBuffer_t1E4CBEC7086738067A0EF9A1B2B6B36059DAB955 ___m_CullingPlanes_3;
int32_t ___m_CullingPlaneCount_4;
uint32_t ___m_CullingMask_5;
uint64_t ___m_SceneMask_6;
U3Cm_LayerFarCullDistancesU3Ee__FixedBuffer_tD64F550B6761957A5DA6A33A171BBF4FB4EB667D ___m_LayerFarCullDistances_8;
int32_t ___m_LayerCull_9;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_CullingMatrix_10;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Origin_11;
float ___m_ShadowDistance_12;
float ___m_ShadowNearPlaneOffset_13;
int32_t ___m_CullingOptions_14;
int32_t ___m_ReflectionProbeSortingCriteria_15;
CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57 ___m_CameraProperties_16;
float ___m_AccurateOcclusionThreshold_17;
int32_t ___m_MaximumPortalCullingJobs_18;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_StereoViewMatrix_19;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_StereoProjectionMatrix_20;
float ___m_StereoSeparationDistance_21;
int32_t ___m_maximumVisibleLights_22;
int32_t ___m_ConservativeEnclosingSphere_23;
int32_t ___m_NumIterationsEnclosingSphere_24;
};
// Native definition for COM marshalling of UnityEngine.Rendering.ScriptableCullingParameters
struct ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899_marshaled_com
{
int32_t ___m_IsOrthographic_0;
LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A ___m_LODParameters_1;
U3Cm_CullingPlanesU3Ee__FixedBuffer_t1E4CBEC7086738067A0EF9A1B2B6B36059DAB955 ___m_CullingPlanes_3;
int32_t ___m_CullingPlaneCount_4;
uint32_t ___m_CullingMask_5;
uint64_t ___m_SceneMask_6;
U3Cm_LayerFarCullDistancesU3Ee__FixedBuffer_tD64F550B6761957A5DA6A33A171BBF4FB4EB667D ___m_LayerFarCullDistances_8;
int32_t ___m_LayerCull_9;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_CullingMatrix_10;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Origin_11;
float ___m_ShadowDistance_12;
float ___m_ShadowNearPlaneOffset_13;
int32_t ___m_CullingOptions_14;
int32_t ___m_ReflectionProbeSortingCriteria_15;
CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57 ___m_CameraProperties_16;
float ___m_AccurateOcclusionThreshold_17;
int32_t ___m_MaximumPortalCullingJobs_18;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_StereoViewMatrix_19;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_StereoProjectionMatrix_20;
float ___m_StereoSeparationDistance_21;
int32_t ___m_maximumVisibleLights_22;
int32_t ___m_ConservativeEnclosingSphere_23;
int32_t ___m_NumIterationsEnclosingSphere_24;
};
// UnityEngine.ScriptableObject
struct ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C
{
};
// Native definition for P/Invoke marshalling of UnityEngine.ScriptableObject
struct ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A_marshaled_pinvoke : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_pinvoke
{
};
// Native definition for COM marshalling of UnityEngine.ScriptableObject
struct ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A_marshaled_com : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_com
{
};
// UnityEngine.Shader
struct Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C
{
};
// UnityEngine.Rendering.ShadowDrawingSettings
struct ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4
{
// UnityEngine.Rendering.CullingResults UnityEngine.Rendering.ShadowDrawingSettings::m_CullingResults
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___m_CullingResults_0;
// System.Int32 UnityEngine.Rendering.ShadowDrawingSettings::m_LightIndex
int32_t ___m_LightIndex_1;
// System.Int32 UnityEngine.Rendering.ShadowDrawingSettings::m_UseRenderingLayerMaskTest
int32_t ___m_UseRenderingLayerMaskTest_2;
// UnityEngine.Rendering.ShadowSplitData UnityEngine.Rendering.ShadowDrawingSettings::m_SplitData
ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF ___m_SplitData_3;
// UnityEngine.ShadowObjectsFilter UnityEngine.Rendering.ShadowDrawingSettings::m_ObjectsFilter
int32_t ___m_ObjectsFilter_4;
};
// UnityEngine.Rendering.Universal.ShadowSliceData
struct ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20
{
// UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.ShadowSliceData::viewMatrix
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___viewMatrix_0;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.ShadowSliceData::projectionMatrix
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___projectionMatrix_1;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.ShadowSliceData::shadowTransform
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___shadowTransform_2;
// System.Int32 UnityEngine.Rendering.Universal.ShadowSliceData::offsetX
int32_t ___offsetX_3;
// System.Int32 UnityEngine.Rendering.Universal.ShadowSliceData::offsetY
int32_t ___offsetY_4;
// System.Int32 UnityEngine.Rendering.Universal.ShadowSliceData::resolution
int32_t ___resolution_5;
// UnityEngine.Rendering.ShadowSplitData UnityEngine.Rendering.Universal.ShadowSliceData::splitData
ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF ___splitData_6;
};
// UnityEngine.Rendering.SortingSettings
struct SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72
{
// UnityEngine.Matrix4x4 UnityEngine.Rendering.SortingSettings::m_WorldToCameraMatrix
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_WorldToCameraMatrix_0;
// UnityEngine.Vector3 UnityEngine.Rendering.SortingSettings::m_CameraPosition
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_CameraPosition_1;
// UnityEngine.Vector3 UnityEngine.Rendering.SortingSettings::m_CustomAxis
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_CustomAxis_2;
// UnityEngine.Rendering.SortingCriteria UnityEngine.Rendering.SortingSettings::m_Criteria
int32_t ___m_Criteria_3;
// UnityEngine.Rendering.DistanceMetric UnityEngine.Rendering.SortingSettings::m_DistanceMetric
int32_t ___m_DistanceMetric_4;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.SortingSettings::m_PreviousVPMatrix
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_PreviousVPMatrix_5;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.SortingSettings::m_NonJitteredVPMatrix
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_NonJitteredVPMatrix_6;
};
// System.SystemException
struct SystemException_tCC48D868298F4C0705279823E34B00F4FBDB7295 : public Exception_t
{
};
// UnityEngine.Texture
struct Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C
{
};
struct Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700_StaticFields
{
// System.Int32 UnityEngine.Texture::GenerateAllMips
int32_t ___GenerateAllMips_4;
};
// System.Type
struct Type_t : public MemberInfo_t
{
// System.RuntimeTypeHandle System.Type::_impl
RuntimeTypeHandle_t332A452B8B6179E4469B69525D0FE82A88030F7B ____impl_8;
};
struct Type_t_StaticFields
{
// System.Reflection.Binder modreq(System.Runtime.CompilerServices.IsVolatile) System.Type::s_defaultBinder
Binder_t91BFCE95A7057FADF4D8A1A342AFE52872246235* ___s_defaultBinder_0;
// System.Char System.Type::Delimiter
Il2CppChar ___Delimiter_1;
// System.Type[] System.Type::EmptyTypes
TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB* ___EmptyTypes_2;
// System.Object System.Type::Missing
RuntimeObject* ___Missing_3;
// System.Reflection.MemberFilter System.Type::FilterAttribute
MemberFilter_tF644F1AE82F611B677CE1964D5A3277DDA21D553* ___FilterAttribute_4;
// System.Reflection.MemberFilter System.Type::FilterName
MemberFilter_tF644F1AE82F611B677CE1964D5A3277DDA21D553* ___FilterName_5;
// System.Reflection.MemberFilter System.Type::FilterNameIgnoreCase
MemberFilter_tF644F1AE82F611B677CE1964D5A3277DDA21D553* ___FilterNameIgnoreCase_6;
};
// UnityEngine.Rendering.Vector2Parameter
struct Vector2Parameter_tA29C9FAC53EDB2E0996430A461F9CC59B6C4288A : public VolumeParameter_1_tADB3F1E2F42E88F6F74B7FD1CE782B1098424D7B
{
};
// UnityEngine.Rendering.VisibleLight
struct VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805
{
// UnityEngine.LightType UnityEngine.Rendering.VisibleLight::m_LightType
int32_t ___m_LightType_0;
// UnityEngine.Color UnityEngine.Rendering.VisibleLight::m_FinalColor
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___m_FinalColor_1;
// UnityEngine.Rect UnityEngine.Rendering.VisibleLight::m_ScreenRect
Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___m_ScreenRect_2;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.VisibleLight::m_LocalToWorldMatrix
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_LocalToWorldMatrix_3;
// System.Single UnityEngine.Rendering.VisibleLight::m_Range
float ___m_Range_4;
// System.Single UnityEngine.Rendering.VisibleLight::m_SpotAngle
float ___m_SpotAngle_5;
// System.Int32 UnityEngine.Rendering.VisibleLight::m_InstanceId
int32_t ___m_InstanceId_6;
// UnityEngine.Rendering.VisibleLightFlags UnityEngine.Rendering.VisibleLight::m_Flags
int32_t ___m_Flags_7;
};
// System.Func`4<UnityEngine.Light,UnityEngine.Camera,UnityEngine.Vector3,System.Single>
struct Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE : public MulticastDelegate_t
{
};
// System.ArgumentException
struct ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263 : public SystemException_tCC48D868298F4C0705279823E34B00F4FBDB7295
{
// System.String System.ArgumentException::_paramName
String_t* ____paramName_18;
};
// UnityEngine.Rendering.AttachmentDescriptor
struct AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E
{
// UnityEngine.Rendering.RenderBufferLoadAction UnityEngine.Rendering.AttachmentDescriptor::m_LoadAction
int32_t ___m_LoadAction_0;
// UnityEngine.Rendering.RenderBufferStoreAction UnityEngine.Rendering.AttachmentDescriptor::m_StoreAction
int32_t ___m_StoreAction_1;
// UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Rendering.AttachmentDescriptor::m_Format
int32_t ___m_Format_2;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.AttachmentDescriptor::m_LoadStoreTarget
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___m_LoadStoreTarget_3;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.AttachmentDescriptor::m_ResolveTarget
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___m_ResolveTarget_4;
// UnityEngine.Color UnityEngine.Rendering.AttachmentDescriptor::m_ClearColor
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___m_ClearColor_5;
// System.Single UnityEngine.Rendering.AttachmentDescriptor::m_ClearDepth
float ___m_ClearDepth_6;
// System.UInt32 UnityEngine.Rendering.AttachmentDescriptor::m_ClearStencil
uint32_t ___m_ClearStencil_7;
};
// UnityEngine.Behaviour
struct Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA : public Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3
{
};
// UnityEngine.Rendering.Universal.CameraData
struct CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E
{
// UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.CameraData::m_ViewMatrix
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_ViewMatrix_0;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.CameraData::m_ProjectionMatrix
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_ProjectionMatrix_1;
// UnityEngine.Camera UnityEngine.Rendering.Universal.CameraData::camera
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera_2;
// UnityEngine.Rendering.Universal.CameraRenderType UnityEngine.Rendering.Universal.CameraData::renderType
int32_t ___renderType_3;
// UnityEngine.RenderTexture UnityEngine.Rendering.Universal.CameraData::targetTexture
RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* ___targetTexture_4;
// UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.CameraData::cameraTargetDescriptor
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___cameraTargetDescriptor_5;
// UnityEngine.Rect UnityEngine.Rendering.Universal.CameraData::pixelRect
Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___pixelRect_6;
// System.Int32 UnityEngine.Rendering.Universal.CameraData::pixelWidth
int32_t ___pixelWidth_7;
// System.Int32 UnityEngine.Rendering.Universal.CameraData::pixelHeight
int32_t ___pixelHeight_8;
// System.Single UnityEngine.Rendering.Universal.CameraData::aspectRatio
float ___aspectRatio_9;
// System.Single UnityEngine.Rendering.Universal.CameraData::renderScale
float ___renderScale_10;
// System.Boolean UnityEngine.Rendering.Universal.CameraData::clearDepth
bool ___clearDepth_11;
// UnityEngine.CameraType UnityEngine.Rendering.Universal.CameraData::cameraType
int32_t ___cameraType_12;
// System.Boolean UnityEngine.Rendering.Universal.CameraData::isDefaultViewport
bool ___isDefaultViewport_13;
// System.Boolean UnityEngine.Rendering.Universal.CameraData::isHdrEnabled
bool ___isHdrEnabled_14;
// System.Boolean UnityEngine.Rendering.Universal.CameraData::requiresDepthTexture
bool ___requiresDepthTexture_15;
// System.Boolean UnityEngine.Rendering.Universal.CameraData::requiresOpaqueTexture
bool ___requiresOpaqueTexture_16;
// System.Boolean UnityEngine.Rendering.Universal.CameraData::postProcessingRequiresDepthTexture
bool ___postProcessingRequiresDepthTexture_17;
// System.Boolean UnityEngine.Rendering.Universal.CameraData::xrRendering
bool ___xrRendering_18;
// UnityEngine.Rendering.SortingCriteria UnityEngine.Rendering.Universal.CameraData::defaultOpaqueSortFlags
int32_t ___defaultOpaqueSortFlags_19;
// UnityEngine.Rendering.Universal.XRPass UnityEngine.Rendering.Universal.CameraData::xr
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* ___xr_20;
// System.Boolean UnityEngine.Rendering.Universal.CameraData::isStereoEnabled
bool ___isStereoEnabled_21;
// System.Single UnityEngine.Rendering.Universal.CameraData::maxShadowDistance
float ___maxShadowDistance_22;
// System.Boolean UnityEngine.Rendering.Universal.CameraData::postProcessEnabled
bool ___postProcessEnabled_23;
// System.Collections.Generic.IEnumerator`1<System.Action`2<UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.CommandBuffer>> UnityEngine.Rendering.Universal.CameraData::captureActions
RuntimeObject* ___captureActions_24;
// UnityEngine.LayerMask UnityEngine.Rendering.Universal.CameraData::volumeLayerMask
LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___volumeLayerMask_25;
// UnityEngine.Transform UnityEngine.Rendering.Universal.CameraData::volumeTrigger
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* ___volumeTrigger_26;
// System.Boolean UnityEngine.Rendering.Universal.CameraData::isStopNaNEnabled
bool ___isStopNaNEnabled_27;
// System.Boolean UnityEngine.Rendering.Universal.CameraData::isDitheringEnabled
bool ___isDitheringEnabled_28;
// UnityEngine.Rendering.Universal.AntialiasingMode UnityEngine.Rendering.Universal.CameraData::antialiasing
int32_t ___antialiasing_29;
// UnityEngine.Rendering.Universal.AntialiasingQuality UnityEngine.Rendering.Universal.CameraData::antialiasingQuality
int32_t ___antialiasingQuality_30;
// UnityEngine.Rendering.Universal.ScriptableRenderer UnityEngine.Rendering.Universal.CameraData::renderer
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* ___renderer_31;
// System.Boolean UnityEngine.Rendering.Universal.CameraData::resolveFinalTarget
bool ___resolveFinalTarget_32;
// UnityEngine.Vector3 UnityEngine.Rendering.Universal.CameraData::worldSpaceCameraPos
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___worldSpaceCameraPos_33;
};
// Native definition for P/Invoke marshalling of UnityEngine.Rendering.Universal.CameraData
struct CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E_marshaled_pinvoke
{
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_ViewMatrix_0;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_ProjectionMatrix_1;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera_2;
int32_t ___renderType_3;
RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* ___targetTexture_4;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___cameraTargetDescriptor_5;
Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___pixelRect_6;
int32_t ___pixelWidth_7;
int32_t ___pixelHeight_8;
float ___aspectRatio_9;
float ___renderScale_10;
int32_t ___clearDepth_11;
int32_t ___cameraType_12;
int32_t ___isDefaultViewport_13;
int32_t ___isHdrEnabled_14;
int32_t ___requiresDepthTexture_15;
int32_t ___requiresOpaqueTexture_16;
int32_t ___postProcessingRequiresDepthTexture_17;
int32_t ___xrRendering_18;
int32_t ___defaultOpaqueSortFlags_19;
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* ___xr_20;
int32_t ___isStereoEnabled_21;
float ___maxShadowDistance_22;
int32_t ___postProcessEnabled_23;
RuntimeObject* ___captureActions_24;
LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___volumeLayerMask_25;
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* ___volumeTrigger_26;
int32_t ___isStopNaNEnabled_27;
int32_t ___isDitheringEnabled_28;
int32_t ___antialiasing_29;
int32_t ___antialiasingQuality_30;
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* ___renderer_31;
int32_t ___resolveFinalTarget_32;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___worldSpaceCameraPos_33;
};
// Native definition for COM marshalling of UnityEngine.Rendering.Universal.CameraData
struct CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E_marshaled_com
{
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_ViewMatrix_0;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_ProjectionMatrix_1;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera_2;
int32_t ___renderType_3;
RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* ___targetTexture_4;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___cameraTargetDescriptor_5;
Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___pixelRect_6;
int32_t ___pixelWidth_7;
int32_t ___pixelHeight_8;
float ___aspectRatio_9;
float ___renderScale_10;
int32_t ___clearDepth_11;
int32_t ___cameraType_12;
int32_t ___isDefaultViewport_13;
int32_t ___isHdrEnabled_14;
int32_t ___requiresDepthTexture_15;
int32_t ___requiresOpaqueTexture_16;
int32_t ___postProcessingRequiresDepthTexture_17;
int32_t ___xrRendering_18;
int32_t ___defaultOpaqueSortFlags_19;
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* ___xr_20;
int32_t ___isStereoEnabled_21;
float ___maxShadowDistance_22;
int32_t ___postProcessEnabled_23;
RuntimeObject* ___captureActions_24;
LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___volumeLayerMask_25;
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* ___volumeTrigger_26;
int32_t ___isStopNaNEnabled_27;
int32_t ___isDitheringEnabled_28;
int32_t ___antialiasing_29;
int32_t ___antialiasingQuality_30;
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* ___renderer_31;
int32_t ___resolveFinalTarget_32;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___worldSpaceCameraPos_33;
};
// UnityEngine.Rendering.Universal.DebugHandler
struct DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4 : public RuntimeObject
{
// UnityEngine.Material UnityEngine.Rendering.Universal.DebugHandler::m_ReplacementMaterial
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_ReplacementMaterial_27;
// System.Boolean UnityEngine.Rendering.Universal.DebugHandler::m_HasDebugRenderTarget
bool ___m_HasDebugRenderTarget_28;
// System.Boolean UnityEngine.Rendering.Universal.DebugHandler::m_DebugRenderTargetSupportsStereo
bool ___m_DebugRenderTargetSupportsStereo_29;
// UnityEngine.Vector4 UnityEngine.Rendering.Universal.DebugHandler::m_DebugRenderTargetPixelRect
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___m_DebugRenderTargetPixelRect_30;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.DebugHandler::m_DebugRenderTargetIdentifier
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___m_DebugRenderTargetIdentifier_31;
// UnityEngine.Rendering.Universal.DebugDisplaySettings UnityEngine.Rendering.Universal.DebugHandler::m_DebugDisplaySettings
DebugDisplaySettings_t8171A1BB62EF9D4E5AA525E97E3225633B7B3F1C* ___m_DebugDisplaySettings_32;
};
struct DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4_StaticFields
{
// System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugColorInvalidModePropertyId
int32_t ___k_DebugColorInvalidModePropertyId_0;
// System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugColorPropertyId
int32_t ___k_DebugColorPropertyId_1;
// System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugTexturePropertyId
int32_t ___k_DebugTexturePropertyId_2;
// System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugTextureNoStereoPropertyId
int32_t ___k_DebugTextureNoStereoPropertyId_3;
// System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugTextureDisplayRect
int32_t ___k_DebugTextureDisplayRect_4;
// System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugRenderTargetSupportsStereo
int32_t ___k_DebugRenderTargetSupportsStereo_5;
// System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugMaterialModeId
int32_t ___k_DebugMaterialModeId_6;
// System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugVertexAttributeModeId
int32_t ___k_DebugVertexAttributeModeId_7;
// System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugMaterialValidationModeId
int32_t ___k_DebugMaterialValidationModeId_8;
// System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugMipInfoModeId
int32_t ___k_DebugMipInfoModeId_9;
// System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugSceneOverrideModeId
int32_t ___k_DebugSceneOverrideModeId_10;
// System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugFullScreenModeId
int32_t ___k_DebugFullScreenModeId_11;
// System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugValidationModeId
int32_t ___k_DebugValidationModeId_12;
// System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugValidateBelowMinThresholdColorPropertyId
int32_t ___k_DebugValidateBelowMinThresholdColorPropertyId_13;
// System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugValidateAboveMaxThresholdColorPropertyId
int32_t ___k_DebugValidateAboveMaxThresholdColorPropertyId_14;
// System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugLightingModeId
int32_t ___k_DebugLightingModeId_15;
// System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugLightingFeatureFlagsId
int32_t ___k_DebugLightingFeatureFlagsId_16;
// System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugValidateAlbedoMinLuminanceId
int32_t ___k_DebugValidateAlbedoMinLuminanceId_17;
// System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugValidateAlbedoMaxLuminanceId
int32_t ___k_DebugValidateAlbedoMaxLuminanceId_18;
// System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugValidateAlbedoSaturationToleranceId
int32_t ___k_DebugValidateAlbedoSaturationToleranceId_19;
// System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugValidateAlbedoHueToleranceId
int32_t ___k_DebugValidateAlbedoHueToleranceId_20;
// System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugValidateAlbedoCompareColorId
int32_t ___k_DebugValidateAlbedoCompareColorId_21;
// System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugValidateMetallicMinValueId
int32_t ___k_DebugValidateMetallicMinValueId_22;
// System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugValidateMetallicMaxValueId
int32_t ___k_DebugValidateMetallicMaxValueId_23;
// System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_ValidationChannelsId
int32_t ___k_ValidationChannelsId_24;
// System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_RangeMinimumId
int32_t ___k_RangeMinimumId_25;
// System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_RangeMaximumId
int32_t ___k_RangeMaximumId_26;
};
// UnityEngine.Rendering.Universal.Internal.DeferredTiler
struct DeferredTiler_t2F171ACEF3B3A64DDAC0C713A2358FFE9D169F8F
{
// System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredTiler::m_TilePixelWidth
int32_t ___m_TilePixelWidth_0;
// System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredTiler::m_TilePixelHeight
int32_t ___m_TilePixelHeight_1;
// System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredTiler::m_TileXCount
int32_t ___m_TileXCount_2;
// System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredTiler::m_TileYCount
int32_t ___m_TileYCount_3;
// System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredTiler::m_TileHeaderSize
int32_t ___m_TileHeaderSize_4;
// System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredTiler::m_AvgLightPerTile
int32_t ___m_AvgLightPerTile_5;
// System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredTiler::m_TilerLevel
int32_t ___m_TilerLevel_6;
// UnityEngine.FrustumPlanes UnityEngine.Rendering.Universal.Internal.DeferredTiler::m_FrustumPlanes
FrustumPlanes_t73B9E1D0C4E0A9EC39A0815D0219FC74031DBC56 ___m_FrustumPlanes_7;
// System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredTiler::m_IsOrthographic
bool ___m_IsOrthographic_8;
// Unity.Collections.NativeArray`1<System.Int32> UnityEngine.Rendering.Universal.Internal.DeferredTiler::m_Counters
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___m_Counters_9;
// Unity.Collections.NativeArray`1<System.UInt16> UnityEngine.Rendering.Universal.Internal.DeferredTiler::m_TileData
NativeArray_1_t275C00CC374DEA66C69B3BB3992116F315A8E934 ___m_TileData_10;
// Unity.Collections.NativeArray`1<System.UInt32> UnityEngine.Rendering.Universal.Internal.DeferredTiler::m_TileHeaders
NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 ___m_TileHeaders_11;
// Unity.Collections.NativeArray`1<UnityEngine.Rendering.Universal.PreTile> UnityEngine.Rendering.Universal.Internal.DeferredTiler::m_PreTiles
NativeArray_1_t65CDBEDCEF4486754ED91C90C782929F1397FD01 ___m_PreTiles_12;
};
// Native definition for P/Invoke marshalling of UnityEngine.Rendering.Universal.Internal.DeferredTiler
struct DeferredTiler_t2F171ACEF3B3A64DDAC0C713A2358FFE9D169F8F_marshaled_pinvoke
{
int32_t ___m_TilePixelWidth_0;
int32_t ___m_TilePixelHeight_1;
int32_t ___m_TileXCount_2;
int32_t ___m_TileYCount_3;
int32_t ___m_TileHeaderSize_4;
int32_t ___m_AvgLightPerTile_5;
int32_t ___m_TilerLevel_6;
FrustumPlanes_t73B9E1D0C4E0A9EC39A0815D0219FC74031DBC56 ___m_FrustumPlanes_7;
int32_t ___m_IsOrthographic_8;
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___m_Counters_9;
NativeArray_1_t275C00CC374DEA66C69B3BB3992116F315A8E934 ___m_TileData_10;
NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 ___m_TileHeaders_11;
NativeArray_1_t65CDBEDCEF4486754ED91C90C782929F1397FD01 ___m_PreTiles_12;
};
// Native definition for COM marshalling of UnityEngine.Rendering.Universal.Internal.DeferredTiler
struct DeferredTiler_t2F171ACEF3B3A64DDAC0C713A2358FFE9D169F8F_marshaled_com
{
int32_t ___m_TilePixelWidth_0;
int32_t ___m_TilePixelHeight_1;
int32_t ___m_TileXCount_2;
int32_t ___m_TileYCount_3;
int32_t ___m_TileHeaderSize_4;
int32_t ___m_AvgLightPerTile_5;
int32_t ___m_TilerLevel_6;
FrustumPlanes_t73B9E1D0C4E0A9EC39A0815D0219FC74031DBC56 ___m_FrustumPlanes_7;
int32_t ___m_IsOrthographic_8;
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___m_Counters_9;
NativeArray_1_t275C00CC374DEA66C69B3BB3992116F315A8E934 ___m_TileData_10;
NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 ___m_TileHeaders_11;
NativeArray_1_t65CDBEDCEF4486754ED91C90C782929F1397FD01 ___m_PreTiles_12;
};
// UnityEngine.Rendering.Universal.DepthOfFieldModeParameter
struct DepthOfFieldModeParameter_t2AC87B0A41A5C9BB872A9E9D7913C262F9DA4E26 : public VolumeParameter_1_t80C75EB611679D3400624E84553EF01B344A125D
{
};
// UnityEngine.Rendering.DrawingSettings
struct DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49
{
// UnityEngine.Rendering.SortingSettings UnityEngine.Rendering.DrawingSettings::m_SortingSettings
SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 ___m_SortingSettings_1;
// UnityEngine.Rendering.DrawingSettings/<shaderPassNames>e__FixedBuffer UnityEngine.Rendering.DrawingSettings::shaderPassNames
U3CshaderPassNamesU3Ee__FixedBuffer_t5EDC823777BDDC9D50E55FF3779FBC1B3820126D ___shaderPassNames_2;
// UnityEngine.Rendering.PerObjectData UnityEngine.Rendering.DrawingSettings::m_PerObjectData
int32_t ___m_PerObjectData_3;
// UnityEngine.Rendering.DrawRendererFlags UnityEngine.Rendering.DrawingSettings::m_Flags
int32_t ___m_Flags_4;
// System.Int32 UnityEngine.Rendering.DrawingSettings::m_OverrideMaterialInstanceId
int32_t ___m_OverrideMaterialInstanceId_5;
// System.Int32 UnityEngine.Rendering.DrawingSettings::m_OverrideMaterialPassIndex
int32_t ___m_OverrideMaterialPassIndex_6;
// System.Int32 UnityEngine.Rendering.DrawingSettings::m_fallbackMaterialInstanceId
int32_t ___m_fallbackMaterialInstanceId_7;
// System.Int32 UnityEngine.Rendering.DrawingSettings::m_MainLightIndex
int32_t ___m_MainLightIndex_8;
// System.Int32 UnityEngine.Rendering.DrawingSettings::m_UseSrpBatcher
int32_t ___m_UseSrpBatcher_9;
};
struct DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49_StaticFields
{
// System.Int32 UnityEngine.Rendering.DrawingSettings::maxShaderPasses
int32_t ___maxShaderPasses_0;
};
// UnityEngine.Rendering.Universal.LightData
struct LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470
{
// System.Int32 UnityEngine.Rendering.Universal.LightData::mainLightIndex
int32_t ___mainLightIndex_0;
// System.Int32 UnityEngine.Rendering.Universal.LightData::additionalLightsCount
int32_t ___additionalLightsCount_1;
// System.Int32 UnityEngine.Rendering.Universal.LightData::maxPerObjectAdditionalLightsCount
int32_t ___maxPerObjectAdditionalLightsCount_2;
// Unity.Collections.NativeArray`1<UnityEngine.Rendering.VisibleLight> UnityEngine.Rendering.Universal.LightData::visibleLights
NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 ___visibleLights_3;
// Unity.Collections.NativeArray`1<System.Int32> UnityEngine.Rendering.Universal.LightData::originalIndices
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___originalIndices_4;
// System.Boolean UnityEngine.Rendering.Universal.LightData::shadeAdditionalLightsPerVertex
bool ___shadeAdditionalLightsPerVertex_5;
// System.Boolean UnityEngine.Rendering.Universal.LightData::supportsMixedLighting
bool ___supportsMixedLighting_6;
// System.Boolean UnityEngine.Rendering.Universal.LightData::reflectionProbeBoxProjection
bool ___reflectionProbeBoxProjection_7;
// System.Boolean UnityEngine.Rendering.Universal.LightData::reflectionProbeBlending
bool ___reflectionProbeBlending_8;
// System.Boolean UnityEngine.Rendering.Universal.LightData::supportsLightLayers
bool ___supportsLightLayers_9;
// System.Boolean UnityEngine.Rendering.Universal.LightData::supportsAdditionalLights
bool ___supportsAdditionalLights_10;
};
// Native definition for P/Invoke marshalling of UnityEngine.Rendering.Universal.LightData
struct LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470_marshaled_pinvoke
{
int32_t ___mainLightIndex_0;
int32_t ___additionalLightsCount_1;
int32_t ___maxPerObjectAdditionalLightsCount_2;
NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 ___visibleLights_3;
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___originalIndices_4;
int32_t ___shadeAdditionalLightsPerVertex_5;
int32_t ___supportsMixedLighting_6;
int32_t ___reflectionProbeBoxProjection_7;
int32_t ___reflectionProbeBlending_8;
int32_t ___supportsLightLayers_9;
int32_t ___supportsAdditionalLights_10;
};
// Native definition for COM marshalling of UnityEngine.Rendering.Universal.LightData
struct LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470_marshaled_com
{
int32_t ___mainLightIndex_0;
int32_t ___additionalLightsCount_1;
int32_t ___maxPerObjectAdditionalLightsCount_2;
NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 ___visibleLights_3;
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___originalIndices_4;
int32_t ___shadeAdditionalLightsPerVertex_5;
int32_t ___supportsMixedLighting_6;
int32_t ___reflectionProbeBoxProjection_7;
int32_t ___reflectionProbeBlending_8;
int32_t ___supportsLightLayers_9;
int32_t ___supportsAdditionalLights_10;
};
// UnityEngine.Rendering.Universal.MotionBlurQualityParameter
struct MotionBlurQualityParameter_tD50C3C4531FB58AB4B8C2917F41668C3EE54A637 : public VolumeParameter_1_tFFADF17175E410D847D12382BCFD16C4EAD004A1
{
};
// UnityEngine.Rendering.Universal.PostProcessData
struct PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05 : public ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A
{
// UnityEngine.Rendering.Universal.PostProcessData/ShaderResources UnityEngine.Rendering.Universal.PostProcessData::shaders
ShaderResources_t5CFF4C7697343EC59BAE5094B637F9EC23CE6D59* ___shaders_4;
// UnityEngine.Rendering.Universal.PostProcessData/TextureResources UnityEngine.Rendering.Universal.PostProcessData::textures
TextureResources_t9220AC464374C6AA55163CD0AC71C62B85E6C122* ___textures_5;
};
// UnityEngine.Rendering.RenderPipelineAsset
struct RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E : public ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A
{
};
// UnityEngine.Rendering.RenderStateBlock
struct RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733
{
// UnityEngine.Rendering.BlendState UnityEngine.Rendering.RenderStateBlock::m_BlendState
BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630 ___m_BlendState_0;
// UnityEngine.Rendering.RasterState UnityEngine.Rendering.RenderStateBlock::m_RasterState
RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26 ___m_RasterState_1;
// UnityEngine.Rendering.DepthState UnityEngine.Rendering.RenderStateBlock::m_DepthState
DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255 ___m_DepthState_2;
// UnityEngine.Rendering.StencilState UnityEngine.Rendering.RenderStateBlock::m_StencilState
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 ___m_StencilState_3;
// System.Int32 UnityEngine.Rendering.RenderStateBlock::m_StencilReference
int32_t ___m_StencilReference_4;
// UnityEngine.Rendering.RenderStateMask UnityEngine.Rendering.RenderStateBlock::m_Mask
int32_t ___m_Mask_5;
};
// UnityEngine.Rendering.Universal.RenderTargetHandle
struct RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66
{
// System.Int32 UnityEngine.Rendering.Universal.RenderTargetHandle::<id>k__BackingField
int32_t ___U3CidU3Ek__BackingField_0;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.RenderTargetHandle::<rtid>k__BackingField
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___U3CrtidU3Ek__BackingField_1;
};
struct RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields
{
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.RenderTargetHandle::CameraTarget
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___CameraTarget_2;
};
// UnityEngine.RenderTexture
struct RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27 : public Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700
{
};
// UnityEngine.Rendering.Universal.ScriptableRenderPass
struct ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0 : public RuntimeObject
{
// UnityEngine.Rendering.Universal.RenderPassEvent UnityEngine.Rendering.Universal.ScriptableRenderPass::<renderPassEvent>k__BackingField
int32_t ___U3CrenderPassEventU3Ek__BackingField_0;
// UnityEngine.Rendering.RenderBufferStoreAction[] UnityEngine.Rendering.Universal.ScriptableRenderPass::m_ColorStoreActions
RenderBufferStoreActionU5BU5D_tFEA8F5DD460573EA9F35FBEC5727D1804C5DCBF5* ___m_ColorStoreActions_1;
// UnityEngine.Rendering.RenderBufferStoreAction UnityEngine.Rendering.Universal.ScriptableRenderPass::m_DepthStoreAction
int32_t ___m_DepthStoreAction_2;
// System.Boolean[] UnityEngine.Rendering.Universal.ScriptableRenderPass::m_OverriddenColorStoreActions
BooleanU5BU5D_tD317D27C31DB892BE79FAE3AEBC0B3FFB73DE9B4* ___m_OverriddenColorStoreActions_3;
// System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderPass::m_OverriddenDepthStoreAction
bool ___m_OverriddenDepthStoreAction_4;
// UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.ScriptableRenderPass::<profilingSampler>k__BackingField
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___U3CprofilingSamplerU3Ek__BackingField_5;
// System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderPass::<overrideCameraTarget>k__BackingField
bool ___U3CoverrideCameraTargetU3Ek__BackingField_6;
// System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderPass::<isBlitRenderPass>k__BackingField
bool ___U3CisBlitRenderPassU3Ek__BackingField_7;
// System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderPass::<useNativeRenderPass>k__BackingField
bool ___U3CuseNativeRenderPassU3Ek__BackingField_8;
// System.Int32 UnityEngine.Rendering.Universal.ScriptableRenderPass::<renderTargetWidth>k__BackingField
int32_t ___U3CrenderTargetWidthU3Ek__BackingField_9;
// System.Int32 UnityEngine.Rendering.Universal.ScriptableRenderPass::<renderTargetHeight>k__BackingField
int32_t ___U3CrenderTargetHeightU3Ek__BackingField_10;
// System.Int32 UnityEngine.Rendering.Universal.ScriptableRenderPass::<renderTargetSampleCount>k__BackingField
int32_t ___U3CrenderTargetSampleCountU3Ek__BackingField_11;
// System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderPass::<depthOnly>k__BackingField
bool ___U3CdepthOnlyU3Ek__BackingField_12;
// System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderPass::<isLastPass>k__BackingField
bool ___U3CisLastPassU3Ek__BackingField_13;
// System.Int32 UnityEngine.Rendering.Universal.ScriptableRenderPass::<renderPassQueueIndex>k__BackingField
int32_t ___U3CrenderPassQueueIndexU3Ek__BackingField_14;
// Unity.Collections.NativeArray`1<System.Int32> UnityEngine.Rendering.Universal.ScriptableRenderPass::m_ColorAttachmentIndices
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___m_ColorAttachmentIndices_15;
// Unity.Collections.NativeArray`1<System.Int32> UnityEngine.Rendering.Universal.ScriptableRenderPass::m_InputAttachmentIndices
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___m_InputAttachmentIndices_16;
// UnityEngine.Experimental.Rendering.GraphicsFormat[] UnityEngine.Rendering.Universal.ScriptableRenderPass::<renderTargetFormat>k__BackingField
GraphicsFormatU5BU5D_tF6A3D90C430FA3F548B77E5D58D25D71F154E6C5* ___U3CrenderTargetFormatU3Ek__BackingField_17;
// UnityEngine.Rendering.RenderTargetIdentifier[] UnityEngine.Rendering.Universal.ScriptableRenderPass::m_ColorAttachments
RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___m_ColorAttachments_18;
// UnityEngine.Rendering.RenderTargetIdentifier[] UnityEngine.Rendering.Universal.ScriptableRenderPass::m_InputAttachments
RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___m_InputAttachments_19;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScriptableRenderPass::m_DepthAttachment
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___m_DepthAttachment_20;
// UnityEngine.Rendering.Universal.ScriptableRenderPassInput UnityEngine.Rendering.Universal.ScriptableRenderPass::m_Input
int32_t ___m_Input_21;
// UnityEngine.Rendering.ClearFlag UnityEngine.Rendering.Universal.ScriptableRenderPass::m_ClearFlag
int32_t ___m_ClearFlag_22;
// UnityEngine.Color UnityEngine.Rendering.Universal.ScriptableRenderPass::m_ClearColor
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___m_ClearColor_23;
};
// UnityEngine.Texture2D
struct Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4 : public Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700
{
};
// UnityEngine.Rendering.Universal.TonemappingModeParameter
struct TonemappingModeParameter_t0F6AAE0B6FFB371E2035BB0C739AF87C37E1760A : public VolumeParameter_1_tBA92B79A20B96D6212DF5589AAFA7B0B4AC68A2C
{
};
// UnityEngine.Transform
struct Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1 : public Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3
{
};
// UnityEngine.Rendering.VolumeComponent
struct VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1 : public ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A
{
// System.Boolean UnityEngine.Rendering.VolumeComponent::active
bool ___active_4;
// System.String UnityEngine.Rendering.VolumeComponent::<displayName>k__BackingField
String_t* ___U3CdisplayNameU3Ek__BackingField_5;
// System.Collections.ObjectModel.ReadOnlyCollection`1<UnityEngine.Rendering.VolumeParameter> UnityEngine.Rendering.VolumeComponent::<parameters>k__BackingField
ReadOnlyCollection_1_tE414953665CCBE1BFF28E8E32C184621ADDA4B76* ___U3CparametersU3Ek__BackingField_6;
};
// UnityEngine.Rendering.Universal.XRPass
struct XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24 : public RuntimeObject
{
// System.Collections.Generic.List`1<UnityEngine.Rendering.Universal.XRView> UnityEngine.Rendering.Universal.XRPass::views
List_1_tB3AD940C3EFA3B62F5F00791CB82A01B87D1F4CE* ___views_0;
// System.Boolean UnityEngine.Rendering.Universal.XRPass::<xrSdkEnabled>k__BackingField
bool ___U3CxrSdkEnabledU3Ek__BackingField_1;
// System.Boolean UnityEngine.Rendering.Universal.XRPass::<copyDepth>k__BackingField
bool ___U3CcopyDepthU3Ek__BackingField_2;
// System.Int32 UnityEngine.Rendering.Universal.XRPass::<multipassId>k__BackingField
int32_t ___U3CmultipassIdU3Ek__BackingField_3;
// System.Int32 UnityEngine.Rendering.Universal.XRPass::<cullingPassId>k__BackingField
int32_t ___U3CcullingPassIdU3Ek__BackingField_4;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.XRPass::<renderTarget>k__BackingField
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___U3CrenderTargetU3Ek__BackingField_5;
// UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.XRPass::<renderTargetDesc>k__BackingField
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___U3CrenderTargetDescU3Ek__BackingField_6;
// System.Boolean UnityEngine.Rendering.Universal.XRPass::<renderTargetIsRenderTexture>k__BackingField
bool ___U3CrenderTargetIsRenderTextureU3Ek__BackingField_8;
// System.Boolean UnityEngine.Rendering.Universal.XRPass::<isLateLatchEnabled>k__BackingField
bool ___U3CisLateLatchEnabledU3Ek__BackingField_9;
// System.Boolean UnityEngine.Rendering.Universal.XRPass::<canMarkLateLatch>k__BackingField
bool ___U3CcanMarkLateLatchU3Ek__BackingField_10;
// System.Boolean UnityEngine.Rendering.Universal.XRPass::<hasMarkedLateLatch>k__BackingField
bool ___U3ChasMarkedLateLatchU3Ek__BackingField_11;
// UnityEngine.Rendering.ScriptableCullingParameters UnityEngine.Rendering.Universal.XRPass::<cullingParams>k__BackingField
ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899 ___U3CcullingParamsU3Ek__BackingField_12;
// UnityEngine.Material UnityEngine.Rendering.Universal.XRPass::occlusionMeshMaterial
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___occlusionMeshMaterial_13;
// UnityEngine.Mesh UnityEngine.Rendering.Universal.XRPass::occlusionMeshCombined
Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* ___occlusionMeshCombined_14;
// System.Int32 UnityEngine.Rendering.Universal.XRPass::occlusionMeshCombinedHashCode
int32_t ___occlusionMeshCombinedHashCode_15;
// UnityEngine.Rendering.Universal.XRPass/CustomMirrorView UnityEngine.Rendering.Universal.XRPass::customMirrorView
CustomMirrorView_t826B740E52CCFCC96FCCDD7DCC1B2D7208D8D316* ___customMirrorView_16;
// UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.XRPass::stereoProjectionMatrix
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___stereoProjectionMatrix_21;
// UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.XRPass::stereoViewMatrix
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___stereoViewMatrix_22;
// UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.XRPass::stereoCameraProjectionMatrix
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___stereoCameraProjectionMatrix_23;
};
struct XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24_StaticFields
{
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.XRPass::invalidRT
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___invalidRT_7;
// UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.XRPass::_XRCustomMirrorProfilingSampler
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ____XRCustomMirrorProfilingSampler_18;
// UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.XRPass::_XROcclusionProfilingSampler
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ____XROcclusionProfilingSampler_20;
// System.Int32 UnityEngine.Rendering.Universal.XRPass::UNITY_STEREO_MATRIX_V
int32_t ___UNITY_STEREO_MATRIX_V_24;
// System.Int32 UnityEngine.Rendering.Universal.XRPass::UNITY_STEREO_MATRIX_IV
int32_t ___UNITY_STEREO_MATRIX_IV_25;
// System.Int32 UnityEngine.Rendering.Universal.XRPass::UNITY_STEREO_MATRIX_VP
int32_t ___UNITY_STEREO_MATRIX_VP_26;
// System.Int32 UnityEngine.Rendering.Universal.XRPass::UNITY_STEREO_MATRIX_IVP
int32_t ___UNITY_STEREO_MATRIX_IVP_27;
};
// UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass58_0
struct U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98
{
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass58_0::source
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___source_0;
// UnityEngine.Rendering.Universal.Internal.PostProcessPass UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass58_0::<>4__this
PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* ___U3CU3E4__this_1;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass58_0::destination
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___destination_2;
// UnityEngine.Rendering.CommandBuffer UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass58_0::cmd
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd_3;
// System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass58_0::tempTargetUsed
bool ___tempTargetUsed_4;
// System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass58_0::tempTarget2Used
bool ___tempTarget2Used_5;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass58_0::amountOfPassesRemaining
int32_t ___amountOfPassesRemaining_6;
};
// System.ArgumentNullException
struct ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129 : public ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263
{
};
// UnityEngine.Rendering.Universal.Bloom
struct Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225 : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1
{
// UnityEngine.Rendering.MinFloatParameter UnityEngine.Rendering.Universal.Bloom::threshold
MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* ___threshold_7;
// UnityEngine.Rendering.MinFloatParameter UnityEngine.Rendering.Universal.Bloom::intensity
MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* ___intensity_8;
// UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.Bloom::scatter
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___scatter_9;
// UnityEngine.Rendering.MinFloatParameter UnityEngine.Rendering.Universal.Bloom::clamp
MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* ___clamp_10;
// UnityEngine.Rendering.ColorParameter UnityEngine.Rendering.Universal.Bloom::tint
ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0* ___tint_11;
// UnityEngine.Rendering.BoolParameter UnityEngine.Rendering.Universal.Bloom::highQualityFiltering
BoolParameter_tAA460C5A72ADBDDB4519BFF0BA040EC202E14E95* ___highQualityFiltering_12;
// UnityEngine.Rendering.ClampedIntParameter UnityEngine.Rendering.Universal.Bloom::skipIterations
ClampedIntParameter_tAF77FC44E522B137734644AE2E3F702580033B8E* ___skipIterations_13;
// UnityEngine.Rendering.TextureParameter UnityEngine.Rendering.Universal.Bloom::dirtTexture
TextureParameter_t8989581983DE4A463CBB1A19F90D9E27BF7EC28A* ___dirtTexture_14;
// UnityEngine.Rendering.MinFloatParameter UnityEngine.Rendering.Universal.Bloom::dirtIntensity
MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* ___dirtIntensity_15;
};
// UnityEngine.Camera
struct Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184 : public Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA
{
};
struct Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184_StaticFields
{
// UnityEngine.Camera/CameraCallback UnityEngine.Camera::onPreCull
CameraCallback_t844E527BFE37BC0495E7F67993E43C07642DA9DD* ___onPreCull_4;
// UnityEngine.Camera/CameraCallback UnityEngine.Camera::onPreRender
CameraCallback_t844E527BFE37BC0495E7F67993E43C07642DA9DD* ___onPreRender_5;
// UnityEngine.Camera/CameraCallback UnityEngine.Camera::onPostRender
CameraCallback_t844E527BFE37BC0495E7F67993E43C07642DA9DD* ___onPostRender_6;
};
// UnityEngine.Rendering.Universal.ChromaticAberration
struct ChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1
{
// UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.ChromaticAberration::intensity
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___intensity_7;
};
// UnityEngine.Rendering.Universal.ColorAdjustments
struct ColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86 : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1
{
// UnityEngine.Rendering.FloatParameter UnityEngine.Rendering.Universal.ColorAdjustments::postExposure
FloatParameter_t566B623CD21B2F957A20BA790ACEF6684A712106* ___postExposure_7;
// UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.ColorAdjustments::contrast
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___contrast_8;
// UnityEngine.Rendering.ColorParameter UnityEngine.Rendering.Universal.ColorAdjustments::colorFilter
ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0* ___colorFilter_9;
// UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.ColorAdjustments::hueShift
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___hueShift_10;
// UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.ColorAdjustments::saturation
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___saturation_11;
};
// UnityEngine.Rendering.Universal.ColorLookup
struct ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1
{
// UnityEngine.Rendering.TextureParameter UnityEngine.Rendering.Universal.ColorLookup::texture
TextureParameter_t8989581983DE4A463CBB1A19F90D9E27BF7EC28A* ___texture_7;
// UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.ColorLookup::contribution
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___contribution_8;
};
// UnityEngine.Rendering.Universal.Internal.DeferredLights
struct DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC : public RuntimeObject
{
// System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::<UseRenderPass>k__BackingField
bool ___U3CUseRenderPassU3Ek__BackingField_17;
// System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::<HasDepthPrepass>k__BackingField
bool ___U3CHasDepthPrepassU3Ek__BackingField_18;
// System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::<HasNormalPrepass>k__BackingField
bool ___U3CHasNormalPrepassU3Ek__BackingField_19;
// System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::<IsOverlay>k__BackingField
bool ___U3CIsOverlayU3Ek__BackingField_20;
// System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::m_AccurateGbufferNormals
bool ___m_AccurateGbufferNormals_21;
// System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::<TiledDeferredShading>k__BackingField
bool ___U3CTiledDeferredShadingU3Ek__BackingField_22;
// UnityEngine.Rendering.Universal.MixedLightingSetup UnityEngine.Rendering.Universal.Internal.DeferredLights::<MixedLightingSetup>k__BackingField
int32_t ___U3CMixedLightingSetupU3Ek__BackingField_23;
// System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::<UseJobSystem>k__BackingField
bool ___U3CUseJobSystemU3Ek__BackingField_24;
// System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::<RenderWidth>k__BackingField
int32_t ___U3CRenderWidthU3Ek__BackingField_25;
// System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::<RenderHeight>k__BackingField
int32_t ___U3CRenderHeightU3Ek__BackingField_26;
// UnityEngine.Rendering.Universal.RenderTargetHandle[] UnityEngine.Rendering.Universal.Internal.DeferredLights::<GbufferAttachments>k__BackingField
RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233* ___U3CGbufferAttachmentsU3Ek__BackingField_27;
// UnityEngine.Rendering.RenderTargetIdentifier[] UnityEngine.Rendering.Universal.Internal.DeferredLights::<DeferredInputAttachments>k__BackingField
RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___U3CDeferredInputAttachmentsU3Ek__BackingField_28;
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.DeferredLights::<DepthAttachment>k__BackingField
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___U3CDepthAttachmentU3Ek__BackingField_29;
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.DeferredLights::<DepthCopyTexture>k__BackingField
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___U3CDepthCopyTextureU3Ek__BackingField_30;
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.DeferredLights::<DepthInfoTexture>k__BackingField
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___U3CDepthInfoTextureU3Ek__BackingField_31;
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.DeferredLights::<TileDepthInfoTexture>k__BackingField
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___U3CTileDepthInfoTextureU3Ek__BackingField_32;
// UnityEngine.Rendering.RenderTargetIdentifier[] UnityEngine.Rendering.Universal.Internal.DeferredLights::<GbufferAttachmentIdentifiers>k__BackingField
RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___U3CGbufferAttachmentIdentifiersU3Ek__BackingField_33;
// UnityEngine.Experimental.Rendering.GraphicsFormat[] UnityEngine.Rendering.Universal.Internal.DeferredLights::<GbufferFormats>k__BackingField
GraphicsFormatU5BU5D_tF6A3D90C430FA3F548B77E5D58D25D71F154E6C5* ___U3CGbufferFormatsU3Ek__BackingField_34;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.DeferredLights::<DepthAttachmentIdentifier>k__BackingField
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___U3CDepthAttachmentIdentifierU3Ek__BackingField_35;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.DeferredLights::<DepthCopyTextureIdentifier>k__BackingField
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___U3CDepthCopyTextureIdentifierU3Ek__BackingField_36;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.DeferredLights::<DepthInfoTextureIdentifier>k__BackingField
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___U3CDepthInfoTextureIdentifierU3Ek__BackingField_37;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.DeferredLights::<TileDepthInfoTextureIdentifier>k__BackingField
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___U3CTileDepthInfoTextureIdentifierU3Ek__BackingField_38;
// System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::m_CachedRenderWidth
int32_t ___m_CachedRenderWidth_39;
// System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::m_CachedRenderHeight
int32_t ___m_CachedRenderHeight_40;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.Internal.DeferredLights::m_CachedProjectionMatrix
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_CachedProjectionMatrix_41;
// UnityEngine.Rendering.Universal.Internal.DeferredTiler[] UnityEngine.Rendering.Universal.Internal.DeferredLights::m_Tilers
DeferredTilerU5BU5D_t5968121C14BD0308FEA2AED51AEE342621CED3DA* ___m_Tilers_42;
// System.Int32[] UnityEngine.Rendering.Universal.Internal.DeferredLights::m_TileDataCapacities
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* ___m_TileDataCapacities_43;
// System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::m_HasTileVisLights
bool ___m_HasTileVisLights_44;
// Unity.Collections.NativeArray`1<System.UInt16> UnityEngine.Rendering.Universal.Internal.DeferredLights::m_stencilVisLights
NativeArray_1_t275C00CC374DEA66C69B3BB3992116F315A8E934 ___m_stencilVisLights_45;
// Unity.Collections.NativeArray`1<System.UInt16> UnityEngine.Rendering.Universal.Internal.DeferredLights::m_stencilVisLightOffsets
NativeArray_1_t275C00CC374DEA66C69B3BB3992116F315A8E934 ___m_stencilVisLightOffsets_46;
// UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass UnityEngine.Rendering.Universal.Internal.DeferredLights::m_AdditionalLightsShadowCasterPass
AdditionalLightsShadowCasterPass_t5E00A3C851AB73A44B7577458AD868AF8F4FE004* ___m_AdditionalLightsShadowCasterPass_47;
// UnityEngine.Mesh UnityEngine.Rendering.Universal.Internal.DeferredLights::m_SphereMesh
Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* ___m_SphereMesh_48;
// UnityEngine.Mesh UnityEngine.Rendering.Universal.Internal.DeferredLights::m_HemisphereMesh
Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* ___m_HemisphereMesh_49;
// UnityEngine.Mesh UnityEngine.Rendering.Universal.Internal.DeferredLights::m_FullscreenMesh
Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* ___m_FullscreenMesh_50;
// System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::m_MaxDepthRangePerBatch
int32_t ___m_MaxDepthRangePerBatch_51;
// System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::m_MaxTilesPerBatch
int32_t ___m_MaxTilesPerBatch_52;
// System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::m_MaxPunctualLightPerBatch
int32_t ___m_MaxPunctualLightPerBatch_53;
// System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::m_MaxRelLightIndicesPerBatch
int32_t ___m_MaxRelLightIndicesPerBatch_54;
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.DeferredLights::m_TileDepthInfoMaterial
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_TileDepthInfoMaterial_55;
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.DeferredLights::m_TileDeferredMaterial
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_TileDeferredMaterial_56;
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.DeferredLights::m_StencilDeferredMaterial
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_StencilDeferredMaterial_57;
// System.Int32[] UnityEngine.Rendering.Universal.Internal.DeferredLights::m_StencilDeferredPasses
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* ___m_StencilDeferredPasses_58;
// System.Int32[] UnityEngine.Rendering.Universal.Internal.DeferredLights::m_TileDeferredPasses
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* ___m_TileDeferredPasses_59;
// UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.Internal.DeferredLights::m_ScreenToWorld
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___m_ScreenToWorld_60;
// UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.DeferredLights::m_ProfilingSamplerDeferredTiledPass
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSamplerDeferredTiledPass_61;
// UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.DeferredLights::m_ProfilingSamplerDeferredStencilPass
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSamplerDeferredStencilPass_62;
// UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.DeferredLights::m_ProfilingSamplerDeferredFogPass
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSamplerDeferredFogPass_63;
// UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.DeferredLights::m_ProfilingSamplerClearStencilPartialPass
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSamplerClearStencilPartialPass_64;
// UnityEngine.Rendering.Universal.LightCookieManager UnityEngine.Rendering.Universal.Internal.DeferredLights::m_LightCookieManager
LightCookieManager_t47C455537F06ECCE295272AF0BE14CDF1FB54C2B* ___m_LightCookieManager_65;
};
struct DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC_StaticFields
{
// System.String[] UnityEngine.Rendering.Universal.Internal.DeferredLights::k_GBufferNames
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* ___k_GBufferNames_0;
// System.String[] UnityEngine.Rendering.Universal.Internal.DeferredLights::k_TileDeferredPassNames
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* ___k_TileDeferredPassNames_1;
// System.String[] UnityEngine.Rendering.Universal.Internal.DeferredLights::k_StencilDeferredPassNames
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* ___k_StencilDeferredPassNames_2;
// System.UInt16 UnityEngine.Rendering.Universal.Internal.DeferredLights::k_InvalidLightOffset
uint16_t ___k_InvalidLightOffset_3;
// System.String UnityEngine.Rendering.Universal.Internal.DeferredLights::k_SetupLights
String_t* ___k_SetupLights_4;
// System.String UnityEngine.Rendering.Universal.Internal.DeferredLights::k_DeferredPass
String_t* ___k_DeferredPass_5;
// System.String UnityEngine.Rendering.Universal.Internal.DeferredLights::k_TileDepthInfo
String_t* ___k_TileDepthInfo_6;
// System.String UnityEngine.Rendering.Universal.Internal.DeferredLights::k_DeferredTiledPass
String_t* ___k_DeferredTiledPass_7;
// System.String UnityEngine.Rendering.Universal.Internal.DeferredLights::k_DeferredStencilPass
String_t* ___k_DeferredStencilPass_8;
// System.String UnityEngine.Rendering.Universal.Internal.DeferredLights::k_DeferredFogPass
String_t* ___k_DeferredFogPass_9;
// System.String UnityEngine.Rendering.Universal.Internal.DeferredLights::k_ClearStencilPartial
String_t* ___k_ClearStencilPartial_10;
// System.String UnityEngine.Rendering.Universal.Internal.DeferredLights::k_SetupLightConstants
String_t* ___k_SetupLightConstants_11;
// System.Single UnityEngine.Rendering.Universal.Internal.DeferredLights::kStencilShapeGuard
float ___kStencilShapeGuard_12;
// UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.DeferredLights::m_ProfilingSetupLights
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSetupLights_13;
// UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.DeferredLights::m_ProfilingDeferredPass
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingDeferredPass_14;
// UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.DeferredLights::m_ProfilingTileDepthInfo
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingTileDepthInfo_15;
// UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.DeferredLights::m_ProfilingSetupLightConstants
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSetupLightConstants_16;
};
// UnityEngine.Rendering.Universal.DepthOfField
struct DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1
{
// UnityEngine.Rendering.Universal.DepthOfFieldModeParameter UnityEngine.Rendering.Universal.DepthOfField::mode
DepthOfFieldModeParameter_t2AC87B0A41A5C9BB872A9E9D7913C262F9DA4E26* ___mode_7;
// UnityEngine.Rendering.MinFloatParameter UnityEngine.Rendering.Universal.DepthOfField::gaussianStart
MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* ___gaussianStart_8;
// UnityEngine.Rendering.MinFloatParameter UnityEngine.Rendering.Universal.DepthOfField::gaussianEnd
MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* ___gaussianEnd_9;
// UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.DepthOfField::gaussianMaxRadius
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___gaussianMaxRadius_10;
// UnityEngine.Rendering.BoolParameter UnityEngine.Rendering.Universal.DepthOfField::highQualitySampling
BoolParameter_tAA460C5A72ADBDDB4519BFF0BA040EC202E14E95* ___highQualitySampling_11;
// UnityEngine.Rendering.MinFloatParameter UnityEngine.Rendering.Universal.DepthOfField::focusDistance
MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* ___focusDistance_12;
// UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.DepthOfField::aperture
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___aperture_13;
// UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.DepthOfField::focalLength
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___focalLength_14;
// UnityEngine.Rendering.ClampedIntParameter UnityEngine.Rendering.Universal.DepthOfField::bladeCount
ClampedIntParameter_tAF77FC44E522B137734644AE2E3F702580033B8E* ___bladeCount_15;
// UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.DepthOfField::bladeCurvature
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___bladeCurvature_16;
// UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.DepthOfField::bladeRotation
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___bladeRotation_17;
};
// UnityEngine.Rendering.Universal.FilmGrain
struct FilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172 : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1
{
// UnityEngine.Rendering.Universal.FilmGrainLookupParameter UnityEngine.Rendering.Universal.FilmGrain::type
FilmGrainLookupParameter_tDF3F944D7FECD6E33C773117CA937AE2420F4C6F* ___type_7;
// UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.FilmGrain::intensity
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___intensity_8;
// UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.FilmGrain::response
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___response_9;
// UnityEngine.Rendering.NoInterpTextureParameter UnityEngine.Rendering.Universal.FilmGrain::texture
NoInterpTextureParameter_tC99FB0FE7B2B1D94AE407F612730FC05204C1478* ___texture_10;
};
// UnityEngine.Rendering.Universal.Internal.FinalBlitPass
struct FinalBlitPass_t5A422DA2B38F1886E0F5AC3D26CE2455177C3EAC : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0
{
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.FinalBlitPass::m_Source
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___m_Source_24;
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.FinalBlitPass::m_BlitMaterial
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_BlitMaterial_25;
};
// UnityEngine.Rendering.Universal.Internal.GBufferPass
struct GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7 : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0
{
// UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.GBufferPass::m_ProfilingSampler
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSampler_30;
// UnityEngine.Rendering.Universal.Internal.DeferredLights UnityEngine.Rendering.Universal.Internal.GBufferPass::m_DeferredLights
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* ___m_DeferredLights_31;
// UnityEngine.Rendering.ShaderTagId[] UnityEngine.Rendering.Universal.Internal.GBufferPass::m_ShaderTagValues
ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* ___m_ShaderTagValues_32;
// UnityEngine.Rendering.RenderStateBlock[] UnityEngine.Rendering.Universal.Internal.GBufferPass::m_RenderStateBlocks
RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468* ___m_RenderStateBlocks_33;
// UnityEngine.Rendering.FilteringSettings UnityEngine.Rendering.Universal.Internal.GBufferPass::m_FilteringSettings
FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F ___m_FilteringSettings_34;
// UnityEngine.Rendering.RenderStateBlock UnityEngine.Rendering.Universal.Internal.GBufferPass::m_RenderStateBlock
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 ___m_RenderStateBlock_35;
};
struct GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_StaticFields
{
// System.Int32 UnityEngine.Rendering.Universal.Internal.GBufferPass::s_CameraNormalsTextureID
int32_t ___s_CameraNormalsTextureID_24;
// UnityEngine.Rendering.ShaderTagId UnityEngine.Rendering.Universal.Internal.GBufferPass::s_ShaderTagLit
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___s_ShaderTagLit_25;
// UnityEngine.Rendering.ShaderTagId UnityEngine.Rendering.Universal.Internal.GBufferPass::s_ShaderTagSimpleLit
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___s_ShaderTagSimpleLit_26;
// UnityEngine.Rendering.ShaderTagId UnityEngine.Rendering.Universal.Internal.GBufferPass::s_ShaderTagUnlit
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___s_ShaderTagUnlit_27;
// UnityEngine.Rendering.ShaderTagId UnityEngine.Rendering.Universal.Internal.GBufferPass::s_ShaderTagUniversalGBuffer
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___s_ShaderTagUniversalGBuffer_28;
// UnityEngine.Rendering.ShaderTagId UnityEngine.Rendering.Universal.Internal.GBufferPass::s_ShaderTagUniversalMaterialType
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___s_ShaderTagUniversalMaterialType_29;
};
// UnityEngine.Rendering.Universal.LensDistortion
struct LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6 : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1
{
// UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.LensDistortion::intensity
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___intensity_7;
// UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.LensDistortion::xMultiplier
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___xMultiplier_8;
// UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.LensDistortion::yMultiplier
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___yMultiplier_9;
// UnityEngine.Rendering.Vector2Parameter UnityEngine.Rendering.Universal.LensDistortion::center
Vector2Parameter_tA29C9FAC53EDB2E0996430A461F9CC59B6C4288A* ___center_10;
// UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.LensDistortion::scale
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___scale_11;
};
// UnityEngine.Light
struct Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3 : public Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA
{
// System.Int32 UnityEngine.Light::m_BakedIndex
int32_t ___m_BakedIndex_4;
};
// UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass
struct MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3 : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0
{
// System.Single UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::m_CascadeBorder
float ___m_CascadeBorder_26;
// System.Single UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::m_MaxShadowDistanceSq
float ___m_MaxShadowDistanceSq_27;
// System.Int32 UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::m_ShadowCasterCascadesCount
int32_t ___m_ShadowCasterCascadesCount_28;
// System.Boolean UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::m_SupportsBoxFilterForShadows
bool ___m_SupportsBoxFilterForShadows_29;
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::m_MainLightShadowmap
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___m_MainLightShadowmap_30;
// UnityEngine.RenderTexture UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::m_MainLightShadowmapTexture
RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* ___m_MainLightShadowmapTexture_31;
// UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::m_MainLightShadowMatrices
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___m_MainLightShadowMatrices_32;
// UnityEngine.Rendering.Universal.ShadowSliceData[] UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::m_CascadeSlices
ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04* ___m_CascadeSlices_33;
// UnityEngine.Vector4[] UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::m_CascadeSplitDistances
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* ___m_CascadeSplitDistances_34;
// System.Boolean UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::m_CreateEmptyShadowmap
bool ___m_CreateEmptyShadowmap_35;
// UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::m_ProfilingSetupSampler
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSetupSampler_36;
};
// UnityEngine.Rendering.Universal.MotionBlur
struct MotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161 : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1
{
// UnityEngine.Rendering.Universal.MotionBlurModeParameter UnityEngine.Rendering.Universal.MotionBlur::mode
MotionBlurModeParameter_tB166307F460D4DF85A966BE6EDA29279F6B4FF14* ___mode_7;
// UnityEngine.Rendering.Universal.MotionBlurQualityParameter UnityEngine.Rendering.Universal.MotionBlur::quality
MotionBlurQualityParameter_tD50C3C4531FB58AB4B8C2917F41668C3EE54A637* ___quality_8;
// UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.MotionBlur::intensity
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___intensity_9;
// UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.MotionBlur::clamp
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___clamp_10;
};
// UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass
struct MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471 : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0
{
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::m_MotionVectorHandle
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___m_MotionVectorHandle_29;
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::m_CameraMaterial
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_CameraMaterial_30;
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::m_ObjectMaterial
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_ObjectMaterial_31;
// UnityEngine.Rendering.Universal.Internal.PreviousFrameData UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::m_MotionData
PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* ___m_MotionData_32;
// UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::m_ProfilingSampler
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSampler_33;
};
struct MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471_StaticFields
{
// System.String[] UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::s_ShaderTags
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* ___s_ShaderTags_28;
};
// UnityEngine.Rendering.Universal.PaniniProjection
struct PaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1
{
// UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.PaniniProjection::distance
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___distance_7;
// UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.PaniniProjection::cropToFit
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___cropToFit_8;
};
// UnityEngine.Rendering.Universal.Internal.PostProcessPass
struct PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286 : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0
{
// UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_Descriptor
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___m_Descriptor_24;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_Source
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___m_Source_25;
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_Destination
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___m_Destination_26;
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_Depth
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___m_Depth_27;
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_InternalLut
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___m_InternalLut_28;
// UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_Materials
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* ___m_Materials_33;
// UnityEngine.Rendering.Universal.PostProcessData UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_Data
PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* ___m_Data_34;
// UnityEngine.Rendering.Universal.DepthOfField UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_DepthOfField
DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* ___m_DepthOfField_35;
// UnityEngine.Rendering.Universal.MotionBlur UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_MotionBlur
MotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161* ___m_MotionBlur_36;
// UnityEngine.Rendering.Universal.PaniniProjection UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_PaniniProjection
PaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA* ___m_PaniniProjection_37;
// UnityEngine.Rendering.Universal.Bloom UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_Bloom
Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* ___m_Bloom_38;
// UnityEngine.Rendering.Universal.LensDistortion UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_LensDistortion
LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6* ___m_LensDistortion_39;
// UnityEngine.Rendering.Universal.ChromaticAberration UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_ChromaticAberration
ChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F* ___m_ChromaticAberration_40;
// UnityEngine.Rendering.Universal.Vignette UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_Vignette
Vignette_t77147DD5FEEB4476AF22BD98255F8010738985DC* ___m_Vignette_41;
// UnityEngine.Rendering.Universal.ColorLookup UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_ColorLookup
ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C* ___m_ColorLookup_42;
// UnityEngine.Rendering.Universal.ColorAdjustments UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_ColorAdjustments
ColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86* ___m_ColorAdjustments_43;
// UnityEngine.Rendering.Universal.Tonemapping UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_Tonemapping
Tonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA* ___m_Tonemapping_44;
// UnityEngine.Rendering.Universal.FilmGrain UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_FilmGrain
FilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172* ___m_FilmGrain_45;
// UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_DefaultHDRFormat
int32_t ___m_DefaultHDRFormat_47;
// System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_UseRGBM
bool ___m_UseRGBM_48;
// UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_SMAAEdgeFormat
int32_t ___m_SMAAEdgeFormat_49;
// UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_GaussianCoCFormat
int32_t ___m_GaussianCoCFormat_50;
// UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_PrevViewProjM
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___m_PrevViewProjM_51;
// System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_ResetHistory
bool ___m_ResetHistory_52;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_DitheringTextureIndex
int32_t ___m_DitheringTextureIndex_53;
// UnityEngine.Rendering.RenderTargetIdentifier[] UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_MRT2
RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___m_MRT2_54;
// UnityEngine.Vector4[] UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_BokehKernel
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* ___m_BokehKernel_55;
// System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_BokehHash
int32_t ___m_BokehHash_56;
// System.Single UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_BokehMaxRadius
float ___m_BokehMaxRadius_57;
// System.Single UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_BokehRCPAspect
float ___m_BokehRCPAspect_58;
// System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_IsFinalPass
bool ___m_IsFinalPass_59;
// System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_HasFinalPass
bool ___m_HasFinalPass_60;
// System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_EnableSRGBConversionIfNeeded
bool ___m_EnableSRGBConversionIfNeeded_61;
// System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_UseDrawProcedural
bool ___m_UseDrawProcedural_62;
// System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_UseFastSRGBLinearConversion
bool ___m_UseFastSRGBLinearConversion_63;
// System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_ResolveToScreen
bool ___m_ResolveToScreen_64;
// System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_UseSwapBuffer
bool ___m_UseSwapBuffer_65;
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_BlitMaterial
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_BlitMaterial_66;
};
struct PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_StaticFields
{
// UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_ProfilingRenderPostProcessing
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingRenderPostProcessing_31;
// UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_ProfilingRenderFinalPostProcessing
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingRenderFinalPostProcessing_32;
// UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.Internal.PostProcessPass::viewProjMatrixStereo
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___viewProjMatrixStereo_67;
};
// UnityEngine.Rendering.Universal.RenderingData
struct RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71
{
// UnityEngine.Rendering.CullingResults UnityEngine.Rendering.Universal.RenderingData::cullResults
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___cullResults_0;
// UnityEngine.Rendering.Universal.CameraData UnityEngine.Rendering.Universal.RenderingData::cameraData
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E ___cameraData_1;
// UnityEngine.Rendering.Universal.LightData UnityEngine.Rendering.Universal.RenderingData::lightData
LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470 ___lightData_2;
// UnityEngine.Rendering.Universal.ShadowData UnityEngine.Rendering.Universal.RenderingData::shadowData
ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832 ___shadowData_3;
// UnityEngine.Rendering.Universal.PostProcessingData UnityEngine.Rendering.Universal.RenderingData::postProcessingData
PostProcessingData_tFA75BF22951C600258B2707AF7A113E4EDA49BD4 ___postProcessingData_4;
// System.Boolean UnityEngine.Rendering.Universal.RenderingData::supportsDynamicBatching
bool ___supportsDynamicBatching_5;
// UnityEngine.Rendering.PerObjectData UnityEngine.Rendering.Universal.RenderingData::perObjectData
int32_t ___perObjectData_6;
// System.Boolean UnityEngine.Rendering.Universal.RenderingData::postProcessingEnabled
bool ___postProcessingEnabled_7;
};
// Native definition for P/Invoke marshalling of UnityEngine.Rendering.Universal.RenderingData
struct RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71_marshaled_pinvoke
{
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___cullResults_0;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E_marshaled_pinvoke ___cameraData_1;
LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470_marshaled_pinvoke ___lightData_2;
ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832_marshaled_pinvoke ___shadowData_3;
PostProcessingData_tFA75BF22951C600258B2707AF7A113E4EDA49BD4_marshaled_pinvoke ___postProcessingData_4;
int32_t ___supportsDynamicBatching_5;
int32_t ___perObjectData_6;
int32_t ___postProcessingEnabled_7;
};
// Native definition for COM marshalling of UnityEngine.Rendering.Universal.RenderingData
struct RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71_marshaled_com
{
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___cullResults_0;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E_marshaled_com ___cameraData_1;
LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470_marshaled_com ___lightData_2;
ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832_marshaled_com ___shadowData_3;
PostProcessingData_tFA75BF22951C600258B2707AF7A113E4EDA49BD4_marshaled_com ___postProcessingData_4;
int32_t ___supportsDynamicBatching_5;
int32_t ___perObjectData_6;
int32_t ___postProcessingEnabled_7;
};
// UnityEngine.Rendering.Universal.Internal.ScreenSpaceShadowResolvePass
struct ScreenSpaceShadowResolvePass_t39E37E8CF7B0B7573E1B05E0DEEE7FB1C227EBA1 : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0
{
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.ScreenSpaceShadowResolvePass::m_ScreenSpaceShadowsMaterial
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_ScreenSpaceShadowsMaterial_24;
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.ScreenSpaceShadowResolvePass::m_ScreenSpaceShadowmap
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___m_ScreenSpaceShadowmap_25;
// UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.Internal.ScreenSpaceShadowResolvePass::m_RenderTextureDescriptor
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___m_RenderTextureDescriptor_26;
};
// UnityEngine.Rendering.Universal.ScriptableRenderer
struct ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892 : public RuntimeObject
{
// System.Int32 UnityEngine.Rendering.Universal.ScriptableRenderer::m_LastBeginSubpassPassIndex
int32_t ___m_LastBeginSubpassPassIndex_2;
// System.Collections.Generic.Dictionary`2<UnityEngine.Hash128,System.Int32[]> UnityEngine.Rendering.Universal.ScriptableRenderer::m_MergeableRenderPassesMap
Dictionary_2_tCB9019887EB0254D4745B0724BC12327C5B63792* ___m_MergeableRenderPassesMap_3;
// System.Int32[][] UnityEngine.Rendering.Universal.ScriptableRenderer::m_MergeableRenderPassesMapArrays
Int32U5BU5DU5BU5D_t179D865D5B30EFCBC50F82C9774329C15943466E* ___m_MergeableRenderPassesMapArrays_4;
// UnityEngine.Hash128[] UnityEngine.Rendering.Universal.ScriptableRenderer::m_PassIndexToPassHash
Hash128U5BU5D_tB104E7247B842648E447B7FCF4748077DC1F8C98* ___m_PassIndexToPassHash_5;
// System.Collections.Generic.Dictionary`2<UnityEngine.Hash128,System.Int32> UnityEngine.Rendering.Universal.ScriptableRenderer::m_RenderPassesAttachmentCount
Dictionary_2_tB41FAC88F07BAB98D6D373F7C94FB0496D1BDA32* ___m_RenderPassesAttachmentCount_6;
// UnityEngine.Rendering.AttachmentDescriptor[] UnityEngine.Rendering.Universal.ScriptableRenderer::m_ActiveColorAttachmentDescriptors
AttachmentDescriptorU5BU5D_tC70107EBD955FE94BA31C7FDC146069EF9C547C1* ___m_ActiveColorAttachmentDescriptors_7;
// UnityEngine.Rendering.AttachmentDescriptor UnityEngine.Rendering.Universal.ScriptableRenderer::m_ActiveDepthAttachmentDescriptor
AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E ___m_ActiveDepthAttachmentDescriptor_8;
// UnityEngine.Rendering.RenderBufferStoreAction[] UnityEngine.Rendering.Universal.ScriptableRenderer::m_FinalColorStoreAction
RenderBufferStoreActionU5BU5D_tFEA8F5DD460573EA9F35FBEC5727D1804C5DCBF5* ___m_FinalColorStoreAction_9;
// UnityEngine.Rendering.RenderBufferStoreAction UnityEngine.Rendering.Universal.ScriptableRenderer::m_FinalDepthStoreAction
int32_t ___m_FinalDepthStoreAction_10;
// UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.ScriptableRenderer::<profilingExecute>k__BackingField
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___U3CprofilingExecuteU3Ek__BackingField_11;
// UnityEngine.Rendering.Universal.DebugHandler UnityEngine.Rendering.Universal.ScriptableRenderer::<DebugHandler>k__BackingField
DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* ___U3CDebugHandlerU3Ek__BackingField_12;
// UnityEngine.Rendering.Universal.ScriptableRenderer/RenderingFeatures UnityEngine.Rendering.Universal.ScriptableRenderer::<supportedRenderingFeatures>k__BackingField
RenderingFeatures_t31044CBDCDC2F05194BFA2A2122FBD937D78A371* ___U3CsupportedRenderingFeaturesU3Ek__BackingField_14;
// UnityEngine.Rendering.GraphicsDeviceType[] UnityEngine.Rendering.Universal.ScriptableRenderer::<unsupportedGraphicsDeviceTypes>k__BackingField
GraphicsDeviceTypeU5BU5D_t4322565F239068C66BF47053B83BD6A9A9D16408* ___U3CunsupportedGraphicsDeviceTypesU3Ek__BackingField_15;
// UnityEngine.Rendering.Universal.StoreActionsOptimization UnityEngine.Rendering.Universal.ScriptableRenderer::m_StoreActionsOptimizationSetting
int32_t ___m_StoreActionsOptimizationSetting_16;
// System.Collections.Generic.List`1<UnityEngine.Rendering.Universal.ScriptableRenderPass> UnityEngine.Rendering.Universal.ScriptableRenderer::m_ActiveRenderPassQueue
List_1_t2E485E650BF1E41358CE56A69323E183C5A89CB6* ___m_ActiveRenderPassQueue_19;
// System.Collections.Generic.List`1<UnityEngine.Rendering.Universal.ScriptableRendererFeature> UnityEngine.Rendering.Universal.ScriptableRenderer::m_RendererFeatures
List_1_t2121653FB628940E808D105AD2C17E0F20AFB3A6* ___m_RendererFeatures_20;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScriptableRenderer::m_CameraColorTarget
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___m_CameraColorTarget_21;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScriptableRenderer::m_CameraDepthTarget
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___m_CameraDepthTarget_22;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScriptableRenderer::m_CameraResolveTarget
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___m_CameraResolveTarget_23;
// System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::m_FirstTimeCameraColorTargetIsBound
bool ___m_FirstTimeCameraColorTargetIsBound_24;
// System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::m_FirstTimeCameraDepthTargetIsBound
bool ___m_FirstTimeCameraDepthTargetIsBound_25;
// System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::m_IsPipelineExecuting
bool ___m_IsPipelineExecuting_26;
// System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::isCameraColorTargetValid
bool ___isCameraColorTargetValid_27;
// System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::disableNativeRenderPassInFeatures
bool ___disableNativeRenderPassInFeatures_28;
// System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::useRenderPassEnabled
bool ___useRenderPassEnabled_29;
// System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::<useDepthPriming>k__BackingField
bool ___U3CuseDepthPrimingU3Ek__BackingField_37;
// System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::<stripShadowsOffVariants>k__BackingField
bool ___U3CstripShadowsOffVariantsU3Ek__BackingField_38;
// System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::<stripAdditionalLightOffVariants>k__BackingField
bool ___U3CstripAdditionalLightOffVariantsU3Ek__BackingField_39;
};
struct ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892_StaticFields
{
// UnityEngine.Rendering.Universal.ScriptableRenderer UnityEngine.Rendering.Universal.ScriptableRenderer::current
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* ___current_13;
// System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::m_UseOptimizedStoreActions
bool ___m_UseOptimizedStoreActions_17;
// UnityEngine.Rendering.RenderTargetIdentifier[] UnityEngine.Rendering.Universal.ScriptableRenderer::m_ActiveColorAttachments
RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___m_ActiveColorAttachments_30;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScriptableRenderer::m_ActiveDepthAttachment
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___m_ActiveDepthAttachment_31;
// UnityEngine.Rendering.RenderBufferStoreAction[] UnityEngine.Rendering.Universal.ScriptableRenderer::m_ActiveColorStoreActions
RenderBufferStoreActionU5BU5D_tFEA8F5DD460573EA9F35FBEC5727D1804C5DCBF5* ___m_ActiveColorStoreActions_32;
// UnityEngine.Rendering.RenderBufferStoreAction UnityEngine.Rendering.Universal.ScriptableRenderer::m_ActiveDepthStoreAction
int32_t ___m_ActiveDepthStoreAction_33;
// UnityEngine.Rendering.RenderTargetIdentifier[][] UnityEngine.Rendering.Universal.ScriptableRenderer::m_TrimmedColorAttachmentCopies
RenderTargetIdentifierU5BU5DU5BU5D_tDB35F8D017FE3AD8BB35E08E323074D47C5A10BB* ___m_TrimmedColorAttachmentCopies_34;
// UnityEngine.Plane[] UnityEngine.Rendering.Universal.ScriptableRenderer::s_Planes
PlaneU5BU5D_t4EEF66BAA8B0140EFFF34F6183CE7F80546592BE* ___s_Planes_35;
// UnityEngine.Vector4[] UnityEngine.Rendering.Universal.ScriptableRenderer::s_VectorPlanes
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* ___s_VectorPlanes_36;
};
// UnityEngine.Rendering.Universal.Internal.TileDepthRangePass
struct TileDepthRangePass_t2FC8B84E35AB5485FE7F2D41EFCE5E45D14B93FF : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0
{
// UnityEngine.Rendering.Universal.Internal.DeferredLights UnityEngine.Rendering.Universal.Internal.TileDepthRangePass::m_DeferredLights
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* ___m_DeferredLights_24;
// System.Int32 UnityEngine.Rendering.Universal.Internal.TileDepthRangePass::m_PassIndex
int32_t ___m_PassIndex_25;
};
// UnityEngine.Rendering.Universal.Tonemapping
struct Tonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1
{
// UnityEngine.Rendering.Universal.TonemappingModeParameter UnityEngine.Rendering.Universal.Tonemapping::mode
TonemappingModeParameter_t0F6AAE0B6FFB371E2035BB0C739AF87C37E1760A* ___mode_7;
};
// UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset
struct UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232 : public RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E
{
// UnityEngine.Shader UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_DefaultShader
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___m_DefaultShader_4;
// UnityEngine.Rendering.Universal.ScriptableRenderer[] UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_Renderers
ScriptableRendererU5BU5D_t9B15C048BCE03A67E830F1C79989B6A3E43788E6* ___m_Renderers_5;
// System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::k_AssetVersion
int32_t ___k_AssetVersion_6;
// System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::k_AssetPreviousVersion
int32_t ___k_AssetPreviousVersion_7;
// UnityEngine.Rendering.Universal.RendererType UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_RendererType
int32_t ___m_RendererType_8;
// UnityEngine.Rendering.Universal.ScriptableRendererData UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_RendererData
ScriptableRendererData_t9005CE645D4881FA4431E52EDC7678203632CAA7* ___m_RendererData_9;
// UnityEngine.Rendering.Universal.ScriptableRendererData[] UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_RendererDataList
ScriptableRendererDataU5BU5D_tC674C147618C92B68DB64ECFDC847C8A941C6169* ___m_RendererDataList_10;
// System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_DefaultRendererIndex
int32_t ___m_DefaultRendererIndex_11;
// System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_RequireDepthTexture
bool ___m_RequireDepthTexture_12;
// System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_RequireOpaqueTexture
bool ___m_RequireOpaqueTexture_13;
// UnityEngine.Rendering.Universal.Downsampling UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_OpaqueDownsampling
int32_t ___m_OpaqueDownsampling_14;
// System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_SupportsTerrainHoles
bool ___m_SupportsTerrainHoles_15;
// UnityEngine.Rendering.Universal.StoreActionsOptimization UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_StoreActionsOptimization
int32_t ___m_StoreActionsOptimization_16;
// System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_SupportsHDR
bool ___m_SupportsHDR_17;
// UnityEngine.Rendering.Universal.MsaaQuality UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_MSAA
int32_t ___m_MSAA_18;
// System.Single UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_RenderScale
float ___m_RenderScale_19;
// UnityEngine.Rendering.Universal.LightRenderingMode UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_MainLightRenderingMode
int32_t ___m_MainLightRenderingMode_20;
// System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_MainLightShadowsSupported
bool ___m_MainLightShadowsSupported_21;
// UnityEngine.Rendering.Universal.ShadowResolution UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_MainLightShadowmapResolution
int32_t ___m_MainLightShadowmapResolution_22;
// UnityEngine.Rendering.Universal.LightRenderingMode UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_AdditionalLightsRenderingMode
int32_t ___m_AdditionalLightsRenderingMode_23;
// System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_AdditionalLightsPerObjectLimit
int32_t ___m_AdditionalLightsPerObjectLimit_24;
// System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_AdditionalLightShadowsSupported
bool ___m_AdditionalLightShadowsSupported_25;
// UnityEngine.Rendering.Universal.ShadowResolution UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_AdditionalLightsShadowmapResolution
int32_t ___m_AdditionalLightsShadowmapResolution_26;
// System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_AdditionalLightsShadowResolutionTierLow
int32_t ___m_AdditionalLightsShadowResolutionTierLow_27;
// System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_AdditionalLightsShadowResolutionTierMedium
int32_t ___m_AdditionalLightsShadowResolutionTierMedium_28;
// System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_AdditionalLightsShadowResolutionTierHigh
int32_t ___m_AdditionalLightsShadowResolutionTierHigh_29;
// System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ReflectionProbeBlending
bool ___m_ReflectionProbeBlending_30;
// System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ReflectionProbeBoxProjection
bool ___m_ReflectionProbeBoxProjection_31;
// System.Single UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ShadowDistance
float ___m_ShadowDistance_32;
// System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ShadowCascadeCount
int32_t ___m_ShadowCascadeCount_33;
// System.Single UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_Cascade2Split
float ___m_Cascade2Split_34;
// UnityEngine.Vector2 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_Cascade3Split
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_Cascade3Split_35;
// UnityEngine.Vector3 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_Cascade4Split
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Cascade4Split_36;
// System.Single UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_CascadeBorder
float ___m_CascadeBorder_37;
// System.Single UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ShadowDepthBias
float ___m_ShadowDepthBias_38;
// System.Single UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ShadowNormalBias
float ___m_ShadowNormalBias_39;
// System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_SoftShadowsSupported
bool ___m_SoftShadowsSupported_40;
// System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ConservativeEnclosingSphere
bool ___m_ConservativeEnclosingSphere_41;
// System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_NumIterationsEnclosingSphere
int32_t ___m_NumIterationsEnclosingSphere_42;
// UnityEngine.Rendering.Universal.LightCookieResolution UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_AdditionalLightsCookieResolution
int32_t ___m_AdditionalLightsCookieResolution_43;
// UnityEngine.Rendering.Universal.LightCookieFormat UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_AdditionalLightsCookieFormat
int32_t ___m_AdditionalLightsCookieFormat_44;
// System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_UseSRPBatcher
bool ___m_UseSRPBatcher_45;
// System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_SupportsDynamicBatching
bool ___m_SupportsDynamicBatching_46;
// System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_MixedLightingSupported
bool ___m_MixedLightingSupported_47;
// System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_SupportsLightLayers
bool ___m_SupportsLightLayers_48;
// UnityEngine.Rendering.Universal.PipelineDebugLevel UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_DebugLevel
int32_t ___m_DebugLevel_49;
// System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_UseAdaptivePerformance
bool ___m_UseAdaptivePerformance_50;
// UnityEngine.Rendering.Universal.ColorGradingMode UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ColorGradingMode
int32_t ___m_ColorGradingMode_51;
// System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ColorGradingLutSize
int32_t ___m_ColorGradingLutSize_52;
// System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_UseFastSRGBLinearConversion
bool ___m_UseFastSRGBLinearConversion_53;
// UnityEngine.Rendering.Universal.ShadowQuality UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ShadowType
int32_t ___m_ShadowType_54;
// System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_LocalShadowsSupported
bool ___m_LocalShadowsSupported_55;
// UnityEngine.Rendering.Universal.ShadowResolution UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_LocalShadowsAtlasResolution
int32_t ___m_LocalShadowsAtlasResolution_56;
// System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_MaxPixelLights
int32_t ___m_MaxPixelLights_57;
// UnityEngine.Rendering.Universal.ShadowResolution UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ShadowAtlasResolution
int32_t ___m_ShadowAtlasResolution_58;
// UnityEngine.Rendering.Universal.ShaderVariantLogLevel UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ShaderVariantLogLevel
int32_t ___m_ShaderVariantLogLevel_59;
// UnityEngine.Rendering.Universal.VolumeFrameworkUpdateMode UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_VolumeFrameworkUpdateMode
int32_t ___m_VolumeFrameworkUpdateMode_60;
// UnityEngine.Rendering.Universal.ShadowCascadesOption UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ShadowCascades
int32_t ___m_ShadowCascades_69;
};
struct UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232_StaticFields
{
// System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::AdditionalLightsDefaultShadowResolutionTierLow
int32_t ___AdditionalLightsDefaultShadowResolutionTierLow_65;
// System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::AdditionalLightsDefaultShadowResolutionTierMedium
int32_t ___AdditionalLightsDefaultShadowResolutionTierMedium_66;
// System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::AdditionalLightsDefaultShadowResolutionTierHigh
int32_t ___AdditionalLightsDefaultShadowResolutionTierHigh_67;
// UnityEngine.Experimental.Rendering.GraphicsFormat[][] UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::s_LightCookieFormatList
GraphicsFormatU5BU5DU5BU5D_t1424BD937A890524D2A66FF39E61DEB0F10FE0A2* ___s_LightCookieFormatList_68;
};
// UnityEngine.Rendering.Universal.Vignette
struct Vignette_t77147DD5FEEB4476AF22BD98255F8010738985DC : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1
{
// UnityEngine.Rendering.ColorParameter UnityEngine.Rendering.Universal.Vignette::color
ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0* ___color_7;
// UnityEngine.Rendering.Vector2Parameter UnityEngine.Rendering.Universal.Vignette::center
Vector2Parameter_tA29C9FAC53EDB2E0996430A461F9CC59B6C4288A* ___center_8;
// UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.Vignette::intensity
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___intensity_9;
// UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.Vignette::smoothness
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___smoothness_10;
// UnityEngine.Rendering.BoolParameter UnityEngine.Rendering.Universal.Vignette::rounded
BoolParameter_tAA460C5A72ADBDDB4519BFF0BA040EC202E14E95* ___rounded_11;
};
// UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem/SwapBuffer
struct SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4
{
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem/SwapBuffer::rt
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___rt_0;
// System.Int32 UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem/SwapBuffer::name
int32_t ___name_1;
// System.Int32 UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem/SwapBuffer::msaa
int32_t ___msaa_2;
};
// UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem
struct RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13 : public RuntimeObject
{
// UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem/SwapBuffer UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::m_A
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 ___m_A_0;
// UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem/SwapBuffer UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::m_B
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 ___m_B_1;
// UnityEngine.FilterMode UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::m_FilterMode
int32_t ___m_FilterMode_4;
// System.Boolean UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::m_AllowMSAA
bool ___m_AllowMSAA_5;
// System.Boolean UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::m_RTisAllocated
bool ___m_RTisAllocated_6;
};
struct RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_StaticFields
{
// System.Boolean UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::m_AisBackBuffer
bool ___m_AisBackBuffer_2;
// UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::m_Desc
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___m_Desc_3;
};
#ifdef __clang__
#pragma clang diagnostic pop
#endif
// System.Object[]
struct ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918 : public RuntimeArray
{
ALIGN_FIELD (8) RuntimeObject* m_Items[1];
inline RuntimeObject* GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline RuntimeObject** GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, RuntimeObject* value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
inline RuntimeObject* GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline RuntimeObject** GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, RuntimeObject* value)
{
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
};
// UnityEngine.Rendering.ShaderTagId[]
struct ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143 : public RuntimeArray
{
ALIGN_FIELD (8) ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 m_Items[1];
inline ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0* GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
}
inline ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0* GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 value)
{
m_Items[index] = value;
}
};
// UnityEngine.Rendering.RenderStateBlock[]
struct RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468 : public RuntimeArray
{
ALIGN_FIELD (8) RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 m_Items[1];
inline RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
}
inline RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 value)
{
m_Items[index] = value;
}
};
// UnityEngine.Rendering.Universal.RenderTargetHandle[]
struct RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233 : public RuntimeArray
{
ALIGN_FIELD (8) RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 m_Items[1];
inline RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
}
inline RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 value)
{
m_Items[index] = value;
}
};
// UnityEngine.Rendering.RenderTargetIdentifier[]
struct RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE : public RuntimeArray
{
ALIGN_FIELD (8) RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B m_Items[1];
inline RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
}
inline RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B value)
{
m_Items[index] = value;
}
};
// UnityEngine.Experimental.Rendering.GraphicsFormat[]
struct GraphicsFormatU5BU5D_tF6A3D90C430FA3F548B77E5D58D25D71F154E6C5 : public RuntimeArray
{
ALIGN_FIELD (8) int32_t m_Items[1];
inline int32_t GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline int32_t* GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, int32_t value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
}
inline int32_t GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline int32_t* GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, int32_t value)
{
m_Items[index] = value;
}
};
// UnityEngine.Matrix4x4[]
struct Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D : public RuntimeArray
{
ALIGN_FIELD (8) Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 m_Items[1];
inline Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
}
inline Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 value)
{
m_Items[index] = value;
}
};
// UnityEngine.Rendering.Universal.ShadowSliceData[]
struct ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04 : public RuntimeArray
{
ALIGN_FIELD (8) ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20 m_Items[1];
inline ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20 GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20* GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20 value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
}
inline ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20 GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20* GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20 value)
{
m_Items[index] = value;
}
};
// UnityEngine.Vector4[]
struct Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD : public RuntimeArray
{
ALIGN_FIELD (8) Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 m_Items[1];
inline Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
}
inline Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 value)
{
m_Items[index] = value;
}
};
// System.String[]
struct StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248 : public RuntimeArray
{
ALIGN_FIELD (8) String_t* m_Items[1];
inline String_t* GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline String_t** GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, String_t* value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
inline String_t* GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline String_t** GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, String_t* value)
{
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
};
// System.Int32[]
struct Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C : public RuntimeArray
{
ALIGN_FIELD (8) int32_t m_Items[1];
inline int32_t GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline int32_t* GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, int32_t value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
}
inline int32_t GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline int32_t* GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, int32_t value)
{
m_Items[index] = value;
}
};
// UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.ProfilingSampler::Get<System.Int32Enum>(TEnum)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ProfilingSampler_Get_TisInt32Enum_tCBAC8BA2BFF3A845FA599F303093BBBA374B6F0C_mB471B2C3913C24395882A89E7531861344E571DC_gshared (int32_t ___marker0, const RuntimeMethod* method) ;
// System.Void System.Nullable`1<UnityEngine.Rendering.RenderQueueRange>::.ctor(T)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204_gshared (Nullable_1_t7D98773CC20A842A0846271D1181ECBB0D95926C* __this, RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 ___value0, const RuntimeMethod* method) ;
// System.Void Unity.Collections.NativeArray`1<UnityEngine.Rendering.ShaderTagId>::.ctor(T[],Unity.Collections.Allocator)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NativeArray_1__ctor_mBFCE1AB236375FC7C9298C230AB76FFBDE0AE383_gshared (NativeArray_1_t5576C5C8F17BB3E1BA11BBA3EC50A55FC1246445* __this, ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* ___array0, int32_t ___allocator1, const RuntimeMethod* method) ;
// System.Void Unity.Collections.NativeArray`1<UnityEngine.Rendering.RenderStateBlock>::.ctor(T[],Unity.Collections.Allocator)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NativeArray_1__ctor_m6BE169E3FD322B6E7C0A8B5531C4A2C374BD6A47_gshared (NativeArray_1_t0AB49EE6A37F6BC668C15EDFBE9BE92A22B2F0DB* __this, RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468* ___array0, int32_t ___allocator1, const RuntimeMethod* method) ;
// System.Void Unity.Collections.NativeArray`1<UnityEngine.Rendering.ShaderTagId>::Dispose()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NativeArray_1_Dispose_mF69F1A78EA0CC5687B06899D9DC59ED8968D2B8A_gshared (NativeArray_1_t5576C5C8F17BB3E1BA11BBA3EC50A55FC1246445* __this, const RuntimeMethod* method) ;
// System.Void Unity.Collections.NativeArray`1<UnityEngine.Rendering.RenderStateBlock>::Dispose()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NativeArray_1_Dispose_mEFAE9DC755AB05B0AEE7B5D4AB4AF2BD7E64C581_gshared (NativeArray_1_t0AB49EE6A37F6BC668C15EDFBE9BE92A22B2F0DB* __this, const RuntimeMethod* method) ;
// T UnityEngine.Rendering.VolumeStack::GetComponent<System.Object>()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method) ;
// System.Void System.Func`4<System.Object,System.Object,UnityEngine.Vector3,System.Single>::.ctor(System.Object,System.IntPtr)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Func_4__ctor_m6F2B4733AC89D456287CE6FCC617F05B75EB7429_gshared (Func_4_t332C0058075A9D0A2F5170831803531EC540225C* __this, RuntimeObject* ___object0, intptr_t ___method1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CoreUtils::Swap<UnityEngine.Rendering.RenderTargetIdentifier>(T&,T&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CoreUtils_Swap_TisRenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B_mF0E40109EA6FB26E97771A51EB31BF9A4FF1FDE5_gshared (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* ___a0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* ___b1, const RuntimeMethod* method) ;
// T[] System.Array::Empty<System.Object>()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* Array_Empty_TisRuntimeObject_m55011E8360A8199FB239A5787BA8631CDD6116FC_gshared_inline (const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.DrawObjectsPass/<>c::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CU3Ec__ctor_m4DD18E1772FAE19BB49DE06C561ADCFBBA8644CF (U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967* __this, const RuntimeMethod* method) ;
// System.Void System.Object::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2 (RuntimeObject* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawRenderers(UnityEngine.Rendering.CullingResults,UnityEngine.Rendering.DrawingSettings&,UnityEngine.Rendering.FilteringSettings&,UnityEngine.Rendering.RenderStateBlock&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_DrawRenderers_m87278D0FBE7A0865779FF9541BF96EDB65F8A2C6 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___cullingResults0, DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* ___drawingSettings1, FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* ___filteringSettings2, RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* ___stateBlock3, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderPass__ctor_mE49D4FF8E68A854367A4081E664B8DBA74E6B752 (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ProfilingSampler::.ctor(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7 (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* __this, String_t* ___name0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::set_profilingSampler(UnityEngine.Rendering.ProfilingSampler)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_set_profilingSampler_mFD238B85B68DED586BA8C678141BEEAF229FBF2D_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::set_useNativeRenderPass(System.Boolean)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_set_useNativeRenderPass_m1D60C30BB1CF1B4D383FFCABC1F57EA755626895_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, bool ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::set_renderPassEvent(UnityEngine.Rendering.Universal.RenderPassEvent)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, int32_t ___value0, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.Universal.RenderTargetHandle::get_id()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* __this, const RuntimeMethod* method) ;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.RenderTargetIdentifier::op_Implicit(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526 (int32_t ___nameID0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Object::op_Equality(UnityEngine.Object,UnityEngine.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Equality_mD3DB0D72CE0250C84033DC2A90AEF9D59896E536 (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___x0, Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___y1, const RuntimeMethod* method) ;
// System.Type System.Object::GetType()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Type_t* Object_GetType_mE10A8FC1E57F3DF29972CCBC026C2DC3942263B3 (RuntimeObject* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Debug::LogErrorFormat(System.String,System.Object[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Debug_LogErrorFormat_mA33C95EF832A60D72A7EE26074E13A86BE7E30C6 (String_t* ___format0, ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* ___args1, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Object::op_Inequality(UnityEngine.Object,UnityEngine.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Inequality_m4D656395C27694A7F33F5AA8DE80A7AAF9E20BA7 (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___x0, Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___y1, const RuntimeMethod* method) ;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.RenderTargetIdentifier::op_Implicit(UnityEngine.Rendering.BuiltinRenderTextureType)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B RenderTargetIdentifier_op_Implicit_m4A8EE3AFC545170F3F2215D8DA0F2474B0015CC8 (int32_t ___type0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.RenderTargetIdentifier::.ctor(UnityEngine.Texture)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetIdentifier__ctor_mD6E20FA134EEBCE40A8B5E64C505DE8A0DC96BDF (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* __this, Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* ___tex0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.CameraData::get_isSceneViewCamera()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CameraData_get_isSceneViewCamera_m4FBB102E90A7B1AE47ED0368DAA939B1B0DA7D70 (CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* __this, const RuntimeMethod* method) ;
// UnityEngine.Rendering.CommandBuffer UnityEngine.Rendering.CommandBufferPool::Get()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* CommandBufferPool_Get_m54EBE601AF00C8A5EDCAA503E65380F464BD1355 (const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.RenderTargetIdentifier::op_Equality(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderTargetIdentifier_op_Equality_m77ABAA9A264984CA70912BF0A49B03F888A45F02 (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___lhs0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___rhs1, const RuntimeMethod* method) ;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScriptableRenderer::get_cameraColorTarget()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ScriptableRenderer_get_cameraColorTarget_mC2C0353A178726FC82413A458A34496280AFB4D4 (ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* __this, const RuntimeMethod* method) ;
// UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.ProfilingSampler::Get<UnityEngine.Rendering.Universal.URPProfileId>(TEnum)
inline ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944 (int32_t ___marker0, const RuntimeMethod* method)
{
return (( ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* (*) (int32_t, const RuntimeMethod*))ProfilingSampler_Get_TisInt32Enum_tCBAC8BA2BFF3A845FA599F303093BBBA374B6F0C_mB471B2C3913C24395882A89E7531861344E571DC_gshared)(___marker0, method);
}
// System.Void UnityEngine.Rendering.ProfilingScope::.ctor(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.ProfilingSampler)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC (ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___sampler1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ProfilingScope::Dispose()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4 (ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD* __this, const RuntimeMethod* method) ;
// UnityEngine.Rendering.Universal.DebugHandler UnityEngine.Rendering.Universal.ScriptableRenderPass::GetActiveDebugHandler(UnityEngine.Rendering.Universal.RenderingData)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* ScriptableRenderPass_GetActiveDebugHandler_m1B3D8D7F93DEF1415F494EEF46687F21DE379448 (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71 ___renderingData0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.DebugHandler::UpdateShaderGlobalPropertiesForFinalValidationPass(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.CameraData&,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DebugHandler_UpdateShaderGlobalPropertiesForFinalValidationPass_m70191758CEDBFFA4ED2D26A58FDD0680BBAFAC25 (DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* ___cameraData1, bool ___isFinalPass2, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.CameraData::get_requireSrgbConversion()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CameraData_get_requireSrgbConversion_m6C5E8C4E67811A673E01D79E79B719216EE53139 (CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CoreUtils::SetKeyword(UnityEngine.Rendering.CommandBuffer,System.String,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CoreUtils_SetKeyword_m491002FF7BF17F6C0EDFE60D456DB424CC221FA2 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, String_t* ___keyword1, bool ___state2, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalTexture(System.Int32,UnityEngine.Rendering.RenderTargetIdentifier)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___nameID0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___value1, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.XRPass::get_enabled()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155 (XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.XRPass::get_singlePassEnabled()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool XRPass_get_singlePassEnabled_mB8BBB9F66EE93200D10F7C6C766E5F2D855A6FF3 (XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.Universal.XRPass::GetTextureArraySlice(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t XRPass_GetTextureArraySlice_m2D197773151A6CE758A59D9676212413BD695380 (XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* __this, int32_t ___viewIndex0, const RuntimeMethod* method) ;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.XRPass::get_renderTarget()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B XRPass_get_renderTarget_m595B27BD6972FE1F74FCE71CB29088F159E84B18_inline (XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.RenderTargetIdentifier::.ctor(UnityEngine.Rendering.RenderTargetIdentifier,System.Int32,UnityEngine.CubemapFace,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetIdentifier__ctor_m79A7348AF351A912E617BF9C8A44A766648C80FB (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___renderTargetIdentifier0, int32_t ___mipLevel1, int32_t ___cubeFace2, int32_t ___depthSlice3, const RuntimeMethod* method) ;
// UnityEngine.Color UnityEngine.Color::get_black()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Color_tD001788D726C3A7F1379BEED0260B9591F440C1F Color_get_black_mBF96B603B41BED9BAFAA10CE8D946D24260F9729_inline (const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CoreUtils::SetRenderTarget(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.ClearFlag,UnityEngine.Color)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CoreUtils_SetRenderTarget_m7C82A292875AA22F474887FAF9129351DA7035B7 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___buffer1, int32_t ___loadAction2, int32_t ___storeAction3, int32_t ___clearFlag4, Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___clearColor5, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::SetViewport(UnityEngine.Rect)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetViewport_m3BCCABB7493369D88DB15EE43C41D9858AE2574D (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___pixelRect0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.XRPass::get_renderTargetIsRenderTexture()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool XRPass_get_renderTargetIsRenderTexture_m79E6747B91048C48ED200D3A99B96621D0BFB67A_inline (XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.SystemInfo::get_graphicsUVStartsAtTop()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SystemInfo_get_graphicsUVStartsAtTop_mC3C73E1B00C1A9D849220F6BF1C3510002BBE5AE (const RuntimeMethod* method) ;
// System.Void UnityEngine.Vector4::.ctor(System.Single,System.Single,System.Single,System.Single)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline (Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* __this, float ___x0, float ___y1, float ___z2, float ___w3, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalVector(System.Int32,UnityEngine.Vector4)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___nameID0, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___value1, const RuntimeMethod* method) ;
// UnityEngine.Matrix4x4 UnityEngine.Matrix4x4::get_identity()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline (const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::DrawProcedural(UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,UnityEngine.MeshTopology,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_DrawProcedural_m8BC8D7A251B2EDFDB60CAC8EB9691D8ADAF8DC8B (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___matrix0, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material1, int32_t ___shaderPass2, int32_t ___topology3, int32_t ___vertexCount4, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetRenderTarget_m00472C42F4BAE11802652921705D554E158D926C (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___rt0, int32_t ___colorLoadAction1, int32_t ___colorStoreAction2, int32_t ___depthLoadAction3, int32_t ___depthStoreAction4, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::Blit(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Material)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Blit_mD851FDF0E97DBEB38C79D74DF231498D640B3D73 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___source0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___dest1, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___mat2, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.ScriptableRenderer::ConfigureCameraTarget(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderer_ConfigureCameraTarget_m4067416B1E8D785A5BADBEFB1E73FDA7A6A0D440 (ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___colorTarget0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___depthTarget1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::SetViewProjectionMatrices(UnityEngine.Matrix4x4,UnityEngine.Matrix4x4)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetViewProjectionMatrices_m50A472F193C13207D81B5EC8FB007F76E36A8C75 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___view0, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___proj1, const RuntimeMethod* method) ;
// UnityEngine.Mesh UnityEngine.Rendering.Universal.RenderingUtils::get_fullscreenMesh()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* RenderingUtils_get_fullscreenMesh_m8FCBA928234C9F969F7A5C5E0798939C3E9C63E7 (const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::DrawMesh(UnityEngine.Mesh,UnityEngine.Matrix4x4,UnityEngine.Material)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_DrawMesh_m45BA88D4388EC7E5CDAABD42CD6CE29A5120042C (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* ___mesh0, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___matrix1, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material2, const RuntimeMethod* method) ;
// UnityEngine.Matrix4x4 UnityEngine.Camera::get_worldToCameraMatrix()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 Camera_get_worldToCameraMatrix_m48E324BD76706A316A1701EFC6A3DEC7DFB2FF40 (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* __this, const RuntimeMethod* method) ;
// UnityEngine.Matrix4x4 UnityEngine.Camera::get_projectionMatrix()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 Camera_get_projectionMatrix_m9B943EFDD6418528A055321E14F75F1511DD9B4A (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableRenderContext::ExecuteCommandBuffer(UnityEngine.Rendering.CommandBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___commandBuffer0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBufferPool::Release(UnityEngine.Rendering.CommandBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBufferPool_Release_mEC46D8373A95DEC68F1FBD2D77FF3F76917631BF (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___buffer0, const RuntimeMethod* method) ;
// System.Void System.Nullable`1<UnityEngine.Rendering.RenderQueueRange>::.ctor(T)
inline void Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204 (Nullable_1_t7D98773CC20A842A0846271D1181ECBB0D95926C* __this, RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 ___value0, const RuntimeMethod* method)
{
(( void (*) (Nullable_1_t7D98773CC20A842A0846271D1181ECBB0D95926C*, RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71, const RuntimeMethod*))Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204_gshared)(__this, ___value0, method);
}
// System.Int32 UnityEngine.LayerMask::op_Implicit(UnityEngine.LayerMask)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t LayerMask_op_Implicit_m5D697E103A7CB05CADCED9F90FD4F6BAE955E763 (LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___mask0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.FilteringSettings::.ctor(System.Nullable`1<UnityEngine.Rendering.RenderQueueRange>,System.Int32,System.UInt32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FilteringSettings__ctor_m2A2242373FC7D053CFBBC6814D02AAC73C7B3AE7 (FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* __this, Nullable_1_t7D98773CC20A842A0846271D1181ECBB0D95926C ___renderQueueRange0, int32_t ___layerMask1, uint32_t ___renderingLayerMask2, int32_t ___excludeMotionVectorObjects3, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.RenderStateBlock::.ctor(UnityEngine.Rendering.RenderStateMask)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderStateBlock__ctor_mED2806102FED1023AB74D94DC37F535497AED1F9 (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* __this, int32_t ___mask0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.RenderStateBlock::set_stencilState(UnityEngine.Rendering.StencilState)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderStateBlock_set_stencilState_m1DD8E2B3953C435C65BA7D60348D717E16B29DEA (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* __this, StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.RenderStateBlock::set_stencilReference(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderStateBlock_set_stencilReference_m9AE2F79509B0F431E8D0430B941DC23755722D84 (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* __this, int32_t ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.RenderStateBlock::set_mask(UnityEngine.Rendering.RenderStateMask)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderStateBlock_set_mask_m0857047D723D7AF5E378D4F9F25D0BC83AD6E9BC (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* __this, int32_t ___value0, const RuntimeMethod* method) ;
// UnityEngine.Rendering.RenderStateBlock UnityEngine.Rendering.Universal.Internal.DeferredLights::OverwriteStencil(UnityEngine.Rendering.RenderStateBlock,System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 DeferredLights_OverwriteStencil_mB2919C76BD87BF16C62EE89E55839C142844F083 (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 ___block0, int32_t ___stencilWriteMask1, int32_t ___stencilRef2, const RuntimeMethod* method) ;
// UnityEngine.Rendering.Universal.RenderTargetHandle[] UnityEngine.Rendering.Universal.Internal.DeferredLights::get_GbufferAttachments()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233* DeferredLights_get_GbufferAttachments_m949E7DA4CDBA1F7121106D7B5FBCAC28C6115CFD_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::get_GBufferLightingIndex()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t DeferredLights_get_GBufferLightingIndex_mBD9A64655F922428737949BF03FE83498EF388F3 (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::get_GBufferNormalSmoothnessIndex()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t DeferredLights_get_GBufferNormalSmoothnessIndex_m1C2B7183455DDB4339E16783E424AE8FA561CD89 (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::get_HasNormalPrepass()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool DeferredLights_get_HasNormalPrepass_m479C3C279E22B06B0D9C4189F9CD19376A281B3D_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::get_UseRenderPass()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool DeferredLights_get_UseRenderPass_mE57918C4786B0ED58D0AAB8B9E336A40DD83B873_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::get_GBufferShadowMask()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t DeferredLights_get_GBufferShadowMask_m1709E6D5D5FC83D7FD3A23B841859CE45BF9B296 (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::get_GBufferRenderingLayers()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t DeferredLights_get_GBufferRenderingLayers_mC1516964EE0987641196BF0F04AF65A7888DACDA (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.RenderTextureDescriptor::set_depthBufferBits(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_depthBufferBits_mA3710C0D6E485BA6465B328CD8B1954F0E4C5819 (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.RenderTextureDescriptor::set_stencilFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_stencilFormat_mAF65BF85B6183891FD68DECADA003A7A6DFEEA1A_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___value0, const RuntimeMethod* method) ;
// UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Rendering.Universal.Internal.DeferredLights::GetGBufferFormat(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t DeferredLights_GetGBufferFormat_m9CA9F7C4D9EC692498D5ED7B60D306DD85855E09 (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, int32_t ___index0, const RuntimeMethod* method) ;
// System.Void UnityEngine.RenderTextureDescriptor::set_graphicsFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_graphicsFormat_m037DA25F9A8B956D830C7B7E5C6E258DC1133A13 (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::GetTemporaryRT(System.Int32,UnityEngine.RenderTextureDescriptor)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_GetTemporaryRT_m5F1AF44769D1B43943921B3BA2B75E91F02946DB (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___nameID0, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___desc1, const RuntimeMethod* method) ;
// UnityEngine.Rendering.RenderTargetIdentifier[] UnityEngine.Rendering.Universal.Internal.DeferredLights::get_GbufferAttachmentIdentifiers()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* DeferredLights_get_GbufferAttachmentIdentifiers_m5BE436B39E9BC733863A5802FFD262B61C1D12B1_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.DeferredLights::get_DepthAttachmentIdentifier()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B DeferredLights_get_DepthAttachmentIdentifier_mF5E64598FB152F32E0F94424FC98F7B3A6AE526F_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ;
// UnityEngine.Experimental.Rendering.GraphicsFormat[] UnityEngine.Rendering.Universal.Internal.DeferredLights::get_GbufferFormats()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR GraphicsFormatU5BU5D_tF6A3D90C430FA3F548B77E5D58D25D71F154E6C5* DeferredLights_get_GbufferFormats_m43FC6B8C32D728966C27DDE1BF81A93CDE5390BB_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::ConfigureTarget(UnityEngine.Rendering.RenderTargetIdentifier[],UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Experimental.Rendering.GraphicsFormat[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderPass_ConfigureTarget_m1D13719B93A658E613C6013556B8804F97C373D6 (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___colorAttachments0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___depthAttachment1, GraphicsFormatU5BU5D_tF6A3D90C430FA3F548B77E5D58D25D71F154E6C5* ___formats2, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::ConfigureClear(UnityEngine.Rendering.ClearFlag,UnityEngine.Color)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderPass_ConfigureClear_m5C82128C3ABDD63621501DC012ED91F392ABF123 (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, int32_t ___clearFlag0, Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___clearColor1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::Clear()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Clear_m4E1272BD1A0C162C9C26434E115279F42FA557C7 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::get_IsOverlay()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool DeferredLights_get_IsOverlay_mCF677D43B809428ED3DCB5EE0DBBD4647A382DDE_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.DeferredLights::ClearStencilPartial(UnityEngine.Rendering.CommandBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DeferredLights_ClearStencilPartial_mED6234FB18BE7365D19A1C3E4C66602BE8D926CF (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, const RuntimeMethod* method) ;
// UnityEngine.Rendering.DrawingSettings UnityEngine.Rendering.Universal.ScriptableRenderPass::CreateDrawingSettings(UnityEngine.Rendering.ShaderTagId,UnityEngine.Rendering.Universal.RenderingData&,UnityEngine.Rendering.SortingCriteria)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 ScriptableRenderPass_CreateDrawingSettings_mFB778BFA5DBC3B55AF8085487EE029C2DBA8A928 (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___shaderTagId0, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData1, int32_t ___sortingCriteria2, const RuntimeMethod* method) ;
// System.Void Unity.Collections.NativeArray`1<UnityEngine.Rendering.ShaderTagId>::.ctor(T[],Unity.Collections.Allocator)
inline void NativeArray_1__ctor_mBFCE1AB236375FC7C9298C230AB76FFBDE0AE383 (NativeArray_1_t5576C5C8F17BB3E1BA11BBA3EC50A55FC1246445* __this, ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* ___array0, int32_t ___allocator1, const RuntimeMethod* method)
{
(( void (*) (NativeArray_1_t5576C5C8F17BB3E1BA11BBA3EC50A55FC1246445*, ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143*, int32_t, const RuntimeMethod*))NativeArray_1__ctor_mBFCE1AB236375FC7C9298C230AB76FFBDE0AE383_gshared)(__this, ___array0, ___allocator1, method);
}
// System.Void Unity.Collections.NativeArray`1<UnityEngine.Rendering.RenderStateBlock>::.ctor(T[],Unity.Collections.Allocator)
inline void NativeArray_1__ctor_m6BE169E3FD322B6E7C0A8B5531C4A2C374BD6A47 (NativeArray_1_t0AB49EE6A37F6BC668C15EDFBE9BE92A22B2F0DB* __this, RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468* ___array0, int32_t ___allocator1, const RuntimeMethod* method)
{
(( void (*) (NativeArray_1_t0AB49EE6A37F6BC668C15EDFBE9BE92A22B2F0DB*, RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468*, int32_t, const RuntimeMethod*))NativeArray_1__ctor_m6BE169E3FD322B6E7C0A8B5531C4A2C374BD6A47_gshared)(__this, ___array0, ___allocator1, method);
}
// System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawRenderers(UnityEngine.Rendering.CullingResults,UnityEngine.Rendering.DrawingSettings&,UnityEngine.Rendering.FilteringSettings&,UnityEngine.Rendering.ShaderTagId,System.Boolean,Unity.Collections.NativeArray`1<UnityEngine.Rendering.ShaderTagId>,Unity.Collections.NativeArray`1<UnityEngine.Rendering.RenderStateBlock>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_DrawRenderers_mB72BEF70DB7193510B53B358D75F1A0C324D371B (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___cullingResults0, DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* ___drawingSettings1, FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* ___filteringSettings2, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___tagName3, bool ___isPassTagName4, NativeArray_1_t5576C5C8F17BB3E1BA11BBA3EC50A55FC1246445 ___tagValues5, NativeArray_1_t0AB49EE6A37F6BC668C15EDFBE9BE92A22B2F0DB ___stateBlocks6, const RuntimeMethod* method) ;
// System.Void Unity.Collections.NativeArray`1<UnityEngine.Rendering.ShaderTagId>::Dispose()
inline void NativeArray_1_Dispose_mF69F1A78EA0CC5687B06899D9DC59ED8968D2B8A (NativeArray_1_t5576C5C8F17BB3E1BA11BBA3EC50A55FC1246445* __this, const RuntimeMethod* method)
{
(( void (*) (NativeArray_1_t5576C5C8F17BB3E1BA11BBA3EC50A55FC1246445*, const RuntimeMethod*))NativeArray_1_Dispose_mF69F1A78EA0CC5687B06899D9DC59ED8968D2B8A_gshared)(__this, method);
}
// System.Void Unity.Collections.NativeArray`1<UnityEngine.Rendering.RenderStateBlock>::Dispose()
inline void NativeArray_1_Dispose_mEFAE9DC755AB05B0AEE7B5D4AB4AF2BD7E64C581 (NativeArray_1_t0AB49EE6A37F6BC668C15EDFBE9BE92A22B2F0DB* __this, const RuntimeMethod* method)
{
(( void (*) (NativeArray_1_t0AB49EE6A37F6BC668C15EDFBE9BE92A22B2F0DB*, const RuntimeMethod*))NativeArray_1_Dispose_mEFAE9DC755AB05B0AEE7B5D4AB4AF2BD7E64C581_gshared)(__this, method);
}
// System.Void UnityEngine.Rendering.Universal.RenderingUtils::RenderObjectsWithError(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.CullingResults&,UnityEngine.Camera,UnityEngine.Rendering.FilteringSettings,UnityEngine.Rendering.SortingCriteria)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderingUtils_RenderObjectsWithError_m8EED15FCA6B2F37E0871696BD9260CD1C31F3E23 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* ___cullResults1, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera2, FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F ___filterSettings3, int32_t ___sortFlags4, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::ReleaseTemporaryRT(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___nameID0, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Shader::PropertyToID(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB (String_t* ___name0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ShaderTagId::.ctor(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShaderTagId__ctor_m4191968F1D2CE19F9092253EC10F83734A9CFF5B (ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0* __this, String_t* ___name0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.RenderTargetHandle::Init(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetHandle_Init_mDF9383A0DB5E0B56577BA43CC56CD659F8970646 (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* __this, String_t* ___shaderProperty0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Application::get_isMobilePlatform()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Application_get_isMobilePlatform_mBFFD8F419C7FB2FF99C84497C135007BFB5F8B53 (const RuntimeMethod* method) ;
// UnityEngine.Rendering.GraphicsDeviceType UnityEngine.SystemInfo::get_graphicsDeviceType()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t SystemInfo_get_graphicsDeviceType_m539E2B66EB19CD100050109D879AF1F55EB212E1 (const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::SetupForEmptyRendering(UnityEngine.Rendering.Universal.RenderingData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool MainLightShadowCasterPass_SetupForEmptyRendering_m02951F972F83A29E873EBFE905DF07FD43C06EE1 (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::Clear()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MainLightShadowCasterPass_Clear_m87F3BD44E2481FBD03E0A7F66E4EAC6363BD9728 (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, const RuntimeMethod* method) ;
// UnityEngine.Light UnityEngine.Rendering.VisibleLight::get_light()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* VisibleLight_get_light_mD179E0BF18C77DBE2FD85FE9687F63A8C1859E6B (VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* __this, const RuntimeMethod* method) ;
// UnityEngine.LightShadows UnityEngine.Light::get_shadows()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Light_get_shadows_m1A11721F202C27838A7A8ED72455E6A727CEE6C5 (Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* __this, const RuntimeMethod* method) ;
// UnityEngine.LightType UnityEngine.Rendering.VisibleLight::get_lightType()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t VisibleLight_get_lightType_mFFCEBE6E368853F13E7CDBA910F6D9B689292454 (VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Debug::LogWarning(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Debug_LogWarning_mEF15C6B17CE4E1FA7E379CDB82CE40FCD89A3F28 (RuntimeObject* ___message0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.CullingResults::GetShadowCasterBounds(System.Int32,UnityEngine.Bounds&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CullingResults_GetShadowCasterBounds_m5DD3647DB1560ECCF6620DD7DE16D6304012CF0B (CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* __this, int32_t ___lightIndex0, Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3* ___outBounds1, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.Universal.ShadowUtils::GetMaxTileResolutionInAtlas(System.Int32,System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ShadowUtils_GetMaxTileResolutionInAtlas_m6866B64794928945BD39ED890DBC9B5CCC23661A (int32_t ___atlasWidth0, int32_t ___atlasHeight1, int32_t ___tileCount2, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::set_renderTargetWidth(System.Int32)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_set_renderTargetWidth_mCF6576036BDFCD651CBF1ACA82F19F890D1AD5E5_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, int32_t ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::set_renderTargetHeight(System.Int32)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_set_renderTargetHeight_m616CCCB82B000DA4C247DECE44BF85478D91E1C3_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, int32_t ___value0, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.Universal.ScriptableRenderPass::get_renderTargetWidth()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t ScriptableRenderPass_get_renderTargetWidth_m4369657149114EB0ACACD8DD2F9948DB6023BE25_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.Universal.ScriptableRenderPass::get_renderTargetHeight()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t ScriptableRenderPass_get_renderTargetHeight_m393B4EAD2D00917F0DC4D0421B08B3DA82F25E64_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, const RuntimeMethod* method) ;
// System.Single UnityEngine.Light::get_shadowNearPlane()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Light_get_shadowNearPlane_mB3C0191C73C17761732686A2FA564505C31ED303 (Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.ShadowUtils::ExtractDirectionalLightMatrix(UnityEngine.Rendering.CullingResults&,UnityEngine.Rendering.Universal.ShadowData&,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Single,UnityEngine.Vector4&,UnityEngine.Rendering.Universal.ShadowSliceData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ShadowUtils_ExtractDirectionalLightMatrix_mFF00875F8CE5E06EAA3C6DF4B9A0AA65F2976FA3 (CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* ___cullResults0, ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* ___shadowData1, int32_t ___shadowLightIndex2, int32_t ___cascadeIndex3, int32_t ___shadowmapWidth4, int32_t ___shadowmapHeight5, int32_t ___shadowResolution6, float ___shadowNearPlane7, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* ___cascadeSplitDistance8, ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20* ___shadowSliceData9, const RuntimeMethod* method) ;
// UnityEngine.RenderTexture UnityEngine.Rendering.Universal.ShadowUtils::GetTemporaryShadowTexture(System.Int32,System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* ShadowUtils_GetTemporaryShadowTexture_m009469EE824C3E47C54FFC7878E1D2E328D7A6C2 (int32_t ___width0, int32_t ___height1, int32_t ___bits2, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::get_stripShadowsOffVariants()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool ScriptableRenderer_get_stripShadowsOffVariants_mEC78AA6E4F4353DEF4DA00EB6E2BF7A55CEE322F_inline (ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* __this, const RuntimeMethod* method) ;
// UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTexture::get_depthStencilFormat()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t RenderTexture_get_depthStencilFormat_m6ACD9DAF17D844CFBA06249D8DB130018C370CB2 (RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::ConfigureTarget(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Experimental.Rendering.GraphicsFormat,System.Int32,System.Int32,System.Int32,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderPass_ConfigureTarget_m29508F0DE40D170382140854FF9A84CCBF6AFBD8 (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___colorAttachment0, int32_t ___format1, int32_t ___width2, int32_t ___height3, int32_t ___sampleCount4, bool ___depth5, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::SetEmptyMainLightCascadeShadowmap(UnityEngine.Rendering.ScriptableRenderContext&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MainLightShadowCasterPass_SetEmptyMainLightCascadeShadowmap_m0017FFEF1AA388D22128DF1AB655F1641EC9D0C2 (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* ___context0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::RenderMainLightCascadeShadowmap(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Rendering.CullingResults&,UnityEngine.Rendering.Universal.LightData&,UnityEngine.Rendering.Universal.ShadowData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MainLightShadowCasterPass_RenderMainLightCascadeShadowmap_m0EED224D103DC5D2981671FABC24CAE09553FD33 (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* ___context0, CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* ___cullResults1, LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* ___lightData2, ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* ___shadowData3, const RuntimeMethod* method) ;
// System.Void System.ArgumentNullException::.ctor(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ArgumentNullException__ctor_m444AE141157E333844FC1A9500224C2F9FD24F4B (ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129* __this, String_t* ___paramName0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Object::op_Implicit(UnityEngine.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Implicit_m18E1885C296CC868AC918101523697CFE6413C79 (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___exists0, const RuntimeMethod* method) ;
// System.Void UnityEngine.RenderTexture::ReleaseTemporary(UnityEngine.RenderTexture)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTexture_ReleaseTemporary_m7D9B385460ED0D0CF7BCC033605CEBD60A1A232F (RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* ___temp0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.ShadowSliceData::Clear()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShadowSliceData_Clear_mB5BFA7D8B81B48BD2CCF60B127DC0AFBAD9CC6BC (ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20* __this, const RuntimeMethod* method) ;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.RenderTargetIdentifier::op_Implicit(UnityEngine.Texture)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B RenderTargetIdentifier_op_Implicit_m91673C4B60A050517CD535B84B9B88CF9D5BB5CE (Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* ___tex0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ShadowDrawingSettings::.ctor(UnityEngine.Rendering.CullingResults,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShadowDrawingSettings__ctor_mA9BADD0F63BF177F6BF380999B9B7115263B2BF4 (ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4* __this, CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___cullingResults0, int32_t ___lightIndex1, const RuntimeMethod* method) ;
// UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset UnityEngine.Rendering.Universal.UniversalRenderPipeline::get_asset()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* UniversalRenderPipeline_get_asset_mE97A926D00D90276CC9442857014B7180EF02819 (const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::get_supportsLightLayers()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool UniversalRenderPipelineAsset_get_supportsLightLayers_mEB36C35A00D25975053991232E0D5F54662CCB6B (UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ShadowDrawingSettings::set_useRenderingLayerMaskTest(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShadowDrawingSettings_set_useRenderingLayerMaskTest_m9E81FEE30547B3720C365016689F87A2AB63F025 (ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4* __this, bool ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ShadowDrawingSettings::set_splitData(UnityEngine.Rendering.ShadowSplitData)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShadowDrawingSettings_set_splitData_mF65DC7AB678EE91AEF252687578E83B880AF4D93 (ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4* __this, ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF ___value0, const RuntimeMethod* method) ;
// UnityEngine.Vector4 UnityEngine.Rendering.Universal.ShadowUtils::GetShadowBias(UnityEngine.Rendering.VisibleLight&,System.Int32,UnityEngine.Rendering.Universal.ShadowData&,UnityEngine.Matrix4x4,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ShadowUtils_GetShadowBias_m92234D7F8033EBE7C1EFA427958C4C0A9483C55D (VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* ___shadowLight0, int32_t ___shadowLightIndex1, ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* ___shadowData2, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___lightProjectionMatrix3, float ___shadowResolution4, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.ShadowUtils::SetupShadowCasterConstantBuffer(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.VisibleLight&,UnityEngine.Vector4)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShadowUtils_SetupShadowCasterConstantBuffer_m957062E6DFD8FF20587F2154AED11FE904E580DC (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* ___shadowLight1, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___shadowBias2, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.ShadowUtils::RenderShadowSlice(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Rendering.Universal.ShadowSliceData&,UnityEngine.Rendering.ShadowDrawingSettings&,UnityEngine.Matrix4x4,UnityEngine.Matrix4x4)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShadowUtils_RenderShadowSlice_m6F15740C124E10F42B2D0096553E6C3C6BA0BE33 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* ___context1, ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20* ___shadowSliceData2, ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4* ___settings3, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___proj4, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___view5, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::SetupMainLightShadowReceiverConstants(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.VisibleLight,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MainLightShadowCasterPass_SetupMainLightShadowReceiverConstants_mBB71F5A4C549882E2A092F4B0375E0B523BED8C0 (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 ___shadowLight1, bool ___supportsSoftShadows2, const RuntimeMethod* method) ;
// UnityEngine.Matrix4x4 UnityEngine.Matrix4x4::get_zero()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 Matrix4x4_get_zero_m151153EC215245E44A720FA640E93FA5959B4815 (const RuntimeMethod* method) ;
// System.Boolean UnityEngine.SystemInfo::get_usesReversedZBuffer()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SystemInfo_get_usesReversedZBuffer_m4A186CB8A4769D18DFFA10CA9143F41B365F8D92 (const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.ShadowUtils::GetScaleAndBiasForLinearDistanceFade(System.Single,System.Single,System.Single&,System.Single&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShadowUtils_GetScaleAndBiasForLinearDistanceFade_mF3905130DA0A02BD548B0BA0D1370278DBA8F88D (float ___fadeDistance0, float ___border1, float* ___scale2, float* ___bias3, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalMatrixArray(System.Int32,UnityEngine.Matrix4x4[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalMatrixArray_m6CDB4B2AA044E16F3C8C23AC8B62282E84246E62 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___nameID0, Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___values1, const RuntimeMethod* method) ;
// System.Single UnityEngine.Light::get_shadowStrength()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Light_get_shadowStrength_m4AB6E78F7A28A97C61EDBD06ECEAF8A565688FC8 (Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::GetTemporaryRT(System.Int32,UnityEngine.RenderTextureDescriptor,UnityEngine.FilterMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___nameID0, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___desc1, int32_t ___filter2, const RuntimeMethod* method) ;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.RenderTargetHandle::Identifier()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::ConfigureTarget(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderPass_ConfigureTarget_m2DC2D1A171DC20D7873D59129C5B3C543C3C28FE (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___colorAttachment0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___depthAttachment1, const RuntimeMethod* method) ;
// UnityEngine.CameraType UnityEngine.Camera::get_cameraType()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Camera_get_cameraType_m85434C4C986D2EAC04FBFA44B284840AFC497851 (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::ExecuteCommand(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.CommandBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRenderPass_ExecuteCommand_m1A45B19CA4BB67764AAF485956989535356BE30E (MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd1, const RuntimeMethod* method) ;
// UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.Internal.PreviousFrameData::get_previousViewProjectionMatrixStereo()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* PreviousFrameData_get_previousViewProjectionMatrixStereo_m59DDCF88DC7FE565EA8FA5F88C59989B3323826E_inline (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Material::SetMatrixArray(System.String,UnityEngine.Matrix4x4[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_SetMatrixArray_mE05298BC5B50DD5F6F3DB18682DE575C6FDE2FC0 (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* __this, String_t* ___name0, Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___values1, const RuntimeMethod* method) ;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.Internal.PreviousFrameData::get_previousViewProjectionMatrix()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 PreviousFrameData_get_previousViewProjectionMatrix_m2146F35A2E409EF47E866D824D30FEFC3508DFE0_inline (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Shader::SetGlobalMatrix(System.String,UnityEngine.Matrix4x4)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Shader_SetGlobalMatrix_mB0B72D8BF2D8CDFE1C02CFAD3BCABA099B9A6719 (String_t* ___name0, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___value1, const RuntimeMethod* method) ;
// UnityEngine.DepthTextureMode UnityEngine.Camera::get_depthTextureMode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Camera_get_depthTextureMode_m998CDEBC055FE2A910F3B650585ADE3E2BB141EE (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Camera::set_depthTextureMode(UnityEngine.DepthTextureMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Camera_set_depthTextureMode_mE722389E4DF8B3DF7F6100DB142E4DBAF698F6BF (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* __this, int32_t ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::DrawCameraMotionVectors(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.CommandBuffer,UnityEngine.Camera)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRenderPass_DrawCameraMotionVectors_mBBD75AD2180F4E35144A82B66BFEDC614FB4EDD5 (MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd1, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera2, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::DrawObjectMotionVectors(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,UnityEngine.Camera)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRenderPass_DrawObjectMotionVectors_mF537107F398F02045F9106097F236C86A234DFCF (MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData1, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera2, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.SortingSettings::.ctor(UnityEngine.Camera)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SortingSettings__ctor_m449888DBB95B75702BFC5BFA1E4A5BE40D9302ED (SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.SortingSettings::set_criteria(UnityEngine.Rendering.SortingCriteria)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SortingSettings_set_criteria_m3D0A9A89ACF96F7135E47BEB44770EF439419E57 (SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72* __this, int32_t ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.DrawingSettings::.ctor(UnityEngine.Rendering.ShaderTagId,UnityEngine.Rendering.SortingSettings)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawingSettings__ctor_m2B34DB19727143945DDE925B5CACD0E8E5D478A5 (DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* __this, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___shaderPassName0, SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 ___sortingSettings1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.DrawingSettings::set_perObjectData(UnityEngine.Rendering.PerObjectData)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawingSettings_set_perObjectData_mE83721A5FEDA0A0F5DFA6A385B5DB110A7AE2DC8 (DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* __this, int32_t ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.DrawingSettings::set_enableDynamicBatching(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawingSettings_set_enableDynamicBatching_m528D48733B339E2CB847DBAC237BAB16260D2310 (DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* __this, bool ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.DrawingSettings::set_enableInstancing(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawingSettings_set_enableInstancing_m321194534FABDC36DE5A217078130A0DAAF8B007 (DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* __this, bool ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.DrawingSettings::SetShaderPassName(System.Int32,UnityEngine.Rendering.ShaderTagId)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawingSettings_SetShaderPassName_m3ABF2F58CA9D8B16989747058CAA504E7B4ED738 (DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* __this, int32_t ___index0, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___shaderPassName1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.DrawingSettings::set_fallbackMaterial(UnityEngine.Material)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawingSettings_set_fallbackMaterial_m0A19EA132531BEB4EB31AEF38D7FBAE9ADD2B592 (DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* __this, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::DrawProcedural(UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,UnityEngine.MeshTopology,System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_DrawProcedural_m32B556B3F1B4989708C7D0DD6F9D4FD2659E84CA (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___matrix0, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material1, int32_t ___shaderPass2, int32_t ___topology3, int32_t ___vertexCount4, int32_t ___instanceCount5, const RuntimeMethod* method) ;
// UnityEngine.Rendering.DrawingSettings UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::GetDrawingSettings(UnityEngine.Rendering.Universal.RenderingData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 MotionVectorRenderPass_GetDrawingSettings_m4C0598FC4B03B21D4AE0B2A133856CC9A1E8F8A2 (MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471* __this, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData0, const RuntimeMethod* method) ;
// UnityEngine.Rendering.RenderQueueRange UnityEngine.Rendering.RenderQueueRange::get_opaque()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 RenderQueueRange_get_opaque_m04B4B028AD3EB67D46A299A091E84BEA79CBE2C3 (const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Camera::get_cullingMask()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Camera_get_cullingMask_m6F5AFF8FB522F876D99E839BF77D8F27F26A1EF8 (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.RenderTargetHandle::op_Inequality(UnityEngine.Rendering.Universal.RenderTargetHandle,UnityEngine.Rendering.Universal.RenderTargetHandle)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderTargetHandle_op_Inequality_m66703F7C8FE9B622D4D316B0E01C66187CD66994 (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___c10, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___c21, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::.ctor(UnityEngine.Rendering.Universal.PostProcessData)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MaterialLibrary__ctor_mA85804FBE3A866F53E0193EB243B7E615FC48CC7 (MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* __this, PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* ___data0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.SystemInfo::IsFormatSupported(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SystemInfo_IsFormatSupported_m0F5051D3999D87A45F6CD5C80E6041F0B0C4C1E7 (int32_t ___format0, int32_t ___usage1, const RuntimeMethod* method) ;
// UnityEngine.ColorSpace UnityEngine.QualitySettings::get_activeColorSpace()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t QualitySettings_get_activeColorSpace_m7BD95E037EC83AD498617F7906B41932CE33288B (const RuntimeMethod* method) ;
// System.String UnityEngine.SystemInfo::get_graphicsDeviceVendor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* SystemInfo_get_graphicsDeviceVendor_m83FB2B269311C74F8B6A1EF00C0502FA3E30CD98 (const RuntimeMethod* method) ;
// System.String System.String::ToLowerInvariant()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* String_ToLowerInvariant_mBE32C93DE27C5353FEA3FA654FC1DDBE3D0EB0F2 (String_t* __this, const RuntimeMethod* method) ;
// System.Boolean System.String::Contains(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool String_Contains_m6D77B121FADA7CA5F397C0FABB65DA62DF03B6C3 (String_t* __this, String_t* ___value0, const RuntimeMethod* method) ;
// System.String System.Int32::ToString()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Int32_ToString_m030E01C24E294D6762FB0B6F37CB541581F55CA5 (int32_t* __this, const RuntimeMethod* method) ;
// System.String System.String::Concat(System.String,System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* String_Concat_mAF2CE02CC0CB7460753D0A1A91CCF2B1E9804C5D (String_t* ___str00, String_t* ___str11, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::Cleanup()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MaterialLibrary_Cleanup_m649B692A57B9C055331E47F4967348B9B7942DF9 (MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.RenderTextureDescriptor::set_useMipMap(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_useMipMap_m2A2A3BC4C8ECCC532AC33E7034502EB2AE242539 (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, bool ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.RenderTextureDescriptor::set_autoGenerateMips(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_autoGenerateMips_mB49837BA39F45B3F814928C8C471A082A4BDC414 (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, bool ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::set_overrideCameraTarget(System.Boolean)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_set_overrideCameraTarget_mC7A5FB7FB9D32C88226E81992DAD058174C99D95_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, bool ___value0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.RenderTargetHandle::op_Equality(UnityEngine.Rendering.Universal.RenderTargetHandle,UnityEngine.Rendering.Universal.RenderTargetHandle)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderTargetHandle_op_Equality_mE417685886659903FC6B57B84816E7E7DDBF83C0 (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___c10, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___c21, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.RenderTargetHandle::HasInternalRenderTargetId()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderTargetHandle_HasInternalRenderTargetId_mC3715B3E0D2B6B4D659FCFBF1BEE8053460F4F50 (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* __this, const RuntimeMethod* method) ;
// UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.Internal.PostProcessPass::GetCompatibleDescriptor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 PostProcessPass_GetCompatibleDescriptor_m22DFDB00C3012A4AADFBC8F5A483E6139BBD42BC (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, const RuntimeMethod* method) ;
// UnityEngine.Rendering.VolumeManager UnityEngine.Rendering.VolumeManager::get_instance()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR VolumeManager_tC1135CDD73B47230FE58646CB8242E6B324DA621* VolumeManager_get_instance_m39B7AEF8823427A6BE8B1DD542CDC4472D8D5904 (const RuntimeMethod* method) ;
// UnityEngine.Rendering.VolumeStack UnityEngine.Rendering.VolumeManager::get_stack()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* VolumeManager_get_stack_m5F7B366D1E7FE168EF4CA04A17531D34DD200266_inline (VolumeManager_tC1135CDD73B47230FE58646CB8242E6B324DA621* __this, const RuntimeMethod* method) ;
// T UnityEngine.Rendering.VolumeStack::GetComponent<UnityEngine.Rendering.Universal.DepthOfField>()
inline DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* VolumeStack_GetComponent_TisDepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF_m6CC04C172E6C70C6446B6644BC25CBC3C1A691E2 (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method)
{
return (( DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* (*) (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8*, const RuntimeMethod*))VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared)(__this, method);
}
// T UnityEngine.Rendering.VolumeStack::GetComponent<UnityEngine.Rendering.Universal.MotionBlur>()
inline MotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161* VolumeStack_GetComponent_TisMotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161_mCF77251617E769053BB46F8844649FDBE0006D99 (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method)
{
return (( MotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161* (*) (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8*, const RuntimeMethod*))VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared)(__this, method);
}
// T UnityEngine.Rendering.VolumeStack::GetComponent<UnityEngine.Rendering.Universal.PaniniProjection>()
inline PaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA* VolumeStack_GetComponent_TisPaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA_mB589E14BB73F90314BF582164232143C575C93C2 (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method)
{
return (( PaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA* (*) (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8*, const RuntimeMethod*))VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared)(__this, method);
}
// T UnityEngine.Rendering.VolumeStack::GetComponent<UnityEngine.Rendering.Universal.Bloom>()
inline Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* VolumeStack_GetComponent_TisBloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225_m25682DCE38F204E0B4062C3F2D9132BDA2C5BF0D (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method)
{
return (( Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* (*) (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8*, const RuntimeMethod*))VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared)(__this, method);
}
// T UnityEngine.Rendering.VolumeStack::GetComponent<UnityEngine.Rendering.Universal.LensDistortion>()
inline LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6* VolumeStack_GetComponent_TisLensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6_m7AA5B34C2EB5A633802388F0CA1139092EEC2E18 (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method)
{
return (( LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6* (*) (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8*, const RuntimeMethod*))VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared)(__this, method);
}
// T UnityEngine.Rendering.VolumeStack::GetComponent<UnityEngine.Rendering.Universal.ChromaticAberration>()
inline ChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F* VolumeStack_GetComponent_TisChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F_mF488DC971011EE15740583673AA8BB56BE10A9E4 (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method)
{
return (( ChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F* (*) (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8*, const RuntimeMethod*))VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared)(__this, method);
}
// T UnityEngine.Rendering.VolumeStack::GetComponent<UnityEngine.Rendering.Universal.Vignette>()
inline Vignette_t77147DD5FEEB4476AF22BD98255F8010738985DC* VolumeStack_GetComponent_TisVignette_t77147DD5FEEB4476AF22BD98255F8010738985DC_mB42423B71631D13196913871E448FC0B90422DC1 (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method)
{
return (( Vignette_t77147DD5FEEB4476AF22BD98255F8010738985DC* (*) (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8*, const RuntimeMethod*))VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared)(__this, method);
}
// T UnityEngine.Rendering.VolumeStack::GetComponent<UnityEngine.Rendering.Universal.ColorLookup>()
inline ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C* VolumeStack_GetComponent_TisColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C_mBC5D3E47DCADB0AF1F944EE238C6188CD3B308F5 (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method)
{
return (( ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C* (*) (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8*, const RuntimeMethod*))VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared)(__this, method);
}
// T UnityEngine.Rendering.VolumeStack::GetComponent<UnityEngine.Rendering.Universal.ColorAdjustments>()
inline ColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86* VolumeStack_GetComponent_TisColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86_m3B00FEBB9197BDF606018D15AB7202D813CC653E (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method)
{
return (( ColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86* (*) (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8*, const RuntimeMethod*))VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared)(__this, method);
}
// T UnityEngine.Rendering.VolumeStack::GetComponent<UnityEngine.Rendering.Universal.Tonemapping>()
inline Tonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA* VolumeStack_GetComponent_TisTonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA_mF484658FD16186D510BE1828DE343B029ECE2F0E (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method)
{
return (( Tonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA* (*) (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8*, const RuntimeMethod*))VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared)(__this, method);
}
// T UnityEngine.Rendering.VolumeStack::GetComponent<UnityEngine.Rendering.Universal.FilmGrain>()
inline FilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172* VolumeStack_GetComponent_TisFilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172_mFAC921A292413CAF7B64BED0822B24DA7C60530D (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method)
{
return (( FilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172* (*) (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8*, const RuntimeMethod*))VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared)(__this, method);
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::RenderFinalPass(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_RenderFinalPass_mF69E5F1F2DC1DA64F0467D0DF45E75A80E13171F (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData1, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::CanRunOnTile()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PostProcessPass_CanRunOnTile_m9159D0DE4ECC65BDAC286A57B695DFF079E9689E (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::Render(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_Render_mFA2906671991898424365EB5B753423DC1BB3E5D (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData1, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.RenderTextureDescriptor::get_width()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.RenderTextureDescriptor::get_height()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, const RuntimeMethod* method) ;
// UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTextureDescriptor::get_graphicsFormat()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t RenderTextureDescriptor_get_graphicsFormat_m50F25A4F179EA318C8D3B0D8685F9C5F59F7DEC0 (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, const RuntimeMethod* method) ;
// UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.Internal.PostProcessPass::GetCompatibleDescriptor(System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 PostProcessPass_GetCompatibleDescriptor_mBB0FDD96054E5695DCA172C62829EAD2FBBC58A6 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, int32_t ___width0, int32_t ___height1, int32_t ___format2, int32_t ___depthBufferBits3, const RuntimeMethod* method) ;
// System.Void UnityEngine.RenderTextureDescriptor::set_msaaSamples(System.Int32)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_msaaSamples_m6910E09489372746391B14FBAF59A7237539D6C4_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.RenderTextureDescriptor::set_width(System.Int32)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_width_m3B2494007BFE3AD4D14403407C9B24F5045E7E10_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.RenderTextureDescriptor::set_height(System.Int32)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_height_m1FE41111472DAA9B5E80FFAF3445004D72A3CFA5_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::DrawProcedural(UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,UnityEngine.MeshTopology,System.Int32,System.Int32,UnityEngine.MaterialPropertyBlock)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_DrawProcedural_m460EDBBEDA84E4743CA09A2F0EF44A6149C4EBD7 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___matrix0, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material1, int32_t ___shaderPass2, int32_t ___topology3, int32_t ___vertexCount4, int32_t ___instanceCount5, MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D* ___properties6, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::Blit(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Material,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Blit_m20AC38869B1D9D16C37E1A697B4EF3E2B0D12530 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___source0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___dest1, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___mat2, int32_t ___pass3, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::DrawMesh(UnityEngine.Mesh,UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_DrawMesh_m2CDCAC3E41416226D38770259BB2C56CB37D5EEF (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* ___mesh0, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___matrix1, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material2, int32_t ___submeshIndex3, int32_t ___shaderPass4, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.DepthOfField::IsActive()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool DepthOfField_IsActive_mAEEBA8A02BC313AA621C4C197CF4A8A0A7352C0E (DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* __this, const RuntimeMethod* method) ;
// UnityEngine.Rendering.LensFlareCommonSRP UnityEngine.Rendering.LensFlareCommonSRP::get_Instance()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135* LensFlareCommonSRP_get_Instance_m9AF4EBE53C341469863DC601A5E7A9AE9C231189 (const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.LensFlareCommonSRP::IsEmpty()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool LensFlareCommonSRP_IsEmpty_m10C9D536E29439EA829486AA85748609DD7106E0 (LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.MotionBlur::IsActive()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool MotionBlur_IsActive_mB06475DA53BAABEA9E9D53D0DA4CC4117E8C9768 (MotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.PaniniProjection::IsActive()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PaniniProjection_IsActive_m91BB6BE780D3AFFCFD863B97195EECAB659BF2B0 (PaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA* __this, const RuntimeMethod* method) ;
// UnityEngine.Matrix4x4 UnityEngine.GL::GetGPUProjectionMatrix(UnityEngine.Matrix4x4,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 GL_GetGPUProjectionMatrix_m5E0E33B107C7CA271DC6E9B3DBD45F5D8FA56688 (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___proj0, bool ___renderIntoTexture1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalMatrix(System.Int32,UnityEngine.Matrix4x4)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalMatrix_m8454AD5B02C68C5824015F290D831207FA098612 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___nameID0, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___value1, const RuntimeMethod* method) ;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.PostProcessPass::<Render>g__GetSource|58_0(UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass58_0&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B PostProcessPass_U3CRenderU3Eg__GetSourceU7C58_0_m5DE47884652B2F17EB8062D5755477543D6CBF30 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* p0, const RuntimeMethod* method) ;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.PostProcessPass::<Render>g__GetDestination|58_1(UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass58_0&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B PostProcessPass_U3CRenderU3Eg__GetDestinationU7C58_1_m4F61E41F834983EFDFB2C17169C89B35982E8F92 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* p0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.RenderingUtils::Blit(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Material,System.Int32,System.Boolean,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderingUtils_Blit_m06DC7E95641A6B37CA30BFCA0C1704A1D10C71BB (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___source1, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___destination2, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material3, int32_t ___passIndex4, bool ___useDrawProcedural5, int32_t ___colorLoadAction6, int32_t ___colorStoreAction7, int32_t ___depthLoadAction8, int32_t ___depthStoreAction9, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::<Render>g__Swap|58_2(UnityEngine.Rendering.Universal.ScriptableRenderer&,UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass58_0&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_U3CRenderU3Eg__SwapU7C58_2_m1388C9A325F28BA66F9D0DF7A2609799B65DB0D4 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** ___r0, U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* p1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DoSubpixelMorphologicalAntialiasing(UnityEngine.Rendering.Universal.CameraData&,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DoSubpixelMorphologicalAntialiasing_m1F2B384D7CECF2C7D17BFD43B69B702A047A1A61 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* ___cameraData0, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd1, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___source2, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___destination3, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DoDepthOfField(UnityEngine.Camera,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rect)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DoDepthOfField_m492D94D0E88A7531264051382F38916842E57D6F (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd1, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___source2, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___destination3, Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___pixelRect4, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DoMotionBlur(UnityEngine.Rendering.Universal.CameraData,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DoMotionBlur_m9FE32E134297381B94A8A07ACC149D06217A3072 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E ___cameraData0, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd1, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___source2, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___destination3, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DoPaniniProjection(UnityEngine.Camera,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DoPaniniProjection_m7486B5A46AE100162CEE0AFC47DAEF04438FCECB (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd1, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___source2, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___destination3, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DoLensFlareDatadriven(UnityEngine.Camera,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,System.Boolean,System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DoLensFlareDatadriven_m72A91017976E76EC614CCFE733B1B851BD51FF05 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd1, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___source2, bool ___usePanini3, float ___paniniDistance4, float ___paniniCropToFit5, const RuntimeMethod* method) ;
// System.Void UnityEngine.Material::set_shaderKeywords(System.String[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_set_shaderKeywords_mD650CF82B2DBB75F001E373E2E1ACA30876F3AB8 (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* __this, StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* ___value0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.Bloom::IsActive()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Bloom_IsActive_m18CD0E121D17E2D4B20D6E944433CDEEA9C970C3 (Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupBloom(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Material)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupBloom_mFD125A81E220222A305A0325E9AB92C9347C3DE3 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___source1, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___uberMaterial2, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupLensDistortion(UnityEngine.Material,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupLensDistortion_mC8551C67AB37EB59ABB794A57B9F3D1A94C5C3CC (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material0, bool ___isSceneView1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupChromaticAberration(UnityEngine.Material)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupChromaticAberration_mA320D8C2C90E77757A97DF78E6B1973C750383AA (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupVignette(UnityEngine.Material)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupVignette_mD0A723C18C6E6A8CDB6AB191C2483DAB43E0CAB5 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupColorGrading(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&,UnityEngine.Material)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupColorGrading_m6FF0296D87AA0C6F079012989E9E971D3B05599A (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData1, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material2, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupGrain(UnityEngine.Rendering.Universal.CameraData&,UnityEngine.Material)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupGrain_m949060E3A47FD58C37EC07BF3D0E15258FA05B57 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* ___cameraData0, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupDithering(UnityEngine.Rendering.Universal.CameraData&,UnityEngine.Material)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupDithering_m229F0AADDAB308E22BF57F2946D2B4F316A95306 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* ___cameraData0, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material1, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::RequireSRGBConversionBlitToBackBuffer(UnityEngine.Rendering.Universal.CameraData)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PostProcessPass_RequireSRGBConversionBlitToBackBuffer_mFFF0A97570D59F4A86CD4C20FC6C188E022F75D7 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E ___cameraData0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Material::EnableKeyword(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* __this, String_t* ___keyword0, const RuntimeMethod* method) ;
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.RenderTargetHandle::GetCameraTarget(UnityEngine.Rendering.Universal.XRPass)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 RenderTargetHandle_GetCameraTarget_mDFA34A850B25DBC1248D46B34F9FC27632E07EB8 (XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* ___xr0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Material::SetVector(System.Int32,UnityEngine.Vector4)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7 (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* __this, int32_t ___nameID0, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___value1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Material::SetTexture(System.Int32,UnityEngine.Texture)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_SetTexture_mA9F8461850AAB88F992E9C6FA6F24C2E050B83FD (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* __this, int32_t ___nameID0, Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* ___value1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Material::SetFloat(System.Int32,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_SetFloat_m3ECFD92072347A8620254F014865984FA68211A8 (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* __this, int32_t ___nameID0, float ___value1, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.RenderTextureDescriptor::get_msaaSamples()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t RenderTextureDescriptor_get_msaaSamples_mFCC33643AFF2265C8305DCFD79ED8774A1A8FA22_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.RenderTargetIdentifier::.ctor(System.Int32,System.Int32,UnityEngine.CubemapFace,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetIdentifier__ctor_mAFAC5FB016609A5D4E07FCEC360D113B9C8D7ECF (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* __this, int32_t ___nameID0, int32_t ___mipLevel1, int32_t ___cubeFace2, int32_t ___depthSlice3, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetRenderTarget_m43B883C6477E59A65A7FDF142EC347538EA6A57B (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___color0, int32_t ___colorLoadAction1, int32_t ___colorStoreAction2, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___depth3, int32_t ___depthLoadAction4, int32_t ___depthStoreAction5, const RuntimeMethod* method) ;
// UnityEngine.Color UnityEngine.Color::get_clear()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Color_tD001788D726C3A7F1379BEED0260B9591F440C1F Color_get_clear_m8B58EA88C92F7DD2C66F0EC1BCC8AC697D631298_inline (const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::ClearRenderTarget(UnityEngine.Rendering.RTClearFlags,UnityEngine.Color,System.Single,System.UInt32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_ClearRenderTarget_mF79756BB41395A459CC5FD5CFFC517F65D93D86C (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___clearFlags0, Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___backgroundColor1, float ___depth2, uint32_t ___stencil3, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DrawFullscreenMesh(UnityEngine.Rendering.CommandBuffer,UnityEngine.Material,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DrawFullscreenMesh_mAB97FB8B3CFF3DE88BA8D04863BB0EFCA32CEEA7 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material1, int32_t ___passIndex2, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::ClearRenderTarget(System.Boolean,System.Boolean,UnityEngine.Color)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_ClearRenderTarget_mABBE498A16DCEADCAA8F5DB50073012F74D03F14 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, bool ___clearDepth0, bool ___clearColor1, Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___backgroundColor2, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DoGaussianDepthOfField(UnityEngine.Camera,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rect)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DoGaussianDepthOfField_m0F509B9DD92DEAA39E092F1AEC1DE9084F56CCD9 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd1, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___source2, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___destination3, Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___pixelRect4, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DoBokehDepthOfField(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rect)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DoBokehDepthOfField_m9F432BB1FB34528C85BCF915A766FA52CEE133A2 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___source1, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___destination2, Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___pixelRect3, const RuntimeMethod* method) ;
// System.Single UnityEngine.Mathf::Max(System.Single,System.Single)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Mathf_Max_mA9DCA91E87D6D27034F56ABA52606A9090406016_inline (float ___a0, float ___b1, const RuntimeMethod* method) ;
// System.Single UnityEngine.Mathf::Min(System.Single,System.Single)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Mathf_Min_m4F2A9C5128DC3F9E84865EE7ADA8DB5DA6B8B507_inline (float ___a0, float ___b1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CoreUtils::SetKeyword(UnityEngine.Material,System.String,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CoreUtils_SetKeyword_m32774A5307241CBA36042A0ADC4385D1FB998710 (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material0, String_t* ___keyword1, bool ___state2, const RuntimeMethod* method) ;
// System.Void UnityEngine.Vector3::.ctor(System.Single,System.Single,System.Single)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method) ;
// UnityEngine.Vector4 UnityEngine.Vector4::op_Implicit(UnityEngine.Vector3)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 Vector4_op_Implicit_mB05287DC52FC87A756AB80E837E1EC22FEEB3937_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___v0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.PostProcessUtils::SetSourceSize(UnityEngine.Rendering.CommandBuffer,UnityEngine.RenderTextureDescriptor)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessUtils_SetSourceSize_m70D7DAFFE399B7DC224AC07833E3EA870E7DB088 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___desc1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::Blit(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Material,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___source1, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___destination2, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material3, int32_t ___passIndex4, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier[],UnityEngine.Rendering.RenderTargetIdentifier,System.Int32,UnityEngine.CubemapFace,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetRenderTarget_m2A11A517DE44DC5F37BA08EF86ED1DCABAC4CC1E (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___colors0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___depth1, int32_t ___mipLevel2, int32_t ___cubemapFace3, int32_t ___depthSlice4, const RuntimeMethod* method) ;
// UnityEngine.Rendering.BuiltinRenderTextureType UnityEngine.Rendering.Universal.Internal.PostProcessPass::BlitDstDiscardContent(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PostProcessPass_BlitDstDiscardContent_m0CD67D1CAF9AC54EB998A4AEC3D6178680781C59 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___rt1, const RuntimeMethod* method) ;
// System.Single UnityEngine.Rendering.Universal.Internal.PostProcessPass::GetMaxBokehRadiusInPixels(System.Single)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float PostProcessPass_GetMaxBokehRadiusInPixels_m155B8D7D988207DD3D47E2B4C8117CD264C69EDC_inline (float ___viewportHeight0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::PrepareBokehKernel(System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_PrepareBokehKernel_m1C36A697FADC81D2A1E16E92B8A1237382D6B59F (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, float ___maxRadius0, float ___rcpAspect1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalVectorArray(System.Int32,UnityEngine.Vector4[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalVectorArray_m8CC41D9A9A5E2D5EF192D0852E97829DEA07A217 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___nameID0, Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* ___values1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Vector4::.ctor(System.Single,System.Single)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector4__ctor_m1FD55F67090B321AC9488CA325A72E454E6BCA37_inline (Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* __this, float ___x0, float ___y1, const RuntimeMethod* method) ;
// UnityEngine.LightType UnityEngine.Light::get_type()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Light_get_type_m0D12CD1E54E010DC401F7371731D593DEF62D1C7 (Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* __this, const RuntimeMethod* method) ;
// UnityEngine.Transform UnityEngine.Component::get_transform()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371 (Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3* __this, const RuntimeMethod* method) ;
// UnityEngine.Vector3 UnityEngine.Transform::get_forward()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Transform_get_forward_mFCFACF7165FDAB21E80E384C494DF278386CEE2F (Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* __this, const RuntimeMethod* method) ;
// System.Single UnityEngine.Rendering.LensFlareCommonSRP::ShapeAttenuationDirLight(UnityEngine.Vector3,UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float LensFlareCommonSRP_ShapeAttenuationDirLight_mB2D51F3B3CC80632ECC96578C1ADB468E2B9E621 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___forward0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___wo1, const RuntimeMethod* method) ;
// System.Single UnityEngine.Rendering.LensFlareCommonSRP::ShapeAttenuationPointLight()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float LensFlareCommonSRP_ShapeAttenuationPointLight_mA80238D6D566E980ED1AE255C9BC91022182D2DE (const RuntimeMethod* method) ;
// System.Single UnityEngine.Light::get_spotAngle()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Light_get_spotAngle_m28B2CD7ADE25422693E7B1FA23E8615E9D7098FC (Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* __this, const RuntimeMethod* method) ;
// System.Single UnityEngine.Light::get_innerSpotAngle()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Light_get_innerSpotAngle_mFDCE5C31ABF638A8B515F5088F12225D23D3406C (Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* __this, const RuntimeMethod* method) ;
// System.Single UnityEngine.Rendering.LensFlareCommonSRP::ShapeAttenuationSpotConeLight(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float LensFlareCommonSRP_ShapeAttenuationSpotConeLight_mDE84D26A73023F57D52694A3F8FB6E0B0FB8D138 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___forward0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___wo1, float ___spotAngle2, float ___innerSpotPercent013, const RuntimeMethod* method) ;
// System.Void UnityEngine.Matrix4x4::SetColumn(System.Int32,UnityEngine.Vector4)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Matrix4x4_SetColumn_mC1CBEB2C29C0A9F1434C601786CE1B6DED1E1234 (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* __this, int32_t ___index0, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___column1, const RuntimeMethod* method) ;
// UnityEngine.Matrix4x4 UnityEngine.Matrix4x4::op_Multiply(UnityEngine.Matrix4x4,UnityEngine.Matrix4x4)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 Matrix4x4_op_Multiply_m7649669D493400913FF60AFB04B1C19F14E0FDB0 (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___lhs0, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___rhs1, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Screen::get_width()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Screen_get_width_mCA5D955A53CF6D29C8C7118D517D0FC84AE8056C (const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Screen::get_height()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Screen_get_height_m624DD2D53F34087064E3B9D09AC2207DB4E86CA8 (const RuntimeMethod* method) ;
// UnityEngine.Vector3 UnityEngine.Transform::get_position()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Transform_get_position_m69CD5FA214FDAE7BB701552943674846C220FDE1 (Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* __this, const RuntimeMethod* method) ;
// System.Void System.Func`4<UnityEngine.Light,UnityEngine.Camera,UnityEngine.Vector3,System.Single>::.ctor(System.Object,System.IntPtr)
inline void Func_4__ctor_mCB654A521C926308B7947FC97B239C5A7847D677 (Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE* __this, RuntimeObject* ___object0, intptr_t ___method1, const RuntimeMethod* method)
{
(( void (*) (Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE*, RuntimeObject*, intptr_t, const RuntimeMethod*))Func_4__ctor_m6F2B4733AC89D456287CE6FCC617F05B75EB7429_gshared)(__this, ___object0, ___method1, method);
}
// System.Void UnityEngine.Rendering.LensFlareCommonSRP::DoLensFlareDataDrivenCommon(UnityEngine.Material,UnityEngine.Rendering.LensFlareCommonSRP,UnityEngine.Camera,System.Single,System.Single,System.Boolean,System.Single,System.Single,System.Boolean,UnityEngine.Vector3,UnityEngine.Matrix4x4,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,System.Func`4<UnityEngine.Light,UnityEngine.Camera,UnityEngine.Vector3,System.Single>,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void LensFlareCommonSRP_DoLensFlareDataDrivenCommon_m15611A3C8EC2005E50C2BD5807A996728E27A65E (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___lensFlareShader0, LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135* ___lensFlares1, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___cam2, float ___actualWidth3, float ___actualHeight4, bool ___usePanini5, float ___paniniDistance6, float ___paniniCropToFit7, bool ___isCameraRelative8, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___cameraPositionWS9, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___viewProjMatrix10, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd11, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___colorBuffer12, Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE* ___GetLensFlareLightAttenuation13, int32_t ____FlareOcclusionTex14, int32_t ____FlareOcclusionIndex15, int32_t ____FlareTex16, int32_t ____FlareColorValue17, int32_t ____FlareData018, int32_t ____FlareData119, int32_t ____FlareData220, int32_t ____FlareData321, int32_t ____FlareData422, bool ___debugView23, const RuntimeMethod* method) ;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.CameraData::GetProjectionMatrix(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 CameraData_GetProjectionMatrix_m3B2EC52DEC102715BDBAF85816904DEF7DFCF10D (CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* __this, int32_t ___viewIndex0, const RuntimeMethod* method) ;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.CameraData::GetViewMatrix(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 CameraData_GetViewMatrix_m85D00AF6C537A14220F4E2D70E2BFF23DD11C86E (CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* __this, int32_t ___viewIndex0, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.Universal.XRPass::get_multipassId()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t XRPass_get_multipassId_mC66149857F511ED441A9C8647C3EF0DD7167F15A_inline (XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Material::SetMatrix(System.String,UnityEngine.Matrix4x4)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_SetMatrix_m1F4E20583C898A1C1DBA256868E1F98C539F13FB (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* __this, String_t* ___name0, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___value1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Material::SetFloat(System.String,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_SetFloat_m879CF81D740BAE6F23C9822400679F4D16365836 (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* __this, String_t* ___name0, float ___value1, const RuntimeMethod* method) ;
// UnityEngine.Vector2 UnityEngine.Rendering.Universal.Internal.PostProcessPass::CalcViewExtents(UnityEngine.Camera)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 PostProcessPass_CalcViewExtents_mF37365DC32C98227FB74545888BBCC62ED983EBF (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, const RuntimeMethod* method) ;
// UnityEngine.Vector2 UnityEngine.Rendering.Universal.Internal.PostProcessPass::CalcCropExtents(UnityEngine.Camera,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 PostProcessPass_CalcCropExtents_m0584B26FDD001908C17C7BA449CF483CE562F91E (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, float ___d1, const RuntimeMethod* method) ;
// System.Single UnityEngine.Mathf::Clamp01(System.Single)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Mathf_Clamp01_mD921B23F47F5347996C56DC789D1DE16EE27D9B1_inline (float ___value0, const RuntimeMethod* method) ;
// System.Single UnityEngine.Mathf::Lerp(System.Single,System.Single,System.Single)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Mathf_Lerp_mFB4910B358B986AFB22114ED90458E8341867479_inline (float ___a0, float ___b1, float ___t2, const RuntimeMethod* method) ;
// System.Single UnityEngine.Camera::get_fieldOfView()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Camera_get_fieldOfView_m9A93F17BBF89F496AE231C21817AFD1C1E833FBB (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Vector2::.ctor(System.Single,System.Single)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector2__ctor_m9525B79969AFFE3254B303A40997A56DEEB6F548_inline (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* __this, float ___x0, float ___y1, const RuntimeMethod* method) ;
// UnityEngine.Vector2 UnityEngine.Vector2::op_Multiply(UnityEngine.Vector2,System.Single)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 Vector2_op_Multiply_m4EEB2FF3F4830390A53CE9B6076FB31801D65EED_inline (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___a0, float ___d1, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Mathf::Max(System.Int32,System.Int32)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t Mathf_Max_m8A4C189A6749DFE3ED8B66D9D3CACD8DB333974F_inline (int32_t ___a0, int32_t ___b1, const RuntimeMethod* method) ;
// System.Single UnityEngine.Mathf::Log(System.Single,System.Single)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Mathf_Log_m5AD7CD5F4DCE823F0D89CFFD817934769D73B2B7_inline (float ___f0, float ___p1, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Mathf::FloorToInt(System.Single)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t Mathf_FloorToInt_mD086E41305DD8350180AD677833A22733B4789A9_inline (float ___f0, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Mathf::Clamp(System.Int32,System.Int32,System.Int32)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t Mathf_Clamp_mA48718D9A20D8972EDD41714CEF6BBF864F442EA_inline (int32_t ___value0, int32_t ___min1, int32_t ___max2, const RuntimeMethod* method) ;
// System.Single UnityEngine.Mathf::GammaToLinearSpace(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Mathf_GammaToLinearSpace_m4D758883DC92707BEB3D1774CE252B0233309DA6 (float ___value0, const RuntimeMethod* method) ;
// UnityEngine.Color UnityEngine.Color::get_linear()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Color_tD001788D726C3A7F1379BEED0260B9591F440C1F Color_get_linear_m76EB88E15DA4E00D615DF33D1CEE51092683117C_inline (Color_tD001788D726C3A7F1379BEED0260B9591F440C1F* __this, const RuntimeMethod* method) ;
// System.Single UnityEngine.Rendering.ColorUtils::Luminance(UnityEngine.Color&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float ColorUtils_Luminance_mF356655EDE24C312306A119C4509A9F15C1E7D02 (Color_tD001788D726C3A7F1379BEED0260B9591F440C1F* ___color0, const RuntimeMethod* method) ;
// UnityEngine.Color UnityEngine.Color::get_white()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Color_tD001788D726C3A7F1379BEED0260B9591F440C1F Color_get_white_m28BB6E19F27D4EE6858D3021A44F62BC74E20C43_inline (const RuntimeMethod* method) ;
// UnityEngine.Color UnityEngine.Color::op_Multiply(UnityEngine.Color,System.Single)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Color_tD001788D726C3A7F1379BEED0260B9591F440C1F Color_op_Multiply_m290BA7F5157DE3322801AAC7FA1700219EE6E664_inline (Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___a0, float ___b1, const RuntimeMethod* method) ;
// UnityEngine.Texture2D UnityEngine.Texture2D::get_blackTexture()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* Texture2D_get_blackTexture_mE228D76BC18E2406D8398651AC04F06F6B6ED251 (const RuntimeMethod* method) ;
// UnityEngine.Vector2 UnityEngine.Vector2::get_one()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 Vector2_get_one_m232E885D3C7BB6A96D5FEF4494709BA170447604_inline (const RuntimeMethod* method) ;
// UnityEngine.Vector2 UnityEngine.Vector2::op_Subtraction(UnityEngine.Vector2,UnityEngine.Vector2)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 Vector2_op_Subtraction_m664419831773D5BBF06D9DE4E515F6409B2F92B8_inline (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___a0, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___b1, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.LensDistortion::IsActive()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool LensDistortion_IsActive_m777DA00296A34FFEC72C43157037C06F62B406AE (LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.ChromaticAberration::IsActive()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ChromaticAberration_IsActive_mF820F1009BB285EE1752333366C146E33F863428 (ChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.ColorLookup::IsActive()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ColorLookup_IsActive_m7264066E811F24C5EAEFAFB79F2110C089F2465A (ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C* __this, const RuntimeMethod* method) ;
// UnityEngine.Vector4 UnityEngine.Vector4::get_zero()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 Vector4_get_zero_m51B18794FAF141EBD06CA9907E6F7DF9D60F3515_inline (const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.FilmGrain::IsActive()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool FilmGrain_IsActive_m9251CA64E6E5E1FB8609260F85CEB07BA04B4BA9 (FilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.PostProcessUtils::ConfigureFilmGrain(UnityEngine.Rendering.Universal.PostProcessData,UnityEngine.Rendering.Universal.FilmGrain,System.Int32,System.Int32,UnityEngine.Material)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessUtils_ConfigureFilmGrain_mB2944B5818C977B4A4B00C44DEAC9D90B821AABF (PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* ___data0, FilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172* ___settings1, int32_t ___cameraPixelWidth2, int32_t ___cameraPixelHeight3, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material4, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.Universal.PostProcessUtils::ConfigureDithering(UnityEngine.Rendering.Universal.PostProcessData,System.Int32,System.Int32,System.Int32,UnityEngine.Material)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PostProcessUtils_ConfigureDithering_m8D19DE17498B94F90396AD20524A6D4CB073F09A (PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* ___data0, int32_t ___index1, int32_t ___cameraPixelWidth2, int32_t ___cameraPixelHeight3, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material4, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CoreUtils::Swap<UnityEngine.Rendering.RenderTargetIdentifier>(T&,T&)
inline void CoreUtils_Swap_TisRenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B_mF0E40109EA6FB26E97771A51EB31BF9A4FF1FDE5 (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* ___a0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* ___b1, const RuntimeMethod* method)
{
(( void (*) (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B*, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B*, const RuntimeMethod*))CoreUtils_Swap_TisRenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B_mF0E40109EA6FB26E97771A51EB31BF9A4FF1FDE5_gshared)(___a0, ___b1, method);
}
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::Load(UnityEngine.Shader)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* MaterialLibrary_Load_mE88D2915A87998139CF7455C07F5F69D0226BC69 (MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* __this, Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___shader0, const RuntimeMethod* method) ;
// System.String System.String::Concat(System.String,System.String,System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* String_Concat_m9B13B47FCB3DF61144D9647DDA05F527377251B0 (String_t* ___str00, String_t* ___str11, String_t* ___str22, const RuntimeMethod* method) ;
// T[] System.Array::Empty<System.Object>()
inline ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* Array_Empty_TisRuntimeObject_m55011E8360A8199FB239A5787BA8631CDD6116FC_inline (const RuntimeMethod* method)
{
return (( ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* (*) (const RuntimeMethod*))Array_Empty_TisRuntimeObject_m55011E8360A8199FB239A5787BA8631CDD6116FC_gshared_inline)(method);
}
// System.Boolean UnityEngine.Shader::get_isSupported()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Shader_get_isSupported_m21C3D0F1819054101DFE0C0C062A24464FA5CAE5 (Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* __this, const RuntimeMethod* method) ;
// UnityEngine.Material UnityEngine.Rendering.CoreUtils::CreateEngineMaterial(UnityEngine.Shader)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* CoreUtils_CreateEngineMaterial_mAA09043C35B14C19847AD32F4864260DCE381791 (Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___shader0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CoreUtils::Destroy(UnityEngine.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CoreUtils_Destroy_mE6CB8C65A5BA214BE6B7788F2AE388723D7EAC65 (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___obj0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CU3Ec__ctor_mB26E3080A715C814D9B9A5C71A85B7862B203076 (U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D* __this, const RuntimeMethod* method) ;
// System.Single UnityEngine.Rendering.Universal.Internal.PostProcessPass::GetLensFlareLightAttenuation(UnityEngine.Light,UnityEngine.Camera,UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float PostProcessPass_GetLensFlareLightAttenuation_mC8A83664C0687F853DD0ED2CDF32ED7969D188AA (Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* ___light0, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___cam1, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___wo2, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.RenderingUtils::SupportsGraphicsFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderingUtils_SupportsGraphicsFormat_m22A060530A8088A6BF9C98AAFDDF6E3F9B4CA273 (int32_t ___format0, int32_t ___usage1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::ConfigureTarget(UnityEngine.Rendering.RenderTargetIdentifier)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderPass_ConfigureTarget_m6D5152700A43B1468E44A56F074285FE556BFB10 (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___colorAttachment0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::Blit(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Material,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderPass_Blit_m51EFEA549568C64221EFC6FFF66EC9078B290BEF (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___source1, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___destination2, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material3, int32_t ___passIndex4, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::HasTileDepthRangeExtraPass()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool DeferredLights_HasTileDepthRangeExtraPass_m8EE727F4117D2D5D411970240CE8DED6329C03BE (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::get_RenderWidth()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t DeferredLights_get_RenderWidth_m9A4CE4EE8D54FF249CD50436FF5DC8595A3444E1_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::get_RenderHeight()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t DeferredLights_get_RenderHeight_m9205935258A27604A54455B45CA9434D3E6C312C_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ;
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.DeferredLights::get_DepthInfoTexture()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 DeferredLights_get_DepthInfoTexture_m5D659959BA11EC877FF7466972842099D1B7BF93_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.RenderTextureDescriptor::.ctor(System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTextureDescriptor__ctor_m12E638C1D1D00D64015B37BD16841745629D7929 (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___width0, int32_t ___height1, int32_t ___colorFormat2, int32_t ___depthBufferBits3, const RuntimeMethod* method) ;
// UnityEngine.Rendering.Universal.Internal.DeferredTiler& UnityEngine.Rendering.Universal.Internal.DeferredLights::GetTiler(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR DeferredTiler_t2F171ACEF3B3A64DDAC0C713A2358FFE9D169F8F* DeferredLights_GetTiler_m79F0EC9A2891B3DCF128DDA380638CF8DE32CA44 (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, int32_t ___i0, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredTiler::get_TileXCount()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t DeferredTiler_get_TileXCount_mA90788C66C443EC341EA06519F132801E86A0425 (DeferredTiler_t2F171ACEF3B3A64DDAC0C713A2358FFE9D169F8F* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredTiler::get_TileYCount()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t DeferredTiler_get_TileYCount_mBA94769B81ECF4ECAAD9963522549E0CEDC406AB (DeferredTiler_t2F171ACEF3B3A64DDAC0C713A2358FFE9D169F8F* __this, const RuntimeMethod* method) ;
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.DeferredLights::get_TileDepthInfoTexture()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 DeferredLights_get_TileDepthInfoTexture_m7A8FB861C03E1C6B38B6D08D9953C3D6412F22E5_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.DeferredLights::ExecuteTileDepthInfoPass(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DeferredLights_ExecuteTileDepthInfoPass_m4B228AC8AEFDE3E5EE5F761A701841A7D3C017FC (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.DeferredLights::ExecuteDownsampleBitmaskPass(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DeferredLights_ExecuteDownsampleBitmaskPass_mE540F9D70DA79092008C1EBE59623C6C589B8B5F (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.DeferredLights::set_TileDepthInfoTexture(UnityEngine.Rendering.Universal.RenderTargetHandle)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DeferredLights_set_TileDepthInfoTexture_m3D64D2EECCB5EF3D2BDA0433EAA4D01AC4904C37_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___value0, const RuntimeMethod* method) ;
// UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem/SwapBuffer UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::get_backBuffer()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 RenderTargetBufferSystem_get_backBuffer_mC831E73F000660C13473FE5D849FBC3D6804038E (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::Initialize(UnityEngine.Rendering.CommandBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetBufferSystem_Initialize_m4ABCE845CE7B882B75C5BAA89DDBD268FA7E8D15 (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, const RuntimeMethod* method) ;
// UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem/SwapBuffer UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::get_frontBuffer()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 RenderTargetBufferSystem_get_frontBuffer_m92C8F847FCC6B14597BB4A808C228B31CF3BD457 (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::Clear(UnityEngine.Rendering.CommandBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetBufferSystem_Clear_mF7870361FAA8E01DD173A72369C4000146FD4B2E (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Color::.ctor(System.Single,System.Single,System.Single,System.Single)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Color__ctor_m3786F0D6E510D9CFA544523A955870BD2A514C8C_inline (Color_tD001788D726C3A7F1379BEED0260B9591F440C1F* __this, float ___r0, float ___g1, float ___b2, float ___a3, const RuntimeMethod* method) ;
// System.Double System.Math::Log(System.Double,System.Double)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR double Math_Log_m00DE509EBC0F78461570ED4F104B3010EB203FD1 (double ___a0, double ___newBase1, const RuntimeMethod* method) ;
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Rendering.Universal.Internal.DrawObjectsPass/<>c::.cctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CU3Ec__cctor_mAFE006B14A8A70201E8B5D8E2C3E8A8EC3706C76 (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967* L_0 = (U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967*)il2cpp_codegen_object_new(U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967_il2cpp_TypeInfo_var);
NullCheck(L_0);
U3CU3Ec__ctor_m4DD18E1772FAE19BB49DE06C561ADCFBBA8644CF(L_0, NULL);
((U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967_il2cpp_TypeInfo_var))->___U3CU3E9_0 = L_0;
Il2CppCodeGenWriteBarrier((void**)(&((U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967_il2cpp_TypeInfo_var))->___U3CU3E9_0), (void*)L_0);
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.DrawObjectsPass/<>c::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CU3Ec__ctor_m4DD18E1772FAE19BB49DE06C561ADCFBBA8644CF (U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967* __this, const RuntimeMethod* method)
{
{
Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2(__this, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.DrawObjectsPass/<>c::<Execute>b__12_0(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,UnityEngine.Rendering.DrawingSettings&,UnityEngine.Rendering.FilteringSettings&,UnityEngine.Rendering.RenderStateBlock&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CU3Ec_U3CExecuteU3Eb__12_0_mAEA86CE4D0C621873A9760F26CB5A317EF320DD9 (U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___ctx0, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___data1, DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* ___ds2, FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* ___fs3, RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* ___rsb4, const RuntimeMethod* method)
{
{
// ctx.DrawRenderers(data.cullResults, ref ds, ref fs, ref rsb);
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_0 = ___data1;
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 L_1 = L_0->___cullResults_0;
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* L_2 = ___ds2;
FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* L_3 = ___fs3;
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* L_4 = ___rsb4;
ScriptableRenderContext_DrawRenderers_m87278D0FBE7A0865779FF9541BF96EDB65F8A2C6((&___ctx0), L_1, L_2, L_3, L_4, NULL);
// });
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Rendering.Universal.Internal.FinalBlitPass::.ctor(UnityEngine.Rendering.Universal.RenderPassEvent,UnityEngine.Material)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FinalBlitPass__ctor_mBE63B6B01DE2BE7F86C78A11E49B44882537BC9C (FinalBlitPass_t5A422DA2B38F1886E0F5AC3D26CE2455177C3EAC* __this, int32_t ___evt0, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___blitMaterial1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral9515416BCD3EB7B4F54B8ED2BFC4997DEC11B41A);
s_Il2CppMethodInitialized = true;
}
{
// public FinalBlitPass(RenderPassEvent evt, Material blitMaterial)
ScriptableRenderPass__ctor_mE49D4FF8E68A854367A4081E664B8DBA74E6B752(__this, NULL);
// base.profilingSampler = new ProfilingSampler(nameof(FinalBlitPass));
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_0 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var);
NullCheck(L_0);
ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_0, _stringLiteral9515416BCD3EB7B4F54B8ED2BFC4997DEC11B41A, NULL);
ScriptableRenderPass_set_profilingSampler_mFD238B85B68DED586BA8C678141BEEAF229FBF2D_inline(__this, L_0, NULL);
// base.useNativeRenderPass = false;
ScriptableRenderPass_set_useNativeRenderPass_m1D60C30BB1CF1B4D383FFCABC1F57EA755626895_inline(__this, (bool)0, NULL);
// m_BlitMaterial = blitMaterial;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_1 = ___blitMaterial1;
__this->___m_BlitMaterial_25 = L_1;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_BlitMaterial_25), (void*)L_1);
// renderPassEvent = evt;
int32_t L_2 = ___evt0;
ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline(__this, L_2, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.FinalBlitPass::Setup(UnityEngine.RenderTextureDescriptor,UnityEngine.Rendering.Universal.RenderTargetHandle)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FinalBlitPass_Setup_m43358F383D31DD4940B10181B6AB2F64CE7AACC5 (FinalBlitPass_t5A422DA2B38F1886E0F5AC3D26CE2455177C3EAC* __this, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___baseDescriptor0, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___colorHandle1, const RuntimeMethod* method)
{
{
// m_Source = colorHandle.id;
int32_t L_0;
L_0 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline((&___colorHandle1), NULL);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_1;
L_1 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_0, NULL);
__this->___m_Source_24 = L_1;
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.FinalBlitPass::Execute(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FinalBlitPass_Execute_m1D1A07EC6AFE5E5EAFA36F9099E61AB137E180C7 (FinalBlitPass_t5A422DA2B38F1886E0F5AC3D26CE2455177C3EAC* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral89E85D6105CFB9376481F3E9746AEB24592BBEC0);
s_Il2CppMethodInitialized = true;
}
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* V_0 = NULL;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B V_1;
memset((&V_1), 0, sizeof(V_1));
bool V_2 = false;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* V_3 = NULL;
bool V_4 = false;
bool V_5 = false;
ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_6;
memset((&V_6), 0, sizeof(V_6));
bool V_7 = false;
int32_t V_8 = 0;
bool V_9 = false;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_10;
memset((&V_10), 0, sizeof(V_10));
bool V_11 = false;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* V_12 = NULL;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B G_B5_0;
memset((&G_B5_0), 0, sizeof(G_B5_0));
DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* G_B10_0 = NULL;
DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* G_B9_0 = NULL;
int32_t G_B15_0 = 0;
int32_t G_B18_0 = 0;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 G_B21_0;
memset((&G_B21_0), 0, sizeof(G_B21_0));
int32_t G_B25_0 = 0;
{
// if (m_BlitMaterial == null)
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_0 = __this->___m_BlitMaterial_25;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_1;
L_1 = Object_op_Equality_mD3DB0D72CE0250C84033DC2A90AEF9D59896E536(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
V_4 = L_1;
bool L_2 = V_4;
if (!L_2)
{
goto IL_0041;
}
}
{
// Debug.LogErrorFormat("Missing {0}. {1} render pass will not execute. Check for missing reference in the renderer resources.", m_BlitMaterial, GetType().Name);
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_3 = (ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)SZArrayNew(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var, (uint32_t)2);
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_4 = L_3;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_5 = __this->___m_BlitMaterial_25;
NullCheck(L_4);
ArrayElementTypeCheck (L_4, L_5);
(L_4)->SetAt(static_cast<il2cpp_array_size_t>(0), (RuntimeObject*)L_5);
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_6 = L_4;
Type_t* L_7;
L_7 = Object_GetType_mE10A8FC1E57F3DF29972CCBC026C2DC3942263B3(__this, NULL);
NullCheck(L_7);
String_t* L_8;
L_8 = VirtualFuncInvoker0< String_t* >::Invoke(8 /* System.String System.Reflection.MemberInfo::get_Name() */, L_7);
NullCheck(L_6);
ArrayElementTypeCheck (L_6, L_8);
(L_6)->SetAt(static_cast<il2cpp_array_size_t>(1), (RuntimeObject*)L_8);
il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
Debug_LogErrorFormat_mA33C95EF832A60D72A7EE26074E13A86BE7E30C6(_stringLiteral89E85D6105CFB9376481F3E9746AEB24592BBEC0, L_6, NULL);
// return;
goto IL_02b7;
}
IL_0041:
{
// ref CameraData cameraData = ref renderingData.cameraData;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_9 = ___renderingData1;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_10 = (&L_9->___cameraData_1);
V_0 = L_10;
// RenderTargetIdentifier cameraTarget = (cameraData.targetTexture != null) ? new RenderTargetIdentifier(cameraData.targetTexture) : BuiltinRenderTextureType.CameraTarget;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_11 = V_0;
RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_12 = L_11->___targetTexture_4;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_13;
L_13 = Object_op_Inequality_m4D656395C27694A7F33F5AA8DE80A7AAF9E20BA7(L_12, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
if (L_13)
{
goto IL_005e;
}
}
{
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_14;
L_14 = RenderTargetIdentifier_op_Implicit_m4A8EE3AFC545170F3F2215D8DA0F2474B0015CC8(2, NULL);
G_B5_0 = L_14;
goto IL_0069;
}
IL_005e:
{
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_15 = V_0;
RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_16 = L_15->___targetTexture_4;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_17;
memset((&L_17), 0, sizeof(L_17));
RenderTargetIdentifier__ctor_mD6E20FA134EEBCE40A8B5E64C505DE8A0DC96BDF((&L_17), L_16, /*hidden argument*/NULL);
G_B5_0 = L_17;
}
IL_0069:
{
V_1 = G_B5_0;
// bool isSceneViewCamera = cameraData.isSceneViewCamera;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_18 = V_0;
bool L_19;
L_19 = CameraData_get_isSceneViewCamera_m4FBB102E90A7B1AE47ED0368DAA939B1B0DA7D70(L_18, NULL);
V_2 = L_19;
// CommandBuffer cmd = CommandBufferPool.Get();
il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_20;
L_20 = CommandBufferPool_Get_m54EBE601AF00C8A5EDCAA503E65380F464BD1355(NULL);
V_3 = L_20;
// if (m_Source == cameraData.renderer.GetCameraColorFrontBuffer(cmd))
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_21 = __this->___m_Source_24;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_22 = V_0;
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_23 = L_22->___renderer_31;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_24 = V_3;
NullCheck(L_23);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_25;
L_25 = VirtualFuncInvoker1< RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* >::Invoke(5 /* UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScriptableRenderer::GetCameraColorFrontBuffer(UnityEngine.Rendering.CommandBuffer) */, L_23, L_24);
bool L_26;
L_26 = RenderTargetIdentifier_op_Equality_m77ABAA9A264984CA70912BF0A49B03F888A45F02(L_21, L_25, NULL);
V_5 = L_26;
bool L_27 = V_5;
if (!L_27)
{
goto IL_00ac;
}
}
{
// m_Source = renderingData.cameraData.renderer.cameraColorTarget;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_28 = ___renderingData1;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_29 = (&L_28->___cameraData_1);
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_30 = L_29->___renderer_31;
NullCheck(L_30);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_31;
L_31 = ScriptableRenderer_get_cameraColorTarget_mC2C0353A178726FC82413A458A34496280AFB4D4(L_30, NULL);
__this->___m_Source_24 = L_31;
}
IL_00ac:
{
// using (new ProfilingScope(cmd, ProfilingSampler.Get(URPProfileId.FinalBlit)))
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_32 = V_3;
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_33;
L_33 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944(((int32_t)25), ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944_RuntimeMethod_var);
ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_6), L_32, L_33, NULL);
}
{
auto __finallyBlock = il2cpp::utils::Finally([&]
{
FINALLY_0298:
{// begin finally (depth: 1)
ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_6), NULL);
return;
}// end finally (depth: 1)
});
try
{// begin try (depth: 1)
{
// GetActiveDebugHandler(renderingData)?.UpdateShaderGlobalPropertiesForFinalValidationPass(cmd, ref cameraData, true);
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_34 = ___renderingData1;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71 L_35 = (*(RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71*)L_34);
DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* L_36;
L_36 = ScriptableRenderPass_GetActiveDebugHandler_m1B3D8D7F93DEF1415F494EEF46687F21DE379448(__this, L_35, NULL);
DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* L_37 = L_36;
G_B9_0 = L_37;
if (L_37)
{
G_B10_0 = L_37;
goto IL_00ce_1;
}
}
{
goto IL_00d7_1;
}
IL_00ce_1:
{
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_38 = V_3;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_39 = V_0;
NullCheck(G_B10_0);
DebugHandler_UpdateShaderGlobalPropertiesForFinalValidationPass_m70191758CEDBFFA4ED2D26A58FDD0680BBAFAC25(G_B10_0, L_38, L_39, (bool)1, NULL);
}
IL_00d7_1:
{
// CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.LinearToSRGBConversion,
// cameraData.requireSrgbConversion);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_40 = V_3;
il2cpp_codegen_runtime_class_init_inline(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var);
String_t* L_41 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___LinearToSRGBConversion_22;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_42 = V_0;
bool L_43;
L_43 = CameraData_get_requireSrgbConversion_m6C5E8C4E67811A673E01D79E79B719216EE53139(L_42, NULL);
il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var);
CoreUtils_SetKeyword_m491002FF7BF17F6C0EDFE60D456DB424CC221FA2(L_40, L_41, L_43, NULL);
// cmd.SetGlobalTexture(ShaderPropertyId.sourceTex, m_Source);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_44 = V_3;
il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var);
int32_t L_45 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___sourceTex_33;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_46 = __this->___m_Source_24;
NullCheck(L_44);
CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_44, L_45, L_46, NULL);
// if (cameraData.xr.enabled)
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_47 = V_0;
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_48 = L_47->___xr_20;
NullCheck(L_48);
bool L_49;
L_49 = XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155(L_48, NULL);
V_7 = L_49;
bool L_50 = V_7;
if (!L_50)
{
goto IL_01da_1;
}
}
{
// int depthSlice = cameraData.xr.singlePassEnabled ? -1 : cameraData.xr.GetTextureArraySlice();
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_51 = V_0;
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_52 = L_51->___xr_20;
NullCheck(L_52);
bool L_53;
L_53 = XRPass_get_singlePassEnabled_mB8BBB9F66EE93200D10F7C6C766E5F2D855A6FF3(L_52, NULL);
if (L_53)
{
goto IL_012b_1;
}
}
{
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_54 = V_0;
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_55 = L_54->___xr_20;
NullCheck(L_55);
int32_t L_56;
L_56 = XRPass_GetTextureArraySlice_m2D197773151A6CE758A59D9676212413BD695380(L_55, 0, NULL);
G_B15_0 = L_56;
goto IL_012c_1;
}
IL_012b_1:
{
G_B15_0 = (-1);
}
IL_012c_1:
{
V_8 = G_B15_0;
// cameraTarget =
// new RenderTargetIdentifier(cameraData.xr.renderTarget, 0, CubemapFace.Unknown, depthSlice);
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_57 = V_0;
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_58 = L_57->___xr_20;
NullCheck(L_58);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_59;
L_59 = XRPass_get_renderTarget_m595B27BD6972FE1F74FCE71CB29088F159E84B18_inline(L_58, NULL);
int32_t L_60 = V_8;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_61;
memset((&L_61), 0, sizeof(L_61));
RenderTargetIdentifier__ctor_m79A7348AF351A912E617BF9C8A44A766648C80FB((&L_61), L_59, 0, (-1), L_60, /*hidden argument*/NULL);
V_1 = L_61;
// CoreUtils.SetRenderTarget(
// cmd,
// cameraTarget,
// RenderBufferLoadAction.Load,
// RenderBufferStoreAction.Store,
// ClearFlag.None,
// Color.black);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_62 = V_3;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_63 = V_1;
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_64;
L_64 = Color_get_black_mBF96B603B41BED9BAFAA10CE8D946D24260F9729_inline(NULL);
il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var);
CoreUtils_SetRenderTarget_m7C82A292875AA22F474887FAF9129351DA7035B7(L_62, L_63, 0, 0, 0, L_64, NULL);
// cmd.SetViewport(cameraData.pixelRect);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_65 = V_3;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_66 = V_0;
Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D L_67 = L_66->___pixelRect_6;
NullCheck(L_65);
CommandBuffer_SetViewport_m3BCCABB7493369D88DB15EE43C41D9858AE2574D(L_65, L_67, NULL);
// bool yflip = !cameraData.xr.renderTargetIsRenderTexture && SystemInfo.graphicsUVStartsAtTop;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_68 = V_0;
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_69 = L_68->___xr_20;
NullCheck(L_69);
bool L_70;
L_70 = XRPass_get_renderTargetIsRenderTexture_m79E6747B91048C48ED200D3A99B96621D0BFB67A_inline(L_69, NULL);
if (L_70)
{
goto IL_0174_1;
}
}
{
bool L_71;
L_71 = SystemInfo_get_graphicsUVStartsAtTop_mC3C73E1B00C1A9D849220F6BF1C3510002BBE5AE(NULL);
G_B18_0 = ((int32_t)(L_71));
goto IL_0175_1;
}
IL_0174_1:
{
G_B18_0 = 0;
}
IL_0175_1:
{
V_9 = (bool)G_B18_0;
// Vector4 scaleBias = yflip ? new Vector4(1, -1, 0, 1) : new Vector4(1, 1, 0, 0);
bool L_72 = V_9;
if (L_72)
{
goto IL_0196_1;
}
}
{
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_73;
memset((&L_73), 0, sizeof(L_73));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_73), (1.0f), (1.0f), (0.0f), (0.0f), /*hidden argument*/NULL);
G_B21_0 = L_73;
goto IL_01af_1;
}
IL_0196_1:
{
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_74;
memset((&L_74), 0, sizeof(L_74));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_74), (1.0f), (-1.0f), (0.0f), (1.0f), /*hidden argument*/NULL);
G_B21_0 = L_74;
}
IL_01af_1:
{
V_10 = G_B21_0;
// cmd.SetGlobalVector(ShaderPropertyId.scaleBias, scaleBias);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_75 = V_3;
il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var);
int32_t L_76 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___scaleBias_34;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_77 = V_10;
NullCheck(L_75);
CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_75, L_76, L_77, NULL);
// cmd.DrawProcedural(Matrix4x4.identity, m_BlitMaterial, 0, MeshTopology.Quads, 4);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_78 = V_3;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_79;
L_79 = Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline(NULL);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_80 = __this->___m_BlitMaterial_25;
NullCheck(L_78);
CommandBuffer_DrawProcedural_m8BC8D7A251B2EDFDB60CAC8EB9691D8ADAF8DC8B(L_78, L_79, L_80, 0, 2, 4, NULL);
goto IL_0295_1;
}
IL_01da_1:
{
// if (isSceneViewCamera || cameraData.isDefaultViewport)
bool L_81 = V_2;
if (L_81)
{
goto IL_01e5_1;
}
}
{
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_82 = V_0;
bool L_83 = L_82->___isDefaultViewport_13;
G_B25_0 = ((int32_t)(L_83));
goto IL_01e6_1;
}
IL_01e5_1:
{
G_B25_0 = 1;
}
IL_01e6_1:
{
V_11 = (bool)G_B25_0;
bool L_84 = V_11;
if (!L_84)
{
goto IL_0223_1;
}
}
{
// cmd.SetRenderTarget(BuiltinRenderTextureType.CameraTarget,
// RenderBufferLoadAction.DontCare, RenderBufferStoreAction.Store, // color
// RenderBufferLoadAction.DontCare, RenderBufferStoreAction.DontCare); // depth
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_85 = V_3;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_86;
L_86 = RenderTargetIdentifier_op_Implicit_m4A8EE3AFC545170F3F2215D8DA0F2474B0015CC8(2, NULL);
NullCheck(L_85);
CommandBuffer_SetRenderTarget_m00472C42F4BAE11802652921705D554E158D926C(L_85, L_86, 2, 0, 2, 3, NULL);
// cmd.Blit(m_Source, cameraTarget, m_BlitMaterial);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_87 = V_3;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_88 = __this->___m_Source_24;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_89 = V_1;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_90 = __this->___m_BlitMaterial_25;
NullCheck(L_87);
CommandBuffer_Blit_mD851FDF0E97DBEB38C79D74DF231498D640B3D73(L_87, L_88, L_89, L_90, NULL);
// cameraData.renderer.ConfigureCameraTarget(cameraTarget, cameraTarget);
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_91 = V_0;
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_92 = L_91->___renderer_31;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_93 = V_1;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_94 = V_1;
NullCheck(L_92);
ScriptableRenderer_ConfigureCameraTarget_m4067416B1E8D785A5BADBEFB1E73FDA7A6A0D440(L_92, L_93, L_94, NULL);
goto IL_0295_1;
}
IL_0223_1:
{
// CoreUtils.SetRenderTarget(
// cmd,
// cameraTarget,
// RenderBufferLoadAction.Load,
// RenderBufferStoreAction.Store,
// ClearFlag.None,
// Color.black);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_95 = V_3;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_96 = V_1;
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_97;
L_97 = Color_get_black_mBF96B603B41BED9BAFAA10CE8D946D24260F9729_inline(NULL);
il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var);
CoreUtils_SetRenderTarget_m7C82A292875AA22F474887FAF9129351DA7035B7(L_95, L_96, 0, 0, 0, L_97, NULL);
// Camera camera = cameraData.camera;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_98 = V_0;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_99 = L_98->___camera_2;
V_12 = L_99;
// cmd.SetViewProjectionMatrices(Matrix4x4.identity, Matrix4x4.identity);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_100 = V_3;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_101;
L_101 = Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline(NULL);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_102;
L_102 = Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline(NULL);
NullCheck(L_100);
CommandBuffer_SetViewProjectionMatrices_m50A472F193C13207D81B5EC8FB007F76E36A8C75(L_100, L_101, L_102, NULL);
// cmd.SetViewport(cameraData.pixelRect);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_103 = V_3;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_104 = V_0;
Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D L_105 = L_104->___pixelRect_6;
NullCheck(L_103);
CommandBuffer_SetViewport_m3BCCABB7493369D88DB15EE43C41D9858AE2574D(L_103, L_105, NULL);
// cmd.DrawMesh(RenderingUtils.fullscreenMesh, Matrix4x4.identity, m_BlitMaterial);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_106 = V_3;
il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var);
Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* L_107;
L_107 = RenderingUtils_get_fullscreenMesh_m8FCBA928234C9F969F7A5C5E0798939C3E9C63E7(NULL);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_108;
L_108 = Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline(NULL);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_109 = __this->___m_BlitMaterial_25;
NullCheck(L_106);
CommandBuffer_DrawMesh_m45BA88D4388EC7E5CDAABD42CD6CE29A5120042C(L_106, L_107, L_108, L_109, NULL);
// cmd.SetViewProjectionMatrices(camera.worldToCameraMatrix, camera.projectionMatrix);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_110 = V_3;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_111 = V_12;
NullCheck(L_111);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_112;
L_112 = Camera_get_worldToCameraMatrix_m48E324BD76706A316A1701EFC6A3DEC7DFB2FF40(L_111, NULL);
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_113 = V_12;
NullCheck(L_113);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_114;
L_114 = Camera_get_projectionMatrix_m9B943EFDD6418528A055321E14F75F1511DD9B4A(L_113, NULL);
NullCheck(L_110);
CommandBuffer_SetViewProjectionMatrices_m50A472F193C13207D81B5EC8FB007F76E36A8C75(L_110, L_112, L_114, NULL);
// cameraData.renderer.ConfigureCameraTarget(cameraTarget, cameraTarget);
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_115 = V_0;
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_116 = L_115->___renderer_31;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_117 = V_1;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_118 = V_1;
NullCheck(L_116);
ScriptableRenderer_ConfigureCameraTarget_m4067416B1E8D785A5BADBEFB1E73FDA7A6A0D440(L_116, L_117, L_118, NULL);
}
IL_0295_1:
{
goto IL_02a7;
}
}// end try (depth: 1)
catch(Il2CppExceptionWrapper& e)
{
__finallyBlock.StoreException(e.ex);
}
}
IL_02a7:
{
// context.ExecuteCommandBuffer(cmd);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_119 = V_3;
ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___context0), L_119, NULL);
// CommandBufferPool.Release(cmd);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_120 = V_3;
il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
CommandBufferPool_Release_mEC46D8373A95DEC68F1FBD2D77FF3F76917631BF(L_120, NULL);
}
IL_02b7:
{
// }
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Rendering.Universal.Internal.GBufferPass::.ctor(UnityEngine.Rendering.Universal.RenderPassEvent,UnityEngine.Rendering.RenderQueueRange,UnityEngine.LayerMask,UnityEngine.Rendering.StencilState,System.Int32,UnityEngine.Rendering.Universal.Internal.DeferredLights)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GBufferPass__ctor_m3A6CF0448EA52BA09CF174C57FE337170522F47B (GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7* __this, int32_t ___evt0, RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 ___renderQueueRange1, LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___layerMask2, StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 ___stencilState3, int32_t ___stencilReference4, DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* ___deferredLights5, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDDF2C1D1D228837C55610ACAC216435471EB91B0);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralF6A92FFC8A167335DC8144149878F085B888AAFA);
s_Il2CppMethodInitialized = true;
}
{
// ProfilingSampler m_ProfilingSampler = new ProfilingSampler("Render GBuffer");
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_0 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var);
NullCheck(L_0);
ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_0, _stringLiteralF6A92FFC8A167335DC8144149878F085B888AAFA, NULL);
__this->___m_ProfilingSampler_30 = L_0;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ProfilingSampler_30), (void*)L_0);
// public GBufferPass(RenderPassEvent evt, RenderQueueRange renderQueueRange, LayerMask layerMask, StencilState stencilState, int stencilReference, DeferredLights deferredLights)
ScriptableRenderPass__ctor_mE49D4FF8E68A854367A4081E664B8DBA74E6B752(__this, NULL);
// base.profilingSampler = new ProfilingSampler(nameof(GBufferPass));
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_1 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var);
NullCheck(L_1);
ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_1, _stringLiteralDDF2C1D1D228837C55610ACAC216435471EB91B0, NULL);
ScriptableRenderPass_set_profilingSampler_mFD238B85B68DED586BA8C678141BEEAF229FBF2D_inline(__this, L_1, NULL);
// base.renderPassEvent = evt;
int32_t L_2 = ___evt0;
ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline(__this, L_2, NULL);
// m_DeferredLights = deferredLights;
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_3 = ___deferredLights5;
__this->___m_DeferredLights_31 = L_3;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_DeferredLights_31), (void*)L_3);
// m_FilteringSettings = new FilteringSettings(renderQueueRange, layerMask);
RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 L_4 = ___renderQueueRange1;
Nullable_1_t7D98773CC20A842A0846271D1181ECBB0D95926C L_5;
memset((&L_5), 0, sizeof(L_5));
Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204((&L_5), L_4, /*hidden argument*/Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204_RuntimeMethod_var);
LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB L_6 = ___layerMask2;
int32_t L_7;
L_7 = LayerMask_op_Implicit_m5D697E103A7CB05CADCED9F90FD4F6BAE955E763(L_6, NULL);
FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F L_8;
memset((&L_8), 0, sizeof(L_8));
FilteringSettings__ctor_m2A2242373FC7D053CFBBC6814D02AAC73C7B3AE7((&L_8), L_5, L_7, (-1), 0, /*hidden argument*/NULL);
__this->___m_FilteringSettings_34 = L_8;
// m_RenderStateBlock = new RenderStateBlock(RenderStateMask.Nothing);
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 L_9;
memset((&L_9), 0, sizeof(L_9));
RenderStateBlock__ctor_mED2806102FED1023AB74D94DC37F535497AED1F9((&L_9), 0, /*hidden argument*/NULL);
__this->___m_RenderStateBlock_35 = L_9;
// m_RenderStateBlock.stencilState = stencilState;
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* L_10 = (&__this->___m_RenderStateBlock_35);
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 L_11 = ___stencilState3;
RenderStateBlock_set_stencilState_m1DD8E2B3953C435C65BA7D60348D717E16B29DEA(L_10, L_11, NULL);
// m_RenderStateBlock.stencilReference = stencilReference;
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* L_12 = (&__this->___m_RenderStateBlock_35);
int32_t L_13 = ___stencilReference4;
RenderStateBlock_set_stencilReference_m9AE2F79509B0F431E8D0430B941DC23755722D84(L_12, L_13, NULL);
// m_RenderStateBlock.mask = RenderStateMask.Stencil;
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* L_14 = (&__this->___m_RenderStateBlock_35);
RenderStateBlock_set_mask_m0857047D723D7AF5E378D4F9F25D0BC83AD6E9BC(L_14, 8, NULL);
// m_ShaderTagValues = new ShaderTagId[4];
ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* L_15 = (ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143*)(ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143*)SZArrayNew(ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143_il2cpp_TypeInfo_var, (uint32_t)4);
__this->___m_ShaderTagValues_32 = L_15;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ShaderTagValues_32), (void*)L_15);
// m_ShaderTagValues[0] = s_ShaderTagLit;
ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* L_16 = __this->___m_ShaderTagValues_32;
il2cpp_codegen_runtime_class_init_inline(GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var);
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_17 = ((GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_StaticFields*)il2cpp_codegen_static_fields_for(GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var))->___s_ShaderTagLit_25;
NullCheck(L_16);
(L_16)->SetAt(static_cast<il2cpp_array_size_t>(0), (ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0)L_17);
// m_ShaderTagValues[1] = s_ShaderTagSimpleLit;
ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* L_18 = __this->___m_ShaderTagValues_32;
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_19 = ((GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_StaticFields*)il2cpp_codegen_static_fields_for(GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var))->___s_ShaderTagSimpleLit_26;
NullCheck(L_18);
(L_18)->SetAt(static_cast<il2cpp_array_size_t>(1), (ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0)L_19);
// m_ShaderTagValues[2] = s_ShaderTagUnlit;
ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* L_20 = __this->___m_ShaderTagValues_32;
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_21 = ((GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_StaticFields*)il2cpp_codegen_static_fields_for(GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var))->___s_ShaderTagUnlit_27;
NullCheck(L_20);
(L_20)->SetAt(static_cast<il2cpp_array_size_t>(2), (ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0)L_21);
// m_ShaderTagValues[3] = new ShaderTagId(); // Special catch all case for materials where UniversalMaterialType is not defined or the tag value doesn't match anything we know.
ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* L_22 = __this->___m_ShaderTagValues_32;
NullCheck(L_22);
il2cpp_codegen_initobj(((L_22)->GetAddressAt(static_cast<il2cpp_array_size_t>(3))), sizeof(ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0));
// m_RenderStateBlocks = new RenderStateBlock[4];
RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468* L_23 = (RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468*)(RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468*)SZArrayNew(RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468_il2cpp_TypeInfo_var, (uint32_t)4);
__this->___m_RenderStateBlocks_33 = L_23;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_RenderStateBlocks_33), (void*)L_23);
// m_RenderStateBlocks[0] = DeferredLights.OverwriteStencil(m_RenderStateBlock, (int)StencilUsage.MaterialMask, (int)StencilUsage.MaterialLit);
RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468* L_24 = __this->___m_RenderStateBlocks_33;
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 L_25 = __this->___m_RenderStateBlock_35;
il2cpp_codegen_runtime_class_init_inline(DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC_il2cpp_TypeInfo_var);
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 L_26;
L_26 = DeferredLights_OverwriteStencil_mB2919C76BD87BF16C62EE89E55839C142844F083(L_25, ((int32_t)96), ((int32_t)32), NULL);
NullCheck(L_24);
(L_24)->SetAt(static_cast<il2cpp_array_size_t>(0), (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733)L_26);
// m_RenderStateBlocks[1] = DeferredLights.OverwriteStencil(m_RenderStateBlock, (int)StencilUsage.MaterialMask, (int)StencilUsage.MaterialSimpleLit);
RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468* L_27 = __this->___m_RenderStateBlocks_33;
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 L_28 = __this->___m_RenderStateBlock_35;
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 L_29;
L_29 = DeferredLights_OverwriteStencil_mB2919C76BD87BF16C62EE89E55839C142844F083(L_28, ((int32_t)96), ((int32_t)64), NULL);
NullCheck(L_27);
(L_27)->SetAt(static_cast<il2cpp_array_size_t>(1), (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733)L_29);
// m_RenderStateBlocks[2] = DeferredLights.OverwriteStencil(m_RenderStateBlock, (int)StencilUsage.MaterialMask, (int)StencilUsage.MaterialUnlit);
RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468* L_30 = __this->___m_RenderStateBlocks_33;
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 L_31 = __this->___m_RenderStateBlock_35;
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 L_32;
L_32 = DeferredLights_OverwriteStencil_mB2919C76BD87BF16C62EE89E55839C142844F083(L_31, ((int32_t)96), 0, NULL);
NullCheck(L_30);
(L_30)->SetAt(static_cast<il2cpp_array_size_t>(2), (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733)L_32);
// m_RenderStateBlocks[3] = m_RenderStateBlocks[0];
RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468* L_33 = __this->___m_RenderStateBlocks_33;
RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468* L_34 = __this->___m_RenderStateBlocks_33;
NullCheck(L_34);
int32_t L_35 = 0;
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 L_36 = (L_34)->GetAt(static_cast<il2cpp_array_size_t>(L_35));
NullCheck(L_33);
(L_33)->SetAt(static_cast<il2cpp_array_size_t>(3), (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733)L_36);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.GBufferPass::Configure(UnityEngine.Rendering.CommandBuffer,UnityEngine.RenderTextureDescriptor)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GBufferPass_Configure_m4809A965C46FB89A4B96928C2AF4A520F85235C6 (GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___cameraTextureDescriptor1, const RuntimeMethod* method)
{
RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233* V_0 = NULL;
bool V_1 = false;
int32_t V_2 = 0;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_3;
memset((&V_3), 0, sizeof(V_3));
bool V_4 = false;
bool V_5 = false;
bool V_6 = false;
bool V_7 = false;
int32_t G_B7_0 = 0;
int32_t G_B13_0 = 0;
{
// RenderTargetHandle[] gbufferAttachments = m_DeferredLights.GbufferAttachments;
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_0 = __this->___m_DeferredLights_31;
NullCheck(L_0);
RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233* L_1;
L_1 = DeferredLights_get_GbufferAttachments_m949E7DA4CDBA1F7121106D7B5FBCAC28C6115CFD_inline(L_0, NULL);
V_0 = L_1;
// if (cmd != null)
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_2 = ___cmd0;
V_1 = (bool)((!(((RuntimeObject*)(CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*)L_2) <= ((RuntimeObject*)(RuntimeObject*)NULL)))? 1 : 0);
bool L_3 = V_1;
if (!L_3)
{
goto IL_00f0;
}
}
{
// for (int i = 0; i < gbufferAttachments.Length; ++i)
V_2 = 0;
goto IL_00e0;
}
IL_0020:
{
// if (i == m_DeferredLights.GBufferLightingIndex)
int32_t L_4 = V_2;
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_5 = __this->___m_DeferredLights_31;
NullCheck(L_5);
int32_t L_6;
L_6 = DeferredLights_get_GBufferLightingIndex_mBD9A64655F922428737949BF03FE83498EF388F3(L_5, NULL);
V_4 = (bool)((((int32_t)L_4) == ((int32_t)L_6))? 1 : 0);
bool L_7 = V_4;
if (!L_7)
{
goto IL_003a;
}
}
{
// continue;
goto IL_00dc;
}
IL_003a:
{
// if (i == m_DeferredLights.GBufferNormalSmoothnessIndex && m_DeferredLights.HasNormalPrepass)
int32_t L_8 = V_2;
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_9 = __this->___m_DeferredLights_31;
NullCheck(L_9);
int32_t L_10;
L_10 = DeferredLights_get_GBufferNormalSmoothnessIndex_m1C2B7183455DDB4339E16783E424AE8FA561CD89(L_9, NULL);
if ((!(((uint32_t)L_8) == ((uint32_t)L_10))))
{
goto IL_0055;
}
}
{
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_11 = __this->___m_DeferredLights_31;
NullCheck(L_11);
bool L_12;
L_12 = DeferredLights_get_HasNormalPrepass_m479C3C279E22B06B0D9C4189F9CD19376A281B3D_inline(L_11, NULL);
G_B7_0 = ((int32_t)(L_12));
goto IL_0056;
}
IL_0055:
{
G_B7_0 = 0;
}
IL_0056:
{
V_5 = (bool)G_B7_0;
bool L_13 = V_5;
if (!L_13)
{
goto IL_005e;
}
}
{
// continue;
goto IL_00dc;
}
IL_005e:
{
// if (m_DeferredLights.UseRenderPass && i != m_DeferredLights.GBufferShadowMask && i != m_DeferredLights.GBufferRenderingLayers)
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_14 = __this->___m_DeferredLights_31;
NullCheck(L_14);
bool L_15;
L_15 = DeferredLights_get_UseRenderPass_mE57918C4786B0ED58D0AAB8B9E336A40DD83B873_inline(L_14, NULL);
if (!L_15)
{
goto IL_008c;
}
}
{
int32_t L_16 = V_2;
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_17 = __this->___m_DeferredLights_31;
NullCheck(L_17);
int32_t L_18;
L_18 = DeferredLights_get_GBufferShadowMask_m1709E6D5D5FC83D7FD3A23B841859CE45BF9B296(L_17, NULL);
if ((((int32_t)L_16) == ((int32_t)L_18)))
{
goto IL_008c;
}
}
{
int32_t L_19 = V_2;
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_20 = __this->___m_DeferredLights_31;
NullCheck(L_20);
int32_t L_21;
L_21 = DeferredLights_get_GBufferRenderingLayers_mC1516964EE0987641196BF0F04AF65A7888DACDA(L_20, NULL);
G_B13_0 = ((((int32_t)((((int32_t)L_19) == ((int32_t)L_21))? 1 : 0)) == ((int32_t)0))? 1 : 0);
goto IL_008d;
}
IL_008c:
{
G_B13_0 = 0;
}
IL_008d:
{
V_6 = (bool)G_B13_0;
bool L_22 = V_6;
if (!L_22)
{
goto IL_0095;
}
}
{
// continue;
goto IL_00dc;
}
IL_0095:
{
// RenderTextureDescriptor gbufferSlice = cameraTextureDescriptor;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_23 = ___cameraTextureDescriptor1;
V_3 = L_23;
// gbufferSlice.depthBufferBits = 0; // make sure no depth surface is actually created
RenderTextureDescriptor_set_depthBufferBits_mA3710C0D6E485BA6465B328CD8B1954F0E4C5819((&V_3), 0, NULL);
// gbufferSlice.stencilFormat = GraphicsFormat.None;
RenderTextureDescriptor_set_stencilFormat_mAF65BF85B6183891FD68DECADA003A7A6DFEEA1A_inline((&V_3), 0, NULL);
// gbufferSlice.graphicsFormat = m_DeferredLights.GetGBufferFormat(i);
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_24 = __this->___m_DeferredLights_31;
int32_t L_25 = V_2;
NullCheck(L_24);
int32_t L_26;
L_26 = DeferredLights_GetGBufferFormat_m9CA9F7C4D9EC692498D5ED7B60D306DD85855E09(L_24, L_25, NULL);
RenderTextureDescriptor_set_graphicsFormat_m037DA25F9A8B956D830C7B7E5C6E258DC1133A13((&V_3), L_26, NULL);
// cmd.GetTemporaryRT(m_DeferredLights.GbufferAttachments[i].id, gbufferSlice);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_27 = ___cmd0;
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_28 = __this->___m_DeferredLights_31;
NullCheck(L_28);
RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233* L_29;
L_29 = DeferredLights_get_GbufferAttachments_m949E7DA4CDBA1F7121106D7B5FBCAC28C6115CFD_inline(L_28, NULL);
int32_t L_30 = V_2;
NullCheck(L_29);
int32_t L_31;
L_31 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(((L_29)->GetAddressAt(static_cast<il2cpp_array_size_t>(L_30))), NULL);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_32 = V_3;
NullCheck(L_27);
CommandBuffer_GetTemporaryRT_m5F1AF44769D1B43943921B3BA2B75E91F02946DB(L_27, L_31, L_32, NULL);
}
IL_00dc:
{
// for (int i = 0; i < gbufferAttachments.Length; ++i)
int32_t L_33 = V_2;
V_2 = ((int32_t)il2cpp_codegen_add(L_33, 1));
}
IL_00e0:
{
// for (int i = 0; i < gbufferAttachments.Length; ++i)
int32_t L_34 = V_2;
RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233* L_35 = V_0;
NullCheck(L_35);
V_7 = (bool)((((int32_t)L_34) < ((int32_t)((int32_t)(((RuntimeArray*)L_35)->max_length))))? 1 : 0);
bool L_36 = V_7;
if (L_36)
{
goto IL_0020;
}
}
{
}
IL_00f0:
{
// ConfigureTarget(m_DeferredLights.GbufferAttachmentIdentifiers, m_DeferredLights.DepthAttachmentIdentifier, m_DeferredLights.GbufferFormats);
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_37 = __this->___m_DeferredLights_31;
NullCheck(L_37);
RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_38;
L_38 = DeferredLights_get_GbufferAttachmentIdentifiers_m5BE436B39E9BC733863A5802FFD262B61C1D12B1_inline(L_37, NULL);
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_39 = __this->___m_DeferredLights_31;
NullCheck(L_39);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_40;
L_40 = DeferredLights_get_DepthAttachmentIdentifier_mF5E64598FB152F32E0F94424FC98F7B3A6AE526F_inline(L_39, NULL);
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_41 = __this->___m_DeferredLights_31;
NullCheck(L_41);
GraphicsFormatU5BU5D_tF6A3D90C430FA3F548B77E5D58D25D71F154E6C5* L_42;
L_42 = DeferredLights_get_GbufferFormats_m43FC6B8C32D728966C27DDE1BF81A93CDE5390BB_inline(L_41, NULL);
ScriptableRenderPass_ConfigureTarget_m1D13719B93A658E613C6013556B8804F97C373D6(__this, L_38, L_40, L_42, NULL);
// ConfigureClear(ClearFlag.None, Color.black);
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_43;
L_43 = Color_get_black_mBF96B603B41BED9BAFAA10CE8D946D24260F9729_inline(NULL);
ScriptableRenderPass_ConfigureClear_m5C82128C3ABDD63621501DC012ED91F392ABF123(__this, 0, L_43, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.GBufferPass::Execute(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GBufferPass_Execute_mADB9A90A2157017B3041C2E3F43F9B0ECA04E5A0 (GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1_Dispose_mEFAE9DC755AB05B0AEE7B5D4AB4AF2BD7E64C581_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1_Dispose_mF69F1A78EA0CC5687B06899D9DC59ED8968D2B8A_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1__ctor_m6BE169E3FD322B6E7C0A8B5531C4A2C374BD6A47_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1__ctor_mBFCE1AB236375FC7C9298C230AB76FFBDE0AE383_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* V_0 = NULL;
ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_1;
memset((&V_1), 0, sizeof(V_1));
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* V_2 = NULL;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* V_3 = NULL;
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 V_4;
memset((&V_4), 0, sizeof(V_4));
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 V_5;
memset((&V_5), 0, sizeof(V_5));
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 V_6;
memset((&V_6), 0, sizeof(V_6));
NativeArray_1_t5576C5C8F17BB3E1BA11BBA3EC50A55FC1246445 V_7;
memset((&V_7), 0, sizeof(V_7));
NativeArray_1_t0AB49EE6A37F6BC668C15EDFBE9BE92A22B2F0DB V_8;
memset((&V_8), 0, sizeof(V_8));
bool V_9 = false;
bool V_10 = false;
{
// CommandBuffer gbufferCommands = CommandBufferPool.Get();
il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0;
L_0 = CommandBufferPool_Get_m54EBE601AF00C8A5EDCAA503E65380F464BD1355(NULL);
V_0 = L_0;
// using (new ProfilingScope(gbufferCommands, m_ProfilingSampler))
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_1 = V_0;
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_2 = __this->___m_ProfilingSampler_30;
ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_1), L_1, L_2, NULL);
}
{
auto __finallyBlock = il2cpp::utils::Finally([&]
{
FINALLY_0124:
{// begin finally (depth: 1)
ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_1), NULL);
return;
}// end finally (depth: 1)
});
try
{// begin try (depth: 1)
{
// context.ExecuteCommandBuffer(gbufferCommands);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_3 = V_0;
ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___context0), L_3, NULL);
// gbufferCommands.Clear();
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_4 = V_0;
NullCheck(L_4);
CommandBuffer_Clear_m4E1272BD1A0C162C9C26434E115279F42FA557C7(L_4, NULL);
// if (m_DeferredLights.IsOverlay)
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_5 = __this->___m_DeferredLights_31;
NullCheck(L_5);
bool L_6;
L_6 = DeferredLights_get_IsOverlay_mCF677D43B809428ED3DCB5EE0DBBD4647A382DDE_inline(L_5, NULL);
V_9 = L_6;
bool L_7 = V_9;
if (!L_7)
{
goto IL_0056_1;
}
}
{
// m_DeferredLights.ClearStencilPartial(gbufferCommands);
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_8 = __this->___m_DeferredLights_31;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_9 = V_0;
NullCheck(L_8);
DeferredLights_ClearStencilPartial_mED6234FB18BE7365D19A1C3E4C66602BE8D926CF(L_8, L_9, NULL);
// context.ExecuteCommandBuffer(gbufferCommands);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_10 = V_0;
ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___context0), L_10, NULL);
// gbufferCommands.Clear();
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_11 = V_0;
NullCheck(L_11);
CommandBuffer_Clear_m4E1272BD1A0C162C9C26434E115279F42FA557C7(L_11, NULL);
}
IL_0056_1:
{
// ref CameraData cameraData = ref renderingData.cameraData;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_12 = ___renderingData1;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_13 = (&L_12->___cameraData_1);
V_2 = L_13;
// Camera camera = cameraData.camera;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_14 = V_2;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_15 = L_14->___camera_2;
V_3 = L_15;
// ShaderTagId lightModeTag = s_ShaderTagUniversalGBuffer;
il2cpp_codegen_runtime_class_init_inline(GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var);
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_16 = ((GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_StaticFields*)il2cpp_codegen_static_fields_for(GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var))->___s_ShaderTagUniversalGBuffer_28;
V_4 = L_16;
// DrawingSettings drawingSettings = CreateDrawingSettings(lightModeTag, ref renderingData, renderingData.cameraData.defaultOpaqueSortFlags);
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_17 = V_4;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_18 = ___renderingData1;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_19 = ___renderingData1;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_20 = (&L_19->___cameraData_1);
int32_t L_21 = L_20->___defaultOpaqueSortFlags_19;
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 L_22;
L_22 = ScriptableRenderPass_CreateDrawingSettings_mFB778BFA5DBC3B55AF8085487EE029C2DBA8A928(__this, L_17, L_18, L_21, NULL);
V_5 = L_22;
// ShaderTagId universalMaterialTypeTag = s_ShaderTagUniversalMaterialType;
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_23 = ((GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_StaticFields*)il2cpp_codegen_static_fields_for(GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var))->___s_ShaderTagUniversalMaterialType_29;
V_6 = L_23;
// NativeArray<ShaderTagId> tagValues = new NativeArray<ShaderTagId>(m_ShaderTagValues, Allocator.Temp);
ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* L_24 = __this->___m_ShaderTagValues_32;
NativeArray_1__ctor_mBFCE1AB236375FC7C9298C230AB76FFBDE0AE383((&V_7), L_24, 2, NativeArray_1__ctor_mBFCE1AB236375FC7C9298C230AB76FFBDE0AE383_RuntimeMethod_var);
// NativeArray<RenderStateBlock> stateBlocks = new NativeArray<RenderStateBlock>(m_RenderStateBlocks, Allocator.Temp);
RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468* L_25 = __this->___m_RenderStateBlocks_33;
NativeArray_1__ctor_m6BE169E3FD322B6E7C0A8B5531C4A2C374BD6A47((&V_8), L_25, 2, NativeArray_1__ctor_m6BE169E3FD322B6E7C0A8B5531C4A2C374BD6A47_RuntimeMethod_var);
// context.DrawRenderers(renderingData.cullResults, ref drawingSettings, ref m_FilteringSettings, universalMaterialTypeTag, false, tagValues, stateBlocks);
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_26 = ___renderingData1;
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 L_27 = L_26->___cullResults_0;
FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* L_28 = (&__this->___m_FilteringSettings_34);
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_29 = V_6;
NativeArray_1_t5576C5C8F17BB3E1BA11BBA3EC50A55FC1246445 L_30 = V_7;
NativeArray_1_t0AB49EE6A37F6BC668C15EDFBE9BE92A22B2F0DB L_31 = V_8;
ScriptableRenderContext_DrawRenderers_mB72BEF70DB7193510B53B358D75F1A0C324D371B((&___context0), L_27, (&V_5), L_28, L_29, (bool)0, L_30, L_31, NULL);
// tagValues.Dispose();
NativeArray_1_Dispose_mF69F1A78EA0CC5687B06899D9DC59ED8968D2B8A((&V_7), NativeArray_1_Dispose_mF69F1A78EA0CC5687B06899D9DC59ED8968D2B8A_RuntimeMethod_var);
// stateBlocks.Dispose();
NativeArray_1_Dispose_mEFAE9DC755AB05B0AEE7B5D4AB4AF2BD7E64C581((&V_8), NativeArray_1_Dispose_mEFAE9DC755AB05B0AEE7B5D4AB4AF2BD7E64C581_RuntimeMethod_var);
// RenderingUtils.RenderObjectsWithError(context, ref renderingData.cullResults, camera, m_FilteringSettings, SortingCriteria.None);
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 L_32 = ___context0;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_33 = ___renderingData1;
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* L_34 = (&L_33->___cullResults_0);
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_35 = V_3;
FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F L_36 = __this->___m_FilteringSettings_34;
il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var);
RenderingUtils_RenderObjectsWithError_m8EED15FCA6B2F37E0871696BD9260CD1C31F3E23(L_32, L_34, L_35, L_36, 0, NULL);
// if (!m_DeferredLights.UseRenderPass)
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_37 = __this->___m_DeferredLights_31;
NullCheck(L_37);
bool L_38;
L_38 = DeferredLights_get_UseRenderPass_mE57918C4786B0ED58D0AAB8B9E336A40DD83B873_inline(L_37, NULL);
V_10 = (bool)((((int32_t)L_38) == ((int32_t)0))? 1 : 0);
bool L_39 = V_10;
if (!L_39)
{
goto IL_0121_1;
}
}
{
// gbufferCommands.SetGlobalTexture(s_CameraNormalsTextureID, m_DeferredLights.GbufferAttachmentIdentifiers[m_DeferredLights.GBufferNormalSmoothnessIndex]);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_40 = V_0;
il2cpp_codegen_runtime_class_init_inline(GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var);
int32_t L_41 = ((GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_StaticFields*)il2cpp_codegen_static_fields_for(GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var))->___s_CameraNormalsTextureID_24;
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_42 = __this->___m_DeferredLights_31;
NullCheck(L_42);
RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_43;
L_43 = DeferredLights_get_GbufferAttachmentIdentifiers_m5BE436B39E9BC733863A5802FFD262B61C1D12B1_inline(L_42, NULL);
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_44 = __this->___m_DeferredLights_31;
NullCheck(L_44);
int32_t L_45;
L_45 = DeferredLights_get_GBufferNormalSmoothnessIndex_m1C2B7183455DDB4339E16783E424AE8FA561CD89(L_44, NULL);
NullCheck(L_43);
int32_t L_46 = L_45;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_47 = (L_43)->GetAt(static_cast<il2cpp_array_size_t>(L_46));
NullCheck(L_40);
CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_40, L_41, L_47, NULL);
}
IL_0121_1:
{
goto IL_0133;
}
}// end try (depth: 1)
catch(Il2CppExceptionWrapper& e)
{
__finallyBlock.StoreException(e.ex);
}
}
IL_0133:
{
// context.ExecuteCommandBuffer(gbufferCommands);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_48 = V_0;
ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___context0), L_48, NULL);
// CommandBufferPool.Release(gbufferCommands);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_49 = V_0;
il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
CommandBufferPool_Release_mEC46D8373A95DEC68F1FBD2D77FF3F76917631BF(L_49, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.GBufferPass::OnCameraCleanup(UnityEngine.Rendering.CommandBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GBufferPass_OnCameraCleanup_mC6DD1297AAAD2A5A160D1556419DCDB54DC280BF (GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, const RuntimeMethod* method)
{
RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233* V_0 = NULL;
int32_t V_1 = 0;
bool V_2 = false;
bool V_3 = false;
bool V_4 = false;
int32_t G_B6_0 = 0;
{
// RenderTargetHandle[] gbufferAttachments = m_DeferredLights.GbufferAttachments;
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_0 = __this->___m_DeferredLights_31;
NullCheck(L_0);
RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233* L_1;
L_1 = DeferredLights_get_GbufferAttachments_m949E7DA4CDBA1F7121106D7B5FBCAC28C6115CFD_inline(L_0, NULL);
V_0 = L_1;
// for (int i = 0; i < gbufferAttachments.Length; ++i)
V_1 = 0;
goto IL_0060;
}
IL_0011:
{
// if (i == m_DeferredLights.GBufferLightingIndex)
int32_t L_2 = V_1;
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_3 = __this->___m_DeferredLights_31;
NullCheck(L_3);
int32_t L_4;
L_4 = DeferredLights_get_GBufferLightingIndex_mBD9A64655F922428737949BF03FE83498EF388F3(L_3, NULL);
V_2 = (bool)((((int32_t)L_2) == ((int32_t)L_4))? 1 : 0);
bool L_5 = V_2;
if (!L_5)
{
goto IL_0026;
}
}
{
// continue;
goto IL_005c;
}
IL_0026:
{
// if (i == m_DeferredLights.GBufferNormalSmoothnessIndex && m_DeferredLights.HasNormalPrepass)
int32_t L_6 = V_1;
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_7 = __this->___m_DeferredLights_31;
NullCheck(L_7);
int32_t L_8;
L_8 = DeferredLights_get_GBufferNormalSmoothnessIndex_m1C2B7183455DDB4339E16783E424AE8FA561CD89(L_7, NULL);
if ((!(((uint32_t)L_6) == ((uint32_t)L_8))))
{
goto IL_0041;
}
}
{
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_9 = __this->___m_DeferredLights_31;
NullCheck(L_9);
bool L_10;
L_10 = DeferredLights_get_HasNormalPrepass_m479C3C279E22B06B0D9C4189F9CD19376A281B3D_inline(L_9, NULL);
G_B6_0 = ((int32_t)(L_10));
goto IL_0042;
}
IL_0041:
{
G_B6_0 = 0;
}
IL_0042:
{
V_3 = (bool)G_B6_0;
bool L_11 = V_3;
if (!L_11)
{
goto IL_0048;
}
}
{
// continue;
goto IL_005c;
}
IL_0048:
{
// cmd.ReleaseTemporaryRT(gbufferAttachments[i].id);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_12 = ___cmd0;
RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233* L_13 = V_0;
int32_t L_14 = V_1;
NullCheck(L_13);
int32_t L_15;
L_15 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(((L_13)->GetAddressAt(static_cast<il2cpp_array_size_t>(L_14))), NULL);
NullCheck(L_12);
CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_12, L_15, NULL);
}
IL_005c:
{
// for (int i = 0; i < gbufferAttachments.Length; ++i)
int32_t L_16 = V_1;
V_1 = ((int32_t)il2cpp_codegen_add(L_16, 1));
}
IL_0060:
{
// for (int i = 0; i < gbufferAttachments.Length; ++i)
int32_t L_17 = V_1;
RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233* L_18 = V_0;
NullCheck(L_18);
V_4 = (bool)((((int32_t)L_17) < ((int32_t)((int32_t)(((RuntimeArray*)L_18)->max_length))))? 1 : 0);
bool L_19 = V_4;
if (L_19)
{
goto IL_0011;
}
}
{
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.GBufferPass::.cctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GBufferPass__cctor_m4DD8ED933653E2ED66731CAEEE8495F675A8385C (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral11A1B03A6B4D07EC309C050A787B4C1ED79FB9FF);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2A73ED09DC1583C0BCAC1AEDFD965F487FD51A79);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral9B9FF63EA4297F1AA9CD29B0B5DD2E01FABC7748);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA83F99D33870F7ACD4F35AD3171F5ECE4FAC15FB);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB1D475531D187212477C93F0E403FD19C1A04DDE);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralFEBFD325765F49D6CE2EDF21E94E3561249F25B6);
s_Il2CppMethodInitialized = true;
}
{
// static readonly int s_CameraNormalsTextureID = Shader.PropertyToID("_CameraNormalsTexture");
int32_t L_0;
L_0 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral9B9FF63EA4297F1AA9CD29B0B5DD2E01FABC7748, NULL);
((GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_StaticFields*)il2cpp_codegen_static_fields_for(GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var))->___s_CameraNormalsTextureID_24 = L_0;
// static ShaderTagId s_ShaderTagLit = new ShaderTagId("Lit");
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_1;
memset((&L_1), 0, sizeof(L_1));
ShaderTagId__ctor_m4191968F1D2CE19F9092253EC10F83734A9CFF5B((&L_1), _stringLiteralA83F99D33870F7ACD4F35AD3171F5ECE4FAC15FB, /*hidden argument*/NULL);
((GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_StaticFields*)il2cpp_codegen_static_fields_for(GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var))->___s_ShaderTagLit_25 = L_1;
// static ShaderTagId s_ShaderTagSimpleLit = new ShaderTagId("SimpleLit");
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_2;
memset((&L_2), 0, sizeof(L_2));
ShaderTagId__ctor_m4191968F1D2CE19F9092253EC10F83734A9CFF5B((&L_2), _stringLiteral11A1B03A6B4D07EC309C050A787B4C1ED79FB9FF, /*hidden argument*/NULL);
((GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_StaticFields*)il2cpp_codegen_static_fields_for(GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var))->___s_ShaderTagSimpleLit_26 = L_2;
// static ShaderTagId s_ShaderTagUnlit = new ShaderTagId("Unlit");
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_3;
memset((&L_3), 0, sizeof(L_3));
ShaderTagId__ctor_m4191968F1D2CE19F9092253EC10F83734A9CFF5B((&L_3), _stringLiteralFEBFD325765F49D6CE2EDF21E94E3561249F25B6, /*hidden argument*/NULL);
((GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_StaticFields*)il2cpp_codegen_static_fields_for(GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var))->___s_ShaderTagUnlit_27 = L_3;
// static ShaderTagId s_ShaderTagUniversalGBuffer = new ShaderTagId("UniversalGBuffer");
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_4;
memset((&L_4), 0, sizeof(L_4));
ShaderTagId__ctor_m4191968F1D2CE19F9092253EC10F83734A9CFF5B((&L_4), _stringLiteral2A73ED09DC1583C0BCAC1AEDFD965F487FD51A79, /*hidden argument*/NULL);
((GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_StaticFields*)il2cpp_codegen_static_fields_for(GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var))->___s_ShaderTagUniversalGBuffer_28 = L_4;
// static ShaderTagId s_ShaderTagUniversalMaterialType = new ShaderTagId("UniversalMaterialType");
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_5;
memset((&L_5), 0, sizeof(L_5));
ShaderTagId__ctor_m4191968F1D2CE19F9092253EC10F83734A9CFF5B((&L_5), _stringLiteralB1D475531D187212477C93F0E403FD19C1A04DDE, /*hidden argument*/NULL);
((GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_StaticFields*)il2cpp_codegen_static_fields_for(GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var))->___s_ShaderTagUniversalMaterialType_29 = L_5;
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::.ctor(UnityEngine.Rendering.Universal.RenderPassEvent)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MainLightShadowCasterPass__ctor_mB767B87419FA7EFB05B3BEBA5507AB59C14A3A51 (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, int32_t ___evt0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral078C5819101F5FFE2A982E701EF7729257290FF7);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1428B80A06183DF581677E12334AA50BA983AEA7);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral22CD4666EAE2AB1BED30C112E46A3027A62CFC9B);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2CC3067D916B46FDC1022B552374730D579C2A17);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral3BEE5BF39527F408B86D7745DAE7590BE1EEB556);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral3C5DCDEB5DE5EE3398C12E86F4C6E79CADF229F6);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral59DE37D5237EDCD7A817E9624C3FD01BE5F920C3);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5F20103D3E71C714D1518DC7B1C00D058D9A1D37);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5FCFE8BB42D2AA29FAADC098234D0BEF8F39BE29);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7796075F085B1A73F0304B0217A48603C4A6B819);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7A4F8AA35B73603CF0C795996C54334A2D00248C);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7E7DB1B4C2DED075605289B76FF28624395D3688);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA6F9F47B0C82C673919A3E8F962205ECC0392CC6);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralABC8C9038985FA39FE6CEE7EA87E485F8723F5AE);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC86857772710D2DA543BAFF44B4570475812BDD0);
s_Il2CppMethodInitialized = true;
}
MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* G_B2_0 = NULL;
MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* G_B1_0 = NULL;
int32_t G_B3_0 = 0;
MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* G_B3_1 = NULL;
{
// ProfilingSampler m_ProfilingSetupSampler = new ProfilingSampler("Setup Main Shadowmap");
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_0 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var);
NullCheck(L_0);
ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_0, _stringLiteral3BEE5BF39527F408B86D7745DAE7590BE1EEB556, NULL);
__this->___m_ProfilingSetupSampler_36 = L_0;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ProfilingSetupSampler_36), (void*)L_0);
// public MainLightShadowCasterPass(RenderPassEvent evt)
ScriptableRenderPass__ctor_mE49D4FF8E68A854367A4081E664B8DBA74E6B752(__this, NULL);
// base.profilingSampler = new ProfilingSampler(nameof(MainLightShadowCasterPass));
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_1 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var);
NullCheck(L_1);
ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_1, _stringLiteral3C5DCDEB5DE5EE3398C12E86F4C6E79CADF229F6, NULL);
ScriptableRenderPass_set_profilingSampler_mFD238B85B68DED586BA8C678141BEEAF229FBF2D_inline(__this, L_1, NULL);
// renderPassEvent = evt;
int32_t L_2 = ___evt0;
ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline(__this, L_2, NULL);
// m_MainLightShadowMatrices = new Matrix4x4[k_MaxCascades + 1];
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_3 = (Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D*)(Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D*)SZArrayNew(Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D_il2cpp_TypeInfo_var, (uint32_t)5);
__this->___m_MainLightShadowMatrices_32 = L_3;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_MainLightShadowMatrices_32), (void*)L_3);
// m_CascadeSlices = new ShadowSliceData[k_MaxCascades];
ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04* L_4 = (ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04*)(ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04*)SZArrayNew(ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04_il2cpp_TypeInfo_var, (uint32_t)4);
__this->___m_CascadeSlices_33 = L_4;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_CascadeSlices_33), (void*)L_4);
// m_CascadeSplitDistances = new Vector4[k_MaxCascades];
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_5 = (Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD*)(Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD*)SZArrayNew(Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD_il2cpp_TypeInfo_var, (uint32_t)4);
__this->___m_CascadeSplitDistances_34 = L_5;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_CascadeSplitDistances_34), (void*)L_5);
// MainLightShadowConstantBuffer._WorldToShadow = Shader.PropertyToID("_MainLightWorldToShadow");
int32_t L_6;
L_6 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral7796075F085B1A73F0304B0217A48603C4A6B819, NULL);
((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____WorldToShadow_0 = L_6;
// MainLightShadowConstantBuffer._ShadowParams = Shader.PropertyToID("_MainLightShadowParams");
int32_t L_7;
L_7 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral22CD4666EAE2AB1BED30C112E46A3027A62CFC9B, NULL);
((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____ShadowParams_1 = L_7;
// MainLightShadowConstantBuffer._CascadeShadowSplitSpheres0 = Shader.PropertyToID("_CascadeShadowSplitSpheres0");
int32_t L_8;
L_8 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteralABC8C9038985FA39FE6CEE7EA87E485F8723F5AE, NULL);
((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____CascadeShadowSplitSpheres0_2 = L_8;
// MainLightShadowConstantBuffer._CascadeShadowSplitSpheres1 = Shader.PropertyToID("_CascadeShadowSplitSpheres1");
int32_t L_9;
L_9 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral1428B80A06183DF581677E12334AA50BA983AEA7, NULL);
((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____CascadeShadowSplitSpheres1_3 = L_9;
// MainLightShadowConstantBuffer._CascadeShadowSplitSpheres2 = Shader.PropertyToID("_CascadeShadowSplitSpheres2");
int32_t L_10;
L_10 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral7A4F8AA35B73603CF0C795996C54334A2D00248C, NULL);
((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____CascadeShadowSplitSpheres2_4 = L_10;
// MainLightShadowConstantBuffer._CascadeShadowSplitSpheres3 = Shader.PropertyToID("_CascadeShadowSplitSpheres3");
int32_t L_11;
L_11 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral2CC3067D916B46FDC1022B552374730D579C2A17, NULL);
((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____CascadeShadowSplitSpheres3_5 = L_11;
// MainLightShadowConstantBuffer._CascadeShadowSplitSphereRadii = Shader.PropertyToID("_CascadeShadowSplitSphereRadii");
int32_t L_12;
L_12 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral5F20103D3E71C714D1518DC7B1C00D058D9A1D37, NULL);
((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____CascadeShadowSplitSphereRadii_6 = L_12;
// MainLightShadowConstantBuffer._ShadowOffset0 = Shader.PropertyToID("_MainLightShadowOffset0");
int32_t L_13;
L_13 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral078C5819101F5FFE2A982E701EF7729257290FF7, NULL);
((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____ShadowOffset0_7 = L_13;
// MainLightShadowConstantBuffer._ShadowOffset1 = Shader.PropertyToID("_MainLightShadowOffset1");
int32_t L_14;
L_14 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral7E7DB1B4C2DED075605289B76FF28624395D3688, NULL);
((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____ShadowOffset1_8 = L_14;
// MainLightShadowConstantBuffer._ShadowOffset2 = Shader.PropertyToID("_MainLightShadowOffset2");
int32_t L_15;
L_15 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteralC86857772710D2DA543BAFF44B4570475812BDD0, NULL);
((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____ShadowOffset2_9 = L_15;
// MainLightShadowConstantBuffer._ShadowOffset3 = Shader.PropertyToID("_MainLightShadowOffset3");
int32_t L_16;
L_16 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteralA6F9F47B0C82C673919A3E8F962205ECC0392CC6, NULL);
((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____ShadowOffset3_10 = L_16;
// MainLightShadowConstantBuffer._ShadowmapSize = Shader.PropertyToID("_MainLightShadowmapSize");
int32_t L_17;
L_17 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral59DE37D5237EDCD7A817E9624C3FD01BE5F920C3, NULL);
((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____ShadowmapSize_11 = L_17;
// m_MainLightShadowmap.Init("_MainLightShadowmapTexture");
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_18 = (&__this->___m_MainLightShadowmap_30);
RenderTargetHandle_Init_mDF9383A0DB5E0B56577BA43CC56CD659F8970646(L_18, _stringLiteral5FCFE8BB42D2AA29FAADC098234D0BEF8F39BE29, NULL);
// m_SupportsBoxFilterForShadows = Application.isMobilePlatform || SystemInfo.graphicsDeviceType == GraphicsDeviceType.Switch;
bool L_19;
L_19 = Application_get_isMobilePlatform_mBFFD8F419C7FB2FF99C84497C135007BFB5F8B53(NULL);
G_B1_0 = __this;
if (L_19)
{
G_B2_0 = __this;
goto IL_012d;
}
}
{
int32_t L_20;
L_20 = SystemInfo_get_graphicsDeviceType_m539E2B66EB19CD100050109D879AF1F55EB212E1(NULL);
G_B3_0 = ((((int32_t)L_20) == ((int32_t)((int32_t)22)))? 1 : 0);
G_B3_1 = G_B1_0;
goto IL_012e;
}
IL_012d:
{
G_B3_0 = 1;
G_B3_1 = G_B2_0;
}
IL_012e:
{
NullCheck(G_B3_1);
G_B3_1->___m_SupportsBoxFilterForShadows_29 = (bool)G_B3_0;
// }
return;
}
}
// System.Boolean UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::Setup(UnityEngine.Rendering.Universal.RenderingData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool MainLightShadowCasterPass_Setup_m12C13F721C3A0E61DF8A4DE84681F36968892E4D (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral4B2BF663FAFE4EA038675F6C2D1083425BC2DD57);
s_Il2CppMethodInitialized = true;
}
ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_0;
memset((&V_0), 0, sizeof(V_0));
int32_t V_1 = 0;
VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 V_2;
memset((&V_2), 0, sizeof(V_2));
Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* V_3 = NULL;
Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3 V_4;
memset((&V_4), 0, sizeof(V_4));
int32_t V_5 = 0;
bool V_6 = false;
bool V_7 = false;
bool V_8 = false;
bool V_9 = false;
bool V_10 = false;
bool V_11 = false;
int32_t V_12 = 0;
bool V_13 = false;
bool V_14 = false;
bool V_15 = false;
MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* G_B13_0 = NULL;
MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* G_B12_0 = NULL;
int32_t G_B14_0 = 0;
MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* G_B14_1 = NULL;
{
// using var profScope = new ProfilingScope(null, m_ProfilingSetupSampler);
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_0 = __this->___m_ProfilingSetupSampler_36;
ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_0), (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*)NULL, L_0, NULL);
}
{
auto __finallyBlock = il2cpp::utils::Finally([&]
{
FINALLY_021d:
{// begin finally (depth: 1)
ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_0), NULL);
return;
}// end finally (depth: 1)
});
try
{// begin try (depth: 1)
{
// if (!renderingData.shadowData.supportsMainLightShadows)
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_1 = ___renderingData0;
ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_2 = (&L_1->___shadowData_3);
bool L_3 = L_2->___supportsMainLightShadows_0;
V_6 = (bool)((((int32_t)L_3) == ((int32_t)0))? 1 : 0);
bool L_4 = V_6;
if (!L_4)
{
goto IL_0031_1;
}
}
{
// return SetupForEmptyRendering(ref renderingData);
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_5 = ___renderingData0;
bool L_6;
L_6 = MainLightShadowCasterPass_SetupForEmptyRendering_m02951F972F83A29E873EBFE905DF07FD43C06EE1(__this, L_5, NULL);
V_7 = L_6;
goto IL_022c;
}
IL_0031_1:
{
// Clear();
MainLightShadowCasterPass_Clear_m87F3BD44E2481FBD03E0A7F66E4EAC6363BD9728(__this, NULL);
// int shadowLightIndex = renderingData.lightData.mainLightIndex;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_7 = ___renderingData0;
LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_8 = (&L_7->___lightData_2);
int32_t L_9 = L_8->___mainLightIndex_0;
V_1 = L_9;
// if (shadowLightIndex == -1)
int32_t L_10 = V_1;
V_8 = (bool)((((int32_t)L_10) == ((int32_t)(-1)))? 1 : 0);
bool L_11 = V_8;
if (!L_11)
{
goto IL_005c_1;
}
}
{
// return SetupForEmptyRendering(ref renderingData);
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_12 = ___renderingData0;
bool L_13;
L_13 = MainLightShadowCasterPass_SetupForEmptyRendering_m02951F972F83A29E873EBFE905DF07FD43C06EE1(__this, L_12, NULL);
V_7 = L_13;
goto IL_022c;
}
IL_005c_1:
{
// VisibleLight shadowLight = renderingData.lightData.visibleLights[shadowLightIndex];
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_14 = ___renderingData0;
LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_15 = (&L_14->___lightData_2);
NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468* L_16 = (&L_15->___visibleLights_3);
int32_t L_17 = V_1;
VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 L_18;
L_18 = IL2CPP_NATIVEARRAY_GET_ITEM(VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805, (L_16)->___m_Buffer_0, L_17);
V_2 = L_18;
// Light light = shadowLight.light;
Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_19;
L_19 = VisibleLight_get_light_mD179E0BF18C77DBE2FD85FE9687F63A8C1859E6B((&V_2), NULL);
V_3 = L_19;
// if (light.shadows == LightShadows.None)
Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_20 = V_3;
NullCheck(L_20);
int32_t L_21;
L_21 = Light_get_shadows_m1A11721F202C27838A7A8ED72455E6A727CEE6C5(L_20, NULL);
V_9 = (bool)((((int32_t)L_21) == ((int32_t)0))? 1 : 0);
bool L_22 = V_9;
if (!L_22)
{
goto IL_0093_1;
}
}
{
// return SetupForEmptyRendering(ref renderingData);
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_23 = ___renderingData0;
bool L_24;
L_24 = MainLightShadowCasterPass_SetupForEmptyRendering_m02951F972F83A29E873EBFE905DF07FD43C06EE1(__this, L_23, NULL);
V_7 = L_24;
goto IL_022c;
}
IL_0093_1:
{
// if (shadowLight.lightType != LightType.Directional)
int32_t L_25;
L_25 = VisibleLight_get_lightType_mFFCEBE6E368853F13E7CDBA910F6D9B689292454((&V_2), NULL);
V_10 = (bool)((((int32_t)((((int32_t)L_25) == ((int32_t)1))? 1 : 0)) == ((int32_t)0))? 1 : 0);
bool L_26 = V_10;
if (!L_26)
{
goto IL_00b3_1;
}
}
{
// Debug.LogWarning("Only directional lights are supported as main light.");
il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
Debug_LogWarning_mEF15C6B17CE4E1FA7E379CDB82CE40FCD89A3F28(_stringLiteral4B2BF663FAFE4EA038675F6C2D1083425BC2DD57, NULL);
}
IL_00b3_1:
{
// if (!renderingData.cullResults.GetShadowCasterBounds(shadowLightIndex, out bounds))
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_27 = ___renderingData0;
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* L_28 = (&L_27->___cullResults_0);
int32_t L_29 = V_1;
bool L_30;
L_30 = CullingResults_GetShadowCasterBounds_m5DD3647DB1560ECCF6620DD7DE16D6304012CF0B(L_28, L_29, (&V_4), NULL);
V_11 = (bool)((((int32_t)L_30) == ((int32_t)0))? 1 : 0);
bool L_31 = V_11;
if (!L_31)
{
goto IL_00d8_1;
}
}
{
// return SetupForEmptyRendering(ref renderingData);
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_32 = ___renderingData0;
bool L_33;
L_33 = MainLightShadowCasterPass_SetupForEmptyRendering_m02951F972F83A29E873EBFE905DF07FD43C06EE1(__this, L_32, NULL);
V_7 = L_33;
goto IL_022c;
}
IL_00d8_1:
{
// m_ShadowCasterCascadesCount = renderingData.shadowData.mainLightShadowCascadesCount;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_34 = ___renderingData0;
ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_35 = (&L_34->___shadowData_3);
int32_t L_36 = L_35->___mainLightShadowCascadesCount_4;
__this->___m_ShadowCasterCascadesCount_28 = L_36;
// int shadowResolution = ShadowUtils.GetMaxTileResolutionInAtlas(renderingData.shadowData.mainLightShadowmapWidth,
// renderingData.shadowData.mainLightShadowmapHeight, m_ShadowCasterCascadesCount);
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_37 = ___renderingData0;
ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_38 = (&L_37->___shadowData_3);
int32_t L_39 = L_38->___mainLightShadowmapWidth_2;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_40 = ___renderingData0;
ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_41 = (&L_40->___shadowData_3);
int32_t L_42 = L_41->___mainLightShadowmapHeight_3;
int32_t L_43 = __this->___m_ShadowCasterCascadesCount_28;
il2cpp_codegen_runtime_class_init_inline(ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_il2cpp_TypeInfo_var);
int32_t L_44;
L_44 = ShadowUtils_GetMaxTileResolutionInAtlas_m6866B64794928945BD39ED890DBC9B5CCC23661A(L_39, L_42, L_43, NULL);
V_5 = L_44;
// renderTargetWidth = renderingData.shadowData.mainLightShadowmapWidth;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_45 = ___renderingData0;
ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_46 = (&L_45->___shadowData_3);
int32_t L_47 = L_46->___mainLightShadowmapWidth_2;
ScriptableRenderPass_set_renderTargetWidth_mCF6576036BDFCD651CBF1ACA82F19F890D1AD5E5_inline(__this, L_47, NULL);
// renderTargetHeight = (m_ShadowCasterCascadesCount == 2) ?
// renderingData.shadowData.mainLightShadowmapHeight >> 1 :
// renderingData.shadowData.mainLightShadowmapHeight;
int32_t L_48 = __this->___m_ShadowCasterCascadesCount_28;
G_B12_0 = __this;
if ((((int32_t)L_48) == ((int32_t)2)))
{
G_B13_0 = __this;
goto IL_0135_1;
}
}
{
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_49 = ___renderingData0;
ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_50 = (&L_49->___shadowData_3);
int32_t L_51 = L_50->___mainLightShadowmapHeight_3;
G_B14_0 = L_51;
G_B14_1 = G_B12_0;
goto IL_0142_1;
}
IL_0135_1:
{
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_52 = ___renderingData0;
ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_53 = (&L_52->___shadowData_3);
int32_t L_54 = L_53->___mainLightShadowmapHeight_3;
G_B14_0 = ((int32_t)(L_54>>1));
G_B14_1 = G_B13_0;
}
IL_0142_1:
{
NullCheck(G_B14_1);
ScriptableRenderPass_set_renderTargetHeight_m616CCCB82B000DA4C247DECE44BF85478D91E1C3_inline(G_B14_1, G_B14_0, NULL);
// for (int cascadeIndex = 0; cascadeIndex < m_ShadowCasterCascadesCount; ++cascadeIndex)
V_12 = 0;
goto IL_01b2_1;
}
IL_014d_1:
{
// bool success = ShadowUtils.ExtractDirectionalLightMatrix(ref renderingData.cullResults, ref renderingData.shadowData,
// shadowLightIndex, cascadeIndex, renderTargetWidth, renderTargetHeight, shadowResolution, light.shadowNearPlane,
// out m_CascadeSplitDistances[cascadeIndex], out m_CascadeSlices[cascadeIndex]);
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_55 = ___renderingData0;
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* L_56 = (&L_55->___cullResults_0);
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_57 = ___renderingData0;
ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_58 = (&L_57->___shadowData_3);
int32_t L_59 = V_1;
int32_t L_60 = V_12;
int32_t L_61;
L_61 = ScriptableRenderPass_get_renderTargetWidth_m4369657149114EB0ACACD8DD2F9948DB6023BE25_inline(__this, NULL);
int32_t L_62;
L_62 = ScriptableRenderPass_get_renderTargetHeight_m393B4EAD2D00917F0DC4D0421B08B3DA82F25E64_inline(__this, NULL);
int32_t L_63 = V_5;
Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_64 = V_3;
NullCheck(L_64);
float L_65;
L_65 = Light_get_shadowNearPlane_mB3C0191C73C17761732686A2FA564505C31ED303(L_64, NULL);
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_66 = __this->___m_CascadeSplitDistances_34;
int32_t L_67 = V_12;
NullCheck(L_66);
ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04* L_68 = __this->___m_CascadeSlices_33;
int32_t L_69 = V_12;
NullCheck(L_68);
il2cpp_codegen_runtime_class_init_inline(ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_il2cpp_TypeInfo_var);
bool L_70;
L_70 = ShadowUtils_ExtractDirectionalLightMatrix_mFF00875F8CE5E06EAA3C6DF4B9A0AA65F2976FA3(L_56, L_58, L_59, L_60, L_61, L_62, L_63, L_65, ((L_66)->GetAddressAt(static_cast<il2cpp_array_size_t>(L_67))), ((L_68)->GetAddressAt(static_cast<il2cpp_array_size_t>(L_69))), NULL);
V_13 = L_70;
// if (!success)
bool L_71 = V_13;
V_14 = (bool)((((int32_t)L_71) == ((int32_t)0))? 1 : 0);
bool L_72 = V_14;
if (!L_72)
{
goto IL_01ab_1;
}
}
{
// return SetupForEmptyRendering(ref renderingData);
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_73 = ___renderingData0;
bool L_74;
L_74 = MainLightShadowCasterPass_SetupForEmptyRendering_m02951F972F83A29E873EBFE905DF07FD43C06EE1(__this, L_73, NULL);
V_7 = L_74;
goto IL_022c;
}
IL_01ab_1:
{
// for (int cascadeIndex = 0; cascadeIndex < m_ShadowCasterCascadesCount; ++cascadeIndex)
int32_t L_75 = V_12;
V_12 = ((int32_t)il2cpp_codegen_add(L_75, 1));
}
IL_01b2_1:
{
// for (int cascadeIndex = 0; cascadeIndex < m_ShadowCasterCascadesCount; ++cascadeIndex)
int32_t L_76 = V_12;
int32_t L_77 = __this->___m_ShadowCasterCascadesCount_28;
V_15 = (bool)((((int32_t)L_76) < ((int32_t)L_77))? 1 : 0);
bool L_78 = V_15;
if (L_78)
{
goto IL_014d_1;
}
}
{
// m_MainLightShadowmapTexture = ShadowUtils.GetTemporaryShadowTexture(renderTargetWidth, renderTargetHeight, k_ShadowmapBufferBits);
int32_t L_79;
L_79 = ScriptableRenderPass_get_renderTargetWidth_m4369657149114EB0ACACD8DD2F9948DB6023BE25_inline(__this, NULL);
int32_t L_80;
L_80 = ScriptableRenderPass_get_renderTargetHeight_m393B4EAD2D00917F0DC4D0421B08B3DA82F25E64_inline(__this, NULL);
il2cpp_codegen_runtime_class_init_inline(ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_il2cpp_TypeInfo_var);
RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_81;
L_81 = ShadowUtils_GetTemporaryShadowTexture_m009469EE824C3E47C54FFC7878E1D2E328D7A6C2(L_79, L_80, ((int32_t)16), NULL);
__this->___m_MainLightShadowmapTexture_31 = L_81;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_MainLightShadowmapTexture_31), (void*)L_81);
// m_MaxShadowDistanceSq = renderingData.cameraData.maxShadowDistance * renderingData.cameraData.maxShadowDistance;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_82 = ___renderingData0;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_83 = (&L_82->___cameraData_1);
float L_84 = L_83->___maxShadowDistance_22;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_85 = ___renderingData0;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_86 = (&L_85->___cameraData_1);
float L_87 = L_86->___maxShadowDistance_22;
__this->___m_MaxShadowDistanceSq_27 = ((float)il2cpp_codegen_multiply(L_84, L_87));
// m_CascadeBorder = renderingData.shadowData.mainLightShadowCascadeBorder;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_88 = ___renderingData0;
ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_89 = (&L_88->___shadowData_3);
float L_90 = L_89->___mainLightShadowCascadeBorder_6;
__this->___m_CascadeBorder_26 = L_90;
// m_CreateEmptyShadowmap = false;
__this->___m_CreateEmptyShadowmap_35 = (bool)0;
// useNativeRenderPass = true;
ScriptableRenderPass_set_useNativeRenderPass_m1D60C30BB1CF1B4D383FFCABC1F57EA755626895_inline(__this, (bool)1, NULL);
// return true;
V_7 = (bool)1;
goto IL_022c;
}
}// end try (depth: 1)
catch(Il2CppExceptionWrapper& e)
{
__finallyBlock.StoreException(e.ex);
}
}
IL_022c:
{
// }
bool L_91 = V_7;
return L_91;
}
}
// System.Boolean UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::SetupForEmptyRendering(UnityEngine.Rendering.Universal.RenderingData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool MainLightShadowCasterPass_SetupForEmptyRendering_m02951F972F83A29E873EBFE905DF07FD43C06EE1 (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
bool V_1 = false;
{
// if (!renderingData.cameraData.renderer.stripShadowsOffVariants)
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_0 = ___renderingData0;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_1 = (&L_0->___cameraData_1);
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_2 = L_1->___renderer_31;
NullCheck(L_2);
bool L_3;
L_3 = ScriptableRenderer_get_stripShadowsOffVariants_mEC78AA6E4F4353DEF4DA00EB6E2BF7A55CEE322F_inline(L_2, NULL);
V_0 = (bool)((((int32_t)L_3) == ((int32_t)0))? 1 : 0);
bool L_4 = V_0;
if (!L_4)
{
goto IL_001c;
}
}
{
// return false;
V_1 = (bool)0;
goto IL_003e;
}
IL_001c:
{
// m_MainLightShadowmapTexture = ShadowUtils.GetTemporaryShadowTexture(1, 1, k_ShadowmapBufferBits);
il2cpp_codegen_runtime_class_init_inline(ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_il2cpp_TypeInfo_var);
RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_5;
L_5 = ShadowUtils_GetTemporaryShadowTexture_m009469EE824C3E47C54FFC7878E1D2E328D7A6C2(1, 1, ((int32_t)16), NULL);
__this->___m_MainLightShadowmapTexture_31 = L_5;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_MainLightShadowmapTexture_31), (void*)L_5);
// m_CreateEmptyShadowmap = true;
__this->___m_CreateEmptyShadowmap_35 = (bool)1;
// useNativeRenderPass = false;
ScriptableRenderPass_set_useNativeRenderPass_m1D60C30BB1CF1B4D383FFCABC1F57EA755626895_inline(__this, (bool)0, NULL);
// return true;
V_1 = (bool)1;
goto IL_003e;
}
IL_003e:
{
// }
bool L_6 = V_1;
return L_6;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::Configure(UnityEngine.Rendering.CommandBuffer,UnityEngine.RenderTextureDescriptor)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MainLightShadowCasterPass_Configure_m337450CB4510A58708D9F85A348CD76EAAA12599 (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___cameraTextureDescriptor1, const RuntimeMethod* method)
{
{
// ConfigureTarget(new RenderTargetIdentifier(m_MainLightShadowmapTexture), m_MainLightShadowmapTexture.depthStencilFormat, renderTargetWidth, renderTargetHeight, 1, true);
RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_0 = __this->___m_MainLightShadowmapTexture_31;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_1;
memset((&L_1), 0, sizeof(L_1));
RenderTargetIdentifier__ctor_mD6E20FA134EEBCE40A8B5E64C505DE8A0DC96BDF((&L_1), L_0, /*hidden argument*/NULL);
RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_2 = __this->___m_MainLightShadowmapTexture_31;
NullCheck(L_2);
int32_t L_3;
L_3 = RenderTexture_get_depthStencilFormat_m6ACD9DAF17D844CFBA06249D8DB130018C370CB2(L_2, NULL);
int32_t L_4;
L_4 = ScriptableRenderPass_get_renderTargetWidth_m4369657149114EB0ACACD8DD2F9948DB6023BE25_inline(__this, NULL);
int32_t L_5;
L_5 = ScriptableRenderPass_get_renderTargetHeight_m393B4EAD2D00917F0DC4D0421B08B3DA82F25E64_inline(__this, NULL);
ScriptableRenderPass_ConfigureTarget_m29508F0DE40D170382140854FF9A84CCBF6AFBD8(__this, L_1, L_3, L_4, L_5, 1, (bool)1, NULL);
// ConfigureClear(ClearFlag.All, Color.black);
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_6;
L_6 = Color_get_black_mBF96B603B41BED9BAFAA10CE8D946D24260F9729_inline(NULL);
ScriptableRenderPass_ConfigureClear_m5C82128C3ABDD63621501DC012ED91F392ABF123(__this, 7, L_6, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::Execute(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MainLightShadowCasterPass_Execute_m5D1467DC2C85A973DC573C7BD1DF6D37AB08ACEF (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData1, const RuntimeMethod* method)
{
bool V_0 = false;
{
// if (m_CreateEmptyShadowmap)
bool L_0 = __this->___m_CreateEmptyShadowmap_35;
V_0 = L_0;
bool L_1 = V_0;
if (!L_1)
{
goto IL_0017;
}
}
{
// SetEmptyMainLightCascadeShadowmap(ref context);
MainLightShadowCasterPass_SetEmptyMainLightCascadeShadowmap_m0017FFEF1AA388D22128DF1AB655F1641EC9D0C2(__this, (&___context0), NULL);
// return;
goto IL_0032;
}
IL_0017:
{
// RenderMainLightCascadeShadowmap(ref context, ref renderingData.cullResults, ref renderingData.lightData, ref renderingData.shadowData);
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_2 = ___renderingData1;
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* L_3 = (&L_2->___cullResults_0);
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_4 = ___renderingData1;
LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_5 = (&L_4->___lightData_2);
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_6 = ___renderingData1;
ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_7 = (&L_6->___shadowData_3);
MainLightShadowCasterPass_RenderMainLightCascadeShadowmap_m0EED224D103DC5D2981671FABC24CAE09553FD33(__this, (&___context0), L_3, L_5, L_7, NULL);
}
IL_0032:
{
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::OnCameraCleanup(UnityEngine.Rendering.CommandBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MainLightShadowCasterPass_OnCameraCleanup_m074A6DECEC06CFEA47F17C60B92E8DBEB76970BB (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
bool V_1 = false;
{
// if (cmd == null)
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___cmd0;
V_0 = (bool)((((RuntimeObject*)(CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*)L_0) == ((RuntimeObject*)(RuntimeObject*)NULL))? 1 : 0);
bool L_1 = V_0;
if (!L_1)
{
goto IL_0014;
}
}
{
// throw new ArgumentNullException("cmd");
ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129* L_2 = (ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129_il2cpp_TypeInfo_var)));
NullCheck(L_2);
ArgumentNullException__ctor_m444AE141157E333844FC1A9500224C2F9FD24F4B(L_2, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral855FED6E03442FBB3AF914FFBFA9DA82813817A1)), NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_2, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&MainLightShadowCasterPass_OnCameraCleanup_m074A6DECEC06CFEA47F17C60B92E8DBEB76970BB_RuntimeMethod_var)));
}
IL_0014:
{
// if (m_MainLightShadowmapTexture)
RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_3 = __this->___m_MainLightShadowmapTexture_31;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_4;
L_4 = Object_op_Implicit_m18E1885C296CC868AC918101523697CFE6413C79(L_3, NULL);
V_1 = L_4;
bool L_5 = V_1;
if (!L_5)
{
goto IL_0038;
}
}
{
// RenderTexture.ReleaseTemporary(m_MainLightShadowmapTexture);
RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_6 = __this->___m_MainLightShadowmapTexture_31;
RenderTexture_ReleaseTemporary_m7D9B385460ED0D0CF7BCC033605CEBD60A1A232F(L_6, NULL);
// m_MainLightShadowmapTexture = null;
__this->___m_MainLightShadowmapTexture_31 = (RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27*)NULL;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_MainLightShadowmapTexture_31), (void*)(RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27*)NULL);
}
IL_0038:
{
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::Clear()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MainLightShadowCasterPass_Clear_m87F3BD44E2481FBD03E0A7F66E4EAC6363BD9728 (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
bool V_1 = false;
int32_t V_2 = 0;
bool V_3 = false;
int32_t V_4 = 0;
bool V_5 = false;
{
// m_MainLightShadowmapTexture = null;
__this->___m_MainLightShadowmapTexture_31 = (RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27*)NULL;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_MainLightShadowmapTexture_31), (void*)(RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27*)NULL);
// for (int i = 0; i < m_MainLightShadowMatrices.Length; ++i)
V_0 = 0;
goto IL_0021;
}
IL_000c:
{
// m_MainLightShadowMatrices[i] = Matrix4x4.identity;
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_0 = __this->___m_MainLightShadowMatrices_32;
int32_t L_1 = V_0;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_2;
L_2 = Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline(NULL);
NullCheck(L_0);
(L_0)->SetAt(static_cast<il2cpp_array_size_t>(L_1), (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6)L_2);
// for (int i = 0; i < m_MainLightShadowMatrices.Length; ++i)
int32_t L_3 = V_0;
V_0 = ((int32_t)il2cpp_codegen_add(L_3, 1));
}
IL_0021:
{
// for (int i = 0; i < m_MainLightShadowMatrices.Length; ++i)
int32_t L_4 = V_0;
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_5 = __this->___m_MainLightShadowMatrices_32;
NullCheck(L_5);
V_1 = (bool)((((int32_t)L_4) < ((int32_t)((int32_t)(((RuntimeArray*)L_5)->max_length))))? 1 : 0);
bool L_6 = V_1;
if (L_6)
{
goto IL_000c;
}
}
{
// for (int i = 0; i < m_CascadeSplitDistances.Length; ++i)
V_2 = 0;
goto IL_005d;
}
IL_0034:
{
// m_CascadeSplitDistances[i] = new Vector4(0.0f, 0.0f, 0.0f, 0.0f);
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_7 = __this->___m_CascadeSplitDistances_34;
int32_t L_8 = V_2;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_9;
memset((&L_9), 0, sizeof(L_9));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_9), (0.0f), (0.0f), (0.0f), (0.0f), /*hidden argument*/NULL);
NullCheck(L_7);
(L_7)->SetAt(static_cast<il2cpp_array_size_t>(L_8), (Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3)L_9);
// for (int i = 0; i < m_CascadeSplitDistances.Length; ++i)
int32_t L_10 = V_2;
V_2 = ((int32_t)il2cpp_codegen_add(L_10, 1));
}
IL_005d:
{
// for (int i = 0; i < m_CascadeSplitDistances.Length; ++i)
int32_t L_11 = V_2;
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_12 = __this->___m_CascadeSplitDistances_34;
NullCheck(L_12);
V_3 = (bool)((((int32_t)L_11) < ((int32_t)((int32_t)(((RuntimeArray*)L_12)->max_length))))? 1 : 0);
bool L_13 = V_3;
if (L_13)
{
goto IL_0034;
}
}
{
// for (int i = 0; i < m_CascadeSlices.Length; ++i)
V_4 = 0;
goto IL_008a;
}
IL_0071:
{
// m_CascadeSlices[i].Clear();
ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04* L_14 = __this->___m_CascadeSlices_33;
int32_t L_15 = V_4;
NullCheck(L_14);
ShadowSliceData_Clear_mB5BFA7D8B81B48BD2CCF60B127DC0AFBAD9CC6BC(((L_14)->GetAddressAt(static_cast<il2cpp_array_size_t>(L_15))), NULL);
// for (int i = 0; i < m_CascadeSlices.Length; ++i)
int32_t L_16 = V_4;
V_4 = ((int32_t)il2cpp_codegen_add(L_16, 1));
}
IL_008a:
{
// for (int i = 0; i < m_CascadeSlices.Length; ++i)
int32_t L_17 = V_4;
ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04* L_18 = __this->___m_CascadeSlices_33;
NullCheck(L_18);
V_5 = (bool)((((int32_t)L_17) < ((int32_t)((int32_t)(((RuntimeArray*)L_18)->max_length))))? 1 : 0);
bool L_19 = V_5;
if (L_19)
{
goto IL_0071;
}
}
{
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::SetEmptyMainLightCascadeShadowmap(UnityEngine.Rendering.ScriptableRenderContext&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MainLightShadowCasterPass_SetEmptyMainLightCascadeShadowmap_m0017FFEF1AA388D22128DF1AB655F1641EC9D0C2 (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* ___context0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* V_0 = NULL;
{
// CommandBuffer cmd = CommandBufferPool.Get();
il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0;
L_0 = CommandBufferPool_Get_m54EBE601AF00C8A5EDCAA503E65380F464BD1355(NULL);
V_0 = L_0;
// CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.MainLightShadows, true);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_1 = V_0;
il2cpp_codegen_runtime_class_init_inline(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var);
String_t* L_2 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___MainLightShadows_0;
il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var);
CoreUtils_SetKeyword_m491002FF7BF17F6C0EDFE60D456DB424CC221FA2(L_1, L_2, (bool)1, NULL);
// cmd.SetGlobalTexture(m_MainLightShadowmap.id, m_MainLightShadowmapTexture);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_3 = V_0;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_4 = (&__this->___m_MainLightShadowmap_30);
int32_t L_5;
L_5 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_4, NULL);
RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_6 = __this->___m_MainLightShadowmapTexture_31;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_7;
L_7 = RenderTargetIdentifier_op_Implicit_m91673C4B60A050517CD535B84B9B88CF9D5BB5CE(L_6, NULL);
NullCheck(L_3);
CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_3, L_5, L_7, NULL);
// cmd.SetGlobalVector(MainLightShadowConstantBuffer._ShadowParams,
// new Vector4(1, 0, 1, 0));
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_8 = V_0;
int32_t L_9 = ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____ShadowParams_1;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_10;
memset((&L_10), 0, sizeof(L_10));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_10), (1.0f), (0.0f), (1.0f), (0.0f), /*hidden argument*/NULL);
NullCheck(L_8);
CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_8, L_9, L_10, NULL);
// cmd.SetGlobalVector(MainLightShadowConstantBuffer._ShadowmapSize,
// new Vector4(1f / m_MainLightShadowmapTexture.width, 1f / m_MainLightShadowmapTexture.height, m_MainLightShadowmapTexture.width, m_MainLightShadowmapTexture.height));
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_11 = V_0;
int32_t L_12 = ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____ShadowmapSize_11;
RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_13 = __this->___m_MainLightShadowmapTexture_31;
NullCheck(L_13);
int32_t L_14;
L_14 = VirtualFuncInvoker0< int32_t >::Invoke(5 /* System.Int32 UnityEngine.Texture::get_width() */, L_13);
RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_15 = __this->___m_MainLightShadowmapTexture_31;
NullCheck(L_15);
int32_t L_16;
L_16 = VirtualFuncInvoker0< int32_t >::Invoke(7 /* System.Int32 UnityEngine.Texture::get_height() */, L_15);
RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_17 = __this->___m_MainLightShadowmapTexture_31;
NullCheck(L_17);
int32_t L_18;
L_18 = VirtualFuncInvoker0< int32_t >::Invoke(5 /* System.Int32 UnityEngine.Texture::get_width() */, L_17);
RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_19 = __this->___m_MainLightShadowmapTexture_31;
NullCheck(L_19);
int32_t L_20;
L_20 = VirtualFuncInvoker0< int32_t >::Invoke(7 /* System.Int32 UnityEngine.Texture::get_height() */, L_19);
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_21;
memset((&L_21), 0, sizeof(L_21));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_21), ((float)((1.0f)/((float)L_14))), ((float)((1.0f)/((float)L_16))), ((float)L_18), ((float)L_20), /*hidden argument*/NULL);
NullCheck(L_11);
CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_11, L_12, L_21, NULL);
// context.ExecuteCommandBuffer(cmd);
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* L_22 = ___context0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_23 = V_0;
ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896(L_22, L_23, NULL);
// CommandBufferPool.Release(cmd);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_24 = V_0;
CommandBufferPool_Release_mEC46D8373A95DEC68F1FBD2D77FF3F76917631BF(L_24, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::RenderMainLightCascadeShadowmap(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Rendering.CullingResults&,UnityEngine.Rendering.Universal.LightData&,UnityEngine.Rendering.Universal.ShadowData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MainLightShadowCasterPass_RenderMainLightCascadeShadowmap_m0EED224D103DC5D2981671FABC24CAE09553FD33 (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* ___context0, CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* ___cullResults1, LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* ___lightData2, ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* ___shadowData3, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
int32_t V_0 = 0;
VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 V_1;
memset((&V_1), 0, sizeof(V_1));
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* V_2 = NULL;
bool V_3 = false;
ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_4;
memset((&V_4), 0, sizeof(V_4));
ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4 V_5;
memset((&V_5), 0, sizeof(V_5));
int32_t V_6 = 0;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_7;
memset((&V_7), 0, sizeof(V_7));
bool V_8 = false;
ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* G_B8_0 = NULL;
ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* G_B7_0 = NULL;
int32_t G_B9_0 = 0;
ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* G_B9_1 = NULL;
{
// int shadowLightIndex = lightData.mainLightIndex;
LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_0 = ___lightData2;
int32_t L_1 = L_0->___mainLightIndex_0;
V_0 = L_1;
// if (shadowLightIndex == -1)
int32_t L_2 = V_0;
V_3 = (bool)((((int32_t)L_2) == ((int32_t)(-1)))? 1 : 0);
bool L_3 = V_3;
if (!L_3)
{
goto IL_0015;
}
}
{
// return;
goto IL_01a9;
}
IL_0015:
{
// VisibleLight shadowLight = lightData.visibleLights[shadowLightIndex];
LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_4 = ___lightData2;
NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468* L_5 = (&L_4->___visibleLights_3);
int32_t L_6 = V_0;
VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 L_7;
L_7 = IL2CPP_NATIVEARRAY_GET_ITEM(VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805, (L_5)->___m_Buffer_0, L_6);
V_1 = L_7;
// CommandBuffer cmd = CommandBufferPool.Get();
il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_8;
L_8 = CommandBufferPool_Get_m54EBE601AF00C8A5EDCAA503E65380F464BD1355(NULL);
V_2 = L_8;
// using (new ProfilingScope(cmd, ProfilingSampler.Get(URPProfileId.MainLightShadow)))
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_9 = V_2;
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_10;
L_10 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944(((int32_t)12), ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944_RuntimeMethod_var);
ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_4), L_9, L_10, NULL);
}
{
auto __finallyBlock = il2cpp::utils::Finally([&]
{
FINALLY_018b:
{// begin finally (depth: 1)
ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_4), NULL);
return;
}// end finally (depth: 1)
});
try
{// begin try (depth: 1)
{
// var settings = new ShadowDrawingSettings(cullResults, shadowLightIndex);
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* L_11 = ___cullResults1;
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 L_12 = (*(CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267*)L_11);
int32_t L_13 = V_0;
ShadowDrawingSettings__ctor_mA9BADD0F63BF177F6BF380999B9B7115263B2BF4((&V_5), L_12, L_13, NULL);
// settings.useRenderingLayerMaskTest = UniversalRenderPipeline.asset.supportsLightLayers;
il2cpp_codegen_runtime_class_init_inline(UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var);
UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* L_14;
L_14 = UniversalRenderPipeline_get_asset_mE97A926D00D90276CC9442857014B7180EF02819(NULL);
NullCheck(L_14);
bool L_15;
L_15 = UniversalRenderPipelineAsset_get_supportsLightLayers_mEB36C35A00D25975053991232E0D5F54662CCB6B(L_14, NULL);
ShadowDrawingSettings_set_useRenderingLayerMaskTest_m9E81FEE30547B3720C365016689F87A2AB63F025((&V_5), L_15, NULL);
// for (int cascadeIndex = 0; cascadeIndex < m_ShadowCasterCascadesCount; ++cascadeIndex)
V_6 = 0;
goto IL_0106_1;
}
IL_0060_1:
{
// settings.splitData = m_CascadeSlices[cascadeIndex].splitData;
ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04* L_16 = __this->___m_CascadeSlices_33;
int32_t L_17 = V_6;
NullCheck(L_16);
ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF L_18 = ((L_16)->GetAddressAt(static_cast<il2cpp_array_size_t>(L_17)))->___splitData_6;
ShadowDrawingSettings_set_splitData_mF65DC7AB678EE91AEF252687578E83B880AF4D93((&V_5), L_18, NULL);
// Vector4 shadowBias = ShadowUtils.GetShadowBias(ref shadowLight, shadowLightIndex, ref shadowData, m_CascadeSlices[cascadeIndex].projectionMatrix, m_CascadeSlices[cascadeIndex].resolution);
int32_t L_19 = V_0;
ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_20 = ___shadowData3;
ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04* L_21 = __this->___m_CascadeSlices_33;
int32_t L_22 = V_6;
NullCheck(L_21);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_23 = ((L_21)->GetAddressAt(static_cast<il2cpp_array_size_t>(L_22)))->___projectionMatrix_1;
ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04* L_24 = __this->___m_CascadeSlices_33;
int32_t L_25 = V_6;
NullCheck(L_24);
int32_t L_26 = ((L_24)->GetAddressAt(static_cast<il2cpp_array_size_t>(L_25)))->___resolution_5;
il2cpp_codegen_runtime_class_init_inline(ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_il2cpp_TypeInfo_var);
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_27;
L_27 = ShadowUtils_GetShadowBias_m92234D7F8033EBE7C1EFA427958C4C0A9483C55D((&V_1), L_19, L_20, L_23, ((float)L_26), NULL);
V_7 = L_27;
// ShadowUtils.SetupShadowCasterConstantBuffer(cmd, ref shadowLight, shadowBias);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_28 = V_2;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_29 = V_7;
ShadowUtils_SetupShadowCasterConstantBuffer_m957062E6DFD8FF20587F2154AED11FE904E580DC(L_28, (&V_1), L_29, NULL);
// CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.CastingPunctualLightShadow, false);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_30 = V_2;
il2cpp_codegen_runtime_class_init_inline(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var);
String_t* L_31 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___CastingPunctualLightShadow_3;
il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var);
CoreUtils_SetKeyword_m491002FF7BF17F6C0EDFE60D456DB424CC221FA2(L_30, L_31, (bool)0, NULL);
// ShadowUtils.RenderShadowSlice(cmd, ref context, ref m_CascadeSlices[cascadeIndex],
// ref settings, m_CascadeSlices[cascadeIndex].projectionMatrix, m_CascadeSlices[cascadeIndex].viewMatrix);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_32 = V_2;
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* L_33 = ___context0;
ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04* L_34 = __this->___m_CascadeSlices_33;
int32_t L_35 = V_6;
NullCheck(L_34);
ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04* L_36 = __this->___m_CascadeSlices_33;
int32_t L_37 = V_6;
NullCheck(L_36);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_38 = ((L_36)->GetAddressAt(static_cast<il2cpp_array_size_t>(L_37)))->___projectionMatrix_1;
ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04* L_39 = __this->___m_CascadeSlices_33;
int32_t L_40 = V_6;
NullCheck(L_39);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_41 = ((L_39)->GetAddressAt(static_cast<il2cpp_array_size_t>(L_40)))->___viewMatrix_0;
ShadowUtils_RenderShadowSlice_m6F15740C124E10F42B2D0096553E6C3C6BA0BE33(L_32, L_33, ((L_34)->GetAddressAt(static_cast<il2cpp_array_size_t>(L_35))), (&V_5), L_38, L_41, NULL);
// for (int cascadeIndex = 0; cascadeIndex < m_ShadowCasterCascadesCount; ++cascadeIndex)
int32_t L_42 = V_6;
V_6 = ((int32_t)il2cpp_codegen_add(L_42, 1));
}
IL_0106_1:
{
// for (int cascadeIndex = 0; cascadeIndex < m_ShadowCasterCascadesCount; ++cascadeIndex)
int32_t L_43 = V_6;
int32_t L_44 = __this->___m_ShadowCasterCascadesCount_28;
V_8 = (bool)((((int32_t)L_43) < ((int32_t)L_44))? 1 : 0);
bool L_45 = V_8;
if (L_45)
{
goto IL_0060_1;
}
}
{
// shadowData.isKeywordSoftShadowsEnabled = shadowLight.light.shadows == LightShadows.Soft && shadowData.supportsSoftShadows;
ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_46 = ___shadowData3;
Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_47;
L_47 = VisibleLight_get_light_mD179E0BF18C77DBE2FD85FE9687F63A8C1859E6B((&V_1), NULL);
NullCheck(L_47);
int32_t L_48;
L_48 = Light_get_shadows_m1A11721F202C27838A7A8ED72455E6A727CEE6C5(L_47, NULL);
G_B7_0 = L_46;
if ((!(((uint32_t)L_48) == ((uint32_t)2))))
{
G_B8_0 = L_46;
goto IL_0133_1;
}
}
{
ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_49 = ___shadowData3;
bool L_50 = L_49->___supportsSoftShadows_10;
G_B9_0 = ((int32_t)(L_50));
G_B9_1 = G_B7_0;
goto IL_0134_1;
}
IL_0133_1:
{
G_B9_0 = 0;
G_B9_1 = G_B8_0;
}
IL_0134_1:
{
G_B9_1->___isKeywordSoftShadowsEnabled_15 = (bool)G_B9_0;
// CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.MainLightShadows, shadowData.mainLightShadowCascadesCount == 1);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_51 = V_2;
il2cpp_codegen_runtime_class_init_inline(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var);
String_t* L_52 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___MainLightShadows_0;
ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_53 = ___shadowData3;
int32_t L_54 = L_53->___mainLightShadowCascadesCount_4;
il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var);
CoreUtils_SetKeyword_m491002FF7BF17F6C0EDFE60D456DB424CC221FA2(L_51, L_52, (bool)((((int32_t)L_54) == ((int32_t)1))? 1 : 0), NULL);
// CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.MainLightShadowCascades, shadowData.mainLightShadowCascadesCount > 1);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_55 = V_2;
String_t* L_56 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___MainLightShadowCascades_1;
ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_57 = ___shadowData3;
int32_t L_58 = L_57->___mainLightShadowCascadesCount_4;
CoreUtils_SetKeyword_m491002FF7BF17F6C0EDFE60D456DB424CC221FA2(L_55, L_56, (bool)((((int32_t)L_58) > ((int32_t)1))? 1 : 0), NULL);
// CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.SoftShadows, shadowData.isKeywordSoftShadowsEnabled);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_59 = V_2;
String_t* L_60 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___SoftShadows_10;
ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_61 = ___shadowData3;
bool L_62 = L_61->___isKeywordSoftShadowsEnabled_15;
CoreUtils_SetKeyword_m491002FF7BF17F6C0EDFE60D456DB424CC221FA2(L_59, L_60, L_62, NULL);
// SetupMainLightShadowReceiverConstants(cmd, shadowLight, shadowData.supportsSoftShadows);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_63 = V_2;
VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 L_64 = V_1;
ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_65 = ___shadowData3;
bool L_66 = L_65->___supportsSoftShadows_10;
MainLightShadowCasterPass_SetupMainLightShadowReceiverConstants_mBB71F5A4C549882E2A092F4B0375E0B523BED8C0(__this, L_63, L_64, L_66, NULL);
goto IL_019a;
}
}// end try (depth: 1)
catch(Il2CppExceptionWrapper& e)
{
__finallyBlock.StoreException(e.ex);
}
}
IL_019a:
{
// context.ExecuteCommandBuffer(cmd);
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* L_67 = ___context0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_68 = V_2;
ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896(L_67, L_68, NULL);
// CommandBufferPool.Release(cmd);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_69 = V_2;
il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
CommandBufferPool_Release_mEC46D8373A95DEC68F1FBD2D77FF3F76917631BF(L_69, NULL);
}
IL_01a9:
{
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::SetupMainLightShadowReceiverConstants(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.VisibleLight,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MainLightShadowCasterPass_SetupMainLightShadowReceiverConstants_mBB71F5A4C549882E2A092F4B0375E0B523BED8C0 (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 ___shadowLight1, bool ___supportsSoftShadows2, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* V_0 = NULL;
bool V_1 = false;
int32_t V_2 = 0;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_3;
memset((&V_3), 0, sizeof(V_3));
float V_4 = 0.0f;
float V_5 = 0.0f;
float V_6 = 0.0f;
float V_7 = 0.0f;
float V_8 = 0.0f;
float V_9 = 0.0f;
float V_10 = 0.0f;
int32_t V_11 = 0;
bool V_12 = false;
int32_t V_13 = 0;
bool V_14 = false;
bool V_15 = false;
bool V_16 = false;
bool V_17 = false;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* G_B5_0 = NULL;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* G_B4_0 = NULL;
float G_B6_0 = 0.0f;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* G_B6_1 = NULL;
float G_B12_0 = 0.0f;
{
// Light light = shadowLight.light;
Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_0;
L_0 = VisibleLight_get_light_mD179E0BF18C77DBE2FD85FE9687F63A8C1859E6B((&___shadowLight1), NULL);
V_0 = L_0;
// bool softShadows = shadowLight.light.shadows == LightShadows.Soft && supportsSoftShadows;
Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_1;
L_1 = VisibleLight_get_light_mD179E0BF18C77DBE2FD85FE9687F63A8C1859E6B((&___shadowLight1), NULL);
NullCheck(L_1);
int32_t L_2;
L_2 = Light_get_shadows_m1A11721F202C27838A7A8ED72455E6A727CEE6C5(L_1, NULL);
bool L_3 = ___supportsSoftShadows2;
V_1 = (bool)((int32_t)(((((int32_t)L_2) == ((int32_t)2))? 1 : 0)&(int32_t)L_3));
// int cascadeCount = m_ShadowCasterCascadesCount;
int32_t L_4 = __this->___m_ShadowCasterCascadesCount_28;
V_2 = L_4;
// for (int i = 0; i < cascadeCount; ++i)
V_11 = 0;
goto IL_004c;
}
IL_0027:
{
// m_MainLightShadowMatrices[i] = m_CascadeSlices[i].shadowTransform;
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_5 = __this->___m_MainLightShadowMatrices_32;
int32_t L_6 = V_11;
ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04* L_7 = __this->___m_CascadeSlices_33;
int32_t L_8 = V_11;
NullCheck(L_7);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_9 = ((L_7)->GetAddressAt(static_cast<il2cpp_array_size_t>(L_8)))->___shadowTransform_2;
NullCheck(L_5);
(L_5)->SetAt(static_cast<il2cpp_array_size_t>(L_6), (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6)L_9);
// for (int i = 0; i < cascadeCount; ++i)
int32_t L_10 = V_11;
V_11 = ((int32_t)il2cpp_codegen_add(L_10, 1));
}
IL_004c:
{
// for (int i = 0; i < cascadeCount; ++i)
int32_t L_11 = V_11;
int32_t L_12 = V_2;
V_12 = (bool)((((int32_t)L_11) < ((int32_t)L_12))? 1 : 0);
bool L_13 = V_12;
if (L_13)
{
goto IL_0027;
}
}
{
// Matrix4x4 noOpShadowMatrix = Matrix4x4.zero;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_14;
L_14 = Matrix4x4_get_zero_m151153EC215245E44A720FA640E93FA5959B4815(NULL);
V_3 = L_14;
// noOpShadowMatrix.m22 = (SystemInfo.usesReversedZBuffer) ? 1.0f : 0.0f;
bool L_15;
L_15 = SystemInfo_get_usesReversedZBuffer_m4A186CB8A4769D18DFFA10CA9143F41B365F8D92(NULL);
G_B4_0 = (&V_3);
if (L_15)
{
G_B5_0 = (&V_3);
goto IL_006d;
}
}
{
G_B6_0 = (0.0f);
G_B6_1 = G_B4_0;
goto IL_0072;
}
IL_006d:
{
G_B6_0 = (1.0f);
G_B6_1 = G_B5_0;
}
IL_0072:
{
G_B6_1->___m22_10 = G_B6_0;
// for (int i = cascadeCount; i <= k_MaxCascades; ++i)
int32_t L_16 = V_2;
V_13 = L_16;
goto IL_0090;
}
IL_007c:
{
// m_MainLightShadowMatrices[i] = noOpShadowMatrix;
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_17 = __this->___m_MainLightShadowMatrices_32;
int32_t L_18 = V_13;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_19 = V_3;
NullCheck(L_17);
(L_17)->SetAt(static_cast<il2cpp_array_size_t>(L_18), (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6)L_19);
// for (int i = cascadeCount; i <= k_MaxCascades; ++i)
int32_t L_20 = V_13;
V_13 = ((int32_t)il2cpp_codegen_add(L_20, 1));
}
IL_0090:
{
// for (int i = cascadeCount; i <= k_MaxCascades; ++i)
int32_t L_21 = V_13;
V_14 = (bool)((((int32_t)((((int32_t)L_21) > ((int32_t)4))? 1 : 0)) == ((int32_t)0))? 1 : 0);
bool L_22 = V_14;
if (L_22)
{
goto IL_007c;
}
}
{
// float invShadowAtlasWidth = 1.0f / renderTargetWidth;
int32_t L_23;
L_23 = ScriptableRenderPass_get_renderTargetWidth_m4369657149114EB0ACACD8DD2F9948DB6023BE25_inline(__this, NULL);
V_4 = ((float)((1.0f)/((float)L_23)));
// float invShadowAtlasHeight = 1.0f / renderTargetHeight;
int32_t L_24;
L_24 = ScriptableRenderPass_get_renderTargetHeight_m393B4EAD2D00917F0DC4D0421B08B3DA82F25E64_inline(__this, NULL);
V_5 = ((float)((1.0f)/((float)L_24)));
// float invHalfShadowAtlasWidth = 0.5f * invShadowAtlasWidth;
float L_25 = V_4;
V_6 = ((float)il2cpp_codegen_multiply((0.5f), L_25));
// float invHalfShadowAtlasHeight = 0.5f * invShadowAtlasHeight;
float L_26 = V_5;
V_7 = ((float)il2cpp_codegen_multiply((0.5f), L_26));
// float softShadowsProp = softShadows ? 1.0f : 0.0f;
bool L_27 = V_1;
if (L_27)
{
goto IL_00da;
}
}
{
G_B12_0 = (0.0f);
goto IL_00df;
}
IL_00da:
{
G_B12_0 = (1.0f);
}
IL_00df:
{
V_8 = G_B12_0;
// ShadowUtils.GetScaleAndBiasForLinearDistanceFade(m_MaxShadowDistanceSq, m_CascadeBorder, out float shadowFadeScale, out float shadowFadeBias);
float L_28 = __this->___m_MaxShadowDistanceSq_27;
float L_29 = __this->___m_CascadeBorder_26;
il2cpp_codegen_runtime_class_init_inline(ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_il2cpp_TypeInfo_var);
ShadowUtils_GetScaleAndBiasForLinearDistanceFade_mF3905130DA0A02BD548B0BA0D1370278DBA8F88D(L_28, L_29, (&V_9), (&V_10), NULL);
// cmd.SetGlobalTexture(m_MainLightShadowmap.id, m_MainLightShadowmapTexture);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_30 = ___cmd0;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_31 = (&__this->___m_MainLightShadowmap_30);
int32_t L_32;
L_32 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_31, NULL);
RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_33 = __this->___m_MainLightShadowmapTexture_31;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_34;
L_34 = RenderTargetIdentifier_op_Implicit_m91673C4B60A050517CD535B84B9B88CF9D5BB5CE(L_33, NULL);
NullCheck(L_30);
CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_30, L_32, L_34, NULL);
// cmd.SetGlobalMatrixArray(MainLightShadowConstantBuffer._WorldToShadow, m_MainLightShadowMatrices);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_35 = ___cmd0;
int32_t L_36 = ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____WorldToShadow_0;
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_37 = __this->___m_MainLightShadowMatrices_32;
NullCheck(L_35);
CommandBuffer_SetGlobalMatrixArray_m6CDB4B2AA044E16F3C8C23AC8B62282E84246E62(L_35, L_36, L_37, NULL);
// cmd.SetGlobalVector(MainLightShadowConstantBuffer._ShadowParams,
// new Vector4(light.shadowStrength, softShadowsProp, shadowFadeScale, shadowFadeBias));
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_38 = ___cmd0;
int32_t L_39 = ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____ShadowParams_1;
Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_40 = V_0;
NullCheck(L_40);
float L_41;
L_41 = Light_get_shadowStrength_m4AB6E78F7A28A97C61EDBD06ECEAF8A565688FC8(L_40, NULL);
float L_42 = V_8;
float L_43 = V_9;
float L_44 = V_10;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_45;
memset((&L_45), 0, sizeof(L_45));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_45), L_41, L_42, L_43, L_44, /*hidden argument*/NULL);
NullCheck(L_38);
CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_38, L_39, L_45, NULL);
// if (m_ShadowCasterCascadesCount > 1)
int32_t L_46 = __this->___m_ShadowCasterCascadesCount_28;
V_15 = (bool)((((int32_t)L_46) > ((int32_t)1))? 1 : 0);
bool L_47 = V_15;
if (!L_47)
{
goto IL_0254;
}
}
{
// cmd.SetGlobalVector(MainLightShadowConstantBuffer._CascadeShadowSplitSpheres0,
// m_CascadeSplitDistances[0]);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_48 = ___cmd0;
int32_t L_49 = ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____CascadeShadowSplitSpheres0_2;
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_50 = __this->___m_CascadeSplitDistances_34;
NullCheck(L_50);
int32_t L_51 = 0;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_52 = (L_50)->GetAt(static_cast<il2cpp_array_size_t>(L_51));
NullCheck(L_48);
CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_48, L_49, L_52, NULL);
// cmd.SetGlobalVector(MainLightShadowConstantBuffer._CascadeShadowSplitSpheres1,
// m_CascadeSplitDistances[1]);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_53 = ___cmd0;
int32_t L_54 = ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____CascadeShadowSplitSpheres1_3;
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_55 = __this->___m_CascadeSplitDistances_34;
NullCheck(L_55);
int32_t L_56 = 1;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_57 = (L_55)->GetAt(static_cast<il2cpp_array_size_t>(L_56));
NullCheck(L_53);
CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_53, L_54, L_57, NULL);
// cmd.SetGlobalVector(MainLightShadowConstantBuffer._CascadeShadowSplitSpheres2,
// m_CascadeSplitDistances[2]);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_58 = ___cmd0;
int32_t L_59 = ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____CascadeShadowSplitSpheres2_4;
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_60 = __this->___m_CascadeSplitDistances_34;
NullCheck(L_60);
int32_t L_61 = 2;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_62 = (L_60)->GetAt(static_cast<il2cpp_array_size_t>(L_61));
NullCheck(L_58);
CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_58, L_59, L_62, NULL);
// cmd.SetGlobalVector(MainLightShadowConstantBuffer._CascadeShadowSplitSpheres3,
// m_CascadeSplitDistances[3]);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_63 = ___cmd0;
int32_t L_64 = ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____CascadeShadowSplitSpheres3_5;
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_65 = __this->___m_CascadeSplitDistances_34;
NullCheck(L_65);
int32_t L_66 = 3;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_67 = (L_65)->GetAt(static_cast<il2cpp_array_size_t>(L_66));
NullCheck(L_63);
CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_63, L_64, L_67, NULL);
// cmd.SetGlobalVector(MainLightShadowConstantBuffer._CascadeShadowSplitSphereRadii, new Vector4(
// m_CascadeSplitDistances[0].w * m_CascadeSplitDistances[0].w,
// m_CascadeSplitDistances[1].w * m_CascadeSplitDistances[1].w,
// m_CascadeSplitDistances[2].w * m_CascadeSplitDistances[2].w,
// m_CascadeSplitDistances[3].w * m_CascadeSplitDistances[3].w));
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_68 = ___cmd0;
int32_t L_69 = ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____CascadeShadowSplitSphereRadii_6;
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_70 = __this->___m_CascadeSplitDistances_34;
NullCheck(L_70);
float L_71 = ((L_70)->GetAddressAt(static_cast<il2cpp_array_size_t>(0)))->___w_4;
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_72 = __this->___m_CascadeSplitDistances_34;
NullCheck(L_72);
float L_73 = ((L_72)->GetAddressAt(static_cast<il2cpp_array_size_t>(0)))->___w_4;
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_74 = __this->___m_CascadeSplitDistances_34;
NullCheck(L_74);
float L_75 = ((L_74)->GetAddressAt(static_cast<il2cpp_array_size_t>(1)))->___w_4;
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_76 = __this->___m_CascadeSplitDistances_34;
NullCheck(L_76);
float L_77 = ((L_76)->GetAddressAt(static_cast<il2cpp_array_size_t>(1)))->___w_4;
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_78 = __this->___m_CascadeSplitDistances_34;
NullCheck(L_78);
float L_79 = ((L_78)->GetAddressAt(static_cast<il2cpp_array_size_t>(2)))->___w_4;
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_80 = __this->___m_CascadeSplitDistances_34;
NullCheck(L_80);
float L_81 = ((L_80)->GetAddressAt(static_cast<il2cpp_array_size_t>(2)))->___w_4;
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_82 = __this->___m_CascadeSplitDistances_34;
NullCheck(L_82);
float L_83 = ((L_82)->GetAddressAt(static_cast<il2cpp_array_size_t>(3)))->___w_4;
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_84 = __this->___m_CascadeSplitDistances_34;
NullCheck(L_84);
float L_85 = ((L_84)->GetAddressAt(static_cast<il2cpp_array_size_t>(3)))->___w_4;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_86;
memset((&L_86), 0, sizeof(L_86));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_86), ((float)il2cpp_codegen_multiply(L_71, L_73)), ((float)il2cpp_codegen_multiply(L_75, L_77)), ((float)il2cpp_codegen_multiply(L_79, L_81)), ((float)il2cpp_codegen_multiply(L_83, L_85)), /*hidden argument*/NULL);
NullCheck(L_68);
CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_68, L_69, L_86, NULL);
}
IL_0254:
{
// if (supportsSoftShadows)
bool L_87 = ___supportsSoftShadows2;
V_16 = L_87;
bool L_88 = V_16;
if (!L_88)
{
goto IL_0314;
}
}
{
// if (m_SupportsBoxFilterForShadows)
bool L_89 = __this->___m_SupportsBoxFilterForShadows_29;
V_17 = L_89;
bool L_90 = V_17;
if (!L_90)
{
goto IL_02f0;
}
}
{
// cmd.SetGlobalVector(MainLightShadowConstantBuffer._ShadowOffset0,
// new Vector4(-invHalfShadowAtlasWidth, -invHalfShadowAtlasHeight, 0.0f, 0.0f));
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_91 = ___cmd0;
int32_t L_92 = ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____ShadowOffset0_7;
float L_93 = V_6;
float L_94 = V_7;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_95;
memset((&L_95), 0, sizeof(L_95));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_95), ((-L_93)), ((-L_94)), (0.0f), (0.0f), /*hidden argument*/NULL);
NullCheck(L_91);
CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_91, L_92, L_95, NULL);
// cmd.SetGlobalVector(MainLightShadowConstantBuffer._ShadowOffset1,
// new Vector4(invHalfShadowAtlasWidth, -invHalfShadowAtlasHeight, 0.0f, 0.0f));
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_96 = ___cmd0;
int32_t L_97 = ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____ShadowOffset1_8;
float L_98 = V_6;
float L_99 = V_7;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_100;
memset((&L_100), 0, sizeof(L_100));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_100), L_98, ((-L_99)), (0.0f), (0.0f), /*hidden argument*/NULL);
NullCheck(L_96);
CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_96, L_97, L_100, NULL);
// cmd.SetGlobalVector(MainLightShadowConstantBuffer._ShadowOffset2,
// new Vector4(-invHalfShadowAtlasWidth, invHalfShadowAtlasHeight, 0.0f, 0.0f));
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_101 = ___cmd0;
int32_t L_102 = ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____ShadowOffset2_9;
float L_103 = V_6;
float L_104 = V_7;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_105;
memset((&L_105), 0, sizeof(L_105));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_105), ((-L_103)), L_104, (0.0f), (0.0f), /*hidden argument*/NULL);
NullCheck(L_101);
CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_101, L_102, L_105, NULL);
// cmd.SetGlobalVector(MainLightShadowConstantBuffer._ShadowOffset3,
// new Vector4(invHalfShadowAtlasWidth, invHalfShadowAtlasHeight, 0.0f, 0.0f));
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_106 = ___cmd0;
int32_t L_107 = ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____ShadowOffset3_10;
float L_108 = V_6;
float L_109 = V_7;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_110;
memset((&L_110), 0, sizeof(L_110));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_110), L_108, L_109, (0.0f), (0.0f), /*hidden argument*/NULL);
NullCheck(L_106);
CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_106, L_107, L_110, NULL);
}
IL_02f0:
{
// cmd.SetGlobalVector(MainLightShadowConstantBuffer._ShadowmapSize, new Vector4(invShadowAtlasWidth,
// invShadowAtlasHeight,
// renderTargetWidth, renderTargetHeight));
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_111 = ___cmd0;
int32_t L_112 = ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____ShadowmapSize_11;
float L_113 = V_4;
float L_114 = V_5;
int32_t L_115;
L_115 = ScriptableRenderPass_get_renderTargetWidth_m4369657149114EB0ACACD8DD2F9948DB6023BE25_inline(__this, NULL);
int32_t L_116;
L_116 = ScriptableRenderPass_get_renderTargetHeight_m393B4EAD2D00917F0DC4D0421B08B3DA82F25E64_inline(__this, NULL);
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_117;
memset((&L_117), 0, sizeof(L_117));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_117), L_113, L_114, ((float)L_115), ((float)L_116), /*hidden argument*/NULL);
NullCheck(L_111);
CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_111, L_112, L_117, NULL);
}
IL_0314:
{
// }
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::.ctor(UnityEngine.Material,UnityEngine.Material)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRenderPass__ctor_mCDB6719513A69B62FB731AB3E502D649D54CE6EE (MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471* __this, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___cameraMaterial0, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___objectMaterial1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944_RuntimeMethod_var);
s_Il2CppMethodInitialized = true;
}
{
// ProfilingSampler m_ProfilingSampler = ProfilingSampler.Get(URPProfileId.MotionVectors);
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_0;
L_0 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944(((int32_t)24), ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944_RuntimeMethod_var);
__this->___m_ProfilingSampler_33 = L_0;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ProfilingSampler_33), (void*)L_0);
// internal MotionVectorRenderPass(Material cameraMaterial, Material objectMaterial)
ScriptableRenderPass__ctor_mE49D4FF8E68A854367A4081E664B8DBA74E6B752(__this, NULL);
// renderPassEvent = RenderPassEvent.AfterRenderingSkybox;
ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline(__this, ((int32_t)400), NULL);
// m_CameraMaterial = cameraMaterial;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_1 = ___cameraMaterial0;
__this->___m_CameraMaterial_30 = L_1;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_CameraMaterial_30), (void*)L_1);
// m_ObjectMaterial = objectMaterial;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_2 = ___objectMaterial1;
__this->___m_ObjectMaterial_31 = L_2;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ObjectMaterial_31), (void*)L_2);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::Setup(UnityEngine.Rendering.Universal.Internal.PreviousFrameData)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRenderPass_Setup_m2161CF4EE62BE481D6984E261FB89C01E87A4DFD (MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471* __this, PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* ___frameData0, const RuntimeMethod* method)
{
{
// m_MotionData = frameData;
PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* L_0 = ___frameData0;
__this->___m_MotionData_32 = L_0;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_MotionData_32), (void*)L_0);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::Configure(UnityEngine.Rendering.CommandBuffer,UnityEngine.RenderTextureDescriptor)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRenderPass_Configure_m516B55243FCF2CB8416432B0FD8877C399FD20DB (MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___cameraTextureDescriptor1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7E03C535E38B4169F81ADA91C121E6EC2210C46A);
s_Il2CppMethodInitialized = true;
}
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_0;
memset((&V_0), 0, sizeof(V_0));
{
// var rtd = cameraTextureDescriptor;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_0 = ___cameraTextureDescriptor1;
V_0 = L_0;
// rtd.graphicsFormat = m_TargetFormat;
RenderTextureDescriptor_set_graphicsFormat_m037DA25F9A8B956D830C7B7E5C6E258DC1133A13((&V_0), ((int32_t)46), NULL);
// m_MotionVectorHandle.Init(kMotionVectorTexture);
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_1 = (&__this->___m_MotionVectorHandle_29);
RenderTargetHandle_Init_mDF9383A0DB5E0B56577BA43CC56CD659F8970646(L_1, _stringLiteral7E03C535E38B4169F81ADA91C121E6EC2210C46A, NULL);
// cmd.GetTemporaryRT(m_MotionVectorHandle.id, rtd, FilterMode.Point);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_2 = ___cmd0;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_3 = (&__this->___m_MotionVectorHandle_29);
int32_t L_4;
L_4 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_3, NULL);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_5 = V_0;
NullCheck(L_2);
CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_2, L_4, L_5, 0, NULL);
// ConfigureTarget(m_MotionVectorHandle.Identifier(), m_MotionVectorHandle.Identifier());
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_6 = (&__this->___m_MotionVectorHandle_29);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_7;
L_7 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA(L_6, NULL);
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_8 = (&__this->___m_MotionVectorHandle_29);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_9;
L_9 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA(L_8, NULL);
ScriptableRenderPass_ConfigureTarget_m2DC2D1A171DC20D7873D59129C5B3C543C3C28FE(__this, L_7, L_9, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::Execute(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRenderPass_Execute_m14DE6774F1A1B5DF3FD1A9B15AB7D6B2E2A01568 (MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral731B552DFA43AAB097DE738D6C929FA08D6461A1);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral97080CB50229F087DB66B25AC23A759B2D12F1B6);
s_Il2CppMethodInitialized = true;
}
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* V_0 = NULL;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* V_1 = NULL;
bool V_2 = false;
bool V_3 = false;
ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_4;
memset((&V_4), 0, sizeof(V_4));
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E V_5;
memset((&V_5), 0, sizeof(V_5));
bool V_6 = false;
int32_t G_B3_0 = 0;
int32_t G_B11_0 = 0;
{
// if (m_CameraMaterial == null || m_ObjectMaterial == null)
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_0 = __this->___m_CameraMaterial_30;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_1;
L_1 = Object_op_Equality_mD3DB0D72CE0250C84033DC2A90AEF9D59896E536(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
if (L_1)
{
goto IL_001d;
}
}
{
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_2 = __this->___m_ObjectMaterial_31;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_3;
L_3 = Object_op_Equality_mD3DB0D72CE0250C84033DC2A90AEF9D59896E536(L_2, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
G_B3_0 = ((int32_t)(L_3));
goto IL_001e;
}
IL_001d:
{
G_B3_0 = 1;
}
IL_001e:
{
V_2 = (bool)G_B3_0;
bool L_4 = V_2;
if (!L_4)
{
goto IL_0027;
}
}
{
// return;
goto IL_0127;
}
IL_0027:
{
// var camera = renderingData.cameraData.camera;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_5 = ___renderingData1;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_6 = (&L_5->___cameraData_1);
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_7 = L_6->___camera_2;
V_0 = L_7;
// if (camera.cameraType == CameraType.Preview)
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_8 = V_0;
NullCheck(L_8);
int32_t L_9;
L_9 = Camera_get_cameraType_m85434C4C986D2EAC04FBFA44B284840AFC497851(L_8, NULL);
V_3 = (bool)((((int32_t)L_9) == ((int32_t)4))? 1 : 0);
bool L_10 = V_3;
if (!L_10)
{
goto IL_0045;
}
}
{
// return;
goto IL_0127;
}
IL_0045:
{
// CommandBuffer cmd = CommandBufferPool.Get();
il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_11;
L_11 = CommandBufferPool_Get_m54EBE601AF00C8A5EDCAA503E65380F464BD1355(NULL);
V_1 = L_11;
// using (new ProfilingScope(cmd, m_ProfilingSampler))
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_12 = V_1;
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_13 = __this->___m_ProfilingSampler_33;
ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_4), L_12, L_13, NULL);
}
{
auto __finallyBlock = il2cpp::utils::Finally([&]
{
FINALLY_0108:
{// begin finally (depth: 1)
ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_4), NULL);
return;
}// end finally (depth: 1)
});
try
{// begin try (depth: 1)
{
// ExecuteCommand(context, cmd);
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 L_14 = ___context0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_15 = V_1;
MotionVectorRenderPass_ExecuteCommand_m1A45B19CA4BB67764AAF485956989535356BE30E(__this, L_14, L_15, NULL);
// var cameraData = renderingData.cameraData;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_16 = ___renderingData1;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E L_17 = L_16->___cameraData_1;
V_5 = L_17;
// if (cameraData.xr.enabled && cameraData.xr.singlePassEnabled)
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E L_18 = V_5;
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_19 = L_18.___xr_20;
NullCheck(L_19);
bool L_20;
L_20 = XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155(L_19, NULL);
if (!L_20)
{
goto IL_0087_1;
}
}
{
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E L_21 = V_5;
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_22 = L_21.___xr_20;
NullCheck(L_22);
bool L_23;
L_23 = XRPass_get_singlePassEnabled_mB8BBB9F66EE93200D10F7C6C766E5F2D855A6FF3(L_22, NULL);
G_B11_0 = ((int32_t)(L_23));
goto IL_0088_1;
}
IL_0087_1:
{
G_B11_0 = 0;
}
IL_0088_1:
{
V_6 = (bool)G_B11_0;
bool L_24 = V_6;
if (!L_24)
{
goto IL_00ca_1;
}
}
{
// m_CameraMaterial.SetMatrixArray(kPreviousViewProjectionMatrixStero, m_MotionData.previousViewProjectionMatrixStereo);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_25 = __this->___m_CameraMaterial_30;
PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* L_26 = __this->___m_MotionData_32;
NullCheck(L_26);
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_27;
L_27 = PreviousFrameData_get_previousViewProjectionMatrixStereo_m59DDCF88DC7FE565EA8FA5F88C59989B3323826E_inline(L_26, NULL);
NullCheck(L_25);
Material_SetMatrixArray_mE05298BC5B50DD5F6F3DB18682DE575C6FDE2FC0(L_25, _stringLiteral731B552DFA43AAB097DE738D6C929FA08D6461A1, L_27, NULL);
// m_ObjectMaterial.SetMatrixArray(kPreviousViewProjectionMatrixStero, m_MotionData.previousViewProjectionMatrixStereo);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_28 = __this->___m_ObjectMaterial_31;
PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* L_29 = __this->___m_MotionData_32;
NullCheck(L_29);
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_30;
L_30 = PreviousFrameData_get_previousViewProjectionMatrixStereo_m59DDCF88DC7FE565EA8FA5F88C59989B3323826E_inline(L_29, NULL);
NullCheck(L_28);
Material_SetMatrixArray_mE05298BC5B50DD5F6F3DB18682DE575C6FDE2FC0(L_28, _stringLiteral731B552DFA43AAB097DE738D6C929FA08D6461A1, L_30, NULL);
goto IL_00e2_1;
}
IL_00ca_1:
{
// Shader.SetGlobalMatrix(kPreviousViewProjectionMatrix, m_MotionData.previousViewProjectionMatrix);
PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* L_31 = __this->___m_MotionData_32;
NullCheck(L_31);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_32;
L_32 = PreviousFrameData_get_previousViewProjectionMatrix_m2146F35A2E409EF47E866D824D30FEFC3508DFE0_inline(L_31, NULL);
Shader_SetGlobalMatrix_mB0B72D8BF2D8CDFE1C02CFAD3BCABA099B9A6719(_stringLiteral97080CB50229F087DB66B25AC23A759B2D12F1B6, L_32, NULL);
}
IL_00e2_1:
{
// camera.depthTextureMode |= DepthTextureMode.MotionVectors | DepthTextureMode.Depth;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_33 = V_0;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_34 = L_33;
NullCheck(L_34);
int32_t L_35;
L_35 = Camera_get_depthTextureMode_m998CDEBC055FE2A910F3B650585ADE3E2BB141EE(L_34, NULL);
NullCheck(L_34);
Camera_set_depthTextureMode_mE722389E4DF8B3DF7F6100DB142E4DBAF698F6BF(L_34, ((int32_t)((int32_t)L_35|5)), NULL);
// DrawCameraMotionVectors(context, cmd, camera);
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 L_36 = ___context0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_37 = V_1;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_38 = V_0;
MotionVectorRenderPass_DrawCameraMotionVectors_mBBD75AD2180F4E35144A82B66BFEDC614FB4EDD5(__this, L_36, L_37, L_38, NULL);
// DrawObjectMotionVectors(context, ref renderingData, camera);
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 L_39 = ___context0;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_40 = ___renderingData1;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_41 = V_0;
MotionVectorRenderPass_DrawObjectMotionVectors_mF537107F398F02045F9106097F236C86A234DFCF(__this, L_39, L_40, L_41, NULL);
goto IL_0117;
}
}// end try (depth: 1)
catch(Il2CppExceptionWrapper& e)
{
__finallyBlock.StoreException(e.ex);
}
}
IL_0117:
{
// ExecuteCommand(context, cmd);
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 L_42 = ___context0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_43 = V_1;
MotionVectorRenderPass_ExecuteCommand_m1A45B19CA4BB67764AAF485956989535356BE30E(__this, L_42, L_43, NULL);
// CommandBufferPool.Release(cmd);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_44 = V_1;
il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
CommandBufferPool_Release_mEC46D8373A95DEC68F1FBD2D77FF3F76917631BF(L_44, NULL);
}
IL_0127:
{
// }
return;
}
}
// UnityEngine.Rendering.DrawingSettings UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::GetDrawingSettings(UnityEngine.Rendering.Universal.RenderingData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 MotionVectorRenderPass_GetDrawingSettings_m4C0598FC4B03B21D4AE0B2A133856CC9A1E8F8A2 (MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471* __this, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* V_0 = NULL;
SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 V_1;
memset((&V_1), 0, sizeof(V_1));
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 V_2;
memset((&V_2), 0, sizeof(V_2));
SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 V_3;
memset((&V_3), 0, sizeof(V_3));
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 V_4;
memset((&V_4), 0, sizeof(V_4));
int32_t V_5 = 0;
bool V_6 = false;
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 V_7;
memset((&V_7), 0, sizeof(V_7));
{
// var camera = renderingData.cameraData.camera;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_0 = ___renderingData0;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_1 = (&L_0->___cameraData_1);
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_2 = L_1->___camera_2;
V_0 = L_2;
// var sortingSettings = new SortingSettings(camera) { criteria = SortingCriteria.CommonOpaque };
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_3 = V_0;
SortingSettings__ctor_m449888DBB95B75702BFC5BFA1E4A5BE40D9302ED((&V_3), L_3, NULL);
SortingSettings_set_criteria_m3D0A9A89ACF96F7135E47BEB44770EF439419E57((&V_3), ((int32_t)59), NULL);
SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 L_4 = V_3;
V_1 = L_4;
// var drawingSettings = new DrawingSettings(ShaderTagId.none, sortingSettings)
// {
// perObjectData = PerObjectData.MotionVectors,
// enableDynamicBatching = renderingData.supportsDynamicBatching,
// enableInstancing = true,
// };
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_5 = ((ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0_StaticFields*)il2cpp_codegen_static_fields_for(ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0_il2cpp_TypeInfo_var))->___none_0;
SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 L_6 = V_1;
DrawingSettings__ctor_m2B34DB19727143945DDE925B5CACD0E8E5D478A5((&V_4), L_5, L_6, NULL);
DrawingSettings_set_perObjectData_mE83721A5FEDA0A0F5DFA6A385B5DB110A7AE2DC8((&V_4), ((int32_t)32), NULL);
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_7 = ___renderingData0;
bool L_8 = L_7->___supportsDynamicBatching_5;
DrawingSettings_set_enableDynamicBatching_m528D48733B339E2CB847DBAC237BAB16260D2310((&V_4), L_8, NULL);
DrawingSettings_set_enableInstancing_m321194534FABDC36DE5A217078130A0DAAF8B007((&V_4), (bool)1, NULL);
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 L_9 = V_4;
V_2 = L_9;
// for (int i = 0; i < s_ShaderTags.Length; ++i)
V_5 = 0;
goto IL_0076;
}
IL_0057:
{
// drawingSettings.SetShaderPassName(i, new ShaderTagId(s_ShaderTags[i]));
int32_t L_10 = V_5;
il2cpp_codegen_runtime_class_init_inline(MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471_il2cpp_TypeInfo_var);
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_11 = ((MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471_StaticFields*)il2cpp_codegen_static_fields_for(MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471_il2cpp_TypeInfo_var))->___s_ShaderTags_28;
int32_t L_12 = V_5;
NullCheck(L_11);
int32_t L_13 = L_12;
String_t* L_14 = (L_11)->GetAt(static_cast<il2cpp_array_size_t>(L_13));
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_15;
memset((&L_15), 0, sizeof(L_15));
ShaderTagId__ctor_m4191968F1D2CE19F9092253EC10F83734A9CFF5B((&L_15), L_14, /*hidden argument*/NULL);
DrawingSettings_SetShaderPassName_m3ABF2F58CA9D8B16989747058CAA504E7B4ED738((&V_2), L_10, L_15, NULL);
// for (int i = 0; i < s_ShaderTags.Length; ++i)
int32_t L_16 = V_5;
V_5 = ((int32_t)il2cpp_codegen_add(L_16, 1));
}
IL_0076:
{
// for (int i = 0; i < s_ShaderTags.Length; ++i)
int32_t L_17 = V_5;
il2cpp_codegen_runtime_class_init_inline(MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471_il2cpp_TypeInfo_var);
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_18 = ((MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471_StaticFields*)il2cpp_codegen_static_fields_for(MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471_il2cpp_TypeInfo_var))->___s_ShaderTags_28;
NullCheck(L_18);
V_6 = (bool)((((int32_t)L_17) < ((int32_t)((int32_t)(((RuntimeArray*)L_18)->max_length))))? 1 : 0);
bool L_19 = V_6;
if (L_19)
{
goto IL_0057;
}
}
{
// drawingSettings.fallbackMaterial = m_ObjectMaterial;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_20 = __this->___m_ObjectMaterial_31;
DrawingSettings_set_fallbackMaterial_m0A19EA132531BEB4EB31AEF38D7FBAE9ADD2B592((&V_2), L_20, NULL);
// return drawingSettings;
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 L_21 = V_2;
V_7 = L_21;
goto IL_009a;
}
IL_009a:
{
// }
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 L_22 = V_7;
return L_22;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::DrawCameraMotionVectors(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.CommandBuffer,UnityEngine.Camera)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRenderPass_DrawCameraMotionVectors_mBBD75AD2180F4E35144A82B66BFEDC614FB4EDD5 (MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd1, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera2, const RuntimeMethod* method)
{
{
// cmd.DrawProcedural(Matrix4x4.identity, m_CameraMaterial, 0, MeshTopology.Triangles, 3, 1);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___cmd1;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_1;
L_1 = Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline(NULL);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_2 = __this->___m_CameraMaterial_30;
NullCheck(L_0);
CommandBuffer_DrawProcedural_m32B556B3F1B4989708C7D0DD6F9D4FD2659E84CA(L_0, L_1, L_2, 0, 0, 3, 1, NULL);
// ExecuteCommand(context, cmd);
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 L_3 = ___context0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_4 = ___cmd1;
MotionVectorRenderPass_ExecuteCommand_m1A45B19CA4BB67764AAF485956989535356BE30E(__this, L_3, L_4, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::DrawObjectMotionVectors(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,UnityEngine.Camera)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRenderPass_DrawObjectMotionVectors_mF537107F398F02045F9106097F236C86A234DFCF (MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData1, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera2, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 V_0;
memset((&V_0), 0, sizeof(V_0));
FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F V_1;
memset((&V_1), 0, sizeof(V_1));
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 V_2;
memset((&V_2), 0, sizeof(V_2));
{
// var drawingSettings = GetDrawingSettings(ref renderingData);
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_0 = ___renderingData1;
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 L_1;
L_1 = MotionVectorRenderPass_GetDrawingSettings_m4C0598FC4B03B21D4AE0B2A133856CC9A1E8F8A2(__this, L_0, NULL);
V_0 = L_1;
// var filteringSettings = new FilteringSettings(RenderQueueRange.opaque, camera.cullingMask);
il2cpp_codegen_runtime_class_init_inline(RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71_il2cpp_TypeInfo_var);
RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 L_2;
L_2 = RenderQueueRange_get_opaque_m04B4B028AD3EB67D46A299A091E84BEA79CBE2C3(NULL);
Nullable_1_t7D98773CC20A842A0846271D1181ECBB0D95926C L_3;
memset((&L_3), 0, sizeof(L_3));
Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204((&L_3), L_2, /*hidden argument*/Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204_RuntimeMethod_var);
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_4 = ___camera2;
NullCheck(L_4);
int32_t L_5;
L_5 = Camera_get_cullingMask_m6F5AFF8FB522F876D99E839BF77D8F27F26A1EF8(L_4, NULL);
FilteringSettings__ctor_m2A2242373FC7D053CFBBC6814D02AAC73C7B3AE7((&V_1), L_3, L_5, (-1), 0, NULL);
// var renderStateBlock = new RenderStateBlock(RenderStateMask.Nothing);
RenderStateBlock__ctor_mED2806102FED1023AB74D94DC37F535497AED1F9((&V_2), 0, NULL);
// context.DrawRenderers(renderingData.cullResults, ref drawingSettings, ref filteringSettings, ref renderStateBlock);
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_6 = ___renderingData1;
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 L_7 = L_6->___cullResults_0;
ScriptableRenderContext_DrawRenderers_m87278D0FBE7A0865779FF9541BF96EDB65F8A2C6((&___context0), L_7, (&V_0), (&V_1), (&V_2), NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::FrameCleanup(UnityEngine.Rendering.CommandBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRenderPass_FrameCleanup_m8534965C0C066E65D8C88595D167B6BADE11B76F (MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
bool V_1 = false;
{
// if (cmd == null)
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___cmd0;
V_0 = (bool)((((RuntimeObject*)(CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*)L_0) == ((RuntimeObject*)(RuntimeObject*)NULL))? 1 : 0);
bool L_1 = V_0;
if (!L_1)
{
goto IL_0014;
}
}
{
// throw new ArgumentNullException("cmd");
ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129* L_2 = (ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129_il2cpp_TypeInfo_var)));
NullCheck(L_2);
ArgumentNullException__ctor_m444AE141157E333844FC1A9500224C2F9FD24F4B(L_2, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral855FED6E03442FBB3AF914FFBFA9DA82813817A1)), NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_2, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&MotionVectorRenderPass_FrameCleanup_m8534965C0C066E65D8C88595D167B6BADE11B76F_RuntimeMethod_var)));
}
IL_0014:
{
// if (m_MotionVectorHandle != RenderTargetHandle.CameraTarget)
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_3 = __this->___m_MotionVectorHandle_29;
il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var);
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_4 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2;
bool L_5;
L_5 = RenderTargetHandle_op_Inequality_m66703F7C8FE9B622D4D316B0E01C66187CD66994(L_3, L_4, NULL);
V_1 = L_5;
bool L_6 = V_1;
if (!L_6)
{
goto IL_0047;
}
}
{
// cmd.ReleaseTemporaryRT(m_MotionVectorHandle.id);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_7 = ___cmd0;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_8 = (&__this->___m_MotionVectorHandle_29);
int32_t L_9;
L_9 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_8, NULL);
NullCheck(L_7);
CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_7, L_9, NULL);
// m_MotionVectorHandle = RenderTargetHandle.CameraTarget;
il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var);
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_10 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2;
__this->___m_MotionVectorHandle_29 = L_10;
}
IL_0047:
{
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::ExecuteCommand(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.CommandBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRenderPass_ExecuteCommand_m1A45B19CA4BB67764AAF485956989535356BE30E (MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd1, const RuntimeMethod* method)
{
{
// context.ExecuteCommandBuffer(cmd);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___cmd1;
ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___context0), L_0, NULL);
// cmd.Clear();
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_1 = ___cmd1;
NullCheck(L_1);
CommandBuffer_Clear_m4E1272BD1A0C162C9C26434E115279F42FA557C7(L_1, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::.cctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRenderPass__cctor_m0A1563683272F8AAC554BB433030AC850587D63E (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral18A0D054A81F8042DD1845F93DB9CDD1B4022D45);
s_Il2CppMethodInitialized = true;
}
{
// static readonly string[] s_ShaderTags = new string[] { "MotionVectors" };
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_0 = (StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248*)(StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248*)SZArrayNew(StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248_il2cpp_TypeInfo_var, (uint32_t)1);
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_1 = L_0;
NullCheck(L_1);
ArrayElementTypeCheck (L_1, _stringLiteral18A0D054A81F8042DD1845F93DB9CDD1B4022D45);
(L_1)->SetAt(static_cast<il2cpp_array_size_t>(0), (String_t*)_stringLiteral18A0D054A81F8042DD1845F93DB9CDD1B4022D45);
((MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471_StaticFields*)il2cpp_codegen_static_fields_for(MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471_il2cpp_TypeInfo_var))->___s_ShaderTags_28 = L_1;
Il2CppCodeGenWriteBarrier((void**)(&((MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471_StaticFields*)il2cpp_codegen_static_fields_for(MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471_il2cpp_TypeInfo_var))->___s_ShaderTags_28), (void*)L_1);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::.ctor(UnityEngine.Rendering.Universal.RenderPassEvent,UnityEngine.Rendering.Universal.PostProcessData,UnityEngine.Material)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass__ctor_mEBB0AFB4744196F3F07B27C71CB0E9D6731B097D (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, int32_t ___evt0, PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* ___data1, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___blitMaterial2, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral0C8800AA6A8E1686CEFFF45C793EC512C24B0519);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral834863B80D35E96D02830CC464160847F063892D);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral97A06D1C7C5ECFFBDE00FA3405D9F031222A580A);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral99C4188C1BCB2ECF7EDFADE513E17AAAAD995C31);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
bool V_1 = false;
bool V_2 = false;
bool V_3 = false;
int32_t V_4 = 0;
bool V_5 = false;
PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* G_B4_0 = NULL;
PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* G_B3_0 = NULL;
int32_t G_B5_0 = 0;
PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* G_B5_1 = NULL;
int32_t G_B9_0 = 0;
{
// Matrix4x4[] m_PrevViewProjM = new Matrix4x4[2];
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_0 = (Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D*)(Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D*)SZArrayNew(Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D_il2cpp_TypeInfo_var, (uint32_t)2);
__this->___m_PrevViewProjM_51 = L_0;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_PrevViewProjM_51), (void*)L_0);
// public PostProcessPass(RenderPassEvent evt, PostProcessData data, Material blitMaterial)
ScriptableRenderPass__ctor_mE49D4FF8E68A854367A4081E664B8DBA74E6B752(__this, NULL);
// base.profilingSampler = new ProfilingSampler(nameof(PostProcessPass));
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_1 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var);
NullCheck(L_1);
ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_1, _stringLiteral834863B80D35E96D02830CC464160847F063892D, NULL);
ScriptableRenderPass_set_profilingSampler_mFD238B85B68DED586BA8C678141BEEAF229FBF2D_inline(__this, L_1, NULL);
// renderPassEvent = evt;
int32_t L_2 = ___evt0;
ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline(__this, L_2, NULL);
// m_Data = data;
PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_3 = ___data1;
__this->___m_Data_34 = L_3;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_Data_34), (void*)L_3);
// m_Materials = new MaterialLibrary(data);
PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_4 = ___data1;
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_5 = (MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED*)il2cpp_codegen_object_new(MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED_il2cpp_TypeInfo_var);
NullCheck(L_5);
MaterialLibrary__ctor_mA85804FBE3A866F53E0193EB243B7E615FC48CC7(L_5, L_4, NULL);
__this->___m_Materials_33 = L_5;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_Materials_33), (void*)L_5);
// m_BlitMaterial = blitMaterial;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_6 = ___blitMaterial2;
__this->___m_BlitMaterial_66 = L_6;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_BlitMaterial_66), (void*)L_6);
// if (SystemInfo.IsFormatSupported(GraphicsFormat.B10G11R11_UFloatPack32, FormatUsage.Linear | FormatUsage.Render))
bool L_7;
L_7 = SystemInfo_IsFormatSupported_m0F5051D3999D87A45F6CD5C80E6041F0B0C4C1E7(((int32_t)74), 5, NULL);
V_0 = L_7;
bool L_8 = V_0;
if (!L_8)
{
goto IL_0066;
}
}
{
// m_DefaultHDRFormat = GraphicsFormat.B10G11R11_UFloatPack32;
__this->___m_DefaultHDRFormat_47 = ((int32_t)74);
// m_UseRGBM = false;
__this->___m_UseRGBM_48 = (bool)0;
goto IL_0081;
}
IL_0066:
{
// m_DefaultHDRFormat = QualitySettings.activeColorSpace == ColorSpace.Linear
// ? GraphicsFormat.R8G8B8A8_SRGB
// : GraphicsFormat.R8G8B8A8_UNorm;
int32_t L_9;
L_9 = QualitySettings_get_activeColorSpace_m7BD95E037EC83AD498617F7906B41932CE33288B(NULL);
G_B3_0 = __this;
if ((((int32_t)L_9) == ((int32_t)1)))
{
G_B4_0 = __this;
goto IL_0073;
}
}
{
G_B5_0 = 8;
G_B5_1 = G_B3_0;
goto IL_0074;
}
IL_0073:
{
G_B5_0 = 4;
G_B5_1 = G_B4_0;
}
IL_0074:
{
NullCheck(G_B5_1);
G_B5_1->___m_DefaultHDRFormat_47 = G_B5_0;
// m_UseRGBM = true;
__this->___m_UseRGBM_48 = (bool)1;
}
IL_0081:
{
// if (SystemInfo.IsFormatSupported(GraphicsFormat.R8G8_UNorm, FormatUsage.Render) && SystemInfo.graphicsDeviceVendor.ToLowerInvariant().Contains("arm"))
bool L_10;
L_10 = SystemInfo_IsFormatSupported_m0F5051D3999D87A45F6CD5C80E6041F0B0C4C1E7(6, 4, NULL);
if (!L_10)
{
goto IL_00a0;
}
}
{
String_t* L_11;
L_11 = SystemInfo_get_graphicsDeviceVendor_m83FB2B269311C74F8B6A1EF00C0502FA3E30CD98(NULL);
NullCheck(L_11);
String_t* L_12;
L_12 = String_ToLowerInvariant_mBE32C93DE27C5353FEA3FA654FC1DDBE3D0EB0F2(L_11, NULL);
NullCheck(L_12);
bool L_13;
L_13 = String_Contains_m6D77B121FADA7CA5F397C0FABB65DA62DF03B6C3(L_12, _stringLiteral0C8800AA6A8E1686CEFFF45C793EC512C24B0519, NULL);
G_B9_0 = ((int32_t)(L_13));
goto IL_00a1;
}
IL_00a0:
{
G_B9_0 = 0;
}
IL_00a1:
{
V_1 = (bool)G_B9_0;
bool L_14 = V_1;
if (!L_14)
{
goto IL_00ae;
}
}
{
// m_SMAAEdgeFormat = GraphicsFormat.R8G8_UNorm;
__this->___m_SMAAEdgeFormat_49 = 6;
goto IL_00b5;
}
IL_00ae:
{
// m_SMAAEdgeFormat = GraphicsFormat.R8G8B8A8_UNorm;
__this->___m_SMAAEdgeFormat_49 = 8;
}
IL_00b5:
{
// if (SystemInfo.IsFormatSupported(GraphicsFormat.R16_UNorm, FormatUsage.Linear | FormatUsage.Render))
bool L_15;
L_15 = SystemInfo_IsFormatSupported_m0F5051D3999D87A45F6CD5C80E6041F0B0C4C1E7(((int32_t)21), 5, NULL);
V_2 = L_15;
bool L_16 = V_2;
if (!L_16)
{
goto IL_00cb;
}
}
{
// m_GaussianCoCFormat = GraphicsFormat.R16_UNorm;
__this->___m_GaussianCoCFormat_50 = ((int32_t)21);
goto IL_00e8;
}
IL_00cb:
{
// else if (SystemInfo.IsFormatSupported(GraphicsFormat.R16_SFloat, FormatUsage.Linear | FormatUsage.Render))
bool L_17;
L_17 = SystemInfo_IsFormatSupported_m0F5051D3999D87A45F6CD5C80E6041F0B0C4C1E7(((int32_t)45), 5, NULL);
V_3 = L_17;
bool L_18 = V_3;
if (!L_18)
{
goto IL_00e1;
}
}
{
// m_GaussianCoCFormat = GraphicsFormat.R16_SFloat;
__this->___m_GaussianCoCFormat_50 = ((int32_t)45);
goto IL_00e8;
}
IL_00e1:
{
// m_GaussianCoCFormat = GraphicsFormat.R8_UNorm;
__this->___m_GaussianCoCFormat_50 = 5;
}
IL_00e8:
{
// ShaderConstants._BloomMipUp = new int[k_MaxPyramidSize];
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_19 = (Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C*)(Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C*)SZArrayNew(Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C_il2cpp_TypeInfo_var, (uint32_t)((int32_t)16));
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipUp_47 = L_19;
Il2CppCodeGenWriteBarrier((void**)(&((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipUp_47), (void*)L_19);
// ShaderConstants._BloomMipDown = new int[k_MaxPyramidSize];
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_20 = (Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C*)(Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C*)SZArrayNew(Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C_il2cpp_TypeInfo_var, (uint32_t)((int32_t)16));
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipDown_48 = L_20;
Il2CppCodeGenWriteBarrier((void**)(&((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipDown_48), (void*)L_20);
// for (int i = 0; i < k_MaxPyramidSize; i++)
V_4 = 0;
goto IL_0149;
}
IL_0105:
{
// ShaderConstants._BloomMipUp[i] = Shader.PropertyToID("_BloomMipUp" + i);
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_21 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipUp_47;
int32_t L_22 = V_4;
String_t* L_23;
L_23 = Int32_ToString_m030E01C24E294D6762FB0B6F37CB541581F55CA5((&V_4), NULL);
String_t* L_24;
L_24 = String_Concat_mAF2CE02CC0CB7460753D0A1A91CCF2B1E9804C5D(_stringLiteral97A06D1C7C5ECFFBDE00FA3405D9F031222A580A, L_23, NULL);
int32_t L_25;
L_25 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(L_24, NULL);
NullCheck(L_21);
(L_21)->SetAt(static_cast<il2cpp_array_size_t>(L_22), (int32_t)L_25);
// ShaderConstants._BloomMipDown[i] = Shader.PropertyToID("_BloomMipDown" + i);
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_26 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipDown_48;
int32_t L_27 = V_4;
String_t* L_28;
L_28 = Int32_ToString_m030E01C24E294D6762FB0B6F37CB541581F55CA5((&V_4), NULL);
String_t* L_29;
L_29 = String_Concat_mAF2CE02CC0CB7460753D0A1A91CCF2B1E9804C5D(_stringLiteral99C4188C1BCB2ECF7EDFADE513E17AAAAD995C31, L_28, NULL);
int32_t L_30;
L_30 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(L_29, NULL);
NullCheck(L_26);
(L_26)->SetAt(static_cast<il2cpp_array_size_t>(L_27), (int32_t)L_30);
// for (int i = 0; i < k_MaxPyramidSize; i++)
int32_t L_31 = V_4;
V_4 = ((int32_t)il2cpp_codegen_add(L_31, 1));
}
IL_0149:
{
// for (int i = 0; i < k_MaxPyramidSize; i++)
int32_t L_32 = V_4;
V_5 = (bool)((((int32_t)L_32) < ((int32_t)((int32_t)16)))? 1 : 0);
bool L_33 = V_5;
if (L_33)
{
goto IL_0105;
}
}
{
// m_MRT2 = new RenderTargetIdentifier[2];
RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_34 = (RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE*)(RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE*)SZArrayNew(RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE_il2cpp_TypeInfo_var, (uint32_t)2);
__this->___m_MRT2_54 = L_34;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_MRT2_54), (void*)L_34);
// m_ResetHistory = true;
__this->___m_ResetHistory_52 = (bool)1;
// base.useNativeRenderPass = false;
ScriptableRenderPass_set_useNativeRenderPass_m1D60C30BB1CF1B4D383FFCABC1F57EA755626895_inline(__this, (bool)0, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::Cleanup()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_Cleanup_m6DDB1B21CD9B50A79A23F6A4552D255AD25670A7 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, const RuntimeMethod* method)
{
{
// public void Cleanup() => m_Materials.Cleanup();
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_0 = __this->___m_Materials_33;
NullCheck(L_0);
MaterialLibrary_Cleanup_m649B692A57B9C055331E47F4967348B9B7942DF9(L_0, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::Setup(UnityEngine.RenderTextureDescriptor&,UnityEngine.Rendering.Universal.RenderTargetHandle&,System.Boolean,UnityEngine.Rendering.Universal.RenderTargetHandle&,UnityEngine.Rendering.Universal.RenderTargetHandle&,System.Boolean,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_Setup_m4AF32829790FA680E5FBC7EAA2D7BC6F6C168A55 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* ___baseDescriptor0, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* ___source1, bool ___resolveToScreen2, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* ___depth3, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* ___internalLut4, bool ___hasFinalPass5, bool ___enableSRGBConversion6, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
// m_Descriptor = baseDescriptor;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_0 = ___baseDescriptor0;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_1 = (*(RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46*)L_0);
__this->___m_Descriptor_24 = L_1;
// m_Descriptor.useMipMap = false;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_2 = (&__this->___m_Descriptor_24);
RenderTextureDescriptor_set_useMipMap_m2A2A3BC4C8ECCC532AC33E7034502EB2AE242539(L_2, (bool)0, NULL);
// m_Descriptor.autoGenerateMips = false;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_3 = (&__this->___m_Descriptor_24);
RenderTextureDescriptor_set_autoGenerateMips_mB49837BA39F45B3F814928C8C471A082A4BDC414(L_3, (bool)0, NULL);
// m_Source = source.id;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_4 = ___source1;
int32_t L_5;
L_5 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_4, NULL);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_6;
L_6 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_5, NULL);
__this->___m_Source_25 = L_6;
// m_Depth = depth;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_7 = ___depth3;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_8 = (*(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66*)L_7);
__this->___m_Depth_27 = L_8;
// m_InternalLut = internalLut;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_9 = ___internalLut4;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_10 = (*(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66*)L_9);
__this->___m_InternalLut_28 = L_10;
// m_IsFinalPass = false;
__this->___m_IsFinalPass_59 = (bool)0;
// m_HasFinalPass = hasFinalPass;
bool L_11 = ___hasFinalPass5;
__this->___m_HasFinalPass_60 = L_11;
// m_EnableSRGBConversionIfNeeded = enableSRGBConversion;
bool L_12 = ___enableSRGBConversion6;
__this->___m_EnableSRGBConversionIfNeeded_61 = L_12;
// m_ResolveToScreen = resolveToScreen;
bool L_13 = ___resolveToScreen2;
__this->___m_ResolveToScreen_64 = L_13;
// m_Destination = RenderTargetHandle.CameraTarget;
il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var);
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_14 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2;
__this->___m_Destination_26 = L_14;
// m_UseSwapBuffer = true;
__this->___m_UseSwapBuffer_65 = (bool)1;
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::Setup(UnityEngine.RenderTextureDescriptor&,UnityEngine.Rendering.Universal.RenderTargetHandle&,UnityEngine.Rendering.Universal.RenderTargetHandle,UnityEngine.Rendering.Universal.RenderTargetHandle&,UnityEngine.Rendering.Universal.RenderTargetHandle&,System.Boolean,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_Setup_m9F6A742760473EDA0AA4F68D5CCC81BEF0B8CCBD (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* ___baseDescriptor0, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* ___source1, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___destination2, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* ___depth3, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* ___internalLut4, bool ___hasFinalPass5, bool ___enableSRGBConversion6, const RuntimeMethod* method)
{
{
// m_Descriptor = baseDescriptor;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_0 = ___baseDescriptor0;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_1 = (*(RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46*)L_0);
__this->___m_Descriptor_24 = L_1;
// m_Descriptor.useMipMap = false;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_2 = (&__this->___m_Descriptor_24);
RenderTextureDescriptor_set_useMipMap_m2A2A3BC4C8ECCC532AC33E7034502EB2AE242539(L_2, (bool)0, NULL);
// m_Descriptor.autoGenerateMips = false;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_3 = (&__this->___m_Descriptor_24);
RenderTextureDescriptor_set_autoGenerateMips_mB49837BA39F45B3F814928C8C471A082A4BDC414(L_3, (bool)0, NULL);
// m_Source = source.id;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_4 = ___source1;
int32_t L_5;
L_5 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_4, NULL);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_6;
L_6 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_5, NULL);
__this->___m_Source_25 = L_6;
// m_Destination = destination;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_7 = ___destination2;
__this->___m_Destination_26 = L_7;
// m_Depth = depth;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_8 = ___depth3;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_9 = (*(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66*)L_8);
__this->___m_Depth_27 = L_9;
// m_InternalLut = internalLut;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_10 = ___internalLut4;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_11 = (*(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66*)L_10);
__this->___m_InternalLut_28 = L_11;
// m_IsFinalPass = false;
__this->___m_IsFinalPass_59 = (bool)0;
// m_HasFinalPass = hasFinalPass;
bool L_12 = ___hasFinalPass5;
__this->___m_HasFinalPass_60 = L_12;
// m_EnableSRGBConversionIfNeeded = enableSRGBConversion;
bool L_13 = ___enableSRGBConversion6;
__this->___m_EnableSRGBConversionIfNeeded_61 = L_13;
// m_UseSwapBuffer = false;
__this->___m_UseSwapBuffer_65 = (bool)0;
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupFinalPass(UnityEngine.Rendering.Universal.RenderTargetHandle&,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupFinalPass_mC0A18D856701B91791C0043FFF434D2A7FF07CAC (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* ___source0, bool ___useSwapBuffer1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
// m_Source = source.id;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_0 = ___source0;
int32_t L_1;
L_1 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_0, NULL);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_2;
L_2 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_1, NULL);
__this->___m_Source_25 = L_2;
// m_Destination = RenderTargetHandle.CameraTarget;
il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var);
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_3 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2;
__this->___m_Destination_26 = L_3;
// m_IsFinalPass = true;
__this->___m_IsFinalPass_59 = (bool)1;
// m_HasFinalPass = false;
__this->___m_HasFinalPass_60 = (bool)0;
// m_EnableSRGBConversionIfNeeded = true;
__this->___m_EnableSRGBConversionIfNeeded_61 = (bool)1;
// m_UseSwapBuffer = useSwapBuffer;
bool L_4 = ___useSwapBuffer1;
__this->___m_UseSwapBuffer_65 = L_4;
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::OnCameraSetup(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_OnCameraSetup_m2596242512ED31E8702191D4056047C6BB1BB020 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
bool V_2 = false;
{
// overrideCameraTarget = true;
ScriptableRenderPass_set_overrideCameraTarget_mC7A5FB7FB9D32C88226E81992DAD058174C99D95_inline(__this, (bool)1, NULL);
// if (m_Destination == RenderTargetHandle.CameraTarget)
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = __this->___m_Destination_26;
il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var);
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_1 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2;
bool L_2;
L_2 = RenderTargetHandle_op_Equality_mE417685886659903FC6B57B84816E7E7DDBF83C0(L_0, L_1, NULL);
V_1 = L_2;
bool L_3 = V_1;
if (!L_3)
{
goto IL_001f;
}
}
{
// return;
goto IL_0054;
}
IL_001f:
{
// if (m_Destination.HasInternalRenderTargetId())
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_4 = (&__this->___m_Destination_26);
bool L_5;
L_5 = RenderTargetHandle_HasInternalRenderTargetId_mC3715B3E0D2B6B4D659FCFBF1BEE8053460F4F50(L_4, NULL);
V_2 = L_5;
bool L_6 = V_2;
if (!L_6)
{
goto IL_0030;
}
}
{
// return;
goto IL_0054;
}
IL_0030:
{
// var desc = GetCompatibleDescriptor();
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_7;
L_7 = PostProcessPass_GetCompatibleDescriptor_m22DFDB00C3012A4AADFBC8F5A483E6139BBD42BC(__this, NULL);
V_0 = L_7;
// desc.depthBufferBits = 0;
RenderTextureDescriptor_set_depthBufferBits_mA3710C0D6E485BA6465B328CD8B1954F0E4C5819((&V_0), 0, NULL);
// cmd.GetTemporaryRT(m_Destination.id, desc, FilterMode.Point);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_8 = ___cmd0;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_9 = (&__this->___m_Destination_26);
int32_t L_10;
L_10 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_9, NULL);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_11 = V_0;
NullCheck(L_8);
CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_8, L_10, L_11, 0, NULL);
}
IL_0054:
{
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::OnCameraCleanup(UnityEngine.Rendering.CommandBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_OnCameraCleanup_m4A13A674BC322561A1141B70E5713685A6D7E6BE (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
bool V_1 = false;
{
// if (m_Destination == RenderTargetHandle.CameraTarget)
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = __this->___m_Destination_26;
il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var);
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_1 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2;
bool L_2;
L_2 = RenderTargetHandle_op_Equality_mE417685886659903FC6B57B84816E7E7DDBF83C0(L_0, L_1, NULL);
V_0 = L_2;
bool L_3 = V_0;
if (!L_3)
{
goto IL_0017;
}
}
{
// return;
goto IL_003a;
}
IL_0017:
{
// if (m_Destination.HasInternalRenderTargetId())
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_4 = (&__this->___m_Destination_26);
bool L_5;
L_5 = RenderTargetHandle_HasInternalRenderTargetId_mC3715B3E0D2B6B4D659FCFBF1BEE8053460F4F50(L_4, NULL);
V_1 = L_5;
bool L_6 = V_1;
if (!L_6)
{
goto IL_0028;
}
}
{
// return;
goto IL_003a;
}
IL_0028:
{
// cmd.ReleaseTemporaryRT(m_Destination.id);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_7 = ___cmd0;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_8 = (&__this->___m_Destination_26);
int32_t L_9;
L_9 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_8, NULL);
NullCheck(L_7);
CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_7, L_9, NULL);
}
IL_003a:
{
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::ResetHistory()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_ResetHistory_m8FF98A255AAC1EADE99CB7F807E7C2D1B57E7FD4 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, const RuntimeMethod* method)
{
{
// m_ResetHistory = true;
__this->___m_ResetHistory_52 = (bool)1;
// }
return;
}
}
// System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::CanRunOnTile()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PostProcessPass_CanRunOnTile_m9159D0DE4ECC65BDAC286A57B695DFF079E9689E (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, const RuntimeMethod* method)
{
bool V_0 = false;
{
// return false;
V_0 = (bool)0;
goto IL_0005;
}
IL_0005:
{
// }
bool L_0 = V_0;
return L_0;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::Execute(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_Execute_mA788FFA27CC71B626D405065B45C121EFC5BE1CB (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeManager_tC1135CDD73B47230FE58646CB8242E6B324DA621_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisBloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225_m25682DCE38F204E0B4062C3F2D9132BDA2C5BF0D_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F_mF488DC971011EE15740583673AA8BB56BE10A9E4_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86_m3B00FEBB9197BDF606018D15AB7202D813CC653E_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C_mBC5D3E47DCADB0AF1F944EE238C6188CD3B308F5_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisDepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF_m6CC04C172E6C70C6446B6644BC25CBC3C1A691E2_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisFilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172_mFAC921A292413CAF7B64BED0822B24DA7C60530D_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisLensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6_m7AA5B34C2EB5A633802388F0CA1139092EEC2E18_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisMotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161_mCF77251617E769053BB46F8844649FDBE0006D99_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisPaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA_mB589E14BB73F90314BF582164232143C575C93C2_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisTonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA_mF484658FD16186D510BE1828DE343B029ECE2F0E_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisVignette_t77147DD5FEEB4476AF22BD98255F8010738985DC_mB42423B71631D13196913871E448FC0B90422DC1_RuntimeMethod_var);
s_Il2CppMethodInitialized = true;
}
VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* V_0 = NULL;
bool V_1 = false;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* V_2 = NULL;
ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_3;
memset((&V_3), 0, sizeof(V_3));
bool V_4 = false;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* V_5 = NULL;
ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_6;
memset((&V_6), 0, sizeof(V_6));
{
// var stack = VolumeManager.instance.stack;
il2cpp_codegen_runtime_class_init_inline(VolumeManager_tC1135CDD73B47230FE58646CB8242E6B324DA621_il2cpp_TypeInfo_var);
VolumeManager_tC1135CDD73B47230FE58646CB8242E6B324DA621* L_0;
L_0 = VolumeManager_get_instance_m39B7AEF8823427A6BE8B1DD542CDC4472D8D5904(NULL);
NullCheck(L_0);
VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_1;
L_1 = VolumeManager_get_stack_m5F7B366D1E7FE168EF4CA04A17531D34DD200266_inline(L_0, NULL);
V_0 = L_1;
// m_DepthOfField = stack.GetComponent<DepthOfField>();
VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_2 = V_0;
NullCheck(L_2);
DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_3;
L_3 = VolumeStack_GetComponent_TisDepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF_m6CC04C172E6C70C6446B6644BC25CBC3C1A691E2(L_2, VolumeStack_GetComponent_TisDepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF_m6CC04C172E6C70C6446B6644BC25CBC3C1A691E2_RuntimeMethod_var);
__this->___m_DepthOfField_35 = L_3;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_DepthOfField_35), (void*)L_3);
// m_MotionBlur = stack.GetComponent<MotionBlur>();
VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_4 = V_0;
NullCheck(L_4);
MotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161* L_5;
L_5 = VolumeStack_GetComponent_TisMotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161_mCF77251617E769053BB46F8844649FDBE0006D99(L_4, VolumeStack_GetComponent_TisMotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161_mCF77251617E769053BB46F8844649FDBE0006D99_RuntimeMethod_var);
__this->___m_MotionBlur_36 = L_5;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_MotionBlur_36), (void*)L_5);
// m_PaniniProjection = stack.GetComponent<PaniniProjection>();
VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_6 = V_0;
NullCheck(L_6);
PaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA* L_7;
L_7 = VolumeStack_GetComponent_TisPaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA_mB589E14BB73F90314BF582164232143C575C93C2(L_6, VolumeStack_GetComponent_TisPaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA_mB589E14BB73F90314BF582164232143C575C93C2_RuntimeMethod_var);
__this->___m_PaniniProjection_37 = L_7;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_PaniniProjection_37), (void*)L_7);
// m_Bloom = stack.GetComponent<Bloom>();
VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_8 = V_0;
NullCheck(L_8);
Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* L_9;
L_9 = VolumeStack_GetComponent_TisBloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225_m25682DCE38F204E0B4062C3F2D9132BDA2C5BF0D(L_8, VolumeStack_GetComponent_TisBloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225_m25682DCE38F204E0B4062C3F2D9132BDA2C5BF0D_RuntimeMethod_var);
__this->___m_Bloom_38 = L_9;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_Bloom_38), (void*)L_9);
// m_LensDistortion = stack.GetComponent<LensDistortion>();
VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_10 = V_0;
NullCheck(L_10);
LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6* L_11;
L_11 = VolumeStack_GetComponent_TisLensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6_m7AA5B34C2EB5A633802388F0CA1139092EEC2E18(L_10, VolumeStack_GetComponent_TisLensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6_m7AA5B34C2EB5A633802388F0CA1139092EEC2E18_RuntimeMethod_var);
__this->___m_LensDistortion_39 = L_11;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_LensDistortion_39), (void*)L_11);
// m_ChromaticAberration = stack.GetComponent<ChromaticAberration>();
VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_12 = V_0;
NullCheck(L_12);
ChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F* L_13;
L_13 = VolumeStack_GetComponent_TisChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F_mF488DC971011EE15740583673AA8BB56BE10A9E4(L_12, VolumeStack_GetComponent_TisChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F_mF488DC971011EE15740583673AA8BB56BE10A9E4_RuntimeMethod_var);
__this->___m_ChromaticAberration_40 = L_13;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ChromaticAberration_40), (void*)L_13);
// m_Vignette = stack.GetComponent<Vignette>();
VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_14 = V_0;
NullCheck(L_14);
Vignette_t77147DD5FEEB4476AF22BD98255F8010738985DC* L_15;
L_15 = VolumeStack_GetComponent_TisVignette_t77147DD5FEEB4476AF22BD98255F8010738985DC_mB42423B71631D13196913871E448FC0B90422DC1(L_14, VolumeStack_GetComponent_TisVignette_t77147DD5FEEB4476AF22BD98255F8010738985DC_mB42423B71631D13196913871E448FC0B90422DC1_RuntimeMethod_var);
__this->___m_Vignette_41 = L_15;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_Vignette_41), (void*)L_15);
// m_ColorLookup = stack.GetComponent<ColorLookup>();
VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_16 = V_0;
NullCheck(L_16);
ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C* L_17;
L_17 = VolumeStack_GetComponent_TisColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C_mBC5D3E47DCADB0AF1F944EE238C6188CD3B308F5(L_16, VolumeStack_GetComponent_TisColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C_mBC5D3E47DCADB0AF1F944EE238C6188CD3B308F5_RuntimeMethod_var);
__this->___m_ColorLookup_42 = L_17;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ColorLookup_42), (void*)L_17);
// m_ColorAdjustments = stack.GetComponent<ColorAdjustments>();
VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_18 = V_0;
NullCheck(L_18);
ColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86* L_19;
L_19 = VolumeStack_GetComponent_TisColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86_m3B00FEBB9197BDF606018D15AB7202D813CC653E(L_18, VolumeStack_GetComponent_TisColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86_m3B00FEBB9197BDF606018D15AB7202D813CC653E_RuntimeMethod_var);
__this->___m_ColorAdjustments_43 = L_19;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ColorAdjustments_43), (void*)L_19);
// m_Tonemapping = stack.GetComponent<Tonemapping>();
VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_20 = V_0;
NullCheck(L_20);
Tonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA* L_21;
L_21 = VolumeStack_GetComponent_TisTonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA_mF484658FD16186D510BE1828DE343B029ECE2F0E(L_20, VolumeStack_GetComponent_TisTonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA_mF484658FD16186D510BE1828DE343B029ECE2F0E_RuntimeMethod_var);
__this->___m_Tonemapping_44 = L_21;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_Tonemapping_44), (void*)L_21);
// m_FilmGrain = stack.GetComponent<FilmGrain>();
VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_22 = V_0;
NullCheck(L_22);
FilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172* L_23;
L_23 = VolumeStack_GetComponent_TisFilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172_mFAC921A292413CAF7B64BED0822B24DA7C60530D(L_22, VolumeStack_GetComponent_TisFilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172_mFAC921A292413CAF7B64BED0822B24DA7C60530D_RuntimeMethod_var);
__this->___m_FilmGrain_45 = L_23;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_FilmGrain_45), (void*)L_23);
// m_UseDrawProcedural = renderingData.cameraData.xr.enabled;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_24 = ___renderingData1;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_25 = (&L_24->___cameraData_1);
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_26 = L_25->___xr_20;
NullCheck(L_26);
bool L_27;
L_27 = XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155(L_26, NULL);
__this->___m_UseDrawProcedural_62 = L_27;
// m_UseFastSRGBLinearConversion = renderingData.postProcessingData.useFastSRGBLinearConversion;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_28 = ___renderingData1;
PostProcessingData_tFA75BF22951C600258B2707AF7A113E4EDA49BD4* L_29 = (&L_28->___postProcessingData_4);
bool L_30 = L_29->___useFastSRGBLinearConversion_2;
__this->___m_UseFastSRGBLinearConversion_63 = L_30;
// if (m_IsFinalPass)
bool L_31 = __this->___m_IsFinalPass_59;
V_1 = L_31;
bool L_32 = V_1;
if (!L_32)
{
goto IL_0104;
}
}
{
// var cmd = CommandBufferPool.Get();
il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_33;
L_33 = CommandBufferPool_Get_m54EBE601AF00C8A5EDCAA503E65380F464BD1355(NULL);
V_2 = L_33;
// using (new ProfilingScope(cmd, m_ProfilingRenderFinalPostProcessing))
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_34 = V_2;
il2cpp_codegen_runtime_class_init_inline(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var);
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_35 = ((PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var))->___m_ProfilingRenderFinalPostProcessing_32;
ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_3), L_34, L_35, NULL);
}
{
auto __finallyBlock = il2cpp::utils::Finally([&]
{
FINALLY_00e2:
{// begin finally (depth: 1)
ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_3), NULL);
return;
}// end finally (depth: 1)
});
try
{// begin try (depth: 1)
// RenderFinalPass(cmd, ref renderingData);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_36 = V_2;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_37 = ___renderingData1;
PostProcessPass_RenderFinalPass_mF69E5F1F2DC1DA64F0467D0DF45E75A80E13171F(__this, L_36, L_37, NULL);
goto IL_00f1;
}// end try (depth: 1)
catch(Il2CppExceptionWrapper& e)
{
__finallyBlock.StoreException(e.ex);
}
}
IL_00f1:
{
// context.ExecuteCommandBuffer(cmd);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_38 = V_2;
ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___context0), L_38, NULL);
// CommandBufferPool.Release(cmd);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_39 = V_2;
il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
CommandBufferPool_Release_mEC46D8373A95DEC68F1FBD2D77FF3F76917631BF(L_39, NULL);
goto IL_015a;
}
IL_0104:
{
// else if (CanRunOnTile())
bool L_40;
L_40 = PostProcessPass_CanRunOnTile_m9159D0DE4ECC65BDAC286A57B695DFF079E9689E(__this, NULL);
V_4 = L_40;
bool L_41 = V_4;
if (!L_41)
{
goto IL_0114;
}
}
{
goto IL_015a;
}
IL_0114:
{
// var cmd = CommandBufferPool.Get();
il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_42;
L_42 = CommandBufferPool_Get_m54EBE601AF00C8A5EDCAA503E65380F464BD1355(NULL);
V_5 = L_42;
// using (new ProfilingScope(cmd, m_ProfilingRenderPostProcessing))
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_43 = V_5;
il2cpp_codegen_runtime_class_init_inline(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var);
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_44 = ((PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var))->___m_ProfilingRenderPostProcessing_31;
ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_6), L_43, L_44, NULL);
}
{
auto __finallyBlock = il2cpp::utils::Finally([&]
{
FINALLY_0138:
{// begin finally (depth: 1)
ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_6), NULL);
return;
}// end finally (depth: 1)
});
try
{// begin try (depth: 1)
// Render(cmd, ref renderingData);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_45 = V_5;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_46 = ___renderingData1;
PostProcessPass_Render_mFA2906671991898424365EB5B753423DC1BB3E5D(__this, L_45, L_46, NULL);
goto IL_0147;
}// end try (depth: 1)
catch(Il2CppExceptionWrapper& e)
{
__finallyBlock.StoreException(e.ex);
}
}
IL_0147:
{
// context.ExecuteCommandBuffer(cmd);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_47 = V_5;
ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___context0), L_47, NULL);
// CommandBufferPool.Release(cmd);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_48 = V_5;
il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
CommandBufferPool_Release_mEC46D8373A95DEC68F1FBD2D77FF3F76917631BF(L_48, NULL);
}
IL_015a:
{
// m_ResetHistory = false;
__this->___m_ResetHistory_52 = (bool)0;
// }
return;
}
}
// UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.Internal.PostProcessPass::GetCompatibleDescriptor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 PostProcessPass_GetCompatibleDescriptor_m22DFDB00C3012A4AADFBC8F5A483E6139BBD42BC (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, const RuntimeMethod* method)
{
{
// => GetCompatibleDescriptor(m_Descriptor.width, m_Descriptor.height, m_Descriptor.graphicsFormat);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_0 = (&__this->___m_Descriptor_24);
int32_t L_1;
L_1 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_0, NULL);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_2 = (&__this->___m_Descriptor_24);
int32_t L_3;
L_3 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_2, NULL);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_4 = (&__this->___m_Descriptor_24);
int32_t L_5;
L_5 = RenderTextureDescriptor_get_graphicsFormat_m50F25A4F179EA318C8D3B0D8685F9C5F59F7DEC0(L_4, NULL);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_6;
L_6 = PostProcessPass_GetCompatibleDescriptor_mBB0FDD96054E5695DCA172C62829EAD2FBBC58A6(__this, L_1, L_3, L_5, 0, NULL);
return L_6;
}
}
// UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.Internal.PostProcessPass::GetCompatibleDescriptor(System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 PostProcessPass_GetCompatibleDescriptor_mBB0FDD96054E5695DCA172C62829EAD2FBBC58A6 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, int32_t ___width0, int32_t ___height1, int32_t ___format2, int32_t ___depthBufferBits3, const RuntimeMethod* method)
{
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_0;
memset((&V_0), 0, sizeof(V_0));
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_1;
memset((&V_1), 0, sizeof(V_1));
{
// var desc = m_Descriptor;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_0 = __this->___m_Descriptor_24;
V_0 = L_0;
// desc.depthBufferBits = depthBufferBits;
int32_t L_1 = ___depthBufferBits3;
RenderTextureDescriptor_set_depthBufferBits_mA3710C0D6E485BA6465B328CD8B1954F0E4C5819((&V_0), L_1, NULL);
// desc.msaaSamples = 1;
RenderTextureDescriptor_set_msaaSamples_m6910E09489372746391B14FBAF59A7237539D6C4_inline((&V_0), 1, NULL);
// desc.width = width;
int32_t L_2 = ___width0;
RenderTextureDescriptor_set_width_m3B2494007BFE3AD4D14403407C9B24F5045E7E10_inline((&V_0), L_2, NULL);
// desc.height = height;
int32_t L_3 = ___height1;
RenderTextureDescriptor_set_height_m1FE41111472DAA9B5E80FFAF3445004D72A3CFA5_inline((&V_0), L_3, NULL);
// desc.graphicsFormat = format;
int32_t L_4 = ___format2;
RenderTextureDescriptor_set_graphicsFormat_m037DA25F9A8B956D830C7B7E5C6E258DC1133A13((&V_0), L_4, NULL);
// return desc;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_5 = V_0;
V_1 = L_5;
goto IL_003a;
}
IL_003a:
{
// }
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_6 = V_1;
return L_6;
}
}
// System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::RequireSRGBConversionBlitToBackBuffer(UnityEngine.Rendering.Universal.CameraData)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PostProcessPass_RequireSRGBConversionBlitToBackBuffer_mFFF0A97570D59F4A86CD4C20FC6C188E022F75D7 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E ___cameraData0, const RuntimeMethod* method)
{
bool V_0 = false;
int32_t G_B3_0 = 0;
{
// return cameraData.requireSrgbConversion && m_EnableSRGBConversionIfNeeded;
bool L_0;
L_0 = CameraData_get_requireSrgbConversion_m6C5E8C4E67811A673E01D79E79B719216EE53139((&___cameraData0), NULL);
if (!L_0)
{
goto IL_0012;
}
}
{
bool L_1 = __this->___m_EnableSRGBConversionIfNeeded_61;
G_B3_0 = ((int32_t)(L_1));
goto IL_0013;
}
IL_0012:
{
G_B3_0 = 0;
}
IL_0013:
{
V_0 = (bool)G_B3_0;
goto IL_0016;
}
IL_0016:
{
// }
bool L_2 = V_0;
return L_2;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::Blit(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Material,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___source1, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___destination2, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material3, int32_t ___passIndex4, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_1;
memset((&V_1), 0, sizeof(V_1));
{
// cmd.SetGlobalTexture(ShaderPropertyId.sourceTex, source);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___cmd0;
il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var);
int32_t L_1 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___sourceTex_33;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_2 = ___source1;
NullCheck(L_0);
CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_0, L_1, L_2, NULL);
// if (m_UseDrawProcedural)
bool L_3 = __this->___m_UseDrawProcedural_62;
V_0 = L_3;
bool L_4 = V_0;
if (!L_4)
{
goto IL_006c;
}
}
{
// Vector4 scaleBias = new Vector4(1, 1, 0, 0);
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&V_1), (1.0f), (1.0f), (0.0f), (0.0f), NULL);
// cmd.SetGlobalVector(ShaderPropertyId.scaleBias, scaleBias);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_5 = ___cmd0;
il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var);
int32_t L_6 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___scaleBias_34;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_7 = V_1;
NullCheck(L_5);
CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_5, L_6, L_7, NULL);
// cmd.SetRenderTarget(new RenderTargetIdentifier(destination, 0, CubemapFace.Unknown, -1),
// RenderBufferLoadAction.Load, RenderBufferStoreAction.Store, RenderBufferLoadAction.Load, RenderBufferStoreAction.Store);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_8 = ___cmd0;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_9 = ___destination2;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_10;
memset((&L_10), 0, sizeof(L_10));
RenderTargetIdentifier__ctor_m79A7348AF351A912E617BF9C8A44A766648C80FB((&L_10), L_9, 0, (-1), (-1), /*hidden argument*/NULL);
NullCheck(L_8);
CommandBuffer_SetRenderTarget_m00472C42F4BAE11802652921705D554E158D926C(L_8, L_10, 0, 0, 0, 0, NULL);
// cmd.DrawProcedural(Matrix4x4.identity, material, passIndex, MeshTopology.Quads, 4, 1, null);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_11 = ___cmd0;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_12;
L_12 = Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline(NULL);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_13 = ___material3;
int32_t L_14 = ___passIndex4;
NullCheck(L_11);
CommandBuffer_DrawProcedural_m460EDBBEDA84E4743CA09A2F0EF44A6149C4EBD7(L_11, L_12, L_13, L_14, 2, 4, 1, (MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D*)NULL, NULL);
goto IL_007b;
}
IL_006c:
{
// cmd.Blit(source, destination, material, passIndex);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_15 = ___cmd0;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_16 = ___source1;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_17 = ___destination2;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_18 = ___material3;
int32_t L_19 = ___passIndex4;
NullCheck(L_15);
CommandBuffer_Blit_m20AC38869B1D9D16C37E1A697B4EF3E2B0D12530(L_15, L_16, L_17, L_18, L_19, NULL);
}
IL_007b:
{
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DrawFullscreenMesh(UnityEngine.Rendering.CommandBuffer,UnityEngine.Material,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DrawFullscreenMesh_mAB97FB8B3CFF3DE88BA8D04863BB0EFCA32CEEA7 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material1, int32_t ___passIndex2, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_1;
memset((&V_1), 0, sizeof(V_1));
{
// if (m_UseDrawProcedural)
bool L_0 = __this->___m_UseDrawProcedural_62;
V_0 = L_0;
bool L_1 = V_0;
if (!L_1)
{
goto IL_0049;
}
}
{
// Vector4 scaleBias = new Vector4(1, 1, 0, 0);
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&V_1), (1.0f), (1.0f), (0.0f), (0.0f), NULL);
// cmd.SetGlobalVector(ShaderPropertyId.scaleBias, scaleBias);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_2 = ___cmd0;
il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var);
int32_t L_3 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___scaleBias_34;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_4 = V_1;
NullCheck(L_2);
CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_2, L_3, L_4, NULL);
// cmd.DrawProcedural(Matrix4x4.identity, material, passIndex, MeshTopology.Quads, 4, 1, null);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_5 = ___cmd0;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_6;
L_6 = Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline(NULL);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_7 = ___material1;
int32_t L_8 = ___passIndex2;
NullCheck(L_5);
CommandBuffer_DrawProcedural_m460EDBBEDA84E4743CA09A2F0EF44A6149C4EBD7(L_5, L_6, L_7, L_8, 2, 4, 1, (MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D*)NULL, NULL);
goto IL_005f;
}
IL_0049:
{
// cmd.DrawMesh(RenderingUtils.fullscreenMesh, Matrix4x4.identity, material, 0, passIndex);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_9 = ___cmd0;
il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var);
Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* L_10;
L_10 = RenderingUtils_get_fullscreenMesh_m8FCBA928234C9F969F7A5C5E0798939C3E9C63E7(NULL);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_11;
L_11 = Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline(NULL);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_12 = ___material1;
int32_t L_13 = ___passIndex2;
NullCheck(L_9);
CommandBuffer_DrawMesh_m2CDCAC3E41416226D38770259BB2C56CB37D5EEF(L_9, L_10, L_11, L_12, 0, L_13, NULL);
}
IL_005f:
{
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::Render(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_Render_mFA2906671991898424365EB5B753423DC1BB3E5D (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 V_0;
memset((&V_0), 0, sizeof(V_0));
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* V_1 = NULL;
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** V_2 = NULL;
bool V_3 = false;
bool V_4 = false;
bool V_5 = false;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* V_6 = NULL;
bool V_7 = false;
bool V_8 = false;
bool V_9 = false;
bool V_10 = false;
bool V_11 = false;
bool V_12 = false;
ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_13;
memset((&V_13), 0, sizeof(V_13));
bool V_14 = false;
ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_15;
memset((&V_15), 0, sizeof(V_15));
bool V_16 = false;
int32_t V_17 = 0;
ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_18;
memset((&V_18), 0, sizeof(V_18));
bool V_19 = false;
ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_20;
memset((&V_20), 0, sizeof(V_20));
bool V_21 = false;
ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_22;
memset((&V_22), 0, sizeof(V_22));
bool V_23 = false;
bool V_24 = false;
float V_25 = 0.0f;
float V_26 = 0.0f;
bool V_27 = false;
ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_28;
memset((&V_28), 0, sizeof(V_28));
ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_29;
memset((&V_29), 0, sizeof(V_29));
bool V_30 = false;
int32_t V_31 = 0;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B V_32;
memset((&V_32), 0, sizeof(V_32));
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 V_33;
memset((&V_33), 0, sizeof(V_33));
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B V_34;
memset((&V_34), 0, sizeof(V_34));
bool V_35 = false;
bool V_36 = false;
ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_37;
memset((&V_37), 0, sizeof(V_37));
bool V_38 = false;
bool V_39 = false;
bool V_40 = false;
bool V_41 = false;
bool V_42 = false;
bool V_43 = false;
bool V_44 = false;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_45;
memset((&V_45), 0, sizeof(V_45));
bool V_46 = false;
bool V_47 = false;
bool V_48 = false;
bool V_49 = false;
bool V_50 = false;
bool V_51 = false;
bool V_52 = false;
bool V_53 = false;
int32_t G_B3_0 = 0;
int32_t G_B6_0 = 0;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B9_0 = NULL;
int32_t G_B13_0 = 0;
int32_t G_B16_0 = 0;
int32_t G_B19_0 = 0;
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* G_B21_0 = NULL;
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* G_B20_0 = NULL;
int32_t G_B22_0 = 0;
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* G_B22_1 = NULL;
int32_t G_B24_0 = 0;
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* G_B24_1 = NULL;
int32_t G_B23_0 = 0;
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* G_B23_1 = NULL;
int32_t G_B25_0 = 0;
int32_t G_B25_1 = 0;
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* G_B25_2 = NULL;
int32_t G_B27_0 = 0;
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* G_B27_1 = NULL;
int32_t G_B26_0 = 0;
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* G_B26_1 = NULL;
int32_t G_B28_0 = 0;
int32_t G_B28_1 = 0;
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* G_B28_2 = NULL;
int32_t G_B30_0 = 0;
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* G_B30_1 = NULL;
int32_t G_B29_0 = 0;
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* G_B29_1 = NULL;
int32_t G_B31_0 = 0;
int32_t G_B31_1 = 0;
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* G_B31_2 = NULL;
int32_t G_B33_0 = 0;
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* G_B33_1 = NULL;
int32_t G_B32_0 = 0;
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* G_B32_1 = NULL;
int32_t G_B34_0 = 0;
int32_t G_B34_1 = 0;
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* G_B34_2 = NULL;
int32_t G_B36_0 = 0;
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* G_B36_1 = NULL;
int32_t G_B35_0 = 0;
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* G_B35_1 = NULL;
int32_t G_B37_0 = 0;
int32_t G_B37_1 = 0;
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* G_B37_2 = NULL;
int32_t G_B40_0 = 0;
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* G_B44_0 = NULL;
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* G_B43_0 = NULL;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B G_B45_0;
memset((&G_B45_0), 0, sizeof(G_B45_0));
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* G_B45_1 = NULL;
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* G_B47_0 = NULL;
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* G_B46_0 = NULL;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B G_B48_0;
memset((&G_B48_0), 0, sizeof(G_B48_0));
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* G_B48_1 = NULL;
int32_t G_B62_0 = 0;
DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* G_B96_0 = NULL;
DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* G_B95_0 = NULL;
int32_t G_B100_0 = 0;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B G_B105_0;
memset((&G_B105_0), 0, sizeof(G_B105_0));
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B G_B109_0;
memset((&G_B109_0), 0, sizeof(G_B109_0));
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B G_B113_0;
memset((&G_B113_0), 0, sizeof(G_B113_0));
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B G_B117_0;
memset((&G_B117_0), 0, sizeof(G_B117_0));
PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* G_B122_0 = NULL;
PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* G_B118_0 = NULL;
PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* G_B120_0 = NULL;
PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* G_B119_0 = NULL;
int32_t G_B121_0 = 0;
PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* G_B121_1 = NULL;
int32_t G_B123_0 = 0;
PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* G_B123_1 = NULL;
int32_t G_B128_0 = 0;
int32_t G_B133_0 = 0;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 G_B136_0;
memset((&G_B136_0), 0, sizeof(G_B136_0));
int32_t G_B139_0 = 0;
int32_t G_B147_0 = 0;
int32_t G_B149_0 = 0;
int32_t G_B154_0 = 0;
int32_t G_B160_0 = 0;
{
(&V_0)->___U3CU3E4__this_1 = __this;
Il2CppCodeGenWriteBarrier((void**)(&(&V_0)->___U3CU3E4__this_1), (void*)__this);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___cmd0;
(&V_0)->___cmd_3 = L_0;
Il2CppCodeGenWriteBarrier((void**)(&(&V_0)->___cmd_3), (void*)L_0);
// ref CameraData cameraData = ref renderingData.cameraData;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_1 = ___renderingData1;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_2 = (&L_1->___cameraData_1);
V_1 = L_2;
// ref ScriptableRenderer renderer = ref cameraData.renderer;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_3 = V_1;
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** L_4 = (&L_3->___renderer_31);
V_2 = L_4;
// bool isSceneViewCamera = cameraData.isSceneViewCamera;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_5 = V_1;
bool L_6;
L_6 = CameraData_get_isSceneViewCamera_m4FBB102E90A7B1AE47ED0368DAA939B1B0DA7D70(L_5, NULL);
V_3 = L_6;
// bool useStopNan = cameraData.isStopNaNEnabled && m_Materials.stopNaN != null;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_7 = V_1;
bool L_8 = L_7->___isStopNaNEnabled_27;
if (!L_8)
{
goto IL_0041;
}
}
{
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_9 = __this->___m_Materials_33;
NullCheck(L_9);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_10 = L_9->___stopNaN_0;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_11;
L_11 = Object_op_Inequality_m4D656395C27694A7F33F5AA8DE80A7AAF9E20BA7(L_10, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
G_B3_0 = ((int32_t)(L_11));
goto IL_0042;
}
IL_0041:
{
G_B3_0 = 0;
}
IL_0042:
{
V_4 = (bool)G_B3_0;
// bool useSubPixeMorpAA = cameraData.antialiasing == AntialiasingMode.SubpixelMorphologicalAntiAliasing && SystemInfo.graphicsDeviceType != GraphicsDeviceType.OpenGLES2;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_12 = V_1;
int32_t L_13 = L_12->___antialiasing_29;
if ((!(((uint32_t)L_13) == ((uint32_t)2))))
{
goto IL_005a;
}
}
{
int32_t L_14;
L_14 = SystemInfo_get_graphicsDeviceType_m539E2B66EB19CD100050109D879AF1F55EB212E1(NULL);
G_B6_0 = ((((int32_t)((((int32_t)L_14) == ((int32_t)8))? 1 : 0)) == ((int32_t)0))? 1 : 0);
goto IL_005b;
}
IL_005a:
{
G_B6_0 = 0;
}
IL_005b:
{
V_5 = (bool)G_B6_0;
// var dofMaterial = m_DepthOfField.mode.value == DepthOfFieldMode.Gaussian ? m_Materials.gaussianDepthOfField : m_Materials.bokehDepthOfField;
DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_15 = __this->___m_DepthOfField_35;
NullCheck(L_15);
DepthOfFieldModeParameter_t2AC87B0A41A5C9BB872A9E9D7913C262F9DA4E26* L_16 = L_15->___mode_7;
NullCheck(L_16);
int32_t L_17;
L_17 = VirtualFuncInvoker0< int32_t >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Rendering.Universal.DepthOfFieldMode>::get_value() */, L_16);
if ((((int32_t)L_17) == ((int32_t)1)))
{
goto IL_007d;
}
}
{
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_18 = __this->___m_Materials_33;
NullCheck(L_18);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_19 = L_18->___bokehDepthOfField_3;
G_B9_0 = L_19;
goto IL_0088;
}
IL_007d:
{
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_20 = __this->___m_Materials_33;
NullCheck(L_20);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_21 = L_20->___gaussianDepthOfField_2;
G_B9_0 = L_21;
}
IL_0088:
{
V_6 = G_B9_0;
// bool useDepthOfField = m_DepthOfField.IsActive() && !isSceneViewCamera && dofMaterial != null;
DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_22 = __this->___m_DepthOfField_35;
NullCheck(L_22);
bool L_23;
L_23 = DepthOfField_IsActive_mAEEBA8A02BC313AA621C4C197CF4A8A0A7352C0E(L_22, NULL);
if (!L_23)
{
goto IL_00a4;
}
}
{
bool L_24 = V_3;
if (L_24)
{
goto IL_00a4;
}
}
{
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_25 = V_6;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_26;
L_26 = Object_op_Inequality_m4D656395C27694A7F33F5AA8DE80A7AAF9E20BA7(L_25, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
G_B13_0 = ((int32_t)(L_26));
goto IL_00a5;
}
IL_00a4:
{
G_B13_0 = 0;
}
IL_00a5:
{
V_7 = (bool)G_B13_0;
// bool useLensFlare = !LensFlareCommonSRP.Instance.IsEmpty();
il2cpp_codegen_runtime_class_init_inline(LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135_il2cpp_TypeInfo_var);
LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135* L_27;
L_27 = LensFlareCommonSRP_get_Instance_m9AF4EBE53C341469863DC601A5E7A9AE9C231189(NULL);
NullCheck(L_27);
bool L_28;
L_28 = LensFlareCommonSRP_IsEmpty_m10C9D536E29439EA829486AA85748609DD7106E0(L_27, NULL);
V_8 = (bool)((((int32_t)L_28) == ((int32_t)0))? 1 : 0);
// bool useMotionBlur = m_MotionBlur.IsActive() && !isSceneViewCamera;
MotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161* L_29 = __this->___m_MotionBlur_36;
NullCheck(L_29);
bool L_30;
L_30 = MotionBlur_IsActive_mB06475DA53BAABEA9E9D53D0DA4CC4117E8C9768(L_29, NULL);
if (!L_30)
{
goto IL_00c9;
}
}
{
bool L_31 = V_3;
G_B16_0 = ((((int32_t)L_31) == ((int32_t)0))? 1 : 0);
goto IL_00ca;
}
IL_00c9:
{
G_B16_0 = 0;
}
IL_00ca:
{
V_9 = (bool)G_B16_0;
// bool usePaniniProjection = m_PaniniProjection.IsActive() && !isSceneViewCamera;
PaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA* L_32 = __this->___m_PaniniProjection_37;
NullCheck(L_32);
bool L_33;
L_33 = PaniniProjection_IsActive_m91BB6BE780D3AFFCFD863B97195EECAB659BF2B0(L_32, NULL);
if (!L_33)
{
goto IL_00df;
}
}
{
bool L_34 = V_3;
G_B19_0 = ((((int32_t)L_34) == ((int32_t)0))? 1 : 0);
goto IL_00e0;
}
IL_00df:
{
G_B19_0 = 0;
}
IL_00e0:
{
V_10 = (bool)G_B19_0;
// int amountOfPassesRemaining = (useStopNan ? 1 : 0) + (useSubPixeMorpAA ? 1 : 0) + (useDepthOfField ? 1 : 0) + (useLensFlare ? 1 : 0) + (useMotionBlur ? 1 : 0) + (usePaniniProjection ? 1 : 0);
bool L_35 = V_4;
G_B20_0 = (&V_0);
if (L_35)
{
G_B21_0 = (&V_0);
goto IL_00eb;
}
}
{
G_B22_0 = 0;
G_B22_1 = G_B20_0;
goto IL_00ec;
}
IL_00eb:
{
G_B22_0 = 1;
G_B22_1 = G_B21_0;
}
IL_00ec:
{
bool L_36 = V_5;
G_B23_0 = G_B22_0;
G_B23_1 = G_B22_1;
if (L_36)
{
G_B24_0 = G_B22_0;
G_B24_1 = G_B22_1;
goto IL_00f3;
}
}
{
G_B25_0 = 0;
G_B25_1 = G_B23_0;
G_B25_2 = G_B23_1;
goto IL_00f4;
}
IL_00f3:
{
G_B25_0 = 1;
G_B25_1 = G_B24_0;
G_B25_2 = G_B24_1;
}
IL_00f4:
{
bool L_37 = V_7;
G_B26_0 = ((int32_t)il2cpp_codegen_add(G_B25_1, G_B25_0));
G_B26_1 = G_B25_2;
if (L_37)
{
G_B27_0 = ((int32_t)il2cpp_codegen_add(G_B25_1, G_B25_0));
G_B27_1 = G_B25_2;
goto IL_00fc;
}
}
{
G_B28_0 = 0;
G_B28_1 = G_B26_0;
G_B28_2 = G_B26_1;
goto IL_00fd;
}
IL_00fc:
{
G_B28_0 = 1;
G_B28_1 = G_B27_0;
G_B28_2 = G_B27_1;
}
IL_00fd:
{
bool L_38 = V_8;
G_B29_0 = ((int32_t)il2cpp_codegen_add(G_B28_1, G_B28_0));
G_B29_1 = G_B28_2;
if (L_38)
{
G_B30_0 = ((int32_t)il2cpp_codegen_add(G_B28_1, G_B28_0));
G_B30_1 = G_B28_2;
goto IL_0105;
}
}
{
G_B31_0 = 0;
G_B31_1 = G_B29_0;
G_B31_2 = G_B29_1;
goto IL_0106;
}
IL_0105:
{
G_B31_0 = 1;
G_B31_1 = G_B30_0;
G_B31_2 = G_B30_1;
}
IL_0106:
{
bool L_39 = V_9;
G_B32_0 = ((int32_t)il2cpp_codegen_add(G_B31_1, G_B31_0));
G_B32_1 = G_B31_2;
if (L_39)
{
G_B33_0 = ((int32_t)il2cpp_codegen_add(G_B31_1, G_B31_0));
G_B33_1 = G_B31_2;
goto IL_010e;
}
}
{
G_B34_0 = 0;
G_B34_1 = G_B32_0;
G_B34_2 = G_B32_1;
goto IL_010f;
}
IL_010e:
{
G_B34_0 = 1;
G_B34_1 = G_B33_0;
G_B34_2 = G_B33_1;
}
IL_010f:
{
bool L_40 = V_10;
G_B35_0 = ((int32_t)il2cpp_codegen_add(G_B34_1, G_B34_0));
G_B35_1 = G_B34_2;
if (L_40)
{
G_B36_0 = ((int32_t)il2cpp_codegen_add(G_B34_1, G_B34_0));
G_B36_1 = G_B34_2;
goto IL_0117;
}
}
{
G_B37_0 = 0;
G_B37_1 = G_B35_0;
G_B37_2 = G_B35_1;
goto IL_0118;
}
IL_0117:
{
G_B37_0 = 1;
G_B37_1 = G_B36_0;
G_B37_2 = G_B36_1;
}
IL_0118:
{
G_B37_2->___amountOfPassesRemaining_6 = ((int32_t)il2cpp_codegen_add(G_B37_1, G_B37_0));
// if (m_UseSwapBuffer && amountOfPassesRemaining > 0)
bool L_41 = __this->___m_UseSwapBuffer_65;
if (!L_41)
{
goto IL_0131;
}
}
{
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_42 = V_0;
int32_t L_43 = L_42.___amountOfPassesRemaining_6;
G_B40_0 = ((((int32_t)L_43) > ((int32_t)0))? 1 : 0);
goto IL_0132;
}
IL_0131:
{
G_B40_0 = 0;
}
IL_0132:
{
V_11 = (bool)G_B40_0;
bool L_44 = V_11;
if (!L_44)
{
goto IL_0143;
}
}
{
// renderer.EnableSwapBufferMSAA(false);
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** L_45 = V_2;
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_46 = *((ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892**)L_45);
NullCheck(L_46);
VirtualActionInvoker1< bool >::Invoke(12 /* System.Void UnityEngine.Rendering.Universal.ScriptableRenderer::EnableSwapBufferMSAA(System.Boolean) */, L_46, (bool)0);
}
IL_0143:
{
// bool tempTargetUsed = false;
(&V_0)->___tempTargetUsed_4 = (bool)0;
// bool tempTarget2Used = false;
(&V_0)->___tempTarget2Used_5 = (bool)0;
// RenderTargetIdentifier source = m_UseSwapBuffer ? renderer.cameraColorTarget : m_Source;
bool L_47 = __this->___m_UseSwapBuffer_65;
G_B43_0 = (&V_0);
if (L_47)
{
G_B44_0 = (&V_0);
goto IL_0165;
}
}
{
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_48 = __this->___m_Source_25;
G_B45_0 = L_48;
G_B45_1 = G_B43_0;
goto IL_016c;
}
IL_0165:
{
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** L_49 = V_2;
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_50 = *((ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892**)L_49);
NullCheck(L_50);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_51;
L_51 = ScriptableRenderer_get_cameraColorTarget_mC2C0353A178726FC82413A458A34496280AFB4D4(L_50, NULL);
G_B45_0 = L_51;
G_B45_1 = G_B44_0;
}
IL_016c:
{
G_B45_1->___source_0 = G_B45_0;
// RenderTargetIdentifier destination = m_UseSwapBuffer ? renderer.GetCameraColorFrontBuffer(cmd) : -1;
bool L_52 = __this->___m_UseSwapBuffer_65;
G_B46_0 = (&V_0);
if (L_52)
{
G_B47_0 = (&V_0);
goto IL_0183;
}
}
{
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_53;
L_53 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526((-1), NULL);
G_B48_0 = L_53;
G_B48_1 = G_B46_0;
goto IL_0190;
}
IL_0183:
{
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** L_54 = V_2;
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_55 = *((ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892**)L_54);
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_56 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_57 = L_56.___cmd_3;
NullCheck(L_55);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_58;
L_58 = VirtualFuncInvoker1< RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* >::Invoke(5 /* UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScriptableRenderer::GetCameraColorFrontBuffer(UnityEngine.Rendering.CommandBuffer) */, L_55, L_57);
G_B48_0 = L_58;
G_B48_1 = G_B47_0;
}
IL_0190:
{
G_B48_1->___destination_2 = G_B48_0;
// cmd.SetGlobalMatrix(ShaderConstants._FullscreenProjMat, GL.GetGPUProjectionMatrix(Matrix4x4.identity, true));
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_59 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_60 = L_59.___cmd_3;
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
int32_t L_61 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FullscreenProjMat_46;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_62;
L_62 = Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline(NULL);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_63;
L_63 = GL_GetGPUProjectionMatrix_m5E0E33B107C7CA271DC6E9B3DBD45F5D8FA56688(L_62, (bool)1, NULL);
NullCheck(L_60);
CommandBuffer_SetGlobalMatrix_m8454AD5B02C68C5824015F290D831207FA098612(L_60, L_61, L_63, NULL);
// if (useStopNan)
bool L_64 = V_4;
V_12 = L_64;
bool L_65 = V_12;
if (!L_65)
{
goto IL_0221;
}
}
{
// using (new ProfilingScope(cmd, ProfilingSampler.Get(URPProfileId.StopNaNs)))
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_66 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_67 = L_66.___cmd_3;
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_68;
L_68 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944(((int32_t)15), ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944_RuntimeMethod_var);
ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_13), L_67, L_68, NULL);
}
{
auto __finallyBlock = il2cpp::utils::Finally([&]
{
FINALLY_0211:
{// begin finally (depth: 1)
ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_13), NULL);
return;
}// end finally (depth: 1)
});
try
{// begin try (depth: 1)
// RenderingUtils.Blit(
// cmd, GetSource(), GetDestination(), m_Materials.stopNaN, 0, m_UseDrawProcedural,
// RenderBufferLoadAction.DontCare, RenderBufferStoreAction.Store,
// RenderBufferLoadAction.DontCare, RenderBufferStoreAction.DontCare);
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_69 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_70 = L_69.___cmd_3;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_71;
L_71 = PostProcessPass_U3CRenderU3Eg__GetSourceU7C58_0_m5DE47884652B2F17EB8062D5755477543D6CBF30(__this, (&V_0), NULL);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_72;
L_72 = PostProcessPass_U3CRenderU3Eg__GetDestinationU7C58_1_m4F61E41F834983EFDFB2C17169C89B35982E8F92(__this, (&V_0), NULL);
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_73 = __this->___m_Materials_33;
NullCheck(L_73);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_74 = L_73->___stopNaN_0;
bool L_75 = __this->___m_UseDrawProcedural_62;
il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var);
RenderingUtils_Blit_m06DC7E95641A6B37CA30BFCA0C1704A1D10C71BB(L_70, L_71, L_72, L_74, 0, L_75, 2, 0, 2, 3, NULL);
// Swap(ref renderer);
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** L_76 = V_2;
PostProcessPass_U3CRenderU3Eg__SwapU7C58_2_m1388C9A325F28BA66F9D0DF7A2609799B65DB0D4(__this, L_76, (&V_0), NULL);
goto IL_0220;
}// end try (depth: 1)
catch(Il2CppExceptionWrapper& e)
{
__finallyBlock.StoreException(e.ex);
}
}
IL_0220:
{
}
IL_0221:
{
// if (useSubPixeMorpAA)
bool L_77 = V_5;
V_14 = L_77;
bool L_78 = V_14;
if (!L_78)
{
goto IL_027a;
}
}
{
// using (new ProfilingScope(cmd, ProfilingSampler.Get(URPProfileId.SMAA)))
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_79 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_80 = L_79.___cmd_3;
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_81;
L_81 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944(((int32_t)16), ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944_RuntimeMethod_var);
ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_15), L_80, L_81, NULL);
}
{
auto __finallyBlock = il2cpp::utils::Finally([&]
{
FINALLY_026a:
{// begin finally (depth: 1)
ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_15), NULL);
return;
}// end finally (depth: 1)
});
try
{// begin try (depth: 1)
// DoSubpixelMorphologicalAntialiasing(ref cameraData, cmd, GetSource(), GetDestination());
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_82 = V_1;
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_83 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_84 = L_83.___cmd_3;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_85;
L_85 = PostProcessPass_U3CRenderU3Eg__GetSourceU7C58_0_m5DE47884652B2F17EB8062D5755477543D6CBF30(__this, (&V_0), NULL);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_86;
L_86 = PostProcessPass_U3CRenderU3Eg__GetDestinationU7C58_1_m4F61E41F834983EFDFB2C17169C89B35982E8F92(__this, (&V_0), NULL);
PostProcessPass_DoSubpixelMorphologicalAntialiasing_m1F2B384D7CECF2C7D17BFD43B69B702A047A1A61(__this, L_82, L_84, L_85, L_86, NULL);
// Swap(ref renderer);
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** L_87 = V_2;
PostProcessPass_U3CRenderU3Eg__SwapU7C58_2_m1388C9A325F28BA66F9D0DF7A2609799B65DB0D4(__this, L_87, (&V_0), NULL);
goto IL_0279;
}// end try (depth: 1)
catch(Il2CppExceptionWrapper& e)
{
__finallyBlock.StoreException(e.ex);
}
}
IL_0279:
{
}
IL_027a:
{
// if (useDepthOfField)
bool L_88 = V_7;
V_16 = L_88;
bool L_89 = V_16;
if (!L_89)
{
goto IL_02f9;
}
}
{
// var markerName = m_DepthOfField.mode.value == DepthOfFieldMode.Gaussian
// ? URPProfileId.GaussianDepthOfField
// : URPProfileId.BokehDepthOfField;
DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_90 = __this->___m_DepthOfField_35;
NullCheck(L_90);
DepthOfFieldModeParameter_t2AC87B0A41A5C9BB872A9E9D7913C262F9DA4E26* L_91 = L_90->___mode_7;
NullCheck(L_91);
int32_t L_92;
L_92 = VirtualFuncInvoker0< int32_t >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Rendering.Universal.DepthOfFieldMode>::get_value() */, L_91);
if ((((int32_t)L_92) == ((int32_t)1)))
{
goto IL_029a;
}
}
{
G_B62_0 = ((int32_t)18);
goto IL_029c;
}
IL_029a:
{
G_B62_0 = ((int32_t)17);
}
IL_029c:
{
V_17 = G_B62_0;
// using (new ProfilingScope(cmd, ProfilingSampler.Get(markerName)))
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_93 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_94 = L_93.___cmd_3;
int32_t L_95 = V_17;
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_96;
L_96 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944(L_95, ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944_RuntimeMethod_var);
ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_18), L_94, L_96, NULL);
}
{
auto __finallyBlock = il2cpp::utils::Finally([&]
{
FINALLY_02e9:
{// begin finally (depth: 1)
ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_18), NULL);
return;
}// end finally (depth: 1)
});
try
{// begin try (depth: 1)
// DoDepthOfField(cameraData.camera, cmd, GetSource(), GetDestination(), cameraData.pixelRect);
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_97 = V_1;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_98 = L_97->___camera_2;
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_99 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_100 = L_99.___cmd_3;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_101;
L_101 = PostProcessPass_U3CRenderU3Eg__GetSourceU7C58_0_m5DE47884652B2F17EB8062D5755477543D6CBF30(__this, (&V_0), NULL);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_102;
L_102 = PostProcessPass_U3CRenderU3Eg__GetDestinationU7C58_1_m4F61E41F834983EFDFB2C17169C89B35982E8F92(__this, (&V_0), NULL);
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_103 = V_1;
Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D L_104 = L_103->___pixelRect_6;
PostProcessPass_DoDepthOfField_m492D94D0E88A7531264051382F38916842E57D6F(__this, L_98, L_100, L_101, L_102, L_104, NULL);
// Swap(ref renderer);
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** L_105 = V_2;
PostProcessPass_U3CRenderU3Eg__SwapU7C58_2_m1388C9A325F28BA66F9D0DF7A2609799B65DB0D4(__this, L_105, (&V_0), NULL);
goto IL_02f8;
}// end try (depth: 1)
catch(Il2CppExceptionWrapper& e)
{
__finallyBlock.StoreException(e.ex);
}
}
IL_02f8:
{
}
IL_02f9:
{
// if (useMotionBlur)
bool L_106 = V_9;
V_19 = L_106;
bool L_107 = V_19;
if (!L_107)
{
goto IL_0357;
}
}
{
// using (new ProfilingScope(cmd, ProfilingSampler.Get(URPProfileId.MotionBlur)))
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_108 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_109 = L_108.___cmd_3;
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_110;
L_110 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944(((int32_t)19), ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944_RuntimeMethod_var);
ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_20), L_109, L_110, NULL);
}
{
auto __finallyBlock = il2cpp::utils::Finally([&]
{
FINALLY_0347:
{// begin finally (depth: 1)
ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_20), NULL);
return;
}// end finally (depth: 1)
});
try
{// begin try (depth: 1)
// DoMotionBlur(cameraData, cmd, GetSource(), GetDestination());
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_111 = V_1;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E L_112 = (*(CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E*)L_111);
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_113 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_114 = L_113.___cmd_3;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_115;
L_115 = PostProcessPass_U3CRenderU3Eg__GetSourceU7C58_0_m5DE47884652B2F17EB8062D5755477543D6CBF30(__this, (&V_0), NULL);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_116;
L_116 = PostProcessPass_U3CRenderU3Eg__GetDestinationU7C58_1_m4F61E41F834983EFDFB2C17169C89B35982E8F92(__this, (&V_0), NULL);
PostProcessPass_DoMotionBlur_m9FE32E134297381B94A8A07ACC149D06217A3072(__this, L_112, L_114, L_115, L_116, NULL);
// Swap(ref renderer);
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** L_117 = V_2;
PostProcessPass_U3CRenderU3Eg__SwapU7C58_2_m1388C9A325F28BA66F9D0DF7A2609799B65DB0D4(__this, L_117, (&V_0), NULL);
goto IL_0356;
}// end try (depth: 1)
catch(Il2CppExceptionWrapper& e)
{
__finallyBlock.StoreException(e.ex);
}
}
IL_0356:
{
}
IL_0357:
{
// if (usePaniniProjection)
bool L_118 = V_10;
V_21 = L_118;
bool L_119 = V_21;
if (!L_119)
{
goto IL_03b5;
}
}
{
// using (new ProfilingScope(cmd, ProfilingSampler.Get(URPProfileId.PaniniProjection)))
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_120 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_121 = L_120.___cmd_3;
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_122;
L_122 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944(((int32_t)20), ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944_RuntimeMethod_var);
ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_22), L_121, L_122, NULL);
}
{
auto __finallyBlock = il2cpp::utils::Finally([&]
{
FINALLY_03a5:
{// begin finally (depth: 1)
ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_22), NULL);
return;
}// end finally (depth: 1)
});
try
{// begin try (depth: 1)
// DoPaniniProjection(cameraData.camera, cmd, GetSource(), GetDestination());
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_123 = V_1;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_124 = L_123->___camera_2;
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_125 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_126 = L_125.___cmd_3;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_127;
L_127 = PostProcessPass_U3CRenderU3Eg__GetSourceU7C58_0_m5DE47884652B2F17EB8062D5755477543D6CBF30(__this, (&V_0), NULL);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_128;
L_128 = PostProcessPass_U3CRenderU3Eg__GetDestinationU7C58_1_m4F61E41F834983EFDFB2C17169C89B35982E8F92(__this, (&V_0), NULL);
PostProcessPass_DoPaniniProjection_m7486B5A46AE100162CEE0AFC47DAEF04438FCECB(__this, L_124, L_126, L_127, L_128, NULL);
// Swap(ref renderer);
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** L_129 = V_2;
PostProcessPass_U3CRenderU3Eg__SwapU7C58_2_m1388C9A325F28BA66F9D0DF7A2609799B65DB0D4(__this, L_129, (&V_0), NULL);
goto IL_03b4;
}// end try (depth: 1)
catch(Il2CppExceptionWrapper& e)
{
__finallyBlock.StoreException(e.ex);
}
}
IL_03b4:
{
}
IL_03b5:
{
// if (useLensFlare)
bool L_130 = V_8;
V_23 = L_130;
bool L_131 = V_23;
if (!L_131)
{
goto IL_0459;
}
}
{
// if (m_PaniniProjection.IsActive())
PaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA* L_132 = __this->___m_PaniniProjection_37;
NullCheck(L_132);
bool L_133;
L_133 = PaniniProjection_IsActive_m91BB6BE780D3AFFCFD863B97195EECAB659BF2B0(L_132, NULL);
V_27 = L_133;
bool L_134 = V_27;
if (!L_134)
{
goto IL_03fd;
}
}
{
// usePanini = true;
V_24 = (bool)1;
// paniniDistance = m_PaniniProjection.distance.value;
PaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA* L_135 = __this->___m_PaniniProjection_37;
NullCheck(L_135);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_136 = L_135->___distance_7;
NullCheck(L_136);
float L_137;
L_137 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_136);
V_25 = L_137;
// paniniCropToFit = m_PaniniProjection.cropToFit.value;
PaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA* L_138 = __this->___m_PaniniProjection_37;
NullCheck(L_138);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_139 = L_138->___cropToFit_8;
NullCheck(L_139);
float L_140;
L_140 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_139);
V_26 = L_140;
goto IL_0410;
}
IL_03fd:
{
// usePanini = false;
V_24 = (bool)0;
// paniniDistance = 1.0f;
V_25 = (1.0f);
// paniniCropToFit = 1.0f;
V_26 = (1.0f);
}
IL_0410:
{
// using (new ProfilingScope(cmd, ProfilingSampler.Get(URPProfileId.LensFlareDataDriven)))
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_141 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_142 = L_141.___cmd_3;
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_143;
L_143 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944(((int32_t)23), ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944_RuntimeMethod_var);
ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_28), L_142, L_143, NULL);
}
{
auto __finallyBlock = il2cpp::utils::Finally([&]
{
FINALLY_0449:
{// begin finally (depth: 1)
ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_28), NULL);
return;
}// end finally (depth: 1)
});
try
{// begin try (depth: 1)
// DoLensFlareDatadriven(cameraData.camera, cmd, GetSource(), usePanini, paniniDistance, paniniCropToFit);
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_144 = V_1;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_145 = L_144->___camera_2;
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_146 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_147 = L_146.___cmd_3;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_148;
L_148 = PostProcessPass_U3CRenderU3Eg__GetSourceU7C58_0_m5DE47884652B2F17EB8062D5755477543D6CBF30(__this, (&V_0), NULL);
bool L_149 = V_24;
float L_150 = V_25;
float L_151 = V_26;
PostProcessPass_DoLensFlareDatadriven_m72A91017976E76EC614CCFE733B1B851BD51FF05(__this, L_145, L_147, L_148, L_149, L_150, L_151, NULL);
goto IL_0458;
}// end try (depth: 1)
catch(Il2CppExceptionWrapper& e)
{
__finallyBlock.StoreException(e.ex);
}
}
IL_0458:
{
}
IL_0459:
{
// using (new ProfilingScope(cmd, ProfilingSampler.Get(URPProfileId.UberPostProcess)))
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_152 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_153 = L_152.___cmd_3;
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_154;
L_154 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944(((int32_t)21), ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944_RuntimeMethod_var);
ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_29), L_153, L_154, NULL);
}
{
auto __finallyBlock = il2cpp::utils::Finally([&]
{
FINALLY_0a21:
{// begin finally (depth: 1)
ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_29), NULL);
return;
}// end finally (depth: 1)
});
try
{// begin try (depth: 1)
{
// m_Materials.uber.shaderKeywords = null;
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_155 = __this->___m_Materials_33;
NullCheck(L_155);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_156 = L_155->___uber_7;
NullCheck(L_156);
Material_set_shaderKeywords_mD650CF82B2DBB75F001E373E2E1ACA30876F3AB8(L_156, (StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248*)NULL, NULL);
// bool bloomActive = m_Bloom.IsActive();
Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* L_157 = __this->___m_Bloom_38;
NullCheck(L_157);
bool L_158;
L_158 = Bloom_IsActive_m18CD0E121D17E2D4B20D6E944433CDEEA9C970C3(L_157, NULL);
V_30 = L_158;
// if (bloomActive)
bool L_159 = V_30;
V_36 = L_159;
bool L_160 = V_36;
if (!L_160)
{
goto IL_04dc_1;
}
}
{
// using (new ProfilingScope(cmd, ProfilingSampler.Get(URPProfileId.Bloom)))
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_161 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_162 = L_161.___cmd_3;
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_163;
L_163 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944(((int32_t)22), ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944_RuntimeMethod_var);
ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD L_164;
memset((&L_164), 0, sizeof(L_164));
ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&L_164), L_162, L_163, /*hidden argument*/NULL);
V_37 = L_164;
}
{
auto __finallyBlock = il2cpp::utils::Finally([&]
{
FINALLY_04cc_1:
{// begin finally (depth: 2)
ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_37), NULL);
return;
}// end finally (depth: 2)
});
try
{// begin try (depth: 2)
// SetupBloom(cmd, GetSource(), m_Materials.uber);
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_165 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_166 = L_165.___cmd_3;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_167;
L_167 = PostProcessPass_U3CRenderU3Eg__GetSourceU7C58_0_m5DE47884652B2F17EB8062D5755477543D6CBF30(__this, (&V_0), NULL);
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_168 = __this->___m_Materials_33;
NullCheck(L_168);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_169 = L_168->___uber_7;
PostProcessPass_SetupBloom_mFD125A81E220222A305A0325E9AB92C9347C3DE3(__this, L_166, L_167, L_169, NULL);
goto IL_04db_1;
}// end try (depth: 2)
catch(Il2CppExceptionWrapper& e)
{
__finallyBlock.StoreException(e.ex);
}
}
IL_04db_1:
{
}
IL_04dc_1:
{
// SetupLensDistortion(m_Materials.uber, isSceneViewCamera);
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_170 = __this->___m_Materials_33;
NullCheck(L_170);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_171 = L_170->___uber_7;
bool L_172 = V_3;
PostProcessPass_SetupLensDistortion_mC8551C67AB37EB59ABB794A57B9F3D1A94C5C3CC(__this, L_171, L_172, NULL);
// SetupChromaticAberration(m_Materials.uber);
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_173 = __this->___m_Materials_33;
NullCheck(L_173);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_174 = L_173->___uber_7;
PostProcessPass_SetupChromaticAberration_mA320D8C2C90E77757A97DF78E6B1973C750383AA(__this, L_174, NULL);
// SetupVignette(m_Materials.uber);
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_175 = __this->___m_Materials_33;
NullCheck(L_175);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_176 = L_175->___uber_7;
PostProcessPass_SetupVignette_mD0A723C18C6E6A8CDB6AB191C2483DAB43E0CAB5(__this, L_176, NULL);
// SetupColorGrading(cmd, ref renderingData, m_Materials.uber);
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_177 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_178 = L_177.___cmd_3;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_179 = ___renderingData1;
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_180 = __this->___m_Materials_33;
NullCheck(L_180);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_181 = L_180->___uber_7;
PostProcessPass_SetupColorGrading_m6FF0296D87AA0C6F079012989E9E971D3B05599A(__this, L_178, L_179, L_181, NULL);
// SetupGrain(cameraData, m_Materials.uber);
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_182 = V_1;
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_183 = __this->___m_Materials_33;
NullCheck(L_183);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_184 = L_183->___uber_7;
PostProcessPass_SetupGrain_m949060E3A47FD58C37EC07BF3D0E15258FA05B57(__this, L_182, L_184, NULL);
// SetupDithering(cameraData, m_Materials.uber);
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_185 = V_1;
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_186 = __this->___m_Materials_33;
NullCheck(L_186);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_187 = L_186->___uber_7;
PostProcessPass_SetupDithering_m229F0AADDAB308E22BF57F2946D2B4F316A95306(__this, L_185, L_187, NULL);
// if (RequireSRGBConversionBlitToBackBuffer(cameraData))
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_188 = V_1;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E L_189 = (*(CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E*)L_188);
bool L_190;
L_190 = PostProcessPass_RequireSRGBConversionBlitToBackBuffer_mFFF0A97570D59F4A86CD4C20FC6C188E022F75D7(__this, L_189, NULL);
V_38 = L_190;
bool L_191 = V_38;
if (!L_191)
{
goto IL_057a_1;
}
}
{
// m_Materials.uber.EnableKeyword(ShaderKeywordStrings.LinearToSRGBConversion);
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_192 = __this->___m_Materials_33;
NullCheck(L_192);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_193 = L_192->___uber_7;
il2cpp_codegen_runtime_class_init_inline(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var);
String_t* L_194 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___LinearToSRGBConversion_22;
NullCheck(L_193);
Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_193, L_194, NULL);
}
IL_057a_1:
{
// if (m_UseFastSRGBLinearConversion)
bool L_195 = __this->___m_UseFastSRGBLinearConversion_63;
V_39 = L_195;
bool L_196 = V_39;
if (!L_196)
{
goto IL_059e_1;
}
}
{
// m_Materials.uber.EnableKeyword(ShaderKeywordStrings.UseFastSRGBLinearConversion);
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_197 = __this->___m_Materials_33;
NullCheck(L_197);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_198 = L_197->___uber_7;
il2cpp_codegen_runtime_class_init_inline(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var);
String_t* L_199 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___UseFastSRGBLinearConversion_23;
NullCheck(L_198);
Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_198, L_199, NULL);
}
IL_059e_1:
{
// GetActiveDebugHandler(renderingData)?.UpdateShaderGlobalPropertiesForFinalValidationPass(cmd, ref cameraData, !m_HasFinalPass);
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_200 = ___renderingData1;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71 L_201 = (*(RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71*)L_200);
DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* L_202;
L_202 = ScriptableRenderPass_GetActiveDebugHandler_m1B3D8D7F93DEF1415F494EEF46687F21DE379448(__this, L_201, NULL);
DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* L_203 = L_202;
G_B95_0 = L_203;
if (L_203)
{
G_B96_0 = L_203;
goto IL_05b0_1;
}
}
{
goto IL_05c6_1;
}
IL_05b0_1:
{
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_204 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_205 = L_204.___cmd_3;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_206 = V_1;
bool L_207 = __this->___m_HasFinalPass_60;
NullCheck(G_B96_0);
DebugHandler_UpdateShaderGlobalPropertiesForFinalValidationPass_m70191758CEDBFFA4ED2D26A58FDD0680BBAFAC25(G_B96_0, L_205, L_206, (bool)((((int32_t)L_207) == ((int32_t)0))? 1 : 0), NULL);
}
IL_05c6_1:
{
// cmd.SetGlobalTexture(ShaderPropertyId.sourceTex, GetSource());
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_208 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_209 = L_208.___cmd_3;
il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var);
int32_t L_210 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___sourceTex_33;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_211;
L_211 = PostProcessPass_U3CRenderU3Eg__GetSourceU7C58_0_m5DE47884652B2F17EB8062D5755477543D6CBF30(__this, (&V_0), NULL);
NullCheck(L_209);
CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_209, L_210, L_211, NULL);
// var colorLoadAction = RenderBufferLoadAction.DontCare;
V_31 = 2;
// if (m_Destination == RenderTargetHandle.CameraTarget && !cameraData.isDefaultViewport)
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_212 = __this->___m_Destination_26;
il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var);
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_213 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2;
bool L_214;
L_214 = RenderTargetHandle_op_Equality_mE417685886659903FC6B57B84816E7E7DDBF83C0(L_212, L_213, NULL);
if (!L_214)
{
goto IL_05ff_1;
}
}
{
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_215 = V_1;
bool L_216 = L_215->___isDefaultViewport_13;
G_B100_0 = ((((int32_t)L_216) == ((int32_t)0))? 1 : 0);
goto IL_0600_1;
}
IL_05ff_1:
{
G_B100_0 = 0;
}
IL_0600_1:
{
V_40 = (bool)G_B100_0;
bool L_217 = V_40;
if (!L_217)
{
goto IL_0609_1;
}
}
{
// colorLoadAction = RenderBufferLoadAction.Load;
V_31 = 0;
}
IL_0609_1:
{
// RenderTargetIdentifier targetDestination = m_UseSwapBuffer ? destination : m_Destination.id;
bool L_218 = __this->___m_UseSwapBuffer_65;
if (L_218)
{
goto IL_0623_1;
}
}
{
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_219 = (&__this->___m_Destination_26);
int32_t L_220;
L_220 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_219, NULL);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_221;
L_221 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_220, NULL);
G_B105_0 = L_221;
goto IL_0629_1;
}
IL_0623_1:
{
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_222 = V_0;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_223 = L_222.___destination_2;
G_B105_0 = L_223;
}
IL_0629_1:
{
V_32 = G_B105_0;
// RenderTargetHandle cameraTargetHandle = RenderTargetHandle.GetCameraTarget(cameraData.xr);
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_224 = V_1;
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_225 = L_224->___xr_20;
il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var);
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_226;
L_226 = RenderTargetHandle_GetCameraTarget_mDFA34A850B25DBC1248D46B34F9FC27632E07EB8(L_225, NULL);
V_33 = L_226;
// RenderTargetIdentifier cameraTarget = (cameraData.targetTexture != null && !cameraData.xr.enabled) ? new RenderTargetIdentifier(cameraData.targetTexture) : cameraTargetHandle.Identifier();
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_227 = V_1;
RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_228 = L_227->___targetTexture_4;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_229;
L_229 = Object_op_Inequality_m4D656395C27694A7F33F5AA8DE80A7AAF9E20BA7(L_228, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
if (!L_229)
{
goto IL_0653_1;
}
}
{
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_230 = V_1;
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_231 = L_230->___xr_20;
NullCheck(L_231);
bool L_232;
L_232 = XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155(L_231, NULL);
if (!L_232)
{
goto IL_065c_1;
}
}
IL_0653_1:
{
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_233;
L_233 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA((&V_33), NULL);
G_B109_0 = L_233;
goto IL_0667_1;
}
IL_065c_1:
{
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_234 = V_1;
RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_235 = L_234->___targetTexture_4;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_236;
memset((&L_236), 0, sizeof(L_236));
RenderTargetIdentifier__ctor_mD6E20FA134EEBCE40A8B5E64C505DE8A0DC96BDF((&L_236), L_235, /*hidden argument*/NULL);
G_B109_0 = L_236;
}
IL_0667_1:
{
V_34 = G_B109_0;
// if (m_UseSwapBuffer)
bool L_237 = __this->___m_UseSwapBuffer_65;
V_41 = L_237;
bool L_238 = V_41;
if (!L_238)
{
goto IL_0689_1;
}
}
{
// cameraTarget = (m_ResolveToScreen) ? cameraTarget : targetDestination;
bool L_239 = __this->___m_ResolveToScreen_64;
if (L_239)
{
goto IL_0682_1;
}
}
{
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_240 = V_32;
G_B113_0 = L_240;
goto IL_0684_1;
}
IL_0682_1:
{
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_241 = V_34;
G_B113_0 = L_241;
}
IL_0684_1:
{
V_34 = G_B113_0;
goto IL_06d7_1;
}
IL_0689_1:
{
// cameraTarget = (m_Destination == RenderTargetHandle.CameraTarget) ? cameraTarget : m_Destination.Identifier();
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_242 = __this->___m_Destination_26;
il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var);
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_243 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2;
bool L_244;
L_244 = RenderTargetHandle_op_Equality_mE417685886659903FC6B57B84816E7E7DDBF83C0(L_242, L_243, NULL);
if (L_244)
{
goto IL_06a9_1;
}
}
{
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_245 = (&__this->___m_Destination_26);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_246;
L_246 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA(L_245, NULL);
G_B117_0 = L_246;
goto IL_06ab_1;
}
IL_06a9_1:
{
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_247 = V_34;
G_B117_0 = L_247;
}
IL_06ab_1:
{
V_34 = G_B117_0;
// m_ResolveToScreen = cameraData.resolveFinalTarget || (m_Destination == cameraTargetHandle || m_HasFinalPass == true);
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_248 = V_1;
bool L_249 = L_248->___resolveFinalTarget_32;
G_B118_0 = __this;
if (L_249)
{
G_B122_0 = __this;
goto IL_06d0_1;
}
}
{
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_250 = __this->___m_Destination_26;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_251 = V_33;
il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var);
bool L_252;
L_252 = RenderTargetHandle_op_Equality_mE417685886659903FC6B57B84816E7E7DDBF83C0(L_250, L_251, NULL);
G_B119_0 = G_B118_0;
if (L_252)
{
G_B120_0 = G_B118_0;
goto IL_06cd_1;
}
}
{
bool L_253 = __this->___m_HasFinalPass_60;
G_B121_0 = ((int32_t)(L_253));
G_B121_1 = G_B119_0;
goto IL_06ce_1;
}
IL_06cd_1:
{
G_B121_0 = 1;
G_B121_1 = G_B120_0;
}
IL_06ce_1:
{
G_B123_0 = G_B121_0;
G_B123_1 = G_B121_1;
goto IL_06d1_1;
}
IL_06d0_1:
{
G_B123_0 = 1;
G_B123_1 = G_B122_0;
}
IL_06d1_1:
{
NullCheck(G_B123_1);
G_B123_1->___m_ResolveToScreen_64 = (bool)G_B123_0;
}
IL_06d7_1:
{
// bool finishPostProcessOnScreen = m_ResolveToScreen;
bool L_254 = __this->___m_ResolveToScreen_64;
V_35 = L_254;
// if (cameraData.xr.enabled)
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_255 = V_1;
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_256 = L_255->___xr_20;
NullCheck(L_256);
bool L_257;
L_257 = XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155(L_256, NULL);
V_42 = L_257;
bool L_258 = V_42;
if (!L_258)
{
goto IL_0867_1;
}
}
{
// cmd.SetRenderTarget(new RenderTargetIdentifier(cameraTarget, 0, CubemapFace.Unknown, -1),
// colorLoadAction, RenderBufferStoreAction.Store, RenderBufferLoadAction.DontCare, RenderBufferStoreAction.DontCare);
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_259 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_260 = L_259.___cmd_3;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_261 = V_34;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_262;
memset((&L_262), 0, sizeof(L_262));
RenderTargetIdentifier__ctor_m79A7348AF351A912E617BF9C8A44A766648C80FB((&L_262), L_261, 0, (-1), (-1), /*hidden argument*/NULL);
int32_t L_263 = V_31;
NullCheck(L_260);
CommandBuffer_SetRenderTarget_m00472C42F4BAE11802652921705D554E158D926C(L_260, L_262, L_263, 0, 2, 3, NULL);
// bool isRenderToBackBufferTarget = cameraTarget == cameraData.xr.renderTarget && !cameraData.xr.renderTargetIsRenderTexture;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_264 = V_34;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_265 = V_1;
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_266 = L_265->___xr_20;
NullCheck(L_266);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_267;
L_267 = XRPass_get_renderTarget_m595B27BD6972FE1F74FCE71CB29088F159E84B18_inline(L_266, NULL);
bool L_268;
L_268 = RenderTargetIdentifier_op_Equality_m77ABAA9A264984CA70912BF0A49B03F888A45F02(L_264, L_267, NULL);
if (!L_268)
{
goto IL_0733_1;
}
}
{
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_269 = V_1;
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_270 = L_269->___xr_20;
NullCheck(L_270);
bool L_271;
L_271 = XRPass_get_renderTargetIsRenderTexture_m79E6747B91048C48ED200D3A99B96621D0BFB67A_inline(L_270, NULL);
G_B128_0 = ((((int32_t)L_271) == ((int32_t)0))? 1 : 0);
goto IL_0734_1;
}
IL_0733_1:
{
G_B128_0 = 0;
}
IL_0734_1:
{
V_43 = (bool)G_B128_0;
// if (isRenderToBackBufferTarget)
bool L_272 = V_43;
V_46 = L_272;
bool L_273 = V_46;
if (!L_273)
{
goto IL_0750_1;
}
}
{
// cmd.SetViewport(cameraData.pixelRect);
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_274 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_275 = L_274.___cmd_3;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_276 = V_1;
Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D L_277 = L_276->___pixelRect_6;
NullCheck(L_275);
CommandBuffer_SetViewport_m3BCCABB7493369D88DB15EE43C41D9858AE2574D(L_275, L_277, NULL);
}
IL_0750_1:
{
// bool yflip = isRenderToBackBufferTarget && SystemInfo.graphicsUVStartsAtTop;
bool L_278 = V_43;
if (!L_278)
{
goto IL_075b_1;
}
}
{
bool L_279;
L_279 = SystemInfo_get_graphicsUVStartsAtTop_mC3C73E1B00C1A9D849220F6BF1C3510002BBE5AE(NULL);
G_B133_0 = ((int32_t)(L_279));
goto IL_075c_1;
}
IL_075b_1:
{
G_B133_0 = 0;
}
IL_075c_1:
{
V_44 = (bool)G_B133_0;
// Vector4 scaleBias = yflip ? new Vector4(1, -1, 0, 1) : new Vector4(1, 1, 0, 0);
bool L_280 = V_44;
if (L_280)
{
goto IL_077d_1;
}
}
{
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_281;
memset((&L_281), 0, sizeof(L_281));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_281), (1.0f), (1.0f), (0.0f), (0.0f), /*hidden argument*/NULL);
G_B136_0 = L_281;
goto IL_0796_1;
}
IL_077d_1:
{
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_282;
memset((&L_282), 0, sizeof(L_282));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_282), (1.0f), (-1.0f), (0.0f), (1.0f), /*hidden argument*/NULL);
G_B136_0 = L_282;
}
IL_0796_1:
{
V_45 = G_B136_0;
// cmd.SetGlobalVector(ShaderPropertyId.scaleBias, scaleBias);
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_283 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_284 = L_283.___cmd_3;
il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var);
int32_t L_285 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___scaleBias_34;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_286 = V_45;
NullCheck(L_284);
CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_284, L_285, L_286, NULL);
// cmd.DrawProcedural(Matrix4x4.identity, m_Materials.uber, 0, MeshTopology.Quads, 4, 1, null);
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_287 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_288 = L_287.___cmd_3;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_289;
L_289 = Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline(NULL);
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_290 = __this->___m_Materials_33;
NullCheck(L_290);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_291 = L_290->___uber_7;
NullCheck(L_288);
CommandBuffer_DrawProcedural_m460EDBBEDA84E4743CA09A2F0EF44A6149C4EBD7(L_288, L_289, L_291, 0, 2, 4, 1, (MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D*)NULL, NULL);
// if (!finishPostProcessOnScreen && !m_UseSwapBuffer)
bool L_292 = V_35;
if (L_292)
{
goto IL_07db_1;
}
}
{
bool L_293 = __this->___m_UseSwapBuffer_65;
G_B139_0 = ((((int32_t)L_293) == ((int32_t)0))? 1 : 0);
goto IL_07dc_1;
}
IL_07db_1:
{
G_B139_0 = 0;
}
IL_07dc_1:
{
V_47 = (bool)G_B139_0;
bool L_294 = V_47;
if (!L_294)
{
goto IL_0861_1;
}
}
{
// cmd.SetGlobalTexture(ShaderPropertyId.sourceTex, cameraTarget);
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_295 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_296 = L_295.___cmd_3;
il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var);
int32_t L_297 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___sourceTex_33;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_298 = V_34;
NullCheck(L_296);
CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_296, L_297, L_298, NULL);
// cmd.SetRenderTarget(new RenderTargetIdentifier(m_Source, 0, CubemapFace.Unknown, -1),
// colorLoadAction, RenderBufferStoreAction.Store, RenderBufferLoadAction.DontCare, RenderBufferStoreAction.DontCare);
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_299 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_300 = L_299.___cmd_3;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_301 = __this->___m_Source_25;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_302;
memset((&L_302), 0, sizeof(L_302));
RenderTargetIdentifier__ctor_m79A7348AF351A912E617BF9C8A44A766648C80FB((&L_302), L_301, 0, (-1), (-1), /*hidden argument*/NULL);
int32_t L_303 = V_31;
NullCheck(L_300);
CommandBuffer_SetRenderTarget_m00472C42F4BAE11802652921705D554E158D926C(L_300, L_302, L_303, 0, 2, 3, NULL);
// scaleBias = new Vector4(1, 1, 0, 0);;
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&V_45), (1.0f), (1.0f), (0.0f), (0.0f), NULL);
// cmd.SetGlobalVector(ShaderPropertyId.scaleBias, scaleBias);
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_304 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_305 = L_304.___cmd_3;
int32_t L_306 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___scaleBias_34;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_307 = V_45;
NullCheck(L_305);
CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_305, L_306, L_307, NULL);
// cmd.DrawProcedural(Matrix4x4.identity, m_BlitMaterial, 0, MeshTopology.Quads, 4, 1, null);
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_308 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_309 = L_308.___cmd_3;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_310;
L_310 = Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline(NULL);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_311 = __this->___m_BlitMaterial_66;
NullCheck(L_309);
CommandBuffer_DrawProcedural_m460EDBBEDA84E4743CA09A2F0EF44A6149C4EBD7(L_309, L_310, L_311, 0, 2, 4, 1, (MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D*)NULL, NULL);
}
IL_0861_1:
{
goto IL_0988_1;
}
IL_0867_1:
{
// cmd.SetRenderTarget(cameraTarget, colorLoadAction, RenderBufferStoreAction.Store, RenderBufferLoadAction.DontCare, RenderBufferStoreAction.DontCare);
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_312 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_313 = L_312.___cmd_3;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_314 = V_34;
int32_t L_315 = V_31;
NullCheck(L_313);
CommandBuffer_SetRenderTarget_m00472C42F4BAE11802652921705D554E158D926C(L_313, L_314, L_315, 0, 2, 3, NULL);
// cameraData.renderer.ConfigureCameraTarget(cameraTarget, cameraTarget);
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_316 = V_1;
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_317 = L_316->___renderer_31;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_318 = V_34;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_319 = V_34;
NullCheck(L_317);
ScriptableRenderer_ConfigureCameraTarget_m4067416B1E8D785A5BADBEFB1E73FDA7A6A0D440(L_317, L_318, L_319, NULL);
// cmd.SetViewProjectionMatrices(Matrix4x4.identity, Matrix4x4.identity);
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_320 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_321 = L_320.___cmd_3;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_322;
L_322 = Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline(NULL);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_323;
L_323 = Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline(NULL);
NullCheck(L_321);
CommandBuffer_SetViewProjectionMatrices_m50A472F193C13207D81B5EC8FB007F76E36A8C75(L_321, L_322, L_323, NULL);
// if ((m_Destination == RenderTargetHandle.CameraTarget && !m_UseSwapBuffer) || (m_ResolveToScreen && m_UseSwapBuffer))
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_324 = __this->___m_Destination_26;
il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var);
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_325 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2;
bool L_326;
L_326 = RenderTargetHandle_op_Equality_mE417685886659903FC6B57B84816E7E7DDBF83C0(L_324, L_325, NULL);
if (!L_326)
{
goto IL_08bb_1;
}
}
{
bool L_327 = __this->___m_UseSwapBuffer_65;
if (!L_327)
{
goto IL_08ce_1;
}
}
IL_08bb_1:
{
bool L_328 = __this->___m_ResolveToScreen_64;
if (!L_328)
{
goto IL_08cb_1;
}
}
{
bool L_329 = __this->___m_UseSwapBuffer_65;
G_B147_0 = ((int32_t)(L_329));
goto IL_08cc_1;
}
IL_08cb_1:
{
G_B147_0 = 0;
}
IL_08cc_1:
{
G_B149_0 = G_B147_0;
goto IL_08cf_1;
}
IL_08ce_1:
{
G_B149_0 = 1;
}
IL_08cf_1:
{
V_48 = (bool)G_B149_0;
bool L_330 = V_48;
if (!L_330)
{
goto IL_08e7_1;
}
}
{
// cmd.SetViewport(cameraData.pixelRect);
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_331 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_332 = L_331.___cmd_3;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_333 = V_1;
Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D L_334 = L_333->___pixelRect_6;
NullCheck(L_332);
CommandBuffer_SetViewport_m3BCCABB7493369D88DB15EE43C41D9858AE2574D(L_332, L_334, NULL);
}
IL_08e7_1:
{
// cmd.DrawMesh(RenderingUtils.fullscreenMesh, Matrix4x4.identity, m_Materials.uber);
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_335 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_336 = L_335.___cmd_3;
il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var);
Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* L_337;
L_337 = RenderingUtils_get_fullscreenMesh_m8FCBA928234C9F969F7A5C5E0798939C3E9C63E7(NULL);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_338;
L_338 = Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline(NULL);
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_339 = __this->___m_Materials_33;
NullCheck(L_339);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_340 = L_339->___uber_7;
NullCheck(L_336);
CommandBuffer_DrawMesh_m45BA88D4388EC7E5CDAABD42CD6CE29A5120042C(L_336, L_337, L_338, L_340, NULL);
// if (!finishPostProcessOnScreen && !m_UseSwapBuffer)
bool L_341 = V_35;
if (L_341)
{
goto IL_0917_1;
}
}
{
bool L_342 = __this->___m_UseSwapBuffer_65;
G_B154_0 = ((((int32_t)L_342) == ((int32_t)0))? 1 : 0);
goto IL_0918_1;
}
IL_0917_1:
{
G_B154_0 = 0;
}
IL_0918_1:
{
V_49 = (bool)G_B154_0;
bool L_343 = V_49;
if (!L_343)
{
goto IL_0965_1;
}
}
{
// cmd.SetGlobalTexture(ShaderPropertyId.sourceTex, cameraTarget);
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_344 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_345 = L_344.___cmd_3;
il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var);
int32_t L_346 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___sourceTex_33;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_347 = V_34;
NullCheck(L_345);
CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_345, L_346, L_347, NULL);
// cmd.SetRenderTarget(m_Source, RenderBufferLoadAction.DontCare, RenderBufferStoreAction.Store, RenderBufferLoadAction.DontCare, RenderBufferStoreAction.DontCare);
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_348 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_349 = L_348.___cmd_3;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_350 = __this->___m_Source_25;
NullCheck(L_349);
CommandBuffer_SetRenderTarget_m00472C42F4BAE11802652921705D554E158D926C(L_349, L_350, 2, 0, 2, 3, NULL);
// cmd.DrawMesh(RenderingUtils.fullscreenMesh, Matrix4x4.identity, m_BlitMaterial);
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_351 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_352 = L_351.___cmd_3;
il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var);
Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* L_353;
L_353 = RenderingUtils_get_fullscreenMesh_m8FCBA928234C9F969F7A5C5E0798939C3E9C63E7(NULL);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_354;
L_354 = Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline(NULL);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_355 = __this->___m_BlitMaterial_66;
NullCheck(L_352);
CommandBuffer_DrawMesh_m45BA88D4388EC7E5CDAABD42CD6CE29A5120042C(L_352, L_353, L_354, L_355, NULL);
}
IL_0965_1:
{
// cmd.SetViewProjectionMatrices(cameraData.camera.worldToCameraMatrix, cameraData.camera.projectionMatrix);
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_356 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_357 = L_356.___cmd_3;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_358 = V_1;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_359 = L_358->___camera_2;
NullCheck(L_359);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_360;
L_360 = Camera_get_worldToCameraMatrix_m48E324BD76706A316A1701EFC6A3DEC7DFB2FF40(L_359, NULL);
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_361 = V_1;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_362 = L_361->___camera_2;
NullCheck(L_362);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_363;
L_363 = Camera_get_projectionMatrix_m9B943EFDD6418528A055321E14F75F1511DD9B4A(L_362, NULL);
NullCheck(L_357);
CommandBuffer_SetViewProjectionMatrices_m50A472F193C13207D81B5EC8FB007F76E36A8C75(L_357, L_360, L_363, NULL);
}
IL_0988_1:
{
// if (m_UseSwapBuffer && !m_ResolveToScreen)
bool L_364 = __this->___m_UseSwapBuffer_65;
if (!L_364)
{
goto IL_099b_1;
}
}
{
bool L_365 = __this->___m_ResolveToScreen_64;
G_B160_0 = ((((int32_t)L_365) == ((int32_t)0))? 1 : 0);
goto IL_099c_1;
}
IL_099b_1:
{
G_B160_0 = 0;
}
IL_099c_1:
{
V_50 = (bool)G_B160_0;
bool L_366 = V_50;
if (!L_366)
{
goto IL_09b2_1;
}
}
{
// renderer.SwapColorBuffer(cmd);
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** L_367 = V_2;
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_368 = *((ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892**)L_367);
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_369 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_370 = L_369.___cmd_3;
NullCheck(L_368);
VirtualActionInvoker1< CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* >::Invoke(11 /* System.Void UnityEngine.Rendering.Universal.ScriptableRenderer::SwapColorBuffer(UnityEngine.Rendering.CommandBuffer) */, L_368, L_370);
}
IL_09b2_1:
{
// if (bloomActive)
bool L_371 = V_30;
V_51 = L_371;
bool L_372 = V_51;
if (!L_372)
{
goto IL_09cd_1;
}
}
{
// cmd.ReleaseTemporaryRT(ShaderConstants._BloomMipUp[0]);
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_373 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_374 = L_373.___cmd_3;
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_375 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipUp_47;
NullCheck(L_375);
int32_t L_376 = 0;
int32_t L_377 = (L_375)->GetAt(static_cast<il2cpp_array_size_t>(L_376));
NullCheck(L_374);
CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_374, L_377, NULL);
}
IL_09cd_1:
{
// if (tempTargetUsed)
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_378 = V_0;
bool L_379 = L_378.___tempTargetUsed_4;
V_52 = L_379;
bool L_380 = V_52;
if (!L_380)
{
goto IL_09ea_1;
}
}
{
// cmd.ReleaseTemporaryRT(ShaderConstants._TempTarget);
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_381 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_382 = L_381.___cmd_3;
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
int32_t L_383 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____TempTarget_0;
NullCheck(L_382);
CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_382, L_383, NULL);
}
IL_09ea_1:
{
// if (tempTarget2Used)
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_384 = V_0;
bool L_385 = L_384.___tempTarget2Used_5;
V_53 = L_385;
bool L_386 = V_53;
if (!L_386)
{
goto IL_0a07_1;
}
}
{
// cmd.ReleaseTemporaryRT(ShaderConstants._TempTarget2);
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_387 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_388 = L_387.___cmd_3;
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
int32_t L_389 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____TempTarget2_1;
NullCheck(L_388);
CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_388, L_389, NULL);
}
IL_0a07_1:
{
// cmd.ReleaseTemporaryRT(m_InternalLut.id);
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_390 = V_0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_391 = L_390.___cmd_3;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_392 = (&__this->___m_InternalLut_28);
int32_t L_393;
L_393 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_392, NULL);
NullCheck(L_391);
CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_391, L_393, NULL);
goto IL_0a30;
}
}// end try (depth: 1)
catch(Il2CppExceptionWrapper& e)
{
__finallyBlock.StoreException(e.ex);
}
}
IL_0a30:
{
// }
return;
}
}
// UnityEngine.Rendering.BuiltinRenderTextureType UnityEngine.Rendering.Universal.Internal.PostProcessPass::BlitDstDiscardContent(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PostProcessPass_BlitDstDiscardContent_m0CD67D1CAF9AC54EB998A4AEC3D6178680781C59 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___rt1, const RuntimeMethod* method)
{
int32_t V_0 = 0;
{
// cmd.SetRenderTarget(new RenderTargetIdentifier(rt, 0, CubemapFace.Unknown, -1),
// RenderBufferLoadAction.DontCare, RenderBufferStoreAction.Store,
// RenderBufferLoadAction.DontCare, RenderBufferStoreAction.DontCare);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___cmd0;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_1 = ___rt1;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_2;
memset((&L_2), 0, sizeof(L_2));
RenderTargetIdentifier__ctor_m79A7348AF351A912E617BF9C8A44A766648C80FB((&L_2), L_1, 0, (-1), (-1), /*hidden argument*/NULL);
NullCheck(L_0);
CommandBuffer_SetRenderTarget_m00472C42F4BAE11802652921705D554E158D926C(L_0, L_2, 2, 0, 2, 3, NULL);
// return BuiltinRenderTextureType.CurrentActive;
V_0 = 1;
goto IL_0019;
}
IL_0019:
{
// }
int32_t L_3 = V_0;
return L_3;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DoSubpixelMorphologicalAntialiasing(UnityEngine.Rendering.Universal.CameraData&,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DoSubpixelMorphologicalAntialiasing_m1F2B384D7CECF2C7D17BFD43B69B702A047A1A61 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* ___cameraData0, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd1, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___source2, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___destination3, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* V_0 = NULL;
Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D V_1;
memset((&V_1), 0, sizeof(V_1));
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* V_2 = NULL;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B V_3;
memset((&V_3), 0, sizeof(V_3));
int32_t V_4 = 0;
int32_t V_5 = 0;
int32_t V_6 = 0;
bool V_7 = false;
int32_t G_B8_0 = 0;
{
// var camera = cameraData.camera;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_0 = ___cameraData0;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_1 = L_0->___camera_2;
V_0 = L_1;
// var pixelRect = cameraData.pixelRect;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_2 = ___cameraData0;
Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D L_3 = L_2->___pixelRect_6;
V_1 = L_3;
// var material = m_Materials.subpixelMorphologicalAntialiasing;
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_4 = __this->___m_Materials_33;
NullCheck(L_4);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_5 = L_4->___subpixelMorphologicalAntialiasing_1;
V_2 = L_5;
// material.SetVector(ShaderConstants._Metrics, new Vector4(1f / m_Descriptor.width, 1f / m_Descriptor.height, m_Descriptor.width, m_Descriptor.height));
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_6 = V_2;
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
int32_t L_7 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Metrics_12;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_8 = (&__this->___m_Descriptor_24);
int32_t L_9;
L_9 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_8, NULL);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_10 = (&__this->___m_Descriptor_24);
int32_t L_11;
L_11 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_10, NULL);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_12 = (&__this->___m_Descriptor_24);
int32_t L_13;
L_13 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_12, NULL);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_14 = (&__this->___m_Descriptor_24);
int32_t L_15;
L_15 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_14, NULL);
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_16;
memset((&L_16), 0, sizeof(L_16));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_16), ((float)((1.0f)/((float)L_9))), ((float)((1.0f)/((float)L_11))), ((float)L_13), ((float)L_15), /*hidden argument*/NULL);
NullCheck(L_6);
Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_6, L_7, L_16, NULL);
// material.SetTexture(ShaderConstants._AreaTexture, m_Data.textures.smaaAreaTex);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_17 = V_2;
int32_t L_18 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____AreaTexture_13;
PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_19 = __this->___m_Data_34;
NullCheck(L_19);
TextureResources_t9220AC464374C6AA55163CD0AC71C62B85E6C122* L_20 = L_19->___textures_5;
NullCheck(L_20);
Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* L_21 = L_20->___smaaAreaTex_2;
NullCheck(L_17);
Material_SetTexture_mA9F8461850AAB88F992E9C6FA6F24C2E050B83FD(L_17, L_18, L_21, NULL);
// material.SetTexture(ShaderConstants._SearchTexture, m_Data.textures.smaaSearchTex);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_22 = V_2;
int32_t L_23 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____SearchTexture_14;
PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_24 = __this->___m_Data_34;
NullCheck(L_24);
TextureResources_t9220AC464374C6AA55163CD0AC71C62B85E6C122* L_25 = L_24->___textures_5;
NullCheck(L_25);
Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* L_26 = L_25->___smaaSearchTex_3;
NullCheck(L_22);
Material_SetTexture_mA9F8461850AAB88F992E9C6FA6F24C2E050B83FD(L_22, L_23, L_26, NULL);
// material.SetFloat(ShaderConstants._StencilRef, (float)kStencilBit);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_27 = V_2;
int32_t L_28 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____StencilRef_2;
NullCheck(L_27);
Material_SetFloat_m3ECFD92072347A8620254F014865984FA68211A8(L_27, L_28, (64.0f), NULL);
// material.SetFloat(ShaderConstants._StencilMask, (float)kStencilBit);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_29 = V_2;
int32_t L_30 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____StencilMask_3;
NullCheck(L_29);
Material_SetFloat_m3ECFD92072347A8620254F014865984FA68211A8(L_29, L_30, (64.0f), NULL);
// material.shaderKeywords = null;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_31 = V_2;
NullCheck(L_31);
Material_set_shaderKeywords_mD650CF82B2DBB75F001E373E2E1ACA30876F3AB8(L_31, (StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248*)NULL, NULL);
// switch (cameraData.antialiasingQuality)
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_32 = ___cameraData0;
int32_t L_33 = L_32->___antialiasingQuality_30;
V_6 = L_33;
int32_t L_34 = V_6;
V_5 = L_34;
int32_t L_35 = V_5;
switch (L_35)
{
case 0:
{
goto IL_00eb;
}
case 1:
{
goto IL_00f9;
}
case 2:
{
goto IL_0107;
}
}
}
{
goto IL_0115;
}
IL_00eb:
{
// material.EnableKeyword(ShaderKeywordStrings.SmaaLow);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_36 = V_2;
il2cpp_codegen_runtime_class_init_inline(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var);
String_t* L_37 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___SmaaLow_30;
NullCheck(L_36);
Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_36, L_37, NULL);
// break;
goto IL_0115;
}
IL_00f9:
{
// material.EnableKeyword(ShaderKeywordStrings.SmaaMedium);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_38 = V_2;
il2cpp_codegen_runtime_class_init_inline(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var);
String_t* L_39 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___SmaaMedium_31;
NullCheck(L_38);
Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_38, L_39, NULL);
// break;
goto IL_0115;
}
IL_0107:
{
// material.EnableKeyword(ShaderKeywordStrings.SmaaHigh);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_40 = V_2;
il2cpp_codegen_runtime_class_init_inline(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var);
String_t* L_41 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___SmaaHigh_32;
NullCheck(L_40);
Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_40, L_41, NULL);
// break;
goto IL_0115;
}
IL_0115:
{
// if (m_Depth == RenderTargetHandle.CameraTarget || m_Descriptor.msaaSamples > 1)
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_42 = __this->___m_Depth_27;
il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var);
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_43 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2;
bool L_44;
L_44 = RenderTargetHandle_op_Equality_mE417685886659903FC6B57B84816E7E7DDBF83C0(L_42, L_43, NULL);
if (L_44)
{
goto IL_0137;
}
}
{
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_45 = (&__this->___m_Descriptor_24);
int32_t L_46;
L_46 = RenderTextureDescriptor_get_msaaSamples_mFCC33643AFF2265C8305DCFD79ED8774A1A8FA22_inline(L_45, NULL);
G_B8_0 = ((((int32_t)L_46) > ((int32_t)1))? 1 : 0);
goto IL_0138;
}
IL_0137:
{
G_B8_0 = 1;
}
IL_0138:
{
V_7 = (bool)G_B8_0;
bool L_47 = V_7;
if (!L_47)
{
goto IL_0151;
}
}
{
// stencil = ShaderConstants._EdgeTexture;
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
int32_t L_48 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____EdgeTexture_15;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_49;
L_49 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_48, NULL);
V_3 = L_49;
// tempDepthBits = 24;
V_4 = ((int32_t)24);
goto IL_0162;
}
IL_0151:
{
// stencil = m_Depth.Identifier();
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_50 = (&__this->___m_Depth_27);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_51;
L_51 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA(L_50, NULL);
V_3 = L_51;
// tempDepthBits = 0;
V_4 = 0;
}
IL_0162:
{
// cmd.GetTemporaryRT(ShaderConstants._EdgeTexture, GetCompatibleDescriptor(m_Descriptor.width, m_Descriptor.height, m_SMAAEdgeFormat, tempDepthBits), FilterMode.Bilinear);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_52 = ___cmd1;
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
int32_t L_53 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____EdgeTexture_15;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_54 = (&__this->___m_Descriptor_24);
int32_t L_55;
L_55 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_54, NULL);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_56 = (&__this->___m_Descriptor_24);
int32_t L_57;
L_57 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_56, NULL);
int32_t L_58 = __this->___m_SMAAEdgeFormat_49;
int32_t L_59 = V_4;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_60;
L_60 = PostProcessPass_GetCompatibleDescriptor_mBB0FDD96054E5695DCA172C62829EAD2FBBC58A6(__this, L_55, L_57, L_58, L_59, NULL);
NullCheck(L_52);
CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_52, L_53, L_60, 1, NULL);
// cmd.GetTemporaryRT(ShaderConstants._BlendTexture, GetCompatibleDescriptor(m_Descriptor.width, m_Descriptor.height, GraphicsFormat.R8G8B8A8_UNorm), FilterMode.Point);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_61 = ___cmd1;
int32_t L_62 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BlendTexture_16;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_63 = (&__this->___m_Descriptor_24);
int32_t L_64;
L_64 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_63, NULL);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_65 = (&__this->___m_Descriptor_24);
int32_t L_66;
L_66 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_65, NULL);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_67;
L_67 = PostProcessPass_GetCompatibleDescriptor_mBB0FDD96054E5695DCA172C62829EAD2FBBC58A6(__this, L_64, L_66, 8, 0, NULL);
NullCheck(L_61);
CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_61, L_62, L_67, 0, NULL);
// cmd.SetViewProjectionMatrices(Matrix4x4.identity, Matrix4x4.identity);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_68 = ___cmd1;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_69;
L_69 = Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline(NULL);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_70;
L_70 = Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline(NULL);
NullCheck(L_68);
CommandBuffer_SetViewProjectionMatrices_m50A472F193C13207D81B5EC8FB007F76E36A8C75(L_68, L_69, L_70, NULL);
// cmd.SetViewport(pixelRect);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_71 = ___cmd1;
Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D L_72 = V_1;
NullCheck(L_71);
CommandBuffer_SetViewport_m3BCCABB7493369D88DB15EE43C41D9858AE2574D(L_71, L_72, NULL);
// cmd.SetRenderTarget(new RenderTargetIdentifier(ShaderConstants._EdgeTexture, 0, CubemapFace.Unknown, -1),
// RenderBufferLoadAction.DontCare, RenderBufferStoreAction.Store, stencil,
// RenderBufferLoadAction.DontCare, RenderBufferStoreAction.Store);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_73 = ___cmd1;
int32_t L_74 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____EdgeTexture_15;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_75;
memset((&L_75), 0, sizeof(L_75));
RenderTargetIdentifier__ctor_mAFAC5FB016609A5D4E07FCEC360D113B9C8D7ECF((&L_75), L_74, 0, (-1), (-1), /*hidden argument*/NULL);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_76 = V_3;
NullCheck(L_73);
CommandBuffer_SetRenderTarget_m43B883C6477E59A65A7FDF142EC347538EA6A57B(L_73, L_75, 2, 0, L_76, 2, 0, NULL);
// cmd.ClearRenderTarget(RTClearFlags.ColorStencil, Color.clear, 1.0f, 0);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_77 = ___cmd1;
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_78;
L_78 = Color_get_clear_m8B58EA88C92F7DD2C66F0EC1BCC8AC697D631298_inline(NULL);
NullCheck(L_77);
CommandBuffer_ClearRenderTarget_mF79756BB41395A459CC5FD5CFFC517F65D93D86C(L_77, 5, L_78, (1.0f), 0, NULL);
// cmd.SetGlobalTexture(ShaderConstants._ColorTexture, source);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_79 = ___cmd1;
int32_t L_80 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____ColorTexture_17;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_81 = ___source2;
NullCheck(L_79);
CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_79, L_80, L_81, NULL);
// DrawFullscreenMesh(cmd, material, 0);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_82 = ___cmd1;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_83 = V_2;
PostProcessPass_DrawFullscreenMesh_mAB97FB8B3CFF3DE88BA8D04863BB0EFCA32CEEA7(__this, L_82, L_83, 0, NULL);
// cmd.SetRenderTarget(new RenderTargetIdentifier(ShaderConstants._BlendTexture, 0, CubemapFace.Unknown, -1),
// RenderBufferLoadAction.DontCare, RenderBufferStoreAction.Store, stencil,
// RenderBufferLoadAction.Load, RenderBufferStoreAction.DontCare);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_84 = ___cmd1;
int32_t L_85 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BlendTexture_16;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_86;
memset((&L_86), 0, sizeof(L_86));
RenderTargetIdentifier__ctor_mAFAC5FB016609A5D4E07FCEC360D113B9C8D7ECF((&L_86), L_85, 0, (-1), (-1), /*hidden argument*/NULL);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_87 = V_3;
NullCheck(L_84);
CommandBuffer_SetRenderTarget_m43B883C6477E59A65A7FDF142EC347538EA6A57B(L_84, L_86, 2, 0, L_87, 0, 3, NULL);
// cmd.ClearRenderTarget(false, true, Color.clear);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_88 = ___cmd1;
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_89;
L_89 = Color_get_clear_m8B58EA88C92F7DD2C66F0EC1BCC8AC697D631298_inline(NULL);
NullCheck(L_88);
CommandBuffer_ClearRenderTarget_mABBE498A16DCEADCAA8F5DB50073012F74D03F14(L_88, (bool)0, (bool)1, L_89, NULL);
// cmd.SetGlobalTexture(ShaderConstants._ColorTexture, ShaderConstants._EdgeTexture);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_90 = ___cmd1;
int32_t L_91 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____ColorTexture_17;
int32_t L_92 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____EdgeTexture_15;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_93;
L_93 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_92, NULL);
NullCheck(L_90);
CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_90, L_91, L_93, NULL);
// DrawFullscreenMesh(cmd, material, 1);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_94 = ___cmd1;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_95 = V_2;
PostProcessPass_DrawFullscreenMesh_mAB97FB8B3CFF3DE88BA8D04863BB0EFCA32CEEA7(__this, L_94, L_95, 1, NULL);
// cmd.SetRenderTarget(new RenderTargetIdentifier(destination, 0, CubemapFace.Unknown, -1),
// RenderBufferLoadAction.DontCare, RenderBufferStoreAction.Store,
// RenderBufferLoadAction.DontCare, RenderBufferStoreAction.DontCare);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_96 = ___cmd1;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_97 = ___destination3;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_98;
memset((&L_98), 0, sizeof(L_98));
RenderTargetIdentifier__ctor_m79A7348AF351A912E617BF9C8A44A766648C80FB((&L_98), L_97, 0, (-1), (-1), /*hidden argument*/NULL);
NullCheck(L_96);
CommandBuffer_SetRenderTarget_m00472C42F4BAE11802652921705D554E158D926C(L_96, L_98, 2, 0, 2, 3, NULL);
// cmd.SetGlobalTexture(ShaderConstants._ColorTexture, source);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_99 = ___cmd1;
int32_t L_100 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____ColorTexture_17;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_101 = ___source2;
NullCheck(L_99);
CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_99, L_100, L_101, NULL);
// cmd.SetGlobalTexture(ShaderConstants._BlendTexture, ShaderConstants._BlendTexture);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_102 = ___cmd1;
int32_t L_103 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BlendTexture_16;
int32_t L_104 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BlendTexture_16;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_105;
L_105 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_104, NULL);
NullCheck(L_102);
CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_102, L_103, L_105, NULL);
// DrawFullscreenMesh(cmd, material, 2);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_106 = ___cmd1;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_107 = V_2;
PostProcessPass_DrawFullscreenMesh_mAB97FB8B3CFF3DE88BA8D04863BB0EFCA32CEEA7(__this, L_106, L_107, 2, NULL);
// cmd.ReleaseTemporaryRT(ShaderConstants._EdgeTexture);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_108 = ___cmd1;
int32_t L_109 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____EdgeTexture_15;
NullCheck(L_108);
CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_108, L_109, NULL);
// cmd.ReleaseTemporaryRT(ShaderConstants._BlendTexture);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_110 = ___cmd1;
int32_t L_111 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BlendTexture_16;
NullCheck(L_110);
CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_110, L_111, NULL);
// cmd.SetViewProjectionMatrices(camera.worldToCameraMatrix, camera.projectionMatrix);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_112 = ___cmd1;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_113 = V_0;
NullCheck(L_113);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_114;
L_114 = Camera_get_worldToCameraMatrix_m48E324BD76706A316A1701EFC6A3DEC7DFB2FF40(L_113, NULL);
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_115 = V_0;
NullCheck(L_115);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_116;
L_116 = Camera_get_projectionMatrix_m9B943EFDD6418528A055321E14F75F1511DD9B4A(L_115, NULL);
NullCheck(L_112);
CommandBuffer_SetViewProjectionMatrices_m50A472F193C13207D81B5EC8FB007F76E36A8C75(L_112, L_114, L_116, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DoDepthOfField(UnityEngine.Camera,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rect)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DoDepthOfField_m492D94D0E88A7531264051382F38916842E57D6F (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd1, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___source2, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___destination3, Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___pixelRect4, const RuntimeMethod* method)
{
bool V_0 = false;
bool V_1 = false;
{
// if (m_DepthOfField.mode.value == DepthOfFieldMode.Gaussian)
DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_0 = __this->___m_DepthOfField_35;
NullCheck(L_0);
DepthOfFieldModeParameter_t2AC87B0A41A5C9BB872A9E9D7913C262F9DA4E26* L_1 = L_0->___mode_7;
NullCheck(L_1);
int32_t L_2;
L_2 = VirtualFuncInvoker0< int32_t >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Rendering.Universal.DepthOfFieldMode>::get_value() */, L_1);
V_0 = (bool)((((int32_t)L_2) == ((int32_t)1))? 1 : 0);
bool L_3 = V_0;
if (!L_3)
{
goto IL_0028;
}
}
{
// DoGaussianDepthOfField(camera, cmd, source, destination, pixelRect);
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_4 = ___camera0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_5 = ___cmd1;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_6 = ___source2;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_7 = ___destination3;
Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D L_8 = ___pixelRect4;
PostProcessPass_DoGaussianDepthOfField_m0F509B9DD92DEAA39E092F1AEC1DE9084F56CCD9(__this, L_4, L_5, L_6, L_7, L_8, NULL);
goto IL_004c;
}
IL_0028:
{
// else if (m_DepthOfField.mode.value == DepthOfFieldMode.Bokeh)
DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_9 = __this->___m_DepthOfField_35;
NullCheck(L_9);
DepthOfFieldModeParameter_t2AC87B0A41A5C9BB872A9E9D7913C262F9DA4E26* L_10 = L_9->___mode_7;
NullCheck(L_10);
int32_t L_11;
L_11 = VirtualFuncInvoker0< int32_t >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Rendering.Universal.DepthOfFieldMode>::get_value() */, L_10);
V_1 = (bool)((((int32_t)L_11) == ((int32_t)2))? 1 : 0);
bool L_12 = V_1;
if (!L_12)
{
goto IL_004c;
}
}
{
// DoBokehDepthOfField(cmd, source, destination, pixelRect);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_13 = ___cmd1;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_14 = ___source2;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_15 = ___destination3;
Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D L_16 = ___pixelRect4;
PostProcessPass_DoBokehDepthOfField_m9F432BB1FB34528C85BCF915A766FA52CEE133A2(__this, L_13, L_14, L_15, L_16, NULL);
}
IL_004c:
{
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DoGaussianDepthOfField(UnityEngine.Camera,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rect)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DoGaussianDepthOfField_m0F509B9DD92DEAA39E092F1AEC1DE9084F56CCD9 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd1, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___source2, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___destination3, Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___pixelRect4, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
int32_t V_0 = 0;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* V_1 = NULL;
int32_t V_2 = 0;
int32_t V_3 = 0;
float V_4 = 0.0f;
float V_5 = 0.0f;
float V_6 = 0.0f;
{
// int downSample = 2;
V_0 = 2;
// var material = m_Materials.gaussianDepthOfField;
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_0 = __this->___m_Materials_33;
NullCheck(L_0);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_1 = L_0->___gaussianDepthOfField_2;
V_1 = L_1;
// int wh = m_Descriptor.width / downSample;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_2 = (&__this->___m_Descriptor_24);
int32_t L_3;
L_3 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_2, NULL);
int32_t L_4 = V_0;
V_2 = ((int32_t)(L_3/L_4));
// int hh = m_Descriptor.height / downSample;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_5 = (&__this->___m_Descriptor_24);
int32_t L_6;
L_6 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_5, NULL);
int32_t L_7 = V_0;
V_3 = ((int32_t)(L_6/L_7));
// float farStart = m_DepthOfField.gaussianStart.value;
DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_8 = __this->___m_DepthOfField_35;
NullCheck(L_8);
MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* L_9 = L_8->___gaussianStart_8;
NullCheck(L_9);
float L_10;
L_10 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_9);
V_4 = L_10;
// float farEnd = Mathf.Max(farStart, m_DepthOfField.gaussianEnd.value);
float L_11 = V_4;
DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_12 = __this->___m_DepthOfField_35;
NullCheck(L_12);
MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* L_13 = L_12->___gaussianEnd_9;
NullCheck(L_13);
float L_14;
L_14 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_13);
float L_15;
L_15 = Mathf_Max_mA9DCA91E87D6D27034F56ABA52606A9090406016_inline(L_11, L_14, NULL);
V_5 = L_15;
// float maxRadius = m_DepthOfField.gaussianMaxRadius.value * (wh / 1080f);
DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_16 = __this->___m_DepthOfField_35;
NullCheck(L_16);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_17 = L_16->___gaussianMaxRadius_10;
NullCheck(L_17);
float L_18;
L_18 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_17);
int32_t L_19 = V_2;
V_6 = ((float)il2cpp_codegen_multiply(L_18, ((float)(((float)L_19)/(1080.0f)))));
// maxRadius = Mathf.Min(maxRadius, 2f);
float L_20 = V_6;
float L_21;
L_21 = Mathf_Min_m4F2A9C5128DC3F9E84865EE7ADA8DB5DA6B8B507_inline(L_20, (2.0f), NULL);
V_6 = L_21;
// CoreUtils.SetKeyword(material, ShaderKeywordStrings.HighQualitySampling, m_DepthOfField.highQualitySampling.value);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_22 = V_1;
il2cpp_codegen_runtime_class_init_inline(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var);
String_t* L_23 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___HighQualitySampling_49;
DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_24 = __this->___m_DepthOfField_35;
NullCheck(L_24);
BoolParameter_tAA460C5A72ADBDDB4519BFF0BA040EC202E14E95* L_25 = L_24->___highQualitySampling_11;
NullCheck(L_25);
bool L_26;
L_26 = VirtualFuncInvoker0< bool >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Boolean>::get_value() */, L_25);
il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var);
CoreUtils_SetKeyword_m32774A5307241CBA36042A0ADC4385D1FB998710(L_22, L_23, L_26, NULL);
// material.SetVector(ShaderConstants._CoCParams, new Vector3(farStart, farEnd, maxRadius));
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_27 = V_1;
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
int32_t L_28 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____CoCParams_7;
float L_29 = V_4;
float L_30 = V_5;
float L_31 = V_6;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_32;
memset((&L_32), 0, sizeof(L_32));
Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline((&L_32), L_29, L_30, L_31, /*hidden argument*/NULL);
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_33;
L_33 = Vector4_op_Implicit_mB05287DC52FC87A756AB80E837E1EC22FEEB3937_inline(L_32, NULL);
NullCheck(L_27);
Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_27, L_28, L_33, NULL);
// cmd.GetTemporaryRT(ShaderConstants._FullCoCTexture, GetCompatibleDescriptor(m_Descriptor.width, m_Descriptor.height, m_GaussianCoCFormat), FilterMode.Bilinear);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_34 = ___cmd1;
int32_t L_35 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FullCoCTexture_4;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_36 = (&__this->___m_Descriptor_24);
int32_t L_37;
L_37 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_36, NULL);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_38 = (&__this->___m_Descriptor_24);
int32_t L_39;
L_39 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_38, NULL);
int32_t L_40 = __this->___m_GaussianCoCFormat_50;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_41;
L_41 = PostProcessPass_GetCompatibleDescriptor_mBB0FDD96054E5695DCA172C62829EAD2FBBC58A6(__this, L_37, L_39, L_40, 0, NULL);
NullCheck(L_34);
CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_34, L_35, L_41, 1, NULL);
// cmd.GetTemporaryRT(ShaderConstants._HalfCoCTexture, GetCompatibleDescriptor(wh, hh, m_GaussianCoCFormat), FilterMode.Bilinear);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_42 = ___cmd1;
int32_t L_43 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____HalfCoCTexture_5;
int32_t L_44 = V_2;
int32_t L_45 = V_3;
int32_t L_46 = __this->___m_GaussianCoCFormat_50;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_47;
L_47 = PostProcessPass_GetCompatibleDescriptor_mBB0FDD96054E5695DCA172C62829EAD2FBBC58A6(__this, L_44, L_45, L_46, 0, NULL);
NullCheck(L_42);
CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_42, L_43, L_47, 1, NULL);
// cmd.GetTemporaryRT(ShaderConstants._PingTexture, GetCompatibleDescriptor(wh, hh, m_DefaultHDRFormat), FilterMode.Bilinear);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_48 = ___cmd1;
int32_t L_49 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PingTexture_11;
int32_t L_50 = V_2;
int32_t L_51 = V_3;
int32_t L_52 = __this->___m_DefaultHDRFormat_47;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_53;
L_53 = PostProcessPass_GetCompatibleDescriptor_mBB0FDD96054E5695DCA172C62829EAD2FBBC58A6(__this, L_50, L_51, L_52, 0, NULL);
NullCheck(L_48);
CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_48, L_49, L_53, 1, NULL);
// cmd.GetTemporaryRT(ShaderConstants._PongTexture, GetCompatibleDescriptor(wh, hh, m_DefaultHDRFormat), FilterMode.Bilinear);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_54 = ___cmd1;
int32_t L_55 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PongTexture_10;
int32_t L_56 = V_2;
int32_t L_57 = V_3;
int32_t L_58 = __this->___m_DefaultHDRFormat_47;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_59;
L_59 = PostProcessPass_GetCompatibleDescriptor_mBB0FDD96054E5695DCA172C62829EAD2FBBC58A6(__this, L_56, L_57, L_58, 0, NULL);
NullCheck(L_54);
CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_54, L_55, L_59, 1, NULL);
// PostProcessUtils.SetSourceSize(cmd, m_Descriptor);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_60 = ___cmd1;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_61 = __this->___m_Descriptor_24;
PostProcessUtils_SetSourceSize_m70D7DAFFE399B7DC224AC07833E3EA870E7DB088(L_60, L_61, NULL);
// cmd.SetGlobalVector(ShaderConstants._DownSampleScaleFactor, new Vector4(1.0f / downSample, 1.0f / downSample, downSample, downSample));
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_62 = ___cmd1;
int32_t L_63 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____DownSampleScaleFactor_35;
int32_t L_64 = V_0;
int32_t L_65 = V_0;
int32_t L_66 = V_0;
int32_t L_67 = V_0;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_68;
memset((&L_68), 0, sizeof(L_68));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_68), ((float)((1.0f)/((float)L_64))), ((float)((1.0f)/((float)L_65))), ((float)L_66), ((float)L_67), /*hidden argument*/NULL);
NullCheck(L_62);
CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_62, L_63, L_68, NULL);
// Blit(cmd, source, ShaderConstants._FullCoCTexture, material, 0);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_69 = ___cmd1;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_70 = ___source2;
int32_t L_71 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FullCoCTexture_4;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_72;
L_72 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_71, NULL);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_73 = V_1;
PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_69, L_70, L_72, L_73, 0, NULL);
// m_MRT2[0] = ShaderConstants._HalfCoCTexture;
RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_74 = __this->___m_MRT2_54;
int32_t L_75 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____HalfCoCTexture_5;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_76;
L_76 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_75, NULL);
NullCheck(L_74);
(L_74)->SetAt(static_cast<il2cpp_array_size_t>(0), (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B)L_76);
// m_MRT2[1] = ShaderConstants._PingTexture;
RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_77 = __this->___m_MRT2_54;
int32_t L_78 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PingTexture_11;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_79;
L_79 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_78, NULL);
NullCheck(L_77);
(L_77)->SetAt(static_cast<il2cpp_array_size_t>(1), (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B)L_79);
// cmd.SetViewProjectionMatrices(Matrix4x4.identity, Matrix4x4.identity);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_80 = ___cmd1;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_81;
L_81 = Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline(NULL);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_82;
L_82 = Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline(NULL);
NullCheck(L_80);
CommandBuffer_SetViewProjectionMatrices_m50A472F193C13207D81B5EC8FB007F76E36A8C75(L_80, L_81, L_82, NULL);
// cmd.SetViewport(pixelRect);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_83 = ___cmd1;
Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D L_84 = ___pixelRect4;
NullCheck(L_83);
CommandBuffer_SetViewport_m3BCCABB7493369D88DB15EE43C41D9858AE2574D(L_83, L_84, NULL);
// cmd.SetGlobalTexture(ShaderConstants._ColorTexture, source);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_85 = ___cmd1;
int32_t L_86 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____ColorTexture_17;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_87 = ___source2;
NullCheck(L_85);
CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_85, L_86, L_87, NULL);
// cmd.SetGlobalTexture(ShaderConstants._FullCoCTexture, ShaderConstants._FullCoCTexture);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_88 = ___cmd1;
int32_t L_89 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FullCoCTexture_4;
int32_t L_90 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FullCoCTexture_4;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_91;
L_91 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_90, NULL);
NullCheck(L_88);
CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_88, L_89, L_91, NULL);
// cmd.SetRenderTarget(m_MRT2, ShaderConstants._HalfCoCTexture, 0, CubemapFace.Unknown, -1);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_92 = ___cmd1;
RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_93 = __this->___m_MRT2_54;
int32_t L_94 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____HalfCoCTexture_5;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_95;
L_95 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_94, NULL);
NullCheck(L_92);
CommandBuffer_SetRenderTarget_m2A11A517DE44DC5F37BA08EF86ED1DCABAC4CC1E(L_92, L_93, L_95, 0, (-1), (-1), NULL);
// DrawFullscreenMesh(cmd, material, 1);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_96 = ___cmd1;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_97 = V_1;
PostProcessPass_DrawFullscreenMesh_mAB97FB8B3CFF3DE88BA8D04863BB0EFCA32CEEA7(__this, L_96, L_97, 1, NULL);
// cmd.SetViewProjectionMatrices(camera.worldToCameraMatrix, camera.projectionMatrix);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_98 = ___cmd1;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_99 = ___camera0;
NullCheck(L_99);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_100;
L_100 = Camera_get_worldToCameraMatrix_m48E324BD76706A316A1701EFC6A3DEC7DFB2FF40(L_99, NULL);
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_101 = ___camera0;
NullCheck(L_101);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_102;
L_102 = Camera_get_projectionMatrix_m9B943EFDD6418528A055321E14F75F1511DD9B4A(L_101, NULL);
NullCheck(L_98);
CommandBuffer_SetViewProjectionMatrices_m50A472F193C13207D81B5EC8FB007F76E36A8C75(L_98, L_100, L_102, NULL);
// cmd.SetGlobalTexture(ShaderConstants._HalfCoCTexture, ShaderConstants._HalfCoCTexture);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_103 = ___cmd1;
int32_t L_104 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____HalfCoCTexture_5;
int32_t L_105 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____HalfCoCTexture_5;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_106;
L_106 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_105, NULL);
NullCheck(L_103);
CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_103, L_104, L_106, NULL);
// Blit(cmd, ShaderConstants._PingTexture, ShaderConstants._PongTexture, material, 2);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_107 = ___cmd1;
int32_t L_108 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PingTexture_11;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_109;
L_109 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_108, NULL);
int32_t L_110 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PongTexture_10;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_111;
L_111 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_110, NULL);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_112 = V_1;
PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_107, L_109, L_111, L_112, 2, NULL);
// Blit(cmd, ShaderConstants._PongTexture, BlitDstDiscardContent(cmd, ShaderConstants._PingTexture), material, 3);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_113 = ___cmd1;
int32_t L_114 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PongTexture_10;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_115;
L_115 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_114, NULL);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_116 = ___cmd1;
int32_t L_117 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PingTexture_11;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_118;
L_118 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_117, NULL);
int32_t L_119;
L_119 = PostProcessPass_BlitDstDiscardContent_m0CD67D1CAF9AC54EB998A4AEC3D6178680781C59(__this, L_116, L_118, NULL);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_120;
L_120 = RenderTargetIdentifier_op_Implicit_m4A8EE3AFC545170F3F2215D8DA0F2474B0015CC8(L_119, NULL);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_121 = V_1;
PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_113, L_115, L_120, L_121, 3, NULL);
// cmd.SetGlobalTexture(ShaderConstants._ColorTexture, ShaderConstants._PingTexture);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_122 = ___cmd1;
int32_t L_123 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____ColorTexture_17;
int32_t L_124 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PingTexture_11;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_125;
L_125 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_124, NULL);
NullCheck(L_122);
CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_122, L_123, L_125, NULL);
// cmd.SetGlobalTexture(ShaderConstants._FullCoCTexture, ShaderConstants._FullCoCTexture);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_126 = ___cmd1;
int32_t L_127 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FullCoCTexture_4;
int32_t L_128 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FullCoCTexture_4;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_129;
L_129 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_128, NULL);
NullCheck(L_126);
CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_126, L_127, L_129, NULL);
// Blit(cmd, source, BlitDstDiscardContent(cmd, destination), material, 4);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_130 = ___cmd1;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_131 = ___source2;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_132 = ___cmd1;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_133 = ___destination3;
int32_t L_134;
L_134 = PostProcessPass_BlitDstDiscardContent_m0CD67D1CAF9AC54EB998A4AEC3D6178680781C59(__this, L_132, L_133, NULL);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_135;
L_135 = RenderTargetIdentifier_op_Implicit_m4A8EE3AFC545170F3F2215D8DA0F2474B0015CC8(L_134, NULL);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_136 = V_1;
PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_130, L_131, L_135, L_136, 4, NULL);
// cmd.ReleaseTemporaryRT(ShaderConstants._FullCoCTexture);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_137 = ___cmd1;
int32_t L_138 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FullCoCTexture_4;
NullCheck(L_137);
CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_137, L_138, NULL);
// cmd.ReleaseTemporaryRT(ShaderConstants._HalfCoCTexture);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_139 = ___cmd1;
int32_t L_140 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____HalfCoCTexture_5;
NullCheck(L_139);
CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_139, L_140, NULL);
// cmd.ReleaseTemporaryRT(ShaderConstants._PingTexture);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_141 = ___cmd1;
int32_t L_142 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PingTexture_11;
NullCheck(L_141);
CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_141, L_142, NULL);
// cmd.ReleaseTemporaryRT(ShaderConstants._PongTexture);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_143 = ___cmd1;
int32_t L_144 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PongTexture_10;
NullCheck(L_143);
CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_143, L_144, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::PrepareBokehKernel(System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_PrepareBokehKernel_m1C36A697FADC81D2A1E16E92B8A1237382D6B59F (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, float ___maxRadius0, float ___rcpAspect1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
int32_t V_0 = 0;
float V_1 = 0.0f;
float V_2 = 0.0f;
float V_3 = 0.0f;
bool V_4 = false;
int32_t V_5 = 0;
float V_6 = 0.0f;
float V_7 = 0.0f;
int32_t V_8 = 0;
int32_t V_9 = 0;
float V_10 = 0.0f;
float V_11 = 0.0f;
float V_12 = 0.0f;
float V_13 = 0.0f;
float V_14 = 0.0f;
float V_15 = 0.0f;
float V_16 = 0.0f;
float V_17 = 0.0f;
float V_18 = 0.0f;
float V_19 = 0.0f;
float V_20 = 0.0f;
float V_21 = 0.0f;
bool V_22 = false;
bool V_23 = false;
{
// if (m_BokehKernel == null)
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_0 = __this->___m_BokehKernel_55;
V_4 = (bool)((((RuntimeObject*)(Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD*)L_0) == ((RuntimeObject*)(RuntimeObject*)NULL))? 1 : 0);
bool L_1 = V_4;
if (!L_1)
{
goto IL_001d;
}
}
{
// m_BokehKernel = new Vector4[42];
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_2 = (Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD*)(Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD*)SZArrayNew(Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD_il2cpp_TypeInfo_var, (uint32_t)((int32_t)42));
__this->___m_BokehKernel_55 = L_2;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_BokehKernel_55), (void*)L_2);
}
IL_001d:
{
// int idx = 0;
V_0 = 0;
// float bladeCount = m_DepthOfField.bladeCount.value;
DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_3 = __this->___m_DepthOfField_35;
NullCheck(L_3);
ClampedIntParameter_tAF77FC44E522B137734644AE2E3F702580033B8E* L_4 = L_3->___bladeCount_15;
NullCheck(L_4);
int32_t L_5;
L_5 = VirtualFuncInvoker0< int32_t >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Int32>::get_value() */, L_4);
V_1 = ((float)L_5);
// float curvature = 1f - m_DepthOfField.bladeCurvature.value;
DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_6 = __this->___m_DepthOfField_35;
NullCheck(L_6);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_7 = L_6->___bladeCurvature_16;
NullCheck(L_7);
float L_8;
L_8 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_7);
V_2 = ((float)il2cpp_codegen_subtract((1.0f), L_8));
// float rotation = m_DepthOfField.bladeRotation.value * Mathf.Deg2Rad;
DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_9 = __this->___m_DepthOfField_35;
NullCheck(L_9);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_10 = L_9->___bladeRotation_17;
NullCheck(L_10);
float L_11;
L_11 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_10);
V_3 = ((float)il2cpp_codegen_multiply(L_11, (0.0174532924f)));
// for (int ring = 1; ring < kRings; ring++)
V_5 = 1;
goto IL_0165;
}
IL_0067:
{
// float bias = 1f / kPointsPerRing;
V_6 = (0.142857149f);
// float radius = (ring + bias) / (kRings - 1f + bias);
int32_t L_12 = V_5;
float L_13 = V_6;
float L_14 = V_6;
V_7 = ((float)(((float)il2cpp_codegen_add(((float)L_12), L_13))/((float)il2cpp_codegen_add((3.0f), L_14))));
// int points = ring * kPointsPerRing;
int32_t L_15 = V_5;
V_8 = ((int32_t)il2cpp_codegen_multiply(L_15, 7));
// for (int point = 0; point < points; point++)
V_9 = 0;
goto IL_014f;
}
IL_008e:
{
// float phi = 2f * PI * point / points;
int32_t L_16 = V_9;
int32_t L_17 = V_8;
V_10 = ((float)(((float)il2cpp_codegen_multiply((6.28318548f), ((float)L_16)))/((float)L_17)));
// float nt = Mathf.Cos(PI / bladeCount);
float L_18 = V_1;
float L_19;
L_19 = cosf(((float)((3.14159274f)/L_18)));
V_11 = L_19;
// float dt = Mathf.Cos(phi - (TWO_PI / bladeCount) * Mathf.Floor((bladeCount * phi + Mathf.PI) / TWO_PI));
float L_20 = V_10;
float L_21 = V_1;
float L_22 = V_1;
float L_23 = V_10;
float L_24;
L_24 = floorf(((float)(((float)il2cpp_codegen_add(((float)il2cpp_codegen_multiply(L_22, L_23)), (3.14159274f)))/(6.28318548f))));
float L_25;
L_25 = cosf(((float)il2cpp_codegen_subtract(L_20, ((float)il2cpp_codegen_multiply(((float)((6.28318548f)/L_21)), L_24)))));
V_12 = L_25;
// float r = radius * Mathf.Pow(nt / dt, curvature);
float L_26 = V_7;
float L_27 = V_11;
float L_28 = V_12;
float L_29 = V_2;
float L_30;
L_30 = powf(((float)(L_27/L_28)), L_29);
V_13 = ((float)il2cpp_codegen_multiply(L_26, L_30));
// float u = r * Mathf.Cos(phi - rotation);
float L_31 = V_13;
float L_32 = V_10;
float L_33 = V_3;
float L_34;
L_34 = cosf(((float)il2cpp_codegen_subtract(L_32, L_33)));
V_14 = ((float)il2cpp_codegen_multiply(L_31, L_34));
// float v = r * Mathf.Sin(phi - rotation);
float L_35 = V_13;
float L_36 = V_10;
float L_37 = V_3;
float L_38;
L_38 = sinf(((float)il2cpp_codegen_subtract(L_36, L_37)));
V_15 = ((float)il2cpp_codegen_multiply(L_35, L_38));
// float uRadius = u * maxRadius;
float L_39 = V_14;
float L_40 = ___maxRadius0;
V_16 = ((float)il2cpp_codegen_multiply(L_39, L_40));
// float vRadius = v * maxRadius;
float L_41 = V_15;
float L_42 = ___maxRadius0;
V_17 = ((float)il2cpp_codegen_multiply(L_41, L_42));
// float uRadiusPowTwo = uRadius * uRadius;
float L_43 = V_16;
float L_44 = V_16;
V_18 = ((float)il2cpp_codegen_multiply(L_43, L_44));
// float vRadiusPowTwo = vRadius * vRadius;
float L_45 = V_17;
float L_46 = V_17;
V_19 = ((float)il2cpp_codegen_multiply(L_45, L_46));
// float kernelLength = Mathf.Sqrt((uRadiusPowTwo + vRadiusPowTwo));
float L_47 = V_18;
float L_48 = V_19;
float L_49;
L_49 = sqrtf(((float)il2cpp_codegen_add(L_47, L_48)));
V_20 = L_49;
// float uRCP = uRadius * rcpAspect;
float L_50 = V_16;
float L_51 = ___rcpAspect1;
V_21 = ((float)il2cpp_codegen_multiply(L_50, L_51));
// m_BokehKernel[idx] = new Vector4(uRadius, vRadius, kernelLength, uRCP);
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_52 = __this->___m_BokehKernel_55;
int32_t L_53 = V_0;
float L_54 = V_16;
float L_55 = V_17;
float L_56 = V_20;
float L_57 = V_21;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_58;
memset((&L_58), 0, sizeof(L_58));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_58), L_54, L_55, L_56, L_57, /*hidden argument*/NULL);
NullCheck(L_52);
(L_52)->SetAt(static_cast<il2cpp_array_size_t>(L_53), (Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3)L_58);
// idx++;
int32_t L_59 = V_0;
V_0 = ((int32_t)il2cpp_codegen_add(L_59, 1));
// for (int point = 0; point < points; point++)
int32_t L_60 = V_9;
V_9 = ((int32_t)il2cpp_codegen_add(L_60, 1));
}
IL_014f:
{
// for (int point = 0; point < points; point++)
int32_t L_61 = V_9;
int32_t L_62 = V_8;
V_22 = (bool)((((int32_t)L_61) < ((int32_t)L_62))? 1 : 0);
bool L_63 = V_22;
if (L_63)
{
goto IL_008e;
}
}
{
// for (int ring = 1; ring < kRings; ring++)
int32_t L_64 = V_5;
V_5 = ((int32_t)il2cpp_codegen_add(L_64, 1));
}
IL_0165:
{
// for (int ring = 1; ring < kRings; ring++)
int32_t L_65 = V_5;
V_23 = (bool)((((int32_t)L_65) < ((int32_t)4))? 1 : 0);
bool L_66 = V_23;
if (L_66)
{
goto IL_0067;
}
}
{
// }
return;
}
}
// System.Single UnityEngine.Rendering.Universal.Internal.PostProcessPass::GetMaxBokehRadiusInPixels(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float PostProcessPass_GetMaxBokehRadiusInPixels_m155B8D7D988207DD3D47E2B4C8117CD264C69EDC (float ___viewportHeight0, const RuntimeMethod* method)
{
float V_0 = 0.0f;
{
// return Mathf.Min(0.05f, kRadiusInPixels / viewportHeight);
float L_0 = ___viewportHeight0;
float L_1;
L_1 = Mathf_Min_m4F2A9C5128DC3F9E84865EE7ADA8DB5DA6B8B507_inline((0.0500000007f), ((float)((14.0f)/L_0)), NULL);
V_0 = L_1;
goto IL_0015;
}
IL_0015:
{
// }
float L_2 = V_0;
return L_2;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DoBokehDepthOfField(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rect)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DoBokehDepthOfField_m9F432BB1FB34528C85BCF915A766FA52CEE133A2 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___source1, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___destination2, Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___pixelRect3, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
int32_t V_0 = 0;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* V_1 = NULL;
int32_t V_2 = 0;
int32_t V_3 = 0;
float V_4 = 0.0f;
float V_5 = 0.0f;
float V_6 = 0.0f;
float V_7 = 0.0f;
float V_8 = 0.0f;
float V_9 = 0.0f;
int32_t V_10 = 0;
float V_11 = 0.0f;
bool V_12 = false;
int32_t G_B4_0 = 0;
{
// int downSample = 2;
V_0 = 2;
// var material = m_Materials.bokehDepthOfField;
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_0 = __this->___m_Materials_33;
NullCheck(L_0);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_1 = L_0->___bokehDepthOfField_3;
V_1 = L_1;
// int wh = m_Descriptor.width / downSample;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_2 = (&__this->___m_Descriptor_24);
int32_t L_3;
L_3 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_2, NULL);
int32_t L_4 = V_0;
V_2 = ((int32_t)(L_3/L_4));
// int hh = m_Descriptor.height / downSample;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_5 = (&__this->___m_Descriptor_24);
int32_t L_6;
L_6 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_5, NULL);
int32_t L_7 = V_0;
V_3 = ((int32_t)(L_6/L_7));
// float F = m_DepthOfField.focalLength.value / 1000f;
DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_8 = __this->___m_DepthOfField_35;
NullCheck(L_8);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_9 = L_8->___focalLength_14;
NullCheck(L_9);
float L_10;
L_10 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_9);
V_4 = ((float)(L_10/(1000.0f)));
// float A = m_DepthOfField.focalLength.value / m_DepthOfField.aperture.value;
DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_11 = __this->___m_DepthOfField_35;
NullCheck(L_11);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_12 = L_11->___focalLength_14;
NullCheck(L_12);
float L_13;
L_13 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_12);
DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_14 = __this->___m_DepthOfField_35;
NullCheck(L_14);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_15 = L_14->___aperture_13;
NullCheck(L_15);
float L_16;
L_16 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_15);
V_5 = ((float)(L_13/L_16));
// float P = m_DepthOfField.focusDistance.value;
DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_17 = __this->___m_DepthOfField_35;
NullCheck(L_17);
MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* L_18 = L_17->___focusDistance_12;
NullCheck(L_18);
float L_19;
L_19 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_18);
V_6 = L_19;
// float maxCoC = (A * F) / (P - F);
float L_20 = V_5;
float L_21 = V_4;
float L_22 = V_6;
float L_23 = V_4;
V_7 = ((float)(((float)il2cpp_codegen_multiply(L_20, L_21))/((float)il2cpp_codegen_subtract(L_22, L_23))));
// float maxRadius = GetMaxBokehRadiusInPixels(m_Descriptor.height);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_24 = (&__this->___m_Descriptor_24);
int32_t L_25;
L_25 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_24, NULL);
il2cpp_codegen_runtime_class_init_inline(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var);
float L_26;
L_26 = PostProcessPass_GetMaxBokehRadiusInPixels_m155B8D7D988207DD3D47E2B4C8117CD264C69EDC_inline(((float)L_25), NULL);
V_8 = L_26;
// float rcpAspect = 1f / (wh / (float)hh);
int32_t L_27 = V_2;
int32_t L_28 = V_3;
V_9 = ((float)((1.0f)/((float)(((float)L_27)/((float)L_28)))));
// CoreUtils.SetKeyword(material, ShaderKeywordStrings.UseFastSRGBLinearConversion, m_UseFastSRGBLinearConversion);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_29 = V_1;
il2cpp_codegen_runtime_class_init_inline(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var);
String_t* L_30 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___UseFastSRGBLinearConversion_23;
bool L_31 = __this->___m_UseFastSRGBLinearConversion_63;
il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var);
CoreUtils_SetKeyword_m32774A5307241CBA36042A0ADC4385D1FB998710(L_29, L_30, L_31, NULL);
// cmd.SetGlobalVector(ShaderConstants._CoCParams, new Vector4(P, maxCoC, maxRadius, rcpAspect));
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_32 = ___cmd0;
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
int32_t L_33 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____CoCParams_7;
float L_34 = V_6;
float L_35 = V_7;
float L_36 = V_8;
float L_37 = V_9;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_38;
memset((&L_38), 0, sizeof(L_38));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_38), L_34, L_35, L_36, L_37, /*hidden argument*/NULL);
NullCheck(L_32);
CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_32, L_33, L_38, NULL);
// int hash = m_DepthOfField.GetHashCode();
DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_39 = __this->___m_DepthOfField_35;
NullCheck(L_39);
int32_t L_40;
L_40 = VirtualFuncInvoker0< int32_t >::Invoke(2 /* System.Int32 System.Object::GetHashCode() */, L_39);
V_10 = L_40;
// if (hash != m_BokehHash || maxRadius != m_BokehMaxRadius || rcpAspect != m_BokehRCPAspect)
int32_t L_41 = V_10;
int32_t L_42 = __this->___m_BokehHash_56;
if ((!(((uint32_t)L_41) == ((uint32_t)L_42))))
{
goto IL_0100;
}
}
{
float L_43 = V_8;
float L_44 = __this->___m_BokehMaxRadius_57;
if ((!(((float)L_43) == ((float)L_44))))
{
goto IL_0100;
}
}
{
float L_45 = V_9;
float L_46 = __this->___m_BokehRCPAspect_58;
G_B4_0 = ((((int32_t)((((float)L_45) == ((float)L_46))? 1 : 0)) == ((int32_t)0))? 1 : 0);
goto IL_0101;
}
IL_0100:
{
G_B4_0 = 1;
}
IL_0101:
{
V_12 = (bool)G_B4_0;
bool L_47 = V_12;
if (!L_47)
{
goto IL_012c;
}
}
{
// m_BokehHash = hash;
int32_t L_48 = V_10;
__this->___m_BokehHash_56 = L_48;
// m_BokehMaxRadius = maxRadius;
float L_49 = V_8;
__this->___m_BokehMaxRadius_57 = L_49;
// m_BokehRCPAspect = rcpAspect;
float L_50 = V_9;
__this->___m_BokehRCPAspect_58 = L_50;
// PrepareBokehKernel(maxRadius, rcpAspect);
float L_51 = V_8;
float L_52 = V_9;
PostProcessPass_PrepareBokehKernel_m1C36A697FADC81D2A1E16E92B8A1237382D6B59F(__this, L_51, L_52, NULL);
}
IL_012c:
{
// cmd.SetGlobalVectorArray(ShaderConstants._BokehKernel, m_BokehKernel);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_53 = ___cmd0;
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
int32_t L_54 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BokehKernel_8;
Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_55 = __this->___m_BokehKernel_55;
NullCheck(L_53);
CommandBuffer_SetGlobalVectorArray_m8CC41D9A9A5E2D5EF192D0852E97829DEA07A217(L_53, L_54, L_55, NULL);
// cmd.GetTemporaryRT(ShaderConstants._FullCoCTexture, GetCompatibleDescriptor(m_Descriptor.width, m_Descriptor.height, GraphicsFormat.R8_UNorm), FilterMode.Bilinear);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_56 = ___cmd0;
int32_t L_57 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FullCoCTexture_4;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_58 = (&__this->___m_Descriptor_24);
int32_t L_59;
L_59 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_58, NULL);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_60 = (&__this->___m_Descriptor_24);
int32_t L_61;
L_61 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_60, NULL);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_62;
L_62 = PostProcessPass_GetCompatibleDescriptor_mBB0FDD96054E5695DCA172C62829EAD2FBBC58A6(__this, L_59, L_61, 5, 0, NULL);
NullCheck(L_56);
CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_56, L_57, L_62, 1, NULL);
// cmd.GetTemporaryRT(ShaderConstants._PingTexture, GetCompatibleDescriptor(wh, hh, GraphicsFormat.R16G16B16A16_SFloat), FilterMode.Bilinear);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_63 = ___cmd0;
int32_t L_64 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PingTexture_11;
int32_t L_65 = V_2;
int32_t L_66 = V_3;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_67;
L_67 = PostProcessPass_GetCompatibleDescriptor_mBB0FDD96054E5695DCA172C62829EAD2FBBC58A6(__this, L_65, L_66, ((int32_t)48), 0, NULL);
NullCheck(L_63);
CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_63, L_64, L_67, 1, NULL);
// cmd.GetTemporaryRT(ShaderConstants._PongTexture, GetCompatibleDescriptor(wh, hh, GraphicsFormat.R16G16B16A16_SFloat), FilterMode.Bilinear);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_68 = ___cmd0;
int32_t L_69 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PongTexture_10;
int32_t L_70 = V_2;
int32_t L_71 = V_3;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_72;
L_72 = PostProcessPass_GetCompatibleDescriptor_mBB0FDD96054E5695DCA172C62829EAD2FBBC58A6(__this, L_70, L_71, ((int32_t)48), 0, NULL);
NullCheck(L_68);
CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_68, L_69, L_72, 1, NULL);
// PostProcessUtils.SetSourceSize(cmd, m_Descriptor);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_73 = ___cmd0;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_74 = __this->___m_Descriptor_24;
PostProcessUtils_SetSourceSize_m70D7DAFFE399B7DC224AC07833E3EA870E7DB088(L_73, L_74, NULL);
// cmd.SetGlobalVector(ShaderConstants._DownSampleScaleFactor, new Vector4(1.0f / downSample, 1.0f / downSample, downSample, downSample));
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_75 = ___cmd0;
int32_t L_76 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____DownSampleScaleFactor_35;
int32_t L_77 = V_0;
int32_t L_78 = V_0;
int32_t L_79 = V_0;
int32_t L_80 = V_0;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_81;
memset((&L_81), 0, sizeof(L_81));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_81), ((float)((1.0f)/((float)L_77))), ((float)((1.0f)/((float)L_78))), ((float)L_79), ((float)L_80), /*hidden argument*/NULL);
NullCheck(L_75);
CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_75, L_76, L_81, NULL);
// float uvMargin = (1.0f / m_Descriptor.height) * downSample;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_82 = (&__this->___m_Descriptor_24);
int32_t L_83;
L_83 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_82, NULL);
int32_t L_84 = V_0;
V_11 = ((float)il2cpp_codegen_multiply(((float)((1.0f)/((float)L_83))), ((float)L_84)));
// cmd.SetGlobalVector(ShaderConstants._BokehConstants, new Vector4(uvMargin, uvMargin * 2.0f));
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_85 = ___cmd0;
int32_t L_86 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BokehConstants_9;
float L_87 = V_11;
float L_88 = V_11;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_89;
memset((&L_89), 0, sizeof(L_89));
Vector4__ctor_m1FD55F67090B321AC9488CA325A72E454E6BCA37_inline((&L_89), L_87, ((float)il2cpp_codegen_multiply(L_88, (2.0f))), /*hidden argument*/NULL);
NullCheck(L_85);
CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_85, L_86, L_89, NULL);
// Blit(cmd, source, ShaderConstants._FullCoCTexture, material, 0);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_90 = ___cmd0;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_91 = ___source1;
int32_t L_92 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FullCoCTexture_4;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_93;
L_93 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_92, NULL);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_94 = V_1;
PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_90, L_91, L_93, L_94, 0, NULL);
// cmd.SetGlobalTexture(ShaderConstants._FullCoCTexture, ShaderConstants._FullCoCTexture);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_95 = ___cmd0;
int32_t L_96 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FullCoCTexture_4;
int32_t L_97 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FullCoCTexture_4;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_98;
L_98 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_97, NULL);
NullCheck(L_95);
CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_95, L_96, L_98, NULL);
// Blit(cmd, source, ShaderConstants._PingTexture, material, 1);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_99 = ___cmd0;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_100 = ___source1;
int32_t L_101 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PingTexture_11;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_102;
L_102 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_101, NULL);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_103 = V_1;
PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_99, L_100, L_102, L_103, 1, NULL);
// Blit(cmd, ShaderConstants._PingTexture, ShaderConstants._PongTexture, material, 2);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_104 = ___cmd0;
int32_t L_105 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PingTexture_11;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_106;
L_106 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_105, NULL);
int32_t L_107 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PongTexture_10;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_108;
L_108 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_107, NULL);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_109 = V_1;
PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_104, L_106, L_108, L_109, 2, NULL);
// Blit(cmd, ShaderConstants._PongTexture, BlitDstDiscardContent(cmd, ShaderConstants._PingTexture), material, 3);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_110 = ___cmd0;
int32_t L_111 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PongTexture_10;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_112;
L_112 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_111, NULL);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_113 = ___cmd0;
int32_t L_114 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PingTexture_11;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_115;
L_115 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_114, NULL);
int32_t L_116;
L_116 = PostProcessPass_BlitDstDiscardContent_m0CD67D1CAF9AC54EB998A4AEC3D6178680781C59(__this, L_113, L_115, NULL);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_117;
L_117 = RenderTargetIdentifier_op_Implicit_m4A8EE3AFC545170F3F2215D8DA0F2474B0015CC8(L_116, NULL);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_118 = V_1;
PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_110, L_112, L_117, L_118, 3, NULL);
// cmd.SetGlobalTexture(ShaderConstants._DofTexture, ShaderConstants._PingTexture);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_119 = ___cmd0;
int32_t L_120 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____DofTexture_6;
int32_t L_121 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PingTexture_11;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_122;
L_122 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_121, NULL);
NullCheck(L_119);
CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_119, L_120, L_122, NULL);
// Blit(cmd, source, BlitDstDiscardContent(cmd, destination), material, 4);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_123 = ___cmd0;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_124 = ___source1;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_125 = ___cmd0;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_126 = ___destination2;
int32_t L_127;
L_127 = PostProcessPass_BlitDstDiscardContent_m0CD67D1CAF9AC54EB998A4AEC3D6178680781C59(__this, L_125, L_126, NULL);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_128;
L_128 = RenderTargetIdentifier_op_Implicit_m4A8EE3AFC545170F3F2215D8DA0F2474B0015CC8(L_127, NULL);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_129 = V_1;
PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_123, L_124, L_128, L_129, 4, NULL);
// cmd.ReleaseTemporaryRT(ShaderConstants._FullCoCTexture);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_130 = ___cmd0;
int32_t L_131 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FullCoCTexture_4;
NullCheck(L_130);
CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_130, L_131, NULL);
// cmd.ReleaseTemporaryRT(ShaderConstants._PingTexture);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_132 = ___cmd0;
int32_t L_133 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PingTexture_11;
NullCheck(L_132);
CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_132, L_133, NULL);
// cmd.ReleaseTemporaryRT(ShaderConstants._PongTexture);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_134 = ___cmd0;
int32_t L_135 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PongTexture_10;
NullCheck(L_134);
CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_134, L_135, NULL);
// }
return;
}
}
// System.Single UnityEngine.Rendering.Universal.Internal.PostProcessPass::GetLensFlareLightAttenuation(UnityEngine.Light,UnityEngine.Camera,UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float PostProcessPass_GetLensFlareLightAttenuation_mC8A83664C0687F853DD0ED2CDF32ED7969D188AA (Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* ___light0, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___cam1, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___wo2, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
int32_t V_1 = 0;
int32_t V_2 = 0;
float V_3 = 0.0f;
{
// if (light != null)
Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_0 = ___light0;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_1;
L_1 = Object_op_Inequality_m4D656395C27694A7F33F5AA8DE80A7AAF9E20BA7(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
V_0 = L_1;
bool L_2 = V_0;
if (!L_2)
{
goto IL_0074;
}
}
{
// switch (light.type)
Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_3 = ___light0;
NullCheck(L_3);
int32_t L_4;
L_4 = Light_get_type_m0D12CD1E54E010DC401F7371731D593DEF62D1C7(L_3, NULL);
V_2 = L_4;
int32_t L_5 = V_2;
V_1 = L_5;
int32_t L_6 = V_1;
switch (L_6)
{
case 0:
{
goto IL_0046;
}
case 1:
{
goto IL_002a;
}
case 2:
{
goto IL_003e;
}
}
}
{
goto IL_006c;
}
IL_002a:
{
// return LensFlareCommonSRP.ShapeAttenuationDirLight(light.transform.forward, wo);
Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_7 = ___light0;
NullCheck(L_7);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_8;
L_8 = Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371(L_7, NULL);
NullCheck(L_8);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_9;
L_9 = Transform_get_forward_mFCFACF7165FDAB21E80E384C494DF278386CEE2F(L_8, NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_10 = ___wo2;
il2cpp_codegen_runtime_class_init_inline(LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135_il2cpp_TypeInfo_var);
float L_11;
L_11 = LensFlareCommonSRP_ShapeAttenuationDirLight_mB2D51F3B3CC80632ECC96578C1ADB468E2B9E621(L_9, L_10, NULL);
V_3 = L_11;
goto IL_007c;
}
IL_003e:
{
// return LensFlareCommonSRP.ShapeAttenuationPointLight();
il2cpp_codegen_runtime_class_init_inline(LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135_il2cpp_TypeInfo_var);
float L_12;
L_12 = LensFlareCommonSRP_ShapeAttenuationPointLight_mA80238D6D566E980ED1AE255C9BC91022182D2DE(NULL);
V_3 = L_12;
goto IL_007c;
}
IL_0046:
{
// return LensFlareCommonSRP.ShapeAttenuationSpotConeLight(light.transform.forward, wo, light.spotAngle, light.innerSpotAngle / 180.0f);
Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_13 = ___light0;
NullCheck(L_13);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_14;
L_14 = Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371(L_13, NULL);
NullCheck(L_14);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_15;
L_15 = Transform_get_forward_mFCFACF7165FDAB21E80E384C494DF278386CEE2F(L_14, NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_16 = ___wo2;
Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_17 = ___light0;
NullCheck(L_17);
float L_18;
L_18 = Light_get_spotAngle_m28B2CD7ADE25422693E7B1FA23E8615E9D7098FC(L_17, NULL);
Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_19 = ___light0;
NullCheck(L_19);
float L_20;
L_20 = Light_get_innerSpotAngle_mFDCE5C31ABF638A8B515F5088F12225D23D3406C(L_19, NULL);
il2cpp_codegen_runtime_class_init_inline(LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135_il2cpp_TypeInfo_var);
float L_21;
L_21 = LensFlareCommonSRP_ShapeAttenuationSpotConeLight_mDE84D26A73023F57D52694A3F8FB6E0B0FB8D138(L_15, L_16, L_18, ((float)(L_20/(180.0f))), NULL);
V_3 = L_21;
goto IL_007c;
}
IL_006c:
{
// return 1.0f;
V_3 = (1.0f);
goto IL_007c;
}
IL_0074:
{
// return 1.0f;
V_3 = (1.0f);
goto IL_007c;
}
IL_007c:
{
// }
float L_22 = V_3;
return L_22;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DoLensFlareDatadriven(UnityEngine.Camera,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,System.Boolean,System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DoLensFlareDatadriven_m72A91017976E76EC614CCFE733B1B851BD51FF05 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd1, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___source2, bool ___usePanini3, float ___paniniDistance4, float ___paniniCropToFit5, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&U3CU3Ec_U3CDoLensFlareDatadrivenU3Eb__67_0_mFE2B73A17BC04055C9EBE71CBE34B07B93845682_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_0;
memset((&V_0), 0, sizeof(V_0));
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_1;
memset((&V_1), 0, sizeof(V_1));
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_2;
memset((&V_2), 0, sizeof(V_2));
Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE* G_B2_0 = NULL;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B G_B2_1;
memset((&G_B2_1), 0, sizeof(G_B2_1));
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* G_B2_2 = NULL;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 G_B2_3;
memset((&G_B2_3), 0, sizeof(G_B2_3));
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 G_B2_4;
memset((&G_B2_4), 0, sizeof(G_B2_4));
int32_t G_B2_5 = 0;
float G_B2_6 = 0.0f;
float G_B2_7 = 0.0f;
bool G_B2_8 = false;
float G_B2_9 = 0.0f;
float G_B2_10 = 0.0f;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* G_B2_11 = NULL;
LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135* G_B2_12 = NULL;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B2_13 = NULL;
Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE* G_B1_0 = NULL;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B G_B1_1;
memset((&G_B1_1), 0, sizeof(G_B1_1));
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* G_B1_2 = NULL;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 G_B1_3;
memset((&G_B1_3), 0, sizeof(G_B1_3));
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 G_B1_4;
memset((&G_B1_4), 0, sizeof(G_B1_4));
int32_t G_B1_5 = 0;
float G_B1_6 = 0.0f;
float G_B1_7 = 0.0f;
bool G_B1_8 = false;
float G_B1_9 = 0.0f;
float G_B1_10 = 0.0f;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* G_B1_11 = NULL;
LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135* G_B1_12 = NULL;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B1_13 = NULL;
{
// var gpuView = camera.worldToCameraMatrix;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_0 = ___camera0;
NullCheck(L_0);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_1;
L_1 = Camera_get_worldToCameraMatrix_m48E324BD76706A316A1701EFC6A3DEC7DFB2FF40(L_0, NULL);
V_0 = L_1;
// var gpuNonJitteredProj = GL.GetGPUProjectionMatrix(camera.projectionMatrix, true);
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_2 = ___camera0;
NullCheck(L_2);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_3;
L_3 = Camera_get_projectionMatrix_m9B943EFDD6418528A055321E14F75F1511DD9B4A(L_2, NULL);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_4;
L_4 = GL_GetGPUProjectionMatrix_m5E0E33B107C7CA271DC6E9B3DBD45F5D8FA56688(L_3, (bool)1, NULL);
V_1 = L_4;
// gpuView.SetColumn(3, new Vector4(0, 0, 0, 1));
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_5;
memset((&L_5), 0, sizeof(L_5));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_5), (0.0f), (0.0f), (0.0f), (1.0f), /*hidden argument*/NULL);
Matrix4x4_SetColumn_mC1CBEB2C29C0A9F1434C601786CE1B6DED1E1234((&V_0), 3, L_5, NULL);
// var gpuVP = gpuNonJitteredProj * camera.worldToCameraMatrix;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_6 = V_1;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_7 = ___camera0;
NullCheck(L_7);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_8;
L_8 = Camera_get_worldToCameraMatrix_m48E324BD76706A316A1701EFC6A3DEC7DFB2FF40(L_7, NULL);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_9;
L_9 = Matrix4x4_op_Multiply_m7649669D493400913FF60AFB04B1C19F14E0FDB0(L_6, L_8, NULL);
V_2 = L_9;
// LensFlareCommonSRP.DoLensFlareDataDrivenCommon(m_Materials.lensFlareDataDriven, LensFlareCommonSRP.Instance, camera, (float)Screen.width, (float)Screen.height,
// usePanini, paniniDistance, paniniCropToFit,
// true,
// camera.transform.position,
// gpuVP,
// cmd, source,
// (Light light, Camera cam, Vector3 wo) => { return GetLensFlareLightAttenuation(light, cam, wo); },
// ShaderConstants._FlareOcclusionTex, ShaderConstants._FlareOcclusionIndex,
// ShaderConstants._FlareTex, ShaderConstants._FlareColorValue,
// ShaderConstants._FlareData0, ShaderConstants._FlareData1, ShaderConstants._FlareData2, ShaderConstants._FlareData3, ShaderConstants._FlareData4,
// false);
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_10 = __this->___m_Materials_33;
NullCheck(L_10);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_11 = L_10->___lensFlareDataDriven_9;
il2cpp_codegen_runtime_class_init_inline(LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135_il2cpp_TypeInfo_var);
LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135* L_12;
L_12 = LensFlareCommonSRP_get_Instance_m9AF4EBE53C341469863DC601A5E7A9AE9C231189(NULL);
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_13 = ___camera0;
int32_t L_14;
L_14 = Screen_get_width_mCA5D955A53CF6D29C8C7118D517D0FC84AE8056C(NULL);
int32_t L_15;
L_15 = Screen_get_height_m624DD2D53F34087064E3B9D09AC2207DB4E86CA8(NULL);
bool L_16 = ___usePanini3;
float L_17 = ___paniniDistance4;
float L_18 = ___paniniCropToFit5;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_19 = ___camera0;
NullCheck(L_19);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_20;
L_20 = Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371(L_19, NULL);
NullCheck(L_20);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_21;
L_21 = Transform_get_position_m69CD5FA214FDAE7BB701552943674846C220FDE1(L_20, NULL);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_22 = V_2;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_23 = ___cmd1;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_24 = ___source2;
il2cpp_codegen_runtime_class_init_inline(U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_il2cpp_TypeInfo_var);
Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE* L_25 = ((U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_il2cpp_TypeInfo_var))->___U3CU3E9__67_0_1;
Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE* L_26 = L_25;
G_B1_0 = L_26;
G_B1_1 = L_24;
G_B1_2 = L_23;
G_B1_3 = L_22;
G_B1_4 = L_21;
G_B1_5 = 1;
G_B1_6 = L_18;
G_B1_7 = L_17;
G_B1_8 = L_16;
G_B1_9 = ((float)L_15);
G_B1_10 = ((float)L_14);
G_B1_11 = L_13;
G_B1_12 = L_12;
G_B1_13 = L_11;
if (L_26)
{
G_B2_0 = L_26;
G_B2_1 = L_24;
G_B2_2 = L_23;
G_B2_3 = L_22;
G_B2_4 = L_21;
G_B2_5 = 1;
G_B2_6 = L_18;
G_B2_7 = L_17;
G_B2_8 = L_16;
G_B2_9 = ((float)L_15);
G_B2_10 = ((float)L_14);
G_B2_11 = L_13;
G_B2_12 = L_12;
G_B2_13 = L_11;
goto IL_0095;
}
}
{
il2cpp_codegen_runtime_class_init_inline(U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_il2cpp_TypeInfo_var);
U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D* L_27 = ((U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_il2cpp_TypeInfo_var))->___U3CU3E9_0;
Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE* L_28 = (Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE*)il2cpp_codegen_object_new(Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE_il2cpp_TypeInfo_var);
NullCheck(L_28);
Func_4__ctor_mCB654A521C926308B7947FC97B239C5A7847D677(L_28, L_27, (intptr_t)((void*)U3CU3Ec_U3CDoLensFlareDatadrivenU3Eb__67_0_mFE2B73A17BC04055C9EBE71CBE34B07B93845682_RuntimeMethod_var), NULL);
Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE* L_29 = L_28;
((U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_il2cpp_TypeInfo_var))->___U3CU3E9__67_0_1 = L_29;
Il2CppCodeGenWriteBarrier((void**)(&((U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_il2cpp_TypeInfo_var))->___U3CU3E9__67_0_1), (void*)L_29);
G_B2_0 = L_29;
G_B2_1 = G_B1_1;
G_B2_2 = G_B1_2;
G_B2_3 = G_B1_3;
G_B2_4 = G_B1_4;
G_B2_5 = G_B1_5;
G_B2_6 = G_B1_6;
G_B2_7 = G_B1_7;
G_B2_8 = G_B1_8;
G_B2_9 = G_B1_9;
G_B2_10 = G_B1_10;
G_B2_11 = G_B1_11;
G_B2_12 = G_B1_12;
G_B2_13 = G_B1_13;
}
IL_0095:
{
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
int32_t L_30 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareOcclusionTex_36;
int32_t L_31 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareOcclusionIndex_37;
int32_t L_32 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareTex_38;
int32_t L_33 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareColorValue_39;
int32_t L_34 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareData0_40;
int32_t L_35 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareData1_41;
int32_t L_36 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareData2_42;
int32_t L_37 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareData3_43;
int32_t L_38 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareData4_44;
il2cpp_codegen_runtime_class_init_inline(LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135_il2cpp_TypeInfo_var);
LensFlareCommonSRP_DoLensFlareDataDrivenCommon_m15611A3C8EC2005E50C2BD5807A996728E27A65E(G_B2_13, G_B2_12, G_B2_11, G_B2_10, G_B2_9, G_B2_8, G_B2_7, G_B2_6, (bool)G_B2_5, G_B2_4, G_B2_3, G_B2_2, G_B2_1, G_B2_0, L_30, L_31, L_32, L_33, L_34, L_35, L_36, L_37, L_38, (bool)0, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DoMotionBlur(UnityEngine.Rendering.Universal.CameraData,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DoMotionBlur_m9FE32E134297381B94A8A07ACC149D06217A3072 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E ___cameraData0, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd1, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___source2, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___destination3, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral3DB1F1B6C8DBF6236F1F97FF50A52D5C675BBAC2);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral4E207A1E776F6188653FF9228A95BFD3A17B492E);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral53E5A11AA5E4FD35308D01344B0A5149AC89BE2D);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral731B552DFA43AAB097DE738D6C929FA08D6461A1);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB22B59490C30C06D45315B7E4293DAD5075AFFE0);
s_Il2CppMethodInitialized = true;
}
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* V_0 = NULL;
bool V_1 = false;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_2;
memset((&V_2), 0, sizeof(V_2));
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_3;
memset((&V_3), 0, sizeof(V_3));
bool V_4 = false;
int32_t V_5 = 0;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_6;
memset((&V_6), 0, sizeof(V_6));
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_7;
memset((&V_7), 0, sizeof(V_7));
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_8;
memset((&V_8), 0, sizeof(V_8));
bool V_9 = false;
bool V_10 = false;
int32_t G_B3_0 = 0;
{
// var material = m_Materials.cameraMotionBlur;
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_0 = __this->___m_Materials_33;
NullCheck(L_0);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_1 = L_0->___cameraMotionBlur_4;
V_0 = L_1;
// if (cameraData.xr.enabled && cameraData.xr.singlePassEnabled)
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E L_2 = ___cameraData0;
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_3 = L_2.___xr_20;
NullCheck(L_3);
bool L_4;
L_4 = XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155(L_3, NULL);
if (!L_4)
{
goto IL_0027;
}
}
{
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E L_5 = ___cameraData0;
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_6 = L_5.___xr_20;
NullCheck(L_6);
bool L_7;
L_7 = XRPass_get_singlePassEnabled_mB8BBB9F66EE93200D10F7C6C766E5F2D855A6FF3(L_6, NULL);
G_B3_0 = ((int32_t)(L_7));
goto IL_0028;
}
IL_0027:
{
G_B3_0 = 0;
}
IL_0028:
{
V_1 = (bool)G_B3_0;
bool L_8 = V_1;
if (!L_8)
{
goto IL_00d3;
}
}
{
// var viewProj0 = GL.GetGPUProjectionMatrix(cameraData.GetProjectionMatrix(0), true) * cameraData.GetViewMatrix(0);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_9;
L_9 = CameraData_GetProjectionMatrix_m3B2EC52DEC102715BDBAF85816904DEF7DFCF10D((&___cameraData0), 0, NULL);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_10;
L_10 = GL_GetGPUProjectionMatrix_m5E0E33B107C7CA271DC6E9B3DBD45F5D8FA56688(L_9, (bool)1, NULL);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_11;
L_11 = CameraData_GetViewMatrix_m85D00AF6C537A14220F4E2D70E2BFF23DD11C86E((&___cameraData0), 0, NULL);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_12;
L_12 = Matrix4x4_op_Multiply_m7649669D493400913FF60AFB04B1C19F14E0FDB0(L_10, L_11, NULL);
V_2 = L_12;
// var viewProj1 = GL.GetGPUProjectionMatrix(cameraData.GetProjectionMatrix(1), true) * cameraData.GetViewMatrix(1);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_13;
L_13 = CameraData_GetProjectionMatrix_m3B2EC52DEC102715BDBAF85816904DEF7DFCF10D((&___cameraData0), 1, NULL);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_14;
L_14 = GL_GetGPUProjectionMatrix_m5E0E33B107C7CA271DC6E9B3DBD45F5D8FA56688(L_13, (bool)1, NULL);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_15;
L_15 = CameraData_GetViewMatrix_m85D00AF6C537A14220F4E2D70E2BFF23DD11C86E((&___cameraData0), 1, NULL);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_16;
L_16 = Matrix4x4_op_Multiply_m7649669D493400913FF60AFB04B1C19F14E0FDB0(L_14, L_15, NULL);
V_3 = L_16;
// if (m_ResetHistory)
bool L_17 = __this->___m_ResetHistory_52;
V_4 = L_17;
bool L_18 = V_4;
if (!L_18)
{
goto IL_00a1;
}
}
{
// viewProjMatrixStereo[0] = viewProj0;
il2cpp_codegen_runtime_class_init_inline(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var);
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_19 = ((PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var))->___viewProjMatrixStereo_67;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_20 = V_2;
NullCheck(L_19);
(L_19)->SetAt(static_cast<il2cpp_array_size_t>(0), (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6)L_20);
// viewProjMatrixStereo[1] = viewProj1;
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_21 = ((PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var))->___viewProjMatrixStereo_67;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_22 = V_3;
NullCheck(L_21);
(L_21)->SetAt(static_cast<il2cpp_array_size_t>(1), (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6)L_22);
// material.SetMatrixArray("_PrevViewProjMStereo", viewProjMatrixStereo);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_23 = V_0;
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_24 = ((PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var))->___viewProjMatrixStereo_67;
NullCheck(L_23);
Material_SetMatrixArray_mE05298BC5B50DD5F6F3DB18682DE575C6FDE2FC0(L_23, _stringLiteral731B552DFA43AAB097DE738D6C929FA08D6461A1, L_24, NULL);
goto IL_00b3;
}
IL_00a1:
{
// material.SetMatrixArray("_PrevViewProjMStereo", m_PrevViewProjM);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_25 = V_0;
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_26 = __this->___m_PrevViewProjM_51;
NullCheck(L_25);
Material_SetMatrixArray_mE05298BC5B50DD5F6F3DB18682DE575C6FDE2FC0(L_25, _stringLiteral731B552DFA43AAB097DE738D6C929FA08D6461A1, L_26, NULL);
}
IL_00b3:
{
// m_PrevViewProjM[0] = viewProj0;
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_27 = __this->___m_PrevViewProjM_51;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_28 = V_2;
NullCheck(L_27);
(L_27)->SetAt(static_cast<il2cpp_array_size_t>(0), (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6)L_28);
// m_PrevViewProjM[1] = viewProj1;
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_29 = __this->___m_PrevViewProjM_51;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_30 = V_3;
NullCheck(L_29);
(L_29)->SetAt(static_cast<il2cpp_array_size_t>(1), (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6)L_30);
goto IL_0167;
}
IL_00d3:
{
// int prevViewProjMIdx = 0;
V_5 = 0;
// if (cameraData.xr.enabled)
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E L_31 = ___cameraData0;
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_32 = L_31.___xr_20;
NullCheck(L_32);
bool L_33;
L_33 = XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155(L_32, NULL);
V_9 = L_33;
bool L_34 = V_9;
if (!L_34)
{
goto IL_00f5;
}
}
{
// prevViewProjMIdx = cameraData.xr.multipassId;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E L_35 = ___cameraData0;
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_36 = L_35.___xr_20;
NullCheck(L_36);
int32_t L_37;
L_37 = XRPass_get_multipassId_mC66149857F511ED441A9C8647C3EF0DD7167F15A_inline(L_36, NULL);
V_5 = L_37;
}
IL_00f5:
{
// var proj = cameraData.GetProjectionMatrix();
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_38;
L_38 = CameraData_GetProjectionMatrix_m3B2EC52DEC102715BDBAF85816904DEF7DFCF10D((&___cameraData0), 0, NULL);
V_6 = L_38;
// var view = cameraData.GetViewMatrix();
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_39;
L_39 = CameraData_GetViewMatrix_m85D00AF6C537A14220F4E2D70E2BFF23DD11C86E((&___cameraData0), 0, NULL);
V_7 = L_39;
// var viewProj = proj * view;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_40 = V_6;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_41 = V_7;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_42;
L_42 = Matrix4x4_op_Multiply_m7649669D493400913FF60AFB04B1C19F14E0FDB0(L_40, L_41, NULL);
V_8 = L_42;
// material.SetMatrix("_ViewProjM", viewProj);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_43 = V_0;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_44 = V_8;
NullCheck(L_43);
Material_SetMatrix_m1F4E20583C898A1C1DBA256868E1F98C539F13FB(L_43, _stringLiteralB22B59490C30C06D45315B7E4293DAD5075AFFE0, L_44, NULL);
// if (m_ResetHistory)
bool L_45 = __this->___m_ResetHistory_52;
V_10 = L_45;
bool L_46 = V_10;
if (!L_46)
{
goto IL_013e;
}
}
{
// material.SetMatrix("_PrevViewProjM", viewProj);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_47 = V_0;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_48 = V_8;
NullCheck(L_47);
Material_SetMatrix_m1F4E20583C898A1C1DBA256868E1F98C539F13FB(L_47, _stringLiteral3DB1F1B6C8DBF6236F1F97FF50A52D5C675BBAC2, L_48, NULL);
goto IL_0157;
}
IL_013e:
{
// material.SetMatrix("_PrevViewProjM", m_PrevViewProjM[prevViewProjMIdx]);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_49 = V_0;
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_50 = __this->___m_PrevViewProjM_51;
int32_t L_51 = V_5;
NullCheck(L_50);
int32_t L_52 = L_51;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_53 = (L_50)->GetAt(static_cast<il2cpp_array_size_t>(L_52));
NullCheck(L_49);
Material_SetMatrix_m1F4E20583C898A1C1DBA256868E1F98C539F13FB(L_49, _stringLiteral3DB1F1B6C8DBF6236F1F97FF50A52D5C675BBAC2, L_53, NULL);
}
IL_0157:
{
// m_PrevViewProjM[prevViewProjMIdx] = viewProj;
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_54 = __this->___m_PrevViewProjM_51;
int32_t L_55 = V_5;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_56 = V_8;
NullCheck(L_54);
(L_54)->SetAt(static_cast<il2cpp_array_size_t>(L_55), (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6)L_56);
}
IL_0167:
{
// material.SetFloat("_Intensity", m_MotionBlur.intensity.value);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_57 = V_0;
MotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161* L_58 = __this->___m_MotionBlur_36;
NullCheck(L_58);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_59 = L_58->___intensity_9;
NullCheck(L_59);
float L_60;
L_60 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_59);
NullCheck(L_57);
Material_SetFloat_m879CF81D740BAE6F23C9822400679F4D16365836(L_57, _stringLiteral4E207A1E776F6188653FF9228A95BFD3A17B492E, L_60, NULL);
// material.SetFloat("_Clamp", m_MotionBlur.clamp.value);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_61 = V_0;
MotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161* L_62 = __this->___m_MotionBlur_36;
NullCheck(L_62);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_63 = L_62->___clamp_10;
NullCheck(L_63);
float L_64;
L_64 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_63);
NullCheck(L_61);
Material_SetFloat_m879CF81D740BAE6F23C9822400679F4D16365836(L_61, _stringLiteral53E5A11AA5E4FD35308D01344B0A5149AC89BE2D, L_64, NULL);
// PostProcessUtils.SetSourceSize(cmd, m_Descriptor);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_65 = ___cmd1;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_66 = __this->___m_Descriptor_24;
PostProcessUtils_SetSourceSize_m70D7DAFFE399B7DC224AC07833E3EA870E7DB088(L_65, L_66, NULL);
// Blit(cmd, source, BlitDstDiscardContent(cmd, destination), material, (int)m_MotionBlur.quality.value);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_67 = ___cmd1;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_68 = ___source2;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_69 = ___cmd1;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_70 = ___destination3;
int32_t L_71;
L_71 = PostProcessPass_BlitDstDiscardContent_m0CD67D1CAF9AC54EB998A4AEC3D6178680781C59(__this, L_69, L_70, NULL);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_72;
L_72 = RenderTargetIdentifier_op_Implicit_m4A8EE3AFC545170F3F2215D8DA0F2474B0015CC8(L_71, NULL);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_73 = V_0;
MotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161* L_74 = __this->___m_MotionBlur_36;
NullCheck(L_74);
MotionBlurQualityParameter_tD50C3C4531FB58AB4B8C2917F41668C3EE54A637* L_75 = L_74->___quality_8;
NullCheck(L_75);
int32_t L_76;
L_76 = VirtualFuncInvoker0< int32_t >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Rendering.Universal.MotionBlurQuality>::get_value() */, L_75);
PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_67, L_68, L_72, L_73, L_76, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DoPaniniProjection(UnityEngine.Camera,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DoPaniniProjection_m7486B5A46AE100162CEE0AFC47DAEF04438FCECB (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd1, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___source2, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___destination3, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
float V_0 = 0.0f;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_1;
memset((&V_1), 0, sizeof(V_1));
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_2;
memset((&V_2), 0, sizeof(V_2));
float V_3 = 0.0f;
float V_4 = 0.0f;
float V_5 = 0.0f;
float V_6 = 0.0f;
float V_7 = 0.0f;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* V_8 = NULL;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B2_0 = NULL;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B1_0 = NULL;
String_t* G_B3_0 = NULL;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B3_1 = NULL;
{
// float distance = m_PaniniProjection.distance.value;
PaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA* L_0 = __this->___m_PaniniProjection_37;
NullCheck(L_0);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_1 = L_0->___distance_7;
NullCheck(L_1);
float L_2;
L_2 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_1);
V_0 = L_2;
// var viewExtents = CalcViewExtents(camera);
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_3 = ___camera0;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_4;
L_4 = PostProcessPass_CalcViewExtents_mF37365DC32C98227FB74545888BBCC62ED983EBF(__this, L_3, NULL);
V_1 = L_4;
// var cropExtents = CalcCropExtents(camera, distance);
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_5 = ___camera0;
float L_6 = V_0;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_7;
L_7 = PostProcessPass_CalcCropExtents_m0584B26FDD001908C17C7BA449CF483CE562F91E(__this, L_5, L_6, NULL);
V_2 = L_7;
// float scaleX = cropExtents.x / viewExtents.x;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_8 = V_2;
float L_9 = L_8.___x_0;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_10 = V_1;
float L_11 = L_10.___x_0;
V_3 = ((float)(L_9/L_11));
// float scaleY = cropExtents.y / viewExtents.y;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_12 = V_2;
float L_13 = L_12.___y_1;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_14 = V_1;
float L_15 = L_14.___y_1;
V_4 = ((float)(L_13/L_15));
// float scaleF = Mathf.Min(scaleX, scaleY);
float L_16 = V_3;
float L_17 = V_4;
float L_18;
L_18 = Mathf_Min_m4F2A9C5128DC3F9E84865EE7ADA8DB5DA6B8B507_inline(L_16, L_17, NULL);
V_5 = L_18;
// float paniniD = distance;
float L_19 = V_0;
V_6 = L_19;
// float paniniS = Mathf.Lerp(1f, Mathf.Clamp01(scaleF), m_PaniniProjection.cropToFit.value);
float L_20 = V_5;
float L_21;
L_21 = Mathf_Clamp01_mD921B23F47F5347996C56DC789D1DE16EE27D9B1_inline(L_20, NULL);
PaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA* L_22 = __this->___m_PaniniProjection_37;
NullCheck(L_22);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_23 = L_22->___cropToFit_8;
NullCheck(L_23);
float L_24;
L_24 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_23);
float L_25;
L_25 = Mathf_Lerp_mFB4910B358B986AFB22114ED90458E8341867479_inline((1.0f), L_21, L_24, NULL);
V_7 = L_25;
// var material = m_Materials.paniniProjection;
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_26 = __this->___m_Materials_33;
NullCheck(L_26);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_27 = L_26->___paniniProjection_5;
V_8 = L_27;
// material.SetVector(ShaderConstants._Params, new Vector4(viewExtents.x, viewExtents.y, paniniD, paniniS));
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_28 = V_8;
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
int32_t L_29 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Params_18;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_30 = V_1;
float L_31 = L_30.___x_0;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_32 = V_1;
float L_33 = L_32.___y_1;
float L_34 = V_6;
float L_35 = V_7;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_36;
memset((&L_36), 0, sizeof(L_36));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_36), L_31, L_33, L_34, L_35, /*hidden argument*/NULL);
NullCheck(L_28);
Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_28, L_29, L_36, NULL);
// material.EnableKeyword(
// 1f - Mathf.Abs(paniniD) > float.Epsilon
// ? ShaderKeywordStrings.PaniniGeneric : ShaderKeywordStrings.PaniniUnitDistance
// );
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_37 = V_8;
float L_38 = V_6;
float L_39;
L_39 = fabsf(L_38);
G_B1_0 = L_37;
if ((((float)((float)il2cpp_codegen_subtract((1.0f), L_39))) > ((float)(1.40129846E-45f))))
{
G_B2_0 = L_37;
goto IL_00bc;
}
}
{
il2cpp_codegen_runtime_class_init_inline(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var);
String_t* L_40 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___PaniniUnitDistance_34;
G_B3_0 = L_40;
G_B3_1 = G_B1_0;
goto IL_00c1;
}
IL_00bc:
{
il2cpp_codegen_runtime_class_init_inline(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var);
String_t* L_41 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___PaniniGeneric_33;
G_B3_0 = L_41;
G_B3_1 = G_B2_0;
}
IL_00c1:
{
NullCheck(G_B3_1);
Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(G_B3_1, G_B3_0, NULL);
// Blit(cmd, source, BlitDstDiscardContent(cmd, destination), material);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_42 = ___cmd1;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_43 = ___source2;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_44 = ___cmd1;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_45 = ___destination3;
int32_t L_46;
L_46 = PostProcessPass_BlitDstDiscardContent_m0CD67D1CAF9AC54EB998A4AEC3D6178680781C59(__this, L_44, L_45, NULL);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_47;
L_47 = RenderTargetIdentifier_op_Implicit_m4A8EE3AFC545170F3F2215D8DA0F2474B0015CC8(L_46, NULL);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_48 = V_8;
PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_42, L_43, L_47, L_48, 0, NULL);
// }
return;
}
}
// UnityEngine.Vector2 UnityEngine.Rendering.Universal.Internal.PostProcessPass::CalcViewExtents(UnityEngine.Camera)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 PostProcessPass_CalcViewExtents_mF37365DC32C98227FB74545888BBCC62ED983EBF (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, const RuntimeMethod* method)
{
float V_0 = 0.0f;
float V_1 = 0.0f;
float V_2 = 0.0f;
float V_3 = 0.0f;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_4;
memset((&V_4), 0, sizeof(V_4));
{
// float fovY = camera.fieldOfView * Mathf.Deg2Rad;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_0 = ___camera0;
NullCheck(L_0);
float L_1;
L_1 = Camera_get_fieldOfView_m9A93F17BBF89F496AE231C21817AFD1C1E833FBB(L_0, NULL);
V_0 = ((float)il2cpp_codegen_multiply(L_1, (0.0174532924f)));
// float aspect = m_Descriptor.width / (float)m_Descriptor.height;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_2 = (&__this->___m_Descriptor_24);
int32_t L_3;
L_3 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_2, NULL);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_4 = (&__this->___m_Descriptor_24);
int32_t L_5;
L_5 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_4, NULL);
V_1 = ((float)(((float)L_3)/((float)L_5)));
// float viewExtY = Mathf.Tan(0.5f * fovY);
float L_6 = V_0;
float L_7;
L_7 = tanf(((float)il2cpp_codegen_multiply((0.5f), L_6)));
V_2 = L_7;
// float viewExtX = aspect * viewExtY;
float L_8 = V_1;
float L_9 = V_2;
V_3 = ((float)il2cpp_codegen_multiply(L_8, L_9));
// return new Vector2(viewExtX, viewExtY);
float L_10 = V_3;
float L_11 = V_2;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_12;
memset((&L_12), 0, sizeof(L_12));
Vector2__ctor_m9525B79969AFFE3254B303A40997A56DEEB6F548_inline((&L_12), L_10, L_11, /*hidden argument*/NULL);
V_4 = L_12;
goto IL_0044;
}
IL_0044:
{
// }
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_13 = V_4;
return L_13;
}
}
// UnityEngine.Vector2 UnityEngine.Rendering.Universal.Internal.PostProcessPass::CalcCropExtents(UnityEngine.Camera,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 PostProcessPass_CalcCropExtents_m0584B26FDD001908C17C7BA449CF483CE562F91E (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, float ___d1, const RuntimeMethod* method)
{
float V_0 = 0.0f;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_1;
memset((&V_1), 0, sizeof(V_1));
float V_2 = 0.0f;
float V_3 = 0.0f;
float V_4 = 0.0f;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_5;
memset((&V_5), 0, sizeof(V_5));
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_6;
memset((&V_6), 0, sizeof(V_6));
{
// float viewDist = 1f + d;
float L_0 = ___d1;
V_0 = ((float)il2cpp_codegen_add((1.0f), L_0));
// var projPos = CalcViewExtents(camera);
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_1 = ___camera0;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_2;
L_2 = PostProcessPass_CalcViewExtents_mF37365DC32C98227FB74545888BBCC62ED983EBF(__this, L_1, NULL);
V_1 = L_2;
// var projHyp = Mathf.Sqrt(projPos.x * projPos.x + 1f);
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_3 = V_1;
float L_4 = L_3.___x_0;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_5 = V_1;
float L_6 = L_5.___x_0;
float L_7;
L_7 = sqrtf(((float)il2cpp_codegen_add(((float)il2cpp_codegen_multiply(L_4, L_6)), (1.0f))));
V_2 = L_7;
// float cylDistMinusD = 1f / projHyp;
float L_8 = V_2;
V_3 = ((float)((1.0f)/L_8));
// float cylDist = cylDistMinusD + d;
float L_9 = V_3;
float L_10 = ___d1;
V_4 = ((float)il2cpp_codegen_add(L_9, L_10));
// var cylPos = projPos * cylDistMinusD;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_11 = V_1;
float L_12 = V_3;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_13;
L_13 = Vector2_op_Multiply_m4EEB2FF3F4830390A53CE9B6076FB31801D65EED_inline(L_11, L_12, NULL);
V_5 = L_13;
// return cylPos * (viewDist / cylDist);
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_14 = V_5;
float L_15 = V_0;
float L_16 = V_4;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_17;
L_17 = Vector2_op_Multiply_m4EEB2FF3F4830390A53CE9B6076FB31801D65EED_inline(L_14, ((float)(L_15/L_16)), NULL);
V_6 = L_17;
goto IL_004f;
}
IL_004f:
{
// }
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_18 = V_6;
return L_18;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupBloom(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Material)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupBloom_mFD125A81E220222A305A0325E9AB92C9347C3DE3 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___source1, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___uberMaterial2, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ColorUtils_t8DE09CC60FE5A7C28984134BC712DD1B5104AC18_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
int32_t V_0 = 0;
int32_t V_1 = 0;
int32_t V_2 = 0;
int32_t V_3 = 0;
int32_t V_4 = 0;
float V_5 = 0.0f;
float V_6 = 0.0f;
float V_7 = 0.0f;
float V_8 = 0.0f;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* V_9 = NULL;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_10;
memset((&V_10), 0, sizeof(V_10));
int32_t V_11 = 0;
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F V_12;
memset((&V_12), 0, sizeof(V_12));
float V_13 = 0.0f;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_14;
memset((&V_14), 0, sizeof(V_14));
Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* V_15 = NULL;
float V_16 = 0.0f;
float V_17 = 0.0f;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_18;
memset((&V_18), 0, sizeof(V_18));
float V_19 = 0.0f;
int32_t V_20 = 0;
int32_t V_21 = 0;
int32_t V_22 = 0;
bool V_23 = false;
int32_t V_24 = 0;
int32_t V_25 = 0;
int32_t V_26 = 0;
int32_t V_27 = 0;
bool V_28 = false;
int32_t V_29 = 0;
bool V_30 = false;
bool V_31 = false;
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F V_32;
memset((&V_32), 0, sizeof(V_32));
bool V_33 = false;
bool V_34 = false;
bool V_35 = false;
int32_t G_B7_0 = 0;
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F G_B17_0;
memset((&G_B17_0), 0, sizeof(G_B17_0));
int32_t G_B19_0 = 0;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B19_1 = NULL;
int32_t G_B18_0 = 0;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B18_1 = NULL;
float G_B20_0 = 0.0f;
int32_t G_B20_1 = 0;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B20_2 = NULL;
Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* G_B23_0 = NULL;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B30_0 = NULL;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B29_0 = NULL;
String_t* G_B31_0 = NULL;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B31_1 = NULL;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B34_0 = NULL;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B33_0 = NULL;
String_t* G_B35_0 = NULL;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B35_1 = NULL;
{
// int tw = m_Descriptor.width >> 1;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_0 = (&__this->___m_Descriptor_24);
int32_t L_1;
L_1 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_0, NULL);
V_0 = ((int32_t)(L_1>>1));
// int th = m_Descriptor.height >> 1;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_2 = (&__this->___m_Descriptor_24);
int32_t L_3;
L_3 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_2, NULL);
V_1 = ((int32_t)(L_3>>1));
// int maxSize = Mathf.Max(tw, th);
int32_t L_4 = V_0;
int32_t L_5 = V_1;
int32_t L_6;
L_6 = Mathf_Max_m8A4C189A6749DFE3ED8B66D9D3CACD8DB333974F_inline(L_4, L_5, NULL);
V_2 = L_6;
// int iterations = Mathf.FloorToInt(Mathf.Log(maxSize, 2f) - 1);
int32_t L_7 = V_2;
float L_8;
L_8 = Mathf_Log_m5AD7CD5F4DCE823F0D89CFFD817934769D73B2B7_inline(((float)L_7), (2.0f), NULL);
int32_t L_9;
L_9 = Mathf_FloorToInt_mD086E41305DD8350180AD677833A22733B4789A9_inline(((float)il2cpp_codegen_subtract(L_8, (1.0f))), NULL);
V_3 = L_9;
// iterations -= m_Bloom.skipIterations.value;
int32_t L_10 = V_3;
Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* L_11 = __this->___m_Bloom_38;
NullCheck(L_11);
ClampedIntParameter_tAF77FC44E522B137734644AE2E3F702580033B8E* L_12 = L_11->___skipIterations_13;
NullCheck(L_12);
int32_t L_13;
L_13 = VirtualFuncInvoker0< int32_t >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Int32>::get_value() */, L_12);
V_3 = ((int32_t)il2cpp_codegen_subtract(L_10, L_13));
// int mipCount = Mathf.Clamp(iterations, 1, k_MaxPyramidSize);
int32_t L_14 = V_3;
int32_t L_15;
L_15 = Mathf_Clamp_mA48718D9A20D8972EDD41714CEF6BBF864F442EA_inline(L_14, 1, ((int32_t)16), NULL);
V_4 = L_15;
// float clamp = m_Bloom.clamp.value;
Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* L_16 = __this->___m_Bloom_38;
NullCheck(L_16);
MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* L_17 = L_16->___clamp_10;
NullCheck(L_17);
float L_18;
L_18 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_17);
V_5 = L_18;
// float threshold = Mathf.GammaToLinearSpace(m_Bloom.threshold.value);
Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* L_19 = __this->___m_Bloom_38;
NullCheck(L_19);
MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* L_20 = L_19->___threshold_7;
NullCheck(L_20);
float L_21;
L_21 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_20);
float L_22;
L_22 = Mathf_GammaToLinearSpace_m4D758883DC92707BEB3D1774CE252B0233309DA6(L_21, NULL);
V_6 = L_22;
// float thresholdKnee = threshold * 0.5f; // Hardcoded soft knee
float L_23 = V_6;
V_7 = ((float)il2cpp_codegen_multiply(L_23, (0.5f)));
// float scatter = Mathf.Lerp(0.05f, 0.95f, m_Bloom.scatter.value);
Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* L_24 = __this->___m_Bloom_38;
NullCheck(L_24);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_25 = L_24->___scatter_9;
NullCheck(L_25);
float L_26;
L_26 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_25);
float L_27;
L_27 = Mathf_Lerp_mFB4910B358B986AFB22114ED90458E8341867479_inline((0.0500000007f), (0.949999988f), L_26, NULL);
V_8 = L_27;
// var bloomMaterial = m_Materials.bloom;
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_28 = __this->___m_Materials_33;
NullCheck(L_28);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_29 = L_28->___bloom_6;
V_9 = L_29;
// bloomMaterial.SetVector(ShaderConstants._Params, new Vector4(scatter, clamp, threshold, thresholdKnee));
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_30 = V_9;
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
int32_t L_31 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Params_18;
float L_32 = V_8;
float L_33 = V_5;
float L_34 = V_6;
float L_35 = V_7;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_36;
memset((&L_36), 0, sizeof(L_36));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_36), L_32, L_33, L_34, L_35, /*hidden argument*/NULL);
NullCheck(L_30);
Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_30, L_31, L_36, NULL);
// CoreUtils.SetKeyword(bloomMaterial, ShaderKeywordStrings.BloomHQ, m_Bloom.highQualityFiltering.value);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_37 = V_9;
il2cpp_codegen_runtime_class_init_inline(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var);
String_t* L_38 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___BloomHQ_36;
Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* L_39 = __this->___m_Bloom_38;
NullCheck(L_39);
BoolParameter_tAA460C5A72ADBDDB4519BFF0BA040EC202E14E95* L_40 = L_39->___highQualityFiltering_12;
NullCheck(L_40);
bool L_41;
L_41 = VirtualFuncInvoker0< bool >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Boolean>::get_value() */, L_40);
il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var);
CoreUtils_SetKeyword_m32774A5307241CBA36042A0ADC4385D1FB998710(L_37, L_38, L_41, NULL);
// CoreUtils.SetKeyword(bloomMaterial, ShaderKeywordStrings.UseRGBM, m_UseRGBM);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_42 = V_9;
String_t* L_43 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___UseRGBM_39;
bool L_44 = __this->___m_UseRGBM_48;
CoreUtils_SetKeyword_m32774A5307241CBA36042A0ADC4385D1FB998710(L_42, L_43, L_44, NULL);
// var desc = GetCompatibleDescriptor(tw, th, m_DefaultHDRFormat);
int32_t L_45 = V_0;
int32_t L_46 = V_1;
int32_t L_47 = __this->___m_DefaultHDRFormat_47;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_48;
L_48 = PostProcessPass_GetCompatibleDescriptor_mBB0FDD96054E5695DCA172C62829EAD2FBBC58A6(__this, L_45, L_46, L_47, 0, NULL);
V_10 = L_48;
// cmd.GetTemporaryRT(ShaderConstants._BloomMipDown[0], desc, FilterMode.Bilinear);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_49 = ___cmd0;
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_50 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipDown_48;
NullCheck(L_50);
int32_t L_51 = 0;
int32_t L_52 = (L_50)->GetAt(static_cast<il2cpp_array_size_t>(L_51));
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_53 = V_10;
NullCheck(L_49);
CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_49, L_52, L_53, 1, NULL);
// cmd.GetTemporaryRT(ShaderConstants._BloomMipUp[0], desc, FilterMode.Bilinear);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_54 = ___cmd0;
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_55 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipUp_47;
NullCheck(L_55);
int32_t L_56 = 0;
int32_t L_57 = (L_55)->GetAt(static_cast<il2cpp_array_size_t>(L_56));
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_58 = V_10;
NullCheck(L_54);
CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_54, L_57, L_58, 1, NULL);
// Blit(cmd, source, ShaderConstants._BloomMipDown[0], bloomMaterial, 0);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_59 = ___cmd0;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_60 = ___source1;
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_61 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipDown_48;
NullCheck(L_61);
int32_t L_62 = 0;
int32_t L_63 = (L_61)->GetAt(static_cast<il2cpp_array_size_t>(L_62));
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_64;
L_64 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_63, NULL);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_65 = V_9;
PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_59, L_60, L_64, L_65, 0, NULL);
// int lastDown = ShaderConstants._BloomMipDown[0];
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_66 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipDown_48;
NullCheck(L_66);
int32_t L_67 = 0;
int32_t L_68 = (L_66)->GetAt(static_cast<il2cpp_array_size_t>(L_67));
V_11 = L_68;
// for (int i = 1; i < mipCount; i++)
V_20 = 1;
goto IL_01f2;
}
IL_0162:
{
// tw = Mathf.Max(1, tw >> 1);
int32_t L_69 = V_0;
int32_t L_70;
L_70 = Mathf_Max_m8A4C189A6749DFE3ED8B66D9D3CACD8DB333974F_inline(1, ((int32_t)(L_69>>1)), NULL);
V_0 = L_70;
// th = Mathf.Max(1, th >> 1);
int32_t L_71 = V_1;
int32_t L_72;
L_72 = Mathf_Max_m8A4C189A6749DFE3ED8B66D9D3CACD8DB333974F_inline(1, ((int32_t)(L_71>>1)), NULL);
V_1 = L_72;
// int mipDown = ShaderConstants._BloomMipDown[i];
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_73 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipDown_48;
int32_t L_74 = V_20;
NullCheck(L_73);
int32_t L_75 = L_74;
int32_t L_76 = (L_73)->GetAt(static_cast<il2cpp_array_size_t>(L_75));
V_21 = L_76;
// int mipUp = ShaderConstants._BloomMipUp[i];
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_77 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipUp_47;
int32_t L_78 = V_20;
NullCheck(L_77);
int32_t L_79 = L_78;
int32_t L_80 = (L_77)->GetAt(static_cast<il2cpp_array_size_t>(L_79));
V_22 = L_80;
// desc.width = tw;
int32_t L_81 = V_0;
RenderTextureDescriptor_set_width_m3B2494007BFE3AD4D14403407C9B24F5045E7E10_inline((&V_10), L_81, NULL);
// desc.height = th;
int32_t L_82 = V_1;
RenderTextureDescriptor_set_height_m1FE41111472DAA9B5E80FFAF3445004D72A3CFA5_inline((&V_10), L_82, NULL);
// cmd.GetTemporaryRT(mipDown, desc, FilterMode.Bilinear);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_83 = ___cmd0;
int32_t L_84 = V_21;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_85 = V_10;
NullCheck(L_83);
CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_83, L_84, L_85, 1, NULL);
// cmd.GetTemporaryRT(mipUp, desc, FilterMode.Bilinear);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_86 = ___cmd0;
int32_t L_87 = V_22;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_88 = V_10;
NullCheck(L_86);
CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_86, L_87, L_88, 1, NULL);
// Blit(cmd, lastDown, mipUp, bloomMaterial, 1);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_89 = ___cmd0;
int32_t L_90 = V_11;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_91;
L_91 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_90, NULL);
int32_t L_92 = V_22;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_93;
L_93 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_92, NULL);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_94 = V_9;
PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_89, L_91, L_93, L_94, 1, NULL);
// Blit(cmd, mipUp, mipDown, bloomMaterial, 2);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_95 = ___cmd0;
int32_t L_96 = V_22;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_97;
L_97 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_96, NULL);
int32_t L_98 = V_21;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_99;
L_99 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_98, NULL);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_100 = V_9;
PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_95, L_97, L_99, L_100, 2, NULL);
// lastDown = mipDown;
int32_t L_101 = V_21;
V_11 = L_101;
// for (int i = 1; i < mipCount; i++)
int32_t L_102 = V_20;
V_20 = ((int32_t)il2cpp_codegen_add(L_102, 1));
}
IL_01f2:
{
// for (int i = 1; i < mipCount; i++)
int32_t L_103 = V_20;
int32_t L_104 = V_4;
V_23 = (bool)((((int32_t)L_103) < ((int32_t)L_104))? 1 : 0);
bool L_105 = V_23;
if (L_105)
{
goto IL_0162;
}
}
{
// for (int i = mipCount - 2; i >= 0; i--)
int32_t L_106 = V_4;
V_24 = ((int32_t)il2cpp_codegen_subtract(L_106, 2));
goto IL_027d;
}
IL_0209:
{
// int lowMip = (i == mipCount - 2) ? ShaderConstants._BloomMipDown[i + 1] : ShaderConstants._BloomMipUp[i + 1];
int32_t L_107 = V_24;
int32_t L_108 = V_4;
if ((((int32_t)L_107) == ((int32_t)((int32_t)il2cpp_codegen_subtract(L_108, 2)))))
{
goto IL_021e;
}
}
{
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_109 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipUp_47;
int32_t L_110 = V_24;
NullCheck(L_109);
int32_t L_111 = ((int32_t)il2cpp_codegen_add(L_110, 1));
int32_t L_112 = (L_109)->GetAt(static_cast<il2cpp_array_size_t>(L_111));
G_B7_0 = L_112;
goto IL_0228;
}
IL_021e:
{
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_113 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipDown_48;
int32_t L_114 = V_24;
NullCheck(L_113);
int32_t L_115 = ((int32_t)il2cpp_codegen_add(L_114, 1));
int32_t L_116 = (L_113)->GetAt(static_cast<il2cpp_array_size_t>(L_115));
G_B7_0 = L_116;
}
IL_0228:
{
V_25 = G_B7_0;
// int highMip = ShaderConstants._BloomMipDown[i];
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_117 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipDown_48;
int32_t L_118 = V_24;
NullCheck(L_117);
int32_t L_119 = L_118;
int32_t L_120 = (L_117)->GetAt(static_cast<il2cpp_array_size_t>(L_119));
V_26 = L_120;
// int dst = ShaderConstants._BloomMipUp[i];
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_121 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipUp_47;
int32_t L_122 = V_24;
NullCheck(L_121);
int32_t L_123 = L_122;
int32_t L_124 = (L_121)->GetAt(static_cast<il2cpp_array_size_t>(L_123));
V_27 = L_124;
// cmd.SetGlobalTexture(ShaderConstants._SourceTexLowMip, lowMip);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_125 = ___cmd0;
int32_t L_126 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____SourceTexLowMip_19;
int32_t L_127 = V_25;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_128;
L_128 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_127, NULL);
NullCheck(L_125);
CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_125, L_126, L_128, NULL);
// Blit(cmd, highMip, BlitDstDiscardContent(cmd, dst), bloomMaterial, 3);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_129 = ___cmd0;
int32_t L_130 = V_26;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_131;
L_131 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_130, NULL);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_132 = ___cmd0;
int32_t L_133 = V_27;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_134;
L_134 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_133, NULL);
int32_t L_135;
L_135 = PostProcessPass_BlitDstDiscardContent_m0CD67D1CAF9AC54EB998A4AEC3D6178680781C59(__this, L_132, L_134, NULL);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_136;
L_136 = RenderTargetIdentifier_op_Implicit_m4A8EE3AFC545170F3F2215D8DA0F2474B0015CC8(L_135, NULL);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_137 = V_9;
PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_129, L_131, L_136, L_137, 3, NULL);
// for (int i = mipCount - 2; i >= 0; i--)
int32_t L_138 = V_24;
V_24 = ((int32_t)il2cpp_codegen_subtract(L_138, 1));
}
IL_027d:
{
// for (int i = mipCount - 2; i >= 0; i--)
int32_t L_139 = V_24;
V_28 = (bool)((((int32_t)((((int32_t)L_139) < ((int32_t)0))? 1 : 0)) == ((int32_t)0))? 1 : 0);
bool L_140 = V_28;
if (L_140)
{
goto IL_0209;
}
}
{
// for (int i = 0; i < mipCount; i++)
V_29 = 0;
goto IL_02c4;
}
IL_0293:
{
// cmd.ReleaseTemporaryRT(ShaderConstants._BloomMipDown[i]);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_141 = ___cmd0;
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_142 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipDown_48;
int32_t L_143 = V_29;
NullCheck(L_142);
int32_t L_144 = L_143;
int32_t L_145 = (L_142)->GetAt(static_cast<il2cpp_array_size_t>(L_144));
NullCheck(L_141);
CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_141, L_145, NULL);
// if (i > 0) cmd.ReleaseTemporaryRT(ShaderConstants._BloomMipUp[i]);
int32_t L_146 = V_29;
V_30 = (bool)((((int32_t)L_146) > ((int32_t)0))? 1 : 0);
bool L_147 = V_30;
if (!L_147)
{
goto IL_02bd;
}
}
{
// if (i > 0) cmd.ReleaseTemporaryRT(ShaderConstants._BloomMipUp[i]);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_148 = ___cmd0;
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_149 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipUp_47;
int32_t L_150 = V_29;
NullCheck(L_149);
int32_t L_151 = L_150;
int32_t L_152 = (L_149)->GetAt(static_cast<il2cpp_array_size_t>(L_151));
NullCheck(L_148);
CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_148, L_152, NULL);
}
IL_02bd:
{
// for (int i = 0; i < mipCount; i++)
int32_t L_153 = V_29;
V_29 = ((int32_t)il2cpp_codegen_add(L_153, 1));
}
IL_02c4:
{
// for (int i = 0; i < mipCount; i++)
int32_t L_154 = V_29;
int32_t L_155 = V_4;
V_31 = (bool)((((int32_t)L_154) < ((int32_t)L_155))? 1 : 0);
bool L_156 = V_31;
if (L_156)
{
goto IL_0293;
}
}
{
// var tint = m_Bloom.tint.value.linear;
Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* L_157 = __this->___m_Bloom_38;
NullCheck(L_157);
ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0* L_158 = L_157->___tint_11;
NullCheck(L_158);
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_159;
L_159 = VirtualFuncInvoker0< Color_tD001788D726C3A7F1379BEED0260B9591F440C1F >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Color>::get_value() */, L_158);
V_32 = L_159;
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_160;
L_160 = Color_get_linear_m76EB88E15DA4E00D615DF33D1CEE51092683117C_inline((&V_32), NULL);
V_12 = L_160;
// var luma = ColorUtils.Luminance(tint);
il2cpp_codegen_runtime_class_init_inline(ColorUtils_t8DE09CC60FE5A7C28984134BC712DD1B5104AC18_il2cpp_TypeInfo_var);
float L_161;
L_161 = ColorUtils_Luminance_mF356655EDE24C312306A119C4509A9F15C1E7D02((&V_12), NULL);
V_13 = L_161;
// tint = luma > 0f ? tint * (1f / luma) : Color.white;
float L_162 = V_13;
if ((((float)L_162) > ((float)(0.0f))))
{
goto IL_0304;
}
}
{
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_163;
L_163 = Color_get_white_m28BB6E19F27D4EE6858D3021A44F62BC74E20C43_inline(NULL);
G_B17_0 = L_163;
goto IL_0313;
}
IL_0304:
{
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_164 = V_12;
float L_165 = V_13;
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_166;
L_166 = Color_op_Multiply_m290BA7F5157DE3322801AAC7FA1700219EE6E664_inline(L_164, ((float)((1.0f)/L_165)), NULL);
G_B17_0 = L_166;
}
IL_0313:
{
V_12 = G_B17_0;
// var bloomParams = new Vector4(m_Bloom.intensity.value, tint.r, tint.g, tint.b);
Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* L_167 = __this->___m_Bloom_38;
NullCheck(L_167);
MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* L_168 = L_167->___intensity_8;
NullCheck(L_168);
float L_169;
L_169 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_168);
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_170 = V_12;
float L_171 = L_170.___r_0;
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_172 = V_12;
float L_173 = L_172.___g_1;
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_174 = V_12;
float L_175 = L_174.___b_2;
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&V_14), L_169, L_171, L_173, L_175, NULL);
// uberMaterial.SetVector(ShaderConstants._Bloom_Params, bloomParams);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_176 = ___uberMaterial2;
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
int32_t L_177 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Bloom_Params_20;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_178 = V_14;
NullCheck(L_176);
Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_176, L_177, L_178, NULL);
// uberMaterial.SetFloat(ShaderConstants._Bloom_RGBM, m_UseRGBM ? 1f : 0f);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_179 = ___uberMaterial2;
int32_t L_180 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Bloom_RGBM_21;
bool L_181 = __this->___m_UseRGBM_48;
G_B18_0 = L_180;
G_B18_1 = L_179;
if (L_181)
{
G_B19_0 = L_180;
G_B19_1 = L_179;
goto IL_0364;
}
}
{
G_B20_0 = (0.0f);
G_B20_1 = G_B18_0;
G_B20_2 = G_B18_1;
goto IL_0369;
}
IL_0364:
{
G_B20_0 = (1.0f);
G_B20_1 = G_B19_0;
G_B20_2 = G_B19_1;
}
IL_0369:
{
NullCheck(G_B20_2);
Material_SetFloat_m3ECFD92072347A8620254F014865984FA68211A8(G_B20_2, G_B20_1, G_B20_0, NULL);
// cmd.SetGlobalTexture(ShaderConstants._Bloom_Texture, ShaderConstants._BloomMipUp[0]);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_182 = ___cmd0;
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
int32_t L_183 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Bloom_Texture_22;
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_184 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipUp_47;
NullCheck(L_184);
int32_t L_185 = 0;
int32_t L_186 = (L_184)->GetAt(static_cast<il2cpp_array_size_t>(L_185));
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_187;
L_187 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_186, NULL);
NullCheck(L_182);
CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_182, L_183, L_187, NULL);
// var dirtTexture = m_Bloom.dirtTexture.value == null ? Texture2D.blackTexture : m_Bloom.dirtTexture.value;
Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* L_188 = __this->___m_Bloom_38;
NullCheck(L_188);
TextureParameter_t8989581983DE4A463CBB1A19F90D9E27BF7EC28A* L_189 = L_188->___dirtTexture_14;
NullCheck(L_189);
Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_190;
L_190 = VirtualFuncInvoker0< Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Texture>::get_value() */, L_189);
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_191;
L_191 = Object_op_Equality_mD3DB0D72CE0250C84033DC2A90AEF9D59896E536(L_190, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
if (L_191)
{
goto IL_03b1;
}
}
{
Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* L_192 = __this->___m_Bloom_38;
NullCheck(L_192);
TextureParameter_t8989581983DE4A463CBB1A19F90D9E27BF7EC28A* L_193 = L_192->___dirtTexture_14;
NullCheck(L_193);
Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_194;
L_194 = VirtualFuncInvoker0< Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Texture>::get_value() */, L_193);
G_B23_0 = L_194;
goto IL_03b6;
}
IL_03b1:
{
Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* L_195;
L_195 = Texture2D_get_blackTexture_mE228D76BC18E2406D8398651AC04F06F6B6ED251(NULL);
G_B23_0 = ((Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700*)(L_195));
}
IL_03b6:
{
V_15 = G_B23_0;
// float dirtRatio = dirtTexture.width / (float)dirtTexture.height;
Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_196 = V_15;
NullCheck(L_196);
int32_t L_197;
L_197 = VirtualFuncInvoker0< int32_t >::Invoke(5 /* System.Int32 UnityEngine.Texture::get_width() */, L_196);
Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_198 = V_15;
NullCheck(L_198);
int32_t L_199;
L_199 = VirtualFuncInvoker0< int32_t >::Invoke(7 /* System.Int32 UnityEngine.Texture::get_height() */, L_198);
V_16 = ((float)(((float)L_197)/((float)L_199)));
// float screenRatio = m_Descriptor.width / (float)m_Descriptor.height;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_200 = (&__this->___m_Descriptor_24);
int32_t L_201;
L_201 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_200, NULL);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_202 = (&__this->___m_Descriptor_24);
int32_t L_203;
L_203 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_202, NULL);
V_17 = ((float)(((float)L_201)/((float)L_203)));
// var dirtScaleOffset = new Vector4(1f, 1f, 0f, 0f);
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&V_18), (1.0f), (1.0f), (0.0f), (0.0f), NULL);
// float dirtIntensity = m_Bloom.dirtIntensity.value;
Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* L_204 = __this->___m_Bloom_38;
NullCheck(L_204);
MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* L_205 = L_204->___dirtIntensity_15;
NullCheck(L_205);
float L_206;
L_206 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_205);
V_19 = L_206;
// if (dirtRatio > screenRatio)
float L_207 = V_16;
float L_208 = V_17;
V_33 = (bool)((((float)L_207) > ((float)L_208))? 1 : 0);
bool L_209 = V_33;
if (!L_209)
{
goto IL_0449;
}
}
{
// dirtScaleOffset.x = screenRatio / dirtRatio;
float L_210 = V_17;
float L_211 = V_16;
(&V_18)->___x_1 = ((float)(L_210/L_211));
// dirtScaleOffset.z = (1f - dirtScaleOffset.x) * 0.5f;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_212 = V_18;
float L_213 = L_212.___x_1;
(&V_18)->___z_3 = ((float)il2cpp_codegen_multiply(((float)il2cpp_codegen_subtract((1.0f), L_213)), (0.5f)));
goto IL_047d;
}
IL_0449:
{
// else if (screenRatio > dirtRatio)
float L_214 = V_17;
float L_215 = V_16;
V_34 = (bool)((((float)L_214) > ((float)L_215))? 1 : 0);
bool L_216 = V_34;
if (!L_216)
{
goto IL_047d;
}
}
{
// dirtScaleOffset.y = dirtRatio / screenRatio;
float L_217 = V_16;
float L_218 = V_17;
(&V_18)->___y_2 = ((float)(L_217/L_218));
// dirtScaleOffset.w = (1f - dirtScaleOffset.y) * 0.5f;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_219 = V_18;
float L_220 = L_219.___y_2;
(&V_18)->___w_4 = ((float)il2cpp_codegen_multiply(((float)il2cpp_codegen_subtract((1.0f), L_220)), (0.5f)));
}
IL_047d:
{
// uberMaterial.SetVector(ShaderConstants._LensDirt_Params, dirtScaleOffset);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_221 = ___uberMaterial2;
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
int32_t L_222 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____LensDirt_Params_24;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_223 = V_18;
NullCheck(L_221);
Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_221, L_222, L_223, NULL);
// uberMaterial.SetFloat(ShaderConstants._LensDirt_Intensity, dirtIntensity);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_224 = ___uberMaterial2;
int32_t L_225 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____LensDirt_Intensity_25;
float L_226 = V_19;
NullCheck(L_224);
Material_SetFloat_m3ECFD92072347A8620254F014865984FA68211A8(L_224, L_225, L_226, NULL);
// uberMaterial.SetTexture(ShaderConstants._LensDirt_Texture, dirtTexture);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_227 = ___uberMaterial2;
int32_t L_228 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____LensDirt_Texture_23;
Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_229 = V_15;
NullCheck(L_227);
Material_SetTexture_mA9F8461850AAB88F992E9C6FA6F24C2E050B83FD(L_227, L_228, L_229, NULL);
// if (m_Bloom.highQualityFiltering.value)
Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* L_230 = __this->___m_Bloom_38;
NullCheck(L_230);
BoolParameter_tAA460C5A72ADBDDB4519BFF0BA040EC202E14E95* L_231 = L_230->___highQualityFiltering_12;
NullCheck(L_231);
bool L_232;
L_232 = VirtualFuncInvoker0< bool >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Boolean>::get_value() */, L_231);
V_35 = L_232;
bool L_233 = V_35;
if (!L_233)
{
goto IL_04db;
}
}
{
// uberMaterial.EnableKeyword(dirtIntensity > 0f ? ShaderKeywordStrings.BloomHQDirt : ShaderKeywordStrings.BloomHQ);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_234 = ___uberMaterial2;
float L_235 = V_19;
G_B29_0 = L_234;
if ((((float)L_235) > ((float)(0.0f))))
{
G_B30_0 = L_234;
goto IL_04ce;
}
}
{
il2cpp_codegen_runtime_class_init_inline(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var);
String_t* L_236 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___BloomHQ_36;
G_B31_0 = L_236;
G_B31_1 = G_B29_0;
goto IL_04d3;
}
IL_04ce:
{
il2cpp_codegen_runtime_class_init_inline(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var);
String_t* L_237 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___BloomHQDirt_38;
G_B31_0 = L_237;
G_B31_1 = G_B30_0;
}
IL_04d3:
{
NullCheck(G_B31_1);
Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(G_B31_1, G_B31_0, NULL);
goto IL_04f7;
}
IL_04db:
{
// uberMaterial.EnableKeyword(dirtIntensity > 0f ? ShaderKeywordStrings.BloomLQDirt : ShaderKeywordStrings.BloomLQ);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_238 = ___uberMaterial2;
float L_239 = V_19;
G_B33_0 = L_238;
if ((((float)L_239) > ((float)(0.0f))))
{
G_B34_0 = L_238;
goto IL_04ec;
}
}
{
il2cpp_codegen_runtime_class_init_inline(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var);
String_t* L_240 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___BloomLQ_35;
G_B35_0 = L_240;
G_B35_1 = G_B33_0;
goto IL_04f1;
}
IL_04ec:
{
il2cpp_codegen_runtime_class_init_inline(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var);
String_t* L_241 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___BloomLQDirt_37;
G_B35_0 = L_241;
G_B35_1 = G_B34_0;
}
IL_04f1:
{
NullCheck(G_B35_1);
Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(G_B35_1, G_B35_0, NULL);
}
IL_04f7:
{
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupLensDistortion(UnityEngine.Material,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupLensDistortion_mC8551C67AB37EB59ABB794A57B9F3D1A94C5C3CC (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material0, bool ___isSceneView1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
float V_0 = 0.0f;
float V_1 = 0.0f;
float V_2 = 0.0f;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_3;
memset((&V_3), 0, sizeof(V_3));
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_4;
memset((&V_4), 0, sizeof(V_4));
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_5;
memset((&V_5), 0, sizeof(V_5));
bool V_6 = false;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* G_B2_0 = NULL;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* G_B1_0 = NULL;
float G_B3_0 = 0.0f;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* G_B3_1 = NULL;
int32_t G_B6_0 = 0;
{
// float amount = 1.6f * Mathf.Max(Mathf.Abs(m_LensDistortion.intensity.value * 100f), 1f);
LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6* L_0 = __this->___m_LensDistortion_39;
NullCheck(L_0);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_1 = L_0->___intensity_7;
NullCheck(L_1);
float L_2;
L_2 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_1);
float L_3;
L_3 = fabsf(((float)il2cpp_codegen_multiply(L_2, (100.0f))));
float L_4;
L_4 = Mathf_Max_mA9DCA91E87D6D27034F56ABA52606A9090406016_inline(L_3, (1.0f), NULL);
V_0 = ((float)il2cpp_codegen_multiply((1.60000002f), L_4));
// float theta = Mathf.Deg2Rad * Mathf.Min(160f, amount);
float L_5 = V_0;
float L_6;
L_6 = Mathf_Min_m4F2A9C5128DC3F9E84865EE7ADA8DB5DA6B8B507_inline((160.0f), L_5, NULL);
V_1 = ((float)il2cpp_codegen_multiply((0.0174532924f), L_6));
// float sigma = 2f * Mathf.Tan(theta * 0.5f);
float L_7 = V_1;
float L_8;
L_8 = tanf(((float)il2cpp_codegen_multiply(L_7, (0.5f))));
V_2 = ((float)il2cpp_codegen_multiply((2.0f), L_8));
// var center = m_LensDistortion.center.value * 2f - Vector2.one;
LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6* L_9 = __this->___m_LensDistortion_39;
NullCheck(L_9);
Vector2Parameter_tA29C9FAC53EDB2E0996430A461F9CC59B6C4288A* L_10 = L_9->___center_10;
NullCheck(L_10);
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_11;
L_11 = VirtualFuncInvoker0< Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Vector2>::get_value() */, L_10);
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_12;
L_12 = Vector2_op_Multiply_m4EEB2FF3F4830390A53CE9B6076FB31801D65EED_inline(L_11, (2.0f), NULL);
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_13;
L_13 = Vector2_get_one_m232E885D3C7BB6A96D5FEF4494709BA170447604_inline(NULL);
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_14;
L_14 = Vector2_op_Subtraction_m664419831773D5BBF06D9DE4E515F6409B2F92B8_inline(L_12, L_13, NULL);
V_3 = L_14;
// var p1 = new Vector4(
// center.x,
// center.y,
// Mathf.Max(m_LensDistortion.xMultiplier.value, 1e-4f),
// Mathf.Max(m_LensDistortion.yMultiplier.value, 1e-4f)
// );
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_15 = V_3;
float L_16 = L_15.___x_0;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_17 = V_3;
float L_18 = L_17.___y_1;
LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6* L_19 = __this->___m_LensDistortion_39;
NullCheck(L_19);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_20 = L_19->___xMultiplier_8;
NullCheck(L_20);
float L_21;
L_21 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_20);
float L_22;
L_22 = Mathf_Max_mA9DCA91E87D6D27034F56ABA52606A9090406016_inline(L_21, (9.99999975E-05f), NULL);
LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6* L_23 = __this->___m_LensDistortion_39;
NullCheck(L_23);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_24 = L_23->___yMultiplier_9;
NullCheck(L_24);
float L_25;
L_25 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_24);
float L_26;
L_26 = Mathf_Max_mA9DCA91E87D6D27034F56ABA52606A9090406016_inline(L_25, (9.99999975E-05f), NULL);
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&V_4), L_16, L_18, L_22, L_26, NULL);
// var p2 = new Vector4(
// m_LensDistortion.intensity.value >= 0f ? theta : 1f / theta,
// sigma,
// 1f / m_LensDistortion.scale.value,
// m_LensDistortion.intensity.value * 100f
// );
LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6* L_27 = __this->___m_LensDistortion_39;
NullCheck(L_27);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_28 = L_27->___intensity_7;
NullCheck(L_28);
float L_29;
L_29 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_28);
G_B1_0 = (&V_5);
if ((((float)L_29) >= ((float)(0.0f))))
{
G_B2_0 = (&V_5);
goto IL_00e0;
}
}
{
float L_30 = V_1;
G_B3_0 = ((float)((1.0f)/L_30));
G_B3_1 = G_B1_0;
goto IL_00e1;
}
IL_00e0:
{
float L_31 = V_1;
G_B3_0 = L_31;
G_B3_1 = G_B2_0;
}
IL_00e1:
{
float L_32 = V_2;
LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6* L_33 = __this->___m_LensDistortion_39;
NullCheck(L_33);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_34 = L_33->___scale_11;
NullCheck(L_34);
float L_35;
L_35 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_34);
LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6* L_36 = __this->___m_LensDistortion_39;
NullCheck(L_36);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_37 = L_36->___intensity_7;
NullCheck(L_37);
float L_38;
L_38 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_37);
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline(G_B3_1, G_B3_0, L_32, ((float)((1.0f)/L_35)), ((float)il2cpp_codegen_multiply(L_38, (100.0f))), NULL);
// material.SetVector(ShaderConstants._Distortion_Params1, p1);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_39 = ___material0;
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
int32_t L_40 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Distortion_Params1_26;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_41 = V_4;
NullCheck(L_39);
Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_39, L_40, L_41, NULL);
// material.SetVector(ShaderConstants._Distortion_Params2, p2);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_42 = ___material0;
int32_t L_43 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Distortion_Params2_27;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_44 = V_5;
NullCheck(L_42);
Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_42, L_43, L_44, NULL);
// if (m_LensDistortion.IsActive() && !isSceneView)
LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6* L_45 = __this->___m_LensDistortion_39;
NullCheck(L_45);
bool L_46;
L_46 = LensDistortion_IsActive_m777DA00296A34FFEC72C43157037C06F62B406AE(L_45, NULL);
if (!L_46)
{
goto IL_0142;
}
}
{
bool L_47 = ___isSceneView1;
G_B6_0 = ((((int32_t)L_47) == ((int32_t)0))? 1 : 0);
goto IL_0143;
}
IL_0142:
{
G_B6_0 = 0;
}
IL_0143:
{
V_6 = (bool)G_B6_0;
bool L_48 = V_6;
if (!L_48)
{
goto IL_0155;
}
}
{
// material.EnableKeyword(ShaderKeywordStrings.Distortion);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_49 = ___material0;
il2cpp_codegen_runtime_class_init_inline(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var);
String_t* L_50 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___Distortion_40;
NullCheck(L_49);
Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_49, L_50, NULL);
}
IL_0155:
{
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupChromaticAberration(UnityEngine.Material)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupChromaticAberration_mA320D8C2C90E77757A97DF78E6B1973C750383AA (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
{
// material.SetFloat(ShaderConstants._Chroma_Params, m_ChromaticAberration.intensity.value * 0.05f);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_0 = ___material0;
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
int32_t L_1 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Chroma_Params_28;
ChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F* L_2 = __this->___m_ChromaticAberration_40;
NullCheck(L_2);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_3 = L_2->___intensity_7;
NullCheck(L_3);
float L_4;
L_4 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_3);
NullCheck(L_0);
Material_SetFloat_m3ECFD92072347A8620254F014865984FA68211A8(L_0, L_1, ((float)il2cpp_codegen_multiply(L_4, (0.0500000007f))), NULL);
// if (m_ChromaticAberration.IsActive())
ChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F* L_5 = __this->___m_ChromaticAberration_40;
NullCheck(L_5);
bool L_6;
L_6 = ChromaticAberration_IsActive_mF820F1009BB285EE1752333366C146E33F863428(L_5, NULL);
V_0 = L_6;
bool L_7 = V_0;
if (!L_7)
{
goto IL_003e;
}
}
{
// material.EnableKeyword(ShaderKeywordStrings.ChromaticAberration);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_8 = ___material0;
il2cpp_codegen_runtime_class_init_inline(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var);
String_t* L_9 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___ChromaticAberration_41;
NullCheck(L_8);
Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_8, L_9, NULL);
}
IL_003e:
{
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupVignette(UnityEngine.Material)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupVignette_mD0A723C18C6E6A8CDB6AB191C2483DAB43E0CAB5 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F V_0;
memset((&V_0), 0, sizeof(V_0));
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_1;
memset((&V_1), 0, sizeof(V_1));
float V_2 = 0.0f;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_3;
memset((&V_3), 0, sizeof(V_3));
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_4;
memset((&V_4), 0, sizeof(V_4));
float G_B2_0 = 0.0f;
float G_B2_1 = 0.0f;
float G_B2_2 = 0.0f;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* G_B2_3 = NULL;
float G_B1_0 = 0.0f;
float G_B1_1 = 0.0f;
float G_B1_2 = 0.0f;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* G_B1_3 = NULL;
float G_B3_0 = 0.0f;
float G_B3_1 = 0.0f;
float G_B3_2 = 0.0f;
float G_B3_3 = 0.0f;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* G_B3_4 = NULL;
{
// var color = m_Vignette.color.value;
Vignette_t77147DD5FEEB4476AF22BD98255F8010738985DC* L_0 = __this->___m_Vignette_41;
NullCheck(L_0);
ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0* L_1 = L_0->___color_7;
NullCheck(L_1);
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_2;
L_2 = VirtualFuncInvoker0< Color_tD001788D726C3A7F1379BEED0260B9591F440C1F >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Color>::get_value() */, L_1);
V_0 = L_2;
// var center = m_Vignette.center.value;
Vignette_t77147DD5FEEB4476AF22BD98255F8010738985DC* L_3 = __this->___m_Vignette_41;
NullCheck(L_3);
Vector2Parameter_tA29C9FAC53EDB2E0996430A461F9CC59B6C4288A* L_4 = L_3->___center_8;
NullCheck(L_4);
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_5;
L_5 = VirtualFuncInvoker0< Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Vector2>::get_value() */, L_4);
V_1 = L_5;
// var aspectRatio = m_Descriptor.width / (float)m_Descriptor.height;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_6 = (&__this->___m_Descriptor_24);
int32_t L_7;
L_7 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_6, NULL);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_8 = (&__this->___m_Descriptor_24);
int32_t L_9;
L_9 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_8, NULL);
V_2 = ((float)(((float)L_7)/((float)L_9)));
// var v1 = new Vector4(
// color.r, color.g, color.b,
// m_Vignette.rounded.value ? aspectRatio : 1f
// );
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_10 = V_0;
float L_11 = L_10.___r_0;
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_12 = V_0;
float L_13 = L_12.___g_1;
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_14 = V_0;
float L_15 = L_14.___b_2;
Vignette_t77147DD5FEEB4476AF22BD98255F8010738985DC* L_16 = __this->___m_Vignette_41;
NullCheck(L_16);
BoolParameter_tAA460C5A72ADBDDB4519BFF0BA040EC202E14E95* L_17 = L_16->___rounded_11;
NullCheck(L_17);
bool L_18;
L_18 = VirtualFuncInvoker0< bool >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Boolean>::get_value() */, L_17);
G_B1_0 = L_15;
G_B1_1 = L_13;
G_B1_2 = L_11;
G_B1_3 = (&V_3);
if (L_18)
{
G_B2_0 = L_15;
G_B2_1 = L_13;
G_B2_2 = L_11;
G_B2_3 = (&V_3);
goto IL_006a;
}
}
{
G_B3_0 = (1.0f);
G_B3_1 = G_B1_0;
G_B3_2 = G_B1_1;
G_B3_3 = G_B1_2;
G_B3_4 = G_B1_3;
goto IL_006b;
}
IL_006a:
{
float L_19 = V_2;
G_B3_0 = L_19;
G_B3_1 = G_B2_0;
G_B3_2 = G_B2_1;
G_B3_3 = G_B2_2;
G_B3_4 = G_B2_3;
}
IL_006b:
{
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline(G_B3_4, G_B3_3, G_B3_2, G_B3_1, G_B3_0, NULL);
// var v2 = new Vector4(
// center.x, center.y,
// m_Vignette.intensity.value * 3f,
// m_Vignette.smoothness.value * 5f
// );
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_20 = V_1;
float L_21 = L_20.___x_0;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_22 = V_1;
float L_23 = L_22.___y_1;
Vignette_t77147DD5FEEB4476AF22BD98255F8010738985DC* L_24 = __this->___m_Vignette_41;
NullCheck(L_24);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_25 = L_24->___intensity_9;
NullCheck(L_25);
float L_26;
L_26 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_25);
Vignette_t77147DD5FEEB4476AF22BD98255F8010738985DC* L_27 = __this->___m_Vignette_41;
NullCheck(L_27);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_28 = L_27->___smoothness_10;
NullCheck(L_28);
float L_29;
L_29 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_28);
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&V_4), L_21, L_23, ((float)il2cpp_codegen_multiply(L_26, (3.0f))), ((float)il2cpp_codegen_multiply(L_29, (5.0f))), NULL);
// material.SetVector(ShaderConstants._Vignette_Params1, v1);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_30 = ___material0;
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
int32_t L_31 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Vignette_Params1_29;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_32 = V_3;
NullCheck(L_30);
Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_30, L_31, L_32, NULL);
// material.SetVector(ShaderConstants._Vignette_Params2, v2);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_33 = ___material0;
int32_t L_34 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Vignette_Params2_30;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_35 = V_4;
NullCheck(L_33);
Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_33, L_34, L_35, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupColorGrading(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&,UnityEngine.Material)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupColorGrading_m6FF0296D87AA0C6F079012989E9E971D3B05599A (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData1, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material2, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
PostProcessingData_tFA75BF22951C600258B2707AF7A113E4EDA49BD4* V_0 = NULL;
bool V_1 = false;
int32_t V_2 = 0;
int32_t V_3 = 0;
float V_4 = 0.0f;
bool V_5 = false;
int32_t V_6 = 0;
int32_t V_7 = 0;
int32_t G_B2_0 = 0;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B2_1 = NULL;
int32_t G_B1_0 = 0;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B1_1 = NULL;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 G_B3_0;
memset((&G_B3_0), 0, sizeof(G_B3_0));
int32_t G_B3_1 = 0;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B3_2 = NULL;
{
// ref var postProcessingData = ref renderingData.postProcessingData;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_0 = ___renderingData1;
PostProcessingData_tFA75BF22951C600258B2707AF7A113E4EDA49BD4* L_1 = (&L_0->___postProcessingData_4);
V_0 = L_1;
// bool hdr = postProcessingData.gradingMode == ColorGradingMode.HighDynamicRange;
PostProcessingData_tFA75BF22951C600258B2707AF7A113E4EDA49BD4* L_2 = V_0;
int32_t L_3 = L_2->___gradingMode_0;
V_1 = (bool)((((int32_t)L_3) == ((int32_t)1))? 1 : 0);
// int lutHeight = postProcessingData.lutSize;
PostProcessingData_tFA75BF22951C600258B2707AF7A113E4EDA49BD4* L_4 = V_0;
int32_t L_5 = L_4->___lutSize_1;
V_2 = L_5;
// int lutWidth = lutHeight * lutHeight;
int32_t L_6 = V_2;
int32_t L_7 = V_2;
V_3 = ((int32_t)il2cpp_codegen_multiply(L_6, L_7));
// float postExposureLinear = Mathf.Pow(2f, m_ColorAdjustments.postExposure.value);
ColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86* L_8 = __this->___m_ColorAdjustments_43;
NullCheck(L_8);
FloatParameter_t566B623CD21B2F957A20BA790ACEF6684A712106* L_9 = L_8->___postExposure_7;
NullCheck(L_9);
float L_10;
L_10 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_9);
float L_11;
L_11 = powf((2.0f), L_10);
V_4 = L_11;
// cmd.SetGlobalTexture(ShaderConstants._InternalLut, m_InternalLut.Identifier());
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_12 = ___cmd0;
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
int32_t L_13 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____InternalLut_33;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_14 = (&__this->___m_InternalLut_28);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_15;
L_15 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA(L_14, NULL);
NullCheck(L_12);
CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_12, L_13, L_15, NULL);
// material.SetVector(ShaderConstants._Lut_Params, new Vector4(1f / lutWidth, 1f / lutHeight, lutHeight - 1f, postExposureLinear));
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_16 = ___material2;
int32_t L_17 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Lut_Params_31;
int32_t L_18 = V_3;
int32_t L_19 = V_2;
int32_t L_20 = V_2;
float L_21 = V_4;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_22;
memset((&L_22), 0, sizeof(L_22));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_22), ((float)((1.0f)/((float)L_18))), ((float)((1.0f)/((float)L_19))), ((float)il2cpp_codegen_subtract(((float)L_20), (1.0f))), L_21, /*hidden argument*/NULL);
NullCheck(L_16);
Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_16, L_17, L_22, NULL);
// material.SetTexture(ShaderConstants._UserLut, m_ColorLookup.texture.value);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_23 = ___material2;
int32_t L_24 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____UserLut_34;
ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C* L_25 = __this->___m_ColorLookup_42;
NullCheck(L_25);
TextureParameter_t8989581983DE4A463CBB1A19F90D9E27BF7EC28A* L_26 = L_25->___texture_7;
NullCheck(L_26);
Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_27;
L_27 = VirtualFuncInvoker0< Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Texture>::get_value() */, L_26);
NullCheck(L_23);
Material_SetTexture_mA9F8461850AAB88F992E9C6FA6F24C2E050B83FD(L_23, L_24, L_27, NULL);
// material.SetVector(ShaderConstants._UserLut_Params, !m_ColorLookup.IsActive()
// ? Vector4.zero
// : new Vector4(1f / m_ColorLookup.texture.value.width,
// 1f / m_ColorLookup.texture.value.height,
// m_ColorLookup.texture.value.height - 1f,
// m_ColorLookup.contribution.value)
// );
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_28 = ___material2;
int32_t L_29 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____UserLut_Params_32;
ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C* L_30 = __this->___m_ColorLookup_42;
NullCheck(L_30);
bool L_31;
L_31 = ColorLookup_IsActive_m7264066E811F24C5EAEFAFB79F2110C089F2465A(L_30, NULL);
G_B1_0 = L_29;
G_B1_1 = L_28;
if (!L_31)
{
G_B2_0 = L_29;
G_B2_1 = L_28;
goto IL_0115;
}
}
{
ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C* L_32 = __this->___m_ColorLookup_42;
NullCheck(L_32);
TextureParameter_t8989581983DE4A463CBB1A19F90D9E27BF7EC28A* L_33 = L_32->___texture_7;
NullCheck(L_33);
Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_34;
L_34 = VirtualFuncInvoker0< Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Texture>::get_value() */, L_33);
NullCheck(L_34);
int32_t L_35;
L_35 = VirtualFuncInvoker0< int32_t >::Invoke(5 /* System.Int32 UnityEngine.Texture::get_width() */, L_34);
ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C* L_36 = __this->___m_ColorLookup_42;
NullCheck(L_36);
TextureParameter_t8989581983DE4A463CBB1A19F90D9E27BF7EC28A* L_37 = L_36->___texture_7;
NullCheck(L_37);
Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_38;
L_38 = VirtualFuncInvoker0< Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Texture>::get_value() */, L_37);
NullCheck(L_38);
int32_t L_39;
L_39 = VirtualFuncInvoker0< int32_t >::Invoke(7 /* System.Int32 UnityEngine.Texture::get_height() */, L_38);
ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C* L_40 = __this->___m_ColorLookup_42;
NullCheck(L_40);
TextureParameter_t8989581983DE4A463CBB1A19F90D9E27BF7EC28A* L_41 = L_40->___texture_7;
NullCheck(L_41);
Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_42;
L_42 = VirtualFuncInvoker0< Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Texture>::get_value() */, L_41);
NullCheck(L_42);
int32_t L_43;
L_43 = VirtualFuncInvoker0< int32_t >::Invoke(7 /* System.Int32 UnityEngine.Texture::get_height() */, L_42);
ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C* L_44 = __this->___m_ColorLookup_42;
NullCheck(L_44);
ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_45 = L_44->___contribution_8;
NullCheck(L_45);
float L_46;
L_46 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<System.Single>::get_value() */, L_45);
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_47;
memset((&L_47), 0, sizeof(L_47));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_47), ((float)((1.0f)/((float)L_35))), ((float)((1.0f)/((float)L_39))), ((float)il2cpp_codegen_subtract(((float)L_43), (1.0f))), L_46, /*hidden argument*/NULL);
G_B3_0 = L_47;
G_B3_1 = G_B1_0;
G_B3_2 = G_B1_1;
goto IL_011a;
}
IL_0115:
{
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_48;
L_48 = Vector4_get_zero_m51B18794FAF141EBD06CA9907E6F7DF9D60F3515_inline(NULL);
G_B3_0 = L_48;
G_B3_1 = G_B2_0;
G_B3_2 = G_B2_1;
}
IL_011a:
{
NullCheck(G_B3_2);
Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(G_B3_2, G_B3_1, G_B3_0, NULL);
// if (hdr)
bool L_49 = V_1;
V_5 = L_49;
bool L_50 = V_5;
if (!L_50)
{
goto IL_0137;
}
}
{
// material.EnableKeyword(ShaderKeywordStrings.HDRGrading);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_51 = ___material2;
il2cpp_codegen_runtime_class_init_inline(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var);
String_t* L_52 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___HDRGrading_42;
NullCheck(L_51);
Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_51, L_52, NULL);
goto IL_017b;
}
IL_0137:
{
// switch (m_Tonemapping.mode.value)
Tonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA* L_53 = __this->___m_Tonemapping_44;
NullCheck(L_53);
TonemappingModeParameter_t0F6AAE0B6FFB371E2035BB0C739AF87C37E1760A* L_54 = L_53->___mode_7;
NullCheck(L_54);
int32_t L_55;
L_55 = VirtualFuncInvoker0< int32_t >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1<UnityEngine.Rendering.Universal.TonemappingMode>::get_value() */, L_54);
V_7 = L_55;
int32_t L_56 = V_7;
V_6 = L_56;
int32_t L_57 = V_6;
if ((((int32_t)L_57) == ((int32_t)1)))
{
goto IL_015c;
}
}
{
goto IL_0155;
}
IL_0155:
{
int32_t L_58 = V_6;
if ((((int32_t)L_58) == ((int32_t)2)))
{
goto IL_016a;
}
}
{
goto IL_0178;
}
IL_015c:
{
// case TonemappingMode.Neutral: material.EnableKeyword(ShaderKeywordStrings.TonemapNeutral); break;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_59 = ___material2;
il2cpp_codegen_runtime_class_init_inline(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var);
String_t* L_60 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___TonemapNeutral_44;
NullCheck(L_59);
Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_59, L_60, NULL);
// case TonemappingMode.Neutral: material.EnableKeyword(ShaderKeywordStrings.TonemapNeutral); break;
goto IL_017a;
}
IL_016a:
{
// case TonemappingMode.ACES: material.EnableKeyword(ShaderKeywordStrings.TonemapACES); break;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_61 = ___material2;
il2cpp_codegen_runtime_class_init_inline(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var);
String_t* L_62 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___TonemapACES_43;
NullCheck(L_61);
Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_61, L_62, NULL);
// case TonemappingMode.ACES: material.EnableKeyword(ShaderKeywordStrings.TonemapACES); break;
goto IL_017a;
}
IL_0178:
{
// default: break; // None
goto IL_017a;
}
IL_017a:
{
}
IL_017b:
{
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupGrain(UnityEngine.Rendering.Universal.CameraData&,UnityEngine.Material)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupGrain_m949060E3A47FD58C37EC07BF3D0E15258FA05B57 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* ___cameraData0, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
int32_t G_B3_0 = 0;
{
// if (!m_HasFinalPass && m_FilmGrain.IsActive())
bool L_0 = __this->___m_HasFinalPass_60;
if (L_0)
{
goto IL_0016;
}
}
{
FilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172* L_1 = __this->___m_FilmGrain_45;
NullCheck(L_1);
bool L_2;
L_2 = FilmGrain_IsActive_m9251CA64E6E5E1FB8609260F85CEB07BA04B4BA9(L_1, NULL);
G_B3_0 = ((int32_t)(L_2));
goto IL_0017;
}
IL_0016:
{
G_B3_0 = 0;
}
IL_0017:
{
V_0 = (bool)G_B3_0;
bool L_3 = V_0;
if (!L_3)
{
goto IL_0048;
}
}
{
// material.EnableKeyword(ShaderKeywordStrings.FilmGrain);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_4 = ___material1;
il2cpp_codegen_runtime_class_init_inline(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var);
String_t* L_5 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___FilmGrain_45;
NullCheck(L_4);
Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_4, L_5, NULL);
// PostProcessUtils.ConfigureFilmGrain(
// m_Data,
// m_FilmGrain,
// cameraData.pixelWidth, cameraData.pixelHeight,
// material
// );
PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_6 = __this->___m_Data_34;
FilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172* L_7 = __this->___m_FilmGrain_45;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_8 = ___cameraData0;
int32_t L_9 = L_8->___pixelWidth_7;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_10 = ___cameraData0;
int32_t L_11 = L_10->___pixelHeight_8;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_12 = ___material1;
PostProcessUtils_ConfigureFilmGrain_mB2944B5818C977B4A4B00C44DEAC9D90B821AABF(L_6, L_7, L_9, L_11, L_12, NULL);
}
IL_0048:
{
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupDithering(UnityEngine.Rendering.Universal.CameraData&,UnityEngine.Material)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupDithering_m229F0AADDAB308E22BF57F2946D2B4F316A95306 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* ___cameraData0, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
int32_t G_B3_0 = 0;
{
// if (!m_HasFinalPass && cameraData.isDitheringEnabled)
bool L_0 = __this->___m_HasFinalPass_60;
if (L_0)
{
goto IL_0011;
}
}
{
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_1 = ___cameraData0;
bool L_2 = L_1->___isDitheringEnabled_28;
G_B3_0 = ((int32_t)(L_2));
goto IL_0012;
}
IL_0011:
{
G_B3_0 = 0;
}
IL_0012:
{
V_0 = (bool)G_B3_0;
bool L_3 = V_0;
if (!L_3)
{
goto IL_0048;
}
}
{
// material.EnableKeyword(ShaderKeywordStrings.Dithering);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_4 = ___material1;
il2cpp_codegen_runtime_class_init_inline(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var);
String_t* L_5 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___Dithering_47;
NullCheck(L_4);
Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_4, L_5, NULL);
// m_DitheringTextureIndex = PostProcessUtils.ConfigureDithering(
// m_Data,
// m_DitheringTextureIndex,
// cameraData.pixelWidth, cameraData.pixelHeight,
// material
// );
PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_6 = __this->___m_Data_34;
int32_t L_7 = __this->___m_DitheringTextureIndex_53;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_8 = ___cameraData0;
int32_t L_9 = L_8->___pixelWidth_7;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_10 = ___cameraData0;
int32_t L_11 = L_10->___pixelHeight_8;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_12 = ___material1;
int32_t L_13;
L_13 = PostProcessUtils_ConfigureDithering_m8D19DE17498B94F90396AD20524A6D4CB073F09A(L_6, L_7, L_9, L_11, L_12, NULL);
__this->___m_DitheringTextureIndex_53 = L_13;
}
IL_0048:
{
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::RenderFinalPass(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_RenderFinalPass_mF69E5F1F2DC1DA64F0467D0DF45E75A80E13171F (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* V_0 = NULL;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* V_1 = NULL;
int32_t V_2 = 0;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 V_3;
memset((&V_3), 0, sizeof(V_3));
bool V_4 = false;
bool V_5 = false;
bool V_6 = false;
bool V_7 = false;
bool V_8 = false;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B V_9;
memset((&V_9), 0, sizeof(V_9));
bool V_10 = false;
bool V_11 = false;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_12;
memset((&V_12), 0, sizeof(V_12));
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B V_13;
memset((&V_13), 0, sizeof(V_13));
DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* G_B6_0 = NULL;
DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* G_B5_0 = NULL;
int32_t G_B14_0 = 0;
int32_t G_B18_0 = 0;
int32_t G_B21_0 = 0;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 G_B24_0;
memset((&G_B24_0), 0, sizeof(G_B24_0));
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B G_B28_0;
memset((&G_B28_0), 0, sizeof(G_B28_0));
{
// ref var cameraData = ref renderingData.cameraData;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_0 = ___renderingData1;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_1 = (&L_0->___cameraData_1);
V_0 = L_1;
// var material = m_Materials.finalPass;
MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_2 = __this->___m_Materials_33;
NullCheck(L_2);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_3 = L_2->___finalPass_8;
V_1 = L_3;
// material.shaderKeywords = null;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_4 = V_1;
NullCheck(L_4);
Material_set_shaderKeywords_mD650CF82B2DBB75F001E373E2E1ACA30876F3AB8(L_4, (StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248*)NULL, NULL);
// if (cameraData.antialiasing == AntialiasingMode.FastApproximateAntialiasing)
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_5 = V_0;
int32_t L_6 = L_5->___antialiasing_29;
V_4 = (bool)((((int32_t)L_6) == ((int32_t)1))? 1 : 0);
bool L_7 = V_4;
if (!L_7)
{
goto IL_0037;
}
}
{
// material.EnableKeyword(ShaderKeywordStrings.Fxaa);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_8 = V_1;
il2cpp_codegen_runtime_class_init_inline(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var);
String_t* L_9 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___Fxaa_46;
NullCheck(L_8);
Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_8, L_9, NULL);
}
IL_0037:
{
// PostProcessUtils.SetSourceSize(cmd, cameraData.cameraTargetDescriptor);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_10 = ___cmd0;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_11 = V_0;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_12 = L_11->___cameraTargetDescriptor_5;
PostProcessUtils_SetSourceSize_m70D7DAFFE399B7DC224AC07833E3EA870E7DB088(L_10, L_12, NULL);
// SetupGrain(cameraData, material);
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_13 = V_0;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_14 = V_1;
PostProcessPass_SetupGrain_m949060E3A47FD58C37EC07BF3D0E15258FA05B57(__this, L_13, L_14, NULL);
// SetupDithering(cameraData, material);
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_15 = V_0;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_16 = V_1;
PostProcessPass_SetupDithering_m229F0AADDAB308E22BF57F2946D2B4F316A95306(__this, L_15, L_16, NULL);
// if (RequireSRGBConversionBlitToBackBuffer(cameraData))
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_17 = V_0;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E L_18 = (*(CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E*)L_17);
bool L_19;
L_19 = PostProcessPass_RequireSRGBConversionBlitToBackBuffer_mFFF0A97570D59F4A86CD4C20FC6C188E022F75D7(__this, L_18, NULL);
V_5 = L_19;
bool L_20 = V_5;
if (!L_20)
{
goto IL_0074;
}
}
{
// material.EnableKeyword(ShaderKeywordStrings.LinearToSRGBConversion);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_21 = V_1;
il2cpp_codegen_runtime_class_init_inline(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var);
String_t* L_22 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___LinearToSRGBConversion_22;
NullCheck(L_21);
Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_21, L_22, NULL);
}
IL_0074:
{
// GetActiveDebugHandler(renderingData)?.UpdateShaderGlobalPropertiesForFinalValidationPass(cmd, ref cameraData, m_IsFinalPass);
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_23 = ___renderingData1;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71 L_24 = (*(RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71*)L_23);
DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* L_25;
L_25 = ScriptableRenderPass_GetActiveDebugHandler_m1B3D8D7F93DEF1415F494EEF46687F21DE379448(__this, L_24, NULL);
DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* L_26 = L_25;
G_B5_0 = L_26;
if (L_26)
{
G_B6_0 = L_26;
goto IL_0086;
}
}
{
goto IL_0094;
}
IL_0086:
{
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_27 = ___cmd0;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_28 = V_0;
bool L_29 = __this->___m_IsFinalPass_59;
NullCheck(G_B6_0);
DebugHandler_UpdateShaderGlobalPropertiesForFinalValidationPass_m70191758CEDBFFA4ED2D26A58FDD0680BBAFAC25(G_B6_0, L_27, L_28, L_29, NULL);
}
IL_0094:
{
// if (!m_UseSwapBuffer)
bool L_30 = __this->___m_UseSwapBuffer_65;
V_6 = (bool)((((int32_t)L_30) == ((int32_t)0))? 1 : 0);
bool L_31 = V_6;
if (!L_31)
{
goto IL_00b9;
}
}
{
// cmd.SetGlobalTexture(ShaderPropertyId.sourceTex, m_Source);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_32 = ___cmd0;
il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var);
int32_t L_33 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___sourceTex_33;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_34 = __this->___m_Source_25;
NullCheck(L_32);
CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_32, L_33, L_34, NULL);
goto IL_00e9;
}
IL_00b9:
{
// else if (m_Source == cameraData.renderer.GetCameraColorFrontBuffer(cmd))
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_35 = __this->___m_Source_25;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_36 = V_0;
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_37 = L_36->___renderer_31;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_38 = ___cmd0;
NullCheck(L_37);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_39;
L_39 = VirtualFuncInvoker1< RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* >::Invoke(5 /* UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScriptableRenderer::GetCameraColorFrontBuffer(UnityEngine.Rendering.CommandBuffer) */, L_37, L_38);
bool L_40;
L_40 = RenderTargetIdentifier_op_Equality_m77ABAA9A264984CA70912BF0A49B03F888A45F02(L_35, L_39, NULL);
V_7 = L_40;
bool L_41 = V_7;
if (!L_41)
{
goto IL_00e9;
}
}
{
// m_Source = cameraData.renderer.cameraColorTarget;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_42 = V_0;
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_43 = L_42->___renderer_31;
NullCheck(L_43);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_44;
L_44 = ScriptableRenderer_get_cameraColorTarget_mC2C0353A178726FC82413A458A34496280AFB4D4(L_43, NULL);
__this->___m_Source_25 = L_44;
}
IL_00e9:
{
// cmd.SetGlobalTexture(ShaderPropertyId.sourceTex, m_Source);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_45 = ___cmd0;
il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var);
int32_t L_46 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___sourceTex_33;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_47 = __this->___m_Source_25;
NullCheck(L_45);
CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_45, L_46, L_47, NULL);
// var colorLoadAction = cameraData.isDefaultViewport ? RenderBufferLoadAction.DontCare : RenderBufferLoadAction.Load;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_48 = V_0;
bool L_49 = L_48->___isDefaultViewport_13;
if (L_49)
{
goto IL_0106;
}
}
{
G_B14_0 = 0;
goto IL_0107;
}
IL_0106:
{
G_B14_0 = 2;
}
IL_0107:
{
V_2 = G_B14_0;
// RenderTargetHandle cameraTargetHandle = RenderTargetHandle.GetCameraTarget(cameraData.xr);
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_50 = V_0;
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_51 = L_50->___xr_20;
il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var);
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_52;
L_52 = RenderTargetHandle_GetCameraTarget_mDFA34A850B25DBC1248D46B34F9FC27632E07EB8(L_51, NULL);
V_3 = L_52;
// if (cameraData.xr.enabled)
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_53 = V_0;
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_54 = L_53->___xr_20;
NullCheck(L_54);
bool L_55;
L_55 = XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155(L_54, NULL);
V_8 = L_55;
bool L_56 = V_8;
if (!L_56)
{
goto IL_01e9;
}
}
{
// RenderTargetIdentifier cameraTarget = cameraTargetHandle.Identifier();
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_57;
L_57 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA((&V_3), NULL);
V_9 = L_57;
// bool isRenderToBackBufferTarget = cameraTarget == cameraData.xr.renderTarget && !cameraData.xr.renderTargetIsRenderTexture;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_58 = V_9;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_59 = V_0;
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_60 = L_59->___xr_20;
NullCheck(L_60);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_61;
L_61 = XRPass_get_renderTarget_m595B27BD6972FE1F74FCE71CB29088F159E84B18_inline(L_60, NULL);
bool L_62;
L_62 = RenderTargetIdentifier_op_Equality_m77ABAA9A264984CA70912BF0A49B03F888A45F02(L_58, L_61, NULL);
if (!L_62)
{
goto IL_0156;
}
}
{
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_63 = V_0;
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_64 = L_63->___xr_20;
NullCheck(L_64);
bool L_65;
L_65 = XRPass_get_renderTargetIsRenderTexture_m79E6747B91048C48ED200D3A99B96621D0BFB67A_inline(L_64, NULL);
G_B18_0 = ((((int32_t)L_65) == ((int32_t)0))? 1 : 0);
goto IL_0157;
}
IL_0156:
{
G_B18_0 = 0;
}
IL_0157:
{
V_10 = (bool)G_B18_0;
// bool yflip = isRenderToBackBufferTarget && SystemInfo.graphicsUVStartsAtTop;
bool L_66 = V_10;
if (!L_66)
{
goto IL_0164;
}
}
{
bool L_67;
L_67 = SystemInfo_get_graphicsUVStartsAtTop_mC3C73E1B00C1A9D849220F6BF1C3510002BBE5AE(NULL);
G_B21_0 = ((int32_t)(L_67));
goto IL_0165;
}
IL_0164:
{
G_B21_0 = 0;
}
IL_0165:
{
V_11 = (bool)G_B21_0;
// Vector4 scaleBias = yflip ? new Vector4(1, -1, 0, 1) : new Vector4(1, 1, 0, 0);
bool L_68 = V_11;
if (L_68)
{
goto IL_0186;
}
}
{
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_69;
memset((&L_69), 0, sizeof(L_69));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_69), (1.0f), (1.0f), (0.0f), (0.0f), /*hidden argument*/NULL);
G_B24_0 = L_69;
goto IL_019f;
}
IL_0186:
{
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_70;
memset((&L_70), 0, sizeof(L_70));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_70), (1.0f), (-1.0f), (0.0f), (1.0f), /*hidden argument*/NULL);
G_B24_0 = L_70;
}
IL_019f:
{
V_12 = G_B24_0;
// cmd.SetRenderTarget(new RenderTargetIdentifier(cameraTarget, 0, CubemapFace.Unknown, -1),
// colorLoadAction, RenderBufferStoreAction.Store, RenderBufferLoadAction.DontCare, RenderBufferStoreAction.DontCare);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_71 = ___cmd0;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_72 = V_9;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_73;
memset((&L_73), 0, sizeof(L_73));
RenderTargetIdentifier__ctor_m79A7348AF351A912E617BF9C8A44A766648C80FB((&L_73), L_72, 0, (-1), (-1), /*hidden argument*/NULL);
int32_t L_74 = V_2;
NullCheck(L_71);
CommandBuffer_SetRenderTarget_m00472C42F4BAE11802652921705D554E158D926C(L_71, L_73, L_74, 0, 2, 3, NULL);
// cmd.SetViewport(cameraData.pixelRect);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_75 = ___cmd0;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_76 = V_0;
Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D L_77 = L_76->___pixelRect_6;
NullCheck(L_75);
CommandBuffer_SetViewport_m3BCCABB7493369D88DB15EE43C41D9858AE2574D(L_75, L_77, NULL);
// cmd.SetGlobalVector(ShaderPropertyId.scaleBias, scaleBias);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_78 = ___cmd0;
il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var);
int32_t L_79 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___scaleBias_34;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_80 = V_12;
NullCheck(L_78);
CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_78, L_79, L_80, NULL);
// cmd.DrawProcedural(Matrix4x4.identity, material, 0, MeshTopology.Quads, 4, 1, null);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_81 = ___cmd0;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_82;
L_82 = Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline(NULL);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_83 = V_1;
NullCheck(L_81);
CommandBuffer_DrawProcedural_m460EDBBEDA84E4743CA09A2F0EF44A6149C4EBD7(L_81, L_82, L_83, 0, 2, 4, 1, (MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D*)NULL, NULL);
goto IL_0279;
}
IL_01e9:
{
// RenderTargetIdentifier cameraTarget = (cameraData.targetTexture != null) ? new RenderTargetIdentifier(cameraData.targetTexture) : cameraTargetHandle.Identifier();
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_84 = V_0;
RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_85 = L_84->___targetTexture_4;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_86;
L_86 = Object_op_Inequality_m4D656395C27694A7F33F5AA8DE80A7AAF9E20BA7(L_85, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
if (L_86)
{
goto IL_0201;
}
}
{
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_87;
L_87 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA((&V_3), NULL);
G_B28_0 = L_87;
goto IL_020c;
}
IL_0201:
{
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_88 = V_0;
RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_89 = L_88->___targetTexture_4;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_90;
memset((&L_90), 0, sizeof(L_90));
RenderTargetIdentifier__ctor_mD6E20FA134EEBCE40A8B5E64C505DE8A0DC96BDF((&L_90), L_89, /*hidden argument*/NULL);
G_B28_0 = L_90;
}
IL_020c:
{
V_13 = G_B28_0;
// cmd.SetRenderTarget(cameraTarget, colorLoadAction, RenderBufferStoreAction.Store, RenderBufferLoadAction.DontCare, RenderBufferStoreAction.DontCare);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_91 = ___cmd0;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_92 = V_13;
int32_t L_93 = V_2;
NullCheck(L_91);
CommandBuffer_SetRenderTarget_m00472C42F4BAE11802652921705D554E158D926C(L_91, L_92, L_93, 0, 2, 3, NULL);
// cmd.SetViewProjectionMatrices(Matrix4x4.identity, Matrix4x4.identity);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_94 = ___cmd0;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_95;
L_95 = Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline(NULL);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_96;
L_96 = Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline(NULL);
NullCheck(L_94);
CommandBuffer_SetViewProjectionMatrices_m50A472F193C13207D81B5EC8FB007F76E36A8C75(L_94, L_95, L_96, NULL);
// cmd.SetViewport(cameraData.pixelRect);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_97 = ___cmd0;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_98 = V_0;
Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D L_99 = L_98->___pixelRect_6;
NullCheck(L_97);
CommandBuffer_SetViewport_m3BCCABB7493369D88DB15EE43C41D9858AE2574D(L_97, L_99, NULL);
// cmd.DrawMesh(RenderingUtils.fullscreenMesh, Matrix4x4.identity, material);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_100 = ___cmd0;
il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var);
Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* L_101;
L_101 = RenderingUtils_get_fullscreenMesh_m8FCBA928234C9F969F7A5C5E0798939C3E9C63E7(NULL);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_102;
L_102 = Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline(NULL);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_103 = V_1;
NullCheck(L_100);
CommandBuffer_DrawMesh_m45BA88D4388EC7E5CDAABD42CD6CE29A5120042C(L_100, L_101, L_102, L_103, NULL);
// cmd.SetViewProjectionMatrices(cameraData.camera.worldToCameraMatrix, cameraData.camera.projectionMatrix);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_104 = ___cmd0;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_105 = V_0;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_106 = L_105->___camera_2;
NullCheck(L_106);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_107;
L_107 = Camera_get_worldToCameraMatrix_m48E324BD76706A316A1701EFC6A3DEC7DFB2FF40(L_106, NULL);
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_108 = V_0;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_109 = L_108->___camera_2;
NullCheck(L_109);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_110;
L_110 = Camera_get_projectionMatrix_m9B943EFDD6418528A055321E14F75F1511DD9B4A(L_109, NULL);
NullCheck(L_104);
CommandBuffer_SetViewProjectionMatrices_m50A472F193C13207D81B5EC8FB007F76E36A8C75(L_104, L_107, L_110, NULL);
// cameraData.renderer.ConfigureCameraTarget(cameraTarget, cameraTarget);
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_111 = V_0;
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_112 = L_111->___renderer_31;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_113 = V_13;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_114 = V_13;
NullCheck(L_112);
ScriptableRenderer_ConfigureCameraTarget_m4067416B1E8D785A5BADBEFB1E73FDA7A6A0D440(L_112, L_113, L_114, NULL);
}
IL_0279:
{
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::.cctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass__cctor_m5CF360DFCCE1E61A44328C90DAB01EB900D58BC1 (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB13FC67A490243407C31B667439121EE0D06846D);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralD43BE2E9022947EFE17627374058F5286CB8905B);
s_Il2CppMethodInitialized = true;
}
{
// private static readonly ProfilingSampler m_ProfilingRenderPostProcessing = new ProfilingSampler(k_RenderPostProcessingTag);
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_0 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var);
NullCheck(L_0);
ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_0, _stringLiteralB13FC67A490243407C31B667439121EE0D06846D, NULL);
((PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var))->___m_ProfilingRenderPostProcessing_31 = L_0;
Il2CppCodeGenWriteBarrier((void**)(&((PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var))->___m_ProfilingRenderPostProcessing_31), (void*)L_0);
// private static readonly ProfilingSampler m_ProfilingRenderFinalPostProcessing = new ProfilingSampler(k_RenderFinalPostProcessingTag);
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_1 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var);
NullCheck(L_1);
ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_1, _stringLiteralD43BE2E9022947EFE17627374058F5286CB8905B, NULL);
((PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var))->___m_ProfilingRenderFinalPostProcessing_32 = L_1;
Il2CppCodeGenWriteBarrier((void**)(&((PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var))->___m_ProfilingRenderFinalPostProcessing_32), (void*)L_1);
// internal static readonly Matrix4x4[] viewProjMatrixStereo = new Matrix4x4[2];
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_2 = (Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D*)(Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D*)SZArrayNew(Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D_il2cpp_TypeInfo_var, (uint32_t)2);
((PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var))->___viewProjMatrixStereo_67 = L_2;
Il2CppCodeGenWriteBarrier((void**)(&((PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var))->___viewProjMatrixStereo_67), (void*)L_2);
return;
}
}
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.PostProcessPass::<Render>g__GetSource|58_0(UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass58_0&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B PostProcessPass_U3CRenderU3Eg__GetSourceU7C58_0_m5DE47884652B2F17EB8062D5755477543D6CBF30 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* p0, const RuntimeMethod* method)
{
{
// RenderTargetIdentifier GetSource() => source;
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* L_0 = p0;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_1 = L_0->___source_0;
return L_1;
}
}
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.PostProcessPass::<Render>g__GetDestination|58_1(UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass58_0&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B PostProcessPass_U3CRenderU3Eg__GetDestinationU7C58_1_m4F61E41F834983EFDFB2C17169C89B35982E8F92 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* p0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B V_1;
memset((&V_1), 0, sizeof(V_1));
bool V_2 = false;
bool V_3 = false;
int32_t G_B7_0 = 0;
{
// if (m_UseSwapBuffer)
bool L_0 = __this->___m_UseSwapBuffer_65;
V_0 = L_0;
bool L_1 = V_0;
if (!L_1)
{
goto IL_0017;
}
}
{
// return destination;
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* L_2 = p0;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_3 = L_2->___destination_2;
V_1 = L_3;
goto IL_00c2;
}
IL_0017:
{
// if (destination == -1)
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* L_4 = p0;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_5 = L_4->___destination_2;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_6;
L_6 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526((-1), NULL);
bool L_7;
L_7 = RenderTargetIdentifier_op_Equality_m77ABAA9A264984CA70912BF0A49B03F888A45F02(L_5, L_6, NULL);
V_2 = L_7;
bool L_8 = V_2;
if (!L_8)
{
goto IL_0060;
}
}
{
// cmd.GetTemporaryRT(ShaderConstants._TempTarget, GetCompatibleDescriptor(), FilterMode.Bilinear);
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* L_9 = p0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_10 = L_9->___cmd_3;
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
int32_t L_11 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____TempTarget_0;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_12;
L_12 = PostProcessPass_GetCompatibleDescriptor_m22DFDB00C3012A4AADFBC8F5A483E6139BBD42BC(__this, NULL);
NullCheck(L_10);
CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_10, L_11, L_12, 1, NULL);
// destination = ShaderConstants._TempTarget;
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* L_13 = p0;
int32_t L_14 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____TempTarget_0;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_15;
L_15 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_14, NULL);
L_13->___destination_2 = L_15;
// tempTargetUsed = true;
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* L_16 = p0;
L_16->___tempTargetUsed_4 = (bool)1;
goto IL_00b9;
}
IL_0060:
{
// else if (destination == m_Source && m_Descriptor.msaaSamples > 1)
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* L_17 = p0;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_18 = L_17->___destination_2;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_19 = __this->___m_Source_25;
bool L_20;
L_20 = RenderTargetIdentifier_op_Equality_m77ABAA9A264984CA70912BF0A49B03F888A45F02(L_18, L_19, NULL);
if (!L_20)
{
goto IL_0083;
}
}
{
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_21 = (&__this->___m_Descriptor_24);
int32_t L_22;
L_22 = RenderTextureDescriptor_get_msaaSamples_mFCC33643AFF2265C8305DCFD79ED8774A1A8FA22_inline(L_21, NULL);
G_B7_0 = ((((int32_t)L_22) > ((int32_t)1))? 1 : 0);
goto IL_0084;
}
IL_0083:
{
G_B7_0 = 0;
}
IL_0084:
{
V_3 = (bool)G_B7_0;
bool L_23 = V_3;
if (!L_23)
{
goto IL_00b9;
}
}
{
// cmd.GetTemporaryRT(ShaderConstants._TempTarget2, GetCompatibleDescriptor(), FilterMode.Bilinear);
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* L_24 = p0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_25 = L_24->___cmd_3;
il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
int32_t L_26 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____TempTarget2_1;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_27;
L_27 = PostProcessPass_GetCompatibleDescriptor_m22DFDB00C3012A4AADFBC8F5A483E6139BBD42BC(__this, NULL);
NullCheck(L_25);
CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_25, L_26, L_27, 1, NULL);
// destination = ShaderConstants._TempTarget2;
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* L_28 = p0;
int32_t L_29 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____TempTarget2_1;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_30;
L_30 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_29, NULL);
L_28->___destination_2 = L_30;
// tempTarget2Used = true;
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* L_31 = p0;
L_31->___tempTarget2Used_5 = (bool)1;
}
IL_00b9:
{
// return destination;
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* L_32 = p0;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_33 = L_32->___destination_2;
V_1 = L_33;
goto IL_00c2;
}
IL_00c2:
{
// }
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_34 = V_1;
return L_34;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::<Render>g__Swap|58_2(UnityEngine.Rendering.Universal.ScriptableRenderer&,UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass58_0&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_U3CRenderU3Eg__SwapU7C58_2_m1388C9A325F28BA66F9D0DF7A2609799B65DB0D4 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** ___r0, U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* p1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CoreUtils_Swap_TisRenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B_mF0E40109EA6FB26E97771A51EB31BF9A4FF1FDE5_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
int32_t V_0 = 0;
bool V_1 = false;
bool V_2 = false;
int32_t G_B4_0 = 0;
{
// --amountOfPassesRemaining;
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* L_0 = p1;
int32_t L_1 = L_0->___amountOfPassesRemaining_6;
V_0 = ((int32_t)il2cpp_codegen_subtract(L_1, 1));
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* L_2 = p1;
int32_t L_3 = V_0;
L_2->___amountOfPassesRemaining_6 = L_3;
// if (m_UseSwapBuffer)
bool L_4 = __this->___m_UseSwapBuffer_65;
V_1 = L_4;
bool L_5 = V_1;
if (!L_5)
{
goto IL_0070;
}
}
{
// if (amountOfPassesRemaining == 0 && !m_HasFinalPass)
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* L_6 = p1;
int32_t L_7 = L_6->___amountOfPassesRemaining_6;
if (L_7)
{
goto IL_002f;
}
}
{
bool L_8 = __this->___m_HasFinalPass_60;
G_B4_0 = ((((int32_t)L_8) == ((int32_t)0))? 1 : 0);
goto IL_0030;
}
IL_002f:
{
G_B4_0 = 0;
}
IL_0030:
{
V_2 = (bool)G_B4_0;
bool L_9 = V_2;
if (!L_9)
{
goto IL_003f;
}
}
{
// r.EnableSwapBufferMSAA(true);
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** L_10 = ___r0;
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_11 = *((ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892**)L_10);
NullCheck(L_11);
VirtualActionInvoker1< bool >::Invoke(12 /* System.Void UnityEngine.Rendering.Universal.ScriptableRenderer::EnableSwapBufferMSAA(System.Boolean) */, L_11, (bool)1);
}
IL_003f:
{
// r.SwapColorBuffer(cmd);
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** L_12 = ___r0;
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_13 = *((ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892**)L_12);
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* L_14 = p1;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_15 = L_14->___cmd_3;
NullCheck(L_13);
VirtualActionInvoker1< CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* >::Invoke(11 /* System.Void UnityEngine.Rendering.Universal.ScriptableRenderer::SwapColorBuffer(UnityEngine.Rendering.CommandBuffer) */, L_13, L_15);
// source = r.cameraColorTarget;
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* L_16 = p1;
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** L_17 = ___r0;
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_18 = *((ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892**)L_17);
NullCheck(L_18);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_19;
L_19 = ScriptableRenderer_get_cameraColorTarget_mC2C0353A178726FC82413A458A34496280AFB4D4(L_18, NULL);
L_16->___source_0 = L_19;
// destination = r.GetCameraColorFrontBuffer(cmd);
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* L_20 = p1;
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** L_21 = ___r0;
ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_22 = *((ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892**)L_21);
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* L_23 = p1;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_24 = L_23->___cmd_3;
NullCheck(L_22);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_25;
L_25 = VirtualFuncInvoker1< RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* >::Invoke(5 /* UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScriptableRenderer::GetCameraColorFrontBuffer(UnityEngine.Rendering.CommandBuffer) */, L_22, L_24);
L_20->___destination_2 = L_25;
goto IL_0084;
}
IL_0070:
{
// CoreUtils.Swap(ref source, ref destination);
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* L_26 = p1;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* L_27 = (&L_26->___source_0);
U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* L_28 = p1;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* L_29 = (&L_28->___destination_2);
il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var);
CoreUtils_Swap_TisRenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B_mF0E40109EA6FB26E97771A51EB31BF9A4FF1FDE5(L_27, L_29, CoreUtils_Swap_TisRenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B_mF0E40109EA6FB26E97771A51EB31BF9A4FF1FDE5_RuntimeMethod_var);
}
IL_0084:
{
// }
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::.ctor(UnityEngine.Rendering.Universal.PostProcessData)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MaterialLibrary__ctor_mA85804FBE3A866F53E0193EB243B7E615FC48CC7 (MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* __this, PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* ___data0, const RuntimeMethod* method)
{
{
// public MaterialLibrary(PostProcessData data)
Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2(__this, NULL);
// stopNaN = Load(data.shaders.stopNanPS);
PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_0 = ___data0;
NullCheck(L_0);
ShaderResources_t5CFF4C7697343EC59BAE5094B637F9EC23CE6D59* L_1 = L_0->___shaders_4;
NullCheck(L_1);
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_2 = L_1->___stopNanPS_0;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_3;
L_3 = MaterialLibrary_Load_mE88D2915A87998139CF7455C07F5F69D0226BC69(__this, L_2, NULL);
__this->___stopNaN_0 = L_3;
Il2CppCodeGenWriteBarrier((void**)(&__this->___stopNaN_0), (void*)L_3);
// subpixelMorphologicalAntialiasing = Load(data.shaders.subpixelMorphologicalAntialiasingPS);
PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_4 = ___data0;
NullCheck(L_4);
ShaderResources_t5CFF4C7697343EC59BAE5094B637F9EC23CE6D59* L_5 = L_4->___shaders_4;
NullCheck(L_5);
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_6 = L_5->___subpixelMorphologicalAntialiasingPS_1;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_7;
L_7 = MaterialLibrary_Load_mE88D2915A87998139CF7455C07F5F69D0226BC69(__this, L_6, NULL);
__this->___subpixelMorphologicalAntialiasing_1 = L_7;
Il2CppCodeGenWriteBarrier((void**)(&__this->___subpixelMorphologicalAntialiasing_1), (void*)L_7);
// gaussianDepthOfField = Load(data.shaders.gaussianDepthOfFieldPS);
PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_8 = ___data0;
NullCheck(L_8);
ShaderResources_t5CFF4C7697343EC59BAE5094B637F9EC23CE6D59* L_9 = L_8->___shaders_4;
NullCheck(L_9);
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_10 = L_9->___gaussianDepthOfFieldPS_2;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_11;
L_11 = MaterialLibrary_Load_mE88D2915A87998139CF7455C07F5F69D0226BC69(__this, L_10, NULL);
__this->___gaussianDepthOfField_2 = L_11;
Il2CppCodeGenWriteBarrier((void**)(&__this->___gaussianDepthOfField_2), (void*)L_11);
// bokehDepthOfField = Load(data.shaders.bokehDepthOfFieldPS);
PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_12 = ___data0;
NullCheck(L_12);
ShaderResources_t5CFF4C7697343EC59BAE5094B637F9EC23CE6D59* L_13 = L_12->___shaders_4;
NullCheck(L_13);
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_14 = L_13->___bokehDepthOfFieldPS_3;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_15;
L_15 = MaterialLibrary_Load_mE88D2915A87998139CF7455C07F5F69D0226BC69(__this, L_14, NULL);
__this->___bokehDepthOfField_3 = L_15;
Il2CppCodeGenWriteBarrier((void**)(&__this->___bokehDepthOfField_3), (void*)L_15);
// cameraMotionBlur = Load(data.shaders.cameraMotionBlurPS);
PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_16 = ___data0;
NullCheck(L_16);
ShaderResources_t5CFF4C7697343EC59BAE5094B637F9EC23CE6D59* L_17 = L_16->___shaders_4;
NullCheck(L_17);
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_18 = L_17->___cameraMotionBlurPS_4;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_19;
L_19 = MaterialLibrary_Load_mE88D2915A87998139CF7455C07F5F69D0226BC69(__this, L_18, NULL);
__this->___cameraMotionBlur_4 = L_19;
Il2CppCodeGenWriteBarrier((void**)(&__this->___cameraMotionBlur_4), (void*)L_19);
// paniniProjection = Load(data.shaders.paniniProjectionPS);
PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_20 = ___data0;
NullCheck(L_20);
ShaderResources_t5CFF4C7697343EC59BAE5094B637F9EC23CE6D59* L_21 = L_20->___shaders_4;
NullCheck(L_21);
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_22 = L_21->___paniniProjectionPS_5;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_23;
L_23 = MaterialLibrary_Load_mE88D2915A87998139CF7455C07F5F69D0226BC69(__this, L_22, NULL);
__this->___paniniProjection_5 = L_23;
Il2CppCodeGenWriteBarrier((void**)(&__this->___paniniProjection_5), (void*)L_23);
// bloom = Load(data.shaders.bloomPS);
PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_24 = ___data0;
NullCheck(L_24);
ShaderResources_t5CFF4C7697343EC59BAE5094B637F9EC23CE6D59* L_25 = L_24->___shaders_4;
NullCheck(L_25);
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_26 = L_25->___bloomPS_8;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_27;
L_27 = MaterialLibrary_Load_mE88D2915A87998139CF7455C07F5F69D0226BC69(__this, L_26, NULL);
__this->___bloom_6 = L_27;
Il2CppCodeGenWriteBarrier((void**)(&__this->___bloom_6), (void*)L_27);
// uber = Load(data.shaders.uberPostPS);
PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_28 = ___data0;
NullCheck(L_28);
ShaderResources_t5CFF4C7697343EC59BAE5094B637F9EC23CE6D59* L_29 = L_28->___shaders_4;
NullCheck(L_29);
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_30 = L_29->___uberPostPS_10;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_31;
L_31 = MaterialLibrary_Load_mE88D2915A87998139CF7455C07F5F69D0226BC69(__this, L_30, NULL);
__this->___uber_7 = L_31;
Il2CppCodeGenWriteBarrier((void**)(&__this->___uber_7), (void*)L_31);
// finalPass = Load(data.shaders.finalPostPassPS);
PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_32 = ___data0;
NullCheck(L_32);
ShaderResources_t5CFF4C7697343EC59BAE5094B637F9EC23CE6D59* L_33 = L_32->___shaders_4;
NullCheck(L_33);
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_34 = L_33->___finalPostPassPS_11;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_35;
L_35 = MaterialLibrary_Load_mE88D2915A87998139CF7455C07F5F69D0226BC69(__this, L_34, NULL);
__this->___finalPass_8 = L_35;
Il2CppCodeGenWriteBarrier((void**)(&__this->___finalPass_8), (void*)L_35);
// lensFlareDataDriven = Load(data.shaders.LensFlareDataDrivenPS);
PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_36 = ___data0;
NullCheck(L_36);
ShaderResources_t5CFF4C7697343EC59BAE5094B637F9EC23CE6D59* L_37 = L_36->___shaders_4;
NullCheck(L_37);
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_38 = L_37->___LensFlareDataDrivenPS_9;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_39;
L_39 = MaterialLibrary_Load_mE88D2915A87998139CF7455C07F5F69D0226BC69(__this, L_38, NULL);
__this->___lensFlareDataDriven_9 = L_39;
Il2CppCodeGenWriteBarrier((void**)(&__this->___lensFlareDataDriven_9), (void*)L_39);
// }
return;
}
}
// UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::Load(UnityEngine.Shader)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* MaterialLibrary_Load_mE88D2915A87998139CF7455C07F5F69D0226BC69 (MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* __this, Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___shader0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Array_Empty_TisRuntimeObject_m55011E8360A8199FB239A5787BA8631CDD6116FC_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5A55890C1107C5FD772CC1ABA7EBE78909195995);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7BAABDF048F39D7B1B75DA1936FA10BB87C330E9);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* V_1 = NULL;
bool V_2 = false;
{
// if (shader == null)
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_0 = ___shader0;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_1;
L_1 = Object_op_Equality_mD3DB0D72CE0250C84033DC2A90AEF9D59896E536(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
V_0 = L_1;
bool L_2 = V_0;
if (!L_2)
{
goto IL_003b;
}
}
{
// Debug.LogErrorFormat($"Missing shader. {GetType().DeclaringType.Name} render pass will not execute. Check for missing reference in the renderer resources.");
Type_t* L_3;
L_3 = Object_GetType_mE10A8FC1E57F3DF29972CCBC026C2DC3942263B3(__this, NULL);
NullCheck(L_3);
Type_t* L_4;
L_4 = VirtualFuncInvoker0< Type_t* >::Invoke(9 /* System.Type System.Reflection.MemberInfo::get_DeclaringType() */, L_3);
NullCheck(L_4);
String_t* L_5;
L_5 = VirtualFuncInvoker0< String_t* >::Invoke(8 /* System.String System.Reflection.MemberInfo::get_Name() */, L_4);
String_t* L_6;
L_6 = String_Concat_m9B13B47FCB3DF61144D9647DDA05F527377251B0(_stringLiteral7BAABDF048F39D7B1B75DA1936FA10BB87C330E9, L_5, _stringLiteral5A55890C1107C5FD772CC1ABA7EBE78909195995, NULL);
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_7;
L_7 = Array_Empty_TisRuntimeObject_m55011E8360A8199FB239A5787BA8631CDD6116FC_inline(Array_Empty_TisRuntimeObject_m55011E8360A8199FB239A5787BA8631CDD6116FC_RuntimeMethod_var);
il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
Debug_LogErrorFormat_mA33C95EF832A60D72A7EE26074E13A86BE7E30C6(L_6, L_7, NULL);
// return null;
V_1 = (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3*)NULL;
goto IL_0056;
}
IL_003b:
{
// else if (!shader.isSupported)
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_8 = ___shader0;
NullCheck(L_8);
bool L_9;
L_9 = Shader_get_isSupported_m21C3D0F1819054101DFE0C0C062A24464FA5CAE5(L_8, NULL);
V_2 = (bool)((((int32_t)L_9) == ((int32_t)0))? 1 : 0);
bool L_10 = V_2;
if (!L_10)
{
goto IL_004d;
}
}
{
// return null;
V_1 = (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3*)NULL;
goto IL_0056;
}
IL_004d:
{
// return CoreUtils.CreateEngineMaterial(shader);
Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_11 = ___shader0;
il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_12;
L_12 = CoreUtils_CreateEngineMaterial_mAA09043C35B14C19847AD32F4864260DCE381791(L_11, NULL);
V_1 = L_12;
goto IL_0056;
}
IL_0056:
{
// }
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_13 = V_1;
return L_13;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::Cleanup()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MaterialLibrary_Cleanup_m649B692A57B9C055331E47F4967348B9B7942DF9 (MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
// CoreUtils.Destroy(stopNaN);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_0 = __this->___stopNaN_0;
il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var);
CoreUtils_Destroy_mE6CB8C65A5BA214BE6B7788F2AE388723D7EAC65(L_0, NULL);
// CoreUtils.Destroy(subpixelMorphologicalAntialiasing);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_1 = __this->___subpixelMorphologicalAntialiasing_1;
CoreUtils_Destroy_mE6CB8C65A5BA214BE6B7788F2AE388723D7EAC65(L_1, NULL);
// CoreUtils.Destroy(gaussianDepthOfField);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_2 = __this->___gaussianDepthOfField_2;
CoreUtils_Destroy_mE6CB8C65A5BA214BE6B7788F2AE388723D7EAC65(L_2, NULL);
// CoreUtils.Destroy(bokehDepthOfField);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_3 = __this->___bokehDepthOfField_3;
CoreUtils_Destroy_mE6CB8C65A5BA214BE6B7788F2AE388723D7EAC65(L_3, NULL);
// CoreUtils.Destroy(cameraMotionBlur);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_4 = __this->___cameraMotionBlur_4;
CoreUtils_Destroy_mE6CB8C65A5BA214BE6B7788F2AE388723D7EAC65(L_4, NULL);
// CoreUtils.Destroy(paniniProjection);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_5 = __this->___paniniProjection_5;
CoreUtils_Destroy_mE6CB8C65A5BA214BE6B7788F2AE388723D7EAC65(L_5, NULL);
// CoreUtils.Destroy(bloom);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_6 = __this->___bloom_6;
CoreUtils_Destroy_mE6CB8C65A5BA214BE6B7788F2AE388723D7EAC65(L_6, NULL);
// CoreUtils.Destroy(uber);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_7 = __this->___uber_7;
CoreUtils_Destroy_mE6CB8C65A5BA214BE6B7788F2AE388723D7EAC65(L_7, NULL);
// CoreUtils.Destroy(finalPass);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_8 = __this->___finalPass_8;
CoreUtils_Destroy_mE6CB8C65A5BA214BE6B7788F2AE388723D7EAC65(L_8, NULL);
// }
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::.cctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShaderConstants__cctor_m77CE72BFDF1B3C2107BA9F418246F97EBD663544 (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral02AA5CF1C80B0DF618D084F879CD23859F1E374B);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral07B171B1C8D7DBEA8D8A335E16FF04529ED4C296);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1831D6AF0034BFD62502B7DAAE7F161CCE2152E9);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral187B550E326EA78EDB32157988FA6DE7B6BB5C85);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral18F9F20DBB46D16A736FD871D499B91C8B8AD52A);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1B9EFBFC3B2698A75AE9060E2CA3F4703BAA46DB);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1D6B2F5769B37B64ED1CF89C6872C4C70E115DA4);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral228C7CE59F61DC4634C693698A1F1F9A09B84345);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral236EF4A9D84C6C0908DB95675FDA65CBA7AB2165);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2D37F43E99EB6C0790ED0EA5E97AE868BD7DAD4A);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral395532A2CA3FFB4E35DA4816E48F5D38866FD3A0);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral3F839ECBA8AC470BFFE9349EECF4319425E9777E);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral3FAF1DA4444E4B6AD59D12D507B263672C20EC08);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral42E48670FB7AC0A2FDE591B7E2E6725B2F6A4BF7);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral431B60EF974BB8E5F0F8EC2A455F97E801E2D0DB);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral44C2668500869CC2081E76ACB924F307C180BEFA);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral4A0F84CABDBAA807ED74BAE97A3B37809D5BBDC3);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral4D8A139418EF0697974054E94254DECA0AE09AAC);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral577B724681B6E49F462DA98700A79269E1C87123);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5C8716309FF255E33DEB3745CD6DA72452B5B635);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral708F66D2AD87776F5B7E546381F1E73EB9DDB090);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7605E990BDF3D9FE837E8A654F08CA6BEA25F21E);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7987DF7BA4C266E69980DE0831B635B3EF700BF2);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral817B818885135BEF736D2338DB6B5420E379E536);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral862A9879517D02316ADA3EF22C673885DB64148D);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8938AED977E803D8E07BA49BDBD9BE350D907CF1);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral97DD384485F1826C8BDA793DE10EBDF2F802A88A);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA48E3026A883B72EC7928644F7CC3A8CB1CF4450);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA9E6683E605E25CCA0564720D2361F0374DE6BD5);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAEA2C29107B397E134D3442DBC70E1733AC3113A);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB362EB5CD5FC34BC0C938BF79ACBF6DDAC632CE3);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB3E3DADCE6E7B32E1B630C2110EE36F91D6E999B);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB4EBE57C49598AA2CE2A6F4F37A57543F7D538EC);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC1B8FEF67A4B5CEC7AF8D68A4845C6CEB59E9BE1);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralCA67D590521B2AE2F3BD3F775DE1AB089187B32B);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralCC2E32F2767D7908897EBC0EB050EBC46381662F);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralCCD11BB1712DB6382A048B4AE3EADE730E885FFA);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralCD107AB84C3C7CAEF9C83EC57E99F64A0D1D246C);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralD2105439EFE4A4A8D6E5E9FCDFB969C23C532D04);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralD51FF53FBBCE7298F312420D698228910BE37C28);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDE3D4B9AAA347D492D840D37A56CCE204D06B4CB);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE078582BB0F722460DE31693A931059066547B83);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE97DC9C8E192370B0AD2F71BCAB9828CB1B88F0C);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralF873D6748545B7516CD56A7A617453AEC82E7C8D);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralF933CA13CDF0D40118EC4F0A27CE7F086936DE3D);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralFA2AF3C657E8CFA51F4969D5C814257C925AD3EF);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralFFD55C761D363A2D2DE1D3DCCA7A3F010ADE1A1E);
s_Il2CppMethodInitialized = true;
}
{
// public static readonly int _TempTarget = Shader.PropertyToID("_TempTarget");
int32_t L_0;
L_0 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral7605E990BDF3D9FE837E8A654F08CA6BEA25F21E, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____TempTarget_0 = L_0;
// public static readonly int _TempTarget2 = Shader.PropertyToID("_TempTarget2");
int32_t L_1;
L_1 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral236EF4A9D84C6C0908DB95675FDA65CBA7AB2165, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____TempTarget2_1 = L_1;
// public static readonly int _StencilRef = Shader.PropertyToID("_StencilRef");
int32_t L_2;
L_2 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral4D8A139418EF0697974054E94254DECA0AE09AAC, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____StencilRef_2 = L_2;
// public static readonly int _StencilMask = Shader.PropertyToID("_StencilMask");
int32_t L_3;
L_3 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral3FAF1DA4444E4B6AD59D12D507B263672C20EC08, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____StencilMask_3 = L_3;
// public static readonly int _FullCoCTexture = Shader.PropertyToID("_FullCoCTexture");
int32_t L_4;
L_4 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral817B818885135BEF736D2338DB6B5420E379E536, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FullCoCTexture_4 = L_4;
// public static readonly int _HalfCoCTexture = Shader.PropertyToID("_HalfCoCTexture");
int32_t L_5;
L_5 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral3F839ECBA8AC470BFFE9349EECF4319425E9777E, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____HalfCoCTexture_5 = L_5;
// public static readonly int _DofTexture = Shader.PropertyToID("_DofTexture");
int32_t L_6;
L_6 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteralE97DC9C8E192370B0AD2F71BCAB9828CB1B88F0C, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____DofTexture_6 = L_6;
// public static readonly int _CoCParams = Shader.PropertyToID("_CoCParams");
int32_t L_7;
L_7 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral44C2668500869CC2081E76ACB924F307C180BEFA, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____CoCParams_7 = L_7;
// public static readonly int _BokehKernel = Shader.PropertyToID("_BokehKernel");
int32_t L_8;
L_8 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteralF933CA13CDF0D40118EC4F0A27CE7F086936DE3D, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BokehKernel_8 = L_8;
// public static readonly int _BokehConstants = Shader.PropertyToID("_BokehConstants");
int32_t L_9;
L_9 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral97DD384485F1826C8BDA793DE10EBDF2F802A88A, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BokehConstants_9 = L_9;
// public static readonly int _PongTexture = Shader.PropertyToID("_PongTexture");
int32_t L_10;
L_10 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteralFFD55C761D363A2D2DE1D3DCCA7A3F010ADE1A1E, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PongTexture_10 = L_10;
// public static readonly int _PingTexture = Shader.PropertyToID("_PingTexture");
int32_t L_11;
L_11 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteralE078582BB0F722460DE31693A931059066547B83, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PingTexture_11 = L_11;
// public static readonly int _Metrics = Shader.PropertyToID("_Metrics");
int32_t L_12;
L_12 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral577B724681B6E49F462DA98700A79269E1C87123, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Metrics_12 = L_12;
// public static readonly int _AreaTexture = Shader.PropertyToID("_AreaTexture");
int32_t L_13;
L_13 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral07B171B1C8D7DBEA8D8A335E16FF04529ED4C296, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____AreaTexture_13 = L_13;
// public static readonly int _SearchTexture = Shader.PropertyToID("_SearchTexture");
int32_t L_14;
L_14 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral1D6B2F5769B37B64ED1CF89C6872C4C70E115DA4, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____SearchTexture_14 = L_14;
// public static readonly int _EdgeTexture = Shader.PropertyToID("_EdgeTexture");
int32_t L_15;
L_15 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral1831D6AF0034BFD62502B7DAAE7F161CCE2152E9, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____EdgeTexture_15 = L_15;
// public static readonly int _BlendTexture = Shader.PropertyToID("_BlendTexture");
int32_t L_16;
L_16 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral1B9EFBFC3B2698A75AE9060E2CA3F4703BAA46DB, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BlendTexture_16 = L_16;
// public static readonly int _ColorTexture = Shader.PropertyToID("_ColorTexture");
int32_t L_17;
L_17 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral228C7CE59F61DC4634C693698A1F1F9A09B84345, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____ColorTexture_17 = L_17;
// public static readonly int _Params = Shader.PropertyToID("_Params");
int32_t L_18;
L_18 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteralF873D6748545B7516CD56A7A617453AEC82E7C8D, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Params_18 = L_18;
// public static readonly int _SourceTexLowMip = Shader.PropertyToID("_SourceTexLowMip");
int32_t L_19;
L_19 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral431B60EF974BB8E5F0F8EC2A455F97E801E2D0DB, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____SourceTexLowMip_19 = L_19;
// public static readonly int _Bloom_Params = Shader.PropertyToID("_Bloom_Params");
int32_t L_20;
L_20 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral4A0F84CABDBAA807ED74BAE97A3B37809D5BBDC3, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Bloom_Params_20 = L_20;
// public static readonly int _Bloom_RGBM = Shader.PropertyToID("_Bloom_RGBM");
int32_t L_21;
L_21 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral5C8716309FF255E33DEB3745CD6DA72452B5B635, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Bloom_RGBM_21 = L_21;
// public static readonly int _Bloom_Texture = Shader.PropertyToID("_Bloom_Texture");
int32_t L_22;
L_22 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral42E48670FB7AC0A2FDE591B7E2E6725B2F6A4BF7, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Bloom_Texture_22 = L_22;
// public static readonly int _LensDirt_Texture = Shader.PropertyToID("_LensDirt_Texture");
int32_t L_23;
L_23 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteralC1B8FEF67A4B5CEC7AF8D68A4845C6CEB59E9BE1, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____LensDirt_Texture_23 = L_23;
// public static readonly int _LensDirt_Params = Shader.PropertyToID("_LensDirt_Params");
int32_t L_24;
L_24 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral862A9879517D02316ADA3EF22C673885DB64148D, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____LensDirt_Params_24 = L_24;
// public static readonly int _LensDirt_Intensity = Shader.PropertyToID("_LensDirt_Intensity");
int32_t L_25;
L_25 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteralCA67D590521B2AE2F3BD3F775DE1AB089187B32B, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____LensDirt_Intensity_25 = L_25;
// public static readonly int _Distortion_Params1 = Shader.PropertyToID("_Distortion_Params1");
int32_t L_26;
L_26 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteralA48E3026A883B72EC7928644F7CC3A8CB1CF4450, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Distortion_Params1_26 = L_26;
// public static readonly int _Distortion_Params2 = Shader.PropertyToID("_Distortion_Params2");
int32_t L_27;
L_27 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral395532A2CA3FFB4E35DA4816E48F5D38866FD3A0, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Distortion_Params2_27 = L_27;
// public static readonly int _Chroma_Params = Shader.PropertyToID("_Chroma_Params");
int32_t L_28;
L_28 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral18F9F20DBB46D16A736FD871D499B91C8B8AD52A, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Chroma_Params_28 = L_28;
// public static readonly int _Vignette_Params1 = Shader.PropertyToID("_Vignette_Params1");
int32_t L_29;
L_29 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral7987DF7BA4C266E69980DE0831B635B3EF700BF2, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Vignette_Params1_29 = L_29;
// public static readonly int _Vignette_Params2 = Shader.PropertyToID("_Vignette_Params2");
int32_t L_30;
L_30 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteralDE3D4B9AAA347D492D840D37A56CCE204D06B4CB, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Vignette_Params2_30 = L_30;
// public static readonly int _Lut_Params = Shader.PropertyToID("_Lut_Params");
int32_t L_31;
L_31 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteralA9E6683E605E25CCA0564720D2361F0374DE6BD5, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Lut_Params_31 = L_31;
// public static readonly int _UserLut_Params = Shader.PropertyToID("_UserLut_Params");
int32_t L_32;
L_32 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteralB3E3DADCE6E7B32E1B630C2110EE36F91D6E999B, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____UserLut_Params_32 = L_32;
// public static readonly int _InternalLut = Shader.PropertyToID("_InternalLut");
int32_t L_33;
L_33 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteralB4EBE57C49598AA2CE2A6F4F37A57543F7D538EC, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____InternalLut_33 = L_33;
// public static readonly int _UserLut = Shader.PropertyToID("_UserLut");
int32_t L_34;
L_34 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteralD2105439EFE4A4A8D6E5E9FCDFB969C23C532D04, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____UserLut_34 = L_34;
// public static readonly int _DownSampleScaleFactor = Shader.PropertyToID("_DownSampleScaleFactor");
int32_t L_35;
L_35 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteralCD107AB84C3C7CAEF9C83EC57E99F64A0D1D246C, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____DownSampleScaleFactor_35 = L_35;
// public static readonly int _FlareOcclusionTex = Shader.PropertyToID("_FlareOcclusionTex");
int32_t L_36;
L_36 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteralB362EB5CD5FC34BC0C938BF79ACBF6DDAC632CE3, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareOcclusionTex_36 = L_36;
// public static readonly int _FlareOcclusionIndex = Shader.PropertyToID("_FlareOcclusionIndex");
int32_t L_37;
L_37 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral8938AED977E803D8E07BA49BDBD9BE350D907CF1, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareOcclusionIndex_37 = L_37;
// public static readonly int _FlareTex = Shader.PropertyToID("_FlareTex");
int32_t L_38;
L_38 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral708F66D2AD87776F5B7E546381F1E73EB9DDB090, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareTex_38 = L_38;
// public static readonly int _FlareColorValue = Shader.PropertyToID("_FlareColorValue");
int32_t L_39;
L_39 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteralFA2AF3C657E8CFA51F4969D5C814257C925AD3EF, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareColorValue_39 = L_39;
// public static readonly int _FlareData0 = Shader.PropertyToID("_FlareData0");
int32_t L_40;
L_40 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral187B550E326EA78EDB32157988FA6DE7B6BB5C85, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareData0_40 = L_40;
// public static readonly int _FlareData1 = Shader.PropertyToID("_FlareData1");
int32_t L_41;
L_41 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral02AA5CF1C80B0DF618D084F879CD23859F1E374B, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareData1_41 = L_41;
// public static readonly int _FlareData2 = Shader.PropertyToID("_FlareData2");
int32_t L_42;
L_42 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteralAEA2C29107B397E134D3442DBC70E1733AC3113A, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareData2_42 = L_42;
// public static readonly int _FlareData3 = Shader.PropertyToID("_FlareData3");
int32_t L_43;
L_43 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteralD51FF53FBBCE7298F312420D698228910BE37C28, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareData3_43 = L_43;
// public static readonly int _FlareData4 = Shader.PropertyToID("_FlareData4");
int32_t L_44;
L_44 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral2D37F43E99EB6C0790ED0EA5E97AE868BD7DAD4A, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareData4_44 = L_44;
// public static readonly int _FlareData5 = Shader.PropertyToID("_FlareData5");
int32_t L_45;
L_45 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteralCC2E32F2767D7908897EBC0EB050EBC46381662F, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareData5_45 = L_45;
// public static readonly int _FullscreenProjMat = Shader.PropertyToID("_FullscreenProjMat");
int32_t L_46;
L_46 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteralCCD11BB1712DB6382A048B4AE3EADE730E885FFA, NULL);
((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FullscreenProjMat_46 = L_46;
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c::.cctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CU3Ec__cctor_m645AA44465B1A2E83F3A18DFD02222407D0BEA65 (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D* L_0 = (U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D*)il2cpp_codegen_object_new(U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_il2cpp_TypeInfo_var);
NullCheck(L_0);
U3CU3Ec__ctor_mB26E3080A715C814D9B9A5C71A85B7862B203076(L_0, NULL);
((U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_il2cpp_TypeInfo_var))->___U3CU3E9_0 = L_0;
Il2CppCodeGenWriteBarrier((void**)(&((U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_il2cpp_TypeInfo_var))->___U3CU3E9_0), (void*)L_0);
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CU3Ec__ctor_mB26E3080A715C814D9B9A5C71A85B7862B203076 (U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D* __this, const RuntimeMethod* method)
{
{
Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2(__this, NULL);
return;
}
}
// System.Single UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c::<DoLensFlareDatadriven>b__67_0(UnityEngine.Light,UnityEngine.Camera,UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float U3CU3Ec_U3CDoLensFlareDatadrivenU3Eb__67_0_mFE2B73A17BC04055C9EBE71CBE34B07B93845682 (U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D* __this, Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* ___light0, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___cam1, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___wo2, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
float V_0 = 0.0f;
{
// (Light light, Camera cam, Vector3 wo) => { return GetLensFlareLightAttenuation(light, cam, wo); },
Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_0 = ___light0;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_1 = ___cam1;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___wo2;
il2cpp_codegen_runtime_class_init_inline(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var);
float L_3;
L_3 = PostProcessPass_GetLensFlareLightAttenuation_mC8A83664C0687F853DD0ED2CDF32ED7969D188AA(L_0, L_1, L_2, NULL);
V_0 = L_3;
goto IL_000c;
}
IL_000c:
{
// (Light light, Camera cam, Vector3 wo) => { return GetLensFlareLightAttenuation(light, cam, wo); },
float L_4 = V_0;
return L_4;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Rendering.Universal.Internal.ScreenSpaceShadowResolvePass::.ctor(UnityEngine.Rendering.Universal.RenderPassEvent,UnityEngine.Material)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScreenSpaceShadowResolvePass__ctor_mAB19B168013BCD6D29BBD2A3064FE8B13A438B11 (ScreenSpaceShadowResolvePass_t39E37E8CF7B0B7573E1B05E0DEEE7FB1C227EBA1* __this, int32_t ___evt0, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___screenspaceShadowsMaterial1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral01823125E1DF07DFADCC7D95F93E99000FA9A426);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2B8848A387F66265CF2162B83C560C7D11DE4B00);
s_Il2CppMethodInitialized = true;
}
{
// public ScreenSpaceShadowResolvePass(RenderPassEvent evt, Material screenspaceShadowsMaterial)
ScriptableRenderPass__ctor_mE49D4FF8E68A854367A4081E664B8DBA74E6B752(__this, NULL);
// base.profilingSampler = new ProfilingSampler(nameof(ScreenSpaceShadowResolvePass));
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_0 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var);
NullCheck(L_0);
ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_0, _stringLiteral01823125E1DF07DFADCC7D95F93E99000FA9A426, NULL);
ScriptableRenderPass_set_profilingSampler_mFD238B85B68DED586BA8C678141BEEAF229FBF2D_inline(__this, L_0, NULL);
// m_ScreenSpaceShadowsMaterial = screenspaceShadowsMaterial;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_1 = ___screenspaceShadowsMaterial1;
__this->___m_ScreenSpaceShadowsMaterial_24 = L_1;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ScreenSpaceShadowsMaterial_24), (void*)L_1);
// m_ScreenSpaceShadowmap.Init("_ScreenSpaceShadowmapTexture");
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_2 = (&__this->___m_ScreenSpaceShadowmap_25);
RenderTargetHandle_Init_mDF9383A0DB5E0B56577BA43CC56CD659F8970646(L_2, _stringLiteral2B8848A387F66265CF2162B83C560C7D11DE4B00, NULL);
// renderPassEvent = evt;
int32_t L_3 = ___evt0;
ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline(__this, L_3, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.ScreenSpaceShadowResolvePass::Setup(UnityEngine.RenderTextureDescriptor)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScreenSpaceShadowResolvePass_Setup_m88E3AECD4CFD78129909E1A58AC2BBD787AC06FD (ScreenSpaceShadowResolvePass_t39E37E8CF7B0B7573E1B05E0DEEE7FB1C227EBA1* __this, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___baseDescriptor0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* G_B2_0 = NULL;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* G_B1_0 = NULL;
int32_t G_B3_0 = 0;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* G_B3_1 = NULL;
{
// m_RenderTextureDescriptor = baseDescriptor;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_0 = ___baseDescriptor0;
__this->___m_RenderTextureDescriptor_26 = L_0;
// m_RenderTextureDescriptor.depthBufferBits = 0;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_1 = (&__this->___m_RenderTextureDescriptor_26);
RenderTextureDescriptor_set_depthBufferBits_mA3710C0D6E485BA6465B328CD8B1954F0E4C5819(L_1, 0, NULL);
// m_RenderTextureDescriptor.msaaSamples = 1;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_2 = (&__this->___m_RenderTextureDescriptor_26);
RenderTextureDescriptor_set_msaaSamples_m6910E09489372746391B14FBAF59A7237539D6C4_inline(L_2, 1, NULL);
// m_RenderTextureDescriptor.graphicsFormat = RenderingUtils.SupportsGraphicsFormat(GraphicsFormat.R8_UNorm, FormatUsage.Linear | FormatUsage.Render)
// ? GraphicsFormat.R8_UNorm
// : GraphicsFormat.B8G8R8A8_UNorm;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_3 = (&__this->___m_RenderTextureDescriptor_26);
il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var);
bool L_4;
L_4 = RenderingUtils_SupportsGraphicsFormat_m22A060530A8088A6BF9C98AAFDDF6E3F9B4CA273(5, 5, NULL);
G_B1_0 = L_3;
if (L_4)
{
G_B2_0 = L_3;
goto IL_0035;
}
}
{
G_B3_0 = ((int32_t)59);
G_B3_1 = G_B1_0;
goto IL_0036;
}
IL_0035:
{
G_B3_0 = 5;
G_B3_1 = G_B2_0;
}
IL_0036:
{
RenderTextureDescriptor_set_graphicsFormat_m037DA25F9A8B956D830C7B7E5C6E258DC1133A13(G_B3_1, G_B3_0, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.ScreenSpaceShadowResolvePass::Configure(UnityEngine.Rendering.CommandBuffer,UnityEngine.RenderTextureDescriptor)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScreenSpaceShadowResolvePass_Configure_m18CB4328789BCC5171D64509F957E3DDAC3C8DFB (ScreenSpaceShadowResolvePass_t39E37E8CF7B0B7573E1B05E0DEEE7FB1C227EBA1* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___cameraTextureDescriptor1, const RuntimeMethod* method)
{
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B V_0;
memset((&V_0), 0, sizeof(V_0));
{
// cmd.GetTemporaryRT(m_ScreenSpaceShadowmap.id, m_RenderTextureDescriptor, FilterMode.Bilinear);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___cmd0;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_1 = (&__this->___m_ScreenSpaceShadowmap_25);
int32_t L_2;
L_2 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_1, NULL);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_3 = __this->___m_RenderTextureDescriptor_26;
NullCheck(L_0);
CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_0, L_2, L_3, 1, NULL);
// RenderTargetIdentifier screenSpaceOcclusionTexture = m_ScreenSpaceShadowmap.Identifier();
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_4 = (&__this->___m_ScreenSpaceShadowmap_25);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_5;
L_5 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA(L_4, NULL);
V_0 = L_5;
// ConfigureTarget(screenSpaceOcclusionTexture);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_6 = V_0;
ScriptableRenderPass_ConfigureTarget_m6D5152700A43B1468E44A56F074285FE556BFB10(__this, L_6, NULL);
// ConfigureClear(ClearFlag.All, Color.white);
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_7;
L_7 = Color_get_white_m28BB6E19F27D4EE6858D3021A44F62BC74E20C43_inline(NULL);
ScriptableRenderPass_ConfigureClear_m5C82128C3ABDD63621501DC012ED91F392ABF123(__this, 7, L_7, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.ScreenSpaceShadowResolvePass::Execute(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScreenSpaceShadowResolvePass_Execute_m0DD372F6E498472C22E8E312F7BBF825785AE202 (ScreenSpaceShadowResolvePass_t39E37E8CF7B0B7573E1B05E0DEEE7FB1C227EBA1* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral89E85D6105CFB9376481F3E9746AEB24592BBEC0);
s_Il2CppMethodInitialized = true;
}
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* V_0 = NULL;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* V_1 = NULL;
bool V_2 = false;
bool V_3 = false;
ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_4;
memset((&V_4), 0, sizeof(V_4));
bool V_5 = false;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B V_6;
memset((&V_6), 0, sizeof(V_6));
{
// if (m_ScreenSpaceShadowsMaterial == null)
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_0 = __this->___m_ScreenSpaceShadowsMaterial_24;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_1;
L_1 = Object_op_Equality_mD3DB0D72CE0250C84033DC2A90AEF9D59896E536(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
V_2 = L_1;
bool L_2 = V_2;
if (!L_2)
{
goto IL_003f;
}
}
{
// Debug.LogErrorFormat("Missing {0}. {1} render pass will not execute. Check for missing reference in the renderer resources.", m_ScreenSpaceShadowsMaterial, GetType().Name);
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_3 = (ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)SZArrayNew(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var, (uint32_t)2);
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_4 = L_3;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_5 = __this->___m_ScreenSpaceShadowsMaterial_24;
NullCheck(L_4);
ArrayElementTypeCheck (L_4, L_5);
(L_4)->SetAt(static_cast<il2cpp_array_size_t>(0), (RuntimeObject*)L_5);
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_6 = L_4;
Type_t* L_7;
L_7 = Object_GetType_mE10A8FC1E57F3DF29972CCBC026C2DC3942263B3(__this, NULL);
NullCheck(L_7);
String_t* L_8;
L_8 = VirtualFuncInvoker0< String_t* >::Invoke(8 /* System.String System.Reflection.MemberInfo::get_Name() */, L_7);
NullCheck(L_6);
ArrayElementTypeCheck (L_6, L_8);
(L_6)->SetAt(static_cast<il2cpp_array_size_t>(1), (RuntimeObject*)L_8);
il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
Debug_LogErrorFormat_mA33C95EF832A60D72A7EE26074E13A86BE7E30C6(_stringLiteral89E85D6105CFB9376481F3E9746AEB24592BBEC0, L_6, NULL);
// return;
goto IL_0114;
}
IL_003f:
{
// if (renderingData.lightData.mainLightIndex == -1)
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_9 = ___renderingData1;
LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_10 = (&L_9->___lightData_2);
int32_t L_11 = L_10->___mainLightIndex_0;
V_3 = (bool)((((int32_t)L_11) == ((int32_t)(-1)))? 1 : 0);
bool L_12 = V_3;
if (!L_12)
{
goto IL_0056;
}
}
{
// return;
goto IL_0114;
}
IL_0056:
{
// Camera camera = renderingData.cameraData.camera;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_13 = ___renderingData1;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_14 = (&L_13->___cameraData_1);
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_15 = L_14->___camera_2;
V_0 = L_15;
// CommandBuffer cmd = CommandBufferPool.Get();
il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_16;
L_16 = CommandBufferPool_Get_m54EBE601AF00C8A5EDCAA503E65380F464BD1355(NULL);
V_1 = L_16;
// using (new ProfilingScope(cmd, ProfilingSampler.Get(URPProfileId.ResolveShadows)))
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_17 = V_1;
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_18;
L_18 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944(((int32_t)13), ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944_RuntimeMethod_var);
ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_4), L_17, L_18, NULL);
}
{
auto __finallyBlock = il2cpp::utils::Finally([&]
{
FINALLY_00f5:
{// begin finally (depth: 1)
ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_4), NULL);
return;
}// end finally (depth: 1)
});
try
{// begin try (depth: 1)
{
// if (!renderingData.cameraData.xr.enabled)
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_19 = ___renderingData1;
CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_20 = (&L_19->___cameraData_1);
XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_21 = L_20->___xr_20;
NullCheck(L_21);
bool L_22;
L_22 = XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155(L_21, NULL);
V_5 = (bool)((((int32_t)L_22) == ((int32_t)0))? 1 : 0);
bool L_23 = V_5;
if (!L_23)
{
goto IL_00d0_1;
}
}
{
// cmd.SetViewProjectionMatrices(Matrix4x4.identity, Matrix4x4.identity);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_24 = V_1;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_25;
L_25 = Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline(NULL);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_26;
L_26 = Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline(NULL);
NullCheck(L_24);
CommandBuffer_SetViewProjectionMatrices_m50A472F193C13207D81B5EC8FB007F76E36A8C75(L_24, L_25, L_26, NULL);
// cmd.DrawMesh(RenderingUtils.fullscreenMesh, Matrix4x4.identity, m_ScreenSpaceShadowsMaterial);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_27 = V_1;
il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var);
Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* L_28;
L_28 = RenderingUtils_get_fullscreenMesh_m8FCBA928234C9F969F7A5C5E0798939C3E9C63E7(NULL);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_29;
L_29 = Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline(NULL);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_30 = __this->___m_ScreenSpaceShadowsMaterial_24;
NullCheck(L_27);
CommandBuffer_DrawMesh_m45BA88D4388EC7E5CDAABD42CD6CE29A5120042C(L_27, L_28, L_29, L_30, NULL);
// cmd.SetViewProjectionMatrices(camera.worldToCameraMatrix, camera.projectionMatrix);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_31 = V_1;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_32 = V_0;
NullCheck(L_32);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_33;
L_33 = Camera_get_worldToCameraMatrix_m48E324BD76706A316A1701EFC6A3DEC7DFB2FF40(L_32, NULL);
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_34 = V_0;
NullCheck(L_34);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_35;
L_35 = Camera_get_projectionMatrix_m9B943EFDD6418528A055321E14F75F1511DD9B4A(L_34, NULL);
NullCheck(L_31);
CommandBuffer_SetViewProjectionMatrices_m50A472F193C13207D81B5EC8FB007F76E36A8C75(L_31, L_33, L_35, NULL);
goto IL_00f2_1;
}
IL_00d0_1:
{
// RenderTargetIdentifier screenSpaceOcclusionTexture = m_ScreenSpaceShadowmap.Identifier();
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_36 = (&__this->___m_ScreenSpaceShadowmap_25);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_37;
L_37 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA(L_36, NULL);
V_6 = L_37;
// Blit(cmd, screenSpaceOcclusionTexture, screenSpaceOcclusionTexture, m_ScreenSpaceShadowsMaterial);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_38 = V_1;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_39 = V_6;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_40 = V_6;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_41 = __this->___m_ScreenSpaceShadowsMaterial_24;
ScriptableRenderPass_Blit_m51EFEA549568C64221EFC6FFF66EC9078B290BEF(__this, L_38, L_39, L_40, L_41, 0, NULL);
}
IL_00f2_1:
{
goto IL_0104;
}
}// end try (depth: 1)
catch(Il2CppExceptionWrapper& e)
{
__finallyBlock.StoreException(e.ex);
}
}
IL_0104:
{
// context.ExecuteCommandBuffer(cmd);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_42 = V_1;
ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___context0), L_42, NULL);
// CommandBufferPool.Release(cmd);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_43 = V_1;
il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var);
CommandBufferPool_Release_mEC46D8373A95DEC68F1FBD2D77FF3F76917631BF(L_43, NULL);
}
IL_0114:
{
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.ScreenSpaceShadowResolvePass::OnCameraCleanup(UnityEngine.Rendering.CommandBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScreenSpaceShadowResolvePass_OnCameraCleanup_m6F91860FA851254A65276AE8A3024318E442EEAB (ScreenSpaceShadowResolvePass_t39E37E8CF7B0B7573E1B05E0DEEE7FB1C227EBA1* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, const RuntimeMethod* method)
{
bool V_0 = false;
{
// if (cmd == null)
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___cmd0;
V_0 = (bool)((((RuntimeObject*)(CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*)L_0) == ((RuntimeObject*)(RuntimeObject*)NULL))? 1 : 0);
bool L_1 = V_0;
if (!L_1)
{
goto IL_0014;
}
}
{
// throw new ArgumentNullException("cmd");
ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129* L_2 = (ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129_il2cpp_TypeInfo_var)));
NullCheck(L_2);
ArgumentNullException__ctor_m444AE141157E333844FC1A9500224C2F9FD24F4B(L_2, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral855FED6E03442FBB3AF914FFBFA9DA82813817A1)), NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_2, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ScreenSpaceShadowResolvePass_OnCameraCleanup_m6F91860FA851254A65276AE8A3024318E442EEAB_RuntimeMethod_var)));
}
IL_0014:
{
// cmd.ReleaseTemporaryRT(m_ScreenSpaceShadowmap.id);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_3 = ___cmd0;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_4 = (&__this->___m_ScreenSpaceShadowmap_25);
int32_t L_5;
L_5 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_4, NULL);
NullCheck(L_3);
CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_3, L_5, NULL);
// }
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Rendering.Universal.Internal.TileDepthRangePass::.ctor(UnityEngine.Rendering.Universal.RenderPassEvent,UnityEngine.Rendering.Universal.Internal.DeferredLights,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void TileDepthRangePass__ctor_m3CDC2A23FDEAB1FF19984B25DE93BAC7691BAEF6 (TileDepthRangePass_t2FC8B84E35AB5485FE7F2D41EFCE5E45D14B93FF* __this, int32_t ___evt0, DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* ___deferredLights1, int32_t ___passIndex2, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralD710A70AC69BB7FE097BFFD16653C6F18A2B7B20);
s_Il2CppMethodInitialized = true;
}
{
// int m_PassIndex = 0;
__this->___m_PassIndex_25 = 0;
// public TileDepthRangePass(RenderPassEvent evt, DeferredLights deferredLights, int passIndex)
ScriptableRenderPass__ctor_mE49D4FF8E68A854367A4081E664B8DBA74E6B752(__this, NULL);
// base.profilingSampler = new ProfilingSampler(nameof(TileDepthRangePass));
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_0 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var);
NullCheck(L_0);
ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_0, _stringLiteralD710A70AC69BB7FE097BFFD16653C6F18A2B7B20, NULL);
ScriptableRenderPass_set_profilingSampler_mFD238B85B68DED586BA8C678141BEEAF229FBF2D_inline(__this, L_0, NULL);
// base.renderPassEvent = evt;
int32_t L_1 = ___evt0;
ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline(__this, L_1, NULL);
// m_DeferredLights = deferredLights;
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_2 = ___deferredLights1;
__this->___m_DeferredLights_24 = L_2;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_DeferredLights_24), (void*)L_2);
// m_PassIndex = passIndex;
int32_t L_3 = ___passIndex2;
__this->___m_PassIndex_25 = L_3;
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.TileDepthRangePass::Configure(UnityEngine.Rendering.CommandBuffer,UnityEngine.RenderTextureDescriptor)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void TileDepthRangePass_Configure_m2DD750B532283E6B21D54F89BB1C08D5E6423E7C (TileDepthRangePass_t2FC8B84E35AB5485FE7F2D41EFCE5E45D14B93FF* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___cameraTextureDescriptor1, const RuntimeMethod* method)
{
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 V_0;
memset((&V_0), 0, sizeof(V_0));
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_1;
memset((&V_1), 0, sizeof(V_1));
bool V_2 = false;
int32_t V_3 = 0;
int32_t V_4 = 0;
int32_t V_5 = 0;
int32_t V_6 = 0;
int32_t V_7 = 0;
int32_t G_B3_0 = 0;
{
// if (m_PassIndex == 0 && m_DeferredLights.HasTileDepthRangeExtraPass())
int32_t L_0 = __this->___m_PassIndex_25;
if (L_0)
{
goto IL_0016;
}
}
{
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_1 = __this->___m_DeferredLights_24;
NullCheck(L_1);
bool L_2;
L_2 = DeferredLights_HasTileDepthRangeExtraPass_m8EE727F4117D2D5D411970240CE8DED6329C03BE(L_1, NULL);
G_B3_0 = ((int32_t)(L_2));
goto IL_0017;
}
IL_0016:
{
G_B3_0 = 0;
}
IL_0017:
{
V_2 = (bool)G_B3_0;
bool L_3 = V_2;
if (!L_3)
{
goto IL_0067;
}
}
{
// int alignment = 1 << DeferredConfig.kTileDepthInfoIntermediateLevel;
V_3 = ((int32_t)-2147483648LL);
// int depthInfoWidth = (m_DeferredLights.RenderWidth + alignment - 1) >> DeferredConfig.kTileDepthInfoIntermediateLevel;
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_4 = __this->___m_DeferredLights_24;
NullCheck(L_4);
int32_t L_5;
L_5 = DeferredLights_get_RenderWidth_m9A4CE4EE8D54FF249CD50436FF5DC8595A3444E1_inline(L_4, NULL);
int32_t L_6 = V_3;
V_4 = ((int32_t)(((int32_t)il2cpp_codegen_subtract(((int32_t)il2cpp_codegen_add(L_5, L_6)), 1))>>((int32_t)31)));
// int depthInfoHeight = (m_DeferredLights.RenderHeight + alignment - 1) >> DeferredConfig.kTileDepthInfoIntermediateLevel;
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_7 = __this->___m_DeferredLights_24;
NullCheck(L_7);
int32_t L_8;
L_8 = DeferredLights_get_RenderHeight_m9205935258A27604A54455B45CA9434D3E6C312C_inline(L_7, NULL);
int32_t L_9 = V_3;
V_5 = ((int32_t)(((int32_t)il2cpp_codegen_subtract(((int32_t)il2cpp_codegen_add(L_8, L_9)), 1))>>((int32_t)31)));
// outputTex = m_DeferredLights.DepthInfoTexture;
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_10 = __this->___m_DeferredLights_24;
NullCheck(L_10);
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_11;
L_11 = DeferredLights_get_DepthInfoTexture_m5D659959BA11EC877FF7466972842099D1B7BF93_inline(L_10, NULL);
V_0 = L_11;
// desc = new RenderTextureDescriptor(depthInfoWidth, depthInfoHeight, UnityEngine.Experimental.Rendering.GraphicsFormat.R32_UInt, 0);
int32_t L_12 = V_4;
int32_t L_13 = V_5;
RenderTextureDescriptor__ctor_m12E638C1D1D00D64015B37BD16841745629D7929((&V_1), L_12, L_13, ((int32_t)37), 0, NULL);
goto IL_00a9;
}
IL_0067:
{
// int tileDepthRangeWidth = m_DeferredLights.GetTiler(0).TileXCount;
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_14 = __this->___m_DeferredLights_24;
NullCheck(L_14);
DeferredTiler_t2F171ACEF3B3A64DDAC0C713A2358FFE9D169F8F* L_15;
L_15 = DeferredLights_GetTiler_m79F0EC9A2891B3DCF128DDA380638CF8DE32CA44(L_14, 0, NULL);
int32_t L_16;
L_16 = DeferredTiler_get_TileXCount_mA90788C66C443EC341EA06519F132801E86A0425(L_15, NULL);
V_6 = L_16;
// int tileDepthRangeHeight = m_DeferredLights.GetTiler(0).TileYCount;
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_17 = __this->___m_DeferredLights_24;
NullCheck(L_17);
DeferredTiler_t2F171ACEF3B3A64DDAC0C713A2358FFE9D169F8F* L_18;
L_18 = DeferredLights_GetTiler_m79F0EC9A2891B3DCF128DDA380638CF8DE32CA44(L_17, 0, NULL);
int32_t L_19;
L_19 = DeferredTiler_get_TileYCount_mBA94769B81ECF4ECAAD9963522549E0CEDC406AB(L_18, NULL);
V_7 = L_19;
// outputTex = m_DeferredLights.TileDepthInfoTexture;
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_20 = __this->___m_DeferredLights_24;
NullCheck(L_20);
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_21;
L_21 = DeferredLights_get_TileDepthInfoTexture_m7A8FB861C03E1C6B38B6D08D9953C3D6412F22E5_inline(L_20, NULL);
V_0 = L_21;
// desc = new RenderTextureDescriptor(tileDepthRangeWidth, tileDepthRangeHeight, UnityEngine.Experimental.Rendering.GraphicsFormat.R32_UInt, 0);
int32_t L_22 = V_6;
int32_t L_23 = V_7;
RenderTextureDescriptor__ctor_m12E638C1D1D00D64015B37BD16841745629D7929((&V_1), L_22, L_23, ((int32_t)37), 0, NULL);
}
IL_00a9:
{
// cmd.GetTemporaryRT(outputTex.id, desc, FilterMode.Point);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_24 = ___cmd0;
int32_t L_25;
L_25 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline((&V_0), NULL);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_26 = V_1;
NullCheck(L_24);
CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_24, L_25, L_26, 0, NULL);
// base.ConfigureTarget(outputTex.Identifier());
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_27;
L_27 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA((&V_0), NULL);
ScriptableRenderPass_ConfigureTarget_m6D5152700A43B1468E44A56F074285FE556BFB10(__this, L_27, NULL);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.TileDepthRangePass::Execute(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void TileDepthRangePass_Execute_mD65B32C3ABC777194A32014C1E751799E6525EF4 (TileDepthRangePass_t2FC8B84E35AB5485FE7F2D41EFCE5E45D14B93FF* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData1, const RuntimeMethod* method)
{
bool V_0 = false;
{
// if (m_PassIndex == 0)
int32_t L_0 = __this->___m_PassIndex_25;
V_0 = (bool)((((int32_t)L_0) == ((int32_t)0))? 1 : 0);
bool L_1 = V_0;
if (!L_1)
{
goto IL_001e;
}
}
{
// m_DeferredLights.ExecuteTileDepthInfoPass(context, ref renderingData);
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_2 = __this->___m_DeferredLights_24;
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 L_3 = ___context0;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_4 = ___renderingData1;
NullCheck(L_2);
DeferredLights_ExecuteTileDepthInfoPass_m4B228AC8AEFDE3E5EE5F761A701841A7D3C017FC(L_2, L_3, L_4, NULL);
goto IL_002c;
}
IL_001e:
{
// m_DeferredLights.ExecuteDownsampleBitmaskPass(context, ref renderingData);
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_5 = __this->___m_DeferredLights_24;
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 L_6 = ___context0;
RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_7 = ___renderingData1;
NullCheck(L_5);
DeferredLights_ExecuteDownsampleBitmaskPass_mE540F9D70DA79092008C1EBE59623C6C589B8B5F(L_5, L_6, L_7, NULL);
}
IL_002c:
{
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.TileDepthRangePass::OnCameraCleanup(UnityEngine.Rendering.CommandBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void TileDepthRangePass_OnCameraCleanup_m3B46B2037E97F6798CB282B4EB3E86BE8DFAD77A (TileDepthRangePass_t2FC8B84E35AB5485FE7F2D41EFCE5E45D14B93FF* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 V_1;
memset((&V_1), 0, sizeof(V_1));
{
// if (cmd == null)
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___cmd0;
V_0 = (bool)((((RuntimeObject*)(CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*)L_0) == ((RuntimeObject*)(RuntimeObject*)NULL))? 1 : 0);
bool L_1 = V_0;
if (!L_1)
{
goto IL_0014;
}
}
{
// throw new ArgumentNullException("cmd");
ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129* L_2 = (ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129_il2cpp_TypeInfo_var)));
NullCheck(L_2);
ArgumentNullException__ctor_m444AE141157E333844FC1A9500224C2F9FD24F4B(L_2, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral855FED6E03442FBB3AF914FFBFA9DA82813817A1)), NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_2, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&TileDepthRangePass_OnCameraCleanup_m3B46B2037E97F6798CB282B4EB3E86BE8DFAD77A_RuntimeMethod_var)));
}
IL_0014:
{
// cmd.ReleaseTemporaryRT(m_DeferredLights.TileDepthInfoTexture.id);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_3 = ___cmd0;
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_4 = __this->___m_DeferredLights_24;
NullCheck(L_4);
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_5;
L_5 = DeferredLights_get_TileDepthInfoTexture_m7A8FB861C03E1C6B38B6D08D9953C3D6412F22E5_inline(L_4, NULL);
V_1 = L_5;
int32_t L_6;
L_6 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline((&V_1), NULL);
NullCheck(L_3);
CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_3, L_6, NULL);
// m_DeferredLights.TileDepthInfoTexture = RenderTargetHandle.CameraTarget;
DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_7 = __this->___m_DeferredLights_24;
il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var);
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_8 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2;
NullCheck(L_7);
DeferredLights_set_TileDepthInfoTexture_m3D64D2EECCB5EF3D2BDA0433EAA4D01AC4904C37_inline(L_7, L_8, NULL);
// }
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Rendering.Universal.Internal.PreviousFrameData::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PreviousFrameData__ctor_m4BA4BAFE319AE140BE7AC1557C9E7D65C5E6459A (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
// Matrix4x4[] m_ViewProjectionMatrixStereo = new Matrix4x4[2];
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_0 = (Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D*)(Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D*)SZArrayNew(Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D_il2cpp_TypeInfo_var, (uint32_t)2);
__this->___m_ViewProjectionMatrixStereo_4 = L_0;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ViewProjectionMatrixStereo_4), (void*)L_0);
// Matrix4x4[] m_PreviousViewProjectionMatrixStereo = new Matrix4x4[2];
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_1 = (Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D*)(Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D*)SZArrayNew(Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D_il2cpp_TypeInfo_var, (uint32_t)2);
__this->___m_PreviousViewProjectionMatrixStereo_5 = L_1;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_PreviousViewProjectionMatrixStereo_5), (void*)L_1);
// internal PreviousFrameData()
Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2(__this, NULL);
// m_IsFirstFrame = true;
__this->___m_IsFirstFrame_0 = (bool)1;
// m_LastFrameActive = -1;
__this->___m_LastFrameActive_1 = (-1);
// m_viewProjectionMatrix = Matrix4x4.identity;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_2;
L_2 = Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline(NULL);
__this->___m_viewProjectionMatrix_2 = L_2;
// m_PreviousViewProjectionMatrix = Matrix4x4.identity;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_3;
L_3 = Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline(NULL);
__this->___m_PreviousViewProjectionMatrix_3 = L_3;
// }
return;
}
}
// System.Boolean UnityEngine.Rendering.Universal.Internal.PreviousFrameData::get_isFirstFrame()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PreviousFrameData_get_isFirstFrame_mF029B9F2B8D5DD47D84ED0C0D47539BFC2200A8F (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, const RuntimeMethod* method)
{
{
// get => m_IsFirstFrame;
bool L_0 = __this->___m_IsFirstFrame_0;
return L_0;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PreviousFrameData::set_isFirstFrame(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PreviousFrameData_set_isFirstFrame_m5F39498C2EB3CBDA971660D9D0D6C33442D863DD (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, bool ___value0, const RuntimeMethod* method)
{
{
// set => m_IsFirstFrame = value;
bool L_0 = ___value0;
__this->___m_IsFirstFrame_0 = L_0;
return;
}
}
// System.Int32 UnityEngine.Rendering.Universal.Internal.PreviousFrameData::get_lastFrameActive()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PreviousFrameData_get_lastFrameActive_mA449569F2E7EF8AB912E90A8542D18CA457360B0 (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, const RuntimeMethod* method)
{
{
// get => m_LastFrameActive;
int32_t L_0 = __this->___m_LastFrameActive_1;
return L_0;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PreviousFrameData::set_lastFrameActive(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PreviousFrameData_set_lastFrameActive_m6FE2215CD1FD9FB2C44537959B214C692D7FB541 (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, int32_t ___value0, const RuntimeMethod* method)
{
{
// set => m_LastFrameActive = value;
int32_t L_0 = ___value0;
__this->___m_LastFrameActive_1 = L_0;
return;
}
}
// UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.Internal.PreviousFrameData::get_viewProjectionMatrix()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 PreviousFrameData_get_viewProjectionMatrix_mECF0F93F29285FEEA0E331BDEE8FA6A4AD2A7644 (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, const RuntimeMethod* method)
{
{
// get => m_viewProjectionMatrix;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_0 = __this->___m_viewProjectionMatrix_2;
return L_0;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PreviousFrameData::set_viewProjectionMatrix(UnityEngine.Matrix4x4)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PreviousFrameData_set_viewProjectionMatrix_m91992F05C4F48FDBA125837433B9B2D1E902CD7A (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___value0, const RuntimeMethod* method)
{
{
// set => m_viewProjectionMatrix = value;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_0 = ___value0;
__this->___m_viewProjectionMatrix_2 = L_0;
return;
}
}
// UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.Internal.PreviousFrameData::get_previousViewProjectionMatrix()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 PreviousFrameData_get_previousViewProjectionMatrix_m2146F35A2E409EF47E866D824D30FEFC3508DFE0 (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, const RuntimeMethod* method)
{
{
// get => m_PreviousViewProjectionMatrix;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_0 = __this->___m_PreviousViewProjectionMatrix_3;
return L_0;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PreviousFrameData::set_previousViewProjectionMatrix(UnityEngine.Matrix4x4)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PreviousFrameData_set_previousViewProjectionMatrix_mF0EB6232775DFFCF0CA898D8D04002A2E55252F5 (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___value0, const RuntimeMethod* method)
{
{
// set => m_PreviousViewProjectionMatrix = value;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_0 = ___value0;
__this->___m_PreviousViewProjectionMatrix_3 = L_0;
return;
}
}
// UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.Internal.PreviousFrameData::get_previousViewProjectionMatrixStereo()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* PreviousFrameData_get_previousViewProjectionMatrixStereo_m59DDCF88DC7FE565EA8FA5F88C59989B3323826E (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, const RuntimeMethod* method)
{
{
// get => m_PreviousViewProjectionMatrixStereo;
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_0 = __this->___m_PreviousViewProjectionMatrixStereo_5;
return L_0;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PreviousFrameData::set_previousViewProjectionMatrixStereo(UnityEngine.Matrix4x4[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PreviousFrameData_set_previousViewProjectionMatrixStereo_m5E3EACE57C3D455FED464719C770C9FB944D2E5C (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___value0, const RuntimeMethod* method)
{
{
// set => m_PreviousViewProjectionMatrixStereo = value;
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_0 = ___value0;
__this->___m_PreviousViewProjectionMatrixStereo_5 = L_0;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_PreviousViewProjectionMatrixStereo_5), (void*)L_0);
return;
}
}
// UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.Internal.PreviousFrameData::get_viewProjectionMatrixStereo()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* PreviousFrameData_get_viewProjectionMatrixStereo_m98130965866DF48C518E31E273A679DDEA46A5C5 (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, const RuntimeMethod* method)
{
{
// get => m_ViewProjectionMatrixStereo;
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_0 = __this->___m_ViewProjectionMatrixStereo_4;
return L_0;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.PreviousFrameData::set_viewProjectionMatrixStereo(UnityEngine.Matrix4x4[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PreviousFrameData_set_viewProjectionMatrixStereo_m9996238F3EC229EC742098E5739B08AAF1DD53FD (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___value0, const RuntimeMethod* method)
{
{
// set => m_ViewProjectionMatrixStereo = value;
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_0 = ___value0;
__this->___m_ViewProjectionMatrixStereo_4 = L_0;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ViewProjectionMatrixStereo_4), (void*)L_0);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem/SwapBuffer UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::get_backBuffer()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 RenderTargetBufferSystem_get_backBuffer_mC831E73F000660C13473FE5D849FBC3D6804038E (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 V_0;
memset((&V_0), 0, sizeof(V_0));
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 G_B3_0;
memset((&G_B3_0), 0, sizeof(G_B3_0));
{
// SwapBuffer backBuffer { get { return m_AisBackBuffer ? m_A : m_B; } }
il2cpp_codegen_runtime_class_init_inline(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var);
bool L_0 = ((RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var))->___m_AisBackBuffer_2;
if (L_0)
{
goto IL_0010;
}
}
{
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 L_1 = __this->___m_B_1;
G_B3_0 = L_1;
goto IL_0016;
}
IL_0010:
{
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 L_2 = __this->___m_A_0;
G_B3_0 = L_2;
}
IL_0016:
{
V_0 = G_B3_0;
goto IL_0019;
}
IL_0019:
{
// SwapBuffer backBuffer { get { return m_AisBackBuffer ? m_A : m_B; } }
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 L_3 = V_0;
return L_3;
}
}
// UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem/SwapBuffer UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::get_frontBuffer()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 RenderTargetBufferSystem_get_frontBuffer_m92C8F847FCC6B14597BB4A808C228B31CF3BD457 (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 V_0;
memset((&V_0), 0, sizeof(V_0));
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 G_B3_0;
memset((&G_B3_0), 0, sizeof(G_B3_0));
{
// SwapBuffer frontBuffer { get { return m_AisBackBuffer ? m_B : m_A; } }
il2cpp_codegen_runtime_class_init_inline(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var);
bool L_0 = ((RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var))->___m_AisBackBuffer_2;
if (L_0)
{
goto IL_0010;
}
}
{
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 L_1 = __this->___m_A_0;
G_B3_0 = L_1;
goto IL_0016;
}
IL_0010:
{
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 L_2 = __this->___m_B_1;
G_B3_0 = L_2;
}
IL_0016:
{
V_0 = G_B3_0;
goto IL_0019;
}
IL_0019:
{
// SwapBuffer frontBuffer { get { return m_AisBackBuffer ? m_B : m_A; } }
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 L_3 = V_0;
return L_3;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::.ctor(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetBufferSystem__ctor_m86BE218D4CA2ED16CC91EEAE8A08BE67A5E860BE (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, String_t* ___name0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAB69FA1AB6BB831506EFCAD83900FEE751E85F6F);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralEF420ABFDDBDA7B9EE665D85EF62E4A437554003);
s_Il2CppMethodInitialized = true;
}
{
// bool m_AllowMSAA = true;
__this->___m_AllowMSAA_5 = (bool)1;
// bool m_RTisAllocated = false;
__this->___m_RTisAllocated_6 = (bool)0;
// public RenderTargetBufferSystem(string name)
Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2(__this, NULL);
// m_A.name = Shader.PropertyToID(name + "A");
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4* L_0 = (&__this->___m_A_0);
String_t* L_1 = ___name0;
String_t* L_2;
L_2 = String_Concat_mAF2CE02CC0CB7460753D0A1A91CCF2B1E9804C5D(L_1, _stringLiteralEF420ABFDDBDA7B9EE665D85EF62E4A437554003, NULL);
int32_t L_3;
L_3 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(L_2, NULL);
L_0->___name_1 = L_3;
// m_B.name = Shader.PropertyToID(name + "B");
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4* L_4 = (&__this->___m_B_1);
String_t* L_5 = ___name0;
String_t* L_6;
L_6 = String_Concat_mAF2CE02CC0CB7460753D0A1A91CCF2B1E9804C5D(L_5, _stringLiteralAB69FA1AB6BB831506EFCAD83900FEE751E85F6F, NULL);
int32_t L_7;
L_7 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(L_6, NULL);
L_4->___name_1 = L_7;
// m_A.rt.Init(name + "A");
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4* L_8 = (&__this->___m_A_0);
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_9 = (&L_8->___rt_0);
String_t* L_10 = ___name0;
String_t* L_11;
L_11 = String_Concat_mAF2CE02CC0CB7460753D0A1A91CCF2B1E9804C5D(L_10, _stringLiteralEF420ABFDDBDA7B9EE665D85EF62E4A437554003, NULL);
RenderTargetHandle_Init_mDF9383A0DB5E0B56577BA43CC56CD659F8970646(L_9, L_11, NULL);
// m_B.rt.Init(name + "B");
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4* L_12 = (&__this->___m_B_1);
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_13 = (&L_12->___rt_0);
String_t* L_14 = ___name0;
String_t* L_15;
L_15 = String_Concat_mAF2CE02CC0CB7460753D0A1A91CCF2B1E9804C5D(L_14, _stringLiteralAB69FA1AB6BB831506EFCAD83900FEE751E85F6F, NULL);
RenderTargetHandle_Init_mDF9383A0DB5E0B56577BA43CC56CD659F8970646(L_13, L_15, NULL);
// }
return;
}
}
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::GetBackBuffer()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 RenderTargetBufferSystem_GetBackBuffer_m9443359068496721A8D99844467ADFEDB02DABFB (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, const RuntimeMethod* method)
{
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 V_0;
memset((&V_0), 0, sizeof(V_0));
{
// return backBuffer.rt;
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 L_0;
L_0 = RenderTargetBufferSystem_get_backBuffer_mC831E73F000660C13473FE5D849FBC3D6804038E(__this, NULL);
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_1 = L_0.___rt_0;
V_0 = L_1;
goto IL_000f;
}
IL_000f:
{
// }
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_2 = V_0;
return L_2;
}
}
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::GetBackBuffer(UnityEngine.Rendering.CommandBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 RenderTargetBufferSystem_GetBackBuffer_m2C23D4A59B2262CC48B3B379C946AB6370FC0EF5 (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, const RuntimeMethod* method)
{
bool V_0 = false;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 V_1;
memset((&V_1), 0, sizeof(V_1));
{
// if (!m_RTisAllocated)
bool L_0 = __this->___m_RTisAllocated_6;
V_0 = (bool)((((int32_t)L_0) == ((int32_t)0))? 1 : 0);
bool L_1 = V_0;
if (!L_1)
{
goto IL_0016;
}
}
{
// Initialize(cmd);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_2 = ___cmd0;
RenderTargetBufferSystem_Initialize_m4ABCE845CE7B882B75C5BAA89DDBD268FA7E8D15(__this, L_2, NULL);
}
IL_0016:
{
// return backBuffer.rt;
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 L_3;
L_3 = RenderTargetBufferSystem_get_backBuffer_mC831E73F000660C13473FE5D849FBC3D6804038E(__this, NULL);
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_4 = L_3.___rt_0;
V_1 = L_4;
goto IL_0024;
}
IL_0024:
{
// }
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_5 = V_1;
return L_5;
}
}
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::GetFrontBuffer(UnityEngine.Rendering.CommandBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 RenderTargetBufferSystem_GetFrontBuffer_m1767936EC7DDF0D4CF278CCB2AF0628277AC7506 (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
int32_t V_0 = 0;
int32_t V_1 = 0;
bool V_2 = false;
bool V_3 = false;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_4;
memset((&V_4), 0, sizeof(V_4));
bool V_5 = false;
bool V_6 = false;
bool V_7 = false;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_8;
memset((&V_8), 0, sizeof(V_8));
bool V_9 = false;
bool V_10 = false;
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 V_11;
memset((&V_11), 0, sizeof(V_11));
int32_t G_B5_0 = 0;
int32_t G_B15_0 = 0;
{
// if (!m_RTisAllocated)
bool L_0 = __this->___m_RTisAllocated_6;
V_2 = (bool)((((int32_t)L_0) == ((int32_t)0))? 1 : 0);
bool L_1 = V_2;
if (!L_1)
{
goto IL_0016;
}
}
{
// Initialize(cmd);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_2 = ___cmd0;
RenderTargetBufferSystem_Initialize_m4ABCE845CE7B882B75C5BAA89DDBD268FA7E8D15(__this, L_2, NULL);
}
IL_0016:
{
// int pipelineMSAA = m_Desc.msaaSamples;
il2cpp_codegen_runtime_class_init_inline(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var);
int32_t L_3;
L_3 = RenderTextureDescriptor_get_msaaSamples_mFCC33643AFF2265C8305DCFD79ED8774A1A8FA22_inline((&((RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var))->___m_Desc_3), NULL);
V_0 = L_3;
// int bufferMSAA = frontBuffer.msaa;
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 L_4;
L_4 = RenderTargetBufferSystem_get_frontBuffer_m92C8F847FCC6B14597BB4A808C228B31CF3BD457(__this, NULL);
int32_t L_5 = L_4.___msaa_2;
V_1 = L_5;
// if (m_AllowMSAA && bufferMSAA != pipelineMSAA)
bool L_6 = __this->___m_AllowMSAA_5;
if (!L_6)
{
goto IL_003e;
}
}
{
int32_t L_7 = V_1;
int32_t L_8 = V_0;
G_B5_0 = ((((int32_t)((((int32_t)L_7) == ((int32_t)L_8))? 1 : 0)) == ((int32_t)0))? 1 : 0);
goto IL_003f;
}
IL_003e:
{
G_B5_0 = 0;
}
IL_003f:
{
V_3 = (bool)G_B5_0;
bool L_9 = V_3;
if (!L_9)
{
goto IL_00c2;
}
}
{
// var desc = m_Desc;
il2cpp_codegen_runtime_class_init_inline(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_10 = ((RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var))->___m_Desc_3;
V_4 = L_10;
// if (m_AisBackBuffer)
bool L_11 = ((RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var))->___m_AisBackBuffer_2;
V_5 = L_11;
bool L_12 = V_5;
if (!L_12)
{
goto IL_005f;
}
}
{
// desc.depthBufferBits = 0;
RenderTextureDescriptor_set_depthBufferBits_mA3710C0D6E485BA6465B328CD8B1954F0E4C5819((&V_4), 0, NULL);
}
IL_005f:
{
// cmd.ReleaseTemporaryRT(frontBuffer.name);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_13 = ___cmd0;
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 L_14;
L_14 = RenderTargetBufferSystem_get_frontBuffer_m92C8F847FCC6B14597BB4A808C228B31CF3BD457(__this, NULL);
int32_t L_15 = L_14.___name_1;
NullCheck(L_13);
CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_13, L_15, NULL);
// cmd.GetTemporaryRT(frontBuffer.name, desc, m_FilterMode);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_16 = ___cmd0;
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 L_17;
L_17 = RenderTargetBufferSystem_get_frontBuffer_m92C8F847FCC6B14597BB4A808C228B31CF3BD457(__this, NULL);
int32_t L_18 = L_17.___name_1;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_19 = V_4;
int32_t L_20 = __this->___m_FilterMode_4;
NullCheck(L_16);
CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_16, L_18, L_19, L_20, NULL);
// if (m_AisBackBuffer)
il2cpp_codegen_runtime_class_init_inline(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var);
bool L_21 = ((RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var))->___m_AisBackBuffer_2;
V_6 = L_21;
bool L_22 = V_6;
if (!L_22)
{
goto IL_00aa;
}
}
{
// m_B.msaa = desc.msaaSamples;
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4* L_23 = (&__this->___m_B_1);
int32_t L_24;
L_24 = RenderTextureDescriptor_get_msaaSamples_mFCC33643AFF2265C8305DCFD79ED8774A1A8FA22_inline((&V_4), NULL);
L_23->___msaa_2 = L_24;
goto IL_00bc;
}
IL_00aa:
{
// else m_A.msaa = desc.msaaSamples;
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4* L_25 = (&__this->___m_A_0);
int32_t L_26;
L_26 = RenderTextureDescriptor_get_msaaSamples_mFCC33643AFF2265C8305DCFD79ED8774A1A8FA22_inline((&V_4), NULL);
L_25->___msaa_2 = L_26;
}
IL_00bc:
{
goto IL_015d;
}
IL_00c2:
{
// else if (!m_AllowMSAA && bufferMSAA > 1)
bool L_27 = __this->___m_AllowMSAA_5;
if (L_27)
{
goto IL_00d0;
}
}
{
int32_t L_28 = V_1;
G_B15_0 = ((((int32_t)L_28) > ((int32_t)1))? 1 : 0);
goto IL_00d1;
}
IL_00d0:
{
G_B15_0 = 0;
}
IL_00d1:
{
V_7 = (bool)G_B15_0;
bool L_29 = V_7;
if (!L_29)
{
goto IL_015d;
}
}
{
// var desc = m_Desc;
il2cpp_codegen_runtime_class_init_inline(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var);
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_30 = ((RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var))->___m_Desc_3;
V_8 = L_30;
// desc.msaaSamples = 1;
RenderTextureDescriptor_set_msaaSamples_m6910E09489372746391B14FBAF59A7237539D6C4_inline((&V_8), 1, NULL);
// if (m_AisBackBuffer)
bool L_31 = ((RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var))->___m_AisBackBuffer_2;
V_9 = L_31;
bool L_32 = V_9;
if (!L_32)
{
goto IL_00ff;
}
}
{
// desc.depthBufferBits = 0;
RenderTextureDescriptor_set_depthBufferBits_mA3710C0D6E485BA6465B328CD8B1954F0E4C5819((&V_8), 0, NULL);
}
IL_00ff:
{
// cmd.ReleaseTemporaryRT(frontBuffer.name);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_33 = ___cmd0;
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 L_34;
L_34 = RenderTargetBufferSystem_get_frontBuffer_m92C8F847FCC6B14597BB4A808C228B31CF3BD457(__this, NULL);
int32_t L_35 = L_34.___name_1;
NullCheck(L_33);
CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_33, L_35, NULL);
// cmd.GetTemporaryRT(frontBuffer.name, desc, m_FilterMode);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_36 = ___cmd0;
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 L_37;
L_37 = RenderTargetBufferSystem_get_frontBuffer_m92C8F847FCC6B14597BB4A808C228B31CF3BD457(__this, NULL);
int32_t L_38 = L_37.___name_1;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_39 = V_8;
int32_t L_40 = __this->___m_FilterMode_4;
NullCheck(L_36);
CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_36, L_38, L_39, L_40, NULL);
// if (m_AisBackBuffer)
il2cpp_codegen_runtime_class_init_inline(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var);
bool L_41 = ((RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var))->___m_AisBackBuffer_2;
V_10 = L_41;
bool L_42 = V_10;
if (!L_42)
{
goto IL_014a;
}
}
{
// m_B.msaa = desc.msaaSamples;
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4* L_43 = (&__this->___m_B_1);
int32_t L_44;
L_44 = RenderTextureDescriptor_get_msaaSamples_mFCC33643AFF2265C8305DCFD79ED8774A1A8FA22_inline((&V_8), NULL);
L_43->___msaa_2 = L_44;
goto IL_015c;
}
IL_014a:
{
// else m_A.msaa = desc.msaaSamples;
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4* L_45 = (&__this->___m_A_0);
int32_t L_46;
L_46 = RenderTextureDescriptor_get_msaaSamples_mFCC33643AFF2265C8305DCFD79ED8774A1A8FA22_inline((&V_8), NULL);
L_45->___msaa_2 = L_46;
}
IL_015c:
{
}
IL_015d:
{
// return frontBuffer.rt;
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 L_47;
L_47 = RenderTargetBufferSystem_get_frontBuffer_m92C8F847FCC6B14597BB4A808C228B31CF3BD457(__this, NULL);
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_48 = L_47.___rt_0;
V_11 = L_48;
goto IL_016c;
}
IL_016c:
{
// }
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_49 = V_11;
return L_49;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::Swap()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetBufferSystem_Swap_m3D2279D4D03B17F4BA36717BAB07360C6F2C6D31 (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
// m_AisBackBuffer = !m_AisBackBuffer;
il2cpp_codegen_runtime_class_init_inline(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var);
bool L_0 = ((RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var))->___m_AisBackBuffer_2;
((RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var))->___m_AisBackBuffer_2 = (bool)((((int32_t)L_0) == ((int32_t)0))? 1 : 0);
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::Initialize(UnityEngine.Rendering.CommandBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetBufferSystem_Initialize_m4ABCE845CE7B882B75C5BAA89DDBD268FA7E8D15 (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_0;
memset((&V_0), 0, sizeof(V_0));
{
// m_A.msaa = m_Desc.msaaSamples;
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4* L_0 = (&__this->___m_A_0);
il2cpp_codegen_runtime_class_init_inline(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var);
int32_t L_1;
L_1 = RenderTextureDescriptor_get_msaaSamples_mFCC33643AFF2265C8305DCFD79ED8774A1A8FA22_inline((&((RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var))->___m_Desc_3), NULL);
L_0->___msaa_2 = L_1;
// m_B.msaa = m_Desc.msaaSamples;
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4* L_2 = (&__this->___m_B_1);
int32_t L_3;
L_3 = RenderTextureDescriptor_get_msaaSamples_mFCC33643AFF2265C8305DCFD79ED8774A1A8FA22_inline((&((RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var))->___m_Desc_3), NULL);
L_2->___msaa_2 = L_3;
// cmd.GetTemporaryRT(m_A.name, m_Desc, m_FilterMode);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_4 = ___cmd0;
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4* L_5 = (&__this->___m_A_0);
int32_t L_6 = L_5->___name_1;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_7 = ((RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var))->___m_Desc_3;
int32_t L_8 = __this->___m_FilterMode_4;
NullCheck(L_4);
CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_4, L_6, L_7, L_8, NULL);
// var descB = m_Desc;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_9 = ((RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var))->___m_Desc_3;
V_0 = L_9;
// cmd.GetTemporaryRT(m_B.name, descB, m_FilterMode);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_10 = ___cmd0;
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4* L_11 = (&__this->___m_B_1);
int32_t L_12 = L_11->___name_1;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_13 = V_0;
int32_t L_14 = __this->___m_FilterMode_4;
NullCheck(L_10);
CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_10, L_12, L_13, L_14, NULL);
// m_RTisAllocated = true;
__this->___m_RTisAllocated_6 = (bool)1;
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::Clear(UnityEngine.Rendering.CommandBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetBufferSystem_Clear_mF7870361FAA8E01DD173A72369C4000146FD4B2E (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
// cmd.ReleaseTemporaryRT(m_A.name);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___cmd0;
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4* L_1 = (&__this->___m_A_0);
int32_t L_2 = L_1->___name_1;
NullCheck(L_0);
CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_0, L_2, NULL);
// cmd.ReleaseTemporaryRT(m_B.name);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_3 = ___cmd0;
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4* L_4 = (&__this->___m_B_1);
int32_t L_5 = L_4->___name_1;
NullCheck(L_3);
CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_3, L_5, NULL);
// m_AisBackBuffer = true;
il2cpp_codegen_runtime_class_init_inline(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var);
((RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var))->___m_AisBackBuffer_2 = (bool)1;
// m_AllowMSAA = true;
__this->___m_AllowMSAA_5 = (bool)1;
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::SetCameraSettings(UnityEngine.Rendering.CommandBuffer,UnityEngine.RenderTextureDescriptor,UnityEngine.FilterMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetBufferSystem_SetCameraSettings_m4F044D93AEF67F3B7A749EBE855DF16AF3280C35 (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___desc1, int32_t ___filterMode2, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
// Clear(cmd); //SetCameraSettings is called when new stack starts rendering. Make sure the targets are updated to use the new descriptor.
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___cmd0;
RenderTargetBufferSystem_Clear_mF7870361FAA8E01DD173A72369C4000146FD4B2E(__this, L_0, NULL);
// m_Desc = desc;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_1 = ___desc1;
il2cpp_codegen_runtime_class_init_inline(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var);
((RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var))->___m_Desc_3 = L_1;
// m_FilterMode = filterMode;
int32_t L_2 = ___filterMode2;
__this->___m_FilterMode_4 = L_2;
// Initialize(cmd);
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_3 = ___cmd0;
RenderTargetBufferSystem_Initialize_m4ABCE845CE7B882B75C5BAA89DDBD268FA7E8D15(__this, L_3, NULL);
// }
return;
}
}
// UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::GetBufferA()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 RenderTargetBufferSystem_GetBufferA_mE2057388B99FBCFD0E58FAEC60A2E8BA72342CDD (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, const RuntimeMethod* method)
{
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 V_0;
memset((&V_0), 0, sizeof(V_0));
{
// return m_A.rt;
SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4* L_0 = (&__this->___m_A_0);
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_1 = L_0->___rt_0;
V_0 = L_1;
goto IL_000f;
}
IL_000f:
{
// }
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_2 = V_0;
return L_2;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::EnableMSAA(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetBufferSystem_EnableMSAA_mFACEC550EEF2910AC94C1F22C0DA146DBE36F3CA (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, bool ___enable0, const RuntimeMethod* method)
{
{
// m_AllowMSAA = enable;
bool L_0 = ___enable0;
__this->___m_AllowMSAA_5 = L_0;
// }
return;
}
}
// System.Void UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::.cctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetBufferSystem__cctor_m1D0A17906CBC336006C503C82355A91EDB31F147 (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
// static bool m_AisBackBuffer = true;
((RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var))->___m_AisBackBuffer_2 = (bool)1;
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_set_profilingSampler_mFD238B85B68DED586BA8C678141BEEAF229FBF2D_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___value0, const RuntimeMethod* method)
{
{
// protected internal ProfilingSampler profilingSampler { get; set; }
ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_0 = ___value0;
__this->___U3CprofilingSamplerU3Ek__BackingField_5 = L_0;
Il2CppCodeGenWriteBarrier((void**)(&__this->___U3CprofilingSamplerU3Ek__BackingField_5), (void*)L_0);
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_set_useNativeRenderPass_m1D60C30BB1CF1B4D383FFCABC1F57EA755626895_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, bool ___value0, const RuntimeMethod* method)
{
{
// internal bool useNativeRenderPass { get; set; }
bool L_0 = ___value0;
__this->___U3CuseNativeRenderPassU3Ek__BackingField_8 = L_0;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, int32_t ___value0, const RuntimeMethod* method)
{
{
// public RenderPassEvent renderPassEvent { get; set; }
int32_t L_0 = ___value0;
__this->___U3CrenderPassEventU3Ek__BackingField_0 = L_0;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* __this, const RuntimeMethod* method)
{
{
// public int id { set; get; }
int32_t L_0 = __this->___U3CidU3Ek__BackingField_0;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B XRPass_get_renderTarget_m595B27BD6972FE1F74FCE71CB29088F159E84B18_inline (XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* __this, const RuntimeMethod* method)
{
{
// internal RenderTargetIdentifier renderTarget { get; private set; }
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_0 = __this->___U3CrenderTargetU3Ek__BackingField_5;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Color_tD001788D726C3A7F1379BEED0260B9591F440C1F Color_get_black_mBF96B603B41BED9BAFAA10CE8D946D24260F9729_inline (const RuntimeMethod* method)
{
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F V_0;
memset((&V_0), 0, sizeof(V_0));
{
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_0;
memset((&L_0), 0, sizeof(L_0));
Color__ctor_m3786F0D6E510D9CFA544523A955870BD2A514C8C_inline((&L_0), (0.0f), (0.0f), (0.0f), (1.0f), /*hidden argument*/NULL);
V_0 = L_0;
goto IL_001d;
}
IL_001d:
{
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_1 = V_0;
return L_1;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool XRPass_get_renderTargetIsRenderTexture_m79E6747B91048C48ED200D3A99B96621D0BFB67A_inline (XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* __this, const RuntimeMethod* method)
{
{
// internal bool renderTargetIsRenderTexture { get; private set; }
bool L_0 = __this->___U3CrenderTargetIsRenderTextureU3Ek__BackingField_8;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline (Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* __this, float ___x0, float ___y1, float ___z2, float ___w3, const RuntimeMethod* method)
{
{
float L_0 = ___x0;
__this->___x_1 = L_0;
float L_1 = ___y1;
__this->___y_2 = L_1;
float L_2 = ___z2;
__this->___z_3 = L_2;
float L_3 = ___w3;
__this->___w_4 = L_3;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_0 = ((Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6_StaticFields*)il2cpp_codegen_static_fields_for(Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6_il2cpp_TypeInfo_var))->___identityMatrix_17;
V_0 = L_0;
goto IL_0009;
}
IL_0009:
{
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_1 = V_0;
return L_1;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233* DeferredLights_get_GbufferAttachments_m949E7DA4CDBA1F7121106D7B5FBCAC28C6115CFD_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method)
{
{
// internal RenderTargetHandle[] GbufferAttachments { get; set; }
RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233* L_0 = __this->___U3CGbufferAttachmentsU3Ek__BackingField_27;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool DeferredLights_get_HasNormalPrepass_m479C3C279E22B06B0D9C4189F9CD19376A281B3D_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method)
{
{
// internal bool HasNormalPrepass { get; set; }
bool L_0 = __this->___U3CHasNormalPrepassU3Ek__BackingField_19;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool DeferredLights_get_UseRenderPass_mE57918C4786B0ED58D0AAB8B9E336A40DD83B873_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method)
{
{
// internal bool UseRenderPass { get; set; }
bool L_0 = __this->___U3CUseRenderPassU3Ek__BackingField_17;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_stencilFormat_mAF65BF85B6183891FD68DECADA003A7A6DFEEA1A_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___value0, const RuntimeMethod* method)
{
{
int32_t L_0 = ___value0;
__this->___U3CstencilFormatU3Ek__BackingField_6 = L_0;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* DeferredLights_get_GbufferAttachmentIdentifiers_m5BE436B39E9BC733863A5802FFD262B61C1D12B1_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method)
{
{
// internal RenderTargetIdentifier[] GbufferAttachmentIdentifiers { get; set; }
RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_0 = __this->___U3CGbufferAttachmentIdentifiersU3Ek__BackingField_33;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B DeferredLights_get_DepthAttachmentIdentifier_mF5E64598FB152F32E0F94424FC98F7B3A6AE526F_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method)
{
{
// internal RenderTargetIdentifier DepthAttachmentIdentifier { get; set; }
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_0 = __this->___U3CDepthAttachmentIdentifierU3Ek__BackingField_35;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR GraphicsFormatU5BU5D_tF6A3D90C430FA3F548B77E5D58D25D71F154E6C5* DeferredLights_get_GbufferFormats_m43FC6B8C32D728966C27DDE1BF81A93CDE5390BB_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method)
{
{
// internal GraphicsFormat[] GbufferFormats { get; set; }
GraphicsFormatU5BU5D_tF6A3D90C430FA3F548B77E5D58D25D71F154E6C5* L_0 = __this->___U3CGbufferFormatsU3Ek__BackingField_34;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool DeferredLights_get_IsOverlay_mCF677D43B809428ED3DCB5EE0DBBD4647A382DDE_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method)
{
{
// internal bool IsOverlay { get; set; }
bool L_0 = __this->___U3CIsOverlayU3Ek__BackingField_20;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_set_renderTargetWidth_mCF6576036BDFCD651CBF1ACA82F19F890D1AD5E5_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, int32_t ___value0, const RuntimeMethod* method)
{
{
// internal int renderTargetWidth { get; set; }
int32_t L_0 = ___value0;
__this->___U3CrenderTargetWidthU3Ek__BackingField_9 = L_0;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_set_renderTargetHeight_m616CCCB82B000DA4C247DECE44BF85478D91E1C3_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, int32_t ___value0, const RuntimeMethod* method)
{
{
// internal int renderTargetHeight { get; set; }
int32_t L_0 = ___value0;
__this->___U3CrenderTargetHeightU3Ek__BackingField_10 = L_0;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t ScriptableRenderPass_get_renderTargetWidth_m4369657149114EB0ACACD8DD2F9948DB6023BE25_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, const RuntimeMethod* method)
{
{
// internal int renderTargetWidth { get; set; }
int32_t L_0 = __this->___U3CrenderTargetWidthU3Ek__BackingField_9;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t ScriptableRenderPass_get_renderTargetHeight_m393B4EAD2D00917F0DC4D0421B08B3DA82F25E64_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, const RuntimeMethod* method)
{
{
// internal int renderTargetHeight { get; set; }
int32_t L_0 = __this->___U3CrenderTargetHeightU3Ek__BackingField_10;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool ScriptableRenderer_get_stripShadowsOffVariants_mEC78AA6E4F4353DEF4DA00EB6E2BF7A55CEE322F_inline (ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* __this, const RuntimeMethod* method)
{
{
// internal bool stripShadowsOffVariants { get; set; } = false;
bool L_0 = __this->___U3CstripShadowsOffVariantsU3Ek__BackingField_38;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* PreviousFrameData_get_previousViewProjectionMatrixStereo_m59DDCF88DC7FE565EA8FA5F88C59989B3323826E_inline (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, const RuntimeMethod* method)
{
{
// get => m_PreviousViewProjectionMatrixStereo;
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_0 = __this->___m_PreviousViewProjectionMatrixStereo_5;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 PreviousFrameData_get_previousViewProjectionMatrix_m2146F35A2E409EF47E866D824D30FEFC3508DFE0_inline (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, const RuntimeMethod* method)
{
{
// get => m_PreviousViewProjectionMatrix;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_0 = __this->___m_PreviousViewProjectionMatrix_3;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_set_overrideCameraTarget_mC7A5FB7FB9D32C88226E81992DAD058174C99D95_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, bool ___value0, const RuntimeMethod* method)
{
{
// internal bool overrideCameraTarget { get; set; }
bool L_0 = ___value0;
__this->___U3CoverrideCameraTargetU3Ek__BackingField_6 = L_0;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* VolumeManager_get_stack_m5F7B366D1E7FE168EF4CA04A17531D34DD200266_inline (VolumeManager_tC1135CDD73B47230FE58646CB8242E6B324DA621* __this, const RuntimeMethod* method)
{
{
// public VolumeStack stack { get; set; }
VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_0 = __this->___U3CstackU3Ek__BackingField_1;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, const RuntimeMethod* method)
{
{
int32_t L_0 = __this->___U3CwidthU3Ek__BackingField_0;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, const RuntimeMethod* method)
{
{
int32_t L_0 = __this->___U3CheightU3Ek__BackingField_1;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_msaaSamples_m6910E09489372746391B14FBAF59A7237539D6C4_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___value0, const RuntimeMethod* method)
{
{
int32_t L_0 = ___value0;
__this->___U3CmsaaSamplesU3Ek__BackingField_2 = L_0;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_width_m3B2494007BFE3AD4D14403407C9B24F5045E7E10_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___value0, const RuntimeMethod* method)
{
{
int32_t L_0 = ___value0;
__this->___U3CwidthU3Ek__BackingField_0 = L_0;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_height_m1FE41111472DAA9B5E80FFAF3445004D72A3CFA5_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___value0, const RuntimeMethod* method)
{
{
int32_t L_0 = ___value0;
__this->___U3CheightU3Ek__BackingField_1 = L_0;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t RenderTextureDescriptor_get_msaaSamples_mFCC33643AFF2265C8305DCFD79ED8774A1A8FA22_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, const RuntimeMethod* method)
{
{
int32_t L_0 = __this->___U3CmsaaSamplesU3Ek__BackingField_2;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Color_tD001788D726C3A7F1379BEED0260B9591F440C1F Color_get_clear_m8B58EA88C92F7DD2C66F0EC1BCC8AC697D631298_inline (const RuntimeMethod* method)
{
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F V_0;
memset((&V_0), 0, sizeof(V_0));
{
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_0;
memset((&L_0), 0, sizeof(L_0));
Color__ctor_m3786F0D6E510D9CFA544523A955870BD2A514C8C_inline((&L_0), (0.0f), (0.0f), (0.0f), (0.0f), /*hidden argument*/NULL);
V_0 = L_0;
goto IL_001d;
}
IL_001d:
{
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_1 = V_0;
return L_1;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Mathf_Max_mA9DCA91E87D6D27034F56ABA52606A9090406016_inline (float ___a0, float ___b1, const RuntimeMethod* method)
{
float V_0 = 0.0f;
float G_B3_0 = 0.0f;
{
float L_0 = ___a0;
float L_1 = ___b1;
if ((((float)L_0) > ((float)L_1)))
{
goto IL_0008;
}
}
{
float L_2 = ___b1;
G_B3_0 = L_2;
goto IL_0009;
}
IL_0008:
{
float L_3 = ___a0;
G_B3_0 = L_3;
}
IL_0009:
{
V_0 = G_B3_0;
goto IL_000c;
}
IL_000c:
{
float L_4 = V_0;
return L_4;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Mathf_Min_m4F2A9C5128DC3F9E84865EE7ADA8DB5DA6B8B507_inline (float ___a0, float ___b1, const RuntimeMethod* method)
{
float V_0 = 0.0f;
float G_B3_0 = 0.0f;
{
float L_0 = ___a0;
float L_1 = ___b1;
if ((((float)L_0) < ((float)L_1)))
{
goto IL_0008;
}
}
{
float L_2 = ___b1;
G_B3_0 = L_2;
goto IL_0009;
}
IL_0008:
{
float L_3 = ___a0;
G_B3_0 = L_3;
}
IL_0009:
{
V_0 = G_B3_0;
goto IL_000c;
}
IL_000c:
{
float L_4 = V_0;
return L_4;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method)
{
{
float L_0 = ___x0;
__this->___x_2 = L_0;
float L_1 = ___y1;
__this->___y_3 = L_1;
float L_2 = ___z2;
__this->___z_4 = L_2;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 Vector4_op_Implicit_mB05287DC52FC87A756AB80E837E1EC22FEEB3937_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___v0, const RuntimeMethod* method)
{
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___v0;
float L_1 = L_0.___x_2;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___v0;
float L_3 = L_2.___y_3;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_4 = ___v0;
float L_5 = L_4.___z_4;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_6;
memset((&L_6), 0, sizeof(L_6));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_6), L_1, L_3, L_5, (0.0f), /*hidden argument*/NULL);
V_0 = L_6;
goto IL_0020;
}
IL_0020:
{
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_7 = V_0;
return L_7;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float PostProcessPass_GetMaxBokehRadiusInPixels_m155B8D7D988207DD3D47E2B4C8117CD264C69EDC_inline (float ___viewportHeight0, const RuntimeMethod* method)
{
float V_0 = 0.0f;
{
// return Mathf.Min(0.05f, kRadiusInPixels / viewportHeight);
float L_0 = ___viewportHeight0;
float L_1;
L_1 = Mathf_Min_m4F2A9C5128DC3F9E84865EE7ADA8DB5DA6B8B507_inline((0.0500000007f), ((float)((14.0f)/L_0)), NULL);
V_0 = L_1;
goto IL_0015;
}
IL_0015:
{
// }
float L_2 = V_0;
return L_2;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector4__ctor_m1FD55F67090B321AC9488CA325A72E454E6BCA37_inline (Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* __this, float ___x0, float ___y1, const RuntimeMethod* method)
{
{
float L_0 = ___x0;
__this->___x_1 = L_0;
float L_1 = ___y1;
__this->___y_2 = L_1;
__this->___z_3 = (0.0f);
__this->___w_4 = (0.0f);
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t XRPass_get_multipassId_mC66149857F511ED441A9C8647C3EF0DD7167F15A_inline (XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* __this, const RuntimeMethod* method)
{
{
// internal int multipassId { get; private set; }
int32_t L_0 = __this->___U3CmultipassIdU3Ek__BackingField_3;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Mathf_Clamp01_mD921B23F47F5347996C56DC789D1DE16EE27D9B1_inline (float ___value0, const RuntimeMethod* method)
{
bool V_0 = false;
float V_1 = 0.0f;
bool V_2 = false;
{
float L_0 = ___value0;
V_0 = (bool)((((float)L_0) < ((float)(0.0f)))? 1 : 0);
bool L_1 = V_0;
if (!L_1)
{
goto IL_0015;
}
}
{
V_1 = (0.0f);
goto IL_002d;
}
IL_0015:
{
float L_2 = ___value0;
V_2 = (bool)((((float)L_2) > ((float)(1.0f)))? 1 : 0);
bool L_3 = V_2;
if (!L_3)
{
goto IL_0029;
}
}
{
V_1 = (1.0f);
goto IL_002d;
}
IL_0029:
{
float L_4 = ___value0;
V_1 = L_4;
goto IL_002d;
}
IL_002d:
{
float L_5 = V_1;
return L_5;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Mathf_Lerp_mFB4910B358B986AFB22114ED90458E8341867479_inline (float ___a0, float ___b1, float ___t2, const RuntimeMethod* method)
{
float V_0 = 0.0f;
{
float L_0 = ___a0;
float L_1 = ___b1;
float L_2 = ___a0;
float L_3 = ___t2;
float L_4;
L_4 = Mathf_Clamp01_mD921B23F47F5347996C56DC789D1DE16EE27D9B1_inline(L_3, NULL);
V_0 = ((float)il2cpp_codegen_add(L_0, ((float)il2cpp_codegen_multiply(((float)il2cpp_codegen_subtract(L_1, L_2)), L_4))));
goto IL_0010;
}
IL_0010:
{
float L_5 = V_0;
return L_5;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector2__ctor_m9525B79969AFFE3254B303A40997A56DEEB6F548_inline (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* __this, float ___x0, float ___y1, const RuntimeMethod* method)
{
{
float L_0 = ___x0;
__this->___x_0 = L_0;
float L_1 = ___y1;
__this->___y_1 = L_1;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 Vector2_op_Multiply_m4EEB2FF3F4830390A53CE9B6076FB31801D65EED_inline (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___a0, float ___d1, const RuntimeMethod* method)
{
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_0 = ___a0;
float L_1 = L_0.___x_0;
float L_2 = ___d1;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_3 = ___a0;
float L_4 = L_3.___y_1;
float L_5 = ___d1;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_6;
memset((&L_6), 0, sizeof(L_6));
Vector2__ctor_m9525B79969AFFE3254B303A40997A56DEEB6F548_inline((&L_6), ((float)il2cpp_codegen_multiply(L_1, L_2)), ((float)il2cpp_codegen_multiply(L_4, L_5)), /*hidden argument*/NULL);
V_0 = L_6;
goto IL_0019;
}
IL_0019:
{
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_7 = V_0;
return L_7;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t Mathf_Max_m8A4C189A6749DFE3ED8B66D9D3CACD8DB333974F_inline (int32_t ___a0, int32_t ___b1, const RuntimeMethod* method)
{
int32_t V_0 = 0;
int32_t G_B3_0 = 0;
{
int32_t L_0 = ___a0;
int32_t L_1 = ___b1;
if ((((int32_t)L_0) > ((int32_t)L_1)))
{
goto IL_0008;
}
}
{
int32_t L_2 = ___b1;
G_B3_0 = L_2;
goto IL_0009;
}
IL_0008:
{
int32_t L_3 = ___a0;
G_B3_0 = L_3;
}
IL_0009:
{
V_0 = G_B3_0;
goto IL_000c;
}
IL_000c:
{
int32_t L_4 = V_0;
return L_4;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Mathf_Log_m5AD7CD5F4DCE823F0D89CFFD817934769D73B2B7_inline (float ___f0, float ___p1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
float V_0 = 0.0f;
{
float L_0 = ___f0;
float L_1 = ___p1;
il2cpp_codegen_runtime_class_init_inline(Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var);
double L_2;
L_2 = Math_Log_m00DE509EBC0F78461570ED4F104B3010EB203FD1(((double)L_0), ((double)L_1), NULL);
V_0 = ((float)L_2);
goto IL_000e;
}
IL_000e:
{
float L_3 = V_0;
return L_3;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t Mathf_FloorToInt_mD086E41305DD8350180AD677833A22733B4789A9_inline (float ___f0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
int32_t V_0 = 0;
{
float L_0 = ___f0;
il2cpp_codegen_runtime_class_init_inline(Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var);
double L_1;
L_1 = floor(((double)L_0));
V_0 = il2cpp_codegen_cast_double_to_int<int32_t>(L_1);
goto IL_000c;
}
IL_000c:
{
int32_t L_2 = V_0;
return L_2;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t Mathf_Clamp_mA48718D9A20D8972EDD41714CEF6BBF864F442EA_inline (int32_t ___value0, int32_t ___min1, int32_t ___max2, const RuntimeMethod* method)
{
bool V_0 = false;
bool V_1 = false;
int32_t V_2 = 0;
{
int32_t L_0 = ___value0;
int32_t L_1 = ___min1;
V_0 = (bool)((((int32_t)L_0) < ((int32_t)L_1))? 1 : 0);
bool L_2 = V_0;
if (!L_2)
{
goto IL_000e;
}
}
{
int32_t L_3 = ___min1;
___value0 = L_3;
goto IL_0019;
}
IL_000e:
{
int32_t L_4 = ___value0;
int32_t L_5 = ___max2;
V_1 = (bool)((((int32_t)L_4) > ((int32_t)L_5))? 1 : 0);
bool L_6 = V_1;
if (!L_6)
{
goto IL_0019;
}
}
{
int32_t L_7 = ___max2;
___value0 = L_7;
}
IL_0019:
{
int32_t L_8 = ___value0;
V_2 = L_8;
goto IL_001d;
}
IL_001d:
{
int32_t L_9 = V_2;
return L_9;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Color_tD001788D726C3A7F1379BEED0260B9591F440C1F Color_get_linear_m76EB88E15DA4E00D615DF33D1CEE51092683117C_inline (Color_tD001788D726C3A7F1379BEED0260B9591F440C1F* __this, const RuntimeMethod* method)
{
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F V_0;
memset((&V_0), 0, sizeof(V_0));
{
float L_0 = __this->___r_0;
float L_1;
L_1 = Mathf_GammaToLinearSpace_m4D758883DC92707BEB3D1774CE252B0233309DA6(L_0, NULL);
float L_2 = __this->___g_1;
float L_3;
L_3 = Mathf_GammaToLinearSpace_m4D758883DC92707BEB3D1774CE252B0233309DA6(L_2, NULL);
float L_4 = __this->___b_2;
float L_5;
L_5 = Mathf_GammaToLinearSpace_m4D758883DC92707BEB3D1774CE252B0233309DA6(L_4, NULL);
float L_6 = __this->___a_3;
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_7;
memset((&L_7), 0, sizeof(L_7));
Color__ctor_m3786F0D6E510D9CFA544523A955870BD2A514C8C_inline((&L_7), L_1, L_3, L_5, L_6, /*hidden argument*/NULL);
V_0 = L_7;
goto IL_0030;
}
IL_0030:
{
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_8 = V_0;
return L_8;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Color_tD001788D726C3A7F1379BEED0260B9591F440C1F Color_get_white_m28BB6E19F27D4EE6858D3021A44F62BC74E20C43_inline (const RuntimeMethod* method)
{
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F V_0;
memset((&V_0), 0, sizeof(V_0));
{
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_0;
memset((&L_0), 0, sizeof(L_0));
Color__ctor_m3786F0D6E510D9CFA544523A955870BD2A514C8C_inline((&L_0), (1.0f), (1.0f), (1.0f), (1.0f), /*hidden argument*/NULL);
V_0 = L_0;
goto IL_001d;
}
IL_001d:
{
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_1 = V_0;
return L_1;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Color_tD001788D726C3A7F1379BEED0260B9591F440C1F Color_op_Multiply_m290BA7F5157DE3322801AAC7FA1700219EE6E664_inline (Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___a0, float ___b1, const RuntimeMethod* method)
{
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F V_0;
memset((&V_0), 0, sizeof(V_0));
{
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_0 = ___a0;
float L_1 = L_0.___r_0;
float L_2 = ___b1;
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_3 = ___a0;
float L_4 = L_3.___g_1;
float L_5 = ___b1;
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_6 = ___a0;
float L_7 = L_6.___b_2;
float L_8 = ___b1;
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_9 = ___a0;
float L_10 = L_9.___a_3;
float L_11 = ___b1;
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_12;
memset((&L_12), 0, sizeof(L_12));
Color__ctor_m3786F0D6E510D9CFA544523A955870BD2A514C8C_inline((&L_12), ((float)il2cpp_codegen_multiply(L_1, L_2)), ((float)il2cpp_codegen_multiply(L_4, L_5)), ((float)il2cpp_codegen_multiply(L_7, L_8)), ((float)il2cpp_codegen_multiply(L_10, L_11)), /*hidden argument*/NULL);
V_0 = L_12;
goto IL_0029;
}
IL_0029:
{
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_13 = V_0;
return L_13;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 Vector2_get_one_m232E885D3C7BB6A96D5FEF4494709BA170447604_inline (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_0 = ((Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7_StaticFields*)il2cpp_codegen_static_fields_for(Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7_il2cpp_TypeInfo_var))->___oneVector_3;
V_0 = L_0;
goto IL_0009;
}
IL_0009:
{
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_1 = V_0;
return L_1;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 Vector2_op_Subtraction_m664419831773D5BBF06D9DE4E515F6409B2F92B8_inline (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___a0, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___b1, const RuntimeMethod* method)
{
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_0 = ___a0;
float L_1 = L_0.___x_0;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_2 = ___b1;
float L_3 = L_2.___x_0;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_4 = ___a0;
float L_5 = L_4.___y_1;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_6 = ___b1;
float L_7 = L_6.___y_1;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_8;
memset((&L_8), 0, sizeof(L_8));
Vector2__ctor_m9525B79969AFFE3254B303A40997A56DEEB6F548_inline((&L_8), ((float)il2cpp_codegen_subtract(L_1, L_3)), ((float)il2cpp_codegen_subtract(L_5, L_7)), /*hidden argument*/NULL);
V_0 = L_8;
goto IL_0023;
}
IL_0023:
{
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_9 = V_0;
return L_9;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 Vector4_get_zero_m51B18794FAF141EBD06CA9907E6F7DF9D60F3515_inline (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_0 = ((Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3_StaticFields*)il2cpp_codegen_static_fields_for(Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3_il2cpp_TypeInfo_var))->___zeroVector_5;
V_0 = L_0;
goto IL_0009;
}
IL_0009:
{
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_1 = V_0;
return L_1;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t DeferredLights_get_RenderWidth_m9A4CE4EE8D54FF249CD50436FF5DC8595A3444E1_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method)
{
{
// internal int RenderWidth { get; set; }
int32_t L_0 = __this->___U3CRenderWidthU3Ek__BackingField_25;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t DeferredLights_get_RenderHeight_m9205935258A27604A54455B45CA9434D3E6C312C_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method)
{
{
// internal int RenderHeight { get; set; }
int32_t L_0 = __this->___U3CRenderHeightU3Ek__BackingField_26;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 DeferredLights_get_DepthInfoTexture_m5D659959BA11EC877FF7466972842099D1B7BF93_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method)
{
{
// internal RenderTargetHandle DepthInfoTexture { get; set; }
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = __this->___U3CDepthInfoTextureU3Ek__BackingField_31;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 DeferredLights_get_TileDepthInfoTexture_m7A8FB861C03E1C6B38B6D08D9953C3D6412F22E5_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method)
{
{
// internal RenderTargetHandle TileDepthInfoTexture { get; set; }
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = __this->___U3CTileDepthInfoTextureU3Ek__BackingField_32;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DeferredLights_set_TileDepthInfoTexture_m3D64D2EECCB5EF3D2BDA0433EAA4D01AC4904C37_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___value0, const RuntimeMethod* method)
{
{
// internal RenderTargetHandle TileDepthInfoTexture { get; set; }
RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = ___value0;
__this->___U3CTileDepthInfoTextureU3Ek__BackingField_32 = L_0;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* Array_Empty_TisRuntimeObject_m55011E8360A8199FB239A5787BA8631CDD6116FC_gshared_inline (const RuntimeMethod* method)
{
{
il2cpp_codegen_runtime_class_init_inline(il2cpp_rgctx_data(method->rgctx_data, 0));
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_0 = ((EmptyArray_1_tDF0DD7256B115243AA6BD5558417387A734240EE_StaticFields*)il2cpp_codegen_static_fields_for(il2cpp_rgctx_data(method->rgctx_data, 0)))->___Value_0;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Color__ctor_m3786F0D6E510D9CFA544523A955870BD2A514C8C_inline (Color_tD001788D726C3A7F1379BEED0260B9591F440C1F* __this, float ___r0, float ___g1, float ___b2, float ___a3, const RuntimeMethod* method)
{
{
float L_0 = ___r0;
__this->___r_0 = L_0;
float L_1 = ___g1;
__this->___g_1 = L_1;
float L_2 = ___b2;
__this->___b_2 = L_2;
float L_3 = ___a3;
__this->___a_3 = L_3;
return;
}
}