#include "pch-cpp.hpp" #ifndef _MSC_VER # include #else # include #endif #include #include template struct VirtualActionInvoker1 { typedef void (*Action)(void*, T1, const RuntimeMethod*); static inline void Invoke (Il2CppMethodSlot slot, RuntimeObject* obj, T1 p1) { const VirtualInvokeData& invokeData = il2cpp_codegen_get_virtual_invoke_data(slot, obj); ((Action)invokeData.methodPtr)(obj, p1, invokeData.method); } }; template struct VirtualFuncInvoker0 { typedef R (*Func)(void*, const RuntimeMethod*); static inline R Invoke (Il2CppMethodSlot slot, RuntimeObject* obj) { const VirtualInvokeData& invokeData = il2cpp_codegen_get_virtual_invoke_data(slot, obj); return ((Func)invokeData.methodPtr)(obj, invokeData.method); } }; template struct VirtualFuncInvoker1 { typedef R (*Func)(void*, T1, const RuntimeMethod*); static inline R Invoke (Il2CppMethodSlot slot, RuntimeObject* obj, T1 p1) { const VirtualInvokeData& invokeData = il2cpp_codegen_get_virtual_invoke_data(slot, obj); return ((Func)invokeData.methodPtr)(obj, p1, invokeData.method); } }; // System.Collections.Generic.Dictionary`2 struct Dictionary_2_tCB9019887EB0254D4745B0724BC12327C5B63792; // System.Collections.Generic.Dictionary`2 struct Dictionary_2_tB41FAC88F07BAB98D6D373F7C94FB0496D1BDA32; // System.Collections.Generic.Dictionary`2> struct Dictionary_2_t6E21BD77BE545FD55B4784E10DBE055D6AF6D1B9; // System.Collections.Generic.Dictionary`2 struct Dictionary_2_t01224C8DBCCFE276E97D2BF52F4D7B10D3642682; // System.Collections.Generic.Dictionary`2 struct Dictionary_2_t5A7CE09F4D3EC74EEAE8DB41E209394AF6D9C99A; // System.Func`4 struct Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE; // System.Func`4 struct Func_4_t332C0058075A9D0A2F5170831803531EC540225C; // System.Collections.Generic.IEnumerator`1> struct IEnumerator_1_t5926539DBBB2302C569D0A07AF3A95A874CEBE33; // System.Lazy`1 struct Lazy_1_t8BF68D560BD85EC85ECBE57F1B105CF767F8FBBC; // System.Collections.Generic.List`1 struct List_1_t58F89DEDCD7DABB0CFB009AAD9C0CFE061592252; // System.Collections.Generic.List`1 struct List_1_t05915E9237850A58106982B7FE4BC5DA4E872E73; // System.Collections.Generic.List`1 struct List_1_tC024320491AC06EBF0986C13544616E79D860B9A; // System.Collections.Generic.List`1 struct List_1_t2E485E650BF1E41358CE56A69323E183C5A89CB6; // System.Collections.Generic.List`1 struct List_1_t2121653FB628940E808D105AD2C17E0F20AFB3A6; // System.Collections.Generic.List`1 struct List_1_tF42FEB6C3B18B7E7C8F2DE1FEBA00D2491736317; // System.Collections.Generic.List`1 struct List_1_tA81AF2F0C55444C61C8EE5264AF3B4719AD4A897; // System.Collections.Generic.List`1 struct List_1_t602BCD639AA637A6C0BB45C136DD5458DBE18064; // System.Collections.Generic.List`1 struct List_1_tB3AD940C3EFA3B62F5F00791CB82A01B87D1F4CE; // System.Collections.ObjectModel.ReadOnlyCollection`1 struct ReadOnlyCollection_1_tE414953665CCBE1BFF28E8E32C184621ADDA4B76; // UnityEngine.Experimental.Rendering.GraphicsFormat[][] struct GraphicsFormatU5BU5DU5BU5D_t1424BD937A890524D2A66FF39E61DEB0F10FE0A2; // System.Int32[][] struct Int32U5BU5DU5BU5D_t179D865D5B30EFCBC50F82C9774329C15943466E; // UnityEngine.Rendering.RenderTargetIdentifier[][] struct RenderTargetIdentifierU5BU5DU5BU5D_tDB35F8D017FE3AD8BB35E08E323074D47C5A10BB; // UnityEngine.Rendering.AttachmentDescriptor[] struct AttachmentDescriptorU5BU5D_tC70107EBD955FE94BA31C7FDC146069EF9C547C1; // System.Boolean[] struct BooleanU5BU5D_tD317D27C31DB892BE79FAE3AEBC0B3FFB73DE9B4; // System.Char[] struct CharU5BU5D_t799905CF001DD5F13F7DBB310181FC4D8B7D0AAB; // UnityEngine.Rendering.Universal.Internal.DeferredTiler[] struct DeferredTilerU5BU5D_t5968121C14BD0308FEA2AED51AEE342621CED3DA; // System.Delegate[] struct DelegateU5BU5D_tC5AB7E8F745616680F337909D3A8E6C722CDF771; // UnityEngine.Rendering.GraphicsDeviceType[] struct GraphicsDeviceTypeU5BU5D_t4322565F239068C66BF47053B83BD6A9A9D16408; // UnityEngine.Experimental.Rendering.GraphicsFormat[] struct GraphicsFormatU5BU5D_tF6A3D90C430FA3F548B77E5D58D25D71F154E6C5; // UnityEngine.Hash128[] struct Hash128U5BU5D_tB104E7247B842648E447B7FCF4748077DC1F8C98; // System.Int32[] struct Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C; // System.IntPtr[] struct IntPtrU5BU5D_tFD177F8C806A6921AD7150264CCC62FA00CAD832; // UnityEngine.Matrix4x4[] struct Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D; // System.Object[] struct ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918; // UnityEngine.Plane[] struct PlaneU5BU5D_t4EEF66BAA8B0140EFFF34F6183CE7F80546592BE; // UnityEngine.Rendering.RenderBufferStoreAction[] struct RenderBufferStoreActionU5BU5D_tFEA8F5DD460573EA9F35FBEC5727D1804C5DCBF5; // UnityEngine.Rendering.RenderStateBlock[] struct RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468; // UnityEngine.Rendering.Universal.RenderTargetHandle[] struct RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233; // UnityEngine.Rendering.RenderTargetIdentifier[] struct RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE; // UnityEngine.Rendering.Universal.ScriptableRenderer[] struct ScriptableRendererU5BU5D_t9B15C048BCE03A67E830F1C79989B6A3E43788E6; // UnityEngine.Rendering.Universal.ScriptableRendererData[] struct ScriptableRendererDataU5BU5D_tC674C147618C92B68DB64ECFDC847C8A941C6169; // UnityEngine.Rendering.ShaderTagId[] struct ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143; // UnityEngine.Rendering.Universal.ShadowSliceData[] struct ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04; // System.Diagnostics.StackTrace[] struct StackTraceU5BU5D_t32FBCB20930EAF5BAE3F450FF75228E5450DA0DF; // System.String[] struct StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248; // UnityEngine.Texture2D[] struct Texture2DU5BU5D_t05332F1E3F7D4493E304C702201F9BE4F9236191; // System.Type[] struct TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB; // UnityEngine.Vector4[] struct Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD; // UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass struct AdditionalLightsShadowCasterPass_t5E00A3C851AB73A44B7577458AD868AF8F4FE004; // System.ArgumentNullException struct ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129; // System.Reflection.Binder struct Binder_t91BFCE95A7057FADF4D8A1A342AFE52872246235; // UnityEngine.Rendering.Universal.Bloom struct Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225; // UnityEngine.Rendering.BoolParameter struct BoolParameter_tAA460C5A72ADBDDB4519BFF0BA040EC202E14E95; // UnityEngine.Camera struct Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184; // UnityEngine.Rendering.Universal.ChromaticAberration struct ChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F; // UnityEngine.Rendering.ClampedFloatParameter struct ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8; // UnityEngine.Rendering.ClampedIntParameter struct ClampedIntParameter_tAF77FC44E522B137734644AE2E3F702580033B8E; // UnityEngine.Rendering.Universal.ColorAdjustments struct ColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86; // UnityEngine.Rendering.Universal.ColorLookup struct ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C; // UnityEngine.Rendering.ColorParameter struct ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0; // UnityEngine.Rendering.CommandBuffer struct CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7; // UnityEngine.Component struct Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3; // UnityEngine.Rendering.CullingAllocationInfo struct CullingAllocationInfo_tB260F5CD0B290F74E145EB16E54B901CC68D9D5A; // UnityEngine.Profiling.CustomSampler struct CustomSampler_tDA472186F08B4016626F032F944036BADFDB5487; // UnityEngine.Rendering.Universal.DebugDisplaySettings struct DebugDisplaySettings_t8171A1BB62EF9D4E5AA525E97E3225633B7B3F1C; // UnityEngine.Rendering.Universal.DebugHandler struct DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4; // UnityEngine.Rendering.Universal.Internal.DeferredLights struct DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC; // System.DelegateData struct DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E; // UnityEngine.Rendering.Universal.DepthOfField struct DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF; // UnityEngine.Rendering.Universal.DepthOfFieldModeParameter struct DepthOfFieldModeParameter_t2AC87B0A41A5C9BB872A9E9D7913C262F9DA4E26; // UnityEngine.Rendering.Universal.FilmGrain struct FilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172; // UnityEngine.Rendering.Universal.FilmGrainLookupParameter struct FilmGrainLookupParameter_tDF3F944D7FECD6E33C773117CA937AE2420F4C6F; // UnityEngine.Rendering.Universal.Internal.FinalBlitPass struct FinalBlitPass_t5A422DA2B38F1886E0F5AC3D26CE2455177C3EAC; // UnityEngine.Rendering.FloatParameter struct FloatParameter_t566B623CD21B2F957A20BA790ACEF6684A712106; // UnityEngine.Rendering.Universal.Internal.GBufferPass struct GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7; // System.Collections.IDictionary struct IDictionary_t6D03155AF1FA9083817AA5B6AD7DEEACC26AB220; // UnityEngine.Rendering.Universal.LensDistortion struct LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6; // UnityEngine.Rendering.LensFlareCommonSRP struct LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135; // UnityEngine.Light struct Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3; // UnityEngine.Rendering.Universal.LightCookieManager struct LightCookieManager_t47C455537F06ECCE295272AF0BE14CDF1FB54C2B; // UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass struct MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3; // UnityEngine.Material struct Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3; // UnityEngine.MaterialPropertyBlock struct MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D; // System.Reflection.MemberFilter struct MemberFilter_tF644F1AE82F611B677CE1964D5A3277DDA21D553; // UnityEngine.Mesh struct Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4; // System.Reflection.MethodInfo struct MethodInfo_t; // UnityEngine.Rendering.MinFloatParameter struct MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9; // UnityEngine.Rendering.Universal.MotionBlur struct MotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161; // UnityEngine.Rendering.Universal.MotionBlurModeParameter struct MotionBlurModeParameter_tB166307F460D4DF85A966BE6EDA29279F6B4FF14; // UnityEngine.Rendering.Universal.MotionBlurQualityParameter struct MotionBlurQualityParameter_tD50C3C4531FB58AB4B8C2917F41668C3EE54A637; // UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass struct MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471; // UnityEngine.Rendering.NoInterpTextureParameter struct NoInterpTextureParameter_tC99FB0FE7B2B1D94AE407F612730FC05204C1478; // UnityEngine.Object struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C; // UnityEngine.Rendering.Universal.PaniniProjection struct PaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA; // UnityEngine.Rendering.Universal.PostProcessData struct PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05; // UnityEngine.Rendering.Universal.Internal.PostProcessPass struct PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286; // UnityEngine.Rendering.Universal.Internal.PreviousFrameData struct PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF; // UnityEngine.Rendering.ProfilingSampler struct ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE; // UnityEngine.Rendering.RTHandle struct RTHandle_t135537761C47BC929F032B3C8F4D55EA1111B07B; // UnityEngine.Profiling.Recorder struct Recorder_t0A14385FB0F5829CAAC1E16F88B095769D648C90; // UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem struct RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13; // UnityEngine.RenderTexture struct RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27; // System.Runtime.Serialization.SafeSerializationManager struct SafeSerializationManager_tCBB85B95DFD1634237140CD892E82D06ECB3F5E6; // UnityEngine.Rendering.Universal.Internal.ScreenSpaceShadowResolvePass struct ScreenSpaceShadowResolvePass_t39E37E8CF7B0B7573E1B05E0DEEE7FB1C227EBA1; // UnityEngine.Rendering.Universal.ScriptableRenderPass struct ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0; // UnityEngine.Rendering.Universal.ScriptableRenderer struct ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892; // UnityEngine.Rendering.Universal.ScriptableRendererData struct ScriptableRendererData_t9005CE645D4881FA4431E52EDC7678203632CAA7; // UnityEngine.Shader struct Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692; // System.String struct String_t; // UnityEngine.Texture struct Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700; // UnityEngine.Texture2D struct Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4; // UnityEngine.Rendering.TextureParameter struct TextureParameter_t8989581983DE4A463CBB1A19F90D9E27BF7EC28A; // UnityEngine.Rendering.Universal.Internal.TileDepthRangePass struct TileDepthRangePass_t2FC8B84E35AB5485FE7F2D41EFCE5E45D14B93FF; // UnityEngine.Rendering.Universal.Tonemapping struct Tonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA; // UnityEngine.Rendering.Universal.TonemappingModeParameter struct TonemappingModeParameter_t0F6AAE0B6FFB371E2035BB0C739AF87C37E1760A; // UnityEngine.Transform struct Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1; // System.Type struct Type_t; // UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset struct UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232; // UnityEngine.Rendering.Vector2Parameter struct Vector2Parameter_tA29C9FAC53EDB2E0996430A461F9CC59B6C4288A; // UnityEngine.Rendering.Universal.Vignette struct Vignette_t77147DD5FEEB4476AF22BD98255F8010738985DC; // System.Void struct Void_t4861ACF8F4594C3437BB48B6E56783494B843915; // UnityEngine.Rendering.VolumeManager struct VolumeManager_tC1135CDD73B47230FE58646CB8242E6B324DA621; // UnityEngine.Rendering.VolumeStack struct VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8; // UnityEngine.Rendering.Universal.XRPass struct XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24; // UnityEngine.Camera/CameraCallback struct CameraCallback_t844E527BFE37BC0495E7F67993E43C07642DA9DD; // UnityEngine.Rendering.Universal.DebugHandler/DrawFunction struct DrawFunction_tAECE074222E7ADEBB334EEAA2B24A04C2D539E7B; // UnityEngine.Rendering.Universal.Internal.DrawObjectsPass/<>c struct U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967; // UnityEngine.Rendering.Universal.PostProcessData/ShaderResources struct ShaderResources_t5CFF4C7697343EC59BAE5094B637F9EC23CE6D59; // UnityEngine.Rendering.Universal.PostProcessData/TextureResources struct TextureResources_t9220AC464374C6AA55163CD0AC71C62B85E6C122; // UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c struct U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D; // UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary struct MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED; // UnityEngine.Rendering.Universal.ScriptableRenderer/RenderingFeatures struct RenderingFeatures_t31044CBDCDC2F05194BFA2A2122FBD937D78A371; // UnityEngine.Rendering.Universal.XRPass/CustomMirrorView struct CustomMirrorView_t826B740E52CCFCC96FCCDD7DCC1B2D7208D8D316; IL2CPP_EXTERN_C RuntimeClass* ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* ColorUtils_t8DE09CC60FE5A7C28984134BC712DD1B5104AC18_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_il2cpp_TypeInfo_var; 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IL2CPP_EXTERN_C const RuntimeMethod* CoreUtils_Swap_TisRenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B_mF0E40109EA6FB26E97771A51EB31BF9A4FF1FDE5_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* MainLightShadowCasterPass_OnCameraCleanup_m074A6DECEC06CFEA47F17C60B92E8DBEB76970BB_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* MotionVectorRenderPass_FrameCleanup_m8534965C0C066E65D8C88595D167B6BADE11B76F_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* NativeArray_1_Dispose_mEFAE9DC755AB05B0AEE7B5D4AB4AF2BD7E64C581_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* NativeArray_1_Dispose_mF69F1A78EA0CC5687B06899D9DC59ED8968D2B8A_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* NativeArray_1__ctor_m6BE169E3FD322B6E7C0A8B5531C4A2C374BD6A47_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* NativeArray_1__ctor_mBFCE1AB236375FC7C9298C230AB76FFBDE0AE383_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* ScreenSpaceShadowResolvePass_OnCameraCleanup_m6F91860FA851254A65276AE8A3024318E442EEAB_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* TileDepthRangePass_OnCameraCleanup_m3B46B2037E97F6798CB282B4EB3E86BE8DFAD77A_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* U3CU3Ec_U3CDoLensFlareDatadrivenU3Eb__67_0_mFE2B73A17BC04055C9EBE71CBE34B07B93845682_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* VolumeStack_GetComponent_TisBloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225_m25682DCE38F204E0B4062C3F2D9132BDA2C5BF0D_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* VolumeStack_GetComponent_TisChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F_mF488DC971011EE15740583673AA8BB56BE10A9E4_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* VolumeStack_GetComponent_TisColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86_m3B00FEBB9197BDF606018D15AB7202D813CC653E_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* VolumeStack_GetComponent_TisColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C_mBC5D3E47DCADB0AF1F944EE238C6188CD3B308F5_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* VolumeStack_GetComponent_TisDepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF_m6CC04C172E6C70C6446B6644BC25CBC3C1A691E2_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* VolumeStack_GetComponent_TisFilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172_mFAC921A292413CAF7B64BED0822B24DA7C60530D_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* VolumeStack_GetComponent_TisLensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6_m7AA5B34C2EB5A633802388F0CA1139092EEC2E18_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* VolumeStack_GetComponent_TisMotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161_mCF77251617E769053BB46F8844649FDBE0006D99_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* VolumeStack_GetComponent_TisPaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA_mB589E14BB73F90314BF582164232143C575C93C2_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* VolumeStack_GetComponent_TisTonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA_mF484658FD16186D510BE1828DE343B029ECE2F0E_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* VolumeStack_GetComponent_TisVignette_t77147DD5FEEB4476AF22BD98255F8010738985DC_mB42423B71631D13196913871E448FC0B90422DC1_RuntimeMethod_var; struct Delegate_t_marshaled_com; struct Delegate_t_marshaled_pinvoke; struct Exception_t_marshaled_com; struct Exception_t_marshaled_pinvoke; struct GraphicsFormatU5BU5D_tF6A3D90C430FA3F548B77E5D58D25D71F154E6C5; struct Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C; struct Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D; struct ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918; struct RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468; struct RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233; struct RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE; struct ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143; struct ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04; struct StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248; struct Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD; IL2CPP_EXTERN_C_BEGIN IL2CPP_EXTERN_C_END #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.EmptyArray`1 struct EmptyArray_1_tDF0DD7256B115243AA6BD5558417387A734240EE : public RuntimeObject { }; struct EmptyArray_1_tDF0DD7256B115243AA6BD5558417387A734240EE_StaticFields { // T[] System.EmptyArray`1::Value ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* ___Value_0; }; struct Il2CppArrayBounds; // UnityEngine.Rendering.LensFlareCommonSRP struct LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135 : public RuntimeObject { }; struct LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135_StaticFields { // UnityEngine.Rendering.LensFlareCommonSRP UnityEngine.Rendering.LensFlareCommonSRP::m_Instance LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135* ___m_Instance_0; // System.Object UnityEngine.Rendering.LensFlareCommonSRP::m_Padlock RuntimeObject* ___m_Padlock_1; // System.Collections.Generic.List`1 UnityEngine.Rendering.LensFlareCommonSRP::m_Data List_1_tC024320491AC06EBF0986C13544616E79D860B9A* ___m_Data_2; // System.Int32 UnityEngine.Rendering.LensFlareCommonSRP::maxLensFlareWithOcclusion int32_t ___maxLensFlareWithOcclusion_3; // System.Int32 UnityEngine.Rendering.LensFlareCommonSRP::maxLensFlareWithOcclusionTemporalSample int32_t ___maxLensFlareWithOcclusionTemporalSample_4; // System.Int32 UnityEngine.Rendering.LensFlareCommonSRP::mergeNeeded int32_t ___mergeNeeded_5; // UnityEngine.Rendering.RTHandle UnityEngine.Rendering.LensFlareCommonSRP::occlusionRT RTHandle_t135537761C47BC929F032B3C8F4D55EA1111B07B* ___occlusionRT_6; // System.Int32 UnityEngine.Rendering.LensFlareCommonSRP::frameIdx int32_t ___frameIdx_7; }; // System.Reflection.MemberInfo struct MemberInfo_t : public RuntimeObject { }; // UnityEngine.Rendering.ProfilingSampler struct ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE : public RuntimeObject { // UnityEngine.Profiling.CustomSampler UnityEngine.Rendering.ProfilingSampler::k__BackingField CustomSampler_tDA472186F08B4016626F032F944036BADFDB5487* ___U3CsamplerU3Ek__BackingField_0; // UnityEngine.Profiling.CustomSampler UnityEngine.Rendering.ProfilingSampler::k__BackingField CustomSampler_tDA472186F08B4016626F032F944036BADFDB5487* ___U3CinlineSamplerU3Ek__BackingField_1; // System.String UnityEngine.Rendering.ProfilingSampler::k__BackingField String_t* ___U3CnameU3Ek__BackingField_2; // UnityEngine.Profiling.Recorder UnityEngine.Rendering.ProfilingSampler::m_Recorder Recorder_t0A14385FB0F5829CAAC1E16F88B095769D648C90* ___m_Recorder_3; // UnityEngine.Profiling.Recorder UnityEngine.Rendering.ProfilingSampler::m_InlineRecorder Recorder_t0A14385FB0F5829CAAC1E16F88B095769D648C90* ___m_InlineRecorder_4; }; // UnityEngine.Rendering.Universal.ShaderKeywordStrings struct ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14 : public RuntimeObject { }; struct ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields { // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::MainLightShadows String_t* ___MainLightShadows_0; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::MainLightShadowCascades String_t* ___MainLightShadowCascades_1; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::MainLightShadowScreen String_t* ___MainLightShadowScreen_2; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::CastingPunctualLightShadow String_t* ___CastingPunctualLightShadow_3; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::AdditionalLightsVertex String_t* ___AdditionalLightsVertex_4; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::AdditionalLightsPixel String_t* ___AdditionalLightsPixel_5; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::ClusteredRendering String_t* ___ClusteredRendering_6; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::AdditionalLightShadows String_t* ___AdditionalLightShadows_7; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::ReflectionProbeBoxProjection String_t* ___ReflectionProbeBoxProjection_8; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::ReflectionProbeBlending String_t* ___ReflectionProbeBlending_9; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::SoftShadows String_t* ___SoftShadows_10; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::MixedLightingSubtractive String_t* ___MixedLightingSubtractive_11; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::LightmapShadowMixing String_t* ___LightmapShadowMixing_12; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::ShadowsShadowMask String_t* ___ShadowsShadowMask_13; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::LightLayers String_t* ___LightLayers_14; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::RenderPassEnabled String_t* ___RenderPassEnabled_15; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::BillboardFaceCameraPos String_t* ___BillboardFaceCameraPos_16; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::LightCookies String_t* ___LightCookies_17; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::DepthNoMsaa String_t* ___DepthNoMsaa_18; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::DepthMsaa2 String_t* ___DepthMsaa2_19; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::DepthMsaa4 String_t* ___DepthMsaa4_20; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::DepthMsaa8 String_t* ___DepthMsaa8_21; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::LinearToSRGBConversion String_t* ___LinearToSRGBConversion_22; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::UseFastSRGBLinearConversion String_t* ___UseFastSRGBLinearConversion_23; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::DBufferMRT1 String_t* ___DBufferMRT1_24; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::DBufferMRT2 String_t* ___DBufferMRT2_25; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::DBufferMRT3 String_t* ___DBufferMRT3_26; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::DecalNormalBlendLow String_t* ___DecalNormalBlendLow_27; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::DecalNormalBlendMedium String_t* ___DecalNormalBlendMedium_28; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::DecalNormalBlendHigh String_t* ___DecalNormalBlendHigh_29; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::SmaaLow String_t* ___SmaaLow_30; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::SmaaMedium String_t* ___SmaaMedium_31; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::SmaaHigh String_t* ___SmaaHigh_32; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::PaniniGeneric String_t* ___PaniniGeneric_33; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::PaniniUnitDistance String_t* ___PaniniUnitDistance_34; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::BloomLQ String_t* ___BloomLQ_35; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::BloomHQ String_t* ___BloomHQ_36; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::BloomLQDirt String_t* ___BloomLQDirt_37; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::BloomHQDirt String_t* ___BloomHQDirt_38; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::UseRGBM String_t* ___UseRGBM_39; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::Distortion String_t* ___Distortion_40; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::ChromaticAberration String_t* ___ChromaticAberration_41; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::HDRGrading String_t* ___HDRGrading_42; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::TonemapACES String_t* ___TonemapACES_43; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::TonemapNeutral String_t* ___TonemapNeutral_44; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::FilmGrain String_t* ___FilmGrain_45; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::Fxaa String_t* ___Fxaa_46; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::Dithering String_t* ___Dithering_47; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::ScreenSpaceOcclusion String_t* ___ScreenSpaceOcclusion_48; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::HighQualitySampling String_t* ___HighQualitySampling_49; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::DOWNSAMPLING_SIZE_2 String_t* ___DOWNSAMPLING_SIZE_2_50; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::DOWNSAMPLING_SIZE_4 String_t* ___DOWNSAMPLING_SIZE_4_51; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::DOWNSAMPLING_SIZE_8 String_t* ___DOWNSAMPLING_SIZE_8_52; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::DOWNSAMPLING_SIZE_16 String_t* ___DOWNSAMPLING_SIZE_16_53; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::_SPOT String_t* ____SPOT_54; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::_DIRECTIONAL String_t* ____DIRECTIONAL_55; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::_POINT String_t* ____POINT_56; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::_DEFERRED_STENCIL String_t* ____DEFERRED_STENCIL_57; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::_DEFERRED_FIRST_LIGHT String_t* ____DEFERRED_FIRST_LIGHT_58; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::_DEFERRED_MAIN_LIGHT String_t* ____DEFERRED_MAIN_LIGHT_59; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::_GBUFFER_NORMALS_OCT String_t* ____GBUFFER_NORMALS_OCT_60; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::_DEFERRED_MIXED_LIGHTING String_t* ____DEFERRED_MIXED_LIGHTING_61; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::LIGHTMAP_ON String_t* ___LIGHTMAP_ON_62; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::DYNAMICLIGHTMAP_ON String_t* ___DYNAMICLIGHTMAP_ON_63; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::_ALPHATEST_ON String_t* ____ALPHATEST_ON_64; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::DIRLIGHTMAP_COMBINED String_t* ___DIRLIGHTMAP_COMBINED_65; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::_DETAIL_MULX2 String_t* ____DETAIL_MULX2_66; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::_DETAIL_SCALED String_t* ____DETAIL_SCALED_67; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::_CLEARCOAT String_t* ____CLEARCOAT_68; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::_CLEARCOATMAP String_t* ____CLEARCOATMAP_69; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::DEBUG_DISPLAY String_t* ___DEBUG_DISPLAY_70; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::_EMISSION String_t* ____EMISSION_71; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::_RECEIVE_SHADOWS_OFF String_t* ____RECEIVE_SHADOWS_OFF_72; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::_SURFACE_TYPE_TRANSPARENT String_t* ____SURFACE_TYPE_TRANSPARENT_73; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::_ALPHAPREMULTIPLY_ON String_t* ____ALPHAPREMULTIPLY_ON_74; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::_ALPHAMODULATE_ON String_t* ____ALPHAMODULATE_ON_75; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::_NORMALMAP String_t* ____NORMALMAP_76; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::EDITOR_VISUALIZATION String_t* ___EDITOR_VISUALIZATION_77; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::UseDrawProcedural String_t* ___UseDrawProcedural_78; }; // UnityEngine.Rendering.Universal.ShaderPropertyId struct ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2 : public RuntimeObject { }; struct ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields { // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::glossyEnvironmentColor int32_t ___glossyEnvironmentColor_0; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::subtractiveShadowColor int32_t ___subtractiveShadowColor_1; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::glossyEnvironmentCubeMap int32_t ___glossyEnvironmentCubeMap_2; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::glossyEnvironmentCubeMapHDR int32_t ___glossyEnvironmentCubeMapHDR_3; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::ambientSkyColor int32_t ___ambientSkyColor_4; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::ambientEquatorColor int32_t ___ambientEquatorColor_5; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::ambientGroundColor int32_t ___ambientGroundColor_6; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::time int32_t ___time_7; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::sinTime int32_t ___sinTime_8; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::cosTime int32_t ___cosTime_9; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::deltaTime int32_t ___deltaTime_10; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::timeParameters int32_t ___timeParameters_11; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::scaledScreenParams int32_t ___scaledScreenParams_12; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::worldSpaceCameraPos int32_t ___worldSpaceCameraPos_13; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::screenParams int32_t ___screenParams_14; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::projectionParams int32_t ___projectionParams_15; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::zBufferParams int32_t ___zBufferParams_16; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::orthoParams int32_t ___orthoParams_17; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::screenSize int32_t ___screenSize_18; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::viewMatrix int32_t ___viewMatrix_19; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::projectionMatrix int32_t ___projectionMatrix_20; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::viewAndProjectionMatrix int32_t ___viewAndProjectionMatrix_21; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::inverseViewMatrix int32_t ___inverseViewMatrix_22; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::inverseProjectionMatrix int32_t ___inverseProjectionMatrix_23; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::inverseViewAndProjectionMatrix int32_t ___inverseViewAndProjectionMatrix_24; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::cameraProjectionMatrix int32_t ___cameraProjectionMatrix_25; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::inverseCameraProjectionMatrix int32_t ___inverseCameraProjectionMatrix_26; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::worldToCameraMatrix int32_t ___worldToCameraMatrix_27; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::cameraToWorldMatrix int32_t ___cameraToWorldMatrix_28; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::cameraWorldClipPlanes int32_t ___cameraWorldClipPlanes_29; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::billboardNormal int32_t ___billboardNormal_30; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::billboardTangent int32_t ___billboardTangent_31; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::billboardCameraParams int32_t ___billboardCameraParams_32; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::sourceTex int32_t ___sourceTex_33; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::scaleBias int32_t ___scaleBias_34; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::scaleBiasRt int32_t ___scaleBiasRt_35; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::rendererColor int32_t ___rendererColor_36; }; // System.String struct String_t : public RuntimeObject { // System.Int32 System.String::_stringLength int32_t ____stringLength_4; // System.Char System.String::_firstChar Il2CppChar ____firstChar_5; }; struct String_t_StaticFields { // System.String System.String::Empty String_t* ___Empty_6; }; // System.ValueType struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F : public RuntimeObject { }; // Native definition for P/Invoke marshalling of System.ValueType struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_pinvoke { }; // Native definition for COM marshalling of System.ValueType struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_com { }; // UnityEngine.Rendering.VolumeManager struct VolumeManager_tC1135CDD73B47230FE58646CB8242E6B324DA621 : public RuntimeObject { // UnityEngine.Rendering.VolumeStack UnityEngine.Rendering.VolumeManager::k__BackingField VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* ___U3CstackU3Ek__BackingField_1; // System.Type[] UnityEngine.Rendering.VolumeManager::k__BackingField TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB* ___U3CbaseComponentTypeArrayU3Ek__BackingField_2; // System.Collections.Generic.Dictionary`2> UnityEngine.Rendering.VolumeManager::m_SortedVolumes Dictionary_2_t6E21BD77BE545FD55B4784E10DBE055D6AF6D1B9* ___m_SortedVolumes_4; // System.Collections.Generic.List`1 UnityEngine.Rendering.VolumeManager::m_Volumes List_1_tA81AF2F0C55444C61C8EE5264AF3B4719AD4A897* ___m_Volumes_5; // System.Collections.Generic.Dictionary`2 UnityEngine.Rendering.VolumeManager::m_SortNeeded Dictionary_2_t01224C8DBCCFE276E97D2BF52F4D7B10D3642682* ___m_SortNeeded_6; // System.Collections.Generic.List`1 UnityEngine.Rendering.VolumeManager::m_ComponentsDefaultState List_1_t602BCD639AA637A6C0BB45C136DD5458DBE18064* ___m_ComponentsDefaultState_7; // System.Collections.Generic.List`1 UnityEngine.Rendering.VolumeManager::m_TempColliders List_1_t58F89DEDCD7DABB0CFB009AAD9C0CFE061592252* ___m_TempColliders_8; // UnityEngine.Rendering.VolumeStack UnityEngine.Rendering.VolumeManager::m_DefaultStack VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* ___m_DefaultStack_9; }; struct VolumeManager_tC1135CDD73B47230FE58646CB8242E6B324DA621_StaticFields { // System.Lazy`1 UnityEngine.Rendering.VolumeManager::s_Instance Lazy_1_t8BF68D560BD85EC85ECBE57F1B105CF767F8FBBC* ___s_Instance_0; }; // UnityEngine.Rendering.VolumeParameter struct VolumeParameter_t95994C89644D2CC4C11F666571492420D16BED72 : public RuntimeObject { // System.Boolean UnityEngine.Rendering.VolumeParameter::m_OverrideState bool ___m_OverrideState_1; }; // UnityEngine.Rendering.VolumeStack struct VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8 : public RuntimeObject { // System.Collections.Generic.Dictionary`2 UnityEngine.Rendering.VolumeStack::components Dictionary_2_t5A7CE09F4D3EC74EEAE8DB41E209394AF6D9C99A* ___components_0; }; // UnityEngine.Rendering.Universal.Internal.DrawObjectsPass/<>c struct U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967 : public RuntimeObject { }; struct U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967_StaticFields { // UnityEngine.Rendering.Universal.Internal.DrawObjectsPass/<>c UnityEngine.Rendering.Universal.Internal.DrawObjectsPass/<>c::<>9 U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967* ___U3CU3E9_0; // UnityEngine.Rendering.Universal.DebugHandler/DrawFunction UnityEngine.Rendering.Universal.Internal.DrawObjectsPass/<>c::<>9__12_0 DrawFunction_tAECE074222E7ADEBB334EEAA2B24A04C2D539E7B* ___U3CU3E9__12_0_1; }; // UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass/MainLightShadowConstantBuffer struct MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3 : public RuntimeObject { }; struct MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields { // System.Int32 UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass/MainLightShadowConstantBuffer::_WorldToShadow int32_t ____WorldToShadow_0; // System.Int32 UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass/MainLightShadowConstantBuffer::_ShadowParams int32_t ____ShadowParams_1; // System.Int32 UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass/MainLightShadowConstantBuffer::_CascadeShadowSplitSpheres0 int32_t ____CascadeShadowSplitSpheres0_2; // System.Int32 UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass/MainLightShadowConstantBuffer::_CascadeShadowSplitSpheres1 int32_t ____CascadeShadowSplitSpheres1_3; // System.Int32 UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass/MainLightShadowConstantBuffer::_CascadeShadowSplitSpheres2 int32_t ____CascadeShadowSplitSpheres2_4; // System.Int32 UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass/MainLightShadowConstantBuffer::_CascadeShadowSplitSpheres3 int32_t ____CascadeShadowSplitSpheres3_5; // System.Int32 UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass/MainLightShadowConstantBuffer::_CascadeShadowSplitSphereRadii int32_t ____CascadeShadowSplitSphereRadii_6; // System.Int32 UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass/MainLightShadowConstantBuffer::_ShadowOffset0 int32_t ____ShadowOffset0_7; // System.Int32 UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass/MainLightShadowConstantBuffer::_ShadowOffset1 int32_t ____ShadowOffset1_8; // System.Int32 UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass/MainLightShadowConstantBuffer::_ShadowOffset2 int32_t ____ShadowOffset2_9; // System.Int32 UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass/MainLightShadowConstantBuffer::_ShadowOffset3 int32_t ____ShadowOffset3_10; // System.Int32 UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass/MainLightShadowConstantBuffer::_ShadowmapSize int32_t ____ShadowmapSize_11; }; // UnityEngine.Rendering.Universal.PostProcessData/ShaderResources struct ShaderResources_t5CFF4C7697343EC59BAE5094B637F9EC23CE6D59 : public RuntimeObject { // UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::stopNanPS Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___stopNanPS_0; // UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::subpixelMorphologicalAntialiasingPS Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___subpixelMorphologicalAntialiasingPS_1; // UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::gaussianDepthOfFieldPS Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___gaussianDepthOfFieldPS_2; // UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::bokehDepthOfFieldPS Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___bokehDepthOfFieldPS_3; // UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::cameraMotionBlurPS Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___cameraMotionBlurPS_4; // UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::paniniProjectionPS Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___paniniProjectionPS_5; // UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::lutBuilderLdrPS Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___lutBuilderLdrPS_6; // UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::lutBuilderHdrPS Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___lutBuilderHdrPS_7; // UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::bloomPS Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___bloomPS_8; // UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::LensFlareDataDrivenPS Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___LensFlareDataDrivenPS_9; // UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::uberPostPS Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___uberPostPS_10; // UnityEngine.Shader UnityEngine.Rendering.Universal.PostProcessData/ShaderResources::finalPostPassPS Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___finalPostPassPS_11; }; // UnityEngine.Rendering.Universal.PostProcessData/TextureResources struct TextureResources_t9220AC464374C6AA55163CD0AC71C62B85E6C122 : public RuntimeObject { // UnityEngine.Texture2D[] UnityEngine.Rendering.Universal.PostProcessData/TextureResources::blueNoise16LTex Texture2DU5BU5D_t05332F1E3F7D4493E304C702201F9BE4F9236191* ___blueNoise16LTex_0; // UnityEngine.Texture2D[] UnityEngine.Rendering.Universal.PostProcessData/TextureResources::filmGrainTex Texture2DU5BU5D_t05332F1E3F7D4493E304C702201F9BE4F9236191* ___filmGrainTex_1; // UnityEngine.Texture2D UnityEngine.Rendering.Universal.PostProcessData/TextureResources::smaaAreaTex Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* ___smaaAreaTex_2; // UnityEngine.Texture2D UnityEngine.Rendering.Universal.PostProcessData/TextureResources::smaaSearchTex Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* ___smaaSearchTex_3; }; // UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c struct U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D : public RuntimeObject { }; struct U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_StaticFields { // UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c::<>9 U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D* ___U3CU3E9_0; // System.Func`4 UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c::<>9__67_0 Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE* ___U3CU3E9__67_0_1; }; // UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary struct MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED : public RuntimeObject { // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::stopNaN Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___stopNaN_0; // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::subpixelMorphologicalAntialiasing Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___subpixelMorphologicalAntialiasing_1; // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::gaussianDepthOfField Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___gaussianDepthOfField_2; // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::bokehDepthOfField Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___bokehDepthOfField_3; // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::cameraMotionBlur Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___cameraMotionBlur_4; // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::paniniProjection Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___paniniProjection_5; // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::bloom Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___bloom_6; // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::uber Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___uber_7; // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::finalPass Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___finalPass_8; // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::lensFlareDataDriven Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___lensFlareDataDriven_9; }; // UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants struct ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC : public RuntimeObject { }; struct ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields { // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_TempTarget int32_t ____TempTarget_0; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_TempTarget2 int32_t ____TempTarget2_1; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_StencilRef int32_t ____StencilRef_2; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_StencilMask int32_t ____StencilMask_3; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FullCoCTexture int32_t ____FullCoCTexture_4; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_HalfCoCTexture int32_t ____HalfCoCTexture_5; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_DofTexture int32_t ____DofTexture_6; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_CoCParams int32_t ____CoCParams_7; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_BokehKernel int32_t ____BokehKernel_8; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_BokehConstants int32_t ____BokehConstants_9; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_PongTexture int32_t ____PongTexture_10; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_PingTexture int32_t ____PingTexture_11; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_Metrics int32_t ____Metrics_12; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_AreaTexture int32_t ____AreaTexture_13; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_SearchTexture int32_t ____SearchTexture_14; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_EdgeTexture int32_t ____EdgeTexture_15; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_BlendTexture int32_t ____BlendTexture_16; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_ColorTexture int32_t ____ColorTexture_17; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_Params int32_t ____Params_18; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_SourceTexLowMip int32_t ____SourceTexLowMip_19; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_Bloom_Params int32_t ____Bloom_Params_20; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_Bloom_RGBM int32_t ____Bloom_RGBM_21; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_Bloom_Texture int32_t ____Bloom_Texture_22; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_LensDirt_Texture int32_t ____LensDirt_Texture_23; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_LensDirt_Params int32_t ____LensDirt_Params_24; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_LensDirt_Intensity int32_t ____LensDirt_Intensity_25; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_Distortion_Params1 int32_t ____Distortion_Params1_26; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_Distortion_Params2 int32_t ____Distortion_Params2_27; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_Chroma_Params int32_t ____Chroma_Params_28; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_Vignette_Params1 int32_t ____Vignette_Params1_29; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_Vignette_Params2 int32_t ____Vignette_Params2_30; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_Lut_Params int32_t ____Lut_Params_31; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_UserLut_Params int32_t ____UserLut_Params_32; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_InternalLut int32_t ____InternalLut_33; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_UserLut int32_t ____UserLut_34; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_DownSampleScaleFactor int32_t ____DownSampleScaleFactor_35; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FlareOcclusionTex int32_t ____FlareOcclusionTex_36; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FlareOcclusionIndex int32_t ____FlareOcclusionIndex_37; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FlareTex int32_t ____FlareTex_38; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FlareColorValue int32_t ____FlareColorValue_39; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FlareData0 int32_t ____FlareData0_40; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FlareData1 int32_t ____FlareData1_41; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FlareData2 int32_t ____FlareData2_42; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FlareData3 int32_t ____FlareData3_43; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FlareData4 int32_t ____FlareData4_44; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FlareData5 int32_t ____FlareData5_45; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_FullscreenProjMat int32_t ____FullscreenProjMat_46; // System.Int32[] UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_BloomMipUp Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* ____BloomMipUp_47; // System.Int32[] UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::_BloomMipDown Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* ____BloomMipDown_48; }; // UnityEngine.Rendering.VolumeParameter`1 struct VolumeParameter_1_tBCB51FE341649CAB77E12B97823E7D31852372CF : public VolumeParameter_t95994C89644D2CC4C11F666571492420D16BED72 { // T UnityEngine.Rendering.VolumeParameter`1::m_Value bool ___m_Value_2; }; // UnityEngine.Rendering.VolumeParameter`1 struct VolumeParameter_1_t7111FAD4FF4C5BAEA3D390725AF3BC9069DBB546 : public VolumeParameter_t95994C89644D2CC4C11F666571492420D16BED72 { // T UnityEngine.Rendering.VolumeParameter`1::m_Value int32_t ___m_Value_2; }; // UnityEngine.Rendering.VolumeParameter`1 struct VolumeParameter_1_t18B35E30089EFE0C2751A53FE6143F972EC9F9B8 : public VolumeParameter_t95994C89644D2CC4C11F666571492420D16BED72 { // T UnityEngine.Rendering.VolumeParameter`1::m_Value float ___m_Value_2; }; // UnityEngine.Rendering.VolumeParameter`1 struct VolumeParameter_1_tB3100970DE7F44CC1B4585781E82F1E9F5C9C4A1 : public VolumeParameter_t95994C89644D2CC4C11F666571492420D16BED72 { // T UnityEngine.Rendering.VolumeParameter`1::m_Value Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* ___m_Value_2; }; // System.Boolean struct Boolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22 { // System.Boolean System.Boolean::m_value bool ___m_value_0; }; struct Boolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22_StaticFields { // System.String System.Boolean::TrueString String_t* ___TrueString_5; // System.String System.Boolean::FalseString String_t* ___FalseString_6; }; // UnityEngine.Color struct Color_tD001788D726C3A7F1379BEED0260B9591F440C1F { // System.Single UnityEngine.Color::r float ___r_0; // System.Single UnityEngine.Color::g float ___g_1; // System.Single UnityEngine.Color::b float ___b_2; // System.Single UnityEngine.Color::a float ___a_3; }; // UnityEngine.Rendering.CoreCameraValues struct CoreCameraValues_t5BD0108A962D53208E8523BA29AFFA9F9A295F1F { // System.Int32 UnityEngine.Rendering.CoreCameraValues::filterMode int32_t ___filterMode_0; // System.UInt32 UnityEngine.Rendering.CoreCameraValues::cullingMask uint32_t ___cullingMask_1; // System.Int32 UnityEngine.Rendering.CoreCameraValues::instanceID int32_t ___instanceID_2; }; // UnityEngine.Rendering.DepthState struct DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255 { // System.Byte UnityEngine.Rendering.DepthState::m_WriteEnabled uint8_t ___m_WriteEnabled_0; // System.SByte UnityEngine.Rendering.DepthState::m_CompareFunction int8_t ___m_CompareFunction_1; }; // System.Double struct Double_tE150EF3D1D43DEE85D533810AB4C742307EEDE5F { // System.Double System.Double::m_value double ___m_value_0; }; // System.Enum struct Enum_t2A1A94B24E3B776EEF4E5E485E290BB9D4D072E2 : public ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F { }; struct Enum_t2A1A94B24E3B776EEF4E5E485E290BB9D4D072E2_StaticFields { // System.Char[] System.Enum::enumSeperatorCharArray CharU5BU5D_t799905CF001DD5F13F7DBB310181FC4D8B7D0AAB* ___enumSeperatorCharArray_0; }; // Native definition for P/Invoke marshalling of System.Enum struct Enum_t2A1A94B24E3B776EEF4E5E485E290BB9D4D072E2_marshaled_pinvoke { }; // Native definition for COM marshalling of System.Enum struct Enum_t2A1A94B24E3B776EEF4E5E485E290BB9D4D072E2_marshaled_com { }; // UnityEngine.FrustumPlanes struct FrustumPlanes_t73B9E1D0C4E0A9EC39A0815D0219FC74031DBC56 { // System.Single UnityEngine.FrustumPlanes::left float ___left_0; // System.Single UnityEngine.FrustumPlanes::right float ___right_1; // System.Single UnityEngine.FrustumPlanes::bottom float ___bottom_2; // System.Single UnityEngine.FrustumPlanes::top float ___top_3; // System.Single UnityEngine.FrustumPlanes::zNear float ___zNear_4; // System.Single UnityEngine.FrustumPlanes::zFar float ___zFar_5; }; // System.Int32 struct Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C { // System.Int32 System.Int32::m_value int32_t ___m_value_0; }; // System.IntPtr struct IntPtr_t { // System.Void* System.IntPtr::m_value void* ___m_value_0; }; struct IntPtr_t_StaticFields { // System.IntPtr System.IntPtr::Zero intptr_t ___Zero_1; }; // UnityEngine.LayerMask struct LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB { // System.Int32 UnityEngine.LayerMask::m_Mask int32_t ___m_Mask_0; }; // UnityEngine.Matrix4x4 struct Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 { // System.Single UnityEngine.Matrix4x4::m00 float ___m00_0; // System.Single UnityEngine.Matrix4x4::m10 float ___m10_1; // System.Single UnityEngine.Matrix4x4::m20 float ___m20_2; // System.Single UnityEngine.Matrix4x4::m30 float ___m30_3; // System.Single UnityEngine.Matrix4x4::m01 float ___m01_4; // System.Single UnityEngine.Matrix4x4::m11 float ___m11_5; // System.Single UnityEngine.Matrix4x4::m21 float ___m21_6; // System.Single UnityEngine.Matrix4x4::m31 float ___m31_7; // System.Single UnityEngine.Matrix4x4::m02 float ___m02_8; // System.Single UnityEngine.Matrix4x4::m12 float ___m12_9; // System.Single UnityEngine.Matrix4x4::m22 float ___m22_10; // System.Single UnityEngine.Matrix4x4::m32 float ___m32_11; // System.Single UnityEngine.Matrix4x4::m03 float ___m03_12; // System.Single UnityEngine.Matrix4x4::m13 float ___m13_13; // System.Single UnityEngine.Matrix4x4::m23 float ___m23_14; // System.Single UnityEngine.Matrix4x4::m33 float ___m33_15; }; struct Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6_StaticFields { // UnityEngine.Matrix4x4 UnityEngine.Matrix4x4::zeroMatrix Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___zeroMatrix_16; // UnityEngine.Matrix4x4 UnityEngine.Matrix4x4::identityMatrix Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___identityMatrix_17; }; // UnityEngine.Rendering.ProfilingScope struct ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD { // UnityEngine.Rendering.CommandBuffer UnityEngine.Rendering.ProfilingScope::m_Cmd CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___m_Cmd_0; // System.Boolean UnityEngine.Rendering.ProfilingScope::m_Disposed bool ___m_Disposed_1; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.ProfilingScope::m_Sampler ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_Sampler_2; }; // Native definition for P/Invoke marshalling of UnityEngine.Rendering.ProfilingScope struct ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD_marshaled_pinvoke { CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___m_Cmd_0; int32_t ___m_Disposed_1; ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_Sampler_2; }; // Native definition for COM marshalling of UnityEngine.Rendering.ProfilingScope struct ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD_marshaled_com { CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___m_Cmd_0; int32_t ___m_Disposed_1; ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_Sampler_2; }; // UnityEngine.Rect struct Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D { // System.Single UnityEngine.Rect::m_XMin float ___m_XMin_0; // System.Single UnityEngine.Rect::m_YMin float ___m_YMin_1; // System.Single UnityEngine.Rect::m_Width float ___m_Width_2; // System.Single UnityEngine.Rect::m_Height float ___m_Height_3; }; // UnityEngine.Rendering.RenderQueueRange struct RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 { // System.Int32 UnityEngine.Rendering.RenderQueueRange::m_LowerBound int32_t ___m_LowerBound_0; // System.Int32 UnityEngine.Rendering.RenderQueueRange::m_UpperBound int32_t ___m_UpperBound_1; }; struct RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71_StaticFields { // System.Int32 UnityEngine.Rendering.RenderQueueRange::minimumBound int32_t ___minimumBound_3; // System.Int32 UnityEngine.Rendering.RenderQueueRange::maximumBound int32_t ___maximumBound_5; }; // UnityEngine.Rendering.RenderTargetBlendState struct RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 { // System.Byte UnityEngine.Rendering.RenderTargetBlendState::m_WriteMask uint8_t ___m_WriteMask_0; // System.Byte UnityEngine.Rendering.RenderTargetBlendState::m_SourceColorBlendMode uint8_t ___m_SourceColorBlendMode_1; // System.Byte UnityEngine.Rendering.RenderTargetBlendState::m_DestinationColorBlendMode uint8_t ___m_DestinationColorBlendMode_2; // System.Byte UnityEngine.Rendering.RenderTargetBlendState::m_SourceAlphaBlendMode uint8_t ___m_SourceAlphaBlendMode_3; // System.Byte UnityEngine.Rendering.RenderTargetBlendState::m_DestinationAlphaBlendMode uint8_t ___m_DestinationAlphaBlendMode_4; // System.Byte UnityEngine.Rendering.RenderTargetBlendState::m_ColorBlendOperation uint8_t ___m_ColorBlendOperation_5; // System.Byte UnityEngine.Rendering.RenderTargetBlendState::m_AlphaBlendOperation uint8_t ___m_AlphaBlendOperation_6; // System.Byte UnityEngine.Rendering.RenderTargetBlendState::m_Padding uint8_t ___m_Padding_7; }; // UnityEngine.Rendering.ShaderTagId struct ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 { // System.Int32 UnityEngine.Rendering.ShaderTagId::m_Id int32_t ___m_Id_1; }; struct ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0_StaticFields { // UnityEngine.Rendering.ShaderTagId UnityEngine.Rendering.ShaderTagId::none ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___none_0; }; // System.Single struct Single_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C { // System.Single System.Single::m_value float ___m_value_0; }; // UnityEngine.Rendering.SortingLayerRange struct SortingLayerRange_t96D04CFB4E8824978FEB2CFFFCFEAC37E56D52C9 { // System.Int16 UnityEngine.Rendering.SortingLayerRange::m_LowerBound int16_t ___m_LowerBound_0; // System.Int16 UnityEngine.Rendering.SortingLayerRange::m_UpperBound int16_t ___m_UpperBound_1; }; // UnityEngine.Rendering.StencilState struct StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 { // System.Byte UnityEngine.Rendering.StencilState::m_Enabled uint8_t ___m_Enabled_0; // System.Byte UnityEngine.Rendering.StencilState::m_ReadMask uint8_t ___m_ReadMask_1; // System.Byte UnityEngine.Rendering.StencilState::m_WriteMask uint8_t ___m_WriteMask_2; // System.Byte UnityEngine.Rendering.StencilState::m_Padding uint8_t ___m_Padding_3; // System.Byte UnityEngine.Rendering.StencilState::m_CompareFunctionFront uint8_t ___m_CompareFunctionFront_4; // System.Byte UnityEngine.Rendering.StencilState::m_PassOperationFront uint8_t ___m_PassOperationFront_5; // System.Byte UnityEngine.Rendering.StencilState::m_FailOperationFront uint8_t ___m_FailOperationFront_6; // System.Byte UnityEngine.Rendering.StencilState::m_ZFailOperationFront uint8_t ___m_ZFailOperationFront_7; // System.Byte UnityEngine.Rendering.StencilState::m_CompareFunctionBack uint8_t ___m_CompareFunctionBack_8; // System.Byte UnityEngine.Rendering.StencilState::m_PassOperationBack uint8_t ___m_PassOperationBack_9; // System.Byte UnityEngine.Rendering.StencilState::m_FailOperationBack uint8_t ___m_FailOperationBack_10; // System.Byte UnityEngine.Rendering.StencilState::m_ZFailOperationBack uint8_t ___m_ZFailOperationBack_11; }; // System.UInt32 struct UInt32_t1833D51FFA667B18A5AA4B8D34DE284F8495D29B { // System.UInt32 System.UInt32::m_value uint32_t ___m_value_0; }; // UnityEngine.Vector2 struct Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 { // System.Single UnityEngine.Vector2::x float ___x_0; // System.Single UnityEngine.Vector2::y float ___y_1; }; struct Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7_StaticFields { // UnityEngine.Vector2 UnityEngine.Vector2::zeroVector Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___zeroVector_2; // UnityEngine.Vector2 UnityEngine.Vector2::oneVector Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___oneVector_3; // UnityEngine.Vector2 UnityEngine.Vector2::upVector Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___upVector_4; // UnityEngine.Vector2 UnityEngine.Vector2::downVector Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___downVector_5; // UnityEngine.Vector2 UnityEngine.Vector2::leftVector Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___leftVector_6; // UnityEngine.Vector2 UnityEngine.Vector2::rightVector Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___rightVector_7; // UnityEngine.Vector2 UnityEngine.Vector2::positiveInfinityVector Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___positiveInfinityVector_8; // UnityEngine.Vector2 UnityEngine.Vector2::negativeInfinityVector Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___negativeInfinityVector_9; }; // UnityEngine.Vector3 struct Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 { // System.Single UnityEngine.Vector3::x float ___x_2; // System.Single UnityEngine.Vector3::y float ___y_3; // System.Single UnityEngine.Vector3::z float ___z_4; }; struct Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2_StaticFields { // UnityEngine.Vector3 UnityEngine.Vector3::zeroVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___zeroVector_5; // UnityEngine.Vector3 UnityEngine.Vector3::oneVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___oneVector_6; // UnityEngine.Vector3 UnityEngine.Vector3::upVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___upVector_7; // UnityEngine.Vector3 UnityEngine.Vector3::downVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___downVector_8; // UnityEngine.Vector3 UnityEngine.Vector3::leftVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___leftVector_9; // UnityEngine.Vector3 UnityEngine.Vector3::rightVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___rightVector_10; // UnityEngine.Vector3 UnityEngine.Vector3::forwardVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___forwardVector_11; // UnityEngine.Vector3 UnityEngine.Vector3::backVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___backVector_12; // UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___positiveInfinityVector_13; // UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___negativeInfinityVector_14; }; // UnityEngine.Vector4 struct Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 { // System.Single UnityEngine.Vector4::x float ___x_1; // System.Single UnityEngine.Vector4::y float ___y_2; // System.Single UnityEngine.Vector4::z float ___z_3; // System.Single UnityEngine.Vector4::w float ___w_4; }; struct Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3_StaticFields { // UnityEngine.Vector4 UnityEngine.Vector4::zeroVector Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___zeroVector_5; // UnityEngine.Vector4 UnityEngine.Vector4::oneVector Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___oneVector_6; // UnityEngine.Vector4 UnityEngine.Vector4::positiveInfinityVector Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___positiveInfinityVector_7; // UnityEngine.Vector4 UnityEngine.Vector4::negativeInfinityVector Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___negativeInfinityVector_8; }; // System.Void struct Void_t4861ACF8F4594C3437BB48B6E56783494B843915 { union { struct { }; uint8_t Void_t4861ACF8F4594C3437BB48B6E56783494B843915__padding[1]; }; }; // /__StaticArrayInitTypeSize=12 struct __StaticArrayInitTypeSizeU3D12_t5F40C9EEDE242DFE47A8DCE218ED3DF3E88B4EC0 { union { struct { union { }; }; uint8_t __StaticArrayInitTypeSizeU3D12_t5F40C9EEDE242DFE47A8DCE218ED3DF3E88B4EC0__padding[12]; }; }; // /__StaticArrayInitTypeSize=16 struct __StaticArrayInitTypeSizeU3D16_tB86B9BFC4ADBF4E2DF11F39AF43639693C65DF05 { union { struct { union { }; }; uint8_t __StaticArrayInitTypeSizeU3D16_tB86B9BFC4ADBF4E2DF11F39AF43639693C65DF05__padding[16]; }; }; // /__StaticArrayInitTypeSize=24 struct __StaticArrayInitTypeSizeU3D24_tB605E983EFADFA4C2759D8C48AB45B0B3A7BCC51 { union { struct { union { }; }; uint8_t __StaticArrayInitTypeSizeU3D24_tB605E983EFADFA4C2759D8C48AB45B0B3A7BCC51__padding[24]; }; }; // /__StaticArrayInitTypeSize=960 struct __StaticArrayInitTypeSizeU3D960_t86900CB1F8550ABFAD884FDD8E17F7B7AA90ED0D { union { struct { union { }; }; uint8_t __StaticArrayInitTypeSizeU3D960_t86900CB1F8550ABFAD884FDD8E17F7B7AA90ED0D__padding[960]; }; }; // UnityEngine.Rendering.CameraProperties/e__FixedBuffer struct U3ClayerCullDistancesU3Ee__FixedBuffer_t899804C5038AB391CB8F8C17638A02661B106C3F { union { struct { // System.Single UnityEngine.Rendering.CameraProperties/e__FixedBuffer::FixedElementField float ___FixedElementField_0; }; uint8_t U3ClayerCullDistancesU3Ee__FixedBuffer_t899804C5038AB391CB8F8C17638A02661B106C3F__padding[128]; }; }; // UnityEngine.Rendering.CameraProperties/e__FixedBuffer struct U3Cm_CameraCullPlanesU3Ee__FixedBuffer_t41B125C97F22DF8C016DBA29753704559C53DCD9 { union { struct { // System.Byte UnityEngine.Rendering.CameraProperties/e__FixedBuffer::FixedElementField uint8_t ___FixedElementField_0; }; uint8_t U3Cm_CameraCullPlanesU3Ee__FixedBuffer_t41B125C97F22DF8C016DBA29753704559C53DCD9__padding[96]; }; }; // UnityEngine.Rendering.CameraProperties/e__FixedBuffer struct U3Cm_ShadowCullPlanesU3Ee__FixedBuffer_tEBBBC21BE4AF7AC2F831E9A67E5E5CFEBDF2DE4F { union { struct { // System.Byte UnityEngine.Rendering.CameraProperties/e__FixedBuffer::FixedElementField uint8_t ___FixedElementField_0; }; uint8_t U3Cm_ShadowCullPlanesU3Ee__FixedBuffer_tEBBBC21BE4AF7AC2F831E9A67E5E5CFEBDF2DE4F__padding[96]; }; }; // UnityEngine.Rendering.DrawingSettings/e__FixedBuffer struct U3CshaderPassNamesU3Ee__FixedBuffer_t5EDC823777BDDC9D50E55FF3779FBC1B3820126D { union { struct { // System.Int32 UnityEngine.Rendering.DrawingSettings/e__FixedBuffer::FixedElementField int32_t ___FixedElementField_0; }; uint8_t U3CshaderPassNamesU3Ee__FixedBuffer_t5EDC823777BDDC9D50E55FF3779FBC1B3820126D__padding[64]; }; }; // UnityEngine.Rendering.ScriptableCullingParameters/e__FixedBuffer struct U3Cm_CullingPlanesU3Ee__FixedBuffer_t1E4CBEC7086738067A0EF9A1B2B6B36059DAB955 { union { struct { // System.Byte UnityEngine.Rendering.ScriptableCullingParameters/e__FixedBuffer::FixedElementField uint8_t ___FixedElementField_0; }; uint8_t U3Cm_CullingPlanesU3Ee__FixedBuffer_t1E4CBEC7086738067A0EF9A1B2B6B36059DAB955__padding[160]; }; }; // UnityEngine.Rendering.ScriptableCullingParameters/e__FixedBuffer struct U3Cm_LayerFarCullDistancesU3Ee__FixedBuffer_tD64F550B6761957A5DA6A33A171BBF4FB4EB667D { union { struct { // System.Single UnityEngine.Rendering.ScriptableCullingParameters/e__FixedBuffer::FixedElementField float ___FixedElementField_0; }; uint8_t U3Cm_LayerFarCullDistancesU3Ee__FixedBuffer_tD64F550B6761957A5DA6A33A171BBF4FB4EB667D__padding[128]; }; }; // UnityEngine.Rendering.ShadowSplitData/e__FixedBuffer struct U3Cm_CullingPlanesU3Ee__FixedBuffer_tC12F25D54F08F8DA4BD1129A6E4B09385A888B62 { union { struct { // System.Byte UnityEngine.Rendering.ShadowSplitData/e__FixedBuffer::FixedElementField uint8_t ___FixedElementField_0; }; uint8_t U3Cm_CullingPlanesU3Ee__FixedBuffer_tC12F25D54F08F8DA4BD1129A6E4B09385A888B62__padding[160]; }; }; // System.Nullable`1 struct Nullable_1_t7D98773CC20A842A0846271D1181ECBB0D95926C { // System.Boolean System.Nullable`1::hasValue bool ___hasValue_0; // T System.Nullable`1::value RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 ___value_1; }; // UnityEngine.Rendering.VolumeParameter`1 struct VolumeParameter_1_t548F25B8FDAED7E284E53FF27602B841970079FC : public VolumeParameter_t95994C89644D2CC4C11F666571492420D16BED72 { // T UnityEngine.Rendering.VolumeParameter`1::m_Value Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___m_Value_2; }; // UnityEngine.Rendering.VolumeParameter`1 struct VolumeParameter_1_tADB3F1E2F42E88F6F74B7FD1CE782B1098424D7B : public VolumeParameter_t95994C89644D2CC4C11F666571492420D16BED72 { // T UnityEngine.Rendering.VolumeParameter`1::m_Value Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_Value_2; }; // struct U3CPrivateImplementationDetailsU3E_t16CE31F4DEE6BA0AEFEB3FA0105D58630695B339 : public RuntimeObject { }; struct U3CPrivateImplementationDetailsU3E_t16CE31F4DEE6BA0AEFEB3FA0105D58630695B339_StaticFields { // /__StaticArrayInitTypeSize=16 ::08243D32F28C35701F6EA57F52AE707302C8528E8D358F13C6E6915543D265C6 __StaticArrayInitTypeSizeU3D16_tB86B9BFC4ADBF4E2DF11F39AF43639693C65DF05 ___08243D32F28C35701F6EA57F52AE707302C8528E8D358F13C6E6915543D265C6_0; // /__StaticArrayInitTypeSize=24 ::18689A54C1FF754BE58500B2ED77A6C75B025BE96F6D01FEF89C42DA1C953F34 __StaticArrayInitTypeSizeU3D24_tB605E983EFADFA4C2759D8C48AB45B0B3A7BCC51 ___18689A54C1FF754BE58500B2ED77A6C75B025BE96F6D01FEF89C42DA1C953F34_1; // /__StaticArrayInitTypeSize=960 ::6322123493378558D4F9DD025993C168685B194246485704DD5B391FDCD77A64 __StaticArrayInitTypeSizeU3D960_t86900CB1F8550ABFAD884FDD8E17F7B7AA90ED0D ___6322123493378558D4F9DD025993C168685B194246485704DD5B391FDCD77A64_2; // /__StaticArrayInitTypeSize=12 ::8E2129A5F232A49B45FCB149981C3507166B7EE6265A5B90A1C9B0B87B2C0A80 __StaticArrayInitTypeSizeU3D12_t5F40C9EEDE242DFE47A8DCE218ED3DF3E88B4EC0 ___8E2129A5F232A49B45FCB149981C3507166B7EE6265A5B90A1C9B0B87B2C0A80_3; // /__StaticArrayInitTypeSize=12 ::9D3A6E7E88415D8C1A0F3887B6384A9A8E4F44A036C5A24796C319751ACACCAD __StaticArrayInitTypeSizeU3D12_t5F40C9EEDE242DFE47A8DCE218ED3DF3E88B4EC0 ___9D3A6E7E88415D8C1A0F3887B6384A9A8E4F44A036C5A24796C319751ACACCAD_4; // /__StaticArrayInitTypeSize=960 ::E2EF5640DF412939A64301FFA3F66A62A34FA6E45A26E62F6994E5390B380D01 __StaticArrayInitTypeSizeU3D960_t86900CB1F8550ABFAD884FDD8E17F7B7AA90ED0D ___E2EF5640DF412939A64301FFA3F66A62A34FA6E45A26E62F6994E5390B380D01_5; }; // Unity.Collections.Allocator struct Allocator_t996642592271AAD9EE688F142741D512C07B5824 { // System.Int32 Unity.Collections.Allocator::value__ int32_t ___value___2; }; // UnityEngine.Rendering.Universal.AntialiasingMode struct AntialiasingMode_tDF75AC7BDAF51FA550F528F7B798416ACB8D3487 { // System.Int32 UnityEngine.Rendering.Universal.AntialiasingMode::value__ int32_t ___value___2; }; // UnityEngine.Rendering.Universal.AntialiasingQuality struct AntialiasingQuality_t45B2A050F79EB8B705FED3F3F30A70942E71D605 { // System.Int32 UnityEngine.Rendering.Universal.AntialiasingQuality::value__ int32_t ___value___2; }; // System.Reflection.BindingFlags struct BindingFlags_t5DC2835E4AE9C1862B3AD172EF35B6A5F4F1812C { // System.Int32 System.Reflection.BindingFlags::value__ int32_t ___value___2; }; // UnityEngine.Rendering.BlendState struct BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630 { // UnityEngine.Rendering.RenderTargetBlendState UnityEngine.Rendering.BlendState::m_BlendState0 RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 ___m_BlendState0_0; // UnityEngine.Rendering.RenderTargetBlendState UnityEngine.Rendering.BlendState::m_BlendState1 RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 ___m_BlendState1_1; // UnityEngine.Rendering.RenderTargetBlendState UnityEngine.Rendering.BlendState::m_BlendState2 RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 ___m_BlendState2_2; // UnityEngine.Rendering.RenderTargetBlendState UnityEngine.Rendering.BlendState::m_BlendState3 RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 ___m_BlendState3_3; // UnityEngine.Rendering.RenderTargetBlendState UnityEngine.Rendering.BlendState::m_BlendState4 RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 ___m_BlendState4_4; // UnityEngine.Rendering.RenderTargetBlendState UnityEngine.Rendering.BlendState::m_BlendState5 RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 ___m_BlendState5_5; // UnityEngine.Rendering.RenderTargetBlendState UnityEngine.Rendering.BlendState::m_BlendState6 RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 ___m_BlendState6_6; // UnityEngine.Rendering.RenderTargetBlendState UnityEngine.Rendering.BlendState::m_BlendState7 RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 ___m_BlendState7_7; // System.Byte UnityEngine.Rendering.BlendState::m_SeparateMRTBlendStates uint8_t ___m_SeparateMRTBlendStates_8; // System.Byte UnityEngine.Rendering.BlendState::m_AlphaToMask uint8_t ___m_AlphaToMask_9; // System.Int16 UnityEngine.Rendering.BlendState::m_Padding int16_t ___m_Padding_10; }; // UnityEngine.Rendering.BoolParameter struct BoolParameter_tAA460C5A72ADBDDB4519BFF0BA040EC202E14E95 : public VolumeParameter_1_tBCB51FE341649CAB77E12B97823E7D31852372CF { }; // UnityEngine.Bounds struct Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3 { // UnityEngine.Vector3 UnityEngine.Bounds::m_Center Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Center_0; // UnityEngine.Vector3 UnityEngine.Bounds::m_Extents Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Extents_1; }; // UnityEngine.Rendering.BuiltinRenderTextureType struct BuiltinRenderTextureType_t3D56813CAC7C6E4AC3B438039BD1CE7E62FE7C4E { // System.Int32 UnityEngine.Rendering.BuiltinRenderTextureType::value__ int32_t ___value___2; }; // UnityEngine.Rendering.CameraProperties struct CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57 { // UnityEngine.Rect UnityEngine.Rendering.CameraProperties::screenRect Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___screenRect_0; // UnityEngine.Vector3 UnityEngine.Rendering.CameraProperties::viewDir Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___viewDir_1; // System.Single UnityEngine.Rendering.CameraProperties::projectionNear float ___projectionNear_2; // System.Single UnityEngine.Rendering.CameraProperties::projectionFar float ___projectionFar_3; // System.Single UnityEngine.Rendering.CameraProperties::cameraNear float ___cameraNear_4; // System.Single UnityEngine.Rendering.CameraProperties::cameraFar float ___cameraFar_5; // System.Single UnityEngine.Rendering.CameraProperties::cameraAspect float ___cameraAspect_6; // UnityEngine.Matrix4x4 UnityEngine.Rendering.CameraProperties::cameraToWorld Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___cameraToWorld_7; // UnityEngine.Matrix4x4 UnityEngine.Rendering.CameraProperties::actualWorldToClip Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___actualWorldToClip_8; // UnityEngine.Matrix4x4 UnityEngine.Rendering.CameraProperties::cameraClipToWorld Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___cameraClipToWorld_9; // UnityEngine.Matrix4x4 UnityEngine.Rendering.CameraProperties::cameraWorldToClip Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___cameraWorldToClip_10; // UnityEngine.Matrix4x4 UnityEngine.Rendering.CameraProperties::implicitProjection Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___implicitProjection_11; // UnityEngine.Matrix4x4 UnityEngine.Rendering.CameraProperties::stereoWorldToClipLeft Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___stereoWorldToClipLeft_12; // UnityEngine.Matrix4x4 UnityEngine.Rendering.CameraProperties::stereoWorldToClipRight Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___stereoWorldToClipRight_13; // UnityEngine.Matrix4x4 UnityEngine.Rendering.CameraProperties::worldToCamera Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___worldToCamera_14; // UnityEngine.Vector3 UnityEngine.Rendering.CameraProperties::up Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___up_15; // UnityEngine.Vector3 UnityEngine.Rendering.CameraProperties::right Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___right_16; // UnityEngine.Vector3 UnityEngine.Rendering.CameraProperties::transformDirection Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___transformDirection_17; // UnityEngine.Vector3 UnityEngine.Rendering.CameraProperties::cameraEuler Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___cameraEuler_18; // UnityEngine.Vector3 UnityEngine.Rendering.CameraProperties::velocity Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___velocity_19; // System.Single UnityEngine.Rendering.CameraProperties::farPlaneWorldSpaceLength float ___farPlaneWorldSpaceLength_20; // System.UInt32 UnityEngine.Rendering.CameraProperties::rendererCount uint32_t ___rendererCount_21; // UnityEngine.Rendering.CameraProperties/e__FixedBuffer UnityEngine.Rendering.CameraProperties::m_ShadowCullPlanes U3Cm_ShadowCullPlanesU3Ee__FixedBuffer_tEBBBC21BE4AF7AC2F831E9A67E5E5CFEBDF2DE4F ___m_ShadowCullPlanes_22; // UnityEngine.Rendering.CameraProperties/e__FixedBuffer UnityEngine.Rendering.CameraProperties::m_CameraCullPlanes U3Cm_CameraCullPlanesU3Ee__FixedBuffer_t41B125C97F22DF8C016DBA29753704559C53DCD9 ___m_CameraCullPlanes_23; // System.Single UnityEngine.Rendering.CameraProperties::baseFarDistance float ___baseFarDistance_24; // UnityEngine.Vector3 UnityEngine.Rendering.CameraProperties::shadowCullCenter Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___shadowCullCenter_25; // UnityEngine.Rendering.CameraProperties/e__FixedBuffer UnityEngine.Rendering.CameraProperties::layerCullDistances U3ClayerCullDistancesU3Ee__FixedBuffer_t899804C5038AB391CB8F8C17638A02661B106C3F ___layerCullDistances_26; // System.Int32 UnityEngine.Rendering.CameraProperties::layerCullSpherical int32_t ___layerCullSpherical_27; // UnityEngine.Rendering.CoreCameraValues UnityEngine.Rendering.CameraProperties::coreCameraValues CoreCameraValues_t5BD0108A962D53208E8523BA29AFFA9F9A295F1F ___coreCameraValues_28; // System.UInt32 UnityEngine.Rendering.CameraProperties::cameraType uint32_t ___cameraType_29; // System.Int32 UnityEngine.Rendering.CameraProperties::projectionIsOblique int32_t ___projectionIsOblique_30; // System.Int32 UnityEngine.Rendering.CameraProperties::isImplicitProjectionMatrix int32_t ___isImplicitProjectionMatrix_31; }; // UnityEngine.Rendering.Universal.CameraRenderType struct CameraRenderType_tC686ABD18F67CA30E6DF217007744F509606A41D { // System.Int32 UnityEngine.Rendering.Universal.CameraRenderType::value__ int32_t ___value___2; }; // UnityEngine.CameraType struct CameraType_tCA1017DBE96964E1D967942FB98F152F14121FCD { // System.Int32 UnityEngine.CameraType::value__ int32_t ___value___2; }; // UnityEngine.Rendering.ClearFlag struct ClearFlag_t0B57BE5A60AA0EE7CC0DAE7E7DF82EB993A59ADD { // System.Int32 UnityEngine.Rendering.ClearFlag::value__ int32_t ___value___2; }; // UnityEngine.Rendering.Universal.ColorGradingMode struct ColorGradingMode_t980B9396D20213763F23C4D474BC079FC68BF83E { // System.Int32 UnityEngine.Rendering.Universal.ColorGradingMode::value__ int32_t ___value___2; }; // UnityEngine.ColorSpace struct ColorSpace_tD0808E0BE85FD3B9774234676F83A872F4EDA3C7 { // System.Int32 UnityEngine.ColorSpace::value__ int32_t ___value___2; }; // UnityEngine.Rendering.CommandBuffer struct CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7 : public RuntimeObject { // System.IntPtr UnityEngine.Rendering.CommandBuffer::m_Ptr intptr_t ___m_Ptr_0; }; // UnityEngine.CubemapFace struct CubemapFace_t300D6E2CD7DF60D44AA28338748B607677ED1D1B { // System.Int32 UnityEngine.CubemapFace::value__ int32_t ___value___2; }; // UnityEngine.Rendering.CullMode struct CullMode_t049B71889E4E981866E205A3F71DC8B856306D50 { // System.Int32 UnityEngine.Rendering.CullMode::value__ int32_t ___value___2; }; // UnityEngine.Rendering.CullingOptions struct CullingOptions_t94DE290A993D1671AE0E2CAC416FD9F37222B812 { // System.Int32 UnityEngine.Rendering.CullingOptions::value__ int32_t ___value___2; }; // UnityEngine.Rendering.CullingResults struct CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 { // System.IntPtr UnityEngine.Rendering.CullingResults::ptr intptr_t ___ptr_0; // UnityEngine.Rendering.CullingAllocationInfo* UnityEngine.Rendering.CullingResults::m_AllocationInfo CullingAllocationInfo_tB260F5CD0B290F74E145EB16E54B901CC68D9D5A* ___m_AllocationInfo_1; }; // System.Delegate struct Delegate_t : public RuntimeObject { // System.IntPtr System.Delegate::method_ptr Il2CppMethodPointer ___method_ptr_0; // System.IntPtr System.Delegate::invoke_impl intptr_t ___invoke_impl_1; // System.Object System.Delegate::m_target RuntimeObject* ___m_target_2; // System.IntPtr System.Delegate::method intptr_t ___method_3; // System.IntPtr System.Delegate::delegate_trampoline intptr_t ___delegate_trampoline_4; // System.IntPtr System.Delegate::extra_arg intptr_t ___extra_arg_5; // System.IntPtr System.Delegate::method_code intptr_t ___method_code_6; // System.IntPtr System.Delegate::interp_method intptr_t ___interp_method_7; // System.IntPtr System.Delegate::interp_invoke_impl intptr_t ___interp_invoke_impl_8; // System.Reflection.MethodInfo System.Delegate::method_info MethodInfo_t* ___method_info_9; // System.Reflection.MethodInfo System.Delegate::original_method_info MethodInfo_t* ___original_method_info_10; // System.DelegateData System.Delegate::data DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E* ___data_11; // System.Boolean System.Delegate::method_is_virtual bool ___method_is_virtual_12; }; // Native definition for P/Invoke marshalling of System.Delegate struct Delegate_t_marshaled_pinvoke { intptr_t ___method_ptr_0; intptr_t ___invoke_impl_1; Il2CppIUnknown* ___m_target_2; intptr_t ___method_3; intptr_t ___delegate_trampoline_4; intptr_t ___extra_arg_5; intptr_t ___method_code_6; intptr_t ___interp_method_7; intptr_t ___interp_invoke_impl_8; MethodInfo_t* ___method_info_9; MethodInfo_t* ___original_method_info_10; DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E* ___data_11; int32_t ___method_is_virtual_12; }; // Native definition for COM marshalling of System.Delegate struct Delegate_t_marshaled_com { intptr_t ___method_ptr_0; intptr_t ___invoke_impl_1; Il2CppIUnknown* ___m_target_2; intptr_t ___method_3; intptr_t ___delegate_trampoline_4; intptr_t ___extra_arg_5; intptr_t ___method_code_6; intptr_t ___interp_method_7; intptr_t ___interp_invoke_impl_8; MethodInfo_t* ___method_info_9; MethodInfo_t* ___original_method_info_10; DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E* ___data_11; int32_t ___method_is_virtual_12; }; // UnityEngine.Rendering.Universal.DepthOfFieldMode struct DepthOfFieldMode_t750AA8D0E30A14A485AC8202CB125616E039F8A0 { // System.Int32 UnityEngine.Rendering.Universal.DepthOfFieldMode::value__ int32_t ___value___2; }; // UnityEngine.DepthTextureMode struct DepthTextureMode_t64422B6053A3474607EEBAB848B2049ECE39472D { // System.Int32 UnityEngine.DepthTextureMode::value__ int32_t ___value___2; }; // UnityEngine.Rendering.DistanceMetric struct DistanceMetric_t071B9815BB961E33F7CA2C553CA725F61AE09EDE { // System.Int32 UnityEngine.Rendering.DistanceMetric::value__ int32_t ___value___2; }; // UnityEngine.Rendering.Universal.Downsampling struct Downsampling_tFE6A5D41D0A9881972AE6C6470FA5E1700410D49 { // System.Int32 UnityEngine.Rendering.Universal.Downsampling::value__ int32_t ___value___2; }; // UnityEngine.Rendering.DrawRendererFlags struct DrawRendererFlags_t3AD0574208BFF93F323D5E1E92012F19EAE972CD { // System.Int32 UnityEngine.Rendering.DrawRendererFlags::value__ int32_t ___value___2; }; // System.Exception struct Exception_t : public RuntimeObject { // System.String System.Exception::_className String_t* ____className_1; // System.String System.Exception::_message String_t* ____message_2; // System.Collections.IDictionary System.Exception::_data RuntimeObject* ____data_3; // System.Exception System.Exception::_innerException Exception_t* ____innerException_4; // System.String System.Exception::_helpURL String_t* ____helpURL_5; // System.Object System.Exception::_stackTrace RuntimeObject* ____stackTrace_6; // System.String System.Exception::_stackTraceString String_t* ____stackTraceString_7; // System.String System.Exception::_remoteStackTraceString String_t* ____remoteStackTraceString_8; // System.Int32 System.Exception::_remoteStackIndex int32_t ____remoteStackIndex_9; // System.Object System.Exception::_dynamicMethods RuntimeObject* ____dynamicMethods_10; // System.Int32 System.Exception::_HResult int32_t ____HResult_11; // System.String System.Exception::_source String_t* ____source_12; // System.Runtime.Serialization.SafeSerializationManager System.Exception::_safeSerializationManager SafeSerializationManager_tCBB85B95DFD1634237140CD892E82D06ECB3F5E6* ____safeSerializationManager_13; // System.Diagnostics.StackTrace[] System.Exception::captured_traces StackTraceU5BU5D_t32FBCB20930EAF5BAE3F450FF75228E5450DA0DF* ___captured_traces_14; // System.IntPtr[] System.Exception::native_trace_ips IntPtrU5BU5D_tFD177F8C806A6921AD7150264CCC62FA00CAD832* ___native_trace_ips_15; // System.Int32 System.Exception::caught_in_unmanaged int32_t ___caught_in_unmanaged_16; }; struct Exception_t_StaticFields { // System.Object System.Exception::s_EDILock RuntimeObject* ___s_EDILock_0; }; // Native definition for P/Invoke marshalling of System.Exception struct Exception_t_marshaled_pinvoke { char* ____className_1; char* ____message_2; RuntimeObject* ____data_3; Exception_t_marshaled_pinvoke* ____innerException_4; char* ____helpURL_5; Il2CppIUnknown* ____stackTrace_6; char* ____stackTraceString_7; char* ____remoteStackTraceString_8; int32_t ____remoteStackIndex_9; Il2CppIUnknown* ____dynamicMethods_10; int32_t ____HResult_11; char* ____source_12; SafeSerializationManager_tCBB85B95DFD1634237140CD892E82D06ECB3F5E6* ____safeSerializationManager_13; StackTraceU5BU5D_t32FBCB20930EAF5BAE3F450FF75228E5450DA0DF* ___captured_traces_14; Il2CppSafeArray/*NONE*/* ___native_trace_ips_15; int32_t ___caught_in_unmanaged_16; }; // Native definition for COM marshalling of System.Exception struct Exception_t_marshaled_com { Il2CppChar* ____className_1; Il2CppChar* ____message_2; RuntimeObject* ____data_3; Exception_t_marshaled_com* ____innerException_4; Il2CppChar* ____helpURL_5; Il2CppIUnknown* ____stackTrace_6; Il2CppChar* ____stackTraceString_7; Il2CppChar* ____remoteStackTraceString_8; int32_t ____remoteStackIndex_9; Il2CppIUnknown* ____dynamicMethods_10; int32_t ____HResult_11; Il2CppChar* ____source_12; SafeSerializationManager_tCBB85B95DFD1634237140CD892E82D06ECB3F5E6* ____safeSerializationManager_13; StackTraceU5BU5D_t32FBCB20930EAF5BAE3F450FF75228E5450DA0DF* ___captured_traces_14; Il2CppSafeArray/*NONE*/* ___native_trace_ips_15; int32_t ___caught_in_unmanaged_16; }; // UnityEngine.FilterMode struct FilterMode_t4AD57F1A3FE272D650E0E688BA044AE872BD2A34 { // System.Int32 UnityEngine.FilterMode::value__ int32_t ___value___2; }; // UnityEngine.Rendering.FilteringSettings struct FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F { // UnityEngine.Rendering.RenderQueueRange UnityEngine.Rendering.FilteringSettings::m_RenderQueueRange RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 ___m_RenderQueueRange_0; // System.Int32 UnityEngine.Rendering.FilteringSettings::m_LayerMask int32_t ___m_LayerMask_1; // System.UInt32 UnityEngine.Rendering.FilteringSettings::m_RenderingLayerMask uint32_t ___m_RenderingLayerMask_2; // System.Int32 UnityEngine.Rendering.FilteringSettings::m_ExcludeMotionVectorObjects int32_t ___m_ExcludeMotionVectorObjects_3; // UnityEngine.Rendering.SortingLayerRange UnityEngine.Rendering.FilteringSettings::m_SortingLayerRange SortingLayerRange_t96D04CFB4E8824978FEB2CFFFCFEAC37E56D52C9 ___m_SortingLayerRange_4; }; // UnityEngine.Rendering.FloatParameter struct FloatParameter_t566B623CD21B2F957A20BA790ACEF6684A712106 : public VolumeParameter_1_t18B35E30089EFE0C2751A53FE6143F972EC9F9B8 { }; // UnityEngine.Experimental.Rendering.FormatUsage struct FormatUsage_tF45FA49B7572B22E10ABD248EEE906A4605C7BD2 { // System.Int32 UnityEngine.Experimental.Rendering.FormatUsage::value__ int32_t ___value___2; }; // UnityEngine.Rendering.GraphicsDeviceType struct GraphicsDeviceType_t65150C9055D1BC1E377E894972629BF22BA2CBF5 { // System.Int32 UnityEngine.Rendering.GraphicsDeviceType::value__ int32_t ___value___2; }; // UnityEngine.Experimental.Rendering.GraphicsFormat struct GraphicsFormat_tC3D1898F3F3F1F57256C7F3FFD6BA9A37AE7E713 { // System.Int32 UnityEngine.Experimental.Rendering.GraphicsFormat::value__ int32_t ___value___2; }; // System.Int32Enum struct Int32Enum_tCBAC8BA2BFF3A845FA599F303093BBBA374B6F0C { // System.Int32 System.Int32Enum::value__ int32_t ___value___2; }; // UnityEngine.Rendering.IntParameter struct IntParameter_t45D52025F857DFDFC590EDB800071A92774E04B8 : public VolumeParameter_1_t7111FAD4FF4C5BAEA3D390725AF3BC9069DBB546 { }; // UnityEngine.Rendering.LODParameters struct LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A { // System.Int32 UnityEngine.Rendering.LODParameters::m_IsOrthographic int32_t ___m_IsOrthographic_0; // UnityEngine.Vector3 UnityEngine.Rendering.LODParameters::m_CameraPosition Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_CameraPosition_1; // System.Single UnityEngine.Rendering.LODParameters::m_FieldOfView float ___m_FieldOfView_2; // System.Single UnityEngine.Rendering.LODParameters::m_OrthoSize float ___m_OrthoSize_3; // System.Int32 UnityEngine.Rendering.LODParameters::m_CameraPixelHeight int32_t ___m_CameraPixelHeight_4; }; // UnityEngine.Rendering.Universal.LightCookieFormat struct LightCookieFormat_tDED41022799DAEAA99C550708D80B99A2A8F9EC1 { // System.Int32 UnityEngine.Rendering.Universal.LightCookieFormat::value__ int32_t ___value___2; }; // UnityEngine.Rendering.Universal.LightCookieResolution struct LightCookieResolution_t10D8305CBC46C8C4261C5EFAA031A2B35AF2BF39 { // System.Int32 UnityEngine.Rendering.Universal.LightCookieResolution::value__ int32_t ___value___2; }; // UnityEngine.Rendering.Universal.LightRenderingMode struct LightRenderingMode_t38A0DEB49D920E66D4854F5C54437D11BBA6D024 { // System.Int32 UnityEngine.Rendering.Universal.LightRenderingMode::value__ int32_t ___value___2; }; // UnityEngine.LightShadows struct LightShadows_t5A3719FE33F8D536E5785AC42B4DF6E6F19666EA { // System.Int32 UnityEngine.LightShadows::value__ int32_t ___value___2; }; // UnityEngine.LightType struct LightType_t2D4D43054E7473EECEB54493C0055AE074780234 { // System.Int32 UnityEngine.LightType::value__ int32_t ___value___2; }; // UnityEngine.MaterialPropertyBlock struct MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D : public RuntimeObject { // System.IntPtr UnityEngine.MaterialPropertyBlock::m_Ptr intptr_t ___m_Ptr_0; }; // UnityEngine.MeshTopology struct MeshTopology_t815FF5CF04D62195A23E2DF8A5C0A071F11FBCBF { // System.Int32 UnityEngine.MeshTopology::value__ int32_t ___value___2; }; // UnityEngine.Rendering.Universal.MixedLightingSetup struct MixedLightingSetup_tD9025BE7BF89DAAA8886B982A2F5CAD6A8783721 { // System.Int32 UnityEngine.Rendering.Universal.MixedLightingSetup::value__ int32_t ___value___2; }; // UnityEngine.Rendering.Universal.MotionBlurQuality struct MotionBlurQuality_t45BAD066E5EA5F645B2ED8D3D846F6D4CBA131E5 { // System.Int32 UnityEngine.Rendering.Universal.MotionBlurQuality::value__ int32_t ___value___2; }; // UnityEngine.Rendering.Universal.MsaaQuality struct MsaaQuality_tE945475230F4F9265C9C862D32DE0484CB458FF9 { // System.Int32 UnityEngine.Rendering.Universal.MsaaQuality::value__ int32_t ___value___2; }; // UnityEngine.Object struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C : public RuntimeObject { // System.IntPtr UnityEngine.Object::m_CachedPtr intptr_t ___m_CachedPtr_0; }; struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_StaticFields { // System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1; }; // Native definition for P/Invoke marshalling of UnityEngine.Object struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_pinvoke { intptr_t ___m_CachedPtr_0; }; // Native definition for COM marshalling of UnityEngine.Object struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_com { intptr_t ___m_CachedPtr_0; }; // UnityEngine.Rendering.PerObjectData struct PerObjectData_t04DDCBE9ABF1113E8F9BAFCF4A7F94DD841B9CC9 { // System.Int32 UnityEngine.Rendering.PerObjectData::value__ int32_t ___value___2; }; // UnityEngine.Rendering.Universal.PipelineDebugLevel struct PipelineDebugLevel_tA1231A8106C64D773860E40E46555EB8682D746B { // System.Int32 UnityEngine.Rendering.Universal.PipelineDebugLevel::value__ int32_t ___value___2; }; // UnityEngine.Rendering.Universal.Internal.PreviousFrameData struct PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF : public RuntimeObject { // System.Boolean UnityEngine.Rendering.Universal.Internal.PreviousFrameData::m_IsFirstFrame bool ___m_IsFirstFrame_0; // System.Int32 UnityEngine.Rendering.Universal.Internal.PreviousFrameData::m_LastFrameActive int32_t ___m_LastFrameActive_1; // UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.Internal.PreviousFrameData::m_viewProjectionMatrix Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_viewProjectionMatrix_2; // UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.Internal.PreviousFrameData::m_PreviousViewProjectionMatrix Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_PreviousViewProjectionMatrix_3; // UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.Internal.PreviousFrameData::m_ViewProjectionMatrixStereo Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___m_ViewProjectionMatrixStereo_4; // UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.Internal.PreviousFrameData::m_PreviousViewProjectionMatrixStereo Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___m_PreviousViewProjectionMatrixStereo_5; }; // UnityEngine.Rendering.RTClearFlags struct RTClearFlags_t127E0A4F62D0A19D256CBCB7AB0E7A774A96C24F { // System.Int32 UnityEngine.Rendering.RTClearFlags::value__ int32_t ___value___2; }; // UnityEngine.Rendering.ReflectionProbeSortingCriteria struct ReflectionProbeSortingCriteria_tC7B547F11F4EF1259DB024027DD9562A19EA957E { // System.Int32 UnityEngine.Rendering.ReflectionProbeSortingCriteria::value__ int32_t ___value___2; }; // UnityEngine.Rendering.RenderBufferLoadAction struct RenderBufferLoadAction_t3333B2CABABAC39DA0CDC25602E5E4FD93C2CB0E { // System.Int32 UnityEngine.Rendering.RenderBufferLoadAction::value__ int32_t ___value___2; }; // UnityEngine.Rendering.RenderBufferStoreAction struct RenderBufferStoreAction_t87683F22C09634E24A574F21F42037C953A2C8B7 { // System.Int32 UnityEngine.Rendering.RenderBufferStoreAction::value__ int32_t ___value___2; }; // UnityEngine.Rendering.Universal.RenderPassEvent struct RenderPassEvent_t65FBDDF314AC831A598C794FD81BB61AD3930353 { // System.Int32 UnityEngine.Rendering.Universal.RenderPassEvent::value__ int32_t ___value___2; }; // UnityEngine.Rendering.RenderStateMask struct RenderStateMask_tC9C95BF62EADEE4D622D4E16CDE1DF94E2A9EF57 { // System.Int32 UnityEngine.Rendering.RenderStateMask::value__ int32_t ___value___2; }; // UnityEngine.RenderTextureCreationFlags struct RenderTextureCreationFlags_t1C01993691E5BA956575134696509089FE852F50 { // System.Int32 UnityEngine.RenderTextureCreationFlags::value__ int32_t ___value___2; }; // UnityEngine.RenderTextureMemoryless struct RenderTextureMemoryless_tE3B7F3AE353C3E9ACF86076376EB862131D19A69 { // System.Int32 UnityEngine.RenderTextureMemoryless::value__ int32_t ___value___2; }; // UnityEngine.Rendering.Universal.RendererType struct RendererType_t952E4F0C867408594D6DB4894BEFF90C854B6C90 { // System.Int32 UnityEngine.Rendering.Universal.RendererType::value__ int32_t ___value___2; }; // System.RuntimeTypeHandle struct RuntimeTypeHandle_t332A452B8B6179E4469B69525D0FE82A88030F7B { // System.IntPtr System.RuntimeTypeHandle::value intptr_t ___value_0; }; // UnityEngine.Rendering.ScriptableRenderContext struct ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 { // System.IntPtr UnityEngine.Rendering.ScriptableRenderContext::m_Ptr intptr_t ___m_Ptr_1; }; struct ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36_StaticFields { // UnityEngine.Rendering.ShaderTagId UnityEngine.Rendering.ScriptableRenderContext::kRenderTypeTag ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___kRenderTypeTag_0; }; // UnityEngine.Rendering.Universal.ScriptableRenderPassInput struct ScriptableRenderPassInput_t2E28A5DE1B3B8001EE14298E0133EFF3204DE645 { // System.Int32 UnityEngine.Rendering.Universal.ScriptableRenderPassInput::value__ int32_t ___value___2; }; // UnityEngine.Rendering.Universal.ShaderVariantLogLevel struct ShaderVariantLogLevel_t90ADECB390C8DBBB55360986A12A3430A42C65DE { // System.Int32 UnityEngine.Rendering.Universal.ShaderVariantLogLevel::value__ int32_t ___value___2; }; // UnityEngine.Rendering.Universal.ShadowCascadesOption struct ShadowCascadesOption_t0A87F71CB8129325144A22F446F8BDF0297F0823 { // System.Int32 UnityEngine.Rendering.Universal.ShadowCascadesOption::value__ int32_t ___value___2; }; // UnityEngine.Rendering.Universal.ShadowData struct ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832 { // System.Boolean UnityEngine.Rendering.Universal.ShadowData::supportsMainLightShadows bool ___supportsMainLightShadows_0; // System.Boolean UnityEngine.Rendering.Universal.ShadowData::requiresScreenSpaceShadowResolve bool ___requiresScreenSpaceShadowResolve_1; // System.Int32 UnityEngine.Rendering.Universal.ShadowData::mainLightShadowmapWidth int32_t ___mainLightShadowmapWidth_2; // System.Int32 UnityEngine.Rendering.Universal.ShadowData::mainLightShadowmapHeight int32_t ___mainLightShadowmapHeight_3; // System.Int32 UnityEngine.Rendering.Universal.ShadowData::mainLightShadowCascadesCount int32_t ___mainLightShadowCascadesCount_4; // UnityEngine.Vector3 UnityEngine.Rendering.Universal.ShadowData::mainLightShadowCascadesSplit Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___mainLightShadowCascadesSplit_5; // System.Single UnityEngine.Rendering.Universal.ShadowData::mainLightShadowCascadeBorder float ___mainLightShadowCascadeBorder_6; // System.Boolean UnityEngine.Rendering.Universal.ShadowData::supportsAdditionalLightShadows bool ___supportsAdditionalLightShadows_7; // System.Int32 UnityEngine.Rendering.Universal.ShadowData::additionalLightsShadowmapWidth int32_t ___additionalLightsShadowmapWidth_8; // System.Int32 UnityEngine.Rendering.Universal.ShadowData::additionalLightsShadowmapHeight int32_t ___additionalLightsShadowmapHeight_9; // System.Boolean UnityEngine.Rendering.Universal.ShadowData::supportsSoftShadows bool ___supportsSoftShadows_10; // System.Int32 UnityEngine.Rendering.Universal.ShadowData::shadowmapDepthBufferBits int32_t ___shadowmapDepthBufferBits_11; // System.Collections.Generic.List`1 UnityEngine.Rendering.Universal.ShadowData::bias List_1_tF42FEB6C3B18B7E7C8F2DE1FEBA00D2491736317* ___bias_12; // System.Collections.Generic.List`1 UnityEngine.Rendering.Universal.ShadowData::resolution List_1_t05915E9237850A58106982B7FE4BC5DA4E872E73* ___resolution_13; // System.Boolean UnityEngine.Rendering.Universal.ShadowData::isKeywordAdditionalLightShadowsEnabled bool ___isKeywordAdditionalLightShadowsEnabled_14; // System.Boolean UnityEngine.Rendering.Universal.ShadowData::isKeywordSoftShadowsEnabled bool ___isKeywordSoftShadowsEnabled_15; }; // Native definition for P/Invoke marshalling of UnityEngine.Rendering.Universal.ShadowData struct ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832_marshaled_pinvoke { int32_t ___supportsMainLightShadows_0; int32_t ___requiresScreenSpaceShadowResolve_1; int32_t ___mainLightShadowmapWidth_2; int32_t ___mainLightShadowmapHeight_3; int32_t ___mainLightShadowCascadesCount_4; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___mainLightShadowCascadesSplit_5; float ___mainLightShadowCascadeBorder_6; int32_t ___supportsAdditionalLightShadows_7; int32_t ___additionalLightsShadowmapWidth_8; int32_t ___additionalLightsShadowmapHeight_9; int32_t ___supportsSoftShadows_10; int32_t ___shadowmapDepthBufferBits_11; List_1_tF42FEB6C3B18B7E7C8F2DE1FEBA00D2491736317* ___bias_12; List_1_t05915E9237850A58106982B7FE4BC5DA4E872E73* ___resolution_13; int32_t ___isKeywordAdditionalLightShadowsEnabled_14; int32_t ___isKeywordSoftShadowsEnabled_15; }; // Native definition for COM marshalling of UnityEngine.Rendering.Universal.ShadowData struct ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832_marshaled_com { int32_t ___supportsMainLightShadows_0; int32_t ___requiresScreenSpaceShadowResolve_1; int32_t ___mainLightShadowmapWidth_2; int32_t ___mainLightShadowmapHeight_3; int32_t ___mainLightShadowCascadesCount_4; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___mainLightShadowCascadesSplit_5; float ___mainLightShadowCascadeBorder_6; int32_t ___supportsAdditionalLightShadows_7; int32_t ___additionalLightsShadowmapWidth_8; int32_t ___additionalLightsShadowmapHeight_9; int32_t ___supportsSoftShadows_10; int32_t ___shadowmapDepthBufferBits_11; List_1_tF42FEB6C3B18B7E7C8F2DE1FEBA00D2491736317* ___bias_12; List_1_t05915E9237850A58106982B7FE4BC5DA4E872E73* ___resolution_13; int32_t ___isKeywordAdditionalLightShadowsEnabled_14; int32_t ___isKeywordSoftShadowsEnabled_15; }; // UnityEngine.ShadowObjectsFilter struct ShadowObjectsFilter_t33DCB0BA372F88094F5BDCDAD3ADD835453AE186 { // System.Int32 UnityEngine.ShadowObjectsFilter::value__ int32_t ___value___2; }; // UnityEngine.Rendering.Universal.ShadowQuality struct ShadowQuality_tA2A95092FE517E629C7015F01CFFD83704BFAD24 { // System.Int32 UnityEngine.Rendering.Universal.ShadowQuality::value__ int32_t ___value___2; }; // UnityEngine.Rendering.Universal.ShadowResolution struct ShadowResolution_t6C40A535E6EC0EFEF19D5BD8B3470E3EAEE58C2F { // System.Int32 UnityEngine.Rendering.Universal.ShadowResolution::value__ int32_t ___value___2; }; // UnityEngine.Rendering.ShadowSamplingMode struct ShadowSamplingMode_t8BE740C4258CFEDDBAC01FDC0438D8EE3F776BA8 { // System.Int32 UnityEngine.Rendering.ShadowSamplingMode::value__ int32_t ___value___2; }; // UnityEngine.Rendering.ShadowSplitData struct ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF { // System.Int32 UnityEngine.Rendering.ShadowSplitData::m_CullingPlaneCount int32_t ___m_CullingPlaneCount_2; // UnityEngine.Rendering.ShadowSplitData/e__FixedBuffer UnityEngine.Rendering.ShadowSplitData::m_CullingPlanes U3Cm_CullingPlanesU3Ee__FixedBuffer_tC12F25D54F08F8DA4BD1129A6E4B09385A888B62 ___m_CullingPlanes_3; // UnityEngine.Vector4 UnityEngine.Rendering.ShadowSplitData::m_CullingSphere Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___m_CullingSphere_4; // System.Single UnityEngine.Rendering.ShadowSplitData::m_ShadowCascadeBlendCullingFactor float ___m_ShadowCascadeBlendCullingFactor_5; // System.Single UnityEngine.Rendering.ShadowSplitData::m_CullingNearPlane float ___m_CullingNearPlane_6; }; struct ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF_StaticFields { // System.Int32 UnityEngine.Rendering.ShadowSplitData::maximumCullingPlaneCount int32_t ___maximumCullingPlaneCount_1; }; // UnityEngine.Rendering.SortingCriteria struct SortingCriteria_t4907D221CB6E6AA4A32C1ED7B5D17103FD3E7C39 { // System.Int32 UnityEngine.Rendering.SortingCriteria::value__ int32_t ___value___2; }; // UnityEngine.Rendering.Universal.Internal.StencilUsage struct StencilUsage_t1844800BFE5C84056335025A817D26B37D6BF9ED { // System.Int32 UnityEngine.Rendering.Universal.Internal.StencilUsage::value__ int32_t ___value___2; }; // UnityEngine.Rendering.Universal.StoreActionsOptimization struct StoreActionsOptimization_tB5EB82E81175365B1DF3C5DE71F35E77E3B38B4A { // System.Int32 UnityEngine.Rendering.Universal.StoreActionsOptimization::value__ int32_t ___value___2; }; // UnityEngine.Rendering.TextureDimension struct TextureDimension_t8D7148B9168256EE1E9AF91378ABA148888CE642 { // System.Int32 UnityEngine.Rendering.TextureDimension::value__ int32_t ___value___2; }; // UnityEngine.Rendering.TextureParameter struct TextureParameter_t8989581983DE4A463CBB1A19F90D9E27BF7EC28A : public VolumeParameter_1_tB3100970DE7F44CC1B4585781E82F1E9F5C9C4A1 { }; // UnityEngine.Rendering.Universal.TonemappingMode struct TonemappingMode_t02C640FB19D579E2BF9B9EA58F87F8F115544267 { // System.Int32 UnityEngine.Rendering.Universal.TonemappingMode::value__ int32_t ___value___2; }; // UnityEngine.Rendering.Universal.URPProfileId struct URPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481 { // System.Int32 UnityEngine.Rendering.Universal.URPProfileId::value__ int32_t ___value___2; }; // UnityEngine.VRTextureUsage struct VRTextureUsage_t57FAA0077810142A461D74EDC5E33FC3D78BD2E8 { // System.Int32 UnityEngine.VRTextureUsage::value__ int32_t ___value___2; }; // UnityEngine.Rendering.VisibleLightFlags struct VisibleLightFlags_t337DB92EFB0014AD6A250E1E45338B1194657CD8 { // System.Int32 UnityEngine.Rendering.VisibleLightFlags::value__ int32_t ___value___2; }; // UnityEngine.Rendering.Universal.VolumeFrameworkUpdateMode struct VolumeFrameworkUpdateMode_tCD9A8BEF3700F3AA490F1BB39EF8A88E94398627 { // System.Int32 UnityEngine.Rendering.Universal.VolumeFrameworkUpdateMode::value__ int32_t ___value___2; }; // Unity.Collections.NativeArray`1 struct NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C { // System.Void* Unity.Collections.NativeArray`1::m_Buffer void* ___m_Buffer_0; // System.Int32 Unity.Collections.NativeArray`1::m_Length int32_t ___m_Length_1; // Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel int32_t ___m_AllocatorLabel_2; }; // Unity.Collections.NativeArray`1 struct NativeArray_1_t65CDBEDCEF4486754ED91C90C782929F1397FD01 { // System.Void* Unity.Collections.NativeArray`1::m_Buffer void* ___m_Buffer_0; // System.Int32 Unity.Collections.NativeArray`1::m_Length int32_t ___m_Length_1; // Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel int32_t ___m_AllocatorLabel_2; }; // Unity.Collections.NativeArray`1 struct NativeArray_1_t0AB49EE6A37F6BC668C15EDFBE9BE92A22B2F0DB { // System.Void* Unity.Collections.NativeArray`1::m_Buffer void* ___m_Buffer_0; // System.Int32 Unity.Collections.NativeArray`1::m_Length int32_t ___m_Length_1; // Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel int32_t ___m_AllocatorLabel_2; }; // Unity.Collections.NativeArray`1 struct NativeArray_1_t5576C5C8F17BB3E1BA11BBA3EC50A55FC1246445 { // System.Void* Unity.Collections.NativeArray`1::m_Buffer void* ___m_Buffer_0; // System.Int32 Unity.Collections.NativeArray`1::m_Length int32_t ___m_Length_1; // Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel int32_t ___m_AllocatorLabel_2; }; // Unity.Collections.NativeArray`1 struct NativeArray_1_t275C00CC374DEA66C69B3BB3992116F315A8E934 { // System.Void* Unity.Collections.NativeArray`1::m_Buffer void* ___m_Buffer_0; // System.Int32 Unity.Collections.NativeArray`1::m_Length int32_t ___m_Length_1; // Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel int32_t ___m_AllocatorLabel_2; }; // Unity.Collections.NativeArray`1 struct NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 { // System.Void* Unity.Collections.NativeArray`1::m_Buffer void* ___m_Buffer_0; // System.Int32 Unity.Collections.NativeArray`1::m_Length int32_t ___m_Length_1; // Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel int32_t ___m_AllocatorLabel_2; }; // Unity.Collections.NativeArray`1 struct NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 { // System.Void* Unity.Collections.NativeArray`1::m_Buffer void* ___m_Buffer_0; // System.Int32 Unity.Collections.NativeArray`1::m_Length int32_t ___m_Length_1; // Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel int32_t ___m_AllocatorLabel_2; }; // UnityEngine.Rendering.VolumeParameter`1 struct VolumeParameter_1_t80C75EB611679D3400624E84553EF01B344A125D : public VolumeParameter_t95994C89644D2CC4C11F666571492420D16BED72 { // T UnityEngine.Rendering.VolumeParameter`1::m_Value int32_t ___m_Value_2; }; // UnityEngine.Rendering.VolumeParameter`1 struct VolumeParameter_1_tFFADF17175E410D847D12382BCFD16C4EAD004A1 : public VolumeParameter_t95994C89644D2CC4C11F666571492420D16BED72 { // T UnityEngine.Rendering.VolumeParameter`1::m_Value int32_t ___m_Value_2; }; // UnityEngine.Rendering.VolumeParameter`1 struct VolumeParameter_1_tBA92B79A20B96D6212DF5589AAFA7B0B4AC68A2C : public VolumeParameter_t95994C89644D2CC4C11F666571492420D16BED72 { // T UnityEngine.Rendering.VolumeParameter`1::m_Value int32_t ___m_Value_2; }; // UnityEngine.Rendering.ClampedFloatParameter struct ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8 : public FloatParameter_t566B623CD21B2F957A20BA790ACEF6684A712106 { // System.Single UnityEngine.Rendering.ClampedFloatParameter::min float ___min_3; // System.Single UnityEngine.Rendering.ClampedFloatParameter::max float ___max_4; }; // UnityEngine.Rendering.ClampedIntParameter struct ClampedIntParameter_tAF77FC44E522B137734644AE2E3F702580033B8E : public IntParameter_t45D52025F857DFDFC590EDB800071A92774E04B8 { // System.Int32 UnityEngine.Rendering.ClampedIntParameter::min int32_t ___min_3; // System.Int32 UnityEngine.Rendering.ClampedIntParameter::max int32_t ___max_4; }; // UnityEngine.Rendering.ColorParameter struct ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0 : public VolumeParameter_1_t548F25B8FDAED7E284E53FF27602B841970079FC { // System.Boolean UnityEngine.Rendering.ColorParameter::hdr bool ___hdr_3; // System.Boolean UnityEngine.Rendering.ColorParameter::showAlpha bool ___showAlpha_4; // System.Boolean UnityEngine.Rendering.ColorParameter::showEyeDropper bool ___showEyeDropper_5; }; // UnityEngine.Component struct Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C { }; // UnityEngine.Material struct Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C { }; // UnityEngine.Mesh struct Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C { }; // UnityEngine.Rendering.MinFloatParameter struct MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9 : public FloatParameter_t566B623CD21B2F957A20BA790ACEF6684A712106 { // System.Single UnityEngine.Rendering.MinFloatParameter::min float ___min_3; }; // System.MulticastDelegate struct MulticastDelegate_t : public Delegate_t { // System.Delegate[] System.MulticastDelegate::delegates DelegateU5BU5D_tC5AB7E8F745616680F337909D3A8E6C722CDF771* ___delegates_13; }; // Native definition for P/Invoke marshalling of System.MulticastDelegate struct MulticastDelegate_t_marshaled_pinvoke : public Delegate_t_marshaled_pinvoke { Delegate_t_marshaled_pinvoke** ___delegates_13; }; // Native definition for COM marshalling of System.MulticastDelegate struct MulticastDelegate_t_marshaled_com : public Delegate_t_marshaled_com { Delegate_t_marshaled_com** ___delegates_13; }; // UnityEngine.Rendering.Universal.PostProcessingData struct PostProcessingData_tFA75BF22951C600258B2707AF7A113E4EDA49BD4 { // UnityEngine.Rendering.Universal.ColorGradingMode UnityEngine.Rendering.Universal.PostProcessingData::gradingMode int32_t ___gradingMode_0; // System.Int32 UnityEngine.Rendering.Universal.PostProcessingData::lutSize int32_t ___lutSize_1; // System.Boolean UnityEngine.Rendering.Universal.PostProcessingData::useFastSRGBLinearConversion bool ___useFastSRGBLinearConversion_2; }; // Native definition for P/Invoke marshalling of UnityEngine.Rendering.Universal.PostProcessingData struct PostProcessingData_tFA75BF22951C600258B2707AF7A113E4EDA49BD4_marshaled_pinvoke { int32_t ___gradingMode_0; int32_t ___lutSize_1; int32_t ___useFastSRGBLinearConversion_2; }; // Native definition for COM marshalling of UnityEngine.Rendering.Universal.PostProcessingData struct PostProcessingData_tFA75BF22951C600258B2707AF7A113E4EDA49BD4_marshaled_com { int32_t ___gradingMode_0; int32_t ___lutSize_1; int32_t ___useFastSRGBLinearConversion_2; }; // UnityEngine.Rendering.RasterState struct RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26 { // UnityEngine.Rendering.CullMode UnityEngine.Rendering.RasterState::m_CullingMode int32_t ___m_CullingMode_1; // System.Int32 UnityEngine.Rendering.RasterState::m_OffsetUnits int32_t ___m_OffsetUnits_2; // System.Single UnityEngine.Rendering.RasterState::m_OffsetFactor float ___m_OffsetFactor_3; // System.Byte UnityEngine.Rendering.RasterState::m_DepthClip uint8_t ___m_DepthClip_4; // System.Byte UnityEngine.Rendering.RasterState::m_Conservative uint8_t ___m_Conservative_5; // System.Byte UnityEngine.Rendering.RasterState::m_Padding1 uint8_t ___m_Padding1_6; // System.Byte UnityEngine.Rendering.RasterState::m_Padding2 uint8_t ___m_Padding2_7; }; struct RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26_StaticFields { // UnityEngine.Rendering.RasterState UnityEngine.Rendering.RasterState::defaultValue RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26 ___defaultValue_0; }; // UnityEngine.Rendering.RenderTargetIdentifier struct RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B { // UnityEngine.Rendering.BuiltinRenderTextureType UnityEngine.Rendering.RenderTargetIdentifier::m_Type int32_t ___m_Type_1; // System.Int32 UnityEngine.Rendering.RenderTargetIdentifier::m_NameID int32_t ___m_NameID_2; // System.Int32 UnityEngine.Rendering.RenderTargetIdentifier::m_InstanceID int32_t ___m_InstanceID_3; // System.IntPtr UnityEngine.Rendering.RenderTargetIdentifier::m_BufferPointer intptr_t ___m_BufferPointer_4; // System.Int32 UnityEngine.Rendering.RenderTargetIdentifier::m_MipLevel int32_t ___m_MipLevel_5; // UnityEngine.CubemapFace UnityEngine.Rendering.RenderTargetIdentifier::m_CubeFace int32_t ___m_CubeFace_6; // System.Int32 UnityEngine.Rendering.RenderTargetIdentifier::m_DepthSlice int32_t ___m_DepthSlice_7; }; // UnityEngine.RenderTextureDescriptor struct RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 { // System.Int32 UnityEngine.RenderTextureDescriptor::k__BackingField int32_t ___U3CwidthU3Ek__BackingField_0; // System.Int32 UnityEngine.RenderTextureDescriptor::k__BackingField int32_t ___U3CheightU3Ek__BackingField_1; // System.Int32 UnityEngine.RenderTextureDescriptor::k__BackingField int32_t ___U3CmsaaSamplesU3Ek__BackingField_2; // System.Int32 UnityEngine.RenderTextureDescriptor::k__BackingField int32_t ___U3CvolumeDepthU3Ek__BackingField_3; // System.Int32 UnityEngine.RenderTextureDescriptor::k__BackingField int32_t ___U3CmipCountU3Ek__BackingField_4; // UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTextureDescriptor::_graphicsFormat int32_t ____graphicsFormat_5; // UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTextureDescriptor::k__BackingField int32_t ___U3CstencilFormatU3Ek__BackingField_6; // UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTextureDescriptor::k__BackingField int32_t ___U3CdepthStencilFormatU3Ek__BackingField_7; // UnityEngine.Rendering.TextureDimension UnityEngine.RenderTextureDescriptor::k__BackingField int32_t ___U3CdimensionU3Ek__BackingField_8; // UnityEngine.Rendering.ShadowSamplingMode UnityEngine.RenderTextureDescriptor::k__BackingField int32_t ___U3CshadowSamplingModeU3Ek__BackingField_9; // UnityEngine.VRTextureUsage UnityEngine.RenderTextureDescriptor::k__BackingField int32_t ___U3CvrUsageU3Ek__BackingField_10; // UnityEngine.RenderTextureCreationFlags UnityEngine.RenderTextureDescriptor::_flags int32_t ____flags_11; // UnityEngine.RenderTextureMemoryless UnityEngine.RenderTextureDescriptor::k__BackingField int32_t ___U3CmemorylessU3Ek__BackingField_12; }; // UnityEngine.Rendering.ScriptableCullingParameters struct ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899 { // System.Int32 UnityEngine.Rendering.ScriptableCullingParameters::m_IsOrthographic int32_t ___m_IsOrthographic_0; // UnityEngine.Rendering.LODParameters UnityEngine.Rendering.ScriptableCullingParameters::m_LODParameters LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A ___m_LODParameters_1; // UnityEngine.Rendering.ScriptableCullingParameters/e__FixedBuffer UnityEngine.Rendering.ScriptableCullingParameters::m_CullingPlanes U3Cm_CullingPlanesU3Ee__FixedBuffer_t1E4CBEC7086738067A0EF9A1B2B6B36059DAB955 ___m_CullingPlanes_3; // System.Int32 UnityEngine.Rendering.ScriptableCullingParameters::m_CullingPlaneCount int32_t ___m_CullingPlaneCount_4; // System.UInt32 UnityEngine.Rendering.ScriptableCullingParameters::m_CullingMask uint32_t ___m_CullingMask_5; // System.UInt64 UnityEngine.Rendering.ScriptableCullingParameters::m_SceneMask uint64_t ___m_SceneMask_6; // UnityEngine.Rendering.ScriptableCullingParameters/e__FixedBuffer UnityEngine.Rendering.ScriptableCullingParameters::m_LayerFarCullDistances U3Cm_LayerFarCullDistancesU3Ee__FixedBuffer_tD64F550B6761957A5DA6A33A171BBF4FB4EB667D ___m_LayerFarCullDistances_8; // System.Int32 UnityEngine.Rendering.ScriptableCullingParameters::m_LayerCull int32_t ___m_LayerCull_9; // UnityEngine.Matrix4x4 UnityEngine.Rendering.ScriptableCullingParameters::m_CullingMatrix Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_CullingMatrix_10; // UnityEngine.Vector3 UnityEngine.Rendering.ScriptableCullingParameters::m_Origin Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Origin_11; // System.Single UnityEngine.Rendering.ScriptableCullingParameters::m_ShadowDistance float ___m_ShadowDistance_12; // System.Single UnityEngine.Rendering.ScriptableCullingParameters::m_ShadowNearPlaneOffset float ___m_ShadowNearPlaneOffset_13; // UnityEngine.Rendering.CullingOptions UnityEngine.Rendering.ScriptableCullingParameters::m_CullingOptions int32_t ___m_CullingOptions_14; // UnityEngine.Rendering.ReflectionProbeSortingCriteria UnityEngine.Rendering.ScriptableCullingParameters::m_ReflectionProbeSortingCriteria int32_t ___m_ReflectionProbeSortingCriteria_15; // UnityEngine.Rendering.CameraProperties UnityEngine.Rendering.ScriptableCullingParameters::m_CameraProperties CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57 ___m_CameraProperties_16; // System.Single UnityEngine.Rendering.ScriptableCullingParameters::m_AccurateOcclusionThreshold float ___m_AccurateOcclusionThreshold_17; // System.Int32 UnityEngine.Rendering.ScriptableCullingParameters::m_MaximumPortalCullingJobs int32_t ___m_MaximumPortalCullingJobs_18; // UnityEngine.Matrix4x4 UnityEngine.Rendering.ScriptableCullingParameters::m_StereoViewMatrix Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_StereoViewMatrix_19; // UnityEngine.Matrix4x4 UnityEngine.Rendering.ScriptableCullingParameters::m_StereoProjectionMatrix Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_StereoProjectionMatrix_20; // System.Single UnityEngine.Rendering.ScriptableCullingParameters::m_StereoSeparationDistance float ___m_StereoSeparationDistance_21; // System.Int32 UnityEngine.Rendering.ScriptableCullingParameters::m_maximumVisibleLights int32_t ___m_maximumVisibleLights_22; // System.Boolean UnityEngine.Rendering.ScriptableCullingParameters::m_ConservativeEnclosingSphere bool ___m_ConservativeEnclosingSphere_23; // System.Int32 UnityEngine.Rendering.ScriptableCullingParameters::m_NumIterationsEnclosingSphere int32_t ___m_NumIterationsEnclosingSphere_24; }; struct ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899_StaticFields { // System.Int32 UnityEngine.Rendering.ScriptableCullingParameters::maximumCullingPlaneCount int32_t ___maximumCullingPlaneCount_2; // System.Int32 UnityEngine.Rendering.ScriptableCullingParameters::layerCount int32_t ___layerCount_7; }; // Native definition for P/Invoke marshalling of UnityEngine.Rendering.ScriptableCullingParameters struct ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899_marshaled_pinvoke { int32_t ___m_IsOrthographic_0; LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A ___m_LODParameters_1; U3Cm_CullingPlanesU3Ee__FixedBuffer_t1E4CBEC7086738067A0EF9A1B2B6B36059DAB955 ___m_CullingPlanes_3; int32_t ___m_CullingPlaneCount_4; uint32_t ___m_CullingMask_5; uint64_t ___m_SceneMask_6; U3Cm_LayerFarCullDistancesU3Ee__FixedBuffer_tD64F550B6761957A5DA6A33A171BBF4FB4EB667D ___m_LayerFarCullDistances_8; int32_t ___m_LayerCull_9; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_CullingMatrix_10; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Origin_11; float ___m_ShadowDistance_12; float ___m_ShadowNearPlaneOffset_13; int32_t ___m_CullingOptions_14; int32_t ___m_ReflectionProbeSortingCriteria_15; CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57 ___m_CameraProperties_16; float ___m_AccurateOcclusionThreshold_17; int32_t ___m_MaximumPortalCullingJobs_18; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_StereoViewMatrix_19; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_StereoProjectionMatrix_20; float ___m_StereoSeparationDistance_21; int32_t ___m_maximumVisibleLights_22; int32_t ___m_ConservativeEnclosingSphere_23; int32_t ___m_NumIterationsEnclosingSphere_24; }; // Native definition for COM marshalling of UnityEngine.Rendering.ScriptableCullingParameters struct ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899_marshaled_com { int32_t ___m_IsOrthographic_0; LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A ___m_LODParameters_1; U3Cm_CullingPlanesU3Ee__FixedBuffer_t1E4CBEC7086738067A0EF9A1B2B6B36059DAB955 ___m_CullingPlanes_3; int32_t ___m_CullingPlaneCount_4; uint32_t ___m_CullingMask_5; uint64_t ___m_SceneMask_6; U3Cm_LayerFarCullDistancesU3Ee__FixedBuffer_tD64F550B6761957A5DA6A33A171BBF4FB4EB667D ___m_LayerFarCullDistances_8; int32_t ___m_LayerCull_9; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_CullingMatrix_10; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Origin_11; float ___m_ShadowDistance_12; float ___m_ShadowNearPlaneOffset_13; int32_t ___m_CullingOptions_14; int32_t ___m_ReflectionProbeSortingCriteria_15; CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57 ___m_CameraProperties_16; float ___m_AccurateOcclusionThreshold_17; int32_t ___m_MaximumPortalCullingJobs_18; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_StereoViewMatrix_19; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_StereoProjectionMatrix_20; float ___m_StereoSeparationDistance_21; int32_t ___m_maximumVisibleLights_22; int32_t ___m_ConservativeEnclosingSphere_23; int32_t ___m_NumIterationsEnclosingSphere_24; }; // UnityEngine.ScriptableObject struct ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C { }; // Native definition for P/Invoke marshalling of UnityEngine.ScriptableObject struct ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A_marshaled_pinvoke : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_pinvoke { }; // Native definition for COM marshalling of UnityEngine.ScriptableObject struct ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A_marshaled_com : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_com { }; // UnityEngine.Shader struct Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C { }; // UnityEngine.Rendering.ShadowDrawingSettings struct ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4 { // UnityEngine.Rendering.CullingResults UnityEngine.Rendering.ShadowDrawingSettings::m_CullingResults CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___m_CullingResults_0; // System.Int32 UnityEngine.Rendering.ShadowDrawingSettings::m_LightIndex int32_t ___m_LightIndex_1; // System.Int32 UnityEngine.Rendering.ShadowDrawingSettings::m_UseRenderingLayerMaskTest int32_t ___m_UseRenderingLayerMaskTest_2; // UnityEngine.Rendering.ShadowSplitData UnityEngine.Rendering.ShadowDrawingSettings::m_SplitData ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF ___m_SplitData_3; // UnityEngine.ShadowObjectsFilter UnityEngine.Rendering.ShadowDrawingSettings::m_ObjectsFilter int32_t ___m_ObjectsFilter_4; }; // UnityEngine.Rendering.Universal.ShadowSliceData struct ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20 { // UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.ShadowSliceData::viewMatrix Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___viewMatrix_0; // UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.ShadowSliceData::projectionMatrix Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___projectionMatrix_1; // UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.ShadowSliceData::shadowTransform Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___shadowTransform_2; // System.Int32 UnityEngine.Rendering.Universal.ShadowSliceData::offsetX int32_t ___offsetX_3; // System.Int32 UnityEngine.Rendering.Universal.ShadowSliceData::offsetY int32_t ___offsetY_4; // System.Int32 UnityEngine.Rendering.Universal.ShadowSliceData::resolution int32_t ___resolution_5; // UnityEngine.Rendering.ShadowSplitData UnityEngine.Rendering.Universal.ShadowSliceData::splitData ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF ___splitData_6; }; // UnityEngine.Rendering.SortingSettings struct SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 { // UnityEngine.Matrix4x4 UnityEngine.Rendering.SortingSettings::m_WorldToCameraMatrix Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_WorldToCameraMatrix_0; // UnityEngine.Vector3 UnityEngine.Rendering.SortingSettings::m_CameraPosition Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_CameraPosition_1; // UnityEngine.Vector3 UnityEngine.Rendering.SortingSettings::m_CustomAxis Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_CustomAxis_2; // UnityEngine.Rendering.SortingCriteria UnityEngine.Rendering.SortingSettings::m_Criteria int32_t ___m_Criteria_3; // UnityEngine.Rendering.DistanceMetric UnityEngine.Rendering.SortingSettings::m_DistanceMetric int32_t ___m_DistanceMetric_4; // UnityEngine.Matrix4x4 UnityEngine.Rendering.SortingSettings::m_PreviousVPMatrix Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_PreviousVPMatrix_5; // UnityEngine.Matrix4x4 UnityEngine.Rendering.SortingSettings::m_NonJitteredVPMatrix Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_NonJitteredVPMatrix_6; }; // System.SystemException struct SystemException_tCC48D868298F4C0705279823E34B00F4FBDB7295 : public Exception_t { }; // UnityEngine.Texture struct Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C { }; struct Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700_StaticFields { // System.Int32 UnityEngine.Texture::GenerateAllMips int32_t ___GenerateAllMips_4; }; // System.Type struct Type_t : public MemberInfo_t { // System.RuntimeTypeHandle System.Type::_impl RuntimeTypeHandle_t332A452B8B6179E4469B69525D0FE82A88030F7B ____impl_8; }; struct Type_t_StaticFields { // System.Reflection.Binder modreq(System.Runtime.CompilerServices.IsVolatile) System.Type::s_defaultBinder Binder_t91BFCE95A7057FADF4D8A1A342AFE52872246235* ___s_defaultBinder_0; // System.Char System.Type::Delimiter Il2CppChar ___Delimiter_1; // System.Type[] System.Type::EmptyTypes TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB* ___EmptyTypes_2; // System.Object System.Type::Missing RuntimeObject* ___Missing_3; // System.Reflection.MemberFilter System.Type::FilterAttribute MemberFilter_tF644F1AE82F611B677CE1964D5A3277DDA21D553* ___FilterAttribute_4; // System.Reflection.MemberFilter System.Type::FilterName MemberFilter_tF644F1AE82F611B677CE1964D5A3277DDA21D553* ___FilterName_5; // System.Reflection.MemberFilter System.Type::FilterNameIgnoreCase MemberFilter_tF644F1AE82F611B677CE1964D5A3277DDA21D553* ___FilterNameIgnoreCase_6; }; // UnityEngine.Rendering.Vector2Parameter struct Vector2Parameter_tA29C9FAC53EDB2E0996430A461F9CC59B6C4288A : public VolumeParameter_1_tADB3F1E2F42E88F6F74B7FD1CE782B1098424D7B { }; // UnityEngine.Rendering.VisibleLight struct VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 { // UnityEngine.LightType UnityEngine.Rendering.VisibleLight::m_LightType int32_t ___m_LightType_0; // UnityEngine.Color UnityEngine.Rendering.VisibleLight::m_FinalColor Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___m_FinalColor_1; // UnityEngine.Rect UnityEngine.Rendering.VisibleLight::m_ScreenRect Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___m_ScreenRect_2; // UnityEngine.Matrix4x4 UnityEngine.Rendering.VisibleLight::m_LocalToWorldMatrix Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_LocalToWorldMatrix_3; // System.Single UnityEngine.Rendering.VisibleLight::m_Range float ___m_Range_4; // System.Single UnityEngine.Rendering.VisibleLight::m_SpotAngle float ___m_SpotAngle_5; // System.Int32 UnityEngine.Rendering.VisibleLight::m_InstanceId int32_t ___m_InstanceId_6; // UnityEngine.Rendering.VisibleLightFlags UnityEngine.Rendering.VisibleLight::m_Flags int32_t ___m_Flags_7; }; // System.Func`4 struct Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE : public MulticastDelegate_t { }; // System.ArgumentException struct ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263 : public SystemException_tCC48D868298F4C0705279823E34B00F4FBDB7295 { // System.String System.ArgumentException::_paramName String_t* ____paramName_18; }; // UnityEngine.Rendering.AttachmentDescriptor struct AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E { // UnityEngine.Rendering.RenderBufferLoadAction UnityEngine.Rendering.AttachmentDescriptor::m_LoadAction int32_t ___m_LoadAction_0; // UnityEngine.Rendering.RenderBufferStoreAction UnityEngine.Rendering.AttachmentDescriptor::m_StoreAction int32_t ___m_StoreAction_1; // UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Rendering.AttachmentDescriptor::m_Format int32_t ___m_Format_2; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.AttachmentDescriptor::m_LoadStoreTarget RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___m_LoadStoreTarget_3; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.AttachmentDescriptor::m_ResolveTarget RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___m_ResolveTarget_4; // UnityEngine.Color UnityEngine.Rendering.AttachmentDescriptor::m_ClearColor Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___m_ClearColor_5; // System.Single UnityEngine.Rendering.AttachmentDescriptor::m_ClearDepth float ___m_ClearDepth_6; // System.UInt32 UnityEngine.Rendering.AttachmentDescriptor::m_ClearStencil uint32_t ___m_ClearStencil_7; }; // UnityEngine.Behaviour struct Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA : public Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3 { }; // UnityEngine.Rendering.Universal.CameraData struct CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E { // UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.CameraData::m_ViewMatrix Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_ViewMatrix_0; // UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.CameraData::m_ProjectionMatrix Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_ProjectionMatrix_1; // UnityEngine.Camera UnityEngine.Rendering.Universal.CameraData::camera Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera_2; // UnityEngine.Rendering.Universal.CameraRenderType UnityEngine.Rendering.Universal.CameraData::renderType int32_t ___renderType_3; // UnityEngine.RenderTexture UnityEngine.Rendering.Universal.CameraData::targetTexture RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* ___targetTexture_4; // UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.CameraData::cameraTargetDescriptor RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___cameraTargetDescriptor_5; // UnityEngine.Rect UnityEngine.Rendering.Universal.CameraData::pixelRect Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___pixelRect_6; // System.Int32 UnityEngine.Rendering.Universal.CameraData::pixelWidth int32_t ___pixelWidth_7; // System.Int32 UnityEngine.Rendering.Universal.CameraData::pixelHeight int32_t ___pixelHeight_8; // System.Single UnityEngine.Rendering.Universal.CameraData::aspectRatio float ___aspectRatio_9; // System.Single UnityEngine.Rendering.Universal.CameraData::renderScale float ___renderScale_10; // System.Boolean UnityEngine.Rendering.Universal.CameraData::clearDepth bool ___clearDepth_11; // UnityEngine.CameraType UnityEngine.Rendering.Universal.CameraData::cameraType int32_t ___cameraType_12; // System.Boolean UnityEngine.Rendering.Universal.CameraData::isDefaultViewport bool ___isDefaultViewport_13; // System.Boolean UnityEngine.Rendering.Universal.CameraData::isHdrEnabled bool ___isHdrEnabled_14; // System.Boolean UnityEngine.Rendering.Universal.CameraData::requiresDepthTexture bool ___requiresDepthTexture_15; // System.Boolean UnityEngine.Rendering.Universal.CameraData::requiresOpaqueTexture bool ___requiresOpaqueTexture_16; // System.Boolean UnityEngine.Rendering.Universal.CameraData::postProcessingRequiresDepthTexture bool ___postProcessingRequiresDepthTexture_17; // System.Boolean UnityEngine.Rendering.Universal.CameraData::xrRendering bool ___xrRendering_18; // UnityEngine.Rendering.SortingCriteria UnityEngine.Rendering.Universal.CameraData::defaultOpaqueSortFlags int32_t ___defaultOpaqueSortFlags_19; // UnityEngine.Rendering.Universal.XRPass UnityEngine.Rendering.Universal.CameraData::xr XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* ___xr_20; // System.Boolean UnityEngine.Rendering.Universal.CameraData::isStereoEnabled bool ___isStereoEnabled_21; // System.Single UnityEngine.Rendering.Universal.CameraData::maxShadowDistance float ___maxShadowDistance_22; // System.Boolean UnityEngine.Rendering.Universal.CameraData::postProcessEnabled bool ___postProcessEnabled_23; // System.Collections.Generic.IEnumerator`1> UnityEngine.Rendering.Universal.CameraData::captureActions RuntimeObject* ___captureActions_24; // UnityEngine.LayerMask UnityEngine.Rendering.Universal.CameraData::volumeLayerMask LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___volumeLayerMask_25; // UnityEngine.Transform UnityEngine.Rendering.Universal.CameraData::volumeTrigger Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* ___volumeTrigger_26; // System.Boolean UnityEngine.Rendering.Universal.CameraData::isStopNaNEnabled bool ___isStopNaNEnabled_27; // System.Boolean UnityEngine.Rendering.Universal.CameraData::isDitheringEnabled bool ___isDitheringEnabled_28; // UnityEngine.Rendering.Universal.AntialiasingMode UnityEngine.Rendering.Universal.CameraData::antialiasing int32_t ___antialiasing_29; // UnityEngine.Rendering.Universal.AntialiasingQuality UnityEngine.Rendering.Universal.CameraData::antialiasingQuality int32_t ___antialiasingQuality_30; // UnityEngine.Rendering.Universal.ScriptableRenderer UnityEngine.Rendering.Universal.CameraData::renderer ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* ___renderer_31; // System.Boolean UnityEngine.Rendering.Universal.CameraData::resolveFinalTarget bool ___resolveFinalTarget_32; // UnityEngine.Vector3 UnityEngine.Rendering.Universal.CameraData::worldSpaceCameraPos Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___worldSpaceCameraPos_33; }; // Native definition for P/Invoke marshalling of UnityEngine.Rendering.Universal.CameraData struct CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E_marshaled_pinvoke { Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_ViewMatrix_0; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_ProjectionMatrix_1; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera_2; int32_t ___renderType_3; RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* ___targetTexture_4; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___cameraTargetDescriptor_5; Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___pixelRect_6; int32_t ___pixelWidth_7; int32_t ___pixelHeight_8; float ___aspectRatio_9; float ___renderScale_10; int32_t ___clearDepth_11; int32_t ___cameraType_12; int32_t ___isDefaultViewport_13; int32_t ___isHdrEnabled_14; int32_t ___requiresDepthTexture_15; int32_t ___requiresOpaqueTexture_16; int32_t ___postProcessingRequiresDepthTexture_17; int32_t ___xrRendering_18; int32_t ___defaultOpaqueSortFlags_19; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* ___xr_20; int32_t ___isStereoEnabled_21; float ___maxShadowDistance_22; int32_t ___postProcessEnabled_23; RuntimeObject* ___captureActions_24; LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___volumeLayerMask_25; Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* ___volumeTrigger_26; int32_t ___isStopNaNEnabled_27; int32_t ___isDitheringEnabled_28; int32_t ___antialiasing_29; int32_t ___antialiasingQuality_30; ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* ___renderer_31; int32_t ___resolveFinalTarget_32; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___worldSpaceCameraPos_33; }; // Native definition for COM marshalling of UnityEngine.Rendering.Universal.CameraData struct CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E_marshaled_com { Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_ViewMatrix_0; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_ProjectionMatrix_1; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera_2; int32_t ___renderType_3; RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* ___targetTexture_4; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___cameraTargetDescriptor_5; Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___pixelRect_6; int32_t ___pixelWidth_7; int32_t ___pixelHeight_8; float ___aspectRatio_9; float ___renderScale_10; int32_t ___clearDepth_11; int32_t ___cameraType_12; int32_t ___isDefaultViewport_13; int32_t ___isHdrEnabled_14; int32_t ___requiresDepthTexture_15; int32_t ___requiresOpaqueTexture_16; int32_t ___postProcessingRequiresDepthTexture_17; int32_t ___xrRendering_18; int32_t ___defaultOpaqueSortFlags_19; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* ___xr_20; int32_t ___isStereoEnabled_21; float ___maxShadowDistance_22; int32_t ___postProcessEnabled_23; RuntimeObject* ___captureActions_24; LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___volumeLayerMask_25; Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* ___volumeTrigger_26; int32_t ___isStopNaNEnabled_27; int32_t ___isDitheringEnabled_28; int32_t ___antialiasing_29; int32_t ___antialiasingQuality_30; ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* ___renderer_31; int32_t ___resolveFinalTarget_32; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___worldSpaceCameraPos_33; }; // UnityEngine.Rendering.Universal.DebugHandler struct DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4 : public RuntimeObject { // UnityEngine.Material UnityEngine.Rendering.Universal.DebugHandler::m_ReplacementMaterial Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_ReplacementMaterial_27; // System.Boolean UnityEngine.Rendering.Universal.DebugHandler::m_HasDebugRenderTarget bool ___m_HasDebugRenderTarget_28; // System.Boolean UnityEngine.Rendering.Universal.DebugHandler::m_DebugRenderTargetSupportsStereo bool ___m_DebugRenderTargetSupportsStereo_29; // UnityEngine.Vector4 UnityEngine.Rendering.Universal.DebugHandler::m_DebugRenderTargetPixelRect Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___m_DebugRenderTargetPixelRect_30; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.DebugHandler::m_DebugRenderTargetIdentifier RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___m_DebugRenderTargetIdentifier_31; // UnityEngine.Rendering.Universal.DebugDisplaySettings UnityEngine.Rendering.Universal.DebugHandler::m_DebugDisplaySettings DebugDisplaySettings_t8171A1BB62EF9D4E5AA525E97E3225633B7B3F1C* ___m_DebugDisplaySettings_32; }; struct DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4_StaticFields { // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugColorInvalidModePropertyId int32_t ___k_DebugColorInvalidModePropertyId_0; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugColorPropertyId int32_t ___k_DebugColorPropertyId_1; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugTexturePropertyId int32_t ___k_DebugTexturePropertyId_2; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugTextureNoStereoPropertyId int32_t ___k_DebugTextureNoStereoPropertyId_3; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugTextureDisplayRect int32_t ___k_DebugTextureDisplayRect_4; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugRenderTargetSupportsStereo int32_t ___k_DebugRenderTargetSupportsStereo_5; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugMaterialModeId int32_t ___k_DebugMaterialModeId_6; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugVertexAttributeModeId int32_t ___k_DebugVertexAttributeModeId_7; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugMaterialValidationModeId int32_t ___k_DebugMaterialValidationModeId_8; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugMipInfoModeId int32_t ___k_DebugMipInfoModeId_9; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugSceneOverrideModeId int32_t ___k_DebugSceneOverrideModeId_10; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugFullScreenModeId int32_t ___k_DebugFullScreenModeId_11; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugValidationModeId int32_t ___k_DebugValidationModeId_12; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugValidateBelowMinThresholdColorPropertyId int32_t ___k_DebugValidateBelowMinThresholdColorPropertyId_13; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugValidateAboveMaxThresholdColorPropertyId int32_t ___k_DebugValidateAboveMaxThresholdColorPropertyId_14; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugLightingModeId int32_t ___k_DebugLightingModeId_15; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugLightingFeatureFlagsId int32_t ___k_DebugLightingFeatureFlagsId_16; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugValidateAlbedoMinLuminanceId int32_t ___k_DebugValidateAlbedoMinLuminanceId_17; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugValidateAlbedoMaxLuminanceId int32_t ___k_DebugValidateAlbedoMaxLuminanceId_18; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugValidateAlbedoSaturationToleranceId int32_t ___k_DebugValidateAlbedoSaturationToleranceId_19; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugValidateAlbedoHueToleranceId int32_t ___k_DebugValidateAlbedoHueToleranceId_20; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugValidateAlbedoCompareColorId int32_t ___k_DebugValidateAlbedoCompareColorId_21; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugValidateMetallicMinValueId int32_t ___k_DebugValidateMetallicMinValueId_22; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugValidateMetallicMaxValueId int32_t ___k_DebugValidateMetallicMaxValueId_23; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_ValidationChannelsId int32_t ___k_ValidationChannelsId_24; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_RangeMinimumId int32_t ___k_RangeMinimumId_25; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_RangeMaximumId int32_t ___k_RangeMaximumId_26; }; // UnityEngine.Rendering.Universal.Internal.DeferredTiler struct DeferredTiler_t2F171ACEF3B3A64DDAC0C713A2358FFE9D169F8F { // System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredTiler::m_TilePixelWidth int32_t ___m_TilePixelWidth_0; // System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredTiler::m_TilePixelHeight int32_t ___m_TilePixelHeight_1; // System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredTiler::m_TileXCount int32_t ___m_TileXCount_2; // System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredTiler::m_TileYCount int32_t ___m_TileYCount_3; // System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredTiler::m_TileHeaderSize int32_t ___m_TileHeaderSize_4; // System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredTiler::m_AvgLightPerTile int32_t ___m_AvgLightPerTile_5; // System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredTiler::m_TilerLevel int32_t ___m_TilerLevel_6; // UnityEngine.FrustumPlanes UnityEngine.Rendering.Universal.Internal.DeferredTiler::m_FrustumPlanes FrustumPlanes_t73B9E1D0C4E0A9EC39A0815D0219FC74031DBC56 ___m_FrustumPlanes_7; // System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredTiler::m_IsOrthographic bool ___m_IsOrthographic_8; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.Internal.DeferredTiler::m_Counters NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___m_Counters_9; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.Internal.DeferredTiler::m_TileData NativeArray_1_t275C00CC374DEA66C69B3BB3992116F315A8E934 ___m_TileData_10; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.Internal.DeferredTiler::m_TileHeaders NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 ___m_TileHeaders_11; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.Internal.DeferredTiler::m_PreTiles NativeArray_1_t65CDBEDCEF4486754ED91C90C782929F1397FD01 ___m_PreTiles_12; }; // Native definition for P/Invoke marshalling of UnityEngine.Rendering.Universal.Internal.DeferredTiler struct DeferredTiler_t2F171ACEF3B3A64DDAC0C713A2358FFE9D169F8F_marshaled_pinvoke { int32_t ___m_TilePixelWidth_0; int32_t ___m_TilePixelHeight_1; int32_t ___m_TileXCount_2; int32_t ___m_TileYCount_3; int32_t ___m_TileHeaderSize_4; int32_t ___m_AvgLightPerTile_5; int32_t ___m_TilerLevel_6; FrustumPlanes_t73B9E1D0C4E0A9EC39A0815D0219FC74031DBC56 ___m_FrustumPlanes_7; int32_t ___m_IsOrthographic_8; NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___m_Counters_9; NativeArray_1_t275C00CC374DEA66C69B3BB3992116F315A8E934 ___m_TileData_10; NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 ___m_TileHeaders_11; NativeArray_1_t65CDBEDCEF4486754ED91C90C782929F1397FD01 ___m_PreTiles_12; }; // Native definition for COM marshalling of UnityEngine.Rendering.Universal.Internal.DeferredTiler struct DeferredTiler_t2F171ACEF3B3A64DDAC0C713A2358FFE9D169F8F_marshaled_com { int32_t ___m_TilePixelWidth_0; int32_t ___m_TilePixelHeight_1; int32_t ___m_TileXCount_2; int32_t ___m_TileYCount_3; int32_t ___m_TileHeaderSize_4; int32_t ___m_AvgLightPerTile_5; int32_t ___m_TilerLevel_6; FrustumPlanes_t73B9E1D0C4E0A9EC39A0815D0219FC74031DBC56 ___m_FrustumPlanes_7; int32_t ___m_IsOrthographic_8; NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___m_Counters_9; NativeArray_1_t275C00CC374DEA66C69B3BB3992116F315A8E934 ___m_TileData_10; NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 ___m_TileHeaders_11; NativeArray_1_t65CDBEDCEF4486754ED91C90C782929F1397FD01 ___m_PreTiles_12; }; // UnityEngine.Rendering.Universal.DepthOfFieldModeParameter struct DepthOfFieldModeParameter_t2AC87B0A41A5C9BB872A9E9D7913C262F9DA4E26 : public VolumeParameter_1_t80C75EB611679D3400624E84553EF01B344A125D { }; // UnityEngine.Rendering.DrawingSettings struct DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 { // UnityEngine.Rendering.SortingSettings UnityEngine.Rendering.DrawingSettings::m_SortingSettings SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 ___m_SortingSettings_1; // UnityEngine.Rendering.DrawingSettings/e__FixedBuffer UnityEngine.Rendering.DrawingSettings::shaderPassNames U3CshaderPassNamesU3Ee__FixedBuffer_t5EDC823777BDDC9D50E55FF3779FBC1B3820126D ___shaderPassNames_2; // UnityEngine.Rendering.PerObjectData UnityEngine.Rendering.DrawingSettings::m_PerObjectData int32_t ___m_PerObjectData_3; // UnityEngine.Rendering.DrawRendererFlags UnityEngine.Rendering.DrawingSettings::m_Flags int32_t ___m_Flags_4; // System.Int32 UnityEngine.Rendering.DrawingSettings::m_OverrideMaterialInstanceId int32_t ___m_OverrideMaterialInstanceId_5; // System.Int32 UnityEngine.Rendering.DrawingSettings::m_OverrideMaterialPassIndex int32_t ___m_OverrideMaterialPassIndex_6; // System.Int32 UnityEngine.Rendering.DrawingSettings::m_fallbackMaterialInstanceId int32_t ___m_fallbackMaterialInstanceId_7; // System.Int32 UnityEngine.Rendering.DrawingSettings::m_MainLightIndex int32_t ___m_MainLightIndex_8; // System.Int32 UnityEngine.Rendering.DrawingSettings::m_UseSrpBatcher int32_t ___m_UseSrpBatcher_9; }; struct DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49_StaticFields { // System.Int32 UnityEngine.Rendering.DrawingSettings::maxShaderPasses int32_t ___maxShaderPasses_0; }; // UnityEngine.Rendering.Universal.LightData struct LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470 { // System.Int32 UnityEngine.Rendering.Universal.LightData::mainLightIndex int32_t ___mainLightIndex_0; // System.Int32 UnityEngine.Rendering.Universal.LightData::additionalLightsCount int32_t ___additionalLightsCount_1; // System.Int32 UnityEngine.Rendering.Universal.LightData::maxPerObjectAdditionalLightsCount int32_t ___maxPerObjectAdditionalLightsCount_2; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.LightData::visibleLights NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 ___visibleLights_3; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.LightData::originalIndices NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___originalIndices_4; // System.Boolean UnityEngine.Rendering.Universal.LightData::shadeAdditionalLightsPerVertex bool ___shadeAdditionalLightsPerVertex_5; // System.Boolean UnityEngine.Rendering.Universal.LightData::supportsMixedLighting bool ___supportsMixedLighting_6; // System.Boolean UnityEngine.Rendering.Universal.LightData::reflectionProbeBoxProjection bool ___reflectionProbeBoxProjection_7; // System.Boolean UnityEngine.Rendering.Universal.LightData::reflectionProbeBlending bool ___reflectionProbeBlending_8; // System.Boolean UnityEngine.Rendering.Universal.LightData::supportsLightLayers bool ___supportsLightLayers_9; // System.Boolean UnityEngine.Rendering.Universal.LightData::supportsAdditionalLights bool ___supportsAdditionalLights_10; }; // Native definition for P/Invoke marshalling of UnityEngine.Rendering.Universal.LightData struct LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470_marshaled_pinvoke { int32_t ___mainLightIndex_0; int32_t ___additionalLightsCount_1; int32_t ___maxPerObjectAdditionalLightsCount_2; NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 ___visibleLights_3; NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___originalIndices_4; int32_t ___shadeAdditionalLightsPerVertex_5; int32_t ___supportsMixedLighting_6; int32_t ___reflectionProbeBoxProjection_7; int32_t ___reflectionProbeBlending_8; int32_t ___supportsLightLayers_9; int32_t ___supportsAdditionalLights_10; }; // Native definition for COM marshalling of UnityEngine.Rendering.Universal.LightData struct LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470_marshaled_com { int32_t ___mainLightIndex_0; int32_t ___additionalLightsCount_1; int32_t ___maxPerObjectAdditionalLightsCount_2; NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 ___visibleLights_3; NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___originalIndices_4; int32_t ___shadeAdditionalLightsPerVertex_5; int32_t ___supportsMixedLighting_6; int32_t ___reflectionProbeBoxProjection_7; int32_t ___reflectionProbeBlending_8; int32_t ___supportsLightLayers_9; int32_t ___supportsAdditionalLights_10; }; // UnityEngine.Rendering.Universal.MotionBlurQualityParameter struct MotionBlurQualityParameter_tD50C3C4531FB58AB4B8C2917F41668C3EE54A637 : public VolumeParameter_1_tFFADF17175E410D847D12382BCFD16C4EAD004A1 { }; // UnityEngine.Rendering.Universal.PostProcessData struct PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05 : public ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A { // UnityEngine.Rendering.Universal.PostProcessData/ShaderResources UnityEngine.Rendering.Universal.PostProcessData::shaders ShaderResources_t5CFF4C7697343EC59BAE5094B637F9EC23CE6D59* ___shaders_4; // UnityEngine.Rendering.Universal.PostProcessData/TextureResources UnityEngine.Rendering.Universal.PostProcessData::textures TextureResources_t9220AC464374C6AA55163CD0AC71C62B85E6C122* ___textures_5; }; // UnityEngine.Rendering.RenderPipelineAsset struct RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E : public ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A { }; // UnityEngine.Rendering.RenderStateBlock struct RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 { // UnityEngine.Rendering.BlendState UnityEngine.Rendering.RenderStateBlock::m_BlendState BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630 ___m_BlendState_0; // UnityEngine.Rendering.RasterState UnityEngine.Rendering.RenderStateBlock::m_RasterState RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26 ___m_RasterState_1; // UnityEngine.Rendering.DepthState UnityEngine.Rendering.RenderStateBlock::m_DepthState DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255 ___m_DepthState_2; // UnityEngine.Rendering.StencilState UnityEngine.Rendering.RenderStateBlock::m_StencilState StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 ___m_StencilState_3; // System.Int32 UnityEngine.Rendering.RenderStateBlock::m_StencilReference int32_t ___m_StencilReference_4; // UnityEngine.Rendering.RenderStateMask UnityEngine.Rendering.RenderStateBlock::m_Mask int32_t ___m_Mask_5; }; // UnityEngine.Rendering.Universal.RenderTargetHandle struct RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 { // System.Int32 UnityEngine.Rendering.Universal.RenderTargetHandle::k__BackingField int32_t ___U3CidU3Ek__BackingField_0; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.RenderTargetHandle::k__BackingField RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___U3CrtidU3Ek__BackingField_1; }; struct RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields { // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.RenderTargetHandle::CameraTarget RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___CameraTarget_2; }; // UnityEngine.RenderTexture struct RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27 : public Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700 { }; // UnityEngine.Rendering.Universal.ScriptableRenderPass struct ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0 : public RuntimeObject { // UnityEngine.Rendering.Universal.RenderPassEvent UnityEngine.Rendering.Universal.ScriptableRenderPass::k__BackingField int32_t ___U3CrenderPassEventU3Ek__BackingField_0; // UnityEngine.Rendering.RenderBufferStoreAction[] UnityEngine.Rendering.Universal.ScriptableRenderPass::m_ColorStoreActions RenderBufferStoreActionU5BU5D_tFEA8F5DD460573EA9F35FBEC5727D1804C5DCBF5* ___m_ColorStoreActions_1; // UnityEngine.Rendering.RenderBufferStoreAction UnityEngine.Rendering.Universal.ScriptableRenderPass::m_DepthStoreAction int32_t ___m_DepthStoreAction_2; // System.Boolean[] UnityEngine.Rendering.Universal.ScriptableRenderPass::m_OverriddenColorStoreActions BooleanU5BU5D_tD317D27C31DB892BE79FAE3AEBC0B3FFB73DE9B4* ___m_OverriddenColorStoreActions_3; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderPass::m_OverriddenDepthStoreAction bool ___m_OverriddenDepthStoreAction_4; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.ScriptableRenderPass::k__BackingField ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___U3CprofilingSamplerU3Ek__BackingField_5; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderPass::k__BackingField bool ___U3CoverrideCameraTargetU3Ek__BackingField_6; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderPass::k__BackingField bool ___U3CisBlitRenderPassU3Ek__BackingField_7; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderPass::k__BackingField bool ___U3CuseNativeRenderPassU3Ek__BackingField_8; // System.Int32 UnityEngine.Rendering.Universal.ScriptableRenderPass::k__BackingField int32_t ___U3CrenderTargetWidthU3Ek__BackingField_9; // System.Int32 UnityEngine.Rendering.Universal.ScriptableRenderPass::k__BackingField int32_t ___U3CrenderTargetHeightU3Ek__BackingField_10; // System.Int32 UnityEngine.Rendering.Universal.ScriptableRenderPass::k__BackingField int32_t ___U3CrenderTargetSampleCountU3Ek__BackingField_11; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderPass::k__BackingField bool ___U3CdepthOnlyU3Ek__BackingField_12; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderPass::k__BackingField bool ___U3CisLastPassU3Ek__BackingField_13; // System.Int32 UnityEngine.Rendering.Universal.ScriptableRenderPass::k__BackingField int32_t ___U3CrenderPassQueueIndexU3Ek__BackingField_14; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.ScriptableRenderPass::m_ColorAttachmentIndices NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___m_ColorAttachmentIndices_15; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.ScriptableRenderPass::m_InputAttachmentIndices NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___m_InputAttachmentIndices_16; // UnityEngine.Experimental.Rendering.GraphicsFormat[] UnityEngine.Rendering.Universal.ScriptableRenderPass::k__BackingField GraphicsFormatU5BU5D_tF6A3D90C430FA3F548B77E5D58D25D71F154E6C5* ___U3CrenderTargetFormatU3Ek__BackingField_17; // UnityEngine.Rendering.RenderTargetIdentifier[] UnityEngine.Rendering.Universal.ScriptableRenderPass::m_ColorAttachments RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___m_ColorAttachments_18; // UnityEngine.Rendering.RenderTargetIdentifier[] UnityEngine.Rendering.Universal.ScriptableRenderPass::m_InputAttachments RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___m_InputAttachments_19; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScriptableRenderPass::m_DepthAttachment RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___m_DepthAttachment_20; // UnityEngine.Rendering.Universal.ScriptableRenderPassInput UnityEngine.Rendering.Universal.ScriptableRenderPass::m_Input int32_t ___m_Input_21; // UnityEngine.Rendering.ClearFlag UnityEngine.Rendering.Universal.ScriptableRenderPass::m_ClearFlag int32_t ___m_ClearFlag_22; // UnityEngine.Color UnityEngine.Rendering.Universal.ScriptableRenderPass::m_ClearColor Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___m_ClearColor_23; }; // UnityEngine.Texture2D struct Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4 : public Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700 { }; // UnityEngine.Rendering.Universal.TonemappingModeParameter struct TonemappingModeParameter_t0F6AAE0B6FFB371E2035BB0C739AF87C37E1760A : public VolumeParameter_1_tBA92B79A20B96D6212DF5589AAFA7B0B4AC68A2C { }; // UnityEngine.Transform struct Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1 : public Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3 { }; // UnityEngine.Rendering.VolumeComponent struct VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1 : public ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A { // System.Boolean UnityEngine.Rendering.VolumeComponent::active bool ___active_4; // System.String UnityEngine.Rendering.VolumeComponent::k__BackingField String_t* ___U3CdisplayNameU3Ek__BackingField_5; // System.Collections.ObjectModel.ReadOnlyCollection`1 UnityEngine.Rendering.VolumeComponent::k__BackingField ReadOnlyCollection_1_tE414953665CCBE1BFF28E8E32C184621ADDA4B76* ___U3CparametersU3Ek__BackingField_6; }; // UnityEngine.Rendering.Universal.XRPass struct XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24 : public RuntimeObject { // System.Collections.Generic.List`1 UnityEngine.Rendering.Universal.XRPass::views List_1_tB3AD940C3EFA3B62F5F00791CB82A01B87D1F4CE* ___views_0; // System.Boolean UnityEngine.Rendering.Universal.XRPass::k__BackingField bool ___U3CxrSdkEnabledU3Ek__BackingField_1; // System.Boolean UnityEngine.Rendering.Universal.XRPass::k__BackingField bool ___U3CcopyDepthU3Ek__BackingField_2; // System.Int32 UnityEngine.Rendering.Universal.XRPass::k__BackingField int32_t ___U3CmultipassIdU3Ek__BackingField_3; // System.Int32 UnityEngine.Rendering.Universal.XRPass::k__BackingField int32_t ___U3CcullingPassIdU3Ek__BackingField_4; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.XRPass::k__BackingField RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___U3CrenderTargetU3Ek__BackingField_5; // UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.XRPass::k__BackingField RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___U3CrenderTargetDescU3Ek__BackingField_6; // System.Boolean UnityEngine.Rendering.Universal.XRPass::k__BackingField bool ___U3CrenderTargetIsRenderTextureU3Ek__BackingField_8; // System.Boolean UnityEngine.Rendering.Universal.XRPass::k__BackingField bool ___U3CisLateLatchEnabledU3Ek__BackingField_9; // System.Boolean UnityEngine.Rendering.Universal.XRPass::k__BackingField bool ___U3CcanMarkLateLatchU3Ek__BackingField_10; // System.Boolean UnityEngine.Rendering.Universal.XRPass::k__BackingField bool ___U3ChasMarkedLateLatchU3Ek__BackingField_11; // UnityEngine.Rendering.ScriptableCullingParameters UnityEngine.Rendering.Universal.XRPass::k__BackingField ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899 ___U3CcullingParamsU3Ek__BackingField_12; // UnityEngine.Material UnityEngine.Rendering.Universal.XRPass::occlusionMeshMaterial Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___occlusionMeshMaterial_13; // UnityEngine.Mesh UnityEngine.Rendering.Universal.XRPass::occlusionMeshCombined Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* ___occlusionMeshCombined_14; // System.Int32 UnityEngine.Rendering.Universal.XRPass::occlusionMeshCombinedHashCode int32_t ___occlusionMeshCombinedHashCode_15; // UnityEngine.Rendering.Universal.XRPass/CustomMirrorView UnityEngine.Rendering.Universal.XRPass::customMirrorView CustomMirrorView_t826B740E52CCFCC96FCCDD7DCC1B2D7208D8D316* ___customMirrorView_16; // UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.XRPass::stereoProjectionMatrix Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___stereoProjectionMatrix_21; // UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.XRPass::stereoViewMatrix Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___stereoViewMatrix_22; // UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.XRPass::stereoCameraProjectionMatrix Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___stereoCameraProjectionMatrix_23; }; struct XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24_StaticFields { // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.XRPass::invalidRT RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___invalidRT_7; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.XRPass::_XRCustomMirrorProfilingSampler ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ____XRCustomMirrorProfilingSampler_18; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.XRPass::_XROcclusionProfilingSampler ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ____XROcclusionProfilingSampler_20; // System.Int32 UnityEngine.Rendering.Universal.XRPass::UNITY_STEREO_MATRIX_V int32_t ___UNITY_STEREO_MATRIX_V_24; // System.Int32 UnityEngine.Rendering.Universal.XRPass::UNITY_STEREO_MATRIX_IV int32_t ___UNITY_STEREO_MATRIX_IV_25; // System.Int32 UnityEngine.Rendering.Universal.XRPass::UNITY_STEREO_MATRIX_VP int32_t ___UNITY_STEREO_MATRIX_VP_26; // System.Int32 UnityEngine.Rendering.Universal.XRPass::UNITY_STEREO_MATRIX_IVP int32_t ___UNITY_STEREO_MATRIX_IVP_27; }; // UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass58_0 struct U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 { // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass58_0::source RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___source_0; // UnityEngine.Rendering.Universal.Internal.PostProcessPass UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass58_0::<>4__this PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* ___U3CU3E4__this_1; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass58_0::destination RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___destination_2; // UnityEngine.Rendering.CommandBuffer UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass58_0::cmd CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd_3; // System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass58_0::tempTargetUsed bool ___tempTargetUsed_4; // System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass58_0::tempTarget2Used bool ___tempTarget2Used_5; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass58_0::amountOfPassesRemaining int32_t ___amountOfPassesRemaining_6; }; // System.ArgumentNullException struct ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129 : public ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263 { }; // UnityEngine.Rendering.Universal.Bloom struct Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225 : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1 { // UnityEngine.Rendering.MinFloatParameter UnityEngine.Rendering.Universal.Bloom::threshold MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* ___threshold_7; // UnityEngine.Rendering.MinFloatParameter UnityEngine.Rendering.Universal.Bloom::intensity MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* ___intensity_8; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.Bloom::scatter ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___scatter_9; // UnityEngine.Rendering.MinFloatParameter UnityEngine.Rendering.Universal.Bloom::clamp MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* ___clamp_10; // UnityEngine.Rendering.ColorParameter UnityEngine.Rendering.Universal.Bloom::tint ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0* ___tint_11; // UnityEngine.Rendering.BoolParameter UnityEngine.Rendering.Universal.Bloom::highQualityFiltering BoolParameter_tAA460C5A72ADBDDB4519BFF0BA040EC202E14E95* ___highQualityFiltering_12; // UnityEngine.Rendering.ClampedIntParameter UnityEngine.Rendering.Universal.Bloom::skipIterations ClampedIntParameter_tAF77FC44E522B137734644AE2E3F702580033B8E* ___skipIterations_13; // UnityEngine.Rendering.TextureParameter UnityEngine.Rendering.Universal.Bloom::dirtTexture TextureParameter_t8989581983DE4A463CBB1A19F90D9E27BF7EC28A* ___dirtTexture_14; // UnityEngine.Rendering.MinFloatParameter UnityEngine.Rendering.Universal.Bloom::dirtIntensity MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* ___dirtIntensity_15; }; // UnityEngine.Camera struct Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184 : public Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA { }; struct Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184_StaticFields { // UnityEngine.Camera/CameraCallback UnityEngine.Camera::onPreCull CameraCallback_t844E527BFE37BC0495E7F67993E43C07642DA9DD* ___onPreCull_4; // UnityEngine.Camera/CameraCallback UnityEngine.Camera::onPreRender CameraCallback_t844E527BFE37BC0495E7F67993E43C07642DA9DD* ___onPreRender_5; // UnityEngine.Camera/CameraCallback UnityEngine.Camera::onPostRender CameraCallback_t844E527BFE37BC0495E7F67993E43C07642DA9DD* ___onPostRender_6; }; // UnityEngine.Rendering.Universal.ChromaticAberration struct ChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1 { // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.ChromaticAberration::intensity ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___intensity_7; }; // UnityEngine.Rendering.Universal.ColorAdjustments struct ColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86 : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1 { // UnityEngine.Rendering.FloatParameter UnityEngine.Rendering.Universal.ColorAdjustments::postExposure FloatParameter_t566B623CD21B2F957A20BA790ACEF6684A712106* ___postExposure_7; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.ColorAdjustments::contrast ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___contrast_8; // UnityEngine.Rendering.ColorParameter UnityEngine.Rendering.Universal.ColorAdjustments::colorFilter ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0* ___colorFilter_9; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.ColorAdjustments::hueShift ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___hueShift_10; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.ColorAdjustments::saturation ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___saturation_11; }; // UnityEngine.Rendering.Universal.ColorLookup struct ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1 { // UnityEngine.Rendering.TextureParameter UnityEngine.Rendering.Universal.ColorLookup::texture TextureParameter_t8989581983DE4A463CBB1A19F90D9E27BF7EC28A* ___texture_7; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.ColorLookup::contribution ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___contribution_8; }; // UnityEngine.Rendering.Universal.Internal.DeferredLights struct DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC : public RuntimeObject { // System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField bool ___U3CUseRenderPassU3Ek__BackingField_17; // System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField bool ___U3CHasDepthPrepassU3Ek__BackingField_18; // System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField bool ___U3CHasNormalPrepassU3Ek__BackingField_19; // System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField bool ___U3CIsOverlayU3Ek__BackingField_20; // System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::m_AccurateGbufferNormals bool ___m_AccurateGbufferNormals_21; // System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField bool ___U3CTiledDeferredShadingU3Ek__BackingField_22; // UnityEngine.Rendering.Universal.MixedLightingSetup UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField int32_t ___U3CMixedLightingSetupU3Ek__BackingField_23; // System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField bool ___U3CUseJobSystemU3Ek__BackingField_24; // System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField int32_t ___U3CRenderWidthU3Ek__BackingField_25; // System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField int32_t ___U3CRenderHeightU3Ek__BackingField_26; // UnityEngine.Rendering.Universal.RenderTargetHandle[] UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233* ___U3CGbufferAttachmentsU3Ek__BackingField_27; // UnityEngine.Rendering.RenderTargetIdentifier[] UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___U3CDeferredInputAttachmentsU3Ek__BackingField_28; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___U3CDepthAttachmentU3Ek__BackingField_29; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___U3CDepthCopyTextureU3Ek__BackingField_30; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___U3CDepthInfoTextureU3Ek__BackingField_31; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___U3CTileDepthInfoTextureU3Ek__BackingField_32; // UnityEngine.Rendering.RenderTargetIdentifier[] UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___U3CGbufferAttachmentIdentifiersU3Ek__BackingField_33; // UnityEngine.Experimental.Rendering.GraphicsFormat[] UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField GraphicsFormatU5BU5D_tF6A3D90C430FA3F548B77E5D58D25D71F154E6C5* ___U3CGbufferFormatsU3Ek__BackingField_34; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___U3CDepthAttachmentIdentifierU3Ek__BackingField_35; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___U3CDepthCopyTextureIdentifierU3Ek__BackingField_36; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___U3CDepthInfoTextureIdentifierU3Ek__BackingField_37; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___U3CTileDepthInfoTextureIdentifierU3Ek__BackingField_38; // System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::m_CachedRenderWidth int32_t ___m_CachedRenderWidth_39; // System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::m_CachedRenderHeight int32_t ___m_CachedRenderHeight_40; // UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.Internal.DeferredLights::m_CachedProjectionMatrix Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_CachedProjectionMatrix_41; // UnityEngine.Rendering.Universal.Internal.DeferredTiler[] UnityEngine.Rendering.Universal.Internal.DeferredLights::m_Tilers DeferredTilerU5BU5D_t5968121C14BD0308FEA2AED51AEE342621CED3DA* ___m_Tilers_42; // System.Int32[] UnityEngine.Rendering.Universal.Internal.DeferredLights::m_TileDataCapacities Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* ___m_TileDataCapacities_43; // System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::m_HasTileVisLights bool ___m_HasTileVisLights_44; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.Internal.DeferredLights::m_stencilVisLights NativeArray_1_t275C00CC374DEA66C69B3BB3992116F315A8E934 ___m_stencilVisLights_45; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.Internal.DeferredLights::m_stencilVisLightOffsets NativeArray_1_t275C00CC374DEA66C69B3BB3992116F315A8E934 ___m_stencilVisLightOffsets_46; // UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass UnityEngine.Rendering.Universal.Internal.DeferredLights::m_AdditionalLightsShadowCasterPass AdditionalLightsShadowCasterPass_t5E00A3C851AB73A44B7577458AD868AF8F4FE004* ___m_AdditionalLightsShadowCasterPass_47; // UnityEngine.Mesh UnityEngine.Rendering.Universal.Internal.DeferredLights::m_SphereMesh Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* ___m_SphereMesh_48; // UnityEngine.Mesh UnityEngine.Rendering.Universal.Internal.DeferredLights::m_HemisphereMesh Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* ___m_HemisphereMesh_49; // UnityEngine.Mesh UnityEngine.Rendering.Universal.Internal.DeferredLights::m_FullscreenMesh Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* ___m_FullscreenMesh_50; // System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::m_MaxDepthRangePerBatch int32_t ___m_MaxDepthRangePerBatch_51; // System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::m_MaxTilesPerBatch int32_t ___m_MaxTilesPerBatch_52; // System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::m_MaxPunctualLightPerBatch int32_t ___m_MaxPunctualLightPerBatch_53; // System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::m_MaxRelLightIndicesPerBatch int32_t ___m_MaxRelLightIndicesPerBatch_54; // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.DeferredLights::m_TileDepthInfoMaterial Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_TileDepthInfoMaterial_55; // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.DeferredLights::m_TileDeferredMaterial Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_TileDeferredMaterial_56; // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.DeferredLights::m_StencilDeferredMaterial Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_StencilDeferredMaterial_57; // System.Int32[] UnityEngine.Rendering.Universal.Internal.DeferredLights::m_StencilDeferredPasses Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* ___m_StencilDeferredPasses_58; // System.Int32[] UnityEngine.Rendering.Universal.Internal.DeferredLights::m_TileDeferredPasses Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* ___m_TileDeferredPasses_59; // UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.Internal.DeferredLights::m_ScreenToWorld Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___m_ScreenToWorld_60; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.DeferredLights::m_ProfilingSamplerDeferredTiledPass ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSamplerDeferredTiledPass_61; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.DeferredLights::m_ProfilingSamplerDeferredStencilPass ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSamplerDeferredStencilPass_62; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.DeferredLights::m_ProfilingSamplerDeferredFogPass ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSamplerDeferredFogPass_63; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.DeferredLights::m_ProfilingSamplerClearStencilPartialPass ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSamplerClearStencilPartialPass_64; // UnityEngine.Rendering.Universal.LightCookieManager UnityEngine.Rendering.Universal.Internal.DeferredLights::m_LightCookieManager LightCookieManager_t47C455537F06ECCE295272AF0BE14CDF1FB54C2B* ___m_LightCookieManager_65; }; struct DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC_StaticFields { // System.String[] UnityEngine.Rendering.Universal.Internal.DeferredLights::k_GBufferNames StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* ___k_GBufferNames_0; // System.String[] UnityEngine.Rendering.Universal.Internal.DeferredLights::k_TileDeferredPassNames StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* ___k_TileDeferredPassNames_1; // System.String[] UnityEngine.Rendering.Universal.Internal.DeferredLights::k_StencilDeferredPassNames StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* ___k_StencilDeferredPassNames_2; // System.UInt16 UnityEngine.Rendering.Universal.Internal.DeferredLights::k_InvalidLightOffset uint16_t ___k_InvalidLightOffset_3; // System.String UnityEngine.Rendering.Universal.Internal.DeferredLights::k_SetupLights String_t* ___k_SetupLights_4; // System.String UnityEngine.Rendering.Universal.Internal.DeferredLights::k_DeferredPass String_t* ___k_DeferredPass_5; // System.String UnityEngine.Rendering.Universal.Internal.DeferredLights::k_TileDepthInfo String_t* ___k_TileDepthInfo_6; // System.String UnityEngine.Rendering.Universal.Internal.DeferredLights::k_DeferredTiledPass String_t* ___k_DeferredTiledPass_7; // System.String UnityEngine.Rendering.Universal.Internal.DeferredLights::k_DeferredStencilPass String_t* ___k_DeferredStencilPass_8; // System.String UnityEngine.Rendering.Universal.Internal.DeferredLights::k_DeferredFogPass String_t* ___k_DeferredFogPass_9; // System.String UnityEngine.Rendering.Universal.Internal.DeferredLights::k_ClearStencilPartial String_t* ___k_ClearStencilPartial_10; // System.String UnityEngine.Rendering.Universal.Internal.DeferredLights::k_SetupLightConstants String_t* ___k_SetupLightConstants_11; // System.Single UnityEngine.Rendering.Universal.Internal.DeferredLights::kStencilShapeGuard float ___kStencilShapeGuard_12; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.DeferredLights::m_ProfilingSetupLights ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSetupLights_13; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.DeferredLights::m_ProfilingDeferredPass ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingDeferredPass_14; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.DeferredLights::m_ProfilingTileDepthInfo ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingTileDepthInfo_15; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.DeferredLights::m_ProfilingSetupLightConstants ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSetupLightConstants_16; }; // UnityEngine.Rendering.Universal.DepthOfField struct DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1 { // UnityEngine.Rendering.Universal.DepthOfFieldModeParameter UnityEngine.Rendering.Universal.DepthOfField::mode DepthOfFieldModeParameter_t2AC87B0A41A5C9BB872A9E9D7913C262F9DA4E26* ___mode_7; // UnityEngine.Rendering.MinFloatParameter UnityEngine.Rendering.Universal.DepthOfField::gaussianStart MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* ___gaussianStart_8; // UnityEngine.Rendering.MinFloatParameter UnityEngine.Rendering.Universal.DepthOfField::gaussianEnd MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* ___gaussianEnd_9; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.DepthOfField::gaussianMaxRadius ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___gaussianMaxRadius_10; // UnityEngine.Rendering.BoolParameter UnityEngine.Rendering.Universal.DepthOfField::highQualitySampling BoolParameter_tAA460C5A72ADBDDB4519BFF0BA040EC202E14E95* ___highQualitySampling_11; // UnityEngine.Rendering.MinFloatParameter UnityEngine.Rendering.Universal.DepthOfField::focusDistance MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* ___focusDistance_12; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.DepthOfField::aperture ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___aperture_13; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.DepthOfField::focalLength ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___focalLength_14; // UnityEngine.Rendering.ClampedIntParameter UnityEngine.Rendering.Universal.DepthOfField::bladeCount ClampedIntParameter_tAF77FC44E522B137734644AE2E3F702580033B8E* ___bladeCount_15; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.DepthOfField::bladeCurvature ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___bladeCurvature_16; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.DepthOfField::bladeRotation ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___bladeRotation_17; }; // UnityEngine.Rendering.Universal.FilmGrain struct FilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172 : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1 { // UnityEngine.Rendering.Universal.FilmGrainLookupParameter UnityEngine.Rendering.Universal.FilmGrain::type FilmGrainLookupParameter_tDF3F944D7FECD6E33C773117CA937AE2420F4C6F* ___type_7; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.FilmGrain::intensity ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___intensity_8; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.FilmGrain::response ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___response_9; // UnityEngine.Rendering.NoInterpTextureParameter UnityEngine.Rendering.Universal.FilmGrain::texture NoInterpTextureParameter_tC99FB0FE7B2B1D94AE407F612730FC05204C1478* ___texture_10; }; // UnityEngine.Rendering.Universal.Internal.FinalBlitPass struct FinalBlitPass_t5A422DA2B38F1886E0F5AC3D26CE2455177C3EAC : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0 { // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.FinalBlitPass::m_Source RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___m_Source_24; // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.FinalBlitPass::m_BlitMaterial Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_BlitMaterial_25; }; // UnityEngine.Rendering.Universal.Internal.GBufferPass struct GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7 : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0 { // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.GBufferPass::m_ProfilingSampler ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSampler_30; // UnityEngine.Rendering.Universal.Internal.DeferredLights UnityEngine.Rendering.Universal.Internal.GBufferPass::m_DeferredLights DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* ___m_DeferredLights_31; // UnityEngine.Rendering.ShaderTagId[] UnityEngine.Rendering.Universal.Internal.GBufferPass::m_ShaderTagValues ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* ___m_ShaderTagValues_32; // UnityEngine.Rendering.RenderStateBlock[] UnityEngine.Rendering.Universal.Internal.GBufferPass::m_RenderStateBlocks RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468* ___m_RenderStateBlocks_33; // UnityEngine.Rendering.FilteringSettings UnityEngine.Rendering.Universal.Internal.GBufferPass::m_FilteringSettings FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F ___m_FilteringSettings_34; // UnityEngine.Rendering.RenderStateBlock UnityEngine.Rendering.Universal.Internal.GBufferPass::m_RenderStateBlock RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 ___m_RenderStateBlock_35; }; struct GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_StaticFields { // System.Int32 UnityEngine.Rendering.Universal.Internal.GBufferPass::s_CameraNormalsTextureID int32_t ___s_CameraNormalsTextureID_24; // UnityEngine.Rendering.ShaderTagId UnityEngine.Rendering.Universal.Internal.GBufferPass::s_ShaderTagLit ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___s_ShaderTagLit_25; // UnityEngine.Rendering.ShaderTagId UnityEngine.Rendering.Universal.Internal.GBufferPass::s_ShaderTagSimpleLit ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___s_ShaderTagSimpleLit_26; // UnityEngine.Rendering.ShaderTagId UnityEngine.Rendering.Universal.Internal.GBufferPass::s_ShaderTagUnlit ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___s_ShaderTagUnlit_27; // UnityEngine.Rendering.ShaderTagId UnityEngine.Rendering.Universal.Internal.GBufferPass::s_ShaderTagUniversalGBuffer ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___s_ShaderTagUniversalGBuffer_28; // UnityEngine.Rendering.ShaderTagId UnityEngine.Rendering.Universal.Internal.GBufferPass::s_ShaderTagUniversalMaterialType ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___s_ShaderTagUniversalMaterialType_29; }; // UnityEngine.Rendering.Universal.LensDistortion struct LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6 : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1 { // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.LensDistortion::intensity ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___intensity_7; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.LensDistortion::xMultiplier ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___xMultiplier_8; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.LensDistortion::yMultiplier ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___yMultiplier_9; // UnityEngine.Rendering.Vector2Parameter UnityEngine.Rendering.Universal.LensDistortion::center Vector2Parameter_tA29C9FAC53EDB2E0996430A461F9CC59B6C4288A* ___center_10; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.LensDistortion::scale ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___scale_11; }; // UnityEngine.Light struct Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3 : public Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA { // System.Int32 UnityEngine.Light::m_BakedIndex int32_t ___m_BakedIndex_4; }; // UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass struct MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3 : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0 { // System.Single UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::m_CascadeBorder float ___m_CascadeBorder_26; // System.Single UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::m_MaxShadowDistanceSq float ___m_MaxShadowDistanceSq_27; // System.Int32 UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::m_ShadowCasterCascadesCount int32_t ___m_ShadowCasterCascadesCount_28; // System.Boolean UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::m_SupportsBoxFilterForShadows bool ___m_SupportsBoxFilterForShadows_29; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::m_MainLightShadowmap RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___m_MainLightShadowmap_30; // UnityEngine.RenderTexture UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::m_MainLightShadowmapTexture RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* ___m_MainLightShadowmapTexture_31; // UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::m_MainLightShadowMatrices Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___m_MainLightShadowMatrices_32; // UnityEngine.Rendering.Universal.ShadowSliceData[] UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::m_CascadeSlices ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04* ___m_CascadeSlices_33; // UnityEngine.Vector4[] UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::m_CascadeSplitDistances Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* ___m_CascadeSplitDistances_34; // System.Boolean UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::m_CreateEmptyShadowmap bool ___m_CreateEmptyShadowmap_35; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::m_ProfilingSetupSampler ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSetupSampler_36; }; // UnityEngine.Rendering.Universal.MotionBlur struct MotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161 : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1 { // UnityEngine.Rendering.Universal.MotionBlurModeParameter UnityEngine.Rendering.Universal.MotionBlur::mode MotionBlurModeParameter_tB166307F460D4DF85A966BE6EDA29279F6B4FF14* ___mode_7; // UnityEngine.Rendering.Universal.MotionBlurQualityParameter UnityEngine.Rendering.Universal.MotionBlur::quality MotionBlurQualityParameter_tD50C3C4531FB58AB4B8C2917F41668C3EE54A637* ___quality_8; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.MotionBlur::intensity ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___intensity_9; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.MotionBlur::clamp ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___clamp_10; }; // UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass struct MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471 : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0 { // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::m_MotionVectorHandle RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___m_MotionVectorHandle_29; // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::m_CameraMaterial Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_CameraMaterial_30; // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::m_ObjectMaterial Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_ObjectMaterial_31; // UnityEngine.Rendering.Universal.Internal.PreviousFrameData UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::m_MotionData PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* ___m_MotionData_32; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::m_ProfilingSampler ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSampler_33; }; struct MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471_StaticFields { // System.String[] UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::s_ShaderTags StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* ___s_ShaderTags_28; }; // UnityEngine.Rendering.Universal.PaniniProjection struct PaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1 { // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.PaniniProjection::distance ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___distance_7; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.PaniniProjection::cropToFit ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___cropToFit_8; }; // UnityEngine.Rendering.Universal.Internal.PostProcessPass struct PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286 : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0 { // UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_Descriptor RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___m_Descriptor_24; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_Source RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___m_Source_25; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_Destination RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___m_Destination_26; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_Depth RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___m_Depth_27; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_InternalLut RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___m_InternalLut_28; // UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_Materials MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* ___m_Materials_33; // UnityEngine.Rendering.Universal.PostProcessData UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_Data PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* ___m_Data_34; // UnityEngine.Rendering.Universal.DepthOfField UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_DepthOfField DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* ___m_DepthOfField_35; // UnityEngine.Rendering.Universal.MotionBlur UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_MotionBlur MotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161* ___m_MotionBlur_36; // UnityEngine.Rendering.Universal.PaniniProjection UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_PaniniProjection PaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA* ___m_PaniniProjection_37; // UnityEngine.Rendering.Universal.Bloom UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_Bloom Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* ___m_Bloom_38; // UnityEngine.Rendering.Universal.LensDistortion UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_LensDistortion LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6* ___m_LensDistortion_39; // UnityEngine.Rendering.Universal.ChromaticAberration UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_ChromaticAberration ChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F* ___m_ChromaticAberration_40; // UnityEngine.Rendering.Universal.Vignette UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_Vignette Vignette_t77147DD5FEEB4476AF22BD98255F8010738985DC* ___m_Vignette_41; // UnityEngine.Rendering.Universal.ColorLookup UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_ColorLookup ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C* ___m_ColorLookup_42; // UnityEngine.Rendering.Universal.ColorAdjustments UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_ColorAdjustments ColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86* ___m_ColorAdjustments_43; // UnityEngine.Rendering.Universal.Tonemapping UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_Tonemapping Tonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA* ___m_Tonemapping_44; // UnityEngine.Rendering.Universal.FilmGrain UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_FilmGrain FilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172* ___m_FilmGrain_45; // UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_DefaultHDRFormat int32_t ___m_DefaultHDRFormat_47; // System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_UseRGBM bool ___m_UseRGBM_48; // UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_SMAAEdgeFormat int32_t ___m_SMAAEdgeFormat_49; // UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_GaussianCoCFormat int32_t ___m_GaussianCoCFormat_50; // UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_PrevViewProjM Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___m_PrevViewProjM_51; // System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_ResetHistory bool ___m_ResetHistory_52; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_DitheringTextureIndex int32_t ___m_DitheringTextureIndex_53; // UnityEngine.Rendering.RenderTargetIdentifier[] UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_MRT2 RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___m_MRT2_54; // UnityEngine.Vector4[] UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_BokehKernel Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* ___m_BokehKernel_55; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_BokehHash int32_t ___m_BokehHash_56; // System.Single UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_BokehMaxRadius float ___m_BokehMaxRadius_57; // System.Single UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_BokehRCPAspect float ___m_BokehRCPAspect_58; // System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_IsFinalPass bool ___m_IsFinalPass_59; // System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_HasFinalPass bool ___m_HasFinalPass_60; // System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_EnableSRGBConversionIfNeeded bool ___m_EnableSRGBConversionIfNeeded_61; // System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_UseDrawProcedural bool ___m_UseDrawProcedural_62; // System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_UseFastSRGBLinearConversion bool ___m_UseFastSRGBLinearConversion_63; // System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_ResolveToScreen bool ___m_ResolveToScreen_64; // System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_UseSwapBuffer bool ___m_UseSwapBuffer_65; // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_BlitMaterial Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_BlitMaterial_66; }; struct PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_StaticFields { // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_ProfilingRenderPostProcessing ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingRenderPostProcessing_31; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_ProfilingRenderFinalPostProcessing ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingRenderFinalPostProcessing_32; // UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.Internal.PostProcessPass::viewProjMatrixStereo Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___viewProjMatrixStereo_67; }; // UnityEngine.Rendering.Universal.RenderingData struct RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71 { // UnityEngine.Rendering.CullingResults UnityEngine.Rendering.Universal.RenderingData::cullResults CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___cullResults_0; // UnityEngine.Rendering.Universal.CameraData UnityEngine.Rendering.Universal.RenderingData::cameraData CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E ___cameraData_1; // UnityEngine.Rendering.Universal.LightData UnityEngine.Rendering.Universal.RenderingData::lightData LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470 ___lightData_2; // UnityEngine.Rendering.Universal.ShadowData UnityEngine.Rendering.Universal.RenderingData::shadowData ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832 ___shadowData_3; // UnityEngine.Rendering.Universal.PostProcessingData UnityEngine.Rendering.Universal.RenderingData::postProcessingData PostProcessingData_tFA75BF22951C600258B2707AF7A113E4EDA49BD4 ___postProcessingData_4; // System.Boolean UnityEngine.Rendering.Universal.RenderingData::supportsDynamicBatching bool ___supportsDynamicBatching_5; // UnityEngine.Rendering.PerObjectData UnityEngine.Rendering.Universal.RenderingData::perObjectData int32_t ___perObjectData_6; // System.Boolean UnityEngine.Rendering.Universal.RenderingData::postProcessingEnabled bool ___postProcessingEnabled_7; }; // Native definition for P/Invoke marshalling of UnityEngine.Rendering.Universal.RenderingData struct RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71_marshaled_pinvoke { CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___cullResults_0; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E_marshaled_pinvoke ___cameraData_1; LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470_marshaled_pinvoke ___lightData_2; ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832_marshaled_pinvoke ___shadowData_3; PostProcessingData_tFA75BF22951C600258B2707AF7A113E4EDA49BD4_marshaled_pinvoke ___postProcessingData_4; int32_t ___supportsDynamicBatching_5; int32_t ___perObjectData_6; int32_t ___postProcessingEnabled_7; }; // Native definition for COM marshalling of UnityEngine.Rendering.Universal.RenderingData struct RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71_marshaled_com { CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___cullResults_0; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E_marshaled_com ___cameraData_1; LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470_marshaled_com ___lightData_2; ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832_marshaled_com ___shadowData_3; PostProcessingData_tFA75BF22951C600258B2707AF7A113E4EDA49BD4_marshaled_com ___postProcessingData_4; int32_t ___supportsDynamicBatching_5; int32_t ___perObjectData_6; int32_t ___postProcessingEnabled_7; }; // UnityEngine.Rendering.Universal.Internal.ScreenSpaceShadowResolvePass struct ScreenSpaceShadowResolvePass_t39E37E8CF7B0B7573E1B05E0DEEE7FB1C227EBA1 : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0 { // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.ScreenSpaceShadowResolvePass::m_ScreenSpaceShadowsMaterial Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_ScreenSpaceShadowsMaterial_24; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.ScreenSpaceShadowResolvePass::m_ScreenSpaceShadowmap RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___m_ScreenSpaceShadowmap_25; // UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.Internal.ScreenSpaceShadowResolvePass::m_RenderTextureDescriptor RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___m_RenderTextureDescriptor_26; }; // UnityEngine.Rendering.Universal.ScriptableRenderer struct ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892 : public RuntimeObject { // System.Int32 UnityEngine.Rendering.Universal.ScriptableRenderer::m_LastBeginSubpassPassIndex int32_t ___m_LastBeginSubpassPassIndex_2; // System.Collections.Generic.Dictionary`2 UnityEngine.Rendering.Universal.ScriptableRenderer::m_MergeableRenderPassesMap Dictionary_2_tCB9019887EB0254D4745B0724BC12327C5B63792* ___m_MergeableRenderPassesMap_3; // System.Int32[][] UnityEngine.Rendering.Universal.ScriptableRenderer::m_MergeableRenderPassesMapArrays Int32U5BU5DU5BU5D_t179D865D5B30EFCBC50F82C9774329C15943466E* ___m_MergeableRenderPassesMapArrays_4; // UnityEngine.Hash128[] UnityEngine.Rendering.Universal.ScriptableRenderer::m_PassIndexToPassHash Hash128U5BU5D_tB104E7247B842648E447B7FCF4748077DC1F8C98* ___m_PassIndexToPassHash_5; // System.Collections.Generic.Dictionary`2 UnityEngine.Rendering.Universal.ScriptableRenderer::m_RenderPassesAttachmentCount Dictionary_2_tB41FAC88F07BAB98D6D373F7C94FB0496D1BDA32* ___m_RenderPassesAttachmentCount_6; // UnityEngine.Rendering.AttachmentDescriptor[] UnityEngine.Rendering.Universal.ScriptableRenderer::m_ActiveColorAttachmentDescriptors AttachmentDescriptorU5BU5D_tC70107EBD955FE94BA31C7FDC146069EF9C547C1* ___m_ActiveColorAttachmentDescriptors_7; // UnityEngine.Rendering.AttachmentDescriptor UnityEngine.Rendering.Universal.ScriptableRenderer::m_ActiveDepthAttachmentDescriptor AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E ___m_ActiveDepthAttachmentDescriptor_8; // UnityEngine.Rendering.RenderBufferStoreAction[] UnityEngine.Rendering.Universal.ScriptableRenderer::m_FinalColorStoreAction RenderBufferStoreActionU5BU5D_tFEA8F5DD460573EA9F35FBEC5727D1804C5DCBF5* ___m_FinalColorStoreAction_9; // UnityEngine.Rendering.RenderBufferStoreAction UnityEngine.Rendering.Universal.ScriptableRenderer::m_FinalDepthStoreAction int32_t ___m_FinalDepthStoreAction_10; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.ScriptableRenderer::k__BackingField ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___U3CprofilingExecuteU3Ek__BackingField_11; // UnityEngine.Rendering.Universal.DebugHandler UnityEngine.Rendering.Universal.ScriptableRenderer::k__BackingField DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* ___U3CDebugHandlerU3Ek__BackingField_12; // UnityEngine.Rendering.Universal.ScriptableRenderer/RenderingFeatures UnityEngine.Rendering.Universal.ScriptableRenderer::k__BackingField RenderingFeatures_t31044CBDCDC2F05194BFA2A2122FBD937D78A371* ___U3CsupportedRenderingFeaturesU3Ek__BackingField_14; // UnityEngine.Rendering.GraphicsDeviceType[] UnityEngine.Rendering.Universal.ScriptableRenderer::k__BackingField GraphicsDeviceTypeU5BU5D_t4322565F239068C66BF47053B83BD6A9A9D16408* ___U3CunsupportedGraphicsDeviceTypesU3Ek__BackingField_15; // UnityEngine.Rendering.Universal.StoreActionsOptimization UnityEngine.Rendering.Universal.ScriptableRenderer::m_StoreActionsOptimizationSetting int32_t ___m_StoreActionsOptimizationSetting_16; // System.Collections.Generic.List`1 UnityEngine.Rendering.Universal.ScriptableRenderer::m_ActiveRenderPassQueue List_1_t2E485E650BF1E41358CE56A69323E183C5A89CB6* ___m_ActiveRenderPassQueue_19; // System.Collections.Generic.List`1 UnityEngine.Rendering.Universal.ScriptableRenderer::m_RendererFeatures List_1_t2121653FB628940E808D105AD2C17E0F20AFB3A6* ___m_RendererFeatures_20; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScriptableRenderer::m_CameraColorTarget RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___m_CameraColorTarget_21; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScriptableRenderer::m_CameraDepthTarget RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___m_CameraDepthTarget_22; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScriptableRenderer::m_CameraResolveTarget RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___m_CameraResolveTarget_23; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::m_FirstTimeCameraColorTargetIsBound bool ___m_FirstTimeCameraColorTargetIsBound_24; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::m_FirstTimeCameraDepthTargetIsBound bool ___m_FirstTimeCameraDepthTargetIsBound_25; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::m_IsPipelineExecuting bool ___m_IsPipelineExecuting_26; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::isCameraColorTargetValid bool ___isCameraColorTargetValid_27; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::disableNativeRenderPassInFeatures bool ___disableNativeRenderPassInFeatures_28; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::useRenderPassEnabled bool ___useRenderPassEnabled_29; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::k__BackingField bool ___U3CuseDepthPrimingU3Ek__BackingField_37; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::k__BackingField bool ___U3CstripShadowsOffVariantsU3Ek__BackingField_38; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::k__BackingField bool ___U3CstripAdditionalLightOffVariantsU3Ek__BackingField_39; }; struct ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892_StaticFields { // UnityEngine.Rendering.Universal.ScriptableRenderer UnityEngine.Rendering.Universal.ScriptableRenderer::current ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* ___current_13; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::m_UseOptimizedStoreActions bool ___m_UseOptimizedStoreActions_17; // UnityEngine.Rendering.RenderTargetIdentifier[] UnityEngine.Rendering.Universal.ScriptableRenderer::m_ActiveColorAttachments RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___m_ActiveColorAttachments_30; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScriptableRenderer::m_ActiveDepthAttachment RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___m_ActiveDepthAttachment_31; // UnityEngine.Rendering.RenderBufferStoreAction[] UnityEngine.Rendering.Universal.ScriptableRenderer::m_ActiveColorStoreActions RenderBufferStoreActionU5BU5D_tFEA8F5DD460573EA9F35FBEC5727D1804C5DCBF5* ___m_ActiveColorStoreActions_32; // UnityEngine.Rendering.RenderBufferStoreAction UnityEngine.Rendering.Universal.ScriptableRenderer::m_ActiveDepthStoreAction int32_t ___m_ActiveDepthStoreAction_33; // UnityEngine.Rendering.RenderTargetIdentifier[][] UnityEngine.Rendering.Universal.ScriptableRenderer::m_TrimmedColorAttachmentCopies RenderTargetIdentifierU5BU5DU5BU5D_tDB35F8D017FE3AD8BB35E08E323074D47C5A10BB* ___m_TrimmedColorAttachmentCopies_34; // UnityEngine.Plane[] UnityEngine.Rendering.Universal.ScriptableRenderer::s_Planes PlaneU5BU5D_t4EEF66BAA8B0140EFFF34F6183CE7F80546592BE* ___s_Planes_35; // UnityEngine.Vector4[] UnityEngine.Rendering.Universal.ScriptableRenderer::s_VectorPlanes Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* ___s_VectorPlanes_36; }; // UnityEngine.Rendering.Universal.Internal.TileDepthRangePass struct TileDepthRangePass_t2FC8B84E35AB5485FE7F2D41EFCE5E45D14B93FF : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0 { // UnityEngine.Rendering.Universal.Internal.DeferredLights UnityEngine.Rendering.Universal.Internal.TileDepthRangePass::m_DeferredLights DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* ___m_DeferredLights_24; // System.Int32 UnityEngine.Rendering.Universal.Internal.TileDepthRangePass::m_PassIndex int32_t ___m_PassIndex_25; }; // UnityEngine.Rendering.Universal.Tonemapping struct Tonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1 { // UnityEngine.Rendering.Universal.TonemappingModeParameter UnityEngine.Rendering.Universal.Tonemapping::mode TonemappingModeParameter_t0F6AAE0B6FFB371E2035BB0C739AF87C37E1760A* ___mode_7; }; // UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset struct UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232 : public RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E { // UnityEngine.Shader UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_DefaultShader Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___m_DefaultShader_4; // UnityEngine.Rendering.Universal.ScriptableRenderer[] UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_Renderers ScriptableRendererU5BU5D_t9B15C048BCE03A67E830F1C79989B6A3E43788E6* ___m_Renderers_5; // System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::k_AssetVersion int32_t ___k_AssetVersion_6; // System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::k_AssetPreviousVersion int32_t ___k_AssetPreviousVersion_7; // UnityEngine.Rendering.Universal.RendererType UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_RendererType int32_t ___m_RendererType_8; // UnityEngine.Rendering.Universal.ScriptableRendererData UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_RendererData ScriptableRendererData_t9005CE645D4881FA4431E52EDC7678203632CAA7* ___m_RendererData_9; // UnityEngine.Rendering.Universal.ScriptableRendererData[] UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_RendererDataList ScriptableRendererDataU5BU5D_tC674C147618C92B68DB64ECFDC847C8A941C6169* ___m_RendererDataList_10; // System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_DefaultRendererIndex int32_t ___m_DefaultRendererIndex_11; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_RequireDepthTexture bool ___m_RequireDepthTexture_12; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_RequireOpaqueTexture bool ___m_RequireOpaqueTexture_13; // UnityEngine.Rendering.Universal.Downsampling UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_OpaqueDownsampling int32_t ___m_OpaqueDownsampling_14; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_SupportsTerrainHoles bool ___m_SupportsTerrainHoles_15; // UnityEngine.Rendering.Universal.StoreActionsOptimization UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_StoreActionsOptimization int32_t ___m_StoreActionsOptimization_16; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_SupportsHDR bool ___m_SupportsHDR_17; // UnityEngine.Rendering.Universal.MsaaQuality UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_MSAA int32_t ___m_MSAA_18; // System.Single UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_RenderScale float ___m_RenderScale_19; // UnityEngine.Rendering.Universal.LightRenderingMode UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_MainLightRenderingMode int32_t ___m_MainLightRenderingMode_20; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_MainLightShadowsSupported bool ___m_MainLightShadowsSupported_21; // UnityEngine.Rendering.Universal.ShadowResolution UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_MainLightShadowmapResolution int32_t ___m_MainLightShadowmapResolution_22; // UnityEngine.Rendering.Universal.LightRenderingMode UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_AdditionalLightsRenderingMode int32_t ___m_AdditionalLightsRenderingMode_23; // System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_AdditionalLightsPerObjectLimit int32_t ___m_AdditionalLightsPerObjectLimit_24; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_AdditionalLightShadowsSupported bool ___m_AdditionalLightShadowsSupported_25; // UnityEngine.Rendering.Universal.ShadowResolution UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_AdditionalLightsShadowmapResolution int32_t ___m_AdditionalLightsShadowmapResolution_26; // System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_AdditionalLightsShadowResolutionTierLow int32_t ___m_AdditionalLightsShadowResolutionTierLow_27; // System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_AdditionalLightsShadowResolutionTierMedium int32_t ___m_AdditionalLightsShadowResolutionTierMedium_28; // System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_AdditionalLightsShadowResolutionTierHigh int32_t ___m_AdditionalLightsShadowResolutionTierHigh_29; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ReflectionProbeBlending bool ___m_ReflectionProbeBlending_30; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ReflectionProbeBoxProjection bool ___m_ReflectionProbeBoxProjection_31; // System.Single UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ShadowDistance float ___m_ShadowDistance_32; // System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ShadowCascadeCount int32_t ___m_ShadowCascadeCount_33; // System.Single UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_Cascade2Split float ___m_Cascade2Split_34; // UnityEngine.Vector2 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_Cascade3Split Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_Cascade3Split_35; // UnityEngine.Vector3 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_Cascade4Split Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Cascade4Split_36; // System.Single UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_CascadeBorder float ___m_CascadeBorder_37; // System.Single UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ShadowDepthBias float ___m_ShadowDepthBias_38; // System.Single UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ShadowNormalBias float ___m_ShadowNormalBias_39; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_SoftShadowsSupported bool ___m_SoftShadowsSupported_40; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ConservativeEnclosingSphere bool ___m_ConservativeEnclosingSphere_41; // System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_NumIterationsEnclosingSphere int32_t ___m_NumIterationsEnclosingSphere_42; // UnityEngine.Rendering.Universal.LightCookieResolution UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_AdditionalLightsCookieResolution int32_t ___m_AdditionalLightsCookieResolution_43; // UnityEngine.Rendering.Universal.LightCookieFormat UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_AdditionalLightsCookieFormat int32_t ___m_AdditionalLightsCookieFormat_44; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_UseSRPBatcher bool ___m_UseSRPBatcher_45; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_SupportsDynamicBatching bool ___m_SupportsDynamicBatching_46; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_MixedLightingSupported bool ___m_MixedLightingSupported_47; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_SupportsLightLayers bool ___m_SupportsLightLayers_48; // UnityEngine.Rendering.Universal.PipelineDebugLevel UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_DebugLevel int32_t ___m_DebugLevel_49; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_UseAdaptivePerformance bool ___m_UseAdaptivePerformance_50; // UnityEngine.Rendering.Universal.ColorGradingMode UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ColorGradingMode int32_t ___m_ColorGradingMode_51; // System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ColorGradingLutSize int32_t ___m_ColorGradingLutSize_52; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_UseFastSRGBLinearConversion bool ___m_UseFastSRGBLinearConversion_53; // UnityEngine.Rendering.Universal.ShadowQuality UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ShadowType int32_t ___m_ShadowType_54; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_LocalShadowsSupported bool ___m_LocalShadowsSupported_55; // UnityEngine.Rendering.Universal.ShadowResolution UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_LocalShadowsAtlasResolution int32_t ___m_LocalShadowsAtlasResolution_56; // System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_MaxPixelLights int32_t ___m_MaxPixelLights_57; // UnityEngine.Rendering.Universal.ShadowResolution UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ShadowAtlasResolution int32_t ___m_ShadowAtlasResolution_58; // UnityEngine.Rendering.Universal.ShaderVariantLogLevel UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ShaderVariantLogLevel int32_t ___m_ShaderVariantLogLevel_59; // UnityEngine.Rendering.Universal.VolumeFrameworkUpdateMode UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_VolumeFrameworkUpdateMode int32_t ___m_VolumeFrameworkUpdateMode_60; // UnityEngine.Rendering.Universal.ShadowCascadesOption UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ShadowCascades int32_t ___m_ShadowCascades_69; }; struct UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232_StaticFields { // System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::AdditionalLightsDefaultShadowResolutionTierLow int32_t ___AdditionalLightsDefaultShadowResolutionTierLow_65; // System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::AdditionalLightsDefaultShadowResolutionTierMedium int32_t ___AdditionalLightsDefaultShadowResolutionTierMedium_66; // System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::AdditionalLightsDefaultShadowResolutionTierHigh int32_t ___AdditionalLightsDefaultShadowResolutionTierHigh_67; // UnityEngine.Experimental.Rendering.GraphicsFormat[][] UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::s_LightCookieFormatList GraphicsFormatU5BU5DU5BU5D_t1424BD937A890524D2A66FF39E61DEB0F10FE0A2* ___s_LightCookieFormatList_68; }; // UnityEngine.Rendering.Universal.Vignette struct Vignette_t77147DD5FEEB4476AF22BD98255F8010738985DC : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1 { // UnityEngine.Rendering.ColorParameter UnityEngine.Rendering.Universal.Vignette::color ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0* ___color_7; // UnityEngine.Rendering.Vector2Parameter UnityEngine.Rendering.Universal.Vignette::center Vector2Parameter_tA29C9FAC53EDB2E0996430A461F9CC59B6C4288A* ___center_8; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.Vignette::intensity ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___intensity_9; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.Vignette::smoothness ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___smoothness_10; // UnityEngine.Rendering.BoolParameter UnityEngine.Rendering.Universal.Vignette::rounded BoolParameter_tAA460C5A72ADBDDB4519BFF0BA040EC202E14E95* ___rounded_11; }; // UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem/SwapBuffer struct SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 { // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem/SwapBuffer::rt RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___rt_0; // System.Int32 UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem/SwapBuffer::name int32_t ___name_1; // System.Int32 UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem/SwapBuffer::msaa int32_t ___msaa_2; }; // UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem struct RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13 : public RuntimeObject { // UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem/SwapBuffer UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::m_A SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 ___m_A_0; // UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem/SwapBuffer UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::m_B SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 ___m_B_1; // UnityEngine.FilterMode UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::m_FilterMode int32_t ___m_FilterMode_4; // System.Boolean UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::m_AllowMSAA bool ___m_AllowMSAA_5; // System.Boolean UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::m_RTisAllocated bool ___m_RTisAllocated_6; }; struct RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_StaticFields { // System.Boolean UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::m_AisBackBuffer bool ___m_AisBackBuffer_2; // UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::m_Desc RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___m_Desc_3; }; #ifdef __clang__ #pragma clang diagnostic pop #endif // System.Object[] struct ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918 : public RuntimeArray { ALIGN_FIELD (8) RuntimeObject* m_Items[1]; inline RuntimeObject* GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline RuntimeObject** GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, RuntimeObject* value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } inline RuntimeObject* GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline RuntimeObject** GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, RuntimeObject* value) { m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } }; // UnityEngine.Rendering.ShaderTagId[] struct ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143 : public RuntimeArray { ALIGN_FIELD (8) ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 m_Items[1]; inline ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0* GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; } inline ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0* GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 value) { m_Items[index] = value; } }; // UnityEngine.Rendering.RenderStateBlock[] struct RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468 : public RuntimeArray { ALIGN_FIELD (8) RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 m_Items[1]; inline RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; } inline RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 value) { m_Items[index] = value; } }; // UnityEngine.Rendering.Universal.RenderTargetHandle[] struct RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233 : public RuntimeArray { ALIGN_FIELD (8) RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 m_Items[1]; inline RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; } inline RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 value) { m_Items[index] = value; } }; // UnityEngine.Rendering.RenderTargetIdentifier[] struct RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE : public RuntimeArray { ALIGN_FIELD (8) RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B m_Items[1]; inline RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; } inline RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B value) { m_Items[index] = value; } }; // UnityEngine.Experimental.Rendering.GraphicsFormat[] struct GraphicsFormatU5BU5D_tF6A3D90C430FA3F548B77E5D58D25D71F154E6C5 : public RuntimeArray { ALIGN_FIELD (8) int32_t m_Items[1]; inline int32_t GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline int32_t* GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, int32_t value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; } inline int32_t GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline int32_t* GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, int32_t value) { m_Items[index] = value; } }; // UnityEngine.Matrix4x4[] struct Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D : public RuntimeArray { ALIGN_FIELD (8) Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 m_Items[1]; inline Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; } inline Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 value) { m_Items[index] = value; } }; // UnityEngine.Rendering.Universal.ShadowSliceData[] struct ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04 : public RuntimeArray { ALIGN_FIELD (8) ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20 m_Items[1]; inline ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20 GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20* GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20 value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; } inline ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20 GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20* GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20 value) { m_Items[index] = value; } }; // UnityEngine.Vector4[] struct Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD : public RuntimeArray { ALIGN_FIELD (8) Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 m_Items[1]; inline Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; } inline Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 value) { m_Items[index] = value; } }; // System.String[] struct StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248 : public RuntimeArray { ALIGN_FIELD (8) String_t* m_Items[1]; inline String_t* GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline String_t** GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, String_t* value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } inline String_t* GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline String_t** GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, String_t* value) { m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } }; // System.Int32[] struct Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C : public RuntimeArray { ALIGN_FIELD (8) int32_t m_Items[1]; inline int32_t GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline int32_t* GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, int32_t value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; } inline int32_t GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline int32_t* GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, int32_t value) { m_Items[index] = value; } }; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.ProfilingSampler::Get(TEnum) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ProfilingSampler_Get_TisInt32Enum_tCBAC8BA2BFF3A845FA599F303093BBBA374B6F0C_mB471B2C3913C24395882A89E7531861344E571DC_gshared (int32_t ___marker0, const RuntimeMethod* method) ; // System.Void System.Nullable`1::.ctor(T) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204_gshared (Nullable_1_t7D98773CC20A842A0846271D1181ECBB0D95926C* __this, RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 ___value0, const RuntimeMethod* method) ; // System.Void Unity.Collections.NativeArray`1::.ctor(T[],Unity.Collections.Allocator) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NativeArray_1__ctor_mBFCE1AB236375FC7C9298C230AB76FFBDE0AE383_gshared (NativeArray_1_t5576C5C8F17BB3E1BA11BBA3EC50A55FC1246445* __this, ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* ___array0, int32_t ___allocator1, const RuntimeMethod* method) ; // System.Void Unity.Collections.NativeArray`1::.ctor(T[],Unity.Collections.Allocator) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NativeArray_1__ctor_m6BE169E3FD322B6E7C0A8B5531C4A2C374BD6A47_gshared (NativeArray_1_t0AB49EE6A37F6BC668C15EDFBE9BE92A22B2F0DB* __this, RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468* ___array0, int32_t ___allocator1, const RuntimeMethod* method) ; // System.Void Unity.Collections.NativeArray`1::Dispose() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NativeArray_1_Dispose_mF69F1A78EA0CC5687B06899D9DC59ED8968D2B8A_gshared (NativeArray_1_t5576C5C8F17BB3E1BA11BBA3EC50A55FC1246445* __this, const RuntimeMethod* method) ; // System.Void Unity.Collections.NativeArray`1::Dispose() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NativeArray_1_Dispose_mEFAE9DC755AB05B0AEE7B5D4AB4AF2BD7E64C581_gshared (NativeArray_1_t0AB49EE6A37F6BC668C15EDFBE9BE92A22B2F0DB* __this, const RuntimeMethod* method) ; // T UnityEngine.Rendering.VolumeStack::GetComponent() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method) ; // System.Void System.Func`4::.ctor(System.Object,System.IntPtr) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Func_4__ctor_m6F2B4733AC89D456287CE6FCC617F05B75EB7429_gshared (Func_4_t332C0058075A9D0A2F5170831803531EC540225C* __this, RuntimeObject* ___object0, intptr_t ___method1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CoreUtils::Swap(T&,T&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CoreUtils_Swap_TisRenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B_mF0E40109EA6FB26E97771A51EB31BF9A4FF1FDE5_gshared (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* ___a0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* ___b1, const RuntimeMethod* method) ; // T[] System.Array::Empty() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* Array_Empty_TisRuntimeObject_m55011E8360A8199FB239A5787BA8631CDD6116FC_gshared_inline (const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.DrawObjectsPass/<>c::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CU3Ec__ctor_m4DD18E1772FAE19BB49DE06C561ADCFBBA8644CF (U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967* __this, const RuntimeMethod* method) ; // System.Void System.Object::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2 (RuntimeObject* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawRenderers(UnityEngine.Rendering.CullingResults,UnityEngine.Rendering.DrawingSettings&,UnityEngine.Rendering.FilteringSettings&,UnityEngine.Rendering.RenderStateBlock&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_DrawRenderers_m87278D0FBE7A0865779FF9541BF96EDB65F8A2C6 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___cullingResults0, DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* ___drawingSettings1, FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* ___filteringSettings2, RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* ___stateBlock3, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderPass__ctor_mE49D4FF8E68A854367A4081E664B8DBA74E6B752 (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.ProfilingSampler::.ctor(System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7 (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* __this, String_t* ___name0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::set_profilingSampler(UnityEngine.Rendering.ProfilingSampler) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_set_profilingSampler_mFD238B85B68DED586BA8C678141BEEAF229FBF2D_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::set_useNativeRenderPass(System.Boolean) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_set_useNativeRenderPass_m1D60C30BB1CF1B4D383FFCABC1F57EA755626895_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, bool ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::set_renderPassEvent(UnityEngine.Rendering.Universal.RenderPassEvent) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, int32_t ___value0, const RuntimeMethod* method) ; // System.Int32 UnityEngine.Rendering.Universal.RenderTargetHandle::get_id() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* __this, const RuntimeMethod* method) ; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.RenderTargetIdentifier::op_Implicit(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526 (int32_t ___nameID0, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Object::op_Equality(UnityEngine.Object,UnityEngine.Object) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Equality_mD3DB0D72CE0250C84033DC2A90AEF9D59896E536 (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___x0, Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___y1, const RuntimeMethod* method) ; // System.Type System.Object::GetType() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Type_t* Object_GetType_mE10A8FC1E57F3DF29972CCBC026C2DC3942263B3 (RuntimeObject* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Debug::LogErrorFormat(System.String,System.Object[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Debug_LogErrorFormat_mA33C95EF832A60D72A7EE26074E13A86BE7E30C6 (String_t* ___format0, ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* ___args1, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Object::op_Inequality(UnityEngine.Object,UnityEngine.Object) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Inequality_m4D656395C27694A7F33F5AA8DE80A7AAF9E20BA7 (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___x0, Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___y1, const RuntimeMethod* method) ; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.RenderTargetIdentifier::op_Implicit(UnityEngine.Rendering.BuiltinRenderTextureType) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B RenderTargetIdentifier_op_Implicit_m4A8EE3AFC545170F3F2215D8DA0F2474B0015CC8 (int32_t ___type0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.RenderTargetIdentifier::.ctor(UnityEngine.Texture) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetIdentifier__ctor_mD6E20FA134EEBCE40A8B5E64C505DE8A0DC96BDF (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* __this, Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* ___tex0, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.CameraData::get_isSceneViewCamera() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CameraData_get_isSceneViewCamera_m4FBB102E90A7B1AE47ED0368DAA939B1B0DA7D70 (CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* __this, const RuntimeMethod* method) ; // UnityEngine.Rendering.CommandBuffer UnityEngine.Rendering.CommandBufferPool::Get() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* CommandBufferPool_Get_m54EBE601AF00C8A5EDCAA503E65380F464BD1355 (const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.RenderTargetIdentifier::op_Equality(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderTargetIdentifier_op_Equality_m77ABAA9A264984CA70912BF0A49B03F888A45F02 (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___lhs0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___rhs1, const RuntimeMethod* method) ; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScriptableRenderer::get_cameraColorTarget() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ScriptableRenderer_get_cameraColorTarget_mC2C0353A178726FC82413A458A34496280AFB4D4 (ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* __this, const RuntimeMethod* method) ; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.ProfilingSampler::Get(TEnum) inline ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944 (int32_t ___marker0, const RuntimeMethod* method) { return (( ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* (*) (int32_t, const RuntimeMethod*))ProfilingSampler_Get_TisInt32Enum_tCBAC8BA2BFF3A845FA599F303093BBBA374B6F0C_mB471B2C3913C24395882A89E7531861344E571DC_gshared)(___marker0, method); } // System.Void UnityEngine.Rendering.ProfilingScope::.ctor(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.ProfilingSampler) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC (ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___sampler1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.ProfilingScope::Dispose() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4 (ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD* __this, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.DebugHandler UnityEngine.Rendering.Universal.ScriptableRenderPass::GetActiveDebugHandler(UnityEngine.Rendering.Universal.RenderingData) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* ScriptableRenderPass_GetActiveDebugHandler_m1B3D8D7F93DEF1415F494EEF46687F21DE379448 (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71 ___renderingData0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.DebugHandler::UpdateShaderGlobalPropertiesForFinalValidationPass(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.CameraData&,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DebugHandler_UpdateShaderGlobalPropertiesForFinalValidationPass_m70191758CEDBFFA4ED2D26A58FDD0680BBAFAC25 (DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* ___cameraData1, bool ___isFinalPass2, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.CameraData::get_requireSrgbConversion() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CameraData_get_requireSrgbConversion_m6C5E8C4E67811A673E01D79E79B719216EE53139 (CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CoreUtils::SetKeyword(UnityEngine.Rendering.CommandBuffer,System.String,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CoreUtils_SetKeyword_m491002FF7BF17F6C0EDFE60D456DB424CC221FA2 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, String_t* ___keyword1, bool ___state2, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalTexture(System.Int32,UnityEngine.Rendering.RenderTargetIdentifier) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___nameID0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___value1, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.XRPass::get_enabled() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155 (XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.XRPass::get_singlePassEnabled() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool XRPass_get_singlePassEnabled_mB8BBB9F66EE93200D10F7C6C766E5F2D855A6FF3 (XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* __this, const RuntimeMethod* method) ; // System.Int32 UnityEngine.Rendering.Universal.XRPass::GetTextureArraySlice(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t XRPass_GetTextureArraySlice_m2D197773151A6CE758A59D9676212413BD695380 (XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* __this, int32_t ___viewIndex0, const RuntimeMethod* method) ; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.XRPass::get_renderTarget() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B XRPass_get_renderTarget_m595B27BD6972FE1F74FCE71CB29088F159E84B18_inline (XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.RenderTargetIdentifier::.ctor(UnityEngine.Rendering.RenderTargetIdentifier,System.Int32,UnityEngine.CubemapFace,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetIdentifier__ctor_m79A7348AF351A912E617BF9C8A44A766648C80FB (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___renderTargetIdentifier0, int32_t ___mipLevel1, int32_t ___cubeFace2, int32_t ___depthSlice3, const RuntimeMethod* method) ; // UnityEngine.Color UnityEngine.Color::get_black() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Color_tD001788D726C3A7F1379BEED0260B9591F440C1F Color_get_black_mBF96B603B41BED9BAFAA10CE8D946D24260F9729_inline (const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CoreUtils::SetRenderTarget(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.ClearFlag,UnityEngine.Color) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CoreUtils_SetRenderTarget_m7C82A292875AA22F474887FAF9129351DA7035B7 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___buffer1, int32_t ___loadAction2, int32_t ___storeAction3, int32_t ___clearFlag4, Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___clearColor5, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::SetViewport(UnityEngine.Rect) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetViewport_m3BCCABB7493369D88DB15EE43C41D9858AE2574D (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___pixelRect0, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.XRPass::get_renderTargetIsRenderTexture() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool XRPass_get_renderTargetIsRenderTexture_m79E6747B91048C48ED200D3A99B96621D0BFB67A_inline (XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.SystemInfo::get_graphicsUVStartsAtTop() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SystemInfo_get_graphicsUVStartsAtTop_mC3C73E1B00C1A9D849220F6BF1C3510002BBE5AE (const RuntimeMethod* method) ; // System.Void UnityEngine.Vector4::.ctor(System.Single,System.Single,System.Single,System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline (Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* __this, float ___x0, float ___y1, float ___z2, float ___w3, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalVector(System.Int32,UnityEngine.Vector4) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___nameID0, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___value1, const RuntimeMethod* method) ; // UnityEngine.Matrix4x4 UnityEngine.Matrix4x4::get_identity() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline (const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::DrawProcedural(UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,UnityEngine.MeshTopology,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_DrawProcedural_m8BC8D7A251B2EDFDB60CAC8EB9691D8ADAF8DC8B (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___matrix0, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material1, int32_t ___shaderPass2, int32_t ___topology3, int32_t ___vertexCount4, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetRenderTarget_m00472C42F4BAE11802652921705D554E158D926C (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___rt0, int32_t ___colorLoadAction1, int32_t ___colorStoreAction2, int32_t ___depthLoadAction3, int32_t ___depthStoreAction4, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::Blit(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Blit_mD851FDF0E97DBEB38C79D74DF231498D640B3D73 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___source0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___dest1, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___mat2, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ScriptableRenderer::ConfigureCameraTarget(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderer_ConfigureCameraTarget_m4067416B1E8D785A5BADBEFB1E73FDA7A6A0D440 (ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___colorTarget0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___depthTarget1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::SetViewProjectionMatrices(UnityEngine.Matrix4x4,UnityEngine.Matrix4x4) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetViewProjectionMatrices_m50A472F193C13207D81B5EC8FB007F76E36A8C75 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___view0, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___proj1, const RuntimeMethod* method) ; // UnityEngine.Mesh UnityEngine.Rendering.Universal.RenderingUtils::get_fullscreenMesh() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* RenderingUtils_get_fullscreenMesh_m8FCBA928234C9F969F7A5C5E0798939C3E9C63E7 (const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::DrawMesh(UnityEngine.Mesh,UnityEngine.Matrix4x4,UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_DrawMesh_m45BA88D4388EC7E5CDAABD42CD6CE29A5120042C (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* ___mesh0, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___matrix1, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material2, const RuntimeMethod* method) ; // UnityEngine.Matrix4x4 UnityEngine.Camera::get_worldToCameraMatrix() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 Camera_get_worldToCameraMatrix_m48E324BD76706A316A1701EFC6A3DEC7DFB2FF40 (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* __this, const RuntimeMethod* method) ; // UnityEngine.Matrix4x4 UnityEngine.Camera::get_projectionMatrix() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 Camera_get_projectionMatrix_m9B943EFDD6418528A055321E14F75F1511DD9B4A (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.ScriptableRenderContext::ExecuteCommandBuffer(UnityEngine.Rendering.CommandBuffer) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___commandBuffer0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBufferPool::Release(UnityEngine.Rendering.CommandBuffer) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBufferPool_Release_mEC46D8373A95DEC68F1FBD2D77FF3F76917631BF (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___buffer0, const RuntimeMethod* method) ; // System.Void System.Nullable`1::.ctor(T) inline void Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204 (Nullable_1_t7D98773CC20A842A0846271D1181ECBB0D95926C* __this, RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 ___value0, const RuntimeMethod* method) { (( void (*) (Nullable_1_t7D98773CC20A842A0846271D1181ECBB0D95926C*, RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71, const RuntimeMethod*))Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204_gshared)(__this, ___value0, method); } // System.Int32 UnityEngine.LayerMask::op_Implicit(UnityEngine.LayerMask) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t LayerMask_op_Implicit_m5D697E103A7CB05CADCED9F90FD4F6BAE955E763 (LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___mask0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.FilteringSettings::.ctor(System.Nullable`1,System.Int32,System.UInt32,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FilteringSettings__ctor_m2A2242373FC7D053CFBBC6814D02AAC73C7B3AE7 (FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* __this, Nullable_1_t7D98773CC20A842A0846271D1181ECBB0D95926C ___renderQueueRange0, int32_t ___layerMask1, uint32_t ___renderingLayerMask2, int32_t ___excludeMotionVectorObjects3, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.RenderStateBlock::.ctor(UnityEngine.Rendering.RenderStateMask) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderStateBlock__ctor_mED2806102FED1023AB74D94DC37F535497AED1F9 (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* __this, int32_t ___mask0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.RenderStateBlock::set_stencilState(UnityEngine.Rendering.StencilState) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderStateBlock_set_stencilState_m1DD8E2B3953C435C65BA7D60348D717E16B29DEA (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* __this, StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.RenderStateBlock::set_stencilReference(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderStateBlock_set_stencilReference_m9AE2F79509B0F431E8D0430B941DC23755722D84 (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* __this, int32_t ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.RenderStateBlock::set_mask(UnityEngine.Rendering.RenderStateMask) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderStateBlock_set_mask_m0857047D723D7AF5E378D4F9F25D0BC83AD6E9BC (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* __this, int32_t ___value0, const RuntimeMethod* method) ; // UnityEngine.Rendering.RenderStateBlock UnityEngine.Rendering.Universal.Internal.DeferredLights::OverwriteStencil(UnityEngine.Rendering.RenderStateBlock,System.Int32,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 DeferredLights_OverwriteStencil_mB2919C76BD87BF16C62EE89E55839C142844F083 (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 ___block0, int32_t ___stencilWriteMask1, int32_t ___stencilRef2, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.RenderTargetHandle[] UnityEngine.Rendering.Universal.Internal.DeferredLights::get_GbufferAttachments() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233* DeferredLights_get_GbufferAttachments_m949E7DA4CDBA1F7121106D7B5FBCAC28C6115CFD_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ; // System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::get_GBufferLightingIndex() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t DeferredLights_get_GBufferLightingIndex_mBD9A64655F922428737949BF03FE83498EF388F3 (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ; // System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::get_GBufferNormalSmoothnessIndex() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t DeferredLights_get_GBufferNormalSmoothnessIndex_m1C2B7183455DDB4339E16783E424AE8FA561CD89 (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::get_HasNormalPrepass() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool DeferredLights_get_HasNormalPrepass_m479C3C279E22B06B0D9C4189F9CD19376A281B3D_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::get_UseRenderPass() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool DeferredLights_get_UseRenderPass_mE57918C4786B0ED58D0AAB8B9E336A40DD83B873_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ; // System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::get_GBufferShadowMask() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t DeferredLights_get_GBufferShadowMask_m1709E6D5D5FC83D7FD3A23B841859CE45BF9B296 (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ; // System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::get_GBufferRenderingLayers() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t DeferredLights_get_GBufferRenderingLayers_mC1516964EE0987641196BF0F04AF65A7888DACDA (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.RenderTextureDescriptor::set_depthBufferBits(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_depthBufferBits_mA3710C0D6E485BA6465B328CD8B1954F0E4C5819 (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.RenderTextureDescriptor::set_stencilFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_stencilFormat_mAF65BF85B6183891FD68DECADA003A7A6DFEEA1A_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___value0, const RuntimeMethod* method) ; // UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Rendering.Universal.Internal.DeferredLights::GetGBufferFormat(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t DeferredLights_GetGBufferFormat_m9CA9F7C4D9EC692498D5ED7B60D306DD85855E09 (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, int32_t ___index0, const RuntimeMethod* method) ; // System.Void UnityEngine.RenderTextureDescriptor::set_graphicsFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_graphicsFormat_m037DA25F9A8B956D830C7B7E5C6E258DC1133A13 (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::GetTemporaryRT(System.Int32,UnityEngine.RenderTextureDescriptor) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_GetTemporaryRT_m5F1AF44769D1B43943921B3BA2B75E91F02946DB (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___nameID0, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___desc1, const RuntimeMethod* method) ; // UnityEngine.Rendering.RenderTargetIdentifier[] UnityEngine.Rendering.Universal.Internal.DeferredLights::get_GbufferAttachmentIdentifiers() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* DeferredLights_get_GbufferAttachmentIdentifiers_m5BE436B39E9BC733863A5802FFD262B61C1D12B1_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.DeferredLights::get_DepthAttachmentIdentifier() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B DeferredLights_get_DepthAttachmentIdentifier_mF5E64598FB152F32E0F94424FC98F7B3A6AE526F_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ; // UnityEngine.Experimental.Rendering.GraphicsFormat[] UnityEngine.Rendering.Universal.Internal.DeferredLights::get_GbufferFormats() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR GraphicsFormatU5BU5D_tF6A3D90C430FA3F548B77E5D58D25D71F154E6C5* DeferredLights_get_GbufferFormats_m43FC6B8C32D728966C27DDE1BF81A93CDE5390BB_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::ConfigureTarget(UnityEngine.Rendering.RenderTargetIdentifier[],UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Experimental.Rendering.GraphicsFormat[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderPass_ConfigureTarget_m1D13719B93A658E613C6013556B8804F97C373D6 (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___colorAttachments0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___depthAttachment1, GraphicsFormatU5BU5D_tF6A3D90C430FA3F548B77E5D58D25D71F154E6C5* ___formats2, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::ConfigureClear(UnityEngine.Rendering.ClearFlag,UnityEngine.Color) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderPass_ConfigureClear_m5C82128C3ABDD63621501DC012ED91F392ABF123 (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, int32_t ___clearFlag0, Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___clearColor1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::Clear() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Clear_m4E1272BD1A0C162C9C26434E115279F42FA557C7 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::get_IsOverlay() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool DeferredLights_get_IsOverlay_mCF677D43B809428ED3DCB5EE0DBBD4647A382DDE_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.DeferredLights::ClearStencilPartial(UnityEngine.Rendering.CommandBuffer) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DeferredLights_ClearStencilPartial_mED6234FB18BE7365D19A1C3E4C66602BE8D926CF (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, const RuntimeMethod* method) ; // UnityEngine.Rendering.DrawingSettings UnityEngine.Rendering.Universal.ScriptableRenderPass::CreateDrawingSettings(UnityEngine.Rendering.ShaderTagId,UnityEngine.Rendering.Universal.RenderingData&,UnityEngine.Rendering.SortingCriteria) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 ScriptableRenderPass_CreateDrawingSettings_mFB778BFA5DBC3B55AF8085487EE029C2DBA8A928 (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___shaderTagId0, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData1, int32_t ___sortingCriteria2, const RuntimeMethod* method) ; // System.Void Unity.Collections.NativeArray`1::.ctor(T[],Unity.Collections.Allocator) inline void NativeArray_1__ctor_mBFCE1AB236375FC7C9298C230AB76FFBDE0AE383 (NativeArray_1_t5576C5C8F17BB3E1BA11BBA3EC50A55FC1246445* __this, ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* ___array0, int32_t ___allocator1, const RuntimeMethod* method) { (( void (*) (NativeArray_1_t5576C5C8F17BB3E1BA11BBA3EC50A55FC1246445*, ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143*, int32_t, const RuntimeMethod*))NativeArray_1__ctor_mBFCE1AB236375FC7C9298C230AB76FFBDE0AE383_gshared)(__this, ___array0, ___allocator1, method); } // System.Void Unity.Collections.NativeArray`1::.ctor(T[],Unity.Collections.Allocator) inline void NativeArray_1__ctor_m6BE169E3FD322B6E7C0A8B5531C4A2C374BD6A47 (NativeArray_1_t0AB49EE6A37F6BC668C15EDFBE9BE92A22B2F0DB* __this, RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468* ___array0, int32_t ___allocator1, const RuntimeMethod* method) { (( void (*) (NativeArray_1_t0AB49EE6A37F6BC668C15EDFBE9BE92A22B2F0DB*, RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468*, int32_t, const RuntimeMethod*))NativeArray_1__ctor_m6BE169E3FD322B6E7C0A8B5531C4A2C374BD6A47_gshared)(__this, ___array0, ___allocator1, method); } // System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawRenderers(UnityEngine.Rendering.CullingResults,UnityEngine.Rendering.DrawingSettings&,UnityEngine.Rendering.FilteringSettings&,UnityEngine.Rendering.ShaderTagId,System.Boolean,Unity.Collections.NativeArray`1,Unity.Collections.NativeArray`1) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_DrawRenderers_mB72BEF70DB7193510B53B358D75F1A0C324D371B (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___cullingResults0, DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* ___drawingSettings1, FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* ___filteringSettings2, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___tagName3, bool ___isPassTagName4, NativeArray_1_t5576C5C8F17BB3E1BA11BBA3EC50A55FC1246445 ___tagValues5, NativeArray_1_t0AB49EE6A37F6BC668C15EDFBE9BE92A22B2F0DB ___stateBlocks6, const RuntimeMethod* method) ; // System.Void Unity.Collections.NativeArray`1::Dispose() inline void NativeArray_1_Dispose_mF69F1A78EA0CC5687B06899D9DC59ED8968D2B8A (NativeArray_1_t5576C5C8F17BB3E1BA11BBA3EC50A55FC1246445* __this, const RuntimeMethod* method) { (( void (*) (NativeArray_1_t5576C5C8F17BB3E1BA11BBA3EC50A55FC1246445*, const RuntimeMethod*))NativeArray_1_Dispose_mF69F1A78EA0CC5687B06899D9DC59ED8968D2B8A_gshared)(__this, method); } // System.Void Unity.Collections.NativeArray`1::Dispose() inline void NativeArray_1_Dispose_mEFAE9DC755AB05B0AEE7B5D4AB4AF2BD7E64C581 (NativeArray_1_t0AB49EE6A37F6BC668C15EDFBE9BE92A22B2F0DB* __this, const RuntimeMethod* method) { (( void (*) (NativeArray_1_t0AB49EE6A37F6BC668C15EDFBE9BE92A22B2F0DB*, const RuntimeMethod*))NativeArray_1_Dispose_mEFAE9DC755AB05B0AEE7B5D4AB4AF2BD7E64C581_gshared)(__this, method); } // System.Void UnityEngine.Rendering.Universal.RenderingUtils::RenderObjectsWithError(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.CullingResults&,UnityEngine.Camera,UnityEngine.Rendering.FilteringSettings,UnityEngine.Rendering.SortingCriteria) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderingUtils_RenderObjectsWithError_m8EED15FCA6B2F37E0871696BD9260CD1C31F3E23 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* ___cullResults1, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera2, FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F ___filterSettings3, int32_t ___sortFlags4, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::ReleaseTemporaryRT(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___nameID0, const RuntimeMethod* method) ; // System.Int32 UnityEngine.Shader::PropertyToID(System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB (String_t* ___name0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.ShaderTagId::.ctor(System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShaderTagId__ctor_m4191968F1D2CE19F9092253EC10F83734A9CFF5B (ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0* __this, String_t* ___name0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.RenderTargetHandle::Init(System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetHandle_Init_mDF9383A0DB5E0B56577BA43CC56CD659F8970646 (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* __this, String_t* ___shaderProperty0, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Application::get_isMobilePlatform() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Application_get_isMobilePlatform_mBFFD8F419C7FB2FF99C84497C135007BFB5F8B53 (const RuntimeMethod* method) ; // UnityEngine.Rendering.GraphicsDeviceType UnityEngine.SystemInfo::get_graphicsDeviceType() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t SystemInfo_get_graphicsDeviceType_m539E2B66EB19CD100050109D879AF1F55EB212E1 (const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::SetupForEmptyRendering(UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool MainLightShadowCasterPass_SetupForEmptyRendering_m02951F972F83A29E873EBFE905DF07FD43C06EE1 (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::Clear() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MainLightShadowCasterPass_Clear_m87F3BD44E2481FBD03E0A7F66E4EAC6363BD9728 (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, const RuntimeMethod* method) ; // UnityEngine.Light UnityEngine.Rendering.VisibleLight::get_light() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* VisibleLight_get_light_mD179E0BF18C77DBE2FD85FE9687F63A8C1859E6B (VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* __this, const RuntimeMethod* method) ; // UnityEngine.LightShadows UnityEngine.Light::get_shadows() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Light_get_shadows_m1A11721F202C27838A7A8ED72455E6A727CEE6C5 (Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* __this, const RuntimeMethod* method) ; // UnityEngine.LightType UnityEngine.Rendering.VisibleLight::get_lightType() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t VisibleLight_get_lightType_mFFCEBE6E368853F13E7CDBA910F6D9B689292454 (VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Debug::LogWarning(System.Object) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Debug_LogWarning_mEF15C6B17CE4E1FA7E379CDB82CE40FCD89A3F28 (RuntimeObject* ___message0, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.CullingResults::GetShadowCasterBounds(System.Int32,UnityEngine.Bounds&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CullingResults_GetShadowCasterBounds_m5DD3647DB1560ECCF6620DD7DE16D6304012CF0B (CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* __this, int32_t ___lightIndex0, Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3* ___outBounds1, const RuntimeMethod* method) ; // System.Int32 UnityEngine.Rendering.Universal.ShadowUtils::GetMaxTileResolutionInAtlas(System.Int32,System.Int32,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ShadowUtils_GetMaxTileResolutionInAtlas_m6866B64794928945BD39ED890DBC9B5CCC23661A (int32_t ___atlasWidth0, int32_t ___atlasHeight1, int32_t ___tileCount2, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::set_renderTargetWidth(System.Int32) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_set_renderTargetWidth_mCF6576036BDFCD651CBF1ACA82F19F890D1AD5E5_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, int32_t ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::set_renderTargetHeight(System.Int32) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_set_renderTargetHeight_m616CCCB82B000DA4C247DECE44BF85478D91E1C3_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, int32_t ___value0, const RuntimeMethod* method) ; // System.Int32 UnityEngine.Rendering.Universal.ScriptableRenderPass::get_renderTargetWidth() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t ScriptableRenderPass_get_renderTargetWidth_m4369657149114EB0ACACD8DD2F9948DB6023BE25_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, const RuntimeMethod* method) ; // System.Int32 UnityEngine.Rendering.Universal.ScriptableRenderPass::get_renderTargetHeight() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t ScriptableRenderPass_get_renderTargetHeight_m393B4EAD2D00917F0DC4D0421B08B3DA82F25E64_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, const RuntimeMethod* method) ; // System.Single UnityEngine.Light::get_shadowNearPlane() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Light_get_shadowNearPlane_mB3C0191C73C17761732686A2FA564505C31ED303 (Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.ShadowUtils::ExtractDirectionalLightMatrix(UnityEngine.Rendering.CullingResults&,UnityEngine.Rendering.Universal.ShadowData&,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Single,UnityEngine.Vector4&,UnityEngine.Rendering.Universal.ShadowSliceData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ShadowUtils_ExtractDirectionalLightMatrix_mFF00875F8CE5E06EAA3C6DF4B9A0AA65F2976FA3 (CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* ___cullResults0, ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* ___shadowData1, int32_t ___shadowLightIndex2, int32_t ___cascadeIndex3, int32_t ___shadowmapWidth4, int32_t ___shadowmapHeight5, int32_t ___shadowResolution6, float ___shadowNearPlane7, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* ___cascadeSplitDistance8, ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20* ___shadowSliceData9, const RuntimeMethod* method) ; // UnityEngine.RenderTexture UnityEngine.Rendering.Universal.ShadowUtils::GetTemporaryShadowTexture(System.Int32,System.Int32,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* ShadowUtils_GetTemporaryShadowTexture_m009469EE824C3E47C54FFC7878E1D2E328D7A6C2 (int32_t ___width0, int32_t ___height1, int32_t ___bits2, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::get_stripShadowsOffVariants() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool ScriptableRenderer_get_stripShadowsOffVariants_mEC78AA6E4F4353DEF4DA00EB6E2BF7A55CEE322F_inline (ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* __this, const RuntimeMethod* method) ; // UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTexture::get_depthStencilFormat() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t RenderTexture_get_depthStencilFormat_m6ACD9DAF17D844CFBA06249D8DB130018C370CB2 (RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::ConfigureTarget(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Experimental.Rendering.GraphicsFormat,System.Int32,System.Int32,System.Int32,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderPass_ConfigureTarget_m29508F0DE40D170382140854FF9A84CCBF6AFBD8 (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___colorAttachment0, int32_t ___format1, int32_t ___width2, int32_t ___height3, int32_t ___sampleCount4, bool ___depth5, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::SetEmptyMainLightCascadeShadowmap(UnityEngine.Rendering.ScriptableRenderContext&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MainLightShadowCasterPass_SetEmptyMainLightCascadeShadowmap_m0017FFEF1AA388D22128DF1AB655F1641EC9D0C2 (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* ___context0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::RenderMainLightCascadeShadowmap(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Rendering.CullingResults&,UnityEngine.Rendering.Universal.LightData&,UnityEngine.Rendering.Universal.ShadowData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MainLightShadowCasterPass_RenderMainLightCascadeShadowmap_m0EED224D103DC5D2981671FABC24CAE09553FD33 (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* ___context0, CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* ___cullResults1, LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* ___lightData2, ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* ___shadowData3, const RuntimeMethod* method) ; // System.Void System.ArgumentNullException::.ctor(System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ArgumentNullException__ctor_m444AE141157E333844FC1A9500224C2F9FD24F4B (ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129* __this, String_t* ___paramName0, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Object::op_Implicit(UnityEngine.Object) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Implicit_m18E1885C296CC868AC918101523697CFE6413C79 (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___exists0, const RuntimeMethod* method) ; // System.Void UnityEngine.RenderTexture::ReleaseTemporary(UnityEngine.RenderTexture) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTexture_ReleaseTemporary_m7D9B385460ED0D0CF7BCC033605CEBD60A1A232F (RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* ___temp0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ShadowSliceData::Clear() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShadowSliceData_Clear_mB5BFA7D8B81B48BD2CCF60B127DC0AFBAD9CC6BC (ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20* __this, const RuntimeMethod* method) ; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.RenderTargetIdentifier::op_Implicit(UnityEngine.Texture) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B RenderTargetIdentifier_op_Implicit_m91673C4B60A050517CD535B84B9B88CF9D5BB5CE (Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* ___tex0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.ShadowDrawingSettings::.ctor(UnityEngine.Rendering.CullingResults,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShadowDrawingSettings__ctor_mA9BADD0F63BF177F6BF380999B9B7115263B2BF4 (ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4* __this, CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___cullingResults0, int32_t ___lightIndex1, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset UnityEngine.Rendering.Universal.UniversalRenderPipeline::get_asset() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* UniversalRenderPipeline_get_asset_mE97A926D00D90276CC9442857014B7180EF02819 (const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::get_supportsLightLayers() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool UniversalRenderPipelineAsset_get_supportsLightLayers_mEB36C35A00D25975053991232E0D5F54662CCB6B (UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.ShadowDrawingSettings::set_useRenderingLayerMaskTest(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShadowDrawingSettings_set_useRenderingLayerMaskTest_m9E81FEE30547B3720C365016689F87A2AB63F025 (ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4* __this, bool ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.ShadowDrawingSettings::set_splitData(UnityEngine.Rendering.ShadowSplitData) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShadowDrawingSettings_set_splitData_mF65DC7AB678EE91AEF252687578E83B880AF4D93 (ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4* __this, ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF ___value0, const RuntimeMethod* method) ; // UnityEngine.Vector4 UnityEngine.Rendering.Universal.ShadowUtils::GetShadowBias(UnityEngine.Rendering.VisibleLight&,System.Int32,UnityEngine.Rendering.Universal.ShadowData&,UnityEngine.Matrix4x4,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ShadowUtils_GetShadowBias_m92234D7F8033EBE7C1EFA427958C4C0A9483C55D (VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* ___shadowLight0, int32_t ___shadowLightIndex1, ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* ___shadowData2, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___lightProjectionMatrix3, float ___shadowResolution4, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ShadowUtils::SetupShadowCasterConstantBuffer(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.VisibleLight&,UnityEngine.Vector4) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShadowUtils_SetupShadowCasterConstantBuffer_m957062E6DFD8FF20587F2154AED11FE904E580DC (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* ___shadowLight1, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___shadowBias2, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ShadowUtils::RenderShadowSlice(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Rendering.Universal.ShadowSliceData&,UnityEngine.Rendering.ShadowDrawingSettings&,UnityEngine.Matrix4x4,UnityEngine.Matrix4x4) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShadowUtils_RenderShadowSlice_m6F15740C124E10F42B2D0096553E6C3C6BA0BE33 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* ___context1, ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20* ___shadowSliceData2, ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4* ___settings3, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___proj4, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___view5, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::SetupMainLightShadowReceiverConstants(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.VisibleLight,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MainLightShadowCasterPass_SetupMainLightShadowReceiverConstants_mBB71F5A4C549882E2A092F4B0375E0B523BED8C0 (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 ___shadowLight1, bool ___supportsSoftShadows2, const RuntimeMethod* method) ; // UnityEngine.Matrix4x4 UnityEngine.Matrix4x4::get_zero() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 Matrix4x4_get_zero_m151153EC215245E44A720FA640E93FA5959B4815 (const RuntimeMethod* method) ; // System.Boolean UnityEngine.SystemInfo::get_usesReversedZBuffer() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SystemInfo_get_usesReversedZBuffer_m4A186CB8A4769D18DFFA10CA9143F41B365F8D92 (const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ShadowUtils::GetScaleAndBiasForLinearDistanceFade(System.Single,System.Single,System.Single&,System.Single&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShadowUtils_GetScaleAndBiasForLinearDistanceFade_mF3905130DA0A02BD548B0BA0D1370278DBA8F88D (float ___fadeDistance0, float ___border1, float* ___scale2, float* ___bias3, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalMatrixArray(System.Int32,UnityEngine.Matrix4x4[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalMatrixArray_m6CDB4B2AA044E16F3C8C23AC8B62282E84246E62 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___nameID0, Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___values1, const RuntimeMethod* method) ; // System.Single UnityEngine.Light::get_shadowStrength() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Light_get_shadowStrength_m4AB6E78F7A28A97C61EDBD06ECEAF8A565688FC8 (Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::GetTemporaryRT(System.Int32,UnityEngine.RenderTextureDescriptor,UnityEngine.FilterMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___nameID0, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___desc1, int32_t ___filter2, const RuntimeMethod* method) ; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.RenderTargetHandle::Identifier() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::ConfigureTarget(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderPass_ConfigureTarget_m2DC2D1A171DC20D7873D59129C5B3C543C3C28FE (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___colorAttachment0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___depthAttachment1, const RuntimeMethod* method) ; // UnityEngine.CameraType UnityEngine.Camera::get_cameraType() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Camera_get_cameraType_m85434C4C986D2EAC04FBFA44B284840AFC497851 (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::ExecuteCommand(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.CommandBuffer) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRenderPass_ExecuteCommand_m1A45B19CA4BB67764AAF485956989535356BE30E (MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd1, const RuntimeMethod* method) ; // UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.Internal.PreviousFrameData::get_previousViewProjectionMatrixStereo() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* PreviousFrameData_get_previousViewProjectionMatrixStereo_m59DDCF88DC7FE565EA8FA5F88C59989B3323826E_inline (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Material::SetMatrixArray(System.String,UnityEngine.Matrix4x4[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_SetMatrixArray_mE05298BC5B50DD5F6F3DB18682DE575C6FDE2FC0 (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* __this, String_t* ___name0, Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___values1, const RuntimeMethod* method) ; // UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.Internal.PreviousFrameData::get_previousViewProjectionMatrix() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 PreviousFrameData_get_previousViewProjectionMatrix_m2146F35A2E409EF47E866D824D30FEFC3508DFE0_inline (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Shader::SetGlobalMatrix(System.String,UnityEngine.Matrix4x4) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Shader_SetGlobalMatrix_mB0B72D8BF2D8CDFE1C02CFAD3BCABA099B9A6719 (String_t* ___name0, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___value1, const RuntimeMethod* method) ; // UnityEngine.DepthTextureMode UnityEngine.Camera::get_depthTextureMode() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Camera_get_depthTextureMode_m998CDEBC055FE2A910F3B650585ADE3E2BB141EE (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Camera::set_depthTextureMode(UnityEngine.DepthTextureMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Camera_set_depthTextureMode_mE722389E4DF8B3DF7F6100DB142E4DBAF698F6BF (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* __this, int32_t ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::DrawCameraMotionVectors(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.CommandBuffer,UnityEngine.Camera) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRenderPass_DrawCameraMotionVectors_mBBD75AD2180F4E35144A82B66BFEDC614FB4EDD5 (MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd1, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera2, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::DrawObjectMotionVectors(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,UnityEngine.Camera) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRenderPass_DrawObjectMotionVectors_mF537107F398F02045F9106097F236C86A234DFCF (MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData1, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera2, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.SortingSettings::.ctor(UnityEngine.Camera) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SortingSettings__ctor_m449888DBB95B75702BFC5BFA1E4A5BE40D9302ED (SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.SortingSettings::set_criteria(UnityEngine.Rendering.SortingCriteria) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SortingSettings_set_criteria_m3D0A9A89ACF96F7135E47BEB44770EF439419E57 (SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72* __this, int32_t ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.DrawingSettings::.ctor(UnityEngine.Rendering.ShaderTagId,UnityEngine.Rendering.SortingSettings) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawingSettings__ctor_m2B34DB19727143945DDE925B5CACD0E8E5D478A5 (DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* __this, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___shaderPassName0, SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 ___sortingSettings1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.DrawingSettings::set_perObjectData(UnityEngine.Rendering.PerObjectData) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawingSettings_set_perObjectData_mE83721A5FEDA0A0F5DFA6A385B5DB110A7AE2DC8 (DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* __this, int32_t ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.DrawingSettings::set_enableDynamicBatching(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawingSettings_set_enableDynamicBatching_m528D48733B339E2CB847DBAC237BAB16260D2310 (DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* __this, bool ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.DrawingSettings::set_enableInstancing(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawingSettings_set_enableInstancing_m321194534FABDC36DE5A217078130A0DAAF8B007 (DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* __this, bool ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.DrawingSettings::SetShaderPassName(System.Int32,UnityEngine.Rendering.ShaderTagId) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawingSettings_SetShaderPassName_m3ABF2F58CA9D8B16989747058CAA504E7B4ED738 (DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* __this, int32_t ___index0, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___shaderPassName1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.DrawingSettings::set_fallbackMaterial(UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawingSettings_set_fallbackMaterial_m0A19EA132531BEB4EB31AEF38D7FBAE9ADD2B592 (DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* __this, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::DrawProcedural(UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,UnityEngine.MeshTopology,System.Int32,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_DrawProcedural_m32B556B3F1B4989708C7D0DD6F9D4FD2659E84CA (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___matrix0, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material1, int32_t ___shaderPass2, int32_t ___topology3, int32_t ___vertexCount4, int32_t ___instanceCount5, const RuntimeMethod* method) ; // UnityEngine.Rendering.DrawingSettings UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::GetDrawingSettings(UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 MotionVectorRenderPass_GetDrawingSettings_m4C0598FC4B03B21D4AE0B2A133856CC9A1E8F8A2 (MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471* __this, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData0, const RuntimeMethod* method) ; // UnityEngine.Rendering.RenderQueueRange UnityEngine.Rendering.RenderQueueRange::get_opaque() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 RenderQueueRange_get_opaque_m04B4B028AD3EB67D46A299A091E84BEA79CBE2C3 (const RuntimeMethod* method) ; // System.Int32 UnityEngine.Camera::get_cullingMask() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Camera_get_cullingMask_m6F5AFF8FB522F876D99E839BF77D8F27F26A1EF8 (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.RenderTargetHandle::op_Inequality(UnityEngine.Rendering.Universal.RenderTargetHandle,UnityEngine.Rendering.Universal.RenderTargetHandle) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderTargetHandle_op_Inequality_m66703F7C8FE9B622D4D316B0E01C66187CD66994 (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___c10, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___c21, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::.ctor(UnityEngine.Rendering.Universal.PostProcessData) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MaterialLibrary__ctor_mA85804FBE3A866F53E0193EB243B7E615FC48CC7 (MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* __this, PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* ___data0, const RuntimeMethod* method) ; // System.Boolean UnityEngine.SystemInfo::IsFormatSupported(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SystemInfo_IsFormatSupported_m0F5051D3999D87A45F6CD5C80E6041F0B0C4C1E7 (int32_t ___format0, int32_t ___usage1, const RuntimeMethod* method) ; // UnityEngine.ColorSpace UnityEngine.QualitySettings::get_activeColorSpace() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t QualitySettings_get_activeColorSpace_m7BD95E037EC83AD498617F7906B41932CE33288B (const RuntimeMethod* method) ; // System.String UnityEngine.SystemInfo::get_graphicsDeviceVendor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* SystemInfo_get_graphicsDeviceVendor_m83FB2B269311C74F8B6A1EF00C0502FA3E30CD98 (const RuntimeMethod* method) ; // System.String System.String::ToLowerInvariant() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* String_ToLowerInvariant_mBE32C93DE27C5353FEA3FA654FC1DDBE3D0EB0F2 (String_t* __this, const RuntimeMethod* method) ; // System.Boolean System.String::Contains(System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool String_Contains_m6D77B121FADA7CA5F397C0FABB65DA62DF03B6C3 (String_t* __this, String_t* ___value0, const RuntimeMethod* method) ; // System.String System.Int32::ToString() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Int32_ToString_m030E01C24E294D6762FB0B6F37CB541581F55CA5 (int32_t* __this, const RuntimeMethod* method) ; // System.String System.String::Concat(System.String,System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* String_Concat_mAF2CE02CC0CB7460753D0A1A91CCF2B1E9804C5D (String_t* ___str00, String_t* ___str11, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::Cleanup() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MaterialLibrary_Cleanup_m649B692A57B9C055331E47F4967348B9B7942DF9 (MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.RenderTextureDescriptor::set_useMipMap(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_useMipMap_m2A2A3BC4C8ECCC532AC33E7034502EB2AE242539 (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, bool ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.RenderTextureDescriptor::set_autoGenerateMips(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_autoGenerateMips_mB49837BA39F45B3F814928C8C471A082A4BDC414 (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, bool ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::set_overrideCameraTarget(System.Boolean) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_set_overrideCameraTarget_mC7A5FB7FB9D32C88226E81992DAD058174C99D95_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, bool ___value0, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.RenderTargetHandle::op_Equality(UnityEngine.Rendering.Universal.RenderTargetHandle,UnityEngine.Rendering.Universal.RenderTargetHandle) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderTargetHandle_op_Equality_mE417685886659903FC6B57B84816E7E7DDBF83C0 (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___c10, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___c21, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.RenderTargetHandle::HasInternalRenderTargetId() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderTargetHandle_HasInternalRenderTargetId_mC3715B3E0D2B6B4D659FCFBF1BEE8053460F4F50 (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* __this, const RuntimeMethod* method) ; // UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.Internal.PostProcessPass::GetCompatibleDescriptor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 PostProcessPass_GetCompatibleDescriptor_m22DFDB00C3012A4AADFBC8F5A483E6139BBD42BC (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, const RuntimeMethod* method) ; // UnityEngine.Rendering.VolumeManager UnityEngine.Rendering.VolumeManager::get_instance() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR VolumeManager_tC1135CDD73B47230FE58646CB8242E6B324DA621* VolumeManager_get_instance_m39B7AEF8823427A6BE8B1DD542CDC4472D8D5904 (const RuntimeMethod* method) ; // UnityEngine.Rendering.VolumeStack UnityEngine.Rendering.VolumeManager::get_stack() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* VolumeManager_get_stack_m5F7B366D1E7FE168EF4CA04A17531D34DD200266_inline (VolumeManager_tC1135CDD73B47230FE58646CB8242E6B324DA621* __this, const RuntimeMethod* method) ; // T UnityEngine.Rendering.VolumeStack::GetComponent() inline DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* VolumeStack_GetComponent_TisDepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF_m6CC04C172E6C70C6446B6644BC25CBC3C1A691E2 (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method) { return (( DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* (*) (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8*, const RuntimeMethod*))VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared)(__this, method); } // T UnityEngine.Rendering.VolumeStack::GetComponent() inline MotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161* VolumeStack_GetComponent_TisMotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161_mCF77251617E769053BB46F8844649FDBE0006D99 (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method) { return (( MotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161* (*) (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8*, const RuntimeMethod*))VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared)(__this, method); } // T UnityEngine.Rendering.VolumeStack::GetComponent() inline PaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA* VolumeStack_GetComponent_TisPaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA_mB589E14BB73F90314BF582164232143C575C93C2 (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method) { return (( PaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA* (*) (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8*, const RuntimeMethod*))VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared)(__this, method); } // T UnityEngine.Rendering.VolumeStack::GetComponent() inline Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* VolumeStack_GetComponent_TisBloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225_m25682DCE38F204E0B4062C3F2D9132BDA2C5BF0D (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method) { return (( Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* (*) (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8*, const RuntimeMethod*))VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared)(__this, method); } // T UnityEngine.Rendering.VolumeStack::GetComponent() inline LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6* VolumeStack_GetComponent_TisLensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6_m7AA5B34C2EB5A633802388F0CA1139092EEC2E18 (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method) { return (( LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6* (*) (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8*, const RuntimeMethod*))VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared)(__this, method); } // T UnityEngine.Rendering.VolumeStack::GetComponent() inline ChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F* VolumeStack_GetComponent_TisChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F_mF488DC971011EE15740583673AA8BB56BE10A9E4 (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method) { return (( ChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F* (*) (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8*, const RuntimeMethod*))VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared)(__this, method); } // T UnityEngine.Rendering.VolumeStack::GetComponent() inline Vignette_t77147DD5FEEB4476AF22BD98255F8010738985DC* VolumeStack_GetComponent_TisVignette_t77147DD5FEEB4476AF22BD98255F8010738985DC_mB42423B71631D13196913871E448FC0B90422DC1 (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method) { return (( Vignette_t77147DD5FEEB4476AF22BD98255F8010738985DC* (*) (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8*, const RuntimeMethod*))VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared)(__this, method); } // T UnityEngine.Rendering.VolumeStack::GetComponent() inline ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C* VolumeStack_GetComponent_TisColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C_mBC5D3E47DCADB0AF1F944EE238C6188CD3B308F5 (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method) { return (( ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C* (*) (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8*, const RuntimeMethod*))VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared)(__this, method); } // T UnityEngine.Rendering.VolumeStack::GetComponent() inline ColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86* VolumeStack_GetComponent_TisColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86_m3B00FEBB9197BDF606018D15AB7202D813CC653E (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method) { return (( ColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86* (*) (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8*, const RuntimeMethod*))VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared)(__this, method); } // T UnityEngine.Rendering.VolumeStack::GetComponent() inline Tonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA* VolumeStack_GetComponent_TisTonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA_mF484658FD16186D510BE1828DE343B029ECE2F0E (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method) { return (( Tonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA* (*) (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8*, const RuntimeMethod*))VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared)(__this, method); } // T UnityEngine.Rendering.VolumeStack::GetComponent() inline FilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172* VolumeStack_GetComponent_TisFilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172_mFAC921A292413CAF7B64BED0822B24DA7C60530D (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method) { return (( FilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172* (*) (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8*, const RuntimeMethod*))VolumeStack_GetComponent_TisRuntimeObject_m8D5395D64A3CF1D54202CD9C021F6515580DB6AE_gshared)(__this, method); } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::RenderFinalPass(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_RenderFinalPass_mF69E5F1F2DC1DA64F0467D0DF45E75A80E13171F (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData1, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::CanRunOnTile() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PostProcessPass_CanRunOnTile_m9159D0DE4ECC65BDAC286A57B695DFF079E9689E (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::Render(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_Render_mFA2906671991898424365EB5B753423DC1BB3E5D (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData1, const RuntimeMethod* method) ; // System.Int32 UnityEngine.RenderTextureDescriptor::get_width() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, const RuntimeMethod* method) ; // System.Int32 UnityEngine.RenderTextureDescriptor::get_height() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, const RuntimeMethod* method) ; // UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTextureDescriptor::get_graphicsFormat() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t RenderTextureDescriptor_get_graphicsFormat_m50F25A4F179EA318C8D3B0D8685F9C5F59F7DEC0 (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, const RuntimeMethod* method) ; // UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.Internal.PostProcessPass::GetCompatibleDescriptor(System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 PostProcessPass_GetCompatibleDescriptor_mBB0FDD96054E5695DCA172C62829EAD2FBBC58A6 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, int32_t ___width0, int32_t ___height1, int32_t ___format2, int32_t ___depthBufferBits3, const RuntimeMethod* method) ; // System.Void UnityEngine.RenderTextureDescriptor::set_msaaSamples(System.Int32) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_msaaSamples_m6910E09489372746391B14FBAF59A7237539D6C4_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.RenderTextureDescriptor::set_width(System.Int32) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_width_m3B2494007BFE3AD4D14403407C9B24F5045E7E10_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.RenderTextureDescriptor::set_height(System.Int32) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_height_m1FE41111472DAA9B5E80FFAF3445004D72A3CFA5_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::DrawProcedural(UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,UnityEngine.MeshTopology,System.Int32,System.Int32,UnityEngine.MaterialPropertyBlock) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_DrawProcedural_m460EDBBEDA84E4743CA09A2F0EF44A6149C4EBD7 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___matrix0, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material1, int32_t ___shaderPass2, int32_t ___topology3, int32_t ___vertexCount4, int32_t ___instanceCount5, MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D* ___properties6, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::Blit(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Material,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Blit_m20AC38869B1D9D16C37E1A697B4EF3E2B0D12530 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___source0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___dest1, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___mat2, int32_t ___pass3, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::DrawMesh(UnityEngine.Mesh,UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_DrawMesh_m2CDCAC3E41416226D38770259BB2C56CB37D5EEF (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* ___mesh0, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___matrix1, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material2, int32_t ___submeshIndex3, int32_t ___shaderPass4, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.DepthOfField::IsActive() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool DepthOfField_IsActive_mAEEBA8A02BC313AA621C4C197CF4A8A0A7352C0E (DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* __this, const RuntimeMethod* method) ; // UnityEngine.Rendering.LensFlareCommonSRP UnityEngine.Rendering.LensFlareCommonSRP::get_Instance() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135* LensFlareCommonSRP_get_Instance_m9AF4EBE53C341469863DC601A5E7A9AE9C231189 (const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.LensFlareCommonSRP::IsEmpty() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool LensFlareCommonSRP_IsEmpty_m10C9D536E29439EA829486AA85748609DD7106E0 (LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.MotionBlur::IsActive() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool MotionBlur_IsActive_mB06475DA53BAABEA9E9D53D0DA4CC4117E8C9768 (MotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.PaniniProjection::IsActive() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PaniniProjection_IsActive_m91BB6BE780D3AFFCFD863B97195EECAB659BF2B0 (PaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA* __this, const RuntimeMethod* method) ; // UnityEngine.Matrix4x4 UnityEngine.GL::GetGPUProjectionMatrix(UnityEngine.Matrix4x4,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 GL_GetGPUProjectionMatrix_m5E0E33B107C7CA271DC6E9B3DBD45F5D8FA56688 (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___proj0, bool ___renderIntoTexture1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalMatrix(System.Int32,UnityEngine.Matrix4x4) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalMatrix_m8454AD5B02C68C5824015F290D831207FA098612 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___nameID0, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___value1, const RuntimeMethod* method) ; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.PostProcessPass::g__GetSource|58_0(UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass58_0&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B PostProcessPass_U3CRenderU3Eg__GetSourceU7C58_0_m5DE47884652B2F17EB8062D5755477543D6CBF30 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* p0, const RuntimeMethod* method) ; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.PostProcessPass::g__GetDestination|58_1(UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass58_0&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B PostProcessPass_U3CRenderU3Eg__GetDestinationU7C58_1_m4F61E41F834983EFDFB2C17169C89B35982E8F92 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* p0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.RenderingUtils::Blit(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Material,System.Int32,System.Boolean,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderingUtils_Blit_m06DC7E95641A6B37CA30BFCA0C1704A1D10C71BB (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___source1, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___destination2, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material3, int32_t ___passIndex4, bool ___useDrawProcedural5, int32_t ___colorLoadAction6, int32_t ___colorStoreAction7, int32_t ___depthLoadAction8, int32_t ___depthStoreAction9, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::g__Swap|58_2(UnityEngine.Rendering.Universal.ScriptableRenderer&,UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass58_0&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_U3CRenderU3Eg__SwapU7C58_2_m1388C9A325F28BA66F9D0DF7A2609799B65DB0D4 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** ___r0, U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* p1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DoSubpixelMorphologicalAntialiasing(UnityEngine.Rendering.Universal.CameraData&,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DoSubpixelMorphologicalAntialiasing_m1F2B384D7CECF2C7D17BFD43B69B702A047A1A61 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* ___cameraData0, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd1, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___source2, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___destination3, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DoDepthOfField(UnityEngine.Camera,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rect) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DoDepthOfField_m492D94D0E88A7531264051382F38916842E57D6F (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd1, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___source2, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___destination3, Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___pixelRect4, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DoMotionBlur(UnityEngine.Rendering.Universal.CameraData,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DoMotionBlur_m9FE32E134297381B94A8A07ACC149D06217A3072 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E ___cameraData0, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd1, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___source2, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___destination3, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DoPaniniProjection(UnityEngine.Camera,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DoPaniniProjection_m7486B5A46AE100162CEE0AFC47DAEF04438FCECB (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd1, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___source2, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___destination3, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DoLensFlareDatadriven(UnityEngine.Camera,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,System.Boolean,System.Single,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DoLensFlareDatadriven_m72A91017976E76EC614CCFE733B1B851BD51FF05 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd1, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___source2, bool ___usePanini3, float ___paniniDistance4, float ___paniniCropToFit5, const RuntimeMethod* method) ; // System.Void UnityEngine.Material::set_shaderKeywords(System.String[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_set_shaderKeywords_mD650CF82B2DBB75F001E373E2E1ACA30876F3AB8 (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* __this, StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* ___value0, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.Bloom::IsActive() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Bloom_IsActive_m18CD0E121D17E2D4B20D6E944433CDEEA9C970C3 (Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupBloom(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupBloom_mFD125A81E220222A305A0325E9AB92C9347C3DE3 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___source1, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___uberMaterial2, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupLensDistortion(UnityEngine.Material,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupLensDistortion_mC8551C67AB37EB59ABB794A57B9F3D1A94C5C3CC (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material0, bool ___isSceneView1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupChromaticAberration(UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupChromaticAberration_mA320D8C2C90E77757A97DF78E6B1973C750383AA (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupVignette(UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupVignette_mD0A723C18C6E6A8CDB6AB191C2483DAB43E0CAB5 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupColorGrading(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&,UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupColorGrading_m6FF0296D87AA0C6F079012989E9E971D3B05599A (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData1, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material2, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupGrain(UnityEngine.Rendering.Universal.CameraData&,UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupGrain_m949060E3A47FD58C37EC07BF3D0E15258FA05B57 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* ___cameraData0, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupDithering(UnityEngine.Rendering.Universal.CameraData&,UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupDithering_m229F0AADDAB308E22BF57F2946D2B4F316A95306 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* ___cameraData0, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material1, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::RequireSRGBConversionBlitToBackBuffer(UnityEngine.Rendering.Universal.CameraData) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PostProcessPass_RequireSRGBConversionBlitToBackBuffer_mFFF0A97570D59F4A86CD4C20FC6C188E022F75D7 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E ___cameraData0, const RuntimeMethod* method) ; // System.Void UnityEngine.Material::EnableKeyword(System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* __this, String_t* ___keyword0, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.RenderTargetHandle::GetCameraTarget(UnityEngine.Rendering.Universal.XRPass) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 RenderTargetHandle_GetCameraTarget_mDFA34A850B25DBC1248D46B34F9FC27632E07EB8 (XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* ___xr0, const RuntimeMethod* method) ; // System.Void UnityEngine.Material::SetVector(System.Int32,UnityEngine.Vector4) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7 (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* __this, int32_t ___nameID0, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___value1, const RuntimeMethod* method) ; // System.Void UnityEngine.Material::SetTexture(System.Int32,UnityEngine.Texture) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_SetTexture_mA9F8461850AAB88F992E9C6FA6F24C2E050B83FD (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* __this, int32_t ___nameID0, Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* ___value1, const RuntimeMethod* method) ; // System.Void UnityEngine.Material::SetFloat(System.Int32,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_SetFloat_m3ECFD92072347A8620254F014865984FA68211A8 (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* __this, int32_t ___nameID0, float ___value1, const RuntimeMethod* method) ; // System.Int32 UnityEngine.RenderTextureDescriptor::get_msaaSamples() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t RenderTextureDescriptor_get_msaaSamples_mFCC33643AFF2265C8305DCFD79ED8774A1A8FA22_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.RenderTargetIdentifier::.ctor(System.Int32,System.Int32,UnityEngine.CubemapFace,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetIdentifier__ctor_mAFAC5FB016609A5D4E07FCEC360D113B9C8D7ECF (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* __this, int32_t ___nameID0, int32_t ___mipLevel1, int32_t ___cubeFace2, int32_t ___depthSlice3, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetRenderTarget_m43B883C6477E59A65A7FDF142EC347538EA6A57B (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___color0, int32_t ___colorLoadAction1, int32_t ___colorStoreAction2, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___depth3, int32_t ___depthLoadAction4, int32_t ___depthStoreAction5, const RuntimeMethod* method) ; // UnityEngine.Color UnityEngine.Color::get_clear() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Color_tD001788D726C3A7F1379BEED0260B9591F440C1F Color_get_clear_m8B58EA88C92F7DD2C66F0EC1BCC8AC697D631298_inline (const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::ClearRenderTarget(UnityEngine.Rendering.RTClearFlags,UnityEngine.Color,System.Single,System.UInt32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_ClearRenderTarget_mF79756BB41395A459CC5FD5CFFC517F65D93D86C (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___clearFlags0, Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___backgroundColor1, float ___depth2, uint32_t ___stencil3, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DrawFullscreenMesh(UnityEngine.Rendering.CommandBuffer,UnityEngine.Material,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DrawFullscreenMesh_mAB97FB8B3CFF3DE88BA8D04863BB0EFCA32CEEA7 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material1, int32_t ___passIndex2, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::ClearRenderTarget(System.Boolean,System.Boolean,UnityEngine.Color) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_ClearRenderTarget_mABBE498A16DCEADCAA8F5DB50073012F74D03F14 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, bool ___clearDepth0, bool ___clearColor1, Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___backgroundColor2, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DoGaussianDepthOfField(UnityEngine.Camera,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rect) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DoGaussianDepthOfField_m0F509B9DD92DEAA39E092F1AEC1DE9084F56CCD9 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd1, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___source2, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___destination3, Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___pixelRect4, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DoBokehDepthOfField(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rect) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DoBokehDepthOfField_m9F432BB1FB34528C85BCF915A766FA52CEE133A2 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___source1, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___destination2, Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___pixelRect3, const RuntimeMethod* method) ; // System.Single UnityEngine.Mathf::Max(System.Single,System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Mathf_Max_mA9DCA91E87D6D27034F56ABA52606A9090406016_inline (float ___a0, float ___b1, const RuntimeMethod* method) ; // System.Single UnityEngine.Mathf::Min(System.Single,System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Mathf_Min_m4F2A9C5128DC3F9E84865EE7ADA8DB5DA6B8B507_inline (float ___a0, float ___b1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CoreUtils::SetKeyword(UnityEngine.Material,System.String,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CoreUtils_SetKeyword_m32774A5307241CBA36042A0ADC4385D1FB998710 (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material0, String_t* ___keyword1, bool ___state2, const RuntimeMethod* method) ; // System.Void UnityEngine.Vector3::.ctor(System.Single,System.Single,System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method) ; // UnityEngine.Vector4 UnityEngine.Vector4::op_Implicit(UnityEngine.Vector3) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 Vector4_op_Implicit_mB05287DC52FC87A756AB80E837E1EC22FEEB3937_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___v0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.PostProcessUtils::SetSourceSize(UnityEngine.Rendering.CommandBuffer,UnityEngine.RenderTextureDescriptor) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessUtils_SetSourceSize_m70D7DAFFE399B7DC224AC07833E3EA870E7DB088 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___desc1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::Blit(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Material,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___source1, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___destination2, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material3, int32_t ___passIndex4, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier[],UnityEngine.Rendering.RenderTargetIdentifier,System.Int32,UnityEngine.CubemapFace,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetRenderTarget_m2A11A517DE44DC5F37BA08EF86ED1DCABAC4CC1E (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___colors0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___depth1, int32_t ___mipLevel2, int32_t ___cubemapFace3, int32_t ___depthSlice4, const RuntimeMethod* method) ; // UnityEngine.Rendering.BuiltinRenderTextureType UnityEngine.Rendering.Universal.Internal.PostProcessPass::BlitDstDiscardContent(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PostProcessPass_BlitDstDiscardContent_m0CD67D1CAF9AC54EB998A4AEC3D6178680781C59 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___rt1, const RuntimeMethod* method) ; // System.Single UnityEngine.Rendering.Universal.Internal.PostProcessPass::GetMaxBokehRadiusInPixels(System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float PostProcessPass_GetMaxBokehRadiusInPixels_m155B8D7D988207DD3D47E2B4C8117CD264C69EDC_inline (float ___viewportHeight0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::PrepareBokehKernel(System.Single,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_PrepareBokehKernel_m1C36A697FADC81D2A1E16E92B8A1237382D6B59F (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, float ___maxRadius0, float ___rcpAspect1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalVectorArray(System.Int32,UnityEngine.Vector4[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalVectorArray_m8CC41D9A9A5E2D5EF192D0852E97829DEA07A217 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___nameID0, Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* ___values1, const RuntimeMethod* method) ; // System.Void UnityEngine.Vector4::.ctor(System.Single,System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector4__ctor_m1FD55F67090B321AC9488CA325A72E454E6BCA37_inline (Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* __this, float ___x0, float ___y1, const RuntimeMethod* method) ; // UnityEngine.LightType UnityEngine.Light::get_type() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Light_get_type_m0D12CD1E54E010DC401F7371731D593DEF62D1C7 (Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* __this, const RuntimeMethod* method) ; // UnityEngine.Transform UnityEngine.Component::get_transform() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371 (Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3* __this, const RuntimeMethod* method) ; // UnityEngine.Vector3 UnityEngine.Transform::get_forward() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Transform_get_forward_mFCFACF7165FDAB21E80E384C494DF278386CEE2F (Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* __this, const RuntimeMethod* method) ; // System.Single UnityEngine.Rendering.LensFlareCommonSRP::ShapeAttenuationDirLight(UnityEngine.Vector3,UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float LensFlareCommonSRP_ShapeAttenuationDirLight_mB2D51F3B3CC80632ECC96578C1ADB468E2B9E621 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___forward0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___wo1, const RuntimeMethod* method) ; // System.Single UnityEngine.Rendering.LensFlareCommonSRP::ShapeAttenuationPointLight() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float LensFlareCommonSRP_ShapeAttenuationPointLight_mA80238D6D566E980ED1AE255C9BC91022182D2DE (const RuntimeMethod* method) ; // System.Single UnityEngine.Light::get_spotAngle() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Light_get_spotAngle_m28B2CD7ADE25422693E7B1FA23E8615E9D7098FC (Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* __this, const RuntimeMethod* method) ; // System.Single UnityEngine.Light::get_innerSpotAngle() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Light_get_innerSpotAngle_mFDCE5C31ABF638A8B515F5088F12225D23D3406C (Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* __this, const RuntimeMethod* method) ; // System.Single UnityEngine.Rendering.LensFlareCommonSRP::ShapeAttenuationSpotConeLight(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float LensFlareCommonSRP_ShapeAttenuationSpotConeLight_mDE84D26A73023F57D52694A3F8FB6E0B0FB8D138 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___forward0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___wo1, float ___spotAngle2, float ___innerSpotPercent013, const RuntimeMethod* method) ; // System.Void UnityEngine.Matrix4x4::SetColumn(System.Int32,UnityEngine.Vector4) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Matrix4x4_SetColumn_mC1CBEB2C29C0A9F1434C601786CE1B6DED1E1234 (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* __this, int32_t ___index0, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___column1, const RuntimeMethod* method) ; // UnityEngine.Matrix4x4 UnityEngine.Matrix4x4::op_Multiply(UnityEngine.Matrix4x4,UnityEngine.Matrix4x4) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 Matrix4x4_op_Multiply_m7649669D493400913FF60AFB04B1C19F14E0FDB0 (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___lhs0, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___rhs1, const RuntimeMethod* method) ; // System.Int32 UnityEngine.Screen::get_width() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Screen_get_width_mCA5D955A53CF6D29C8C7118D517D0FC84AE8056C (const RuntimeMethod* method) ; // System.Int32 UnityEngine.Screen::get_height() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Screen_get_height_m624DD2D53F34087064E3B9D09AC2207DB4E86CA8 (const RuntimeMethod* method) ; // UnityEngine.Vector3 UnityEngine.Transform::get_position() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Transform_get_position_m69CD5FA214FDAE7BB701552943674846C220FDE1 (Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* __this, const RuntimeMethod* method) ; // System.Void System.Func`4::.ctor(System.Object,System.IntPtr) inline void Func_4__ctor_mCB654A521C926308B7947FC97B239C5A7847D677 (Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE* __this, RuntimeObject* ___object0, intptr_t ___method1, const RuntimeMethod* method) { (( void (*) (Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE*, RuntimeObject*, intptr_t, const RuntimeMethod*))Func_4__ctor_m6F2B4733AC89D456287CE6FCC617F05B75EB7429_gshared)(__this, ___object0, ___method1, method); } // System.Void UnityEngine.Rendering.LensFlareCommonSRP::DoLensFlareDataDrivenCommon(UnityEngine.Material,UnityEngine.Rendering.LensFlareCommonSRP,UnityEngine.Camera,System.Single,System.Single,System.Boolean,System.Single,System.Single,System.Boolean,UnityEngine.Vector3,UnityEngine.Matrix4x4,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,System.Func`4,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void LensFlareCommonSRP_DoLensFlareDataDrivenCommon_m15611A3C8EC2005E50C2BD5807A996728E27A65E (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___lensFlareShader0, LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135* ___lensFlares1, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___cam2, float ___actualWidth3, float ___actualHeight4, bool ___usePanini5, float ___paniniDistance6, float ___paniniCropToFit7, bool ___isCameraRelative8, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___cameraPositionWS9, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___viewProjMatrix10, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd11, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___colorBuffer12, Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE* ___GetLensFlareLightAttenuation13, int32_t ____FlareOcclusionTex14, int32_t ____FlareOcclusionIndex15, int32_t ____FlareTex16, int32_t ____FlareColorValue17, int32_t ____FlareData018, int32_t ____FlareData119, int32_t ____FlareData220, int32_t ____FlareData321, int32_t ____FlareData422, bool ___debugView23, const RuntimeMethod* method) ; // UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.CameraData::GetProjectionMatrix(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 CameraData_GetProjectionMatrix_m3B2EC52DEC102715BDBAF85816904DEF7DFCF10D (CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* __this, int32_t ___viewIndex0, const RuntimeMethod* method) ; // UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.CameraData::GetViewMatrix(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 CameraData_GetViewMatrix_m85D00AF6C537A14220F4E2D70E2BFF23DD11C86E (CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* __this, int32_t ___viewIndex0, const RuntimeMethod* method) ; // System.Int32 UnityEngine.Rendering.Universal.XRPass::get_multipassId() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t XRPass_get_multipassId_mC66149857F511ED441A9C8647C3EF0DD7167F15A_inline (XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Material::SetMatrix(System.String,UnityEngine.Matrix4x4) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_SetMatrix_m1F4E20583C898A1C1DBA256868E1F98C539F13FB (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* __this, String_t* ___name0, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___value1, const RuntimeMethod* method) ; // System.Void UnityEngine.Material::SetFloat(System.String,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_SetFloat_m879CF81D740BAE6F23C9822400679F4D16365836 (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* __this, String_t* ___name0, float ___value1, const RuntimeMethod* method) ; // UnityEngine.Vector2 UnityEngine.Rendering.Universal.Internal.PostProcessPass::CalcViewExtents(UnityEngine.Camera) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 PostProcessPass_CalcViewExtents_mF37365DC32C98227FB74545888BBCC62ED983EBF (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, const RuntimeMethod* method) ; // UnityEngine.Vector2 UnityEngine.Rendering.Universal.Internal.PostProcessPass::CalcCropExtents(UnityEngine.Camera,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 PostProcessPass_CalcCropExtents_m0584B26FDD001908C17C7BA449CF483CE562F91E (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, float ___d1, const RuntimeMethod* method) ; // System.Single UnityEngine.Mathf::Clamp01(System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Mathf_Clamp01_mD921B23F47F5347996C56DC789D1DE16EE27D9B1_inline (float ___value0, const RuntimeMethod* method) ; // System.Single UnityEngine.Mathf::Lerp(System.Single,System.Single,System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Mathf_Lerp_mFB4910B358B986AFB22114ED90458E8341867479_inline (float ___a0, float ___b1, float ___t2, const RuntimeMethod* method) ; // System.Single UnityEngine.Camera::get_fieldOfView() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Camera_get_fieldOfView_m9A93F17BBF89F496AE231C21817AFD1C1E833FBB (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Vector2::.ctor(System.Single,System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector2__ctor_m9525B79969AFFE3254B303A40997A56DEEB6F548_inline (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* __this, float ___x0, float ___y1, const RuntimeMethod* method) ; // UnityEngine.Vector2 UnityEngine.Vector2::op_Multiply(UnityEngine.Vector2,System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 Vector2_op_Multiply_m4EEB2FF3F4830390A53CE9B6076FB31801D65EED_inline (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___a0, float ___d1, const RuntimeMethod* method) ; // System.Int32 UnityEngine.Mathf::Max(System.Int32,System.Int32) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t Mathf_Max_m8A4C189A6749DFE3ED8B66D9D3CACD8DB333974F_inline (int32_t ___a0, int32_t ___b1, const RuntimeMethod* method) ; // System.Single UnityEngine.Mathf::Log(System.Single,System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Mathf_Log_m5AD7CD5F4DCE823F0D89CFFD817934769D73B2B7_inline (float ___f0, float ___p1, const RuntimeMethod* method) ; // System.Int32 UnityEngine.Mathf::FloorToInt(System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t Mathf_FloorToInt_mD086E41305DD8350180AD677833A22733B4789A9_inline (float ___f0, const RuntimeMethod* method) ; // System.Int32 UnityEngine.Mathf::Clamp(System.Int32,System.Int32,System.Int32) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t Mathf_Clamp_mA48718D9A20D8972EDD41714CEF6BBF864F442EA_inline (int32_t ___value0, int32_t ___min1, int32_t ___max2, const RuntimeMethod* method) ; // System.Single UnityEngine.Mathf::GammaToLinearSpace(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Mathf_GammaToLinearSpace_m4D758883DC92707BEB3D1774CE252B0233309DA6 (float ___value0, const RuntimeMethod* method) ; // UnityEngine.Color UnityEngine.Color::get_linear() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Color_tD001788D726C3A7F1379BEED0260B9591F440C1F Color_get_linear_m76EB88E15DA4E00D615DF33D1CEE51092683117C_inline (Color_tD001788D726C3A7F1379BEED0260B9591F440C1F* __this, const RuntimeMethod* method) ; // System.Single UnityEngine.Rendering.ColorUtils::Luminance(UnityEngine.Color&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float ColorUtils_Luminance_mF356655EDE24C312306A119C4509A9F15C1E7D02 (Color_tD001788D726C3A7F1379BEED0260B9591F440C1F* ___color0, const RuntimeMethod* method) ; // UnityEngine.Color UnityEngine.Color::get_white() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Color_tD001788D726C3A7F1379BEED0260B9591F440C1F Color_get_white_m28BB6E19F27D4EE6858D3021A44F62BC74E20C43_inline (const RuntimeMethod* method) ; // UnityEngine.Color UnityEngine.Color::op_Multiply(UnityEngine.Color,System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Color_tD001788D726C3A7F1379BEED0260B9591F440C1F Color_op_Multiply_m290BA7F5157DE3322801AAC7FA1700219EE6E664_inline (Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___a0, float ___b1, const RuntimeMethod* method) ; // UnityEngine.Texture2D UnityEngine.Texture2D::get_blackTexture() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* Texture2D_get_blackTexture_mE228D76BC18E2406D8398651AC04F06F6B6ED251 (const RuntimeMethod* method) ; // UnityEngine.Vector2 UnityEngine.Vector2::get_one() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 Vector2_get_one_m232E885D3C7BB6A96D5FEF4494709BA170447604_inline (const RuntimeMethod* method) ; // UnityEngine.Vector2 UnityEngine.Vector2::op_Subtraction(UnityEngine.Vector2,UnityEngine.Vector2) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 Vector2_op_Subtraction_m664419831773D5BBF06D9DE4E515F6409B2F92B8_inline (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___a0, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___b1, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.LensDistortion::IsActive() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool LensDistortion_IsActive_m777DA00296A34FFEC72C43157037C06F62B406AE (LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.ChromaticAberration::IsActive() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ChromaticAberration_IsActive_mF820F1009BB285EE1752333366C146E33F863428 (ChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.ColorLookup::IsActive() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ColorLookup_IsActive_m7264066E811F24C5EAEFAFB79F2110C089F2465A (ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C* __this, const RuntimeMethod* method) ; // UnityEngine.Vector4 UnityEngine.Vector4::get_zero() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 Vector4_get_zero_m51B18794FAF141EBD06CA9907E6F7DF9D60F3515_inline (const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.FilmGrain::IsActive() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool FilmGrain_IsActive_m9251CA64E6E5E1FB8609260F85CEB07BA04B4BA9 (FilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.PostProcessUtils::ConfigureFilmGrain(UnityEngine.Rendering.Universal.PostProcessData,UnityEngine.Rendering.Universal.FilmGrain,System.Int32,System.Int32,UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessUtils_ConfigureFilmGrain_mB2944B5818C977B4A4B00C44DEAC9D90B821AABF (PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* ___data0, FilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172* ___settings1, int32_t ___cameraPixelWidth2, int32_t ___cameraPixelHeight3, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material4, const RuntimeMethod* method) ; // System.Int32 UnityEngine.Rendering.Universal.PostProcessUtils::ConfigureDithering(UnityEngine.Rendering.Universal.PostProcessData,System.Int32,System.Int32,System.Int32,UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PostProcessUtils_ConfigureDithering_m8D19DE17498B94F90396AD20524A6D4CB073F09A (PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* ___data0, int32_t ___index1, int32_t ___cameraPixelWidth2, int32_t ___cameraPixelHeight3, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material4, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CoreUtils::Swap(T&,T&) inline void CoreUtils_Swap_TisRenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B_mF0E40109EA6FB26E97771A51EB31BF9A4FF1FDE5 (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* ___a0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* ___b1, const RuntimeMethod* method) { (( void (*) (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B*, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B*, const RuntimeMethod*))CoreUtils_Swap_TisRenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B_mF0E40109EA6FB26E97771A51EB31BF9A4FF1FDE5_gshared)(___a0, ___b1, method); } // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::Load(UnityEngine.Shader) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* MaterialLibrary_Load_mE88D2915A87998139CF7455C07F5F69D0226BC69 (MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* __this, Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___shader0, const RuntimeMethod* method) ; // System.String System.String::Concat(System.String,System.String,System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* String_Concat_m9B13B47FCB3DF61144D9647DDA05F527377251B0 (String_t* ___str00, String_t* ___str11, String_t* ___str22, const RuntimeMethod* method) ; // T[] System.Array::Empty() inline ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* Array_Empty_TisRuntimeObject_m55011E8360A8199FB239A5787BA8631CDD6116FC_inline (const RuntimeMethod* method) { return (( ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* (*) (const RuntimeMethod*))Array_Empty_TisRuntimeObject_m55011E8360A8199FB239A5787BA8631CDD6116FC_gshared_inline)(method); } // System.Boolean UnityEngine.Shader::get_isSupported() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Shader_get_isSupported_m21C3D0F1819054101DFE0C0C062A24464FA5CAE5 (Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* __this, const RuntimeMethod* method) ; // UnityEngine.Material UnityEngine.Rendering.CoreUtils::CreateEngineMaterial(UnityEngine.Shader) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* CoreUtils_CreateEngineMaterial_mAA09043C35B14C19847AD32F4864260DCE381791 (Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___shader0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CoreUtils::Destroy(UnityEngine.Object) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CoreUtils_Destroy_mE6CB8C65A5BA214BE6B7788F2AE388723D7EAC65 (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___obj0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CU3Ec__ctor_mB26E3080A715C814D9B9A5C71A85B7862B203076 (U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D* __this, const RuntimeMethod* method) ; // System.Single UnityEngine.Rendering.Universal.Internal.PostProcessPass::GetLensFlareLightAttenuation(UnityEngine.Light,UnityEngine.Camera,UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float PostProcessPass_GetLensFlareLightAttenuation_mC8A83664C0687F853DD0ED2CDF32ED7969D188AA (Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* ___light0, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___cam1, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___wo2, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.RenderingUtils::SupportsGraphicsFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderingUtils_SupportsGraphicsFormat_m22A060530A8088A6BF9C98AAFDDF6E3F9B4CA273 (int32_t ___format0, int32_t ___usage1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::ConfigureTarget(UnityEngine.Rendering.RenderTargetIdentifier) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderPass_ConfigureTarget_m6D5152700A43B1468E44A56F074285FE556BFB10 (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___colorAttachment0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::Blit(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Material,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderPass_Blit_m51EFEA549568C64221EFC6FFF66EC9078B290BEF (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___source1, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___destination2, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material3, int32_t ___passIndex4, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::HasTileDepthRangeExtraPass() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool DeferredLights_HasTileDepthRangeExtraPass_m8EE727F4117D2D5D411970240CE8DED6329C03BE (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ; // System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::get_RenderWidth() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t DeferredLights_get_RenderWidth_m9A4CE4EE8D54FF249CD50436FF5DC8595A3444E1_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ; // System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::get_RenderHeight() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t DeferredLights_get_RenderHeight_m9205935258A27604A54455B45CA9434D3E6C312C_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.DeferredLights::get_DepthInfoTexture() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 DeferredLights_get_DepthInfoTexture_m5D659959BA11EC877FF7466972842099D1B7BF93_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.RenderTextureDescriptor::.ctor(System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTextureDescriptor__ctor_m12E638C1D1D00D64015B37BD16841745629D7929 (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___width0, int32_t ___height1, int32_t ___colorFormat2, int32_t ___depthBufferBits3, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.Internal.DeferredTiler& UnityEngine.Rendering.Universal.Internal.DeferredLights::GetTiler(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR DeferredTiler_t2F171ACEF3B3A64DDAC0C713A2358FFE9D169F8F* DeferredLights_GetTiler_m79F0EC9A2891B3DCF128DDA380638CF8DE32CA44 (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, int32_t ___i0, const RuntimeMethod* method) ; // System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredTiler::get_TileXCount() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t DeferredTiler_get_TileXCount_mA90788C66C443EC341EA06519F132801E86A0425 (DeferredTiler_t2F171ACEF3B3A64DDAC0C713A2358FFE9D169F8F* __this, const RuntimeMethod* method) ; // System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredTiler::get_TileYCount() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t DeferredTiler_get_TileYCount_mBA94769B81ECF4ECAAD9963522549E0CEDC406AB (DeferredTiler_t2F171ACEF3B3A64DDAC0C713A2358FFE9D169F8F* __this, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.DeferredLights::get_TileDepthInfoTexture() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 DeferredLights_get_TileDepthInfoTexture_m7A8FB861C03E1C6B38B6D08D9953C3D6412F22E5_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.DeferredLights::ExecuteTileDepthInfoPass(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DeferredLights_ExecuteTileDepthInfoPass_m4B228AC8AEFDE3E5EE5F761A701841A7D3C017FC (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.DeferredLights::ExecuteDownsampleBitmaskPass(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DeferredLights_ExecuteDownsampleBitmaskPass_mE540F9D70DA79092008C1EBE59623C6C589B8B5F (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.DeferredLights::set_TileDepthInfoTexture(UnityEngine.Rendering.Universal.RenderTargetHandle) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DeferredLights_set_TileDepthInfoTexture_m3D64D2EECCB5EF3D2BDA0433EAA4D01AC4904C37_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___value0, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem/SwapBuffer UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::get_backBuffer() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 RenderTargetBufferSystem_get_backBuffer_mC831E73F000660C13473FE5D849FBC3D6804038E (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::Initialize(UnityEngine.Rendering.CommandBuffer) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetBufferSystem_Initialize_m4ABCE845CE7B882B75C5BAA89DDBD268FA7E8D15 (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem/SwapBuffer UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::get_frontBuffer() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 RenderTargetBufferSystem_get_frontBuffer_m92C8F847FCC6B14597BB4A808C228B31CF3BD457 (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::Clear(UnityEngine.Rendering.CommandBuffer) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetBufferSystem_Clear_mF7870361FAA8E01DD173A72369C4000146FD4B2E (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, const RuntimeMethod* method) ; // System.Void UnityEngine.Color::.ctor(System.Single,System.Single,System.Single,System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Color__ctor_m3786F0D6E510D9CFA544523A955870BD2A514C8C_inline (Color_tD001788D726C3A7F1379BEED0260B9591F440C1F* __this, float ___r0, float ___g1, float ___b2, float ___a3, const RuntimeMethod* method) ; // System.Double System.Math::Log(System.Double,System.Double) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR double Math_Log_m00DE509EBC0F78461570ED4F104B3010EB203FD1 (double ___a0, double ___newBase1, const RuntimeMethod* method) ; #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.Internal.DrawObjectsPass/<>c::.cctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CU3Ec__cctor_mAFE006B14A8A70201E8B5D8E2C3E8A8EC3706C76 (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967* L_0 = (U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967*)il2cpp_codegen_object_new(U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967_il2cpp_TypeInfo_var); NullCheck(L_0); U3CU3Ec__ctor_m4DD18E1772FAE19BB49DE06C561ADCFBBA8644CF(L_0, NULL); ((U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967_il2cpp_TypeInfo_var))->___U3CU3E9_0 = L_0; Il2CppCodeGenWriteBarrier((void**)(&((U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967_il2cpp_TypeInfo_var))->___U3CU3E9_0), (void*)L_0); return; } } // System.Void UnityEngine.Rendering.Universal.Internal.DrawObjectsPass/<>c::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CU3Ec__ctor_m4DD18E1772FAE19BB49DE06C561ADCFBBA8644CF (U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967* __this, const RuntimeMethod* method) { { Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2(__this, NULL); return; } } // System.Void UnityEngine.Rendering.Universal.Internal.DrawObjectsPass/<>c::b__12_0(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,UnityEngine.Rendering.DrawingSettings&,UnityEngine.Rendering.FilteringSettings&,UnityEngine.Rendering.RenderStateBlock&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CU3Ec_U3CExecuteU3Eb__12_0_mAEA86CE4D0C621873A9760F26CB5A317EF320DD9 (U3CU3Ec_tF99A867D5141BE399F356400CAF53E401195B967* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___ctx0, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___data1, DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* ___ds2, FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* ___fs3, RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* ___rsb4, const RuntimeMethod* method) { { // ctx.DrawRenderers(data.cullResults, ref ds, ref fs, ref rsb); RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_0 = ___data1; CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 L_1 = L_0->___cullResults_0; DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* L_2 = ___ds2; FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* L_3 = ___fs3; RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* L_4 = ___rsb4; ScriptableRenderContext_DrawRenderers_m87278D0FBE7A0865779FF9541BF96EDB65F8A2C6((&___ctx0), L_1, L_2, L_3, L_4, NULL); // }); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.Internal.FinalBlitPass::.ctor(UnityEngine.Rendering.Universal.RenderPassEvent,UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FinalBlitPass__ctor_mBE63B6B01DE2BE7F86C78A11E49B44882537BC9C (FinalBlitPass_t5A422DA2B38F1886E0F5AC3D26CE2455177C3EAC* __this, int32_t ___evt0, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___blitMaterial1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral9515416BCD3EB7B4F54B8ED2BFC4997DEC11B41A); s_Il2CppMethodInitialized = true; } { // public FinalBlitPass(RenderPassEvent evt, Material blitMaterial) ScriptableRenderPass__ctor_mE49D4FF8E68A854367A4081E664B8DBA74E6B752(__this, NULL); // base.profilingSampler = new ProfilingSampler(nameof(FinalBlitPass)); ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_0 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); NullCheck(L_0); ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_0, _stringLiteral9515416BCD3EB7B4F54B8ED2BFC4997DEC11B41A, NULL); ScriptableRenderPass_set_profilingSampler_mFD238B85B68DED586BA8C678141BEEAF229FBF2D_inline(__this, L_0, NULL); // base.useNativeRenderPass = false; ScriptableRenderPass_set_useNativeRenderPass_m1D60C30BB1CF1B4D383FFCABC1F57EA755626895_inline(__this, (bool)0, NULL); // m_BlitMaterial = blitMaterial; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_1 = ___blitMaterial1; __this->___m_BlitMaterial_25 = L_1; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_BlitMaterial_25), (void*)L_1); // renderPassEvent = evt; int32_t L_2 = ___evt0; ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline(__this, L_2, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.FinalBlitPass::Setup(UnityEngine.RenderTextureDescriptor,UnityEngine.Rendering.Universal.RenderTargetHandle) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FinalBlitPass_Setup_m43358F383D31DD4940B10181B6AB2F64CE7AACC5 (FinalBlitPass_t5A422DA2B38F1886E0F5AC3D26CE2455177C3EAC* __this, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___baseDescriptor0, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___colorHandle1, const RuntimeMethod* method) { { // m_Source = colorHandle.id; int32_t L_0; L_0 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline((&___colorHandle1), NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_1; L_1 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_0, NULL); __this->___m_Source_24 = L_1; // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.FinalBlitPass::Execute(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FinalBlitPass_Execute_m1D1A07EC6AFE5E5EAFA36F9099E61AB137E180C7 (FinalBlitPass_t5A422DA2B38F1886E0F5AC3D26CE2455177C3EAC* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral89E85D6105CFB9376481F3E9746AEB24592BBEC0); s_Il2CppMethodInitialized = true; } CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* V_0 = NULL; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B V_1; memset((&V_1), 0, sizeof(V_1)); bool V_2 = false; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* V_3 = NULL; bool V_4 = false; bool V_5 = false; ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_6; memset((&V_6), 0, sizeof(V_6)); bool V_7 = false; int32_t V_8 = 0; bool V_9 = false; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_10; memset((&V_10), 0, sizeof(V_10)); bool V_11 = false; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* V_12 = NULL; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B G_B5_0; memset((&G_B5_0), 0, sizeof(G_B5_0)); DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* G_B10_0 = NULL; DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* G_B9_0 = NULL; int32_t G_B15_0 = 0; int32_t G_B18_0 = 0; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 G_B21_0; memset((&G_B21_0), 0, sizeof(G_B21_0)); int32_t G_B25_0 = 0; { // if (m_BlitMaterial == null) Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_0 = __this->___m_BlitMaterial_25; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_1; L_1 = Object_op_Equality_mD3DB0D72CE0250C84033DC2A90AEF9D59896E536(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); V_4 = L_1; bool L_2 = V_4; if (!L_2) { goto IL_0041; } } { // Debug.LogErrorFormat("Missing {0}. {1} render pass will not execute. Check for missing reference in the renderer resources.", m_BlitMaterial, GetType().Name); ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_3 = (ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)SZArrayNew(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var, (uint32_t)2); ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_4 = L_3; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_5 = __this->___m_BlitMaterial_25; NullCheck(L_4); ArrayElementTypeCheck (L_4, L_5); (L_4)->SetAt(static_cast(0), (RuntimeObject*)L_5); ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_6 = L_4; Type_t* L_7; L_7 = Object_GetType_mE10A8FC1E57F3DF29972CCBC026C2DC3942263B3(__this, NULL); NullCheck(L_7); String_t* L_8; L_8 = VirtualFuncInvoker0< String_t* >::Invoke(8 /* System.String System.Reflection.MemberInfo::get_Name() */, L_7); NullCheck(L_6); ArrayElementTypeCheck (L_6, L_8); (L_6)->SetAt(static_cast(1), (RuntimeObject*)L_8); il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var); Debug_LogErrorFormat_mA33C95EF832A60D72A7EE26074E13A86BE7E30C6(_stringLiteral89E85D6105CFB9376481F3E9746AEB24592BBEC0, L_6, NULL); // return; goto IL_02b7; } IL_0041: { // ref CameraData cameraData = ref renderingData.cameraData; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_9 = ___renderingData1; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_10 = (&L_9->___cameraData_1); V_0 = L_10; // RenderTargetIdentifier cameraTarget = (cameraData.targetTexture != null) ? new RenderTargetIdentifier(cameraData.targetTexture) : BuiltinRenderTextureType.CameraTarget; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_11 = V_0; RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_12 = L_11->___targetTexture_4; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_13; L_13 = Object_op_Inequality_m4D656395C27694A7F33F5AA8DE80A7AAF9E20BA7(L_12, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); if (L_13) { goto IL_005e; } } { RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_14; L_14 = RenderTargetIdentifier_op_Implicit_m4A8EE3AFC545170F3F2215D8DA0F2474B0015CC8(2, NULL); G_B5_0 = L_14; goto IL_0069; } IL_005e: { CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_15 = V_0; RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_16 = L_15->___targetTexture_4; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_17; memset((&L_17), 0, sizeof(L_17)); RenderTargetIdentifier__ctor_mD6E20FA134EEBCE40A8B5E64C505DE8A0DC96BDF((&L_17), L_16, /*hidden argument*/NULL); G_B5_0 = L_17; } IL_0069: { V_1 = G_B5_0; // bool isSceneViewCamera = cameraData.isSceneViewCamera; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_18 = V_0; bool L_19; L_19 = CameraData_get_isSceneViewCamera_m4FBB102E90A7B1AE47ED0368DAA939B1B0DA7D70(L_18, NULL); V_2 = L_19; // CommandBuffer cmd = CommandBufferPool.Get(); il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_20; L_20 = CommandBufferPool_Get_m54EBE601AF00C8A5EDCAA503E65380F464BD1355(NULL); V_3 = L_20; // if (m_Source == cameraData.renderer.GetCameraColorFrontBuffer(cmd)) RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_21 = __this->___m_Source_24; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_22 = V_0; ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_23 = L_22->___renderer_31; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_24 = V_3; NullCheck(L_23); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_25; L_25 = VirtualFuncInvoker1< RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* >::Invoke(5 /* UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScriptableRenderer::GetCameraColorFrontBuffer(UnityEngine.Rendering.CommandBuffer) */, L_23, L_24); bool L_26; L_26 = RenderTargetIdentifier_op_Equality_m77ABAA9A264984CA70912BF0A49B03F888A45F02(L_21, L_25, NULL); V_5 = L_26; bool L_27 = V_5; if (!L_27) { goto IL_00ac; } } { // m_Source = renderingData.cameraData.renderer.cameraColorTarget; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_28 = ___renderingData1; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_29 = (&L_28->___cameraData_1); ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_30 = L_29->___renderer_31; NullCheck(L_30); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_31; L_31 = ScriptableRenderer_get_cameraColorTarget_mC2C0353A178726FC82413A458A34496280AFB4D4(L_30, NULL); __this->___m_Source_24 = L_31; } IL_00ac: { // using (new ProfilingScope(cmd, ProfilingSampler.Get(URPProfileId.FinalBlit))) CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_32 = V_3; ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_33; L_33 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944(((int32_t)25), ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944_RuntimeMethod_var); ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_6), L_32, L_33, NULL); } { auto __finallyBlock = il2cpp::utils::Finally([&] { FINALLY_0298: {// begin finally (depth: 1) ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_6), NULL); return; }// end finally (depth: 1) }); try {// begin try (depth: 1) { // GetActiveDebugHandler(renderingData)?.UpdateShaderGlobalPropertiesForFinalValidationPass(cmd, ref cameraData, true); RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_34 = ___renderingData1; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71 L_35 = (*(RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71*)L_34); DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* L_36; L_36 = ScriptableRenderPass_GetActiveDebugHandler_m1B3D8D7F93DEF1415F494EEF46687F21DE379448(__this, L_35, NULL); DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* L_37 = L_36; G_B9_0 = L_37; if (L_37) { G_B10_0 = L_37; goto IL_00ce_1; } } { goto IL_00d7_1; } IL_00ce_1: { CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_38 = V_3; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_39 = V_0; NullCheck(G_B10_0); DebugHandler_UpdateShaderGlobalPropertiesForFinalValidationPass_m70191758CEDBFFA4ED2D26A58FDD0680BBAFAC25(G_B10_0, L_38, L_39, (bool)1, NULL); } IL_00d7_1: { // CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.LinearToSRGBConversion, // cameraData.requireSrgbConversion); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_40 = V_3; il2cpp_codegen_runtime_class_init_inline(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var); String_t* L_41 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___LinearToSRGBConversion_22; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_42 = V_0; bool L_43; L_43 = CameraData_get_requireSrgbConversion_m6C5E8C4E67811A673E01D79E79B719216EE53139(L_42, NULL); il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); CoreUtils_SetKeyword_m491002FF7BF17F6C0EDFE60D456DB424CC221FA2(L_40, L_41, L_43, NULL); // cmd.SetGlobalTexture(ShaderPropertyId.sourceTex, m_Source); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_44 = V_3; il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var); int32_t L_45 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___sourceTex_33; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_46 = __this->___m_Source_24; NullCheck(L_44); CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_44, L_45, L_46, NULL); // if (cameraData.xr.enabled) CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_47 = V_0; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_48 = L_47->___xr_20; NullCheck(L_48); bool L_49; L_49 = XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155(L_48, NULL); V_7 = L_49; bool L_50 = V_7; if (!L_50) { goto IL_01da_1; } } { // int depthSlice = cameraData.xr.singlePassEnabled ? -1 : cameraData.xr.GetTextureArraySlice(); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_51 = V_0; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_52 = L_51->___xr_20; NullCheck(L_52); bool L_53; L_53 = XRPass_get_singlePassEnabled_mB8BBB9F66EE93200D10F7C6C766E5F2D855A6FF3(L_52, NULL); if (L_53) { goto IL_012b_1; } } { CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_54 = V_0; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_55 = L_54->___xr_20; NullCheck(L_55); int32_t L_56; L_56 = XRPass_GetTextureArraySlice_m2D197773151A6CE758A59D9676212413BD695380(L_55, 0, NULL); G_B15_0 = L_56; goto IL_012c_1; } IL_012b_1: { G_B15_0 = (-1); } IL_012c_1: { V_8 = G_B15_0; // cameraTarget = // new RenderTargetIdentifier(cameraData.xr.renderTarget, 0, CubemapFace.Unknown, depthSlice); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_57 = V_0; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_58 = L_57->___xr_20; NullCheck(L_58); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_59; L_59 = XRPass_get_renderTarget_m595B27BD6972FE1F74FCE71CB29088F159E84B18_inline(L_58, NULL); int32_t L_60 = V_8; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_61; memset((&L_61), 0, sizeof(L_61)); RenderTargetIdentifier__ctor_m79A7348AF351A912E617BF9C8A44A766648C80FB((&L_61), L_59, 0, (-1), L_60, /*hidden argument*/NULL); V_1 = L_61; // CoreUtils.SetRenderTarget( // cmd, // cameraTarget, // RenderBufferLoadAction.Load, // RenderBufferStoreAction.Store, // ClearFlag.None, // Color.black); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_62 = V_3; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_63 = V_1; Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_64; L_64 = Color_get_black_mBF96B603B41BED9BAFAA10CE8D946D24260F9729_inline(NULL); il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); CoreUtils_SetRenderTarget_m7C82A292875AA22F474887FAF9129351DA7035B7(L_62, L_63, 0, 0, 0, L_64, NULL); // cmd.SetViewport(cameraData.pixelRect); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_65 = V_3; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_66 = V_0; Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D L_67 = L_66->___pixelRect_6; NullCheck(L_65); CommandBuffer_SetViewport_m3BCCABB7493369D88DB15EE43C41D9858AE2574D(L_65, L_67, NULL); // bool yflip = !cameraData.xr.renderTargetIsRenderTexture && SystemInfo.graphicsUVStartsAtTop; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_68 = V_0; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_69 = L_68->___xr_20; NullCheck(L_69); bool L_70; L_70 = XRPass_get_renderTargetIsRenderTexture_m79E6747B91048C48ED200D3A99B96621D0BFB67A_inline(L_69, NULL); if (L_70) { goto IL_0174_1; } } { bool L_71; L_71 = SystemInfo_get_graphicsUVStartsAtTop_mC3C73E1B00C1A9D849220F6BF1C3510002BBE5AE(NULL); G_B18_0 = ((int32_t)(L_71)); goto IL_0175_1; } IL_0174_1: { G_B18_0 = 0; } IL_0175_1: { V_9 = (bool)G_B18_0; // Vector4 scaleBias = yflip ? new Vector4(1, -1, 0, 1) : new Vector4(1, 1, 0, 0); bool L_72 = V_9; if (L_72) { goto IL_0196_1; } } { Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_73; memset((&L_73), 0, sizeof(L_73)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_73), (1.0f), (1.0f), (0.0f), (0.0f), /*hidden argument*/NULL); G_B21_0 = L_73; goto IL_01af_1; } IL_0196_1: { Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_74; memset((&L_74), 0, sizeof(L_74)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_74), (1.0f), (-1.0f), (0.0f), (1.0f), /*hidden argument*/NULL); G_B21_0 = L_74; } IL_01af_1: { V_10 = G_B21_0; // cmd.SetGlobalVector(ShaderPropertyId.scaleBias, scaleBias); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_75 = V_3; il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var); int32_t L_76 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___scaleBias_34; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_77 = V_10; NullCheck(L_75); CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_75, L_76, L_77, NULL); // cmd.DrawProcedural(Matrix4x4.identity, m_BlitMaterial, 0, MeshTopology.Quads, 4); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_78 = V_3; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_79; L_79 = Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline(NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_80 = __this->___m_BlitMaterial_25; NullCheck(L_78); CommandBuffer_DrawProcedural_m8BC8D7A251B2EDFDB60CAC8EB9691D8ADAF8DC8B(L_78, L_79, L_80, 0, 2, 4, NULL); goto IL_0295_1; } IL_01da_1: { // if (isSceneViewCamera || cameraData.isDefaultViewport) bool L_81 = V_2; if (L_81) { goto IL_01e5_1; } } { CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_82 = V_0; bool L_83 = L_82->___isDefaultViewport_13; G_B25_0 = ((int32_t)(L_83)); goto IL_01e6_1; } IL_01e5_1: { G_B25_0 = 1; } IL_01e6_1: { V_11 = (bool)G_B25_0; bool L_84 = V_11; if (!L_84) { goto IL_0223_1; } } { // cmd.SetRenderTarget(BuiltinRenderTextureType.CameraTarget, // RenderBufferLoadAction.DontCare, RenderBufferStoreAction.Store, // color // RenderBufferLoadAction.DontCare, RenderBufferStoreAction.DontCare); // depth CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_85 = V_3; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_86; L_86 = RenderTargetIdentifier_op_Implicit_m4A8EE3AFC545170F3F2215D8DA0F2474B0015CC8(2, NULL); NullCheck(L_85); CommandBuffer_SetRenderTarget_m00472C42F4BAE11802652921705D554E158D926C(L_85, L_86, 2, 0, 2, 3, NULL); // cmd.Blit(m_Source, cameraTarget, m_BlitMaterial); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_87 = V_3; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_88 = __this->___m_Source_24; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_89 = V_1; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_90 = __this->___m_BlitMaterial_25; NullCheck(L_87); CommandBuffer_Blit_mD851FDF0E97DBEB38C79D74DF231498D640B3D73(L_87, L_88, L_89, L_90, NULL); // cameraData.renderer.ConfigureCameraTarget(cameraTarget, cameraTarget); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_91 = V_0; ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_92 = L_91->___renderer_31; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_93 = V_1; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_94 = V_1; NullCheck(L_92); ScriptableRenderer_ConfigureCameraTarget_m4067416B1E8D785A5BADBEFB1E73FDA7A6A0D440(L_92, L_93, L_94, NULL); goto IL_0295_1; } IL_0223_1: { // CoreUtils.SetRenderTarget( // cmd, // cameraTarget, // RenderBufferLoadAction.Load, // RenderBufferStoreAction.Store, // ClearFlag.None, // Color.black); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_95 = V_3; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_96 = V_1; Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_97; L_97 = Color_get_black_mBF96B603B41BED9BAFAA10CE8D946D24260F9729_inline(NULL); il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); CoreUtils_SetRenderTarget_m7C82A292875AA22F474887FAF9129351DA7035B7(L_95, L_96, 0, 0, 0, L_97, NULL); // Camera camera = cameraData.camera; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_98 = V_0; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_99 = L_98->___camera_2; V_12 = L_99; // cmd.SetViewProjectionMatrices(Matrix4x4.identity, Matrix4x4.identity); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_100 = V_3; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_101; L_101 = Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline(NULL); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_102; L_102 = Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline(NULL); NullCheck(L_100); CommandBuffer_SetViewProjectionMatrices_m50A472F193C13207D81B5EC8FB007F76E36A8C75(L_100, L_101, L_102, NULL); // cmd.SetViewport(cameraData.pixelRect); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_103 = V_3; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_104 = V_0; Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D L_105 = L_104->___pixelRect_6; NullCheck(L_103); CommandBuffer_SetViewport_m3BCCABB7493369D88DB15EE43C41D9858AE2574D(L_103, L_105, NULL); // cmd.DrawMesh(RenderingUtils.fullscreenMesh, Matrix4x4.identity, m_BlitMaterial); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_106 = V_3; il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* L_107; L_107 = RenderingUtils_get_fullscreenMesh_m8FCBA928234C9F969F7A5C5E0798939C3E9C63E7(NULL); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_108; L_108 = Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline(NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_109 = __this->___m_BlitMaterial_25; NullCheck(L_106); CommandBuffer_DrawMesh_m45BA88D4388EC7E5CDAABD42CD6CE29A5120042C(L_106, L_107, L_108, L_109, NULL); // cmd.SetViewProjectionMatrices(camera.worldToCameraMatrix, camera.projectionMatrix); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_110 = V_3; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_111 = V_12; NullCheck(L_111); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_112; L_112 = Camera_get_worldToCameraMatrix_m48E324BD76706A316A1701EFC6A3DEC7DFB2FF40(L_111, NULL); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_113 = V_12; NullCheck(L_113); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_114; L_114 = Camera_get_projectionMatrix_m9B943EFDD6418528A055321E14F75F1511DD9B4A(L_113, NULL); NullCheck(L_110); CommandBuffer_SetViewProjectionMatrices_m50A472F193C13207D81B5EC8FB007F76E36A8C75(L_110, L_112, L_114, NULL); // cameraData.renderer.ConfigureCameraTarget(cameraTarget, cameraTarget); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_115 = V_0; ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_116 = L_115->___renderer_31; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_117 = V_1; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_118 = V_1; NullCheck(L_116); ScriptableRenderer_ConfigureCameraTarget_m4067416B1E8D785A5BADBEFB1E73FDA7A6A0D440(L_116, L_117, L_118, NULL); } IL_0295_1: { goto IL_02a7; } }// end try (depth: 1) catch(Il2CppExceptionWrapper& e) { __finallyBlock.StoreException(e.ex); } } IL_02a7: { // context.ExecuteCommandBuffer(cmd); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_119 = V_3; ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___context0), L_119, NULL); // CommandBufferPool.Release(cmd); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_120 = V_3; il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); CommandBufferPool_Release_mEC46D8373A95DEC68F1FBD2D77FF3F76917631BF(L_120, NULL); } IL_02b7: { // } return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.Internal.GBufferPass::.ctor(UnityEngine.Rendering.Universal.RenderPassEvent,UnityEngine.Rendering.RenderQueueRange,UnityEngine.LayerMask,UnityEngine.Rendering.StencilState,System.Int32,UnityEngine.Rendering.Universal.Internal.DeferredLights) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GBufferPass__ctor_m3A6CF0448EA52BA09CF174C57FE337170522F47B (GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7* __this, int32_t ___evt0, RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 ___renderQueueRange1, LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___layerMask2, StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 ___stencilState3, int32_t ___stencilReference4, DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* ___deferredLights5, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDDF2C1D1D228837C55610ACAC216435471EB91B0); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralF6A92FFC8A167335DC8144149878F085B888AAFA); s_Il2CppMethodInitialized = true; } { // ProfilingSampler m_ProfilingSampler = new ProfilingSampler("Render GBuffer"); ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_0 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); NullCheck(L_0); ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_0, _stringLiteralF6A92FFC8A167335DC8144149878F085B888AAFA, NULL); __this->___m_ProfilingSampler_30 = L_0; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ProfilingSampler_30), (void*)L_0); // public GBufferPass(RenderPassEvent evt, RenderQueueRange renderQueueRange, LayerMask layerMask, StencilState stencilState, int stencilReference, DeferredLights deferredLights) ScriptableRenderPass__ctor_mE49D4FF8E68A854367A4081E664B8DBA74E6B752(__this, NULL); // base.profilingSampler = new ProfilingSampler(nameof(GBufferPass)); ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_1 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); NullCheck(L_1); ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_1, _stringLiteralDDF2C1D1D228837C55610ACAC216435471EB91B0, NULL); ScriptableRenderPass_set_profilingSampler_mFD238B85B68DED586BA8C678141BEEAF229FBF2D_inline(__this, L_1, NULL); // base.renderPassEvent = evt; int32_t L_2 = ___evt0; ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline(__this, L_2, NULL); // m_DeferredLights = deferredLights; DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_3 = ___deferredLights5; __this->___m_DeferredLights_31 = L_3; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_DeferredLights_31), (void*)L_3); // m_FilteringSettings = new FilteringSettings(renderQueueRange, layerMask); RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 L_4 = ___renderQueueRange1; Nullable_1_t7D98773CC20A842A0846271D1181ECBB0D95926C L_5; memset((&L_5), 0, sizeof(L_5)); Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204((&L_5), L_4, /*hidden argument*/Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204_RuntimeMethod_var); LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB L_6 = ___layerMask2; int32_t L_7; L_7 = LayerMask_op_Implicit_m5D697E103A7CB05CADCED9F90FD4F6BAE955E763(L_6, NULL); FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F L_8; memset((&L_8), 0, sizeof(L_8)); FilteringSettings__ctor_m2A2242373FC7D053CFBBC6814D02AAC73C7B3AE7((&L_8), L_5, L_7, (-1), 0, /*hidden argument*/NULL); __this->___m_FilteringSettings_34 = L_8; // m_RenderStateBlock = new RenderStateBlock(RenderStateMask.Nothing); RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 L_9; memset((&L_9), 0, sizeof(L_9)); RenderStateBlock__ctor_mED2806102FED1023AB74D94DC37F535497AED1F9((&L_9), 0, /*hidden argument*/NULL); __this->___m_RenderStateBlock_35 = L_9; // m_RenderStateBlock.stencilState = stencilState; RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* L_10 = (&__this->___m_RenderStateBlock_35); StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 L_11 = ___stencilState3; RenderStateBlock_set_stencilState_m1DD8E2B3953C435C65BA7D60348D717E16B29DEA(L_10, L_11, NULL); // m_RenderStateBlock.stencilReference = stencilReference; RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* L_12 = (&__this->___m_RenderStateBlock_35); int32_t L_13 = ___stencilReference4; RenderStateBlock_set_stencilReference_m9AE2F79509B0F431E8D0430B941DC23755722D84(L_12, L_13, NULL); // m_RenderStateBlock.mask = RenderStateMask.Stencil; RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* L_14 = (&__this->___m_RenderStateBlock_35); RenderStateBlock_set_mask_m0857047D723D7AF5E378D4F9F25D0BC83AD6E9BC(L_14, 8, NULL); // m_ShaderTagValues = new ShaderTagId[4]; ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* L_15 = (ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143*)(ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143*)SZArrayNew(ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143_il2cpp_TypeInfo_var, (uint32_t)4); __this->___m_ShaderTagValues_32 = L_15; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ShaderTagValues_32), (void*)L_15); // m_ShaderTagValues[0] = s_ShaderTagLit; ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* L_16 = __this->___m_ShaderTagValues_32; il2cpp_codegen_runtime_class_init_inline(GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var); ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_17 = ((GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_StaticFields*)il2cpp_codegen_static_fields_for(GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var))->___s_ShaderTagLit_25; NullCheck(L_16); (L_16)->SetAt(static_cast(0), (ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0)L_17); // m_ShaderTagValues[1] = s_ShaderTagSimpleLit; ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* L_18 = __this->___m_ShaderTagValues_32; ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_19 = ((GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_StaticFields*)il2cpp_codegen_static_fields_for(GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var))->___s_ShaderTagSimpleLit_26; NullCheck(L_18); (L_18)->SetAt(static_cast(1), (ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0)L_19); // m_ShaderTagValues[2] = s_ShaderTagUnlit; ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* L_20 = __this->___m_ShaderTagValues_32; ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_21 = ((GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_StaticFields*)il2cpp_codegen_static_fields_for(GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var))->___s_ShaderTagUnlit_27; NullCheck(L_20); (L_20)->SetAt(static_cast(2), (ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0)L_21); // m_ShaderTagValues[3] = new ShaderTagId(); // Special catch all case for materials where UniversalMaterialType is not defined or the tag value doesn't match anything we know. ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* L_22 = __this->___m_ShaderTagValues_32; NullCheck(L_22); il2cpp_codegen_initobj(((L_22)->GetAddressAt(static_cast(3))), sizeof(ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0)); // m_RenderStateBlocks = new RenderStateBlock[4]; RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468* L_23 = (RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468*)(RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468*)SZArrayNew(RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468_il2cpp_TypeInfo_var, (uint32_t)4); __this->___m_RenderStateBlocks_33 = L_23; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_RenderStateBlocks_33), (void*)L_23); // m_RenderStateBlocks[0] = DeferredLights.OverwriteStencil(m_RenderStateBlock, (int)StencilUsage.MaterialMask, (int)StencilUsage.MaterialLit); RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468* L_24 = __this->___m_RenderStateBlocks_33; RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 L_25 = __this->___m_RenderStateBlock_35; il2cpp_codegen_runtime_class_init_inline(DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC_il2cpp_TypeInfo_var); RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 L_26; L_26 = DeferredLights_OverwriteStencil_mB2919C76BD87BF16C62EE89E55839C142844F083(L_25, ((int32_t)96), ((int32_t)32), NULL); NullCheck(L_24); (L_24)->SetAt(static_cast(0), (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733)L_26); // m_RenderStateBlocks[1] = DeferredLights.OverwriteStencil(m_RenderStateBlock, (int)StencilUsage.MaterialMask, (int)StencilUsage.MaterialSimpleLit); RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468* L_27 = __this->___m_RenderStateBlocks_33; RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 L_28 = __this->___m_RenderStateBlock_35; RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 L_29; L_29 = DeferredLights_OverwriteStencil_mB2919C76BD87BF16C62EE89E55839C142844F083(L_28, ((int32_t)96), ((int32_t)64), NULL); NullCheck(L_27); (L_27)->SetAt(static_cast(1), (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733)L_29); // m_RenderStateBlocks[2] = DeferredLights.OverwriteStencil(m_RenderStateBlock, (int)StencilUsage.MaterialMask, (int)StencilUsage.MaterialUnlit); RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468* L_30 = __this->___m_RenderStateBlocks_33; RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 L_31 = __this->___m_RenderStateBlock_35; RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 L_32; L_32 = DeferredLights_OverwriteStencil_mB2919C76BD87BF16C62EE89E55839C142844F083(L_31, ((int32_t)96), 0, NULL); NullCheck(L_30); (L_30)->SetAt(static_cast(2), (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733)L_32); // m_RenderStateBlocks[3] = m_RenderStateBlocks[0]; RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468* L_33 = __this->___m_RenderStateBlocks_33; RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468* L_34 = __this->___m_RenderStateBlocks_33; NullCheck(L_34); int32_t L_35 = 0; RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 L_36 = (L_34)->GetAt(static_cast(L_35)); NullCheck(L_33); (L_33)->SetAt(static_cast(3), (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733)L_36); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.GBufferPass::Configure(UnityEngine.Rendering.CommandBuffer,UnityEngine.RenderTextureDescriptor) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GBufferPass_Configure_m4809A965C46FB89A4B96928C2AF4A520F85235C6 (GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___cameraTextureDescriptor1, const RuntimeMethod* method) { RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233* V_0 = NULL; bool V_1 = false; int32_t V_2 = 0; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_3; memset((&V_3), 0, sizeof(V_3)); bool V_4 = false; bool V_5 = false; bool V_6 = false; bool V_7 = false; int32_t G_B7_0 = 0; int32_t G_B13_0 = 0; { // RenderTargetHandle[] gbufferAttachments = m_DeferredLights.GbufferAttachments; DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_0 = __this->___m_DeferredLights_31; NullCheck(L_0); RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233* L_1; L_1 = DeferredLights_get_GbufferAttachments_m949E7DA4CDBA1F7121106D7B5FBCAC28C6115CFD_inline(L_0, NULL); V_0 = L_1; // if (cmd != null) CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_2 = ___cmd0; V_1 = (bool)((!(((RuntimeObject*)(CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*)L_2) <= ((RuntimeObject*)(RuntimeObject*)NULL)))? 1 : 0); bool L_3 = V_1; if (!L_3) { goto IL_00f0; } } { // for (int i = 0; i < gbufferAttachments.Length; ++i) V_2 = 0; goto IL_00e0; } IL_0020: { // if (i == m_DeferredLights.GBufferLightingIndex) int32_t L_4 = V_2; DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_5 = __this->___m_DeferredLights_31; NullCheck(L_5); int32_t L_6; L_6 = DeferredLights_get_GBufferLightingIndex_mBD9A64655F922428737949BF03FE83498EF388F3(L_5, NULL); V_4 = (bool)((((int32_t)L_4) == ((int32_t)L_6))? 1 : 0); bool L_7 = V_4; if (!L_7) { goto IL_003a; } } { // continue; goto IL_00dc; } IL_003a: { // if (i == m_DeferredLights.GBufferNormalSmoothnessIndex && m_DeferredLights.HasNormalPrepass) int32_t L_8 = V_2; DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_9 = __this->___m_DeferredLights_31; NullCheck(L_9); int32_t L_10; L_10 = DeferredLights_get_GBufferNormalSmoothnessIndex_m1C2B7183455DDB4339E16783E424AE8FA561CD89(L_9, NULL); if ((!(((uint32_t)L_8) == ((uint32_t)L_10)))) { goto IL_0055; } } { DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_11 = __this->___m_DeferredLights_31; NullCheck(L_11); bool L_12; L_12 = DeferredLights_get_HasNormalPrepass_m479C3C279E22B06B0D9C4189F9CD19376A281B3D_inline(L_11, NULL); G_B7_0 = ((int32_t)(L_12)); goto IL_0056; } IL_0055: { G_B7_0 = 0; } IL_0056: { V_5 = (bool)G_B7_0; bool L_13 = V_5; if (!L_13) { goto IL_005e; } } { // continue; goto IL_00dc; } IL_005e: { // if (m_DeferredLights.UseRenderPass && i != m_DeferredLights.GBufferShadowMask && i != m_DeferredLights.GBufferRenderingLayers) DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_14 = __this->___m_DeferredLights_31; NullCheck(L_14); bool L_15; L_15 = DeferredLights_get_UseRenderPass_mE57918C4786B0ED58D0AAB8B9E336A40DD83B873_inline(L_14, NULL); if (!L_15) { goto IL_008c; } } { int32_t L_16 = V_2; DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_17 = __this->___m_DeferredLights_31; NullCheck(L_17); int32_t L_18; L_18 = DeferredLights_get_GBufferShadowMask_m1709E6D5D5FC83D7FD3A23B841859CE45BF9B296(L_17, NULL); if ((((int32_t)L_16) == ((int32_t)L_18))) { goto IL_008c; } } { int32_t L_19 = V_2; DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_20 = __this->___m_DeferredLights_31; NullCheck(L_20); int32_t L_21; L_21 = DeferredLights_get_GBufferRenderingLayers_mC1516964EE0987641196BF0F04AF65A7888DACDA(L_20, NULL); G_B13_0 = ((((int32_t)((((int32_t)L_19) == ((int32_t)L_21))? 1 : 0)) == ((int32_t)0))? 1 : 0); goto IL_008d; } IL_008c: { G_B13_0 = 0; } IL_008d: { V_6 = (bool)G_B13_0; bool L_22 = V_6; if (!L_22) { goto IL_0095; } } { // continue; goto IL_00dc; } IL_0095: { // RenderTextureDescriptor gbufferSlice = cameraTextureDescriptor; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_23 = ___cameraTextureDescriptor1; V_3 = L_23; // gbufferSlice.depthBufferBits = 0; // make sure no depth surface is actually created RenderTextureDescriptor_set_depthBufferBits_mA3710C0D6E485BA6465B328CD8B1954F0E4C5819((&V_3), 0, NULL); // gbufferSlice.stencilFormat = GraphicsFormat.None; RenderTextureDescriptor_set_stencilFormat_mAF65BF85B6183891FD68DECADA003A7A6DFEEA1A_inline((&V_3), 0, NULL); // gbufferSlice.graphicsFormat = m_DeferredLights.GetGBufferFormat(i); DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_24 = __this->___m_DeferredLights_31; int32_t L_25 = V_2; NullCheck(L_24); int32_t L_26; L_26 = DeferredLights_GetGBufferFormat_m9CA9F7C4D9EC692498D5ED7B60D306DD85855E09(L_24, L_25, NULL); RenderTextureDescriptor_set_graphicsFormat_m037DA25F9A8B956D830C7B7E5C6E258DC1133A13((&V_3), L_26, NULL); // cmd.GetTemporaryRT(m_DeferredLights.GbufferAttachments[i].id, gbufferSlice); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_27 = ___cmd0; DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_28 = __this->___m_DeferredLights_31; NullCheck(L_28); RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233* L_29; L_29 = DeferredLights_get_GbufferAttachments_m949E7DA4CDBA1F7121106D7B5FBCAC28C6115CFD_inline(L_28, NULL); int32_t L_30 = V_2; NullCheck(L_29); int32_t L_31; L_31 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(((L_29)->GetAddressAt(static_cast(L_30))), NULL); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_32 = V_3; NullCheck(L_27); CommandBuffer_GetTemporaryRT_m5F1AF44769D1B43943921B3BA2B75E91F02946DB(L_27, L_31, L_32, NULL); } IL_00dc: { // for (int i = 0; i < gbufferAttachments.Length; ++i) int32_t L_33 = V_2; V_2 = ((int32_t)il2cpp_codegen_add(L_33, 1)); } IL_00e0: { // for (int i = 0; i < gbufferAttachments.Length; ++i) int32_t L_34 = V_2; RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233* L_35 = V_0; NullCheck(L_35); V_7 = (bool)((((int32_t)L_34) < ((int32_t)((int32_t)(((RuntimeArray*)L_35)->max_length))))? 1 : 0); bool L_36 = V_7; if (L_36) { goto IL_0020; } } { } IL_00f0: { // ConfigureTarget(m_DeferredLights.GbufferAttachmentIdentifiers, m_DeferredLights.DepthAttachmentIdentifier, m_DeferredLights.GbufferFormats); DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_37 = __this->___m_DeferredLights_31; NullCheck(L_37); RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_38; L_38 = DeferredLights_get_GbufferAttachmentIdentifiers_m5BE436B39E9BC733863A5802FFD262B61C1D12B1_inline(L_37, NULL); DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_39 = __this->___m_DeferredLights_31; NullCheck(L_39); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_40; L_40 = DeferredLights_get_DepthAttachmentIdentifier_mF5E64598FB152F32E0F94424FC98F7B3A6AE526F_inline(L_39, NULL); DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_41 = __this->___m_DeferredLights_31; NullCheck(L_41); GraphicsFormatU5BU5D_tF6A3D90C430FA3F548B77E5D58D25D71F154E6C5* L_42; L_42 = DeferredLights_get_GbufferFormats_m43FC6B8C32D728966C27DDE1BF81A93CDE5390BB_inline(L_41, NULL); ScriptableRenderPass_ConfigureTarget_m1D13719B93A658E613C6013556B8804F97C373D6(__this, L_38, L_40, L_42, NULL); // ConfigureClear(ClearFlag.None, Color.black); Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_43; L_43 = Color_get_black_mBF96B603B41BED9BAFAA10CE8D946D24260F9729_inline(NULL); ScriptableRenderPass_ConfigureClear_m5C82128C3ABDD63621501DC012ED91F392ABF123(__this, 0, L_43, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.GBufferPass::Execute(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GBufferPass_Execute_mADB9A90A2157017B3041C2E3F43F9B0ECA04E5A0 (GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1_Dispose_mEFAE9DC755AB05B0AEE7B5D4AB4AF2BD7E64C581_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1_Dispose_mF69F1A78EA0CC5687B06899D9DC59ED8968D2B8A_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1__ctor_m6BE169E3FD322B6E7C0A8B5531C4A2C374BD6A47_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1__ctor_mBFCE1AB236375FC7C9298C230AB76FFBDE0AE383_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* V_0 = NULL; ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_1; memset((&V_1), 0, sizeof(V_1)); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* V_2 = NULL; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* V_3 = NULL; ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 V_4; memset((&V_4), 0, sizeof(V_4)); DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 V_5; memset((&V_5), 0, sizeof(V_5)); ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 V_6; memset((&V_6), 0, sizeof(V_6)); NativeArray_1_t5576C5C8F17BB3E1BA11BBA3EC50A55FC1246445 V_7; memset((&V_7), 0, sizeof(V_7)); NativeArray_1_t0AB49EE6A37F6BC668C15EDFBE9BE92A22B2F0DB V_8; memset((&V_8), 0, sizeof(V_8)); bool V_9 = false; bool V_10 = false; { // CommandBuffer gbufferCommands = CommandBufferPool.Get(); il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0; L_0 = CommandBufferPool_Get_m54EBE601AF00C8A5EDCAA503E65380F464BD1355(NULL); V_0 = L_0; // using (new ProfilingScope(gbufferCommands, m_ProfilingSampler)) CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_1 = V_0; ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_2 = __this->___m_ProfilingSampler_30; ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_1), L_1, L_2, NULL); } { auto __finallyBlock = il2cpp::utils::Finally([&] { FINALLY_0124: {// begin finally (depth: 1) ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_1), NULL); return; }// end finally (depth: 1) }); try {// begin try (depth: 1) { // context.ExecuteCommandBuffer(gbufferCommands); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_3 = V_0; ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___context0), L_3, NULL); // gbufferCommands.Clear(); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_4 = V_0; NullCheck(L_4); CommandBuffer_Clear_m4E1272BD1A0C162C9C26434E115279F42FA557C7(L_4, NULL); // if (m_DeferredLights.IsOverlay) DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_5 = __this->___m_DeferredLights_31; NullCheck(L_5); bool L_6; L_6 = DeferredLights_get_IsOverlay_mCF677D43B809428ED3DCB5EE0DBBD4647A382DDE_inline(L_5, NULL); V_9 = L_6; bool L_7 = V_9; if (!L_7) { goto IL_0056_1; } } { // m_DeferredLights.ClearStencilPartial(gbufferCommands); DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_8 = __this->___m_DeferredLights_31; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_9 = V_0; NullCheck(L_8); DeferredLights_ClearStencilPartial_mED6234FB18BE7365D19A1C3E4C66602BE8D926CF(L_8, L_9, NULL); // context.ExecuteCommandBuffer(gbufferCommands); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_10 = V_0; ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___context0), L_10, NULL); // gbufferCommands.Clear(); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_11 = V_0; NullCheck(L_11); CommandBuffer_Clear_m4E1272BD1A0C162C9C26434E115279F42FA557C7(L_11, NULL); } IL_0056_1: { // ref CameraData cameraData = ref renderingData.cameraData; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_12 = ___renderingData1; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_13 = (&L_12->___cameraData_1); V_2 = L_13; // Camera camera = cameraData.camera; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_14 = V_2; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_15 = L_14->___camera_2; V_3 = L_15; // ShaderTagId lightModeTag = s_ShaderTagUniversalGBuffer; il2cpp_codegen_runtime_class_init_inline(GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var); ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_16 = ((GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_StaticFields*)il2cpp_codegen_static_fields_for(GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var))->___s_ShaderTagUniversalGBuffer_28; V_4 = L_16; // DrawingSettings drawingSettings = CreateDrawingSettings(lightModeTag, ref renderingData, renderingData.cameraData.defaultOpaqueSortFlags); ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_17 = V_4; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_18 = ___renderingData1; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_19 = ___renderingData1; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_20 = (&L_19->___cameraData_1); int32_t L_21 = L_20->___defaultOpaqueSortFlags_19; DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 L_22; L_22 = ScriptableRenderPass_CreateDrawingSettings_mFB778BFA5DBC3B55AF8085487EE029C2DBA8A928(__this, L_17, L_18, L_21, NULL); V_5 = L_22; // ShaderTagId universalMaterialTypeTag = s_ShaderTagUniversalMaterialType; ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_23 = ((GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_StaticFields*)il2cpp_codegen_static_fields_for(GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var))->___s_ShaderTagUniversalMaterialType_29; V_6 = L_23; // NativeArray tagValues = new NativeArray(m_ShaderTagValues, Allocator.Temp); ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* L_24 = __this->___m_ShaderTagValues_32; NativeArray_1__ctor_mBFCE1AB236375FC7C9298C230AB76FFBDE0AE383((&V_7), L_24, 2, NativeArray_1__ctor_mBFCE1AB236375FC7C9298C230AB76FFBDE0AE383_RuntimeMethod_var); // NativeArray stateBlocks = new NativeArray(m_RenderStateBlocks, Allocator.Temp); RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468* L_25 = __this->___m_RenderStateBlocks_33; NativeArray_1__ctor_m6BE169E3FD322B6E7C0A8B5531C4A2C374BD6A47((&V_8), L_25, 2, NativeArray_1__ctor_m6BE169E3FD322B6E7C0A8B5531C4A2C374BD6A47_RuntimeMethod_var); // context.DrawRenderers(renderingData.cullResults, ref drawingSettings, ref m_FilteringSettings, universalMaterialTypeTag, false, tagValues, stateBlocks); RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_26 = ___renderingData1; CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 L_27 = L_26->___cullResults_0; FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* L_28 = (&__this->___m_FilteringSettings_34); ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_29 = V_6; NativeArray_1_t5576C5C8F17BB3E1BA11BBA3EC50A55FC1246445 L_30 = V_7; NativeArray_1_t0AB49EE6A37F6BC668C15EDFBE9BE92A22B2F0DB L_31 = V_8; ScriptableRenderContext_DrawRenderers_mB72BEF70DB7193510B53B358D75F1A0C324D371B((&___context0), L_27, (&V_5), L_28, L_29, (bool)0, L_30, L_31, NULL); // tagValues.Dispose(); NativeArray_1_Dispose_mF69F1A78EA0CC5687B06899D9DC59ED8968D2B8A((&V_7), NativeArray_1_Dispose_mF69F1A78EA0CC5687B06899D9DC59ED8968D2B8A_RuntimeMethod_var); // stateBlocks.Dispose(); NativeArray_1_Dispose_mEFAE9DC755AB05B0AEE7B5D4AB4AF2BD7E64C581((&V_8), NativeArray_1_Dispose_mEFAE9DC755AB05B0AEE7B5D4AB4AF2BD7E64C581_RuntimeMethod_var); // RenderingUtils.RenderObjectsWithError(context, ref renderingData.cullResults, camera, m_FilteringSettings, SortingCriteria.None); ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 L_32 = ___context0; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_33 = ___renderingData1; CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* L_34 = (&L_33->___cullResults_0); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_35 = V_3; FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F L_36 = __this->___m_FilteringSettings_34; il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); RenderingUtils_RenderObjectsWithError_m8EED15FCA6B2F37E0871696BD9260CD1C31F3E23(L_32, L_34, L_35, L_36, 0, NULL); // if (!m_DeferredLights.UseRenderPass) DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_37 = __this->___m_DeferredLights_31; NullCheck(L_37); bool L_38; L_38 = DeferredLights_get_UseRenderPass_mE57918C4786B0ED58D0AAB8B9E336A40DD83B873_inline(L_37, NULL); V_10 = (bool)((((int32_t)L_38) == ((int32_t)0))? 1 : 0); bool L_39 = V_10; if (!L_39) { goto IL_0121_1; } } { // gbufferCommands.SetGlobalTexture(s_CameraNormalsTextureID, m_DeferredLights.GbufferAttachmentIdentifiers[m_DeferredLights.GBufferNormalSmoothnessIndex]); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_40 = V_0; il2cpp_codegen_runtime_class_init_inline(GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var); int32_t L_41 = ((GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_StaticFields*)il2cpp_codegen_static_fields_for(GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var))->___s_CameraNormalsTextureID_24; DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_42 = __this->___m_DeferredLights_31; NullCheck(L_42); RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_43; L_43 = DeferredLights_get_GbufferAttachmentIdentifiers_m5BE436B39E9BC733863A5802FFD262B61C1D12B1_inline(L_42, NULL); DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_44 = __this->___m_DeferredLights_31; NullCheck(L_44); int32_t L_45; L_45 = DeferredLights_get_GBufferNormalSmoothnessIndex_m1C2B7183455DDB4339E16783E424AE8FA561CD89(L_44, NULL); NullCheck(L_43); int32_t L_46 = L_45; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_47 = (L_43)->GetAt(static_cast(L_46)); NullCheck(L_40); CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_40, L_41, L_47, NULL); } IL_0121_1: { goto IL_0133; } }// end try (depth: 1) catch(Il2CppExceptionWrapper& e) { __finallyBlock.StoreException(e.ex); } } IL_0133: { // context.ExecuteCommandBuffer(gbufferCommands); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_48 = V_0; ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___context0), L_48, NULL); // CommandBufferPool.Release(gbufferCommands); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_49 = V_0; il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); CommandBufferPool_Release_mEC46D8373A95DEC68F1FBD2D77FF3F76917631BF(L_49, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.GBufferPass::OnCameraCleanup(UnityEngine.Rendering.CommandBuffer) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GBufferPass_OnCameraCleanup_mC6DD1297AAAD2A5A160D1556419DCDB54DC280BF (GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, const RuntimeMethod* method) { RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233* V_0 = NULL; int32_t V_1 = 0; bool V_2 = false; bool V_3 = false; bool V_4 = false; int32_t G_B6_0 = 0; { // RenderTargetHandle[] gbufferAttachments = m_DeferredLights.GbufferAttachments; DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_0 = __this->___m_DeferredLights_31; NullCheck(L_0); RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233* L_1; L_1 = DeferredLights_get_GbufferAttachments_m949E7DA4CDBA1F7121106D7B5FBCAC28C6115CFD_inline(L_0, NULL); V_0 = L_1; // for (int i = 0; i < gbufferAttachments.Length; ++i) V_1 = 0; goto IL_0060; } IL_0011: { // if (i == m_DeferredLights.GBufferLightingIndex) int32_t L_2 = V_1; DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_3 = __this->___m_DeferredLights_31; NullCheck(L_3); int32_t L_4; L_4 = DeferredLights_get_GBufferLightingIndex_mBD9A64655F922428737949BF03FE83498EF388F3(L_3, NULL); V_2 = (bool)((((int32_t)L_2) == ((int32_t)L_4))? 1 : 0); bool L_5 = V_2; if (!L_5) { goto IL_0026; } } { // continue; goto IL_005c; } IL_0026: { // if (i == m_DeferredLights.GBufferNormalSmoothnessIndex && m_DeferredLights.HasNormalPrepass) int32_t L_6 = V_1; DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_7 = __this->___m_DeferredLights_31; NullCheck(L_7); int32_t L_8; L_8 = DeferredLights_get_GBufferNormalSmoothnessIndex_m1C2B7183455DDB4339E16783E424AE8FA561CD89(L_7, NULL); if ((!(((uint32_t)L_6) == ((uint32_t)L_8)))) { goto IL_0041; } } { DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_9 = __this->___m_DeferredLights_31; NullCheck(L_9); bool L_10; L_10 = DeferredLights_get_HasNormalPrepass_m479C3C279E22B06B0D9C4189F9CD19376A281B3D_inline(L_9, NULL); G_B6_0 = ((int32_t)(L_10)); goto IL_0042; } IL_0041: { G_B6_0 = 0; } IL_0042: { V_3 = (bool)G_B6_0; bool L_11 = V_3; if (!L_11) { goto IL_0048; } } { // continue; goto IL_005c; } IL_0048: { // cmd.ReleaseTemporaryRT(gbufferAttachments[i].id); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_12 = ___cmd0; RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233* L_13 = V_0; int32_t L_14 = V_1; NullCheck(L_13); int32_t L_15; L_15 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(((L_13)->GetAddressAt(static_cast(L_14))), NULL); NullCheck(L_12); CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_12, L_15, NULL); } IL_005c: { // for (int i = 0; i < gbufferAttachments.Length; ++i) int32_t L_16 = V_1; V_1 = ((int32_t)il2cpp_codegen_add(L_16, 1)); } IL_0060: { // for (int i = 0; i < gbufferAttachments.Length; ++i) int32_t L_17 = V_1; RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233* L_18 = V_0; NullCheck(L_18); V_4 = (bool)((((int32_t)L_17) < ((int32_t)((int32_t)(((RuntimeArray*)L_18)->max_length))))? 1 : 0); bool L_19 = V_4; if (L_19) { goto IL_0011; } } { // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.GBufferPass::.cctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GBufferPass__cctor_m4DD8ED933653E2ED66731CAEEE8495F675A8385C (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral11A1B03A6B4D07EC309C050A787B4C1ED79FB9FF); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2A73ED09DC1583C0BCAC1AEDFD965F487FD51A79); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral9B9FF63EA4297F1AA9CD29B0B5DD2E01FABC7748); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA83F99D33870F7ACD4F35AD3171F5ECE4FAC15FB); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB1D475531D187212477C93F0E403FD19C1A04DDE); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralFEBFD325765F49D6CE2EDF21E94E3561249F25B6); s_Il2CppMethodInitialized = true; } { // static readonly int s_CameraNormalsTextureID = Shader.PropertyToID("_CameraNormalsTexture"); int32_t L_0; L_0 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral9B9FF63EA4297F1AA9CD29B0B5DD2E01FABC7748, NULL); ((GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_StaticFields*)il2cpp_codegen_static_fields_for(GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var))->___s_CameraNormalsTextureID_24 = L_0; // static ShaderTagId s_ShaderTagLit = new ShaderTagId("Lit"); ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_1; memset((&L_1), 0, sizeof(L_1)); ShaderTagId__ctor_m4191968F1D2CE19F9092253EC10F83734A9CFF5B((&L_1), _stringLiteralA83F99D33870F7ACD4F35AD3171F5ECE4FAC15FB, /*hidden argument*/NULL); ((GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_StaticFields*)il2cpp_codegen_static_fields_for(GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var))->___s_ShaderTagLit_25 = L_1; // static ShaderTagId s_ShaderTagSimpleLit = new ShaderTagId("SimpleLit"); ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_2; memset((&L_2), 0, sizeof(L_2)); ShaderTagId__ctor_m4191968F1D2CE19F9092253EC10F83734A9CFF5B((&L_2), _stringLiteral11A1B03A6B4D07EC309C050A787B4C1ED79FB9FF, /*hidden argument*/NULL); ((GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_StaticFields*)il2cpp_codegen_static_fields_for(GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var))->___s_ShaderTagSimpleLit_26 = L_2; // static ShaderTagId s_ShaderTagUnlit = new ShaderTagId("Unlit"); ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_3; memset((&L_3), 0, sizeof(L_3)); ShaderTagId__ctor_m4191968F1D2CE19F9092253EC10F83734A9CFF5B((&L_3), _stringLiteralFEBFD325765F49D6CE2EDF21E94E3561249F25B6, /*hidden argument*/NULL); ((GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_StaticFields*)il2cpp_codegen_static_fields_for(GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var))->___s_ShaderTagUnlit_27 = L_3; // static ShaderTagId s_ShaderTagUniversalGBuffer = new ShaderTagId("UniversalGBuffer"); ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_4; memset((&L_4), 0, sizeof(L_4)); ShaderTagId__ctor_m4191968F1D2CE19F9092253EC10F83734A9CFF5B((&L_4), _stringLiteral2A73ED09DC1583C0BCAC1AEDFD965F487FD51A79, /*hidden argument*/NULL); ((GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_StaticFields*)il2cpp_codegen_static_fields_for(GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var))->___s_ShaderTagUniversalGBuffer_28 = L_4; // static ShaderTagId s_ShaderTagUniversalMaterialType = new ShaderTagId("UniversalMaterialType"); ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_5; memset((&L_5), 0, sizeof(L_5)); ShaderTagId__ctor_m4191968F1D2CE19F9092253EC10F83734A9CFF5B((&L_5), _stringLiteralB1D475531D187212477C93F0E403FD19C1A04DDE, /*hidden argument*/NULL); ((GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_StaticFields*)il2cpp_codegen_static_fields_for(GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var))->___s_ShaderTagUniversalMaterialType_29 = L_5; return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::.ctor(UnityEngine.Rendering.Universal.RenderPassEvent) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MainLightShadowCasterPass__ctor_mB767B87419FA7EFB05B3BEBA5507AB59C14A3A51 (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, int32_t ___evt0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral078C5819101F5FFE2A982E701EF7729257290FF7); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1428B80A06183DF581677E12334AA50BA983AEA7); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral22CD4666EAE2AB1BED30C112E46A3027A62CFC9B); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2CC3067D916B46FDC1022B552374730D579C2A17); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral3BEE5BF39527F408B86D7745DAE7590BE1EEB556); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral3C5DCDEB5DE5EE3398C12E86F4C6E79CADF229F6); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral59DE37D5237EDCD7A817E9624C3FD01BE5F920C3); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5F20103D3E71C714D1518DC7B1C00D058D9A1D37); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5FCFE8BB42D2AA29FAADC098234D0BEF8F39BE29); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7796075F085B1A73F0304B0217A48603C4A6B819); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7A4F8AA35B73603CF0C795996C54334A2D00248C); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7E7DB1B4C2DED075605289B76FF28624395D3688); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA6F9F47B0C82C673919A3E8F962205ECC0392CC6); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralABC8C9038985FA39FE6CEE7EA87E485F8723F5AE); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC86857772710D2DA543BAFF44B4570475812BDD0); s_Il2CppMethodInitialized = true; } MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* G_B2_0 = NULL; MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* G_B1_0 = NULL; int32_t G_B3_0 = 0; MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* G_B3_1 = NULL; { // ProfilingSampler m_ProfilingSetupSampler = new ProfilingSampler("Setup Main Shadowmap"); ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_0 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); NullCheck(L_0); ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_0, _stringLiteral3BEE5BF39527F408B86D7745DAE7590BE1EEB556, NULL); __this->___m_ProfilingSetupSampler_36 = L_0; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ProfilingSetupSampler_36), (void*)L_0); // public MainLightShadowCasterPass(RenderPassEvent evt) ScriptableRenderPass__ctor_mE49D4FF8E68A854367A4081E664B8DBA74E6B752(__this, NULL); // base.profilingSampler = new ProfilingSampler(nameof(MainLightShadowCasterPass)); ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_1 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); NullCheck(L_1); ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_1, _stringLiteral3C5DCDEB5DE5EE3398C12E86F4C6E79CADF229F6, NULL); ScriptableRenderPass_set_profilingSampler_mFD238B85B68DED586BA8C678141BEEAF229FBF2D_inline(__this, L_1, NULL); // renderPassEvent = evt; int32_t L_2 = ___evt0; ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline(__this, L_2, NULL); // m_MainLightShadowMatrices = new Matrix4x4[k_MaxCascades + 1]; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_3 = (Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D*)(Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D*)SZArrayNew(Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D_il2cpp_TypeInfo_var, (uint32_t)5); __this->___m_MainLightShadowMatrices_32 = L_3; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_MainLightShadowMatrices_32), (void*)L_3); // m_CascadeSlices = new ShadowSliceData[k_MaxCascades]; ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04* L_4 = (ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04*)(ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04*)SZArrayNew(ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04_il2cpp_TypeInfo_var, (uint32_t)4); __this->___m_CascadeSlices_33 = L_4; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_CascadeSlices_33), (void*)L_4); // m_CascadeSplitDistances = new Vector4[k_MaxCascades]; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_5 = (Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD*)(Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD*)SZArrayNew(Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD_il2cpp_TypeInfo_var, (uint32_t)4); __this->___m_CascadeSplitDistances_34 = L_5; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_CascadeSplitDistances_34), (void*)L_5); // MainLightShadowConstantBuffer._WorldToShadow = Shader.PropertyToID("_MainLightWorldToShadow"); int32_t L_6; L_6 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral7796075F085B1A73F0304B0217A48603C4A6B819, NULL); ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____WorldToShadow_0 = L_6; // MainLightShadowConstantBuffer._ShadowParams = Shader.PropertyToID("_MainLightShadowParams"); int32_t L_7; L_7 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral22CD4666EAE2AB1BED30C112E46A3027A62CFC9B, NULL); ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____ShadowParams_1 = L_7; // MainLightShadowConstantBuffer._CascadeShadowSplitSpheres0 = Shader.PropertyToID("_CascadeShadowSplitSpheres0"); int32_t L_8; L_8 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteralABC8C9038985FA39FE6CEE7EA87E485F8723F5AE, NULL); ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____CascadeShadowSplitSpheres0_2 = L_8; // MainLightShadowConstantBuffer._CascadeShadowSplitSpheres1 = Shader.PropertyToID("_CascadeShadowSplitSpheres1"); int32_t L_9; L_9 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral1428B80A06183DF581677E12334AA50BA983AEA7, NULL); ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____CascadeShadowSplitSpheres1_3 = L_9; // MainLightShadowConstantBuffer._CascadeShadowSplitSpheres2 = Shader.PropertyToID("_CascadeShadowSplitSpheres2"); int32_t L_10; L_10 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral7A4F8AA35B73603CF0C795996C54334A2D00248C, NULL); ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____CascadeShadowSplitSpheres2_4 = L_10; // MainLightShadowConstantBuffer._CascadeShadowSplitSpheres3 = Shader.PropertyToID("_CascadeShadowSplitSpheres3"); int32_t L_11; L_11 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral2CC3067D916B46FDC1022B552374730D579C2A17, NULL); ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____CascadeShadowSplitSpheres3_5 = L_11; // MainLightShadowConstantBuffer._CascadeShadowSplitSphereRadii = Shader.PropertyToID("_CascadeShadowSplitSphereRadii"); int32_t L_12; L_12 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral5F20103D3E71C714D1518DC7B1C00D058D9A1D37, NULL); ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____CascadeShadowSplitSphereRadii_6 = L_12; // MainLightShadowConstantBuffer._ShadowOffset0 = Shader.PropertyToID("_MainLightShadowOffset0"); int32_t L_13; L_13 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral078C5819101F5FFE2A982E701EF7729257290FF7, NULL); ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____ShadowOffset0_7 = L_13; // MainLightShadowConstantBuffer._ShadowOffset1 = Shader.PropertyToID("_MainLightShadowOffset1"); int32_t L_14; L_14 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral7E7DB1B4C2DED075605289B76FF28624395D3688, NULL); ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____ShadowOffset1_8 = L_14; // MainLightShadowConstantBuffer._ShadowOffset2 = Shader.PropertyToID("_MainLightShadowOffset2"); int32_t L_15; L_15 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteralC86857772710D2DA543BAFF44B4570475812BDD0, NULL); ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____ShadowOffset2_9 = L_15; // MainLightShadowConstantBuffer._ShadowOffset3 = Shader.PropertyToID("_MainLightShadowOffset3"); int32_t L_16; L_16 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteralA6F9F47B0C82C673919A3E8F962205ECC0392CC6, NULL); ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____ShadowOffset3_10 = L_16; // MainLightShadowConstantBuffer._ShadowmapSize = Shader.PropertyToID("_MainLightShadowmapSize"); int32_t L_17; L_17 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral59DE37D5237EDCD7A817E9624C3FD01BE5F920C3, NULL); ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____ShadowmapSize_11 = L_17; // m_MainLightShadowmap.Init("_MainLightShadowmapTexture"); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_18 = (&__this->___m_MainLightShadowmap_30); RenderTargetHandle_Init_mDF9383A0DB5E0B56577BA43CC56CD659F8970646(L_18, _stringLiteral5FCFE8BB42D2AA29FAADC098234D0BEF8F39BE29, NULL); // m_SupportsBoxFilterForShadows = Application.isMobilePlatform || SystemInfo.graphicsDeviceType == GraphicsDeviceType.Switch; bool L_19; L_19 = Application_get_isMobilePlatform_mBFFD8F419C7FB2FF99C84497C135007BFB5F8B53(NULL); G_B1_0 = __this; if (L_19) { G_B2_0 = __this; goto IL_012d; } } { int32_t L_20; L_20 = SystemInfo_get_graphicsDeviceType_m539E2B66EB19CD100050109D879AF1F55EB212E1(NULL); G_B3_0 = ((((int32_t)L_20) == ((int32_t)((int32_t)22)))? 1 : 0); G_B3_1 = G_B1_0; goto IL_012e; } IL_012d: { G_B3_0 = 1; G_B3_1 = G_B2_0; } IL_012e: { NullCheck(G_B3_1); G_B3_1->___m_SupportsBoxFilterForShadows_29 = (bool)G_B3_0; // } return; } } // System.Boolean UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::Setup(UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool MainLightShadowCasterPass_Setup_m12C13F721C3A0E61DF8A4DE84681F36968892E4D (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral4B2BF663FAFE4EA038675F6C2D1083425BC2DD57); s_Il2CppMethodInitialized = true; } ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 V_2; memset((&V_2), 0, sizeof(V_2)); Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* V_3 = NULL; Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3 V_4; memset((&V_4), 0, sizeof(V_4)); int32_t V_5 = 0; bool V_6 = false; bool V_7 = false; bool V_8 = false; bool V_9 = false; bool V_10 = false; bool V_11 = false; int32_t V_12 = 0; bool V_13 = false; bool V_14 = false; bool V_15 = false; MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* G_B13_0 = NULL; MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* G_B12_0 = NULL; int32_t G_B14_0 = 0; MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* G_B14_1 = NULL; { // using var profScope = new ProfilingScope(null, m_ProfilingSetupSampler); ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_0 = __this->___m_ProfilingSetupSampler_36; ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_0), (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*)NULL, L_0, NULL); } { auto __finallyBlock = il2cpp::utils::Finally([&] { FINALLY_021d: {// begin finally (depth: 1) ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_0), NULL); return; }// end finally (depth: 1) }); try {// begin try (depth: 1) { // if (!renderingData.shadowData.supportsMainLightShadows) RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_1 = ___renderingData0; ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_2 = (&L_1->___shadowData_3); bool L_3 = L_2->___supportsMainLightShadows_0; V_6 = (bool)((((int32_t)L_3) == ((int32_t)0))? 1 : 0); bool L_4 = V_6; if (!L_4) { goto IL_0031_1; } } { // return SetupForEmptyRendering(ref renderingData); RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_5 = ___renderingData0; bool L_6; L_6 = MainLightShadowCasterPass_SetupForEmptyRendering_m02951F972F83A29E873EBFE905DF07FD43C06EE1(__this, L_5, NULL); V_7 = L_6; goto IL_022c; } IL_0031_1: { // Clear(); MainLightShadowCasterPass_Clear_m87F3BD44E2481FBD03E0A7F66E4EAC6363BD9728(__this, NULL); // int shadowLightIndex = renderingData.lightData.mainLightIndex; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_7 = ___renderingData0; LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_8 = (&L_7->___lightData_2); int32_t L_9 = L_8->___mainLightIndex_0; V_1 = L_9; // if (shadowLightIndex == -1) int32_t L_10 = V_1; V_8 = (bool)((((int32_t)L_10) == ((int32_t)(-1)))? 1 : 0); bool L_11 = V_8; if (!L_11) { goto IL_005c_1; } } { // return SetupForEmptyRendering(ref renderingData); RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_12 = ___renderingData0; bool L_13; L_13 = MainLightShadowCasterPass_SetupForEmptyRendering_m02951F972F83A29E873EBFE905DF07FD43C06EE1(__this, L_12, NULL); V_7 = L_13; goto IL_022c; } IL_005c_1: { // VisibleLight shadowLight = renderingData.lightData.visibleLights[shadowLightIndex]; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_14 = ___renderingData0; LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_15 = (&L_14->___lightData_2); NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468* L_16 = (&L_15->___visibleLights_3); int32_t L_17 = V_1; VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 L_18; L_18 = IL2CPP_NATIVEARRAY_GET_ITEM(VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805, (L_16)->___m_Buffer_0, L_17); V_2 = L_18; // Light light = shadowLight.light; Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_19; L_19 = VisibleLight_get_light_mD179E0BF18C77DBE2FD85FE9687F63A8C1859E6B((&V_2), NULL); V_3 = L_19; // if (light.shadows == LightShadows.None) Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_20 = V_3; NullCheck(L_20); int32_t L_21; L_21 = Light_get_shadows_m1A11721F202C27838A7A8ED72455E6A727CEE6C5(L_20, NULL); V_9 = (bool)((((int32_t)L_21) == ((int32_t)0))? 1 : 0); bool L_22 = V_9; if (!L_22) { goto IL_0093_1; } } { // return SetupForEmptyRendering(ref renderingData); RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_23 = ___renderingData0; bool L_24; L_24 = MainLightShadowCasterPass_SetupForEmptyRendering_m02951F972F83A29E873EBFE905DF07FD43C06EE1(__this, L_23, NULL); V_7 = L_24; goto IL_022c; } IL_0093_1: { // if (shadowLight.lightType != LightType.Directional) int32_t L_25; L_25 = VisibleLight_get_lightType_mFFCEBE6E368853F13E7CDBA910F6D9B689292454((&V_2), NULL); V_10 = (bool)((((int32_t)((((int32_t)L_25) == ((int32_t)1))? 1 : 0)) == ((int32_t)0))? 1 : 0); bool L_26 = V_10; if (!L_26) { goto IL_00b3_1; } } { // Debug.LogWarning("Only directional lights are supported as main light."); il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var); Debug_LogWarning_mEF15C6B17CE4E1FA7E379CDB82CE40FCD89A3F28(_stringLiteral4B2BF663FAFE4EA038675F6C2D1083425BC2DD57, NULL); } IL_00b3_1: { // if (!renderingData.cullResults.GetShadowCasterBounds(shadowLightIndex, out bounds)) RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_27 = ___renderingData0; CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* L_28 = (&L_27->___cullResults_0); int32_t L_29 = V_1; bool L_30; L_30 = CullingResults_GetShadowCasterBounds_m5DD3647DB1560ECCF6620DD7DE16D6304012CF0B(L_28, L_29, (&V_4), NULL); V_11 = (bool)((((int32_t)L_30) == ((int32_t)0))? 1 : 0); bool L_31 = V_11; if (!L_31) { goto IL_00d8_1; } } { // return SetupForEmptyRendering(ref renderingData); RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_32 = ___renderingData0; bool L_33; L_33 = MainLightShadowCasterPass_SetupForEmptyRendering_m02951F972F83A29E873EBFE905DF07FD43C06EE1(__this, L_32, NULL); V_7 = L_33; goto IL_022c; } IL_00d8_1: { // m_ShadowCasterCascadesCount = renderingData.shadowData.mainLightShadowCascadesCount; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_34 = ___renderingData0; ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_35 = (&L_34->___shadowData_3); int32_t L_36 = L_35->___mainLightShadowCascadesCount_4; __this->___m_ShadowCasterCascadesCount_28 = L_36; // int shadowResolution = ShadowUtils.GetMaxTileResolutionInAtlas(renderingData.shadowData.mainLightShadowmapWidth, // renderingData.shadowData.mainLightShadowmapHeight, m_ShadowCasterCascadesCount); RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_37 = ___renderingData0; ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_38 = (&L_37->___shadowData_3); int32_t L_39 = L_38->___mainLightShadowmapWidth_2; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_40 = ___renderingData0; ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_41 = (&L_40->___shadowData_3); int32_t L_42 = L_41->___mainLightShadowmapHeight_3; int32_t L_43 = __this->___m_ShadowCasterCascadesCount_28; il2cpp_codegen_runtime_class_init_inline(ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_il2cpp_TypeInfo_var); int32_t L_44; L_44 = ShadowUtils_GetMaxTileResolutionInAtlas_m6866B64794928945BD39ED890DBC9B5CCC23661A(L_39, L_42, L_43, NULL); V_5 = L_44; // renderTargetWidth = renderingData.shadowData.mainLightShadowmapWidth; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_45 = ___renderingData0; ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_46 = (&L_45->___shadowData_3); int32_t L_47 = L_46->___mainLightShadowmapWidth_2; ScriptableRenderPass_set_renderTargetWidth_mCF6576036BDFCD651CBF1ACA82F19F890D1AD5E5_inline(__this, L_47, NULL); // renderTargetHeight = (m_ShadowCasterCascadesCount == 2) ? // renderingData.shadowData.mainLightShadowmapHeight >> 1 : // renderingData.shadowData.mainLightShadowmapHeight; int32_t L_48 = __this->___m_ShadowCasterCascadesCount_28; G_B12_0 = __this; if ((((int32_t)L_48) == ((int32_t)2))) { G_B13_0 = __this; goto IL_0135_1; } } { RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_49 = ___renderingData0; ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_50 = (&L_49->___shadowData_3); int32_t L_51 = L_50->___mainLightShadowmapHeight_3; G_B14_0 = L_51; G_B14_1 = G_B12_0; goto IL_0142_1; } IL_0135_1: { RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_52 = ___renderingData0; ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_53 = (&L_52->___shadowData_3); int32_t L_54 = L_53->___mainLightShadowmapHeight_3; G_B14_0 = ((int32_t)(L_54>>1)); G_B14_1 = G_B13_0; } IL_0142_1: { NullCheck(G_B14_1); ScriptableRenderPass_set_renderTargetHeight_m616CCCB82B000DA4C247DECE44BF85478D91E1C3_inline(G_B14_1, G_B14_0, NULL); // for (int cascadeIndex = 0; cascadeIndex < m_ShadowCasterCascadesCount; ++cascadeIndex) V_12 = 0; goto IL_01b2_1; } IL_014d_1: { // bool success = ShadowUtils.ExtractDirectionalLightMatrix(ref renderingData.cullResults, ref renderingData.shadowData, // shadowLightIndex, cascadeIndex, renderTargetWidth, renderTargetHeight, shadowResolution, light.shadowNearPlane, // out m_CascadeSplitDistances[cascadeIndex], out m_CascadeSlices[cascadeIndex]); RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_55 = ___renderingData0; CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* L_56 = (&L_55->___cullResults_0); RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_57 = ___renderingData0; ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_58 = (&L_57->___shadowData_3); int32_t L_59 = V_1; int32_t L_60 = V_12; int32_t L_61; L_61 = ScriptableRenderPass_get_renderTargetWidth_m4369657149114EB0ACACD8DD2F9948DB6023BE25_inline(__this, NULL); int32_t L_62; L_62 = ScriptableRenderPass_get_renderTargetHeight_m393B4EAD2D00917F0DC4D0421B08B3DA82F25E64_inline(__this, NULL); int32_t L_63 = V_5; Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_64 = V_3; NullCheck(L_64); float L_65; L_65 = Light_get_shadowNearPlane_mB3C0191C73C17761732686A2FA564505C31ED303(L_64, NULL); Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_66 = __this->___m_CascadeSplitDistances_34; int32_t L_67 = V_12; NullCheck(L_66); ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04* L_68 = __this->___m_CascadeSlices_33; int32_t L_69 = V_12; NullCheck(L_68); il2cpp_codegen_runtime_class_init_inline(ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_il2cpp_TypeInfo_var); bool L_70; L_70 = ShadowUtils_ExtractDirectionalLightMatrix_mFF00875F8CE5E06EAA3C6DF4B9A0AA65F2976FA3(L_56, L_58, L_59, L_60, L_61, L_62, L_63, L_65, ((L_66)->GetAddressAt(static_cast(L_67))), ((L_68)->GetAddressAt(static_cast(L_69))), NULL); V_13 = L_70; // if (!success) bool L_71 = V_13; V_14 = (bool)((((int32_t)L_71) == ((int32_t)0))? 1 : 0); bool L_72 = V_14; if (!L_72) { goto IL_01ab_1; } } { // return SetupForEmptyRendering(ref renderingData); RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_73 = ___renderingData0; bool L_74; L_74 = MainLightShadowCasterPass_SetupForEmptyRendering_m02951F972F83A29E873EBFE905DF07FD43C06EE1(__this, L_73, NULL); V_7 = L_74; goto IL_022c; } IL_01ab_1: { // for (int cascadeIndex = 0; cascadeIndex < m_ShadowCasterCascadesCount; ++cascadeIndex) int32_t L_75 = V_12; V_12 = ((int32_t)il2cpp_codegen_add(L_75, 1)); } IL_01b2_1: { // for (int cascadeIndex = 0; cascadeIndex < m_ShadowCasterCascadesCount; ++cascadeIndex) int32_t L_76 = V_12; int32_t L_77 = __this->___m_ShadowCasterCascadesCount_28; V_15 = (bool)((((int32_t)L_76) < ((int32_t)L_77))? 1 : 0); bool L_78 = V_15; if (L_78) { goto IL_014d_1; } } { // m_MainLightShadowmapTexture = ShadowUtils.GetTemporaryShadowTexture(renderTargetWidth, renderTargetHeight, k_ShadowmapBufferBits); int32_t L_79; L_79 = ScriptableRenderPass_get_renderTargetWidth_m4369657149114EB0ACACD8DD2F9948DB6023BE25_inline(__this, NULL); int32_t L_80; L_80 = ScriptableRenderPass_get_renderTargetHeight_m393B4EAD2D00917F0DC4D0421B08B3DA82F25E64_inline(__this, NULL); il2cpp_codegen_runtime_class_init_inline(ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_il2cpp_TypeInfo_var); RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_81; L_81 = ShadowUtils_GetTemporaryShadowTexture_m009469EE824C3E47C54FFC7878E1D2E328D7A6C2(L_79, L_80, ((int32_t)16), NULL); __this->___m_MainLightShadowmapTexture_31 = L_81; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_MainLightShadowmapTexture_31), (void*)L_81); // m_MaxShadowDistanceSq = renderingData.cameraData.maxShadowDistance * renderingData.cameraData.maxShadowDistance; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_82 = ___renderingData0; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_83 = (&L_82->___cameraData_1); float L_84 = L_83->___maxShadowDistance_22; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_85 = ___renderingData0; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_86 = (&L_85->___cameraData_1); float L_87 = L_86->___maxShadowDistance_22; __this->___m_MaxShadowDistanceSq_27 = ((float)il2cpp_codegen_multiply(L_84, L_87)); // m_CascadeBorder = renderingData.shadowData.mainLightShadowCascadeBorder; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_88 = ___renderingData0; ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_89 = (&L_88->___shadowData_3); float L_90 = L_89->___mainLightShadowCascadeBorder_6; __this->___m_CascadeBorder_26 = L_90; // m_CreateEmptyShadowmap = false; __this->___m_CreateEmptyShadowmap_35 = (bool)0; // useNativeRenderPass = true; ScriptableRenderPass_set_useNativeRenderPass_m1D60C30BB1CF1B4D383FFCABC1F57EA755626895_inline(__this, (bool)1, NULL); // return true; V_7 = (bool)1; goto IL_022c; } }// end try (depth: 1) catch(Il2CppExceptionWrapper& e) { __finallyBlock.StoreException(e.ex); } } IL_022c: { // } bool L_91 = V_7; return L_91; } } // System.Boolean UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::SetupForEmptyRendering(UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool MainLightShadowCasterPass_SetupForEmptyRendering_m02951F972F83A29E873EBFE905DF07FD43C06EE1 (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } bool V_0 = false; bool V_1 = false; { // if (!renderingData.cameraData.renderer.stripShadowsOffVariants) RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_0 = ___renderingData0; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_1 = (&L_0->___cameraData_1); ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_2 = L_1->___renderer_31; NullCheck(L_2); bool L_3; L_3 = ScriptableRenderer_get_stripShadowsOffVariants_mEC78AA6E4F4353DEF4DA00EB6E2BF7A55CEE322F_inline(L_2, NULL); V_0 = (bool)((((int32_t)L_3) == ((int32_t)0))? 1 : 0); bool L_4 = V_0; if (!L_4) { goto IL_001c; } } { // return false; V_1 = (bool)0; goto IL_003e; } IL_001c: { // m_MainLightShadowmapTexture = ShadowUtils.GetTemporaryShadowTexture(1, 1, k_ShadowmapBufferBits); il2cpp_codegen_runtime_class_init_inline(ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_il2cpp_TypeInfo_var); RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_5; L_5 = ShadowUtils_GetTemporaryShadowTexture_m009469EE824C3E47C54FFC7878E1D2E328D7A6C2(1, 1, ((int32_t)16), NULL); __this->___m_MainLightShadowmapTexture_31 = L_5; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_MainLightShadowmapTexture_31), (void*)L_5); // m_CreateEmptyShadowmap = true; __this->___m_CreateEmptyShadowmap_35 = (bool)1; // useNativeRenderPass = false; ScriptableRenderPass_set_useNativeRenderPass_m1D60C30BB1CF1B4D383FFCABC1F57EA755626895_inline(__this, (bool)0, NULL); // return true; V_1 = (bool)1; goto IL_003e; } IL_003e: { // } bool L_6 = V_1; return L_6; } } // System.Void UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::Configure(UnityEngine.Rendering.CommandBuffer,UnityEngine.RenderTextureDescriptor) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MainLightShadowCasterPass_Configure_m337450CB4510A58708D9F85A348CD76EAAA12599 (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___cameraTextureDescriptor1, const RuntimeMethod* method) { { // ConfigureTarget(new RenderTargetIdentifier(m_MainLightShadowmapTexture), m_MainLightShadowmapTexture.depthStencilFormat, renderTargetWidth, renderTargetHeight, 1, true); RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_0 = __this->___m_MainLightShadowmapTexture_31; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_1; memset((&L_1), 0, sizeof(L_1)); RenderTargetIdentifier__ctor_mD6E20FA134EEBCE40A8B5E64C505DE8A0DC96BDF((&L_1), L_0, /*hidden argument*/NULL); RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_2 = __this->___m_MainLightShadowmapTexture_31; NullCheck(L_2); int32_t L_3; L_3 = RenderTexture_get_depthStencilFormat_m6ACD9DAF17D844CFBA06249D8DB130018C370CB2(L_2, NULL); int32_t L_4; L_4 = ScriptableRenderPass_get_renderTargetWidth_m4369657149114EB0ACACD8DD2F9948DB6023BE25_inline(__this, NULL); int32_t L_5; L_5 = ScriptableRenderPass_get_renderTargetHeight_m393B4EAD2D00917F0DC4D0421B08B3DA82F25E64_inline(__this, NULL); ScriptableRenderPass_ConfigureTarget_m29508F0DE40D170382140854FF9A84CCBF6AFBD8(__this, L_1, L_3, L_4, L_5, 1, (bool)1, NULL); // ConfigureClear(ClearFlag.All, Color.black); Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_6; L_6 = Color_get_black_mBF96B603B41BED9BAFAA10CE8D946D24260F9729_inline(NULL); ScriptableRenderPass_ConfigureClear_m5C82128C3ABDD63621501DC012ED91F392ABF123(__this, 7, L_6, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::Execute(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MainLightShadowCasterPass_Execute_m5D1467DC2C85A973DC573C7BD1DF6D37AB08ACEF (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData1, const RuntimeMethod* method) { bool V_0 = false; { // if (m_CreateEmptyShadowmap) bool L_0 = __this->___m_CreateEmptyShadowmap_35; V_0 = L_0; bool L_1 = V_0; if (!L_1) { goto IL_0017; } } { // SetEmptyMainLightCascadeShadowmap(ref context); MainLightShadowCasterPass_SetEmptyMainLightCascadeShadowmap_m0017FFEF1AA388D22128DF1AB655F1641EC9D0C2(__this, (&___context0), NULL); // return; goto IL_0032; } IL_0017: { // RenderMainLightCascadeShadowmap(ref context, ref renderingData.cullResults, ref renderingData.lightData, ref renderingData.shadowData); RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_2 = ___renderingData1; CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* L_3 = (&L_2->___cullResults_0); RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_4 = ___renderingData1; LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_5 = (&L_4->___lightData_2); RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_6 = ___renderingData1; ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_7 = (&L_6->___shadowData_3); MainLightShadowCasterPass_RenderMainLightCascadeShadowmap_m0EED224D103DC5D2981671FABC24CAE09553FD33(__this, (&___context0), L_3, L_5, L_7, NULL); } IL_0032: { // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::OnCameraCleanup(UnityEngine.Rendering.CommandBuffer) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MainLightShadowCasterPass_OnCameraCleanup_m074A6DECEC06CFEA47F17C60B92E8DBEB76970BB (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } bool V_0 = false; bool V_1 = false; { // if (cmd == null) CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___cmd0; V_0 = (bool)((((RuntimeObject*)(CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*)L_0) == ((RuntimeObject*)(RuntimeObject*)NULL))? 1 : 0); bool L_1 = V_0; if (!L_1) { goto IL_0014; } } { // throw new ArgumentNullException("cmd"); ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129* L_2 = (ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129_il2cpp_TypeInfo_var))); NullCheck(L_2); ArgumentNullException__ctor_m444AE141157E333844FC1A9500224C2F9FD24F4B(L_2, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral855FED6E03442FBB3AF914FFBFA9DA82813817A1)), NULL); IL2CPP_RAISE_MANAGED_EXCEPTION(L_2, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&MainLightShadowCasterPass_OnCameraCleanup_m074A6DECEC06CFEA47F17C60B92E8DBEB76970BB_RuntimeMethod_var))); } IL_0014: { // if (m_MainLightShadowmapTexture) RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_3 = __this->___m_MainLightShadowmapTexture_31; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_4; L_4 = Object_op_Implicit_m18E1885C296CC868AC918101523697CFE6413C79(L_3, NULL); V_1 = L_4; bool L_5 = V_1; if (!L_5) { goto IL_0038; } } { // RenderTexture.ReleaseTemporary(m_MainLightShadowmapTexture); RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_6 = __this->___m_MainLightShadowmapTexture_31; RenderTexture_ReleaseTemporary_m7D9B385460ED0D0CF7BCC033605CEBD60A1A232F(L_6, NULL); // m_MainLightShadowmapTexture = null; __this->___m_MainLightShadowmapTexture_31 = (RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27*)NULL; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_MainLightShadowmapTexture_31), (void*)(RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27*)NULL); } IL_0038: { // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::Clear() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MainLightShadowCasterPass_Clear_m87F3BD44E2481FBD03E0A7F66E4EAC6363BD9728 (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, const RuntimeMethod* method) { int32_t V_0 = 0; bool V_1 = false; int32_t V_2 = 0; bool V_3 = false; int32_t V_4 = 0; bool V_5 = false; { // m_MainLightShadowmapTexture = null; __this->___m_MainLightShadowmapTexture_31 = (RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27*)NULL; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_MainLightShadowmapTexture_31), (void*)(RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27*)NULL); // for (int i = 0; i < m_MainLightShadowMatrices.Length; ++i) V_0 = 0; goto IL_0021; } IL_000c: { // m_MainLightShadowMatrices[i] = Matrix4x4.identity; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_0 = __this->___m_MainLightShadowMatrices_32; int32_t L_1 = V_0; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_2; L_2 = Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline(NULL); NullCheck(L_0); (L_0)->SetAt(static_cast(L_1), (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6)L_2); // for (int i = 0; i < m_MainLightShadowMatrices.Length; ++i) int32_t L_3 = V_0; V_0 = ((int32_t)il2cpp_codegen_add(L_3, 1)); } IL_0021: { // for (int i = 0; i < m_MainLightShadowMatrices.Length; ++i) int32_t L_4 = V_0; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_5 = __this->___m_MainLightShadowMatrices_32; NullCheck(L_5); V_1 = (bool)((((int32_t)L_4) < ((int32_t)((int32_t)(((RuntimeArray*)L_5)->max_length))))? 1 : 0); bool L_6 = V_1; if (L_6) { goto IL_000c; } } { // for (int i = 0; i < m_CascadeSplitDistances.Length; ++i) V_2 = 0; goto IL_005d; } IL_0034: { // m_CascadeSplitDistances[i] = new Vector4(0.0f, 0.0f, 0.0f, 0.0f); Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_7 = __this->___m_CascadeSplitDistances_34; int32_t L_8 = V_2; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_9; memset((&L_9), 0, sizeof(L_9)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_9), (0.0f), (0.0f), (0.0f), (0.0f), /*hidden argument*/NULL); NullCheck(L_7); (L_7)->SetAt(static_cast(L_8), (Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3)L_9); // for (int i = 0; i < m_CascadeSplitDistances.Length; ++i) int32_t L_10 = V_2; V_2 = ((int32_t)il2cpp_codegen_add(L_10, 1)); } IL_005d: { // for (int i = 0; i < m_CascadeSplitDistances.Length; ++i) int32_t L_11 = V_2; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_12 = __this->___m_CascadeSplitDistances_34; NullCheck(L_12); V_3 = (bool)((((int32_t)L_11) < ((int32_t)((int32_t)(((RuntimeArray*)L_12)->max_length))))? 1 : 0); bool L_13 = V_3; if (L_13) { goto IL_0034; } } { // for (int i = 0; i < m_CascadeSlices.Length; ++i) V_4 = 0; goto IL_008a; } IL_0071: { // m_CascadeSlices[i].Clear(); ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04* L_14 = __this->___m_CascadeSlices_33; int32_t L_15 = V_4; NullCheck(L_14); ShadowSliceData_Clear_mB5BFA7D8B81B48BD2CCF60B127DC0AFBAD9CC6BC(((L_14)->GetAddressAt(static_cast(L_15))), NULL); // for (int i = 0; i < m_CascadeSlices.Length; ++i) int32_t L_16 = V_4; V_4 = ((int32_t)il2cpp_codegen_add(L_16, 1)); } IL_008a: { // for (int i = 0; i < m_CascadeSlices.Length; ++i) int32_t L_17 = V_4; ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04* L_18 = __this->___m_CascadeSlices_33; NullCheck(L_18); V_5 = (bool)((((int32_t)L_17) < ((int32_t)((int32_t)(((RuntimeArray*)L_18)->max_length))))? 1 : 0); bool L_19 = V_5; if (L_19) { goto IL_0071; } } { // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::SetEmptyMainLightCascadeShadowmap(UnityEngine.Rendering.ScriptableRenderContext&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MainLightShadowCasterPass_SetEmptyMainLightCascadeShadowmap_m0017FFEF1AA388D22128DF1AB655F1641EC9D0C2 (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* ___context0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* V_0 = NULL; { // CommandBuffer cmd = CommandBufferPool.Get(); il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0; L_0 = CommandBufferPool_Get_m54EBE601AF00C8A5EDCAA503E65380F464BD1355(NULL); V_0 = L_0; // CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.MainLightShadows, true); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_1 = V_0; il2cpp_codegen_runtime_class_init_inline(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var); String_t* L_2 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___MainLightShadows_0; il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); CoreUtils_SetKeyword_m491002FF7BF17F6C0EDFE60D456DB424CC221FA2(L_1, L_2, (bool)1, NULL); // cmd.SetGlobalTexture(m_MainLightShadowmap.id, m_MainLightShadowmapTexture); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_3 = V_0; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_4 = (&__this->___m_MainLightShadowmap_30); int32_t L_5; L_5 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_4, NULL); RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_6 = __this->___m_MainLightShadowmapTexture_31; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_7; L_7 = RenderTargetIdentifier_op_Implicit_m91673C4B60A050517CD535B84B9B88CF9D5BB5CE(L_6, NULL); NullCheck(L_3); CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_3, L_5, L_7, NULL); // cmd.SetGlobalVector(MainLightShadowConstantBuffer._ShadowParams, // new Vector4(1, 0, 1, 0)); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_8 = V_0; int32_t L_9 = ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____ShadowParams_1; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_10; memset((&L_10), 0, sizeof(L_10)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_10), (1.0f), (0.0f), (1.0f), (0.0f), /*hidden argument*/NULL); NullCheck(L_8); CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_8, L_9, L_10, NULL); // cmd.SetGlobalVector(MainLightShadowConstantBuffer._ShadowmapSize, // new Vector4(1f / m_MainLightShadowmapTexture.width, 1f / m_MainLightShadowmapTexture.height, m_MainLightShadowmapTexture.width, m_MainLightShadowmapTexture.height)); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_11 = V_0; int32_t L_12 = ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____ShadowmapSize_11; RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_13 = __this->___m_MainLightShadowmapTexture_31; NullCheck(L_13); int32_t L_14; L_14 = VirtualFuncInvoker0< int32_t >::Invoke(5 /* System.Int32 UnityEngine.Texture::get_width() */, L_13); RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_15 = __this->___m_MainLightShadowmapTexture_31; NullCheck(L_15); int32_t L_16; L_16 = VirtualFuncInvoker0< int32_t >::Invoke(7 /* System.Int32 UnityEngine.Texture::get_height() */, L_15); RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_17 = __this->___m_MainLightShadowmapTexture_31; NullCheck(L_17); int32_t L_18; L_18 = VirtualFuncInvoker0< int32_t >::Invoke(5 /* System.Int32 UnityEngine.Texture::get_width() */, L_17); RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_19 = __this->___m_MainLightShadowmapTexture_31; NullCheck(L_19); int32_t L_20; L_20 = VirtualFuncInvoker0< int32_t >::Invoke(7 /* System.Int32 UnityEngine.Texture::get_height() */, L_19); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_21; memset((&L_21), 0, sizeof(L_21)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_21), ((float)((1.0f)/((float)L_14))), ((float)((1.0f)/((float)L_16))), ((float)L_18), ((float)L_20), /*hidden argument*/NULL); NullCheck(L_11); CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_11, L_12, L_21, NULL); // context.ExecuteCommandBuffer(cmd); ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* L_22 = ___context0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_23 = V_0; ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896(L_22, L_23, NULL); // CommandBufferPool.Release(cmd); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_24 = V_0; CommandBufferPool_Release_mEC46D8373A95DEC68F1FBD2D77FF3F76917631BF(L_24, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::RenderMainLightCascadeShadowmap(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Rendering.CullingResults&,UnityEngine.Rendering.Universal.LightData&,UnityEngine.Rendering.Universal.ShadowData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MainLightShadowCasterPass_RenderMainLightCascadeShadowmap_m0EED224D103DC5D2981671FABC24CAE09553FD33 (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* ___context0, CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* ___cullResults1, LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* ___lightData2, ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* ___shadowData3, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } int32_t V_0 = 0; VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 V_1; memset((&V_1), 0, sizeof(V_1)); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* V_2 = NULL; bool V_3 = false; ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_4; memset((&V_4), 0, sizeof(V_4)); ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4 V_5; memset((&V_5), 0, sizeof(V_5)); int32_t V_6 = 0; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_7; memset((&V_7), 0, sizeof(V_7)); bool V_8 = false; ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* G_B8_0 = NULL; ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* G_B7_0 = NULL; int32_t G_B9_0 = 0; ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* G_B9_1 = NULL; { // int shadowLightIndex = lightData.mainLightIndex; LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_0 = ___lightData2; int32_t L_1 = L_0->___mainLightIndex_0; V_0 = L_1; // if (shadowLightIndex == -1) int32_t L_2 = V_0; V_3 = (bool)((((int32_t)L_2) == ((int32_t)(-1)))? 1 : 0); bool L_3 = V_3; if (!L_3) { goto IL_0015; } } { // return; goto IL_01a9; } IL_0015: { // VisibleLight shadowLight = lightData.visibleLights[shadowLightIndex]; LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_4 = ___lightData2; NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468* L_5 = (&L_4->___visibleLights_3); int32_t L_6 = V_0; VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 L_7; L_7 = IL2CPP_NATIVEARRAY_GET_ITEM(VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805, (L_5)->___m_Buffer_0, L_6); V_1 = L_7; // CommandBuffer cmd = CommandBufferPool.Get(); il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_8; L_8 = CommandBufferPool_Get_m54EBE601AF00C8A5EDCAA503E65380F464BD1355(NULL); V_2 = L_8; // using (new ProfilingScope(cmd, ProfilingSampler.Get(URPProfileId.MainLightShadow))) CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_9 = V_2; ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_10; L_10 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944(((int32_t)12), ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944_RuntimeMethod_var); ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_4), L_9, L_10, NULL); } { auto __finallyBlock = il2cpp::utils::Finally([&] { FINALLY_018b: {// begin finally (depth: 1) ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_4), NULL); return; }// end finally (depth: 1) }); try {// begin try (depth: 1) { // var settings = new ShadowDrawingSettings(cullResults, shadowLightIndex); CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* L_11 = ___cullResults1; CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 L_12 = (*(CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267*)L_11); int32_t L_13 = V_0; ShadowDrawingSettings__ctor_mA9BADD0F63BF177F6BF380999B9B7115263B2BF4((&V_5), L_12, L_13, NULL); // settings.useRenderingLayerMaskTest = UniversalRenderPipeline.asset.supportsLightLayers; il2cpp_codegen_runtime_class_init_inline(UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var); UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* L_14; L_14 = UniversalRenderPipeline_get_asset_mE97A926D00D90276CC9442857014B7180EF02819(NULL); NullCheck(L_14); bool L_15; L_15 = UniversalRenderPipelineAsset_get_supportsLightLayers_mEB36C35A00D25975053991232E0D5F54662CCB6B(L_14, NULL); ShadowDrawingSettings_set_useRenderingLayerMaskTest_m9E81FEE30547B3720C365016689F87A2AB63F025((&V_5), L_15, NULL); // for (int cascadeIndex = 0; cascadeIndex < m_ShadowCasterCascadesCount; ++cascadeIndex) V_6 = 0; goto IL_0106_1; } IL_0060_1: { // settings.splitData = m_CascadeSlices[cascadeIndex].splitData; ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04* L_16 = __this->___m_CascadeSlices_33; int32_t L_17 = V_6; NullCheck(L_16); ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF L_18 = ((L_16)->GetAddressAt(static_cast(L_17)))->___splitData_6; ShadowDrawingSettings_set_splitData_mF65DC7AB678EE91AEF252687578E83B880AF4D93((&V_5), L_18, NULL); // Vector4 shadowBias = ShadowUtils.GetShadowBias(ref shadowLight, shadowLightIndex, ref shadowData, m_CascadeSlices[cascadeIndex].projectionMatrix, m_CascadeSlices[cascadeIndex].resolution); int32_t L_19 = V_0; ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_20 = ___shadowData3; ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04* L_21 = __this->___m_CascadeSlices_33; int32_t L_22 = V_6; NullCheck(L_21); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_23 = ((L_21)->GetAddressAt(static_cast(L_22)))->___projectionMatrix_1; ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04* L_24 = __this->___m_CascadeSlices_33; int32_t L_25 = V_6; NullCheck(L_24); int32_t L_26 = ((L_24)->GetAddressAt(static_cast(L_25)))->___resolution_5; il2cpp_codegen_runtime_class_init_inline(ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_il2cpp_TypeInfo_var); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_27; L_27 = ShadowUtils_GetShadowBias_m92234D7F8033EBE7C1EFA427958C4C0A9483C55D((&V_1), L_19, L_20, L_23, ((float)L_26), NULL); V_7 = L_27; // ShadowUtils.SetupShadowCasterConstantBuffer(cmd, ref shadowLight, shadowBias); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_28 = V_2; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_29 = V_7; ShadowUtils_SetupShadowCasterConstantBuffer_m957062E6DFD8FF20587F2154AED11FE904E580DC(L_28, (&V_1), L_29, NULL); // CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.CastingPunctualLightShadow, false); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_30 = V_2; il2cpp_codegen_runtime_class_init_inline(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var); String_t* L_31 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___CastingPunctualLightShadow_3; il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); CoreUtils_SetKeyword_m491002FF7BF17F6C0EDFE60D456DB424CC221FA2(L_30, L_31, (bool)0, NULL); // ShadowUtils.RenderShadowSlice(cmd, ref context, ref m_CascadeSlices[cascadeIndex], // ref settings, m_CascadeSlices[cascadeIndex].projectionMatrix, m_CascadeSlices[cascadeIndex].viewMatrix); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_32 = V_2; ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* L_33 = ___context0; ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04* L_34 = __this->___m_CascadeSlices_33; int32_t L_35 = V_6; NullCheck(L_34); ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04* L_36 = __this->___m_CascadeSlices_33; int32_t L_37 = V_6; NullCheck(L_36); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_38 = ((L_36)->GetAddressAt(static_cast(L_37)))->___projectionMatrix_1; ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04* L_39 = __this->___m_CascadeSlices_33; int32_t L_40 = V_6; NullCheck(L_39); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_41 = ((L_39)->GetAddressAt(static_cast(L_40)))->___viewMatrix_0; ShadowUtils_RenderShadowSlice_m6F15740C124E10F42B2D0096553E6C3C6BA0BE33(L_32, L_33, ((L_34)->GetAddressAt(static_cast(L_35))), (&V_5), L_38, L_41, NULL); // for (int cascadeIndex = 0; cascadeIndex < m_ShadowCasterCascadesCount; ++cascadeIndex) int32_t L_42 = V_6; V_6 = ((int32_t)il2cpp_codegen_add(L_42, 1)); } IL_0106_1: { // for (int cascadeIndex = 0; cascadeIndex < m_ShadowCasterCascadesCount; ++cascadeIndex) int32_t L_43 = V_6; int32_t L_44 = __this->___m_ShadowCasterCascadesCount_28; V_8 = (bool)((((int32_t)L_43) < ((int32_t)L_44))? 1 : 0); bool L_45 = V_8; if (L_45) { goto IL_0060_1; } } { // shadowData.isKeywordSoftShadowsEnabled = shadowLight.light.shadows == LightShadows.Soft && shadowData.supportsSoftShadows; ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_46 = ___shadowData3; Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_47; L_47 = VisibleLight_get_light_mD179E0BF18C77DBE2FD85FE9687F63A8C1859E6B((&V_1), NULL); NullCheck(L_47); int32_t L_48; L_48 = Light_get_shadows_m1A11721F202C27838A7A8ED72455E6A727CEE6C5(L_47, NULL); G_B7_0 = L_46; if ((!(((uint32_t)L_48) == ((uint32_t)2)))) { G_B8_0 = L_46; goto IL_0133_1; } } { ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_49 = ___shadowData3; bool L_50 = L_49->___supportsSoftShadows_10; G_B9_0 = ((int32_t)(L_50)); G_B9_1 = G_B7_0; goto IL_0134_1; } IL_0133_1: { G_B9_0 = 0; G_B9_1 = G_B8_0; } IL_0134_1: { G_B9_1->___isKeywordSoftShadowsEnabled_15 = (bool)G_B9_0; // CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.MainLightShadows, shadowData.mainLightShadowCascadesCount == 1); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_51 = V_2; il2cpp_codegen_runtime_class_init_inline(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var); String_t* L_52 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___MainLightShadows_0; ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_53 = ___shadowData3; int32_t L_54 = L_53->___mainLightShadowCascadesCount_4; il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); CoreUtils_SetKeyword_m491002FF7BF17F6C0EDFE60D456DB424CC221FA2(L_51, L_52, (bool)((((int32_t)L_54) == ((int32_t)1))? 1 : 0), NULL); // CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.MainLightShadowCascades, shadowData.mainLightShadowCascadesCount > 1); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_55 = V_2; String_t* L_56 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___MainLightShadowCascades_1; ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_57 = ___shadowData3; int32_t L_58 = L_57->___mainLightShadowCascadesCount_4; CoreUtils_SetKeyword_m491002FF7BF17F6C0EDFE60D456DB424CC221FA2(L_55, L_56, (bool)((((int32_t)L_58) > ((int32_t)1))? 1 : 0), NULL); // CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.SoftShadows, shadowData.isKeywordSoftShadowsEnabled); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_59 = V_2; String_t* L_60 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___SoftShadows_10; ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_61 = ___shadowData3; bool L_62 = L_61->___isKeywordSoftShadowsEnabled_15; CoreUtils_SetKeyword_m491002FF7BF17F6C0EDFE60D456DB424CC221FA2(L_59, L_60, L_62, NULL); // SetupMainLightShadowReceiverConstants(cmd, shadowLight, shadowData.supportsSoftShadows); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_63 = V_2; VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 L_64 = V_1; ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_65 = ___shadowData3; bool L_66 = L_65->___supportsSoftShadows_10; MainLightShadowCasterPass_SetupMainLightShadowReceiverConstants_mBB71F5A4C549882E2A092F4B0375E0B523BED8C0(__this, L_63, L_64, L_66, NULL); goto IL_019a; } }// end try (depth: 1) catch(Il2CppExceptionWrapper& e) { __finallyBlock.StoreException(e.ex); } } IL_019a: { // context.ExecuteCommandBuffer(cmd); ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* L_67 = ___context0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_68 = V_2; ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896(L_67, L_68, NULL); // CommandBufferPool.Release(cmd); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_69 = V_2; il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); CommandBufferPool_Release_mEC46D8373A95DEC68F1FBD2D77FF3F76917631BF(L_69, NULL); } IL_01a9: { // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::SetupMainLightShadowReceiverConstants(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.VisibleLight,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MainLightShadowCasterPass_SetupMainLightShadowReceiverConstants_mBB71F5A4C549882E2A092F4B0375E0B523BED8C0 (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 ___shadowLight1, bool ___supportsSoftShadows2, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* V_0 = NULL; bool V_1 = false; int32_t V_2 = 0; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_3; memset((&V_3), 0, sizeof(V_3)); float V_4 = 0.0f; float V_5 = 0.0f; float V_6 = 0.0f; float V_7 = 0.0f; float V_8 = 0.0f; float V_9 = 0.0f; float V_10 = 0.0f; int32_t V_11 = 0; bool V_12 = false; int32_t V_13 = 0; bool V_14 = false; bool V_15 = false; bool V_16 = false; bool V_17 = false; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* G_B5_0 = NULL; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* G_B4_0 = NULL; float G_B6_0 = 0.0f; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* G_B6_1 = NULL; float G_B12_0 = 0.0f; { // Light light = shadowLight.light; Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_0; L_0 = VisibleLight_get_light_mD179E0BF18C77DBE2FD85FE9687F63A8C1859E6B((&___shadowLight1), NULL); V_0 = L_0; // bool softShadows = shadowLight.light.shadows == LightShadows.Soft && supportsSoftShadows; Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_1; L_1 = VisibleLight_get_light_mD179E0BF18C77DBE2FD85FE9687F63A8C1859E6B((&___shadowLight1), NULL); NullCheck(L_1); int32_t L_2; L_2 = Light_get_shadows_m1A11721F202C27838A7A8ED72455E6A727CEE6C5(L_1, NULL); bool L_3 = ___supportsSoftShadows2; V_1 = (bool)((int32_t)(((((int32_t)L_2) == ((int32_t)2))? 1 : 0)&(int32_t)L_3)); // int cascadeCount = m_ShadowCasterCascadesCount; int32_t L_4 = __this->___m_ShadowCasterCascadesCount_28; V_2 = L_4; // for (int i = 0; i < cascadeCount; ++i) V_11 = 0; goto IL_004c; } IL_0027: { // m_MainLightShadowMatrices[i] = m_CascadeSlices[i].shadowTransform; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_5 = __this->___m_MainLightShadowMatrices_32; int32_t L_6 = V_11; ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04* L_7 = __this->___m_CascadeSlices_33; int32_t L_8 = V_11; NullCheck(L_7); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_9 = ((L_7)->GetAddressAt(static_cast(L_8)))->___shadowTransform_2; NullCheck(L_5); (L_5)->SetAt(static_cast(L_6), (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6)L_9); // for (int i = 0; i < cascadeCount; ++i) int32_t L_10 = V_11; V_11 = ((int32_t)il2cpp_codegen_add(L_10, 1)); } IL_004c: { // for (int i = 0; i < cascadeCount; ++i) int32_t L_11 = V_11; int32_t L_12 = V_2; V_12 = (bool)((((int32_t)L_11) < ((int32_t)L_12))? 1 : 0); bool L_13 = V_12; if (L_13) { goto IL_0027; } } { // Matrix4x4 noOpShadowMatrix = Matrix4x4.zero; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_14; L_14 = Matrix4x4_get_zero_m151153EC215245E44A720FA640E93FA5959B4815(NULL); V_3 = L_14; // noOpShadowMatrix.m22 = (SystemInfo.usesReversedZBuffer) ? 1.0f : 0.0f; bool L_15; L_15 = SystemInfo_get_usesReversedZBuffer_m4A186CB8A4769D18DFFA10CA9143F41B365F8D92(NULL); G_B4_0 = (&V_3); if (L_15) { G_B5_0 = (&V_3); goto IL_006d; } } { G_B6_0 = (0.0f); G_B6_1 = G_B4_0; goto IL_0072; } IL_006d: { G_B6_0 = (1.0f); G_B6_1 = G_B5_0; } IL_0072: { G_B6_1->___m22_10 = G_B6_0; // for (int i = cascadeCount; i <= k_MaxCascades; ++i) int32_t L_16 = V_2; V_13 = L_16; goto IL_0090; } IL_007c: { // m_MainLightShadowMatrices[i] = noOpShadowMatrix; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_17 = __this->___m_MainLightShadowMatrices_32; int32_t L_18 = V_13; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_19 = V_3; NullCheck(L_17); (L_17)->SetAt(static_cast(L_18), (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6)L_19); // for (int i = cascadeCount; i <= k_MaxCascades; ++i) int32_t L_20 = V_13; V_13 = ((int32_t)il2cpp_codegen_add(L_20, 1)); } IL_0090: { // for (int i = cascadeCount; i <= k_MaxCascades; ++i) int32_t L_21 = V_13; V_14 = (bool)((((int32_t)((((int32_t)L_21) > ((int32_t)4))? 1 : 0)) == ((int32_t)0))? 1 : 0); bool L_22 = V_14; if (L_22) { goto IL_007c; } } { // float invShadowAtlasWidth = 1.0f / renderTargetWidth; int32_t L_23; L_23 = ScriptableRenderPass_get_renderTargetWidth_m4369657149114EB0ACACD8DD2F9948DB6023BE25_inline(__this, NULL); V_4 = ((float)((1.0f)/((float)L_23))); // float invShadowAtlasHeight = 1.0f / renderTargetHeight; int32_t L_24; L_24 = ScriptableRenderPass_get_renderTargetHeight_m393B4EAD2D00917F0DC4D0421B08B3DA82F25E64_inline(__this, NULL); V_5 = ((float)((1.0f)/((float)L_24))); // float invHalfShadowAtlasWidth = 0.5f * invShadowAtlasWidth; float L_25 = V_4; V_6 = ((float)il2cpp_codegen_multiply((0.5f), L_25)); // float invHalfShadowAtlasHeight = 0.5f * invShadowAtlasHeight; float L_26 = V_5; V_7 = ((float)il2cpp_codegen_multiply((0.5f), L_26)); // float softShadowsProp = softShadows ? 1.0f : 0.0f; bool L_27 = V_1; if (L_27) { goto IL_00da; } } { G_B12_0 = (0.0f); goto IL_00df; } IL_00da: { G_B12_0 = (1.0f); } IL_00df: { V_8 = G_B12_0; // ShadowUtils.GetScaleAndBiasForLinearDistanceFade(m_MaxShadowDistanceSq, m_CascadeBorder, out float shadowFadeScale, out float shadowFadeBias); float L_28 = __this->___m_MaxShadowDistanceSq_27; float L_29 = __this->___m_CascadeBorder_26; il2cpp_codegen_runtime_class_init_inline(ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_il2cpp_TypeInfo_var); ShadowUtils_GetScaleAndBiasForLinearDistanceFade_mF3905130DA0A02BD548B0BA0D1370278DBA8F88D(L_28, L_29, (&V_9), (&V_10), NULL); // cmd.SetGlobalTexture(m_MainLightShadowmap.id, m_MainLightShadowmapTexture); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_30 = ___cmd0; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_31 = (&__this->___m_MainLightShadowmap_30); int32_t L_32; L_32 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_31, NULL); RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_33 = __this->___m_MainLightShadowmapTexture_31; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_34; L_34 = RenderTargetIdentifier_op_Implicit_m91673C4B60A050517CD535B84B9B88CF9D5BB5CE(L_33, NULL); NullCheck(L_30); CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_30, L_32, L_34, NULL); // cmd.SetGlobalMatrixArray(MainLightShadowConstantBuffer._WorldToShadow, m_MainLightShadowMatrices); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_35 = ___cmd0; int32_t L_36 = ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____WorldToShadow_0; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_37 = __this->___m_MainLightShadowMatrices_32; NullCheck(L_35); CommandBuffer_SetGlobalMatrixArray_m6CDB4B2AA044E16F3C8C23AC8B62282E84246E62(L_35, L_36, L_37, NULL); // cmd.SetGlobalVector(MainLightShadowConstantBuffer._ShadowParams, // new Vector4(light.shadowStrength, softShadowsProp, shadowFadeScale, shadowFadeBias)); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_38 = ___cmd0; int32_t L_39 = ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____ShadowParams_1; Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_40 = V_0; NullCheck(L_40); float L_41; L_41 = Light_get_shadowStrength_m4AB6E78F7A28A97C61EDBD06ECEAF8A565688FC8(L_40, NULL); float L_42 = V_8; float L_43 = V_9; float L_44 = V_10; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_45; memset((&L_45), 0, sizeof(L_45)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_45), L_41, L_42, L_43, L_44, /*hidden argument*/NULL); NullCheck(L_38); CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_38, L_39, L_45, NULL); // if (m_ShadowCasterCascadesCount > 1) int32_t L_46 = __this->___m_ShadowCasterCascadesCount_28; V_15 = (bool)((((int32_t)L_46) > ((int32_t)1))? 1 : 0); bool L_47 = V_15; if (!L_47) { goto IL_0254; } } { // cmd.SetGlobalVector(MainLightShadowConstantBuffer._CascadeShadowSplitSpheres0, // m_CascadeSplitDistances[0]); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_48 = ___cmd0; int32_t L_49 = ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____CascadeShadowSplitSpheres0_2; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_50 = __this->___m_CascadeSplitDistances_34; NullCheck(L_50); int32_t L_51 = 0; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_52 = (L_50)->GetAt(static_cast(L_51)); NullCheck(L_48); CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_48, L_49, L_52, NULL); // cmd.SetGlobalVector(MainLightShadowConstantBuffer._CascadeShadowSplitSpheres1, // m_CascadeSplitDistances[1]); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_53 = ___cmd0; int32_t L_54 = ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____CascadeShadowSplitSpheres1_3; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_55 = __this->___m_CascadeSplitDistances_34; NullCheck(L_55); int32_t L_56 = 1; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_57 = (L_55)->GetAt(static_cast(L_56)); NullCheck(L_53); CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_53, L_54, L_57, NULL); // cmd.SetGlobalVector(MainLightShadowConstantBuffer._CascadeShadowSplitSpheres2, // m_CascadeSplitDistances[2]); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_58 = ___cmd0; int32_t L_59 = ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____CascadeShadowSplitSpheres2_4; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_60 = __this->___m_CascadeSplitDistances_34; NullCheck(L_60); int32_t L_61 = 2; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_62 = (L_60)->GetAt(static_cast(L_61)); NullCheck(L_58); CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_58, L_59, L_62, NULL); // cmd.SetGlobalVector(MainLightShadowConstantBuffer._CascadeShadowSplitSpheres3, // m_CascadeSplitDistances[3]); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_63 = ___cmd0; int32_t L_64 = ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____CascadeShadowSplitSpheres3_5; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_65 = __this->___m_CascadeSplitDistances_34; NullCheck(L_65); int32_t L_66 = 3; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_67 = (L_65)->GetAt(static_cast(L_66)); NullCheck(L_63); CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_63, L_64, L_67, NULL); // cmd.SetGlobalVector(MainLightShadowConstantBuffer._CascadeShadowSplitSphereRadii, new Vector4( // m_CascadeSplitDistances[0].w * m_CascadeSplitDistances[0].w, // m_CascadeSplitDistances[1].w * m_CascadeSplitDistances[1].w, // m_CascadeSplitDistances[2].w * m_CascadeSplitDistances[2].w, // m_CascadeSplitDistances[3].w * m_CascadeSplitDistances[3].w)); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_68 = ___cmd0; int32_t L_69 = ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____CascadeShadowSplitSphereRadii_6; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_70 = __this->___m_CascadeSplitDistances_34; NullCheck(L_70); float L_71 = ((L_70)->GetAddressAt(static_cast(0)))->___w_4; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_72 = __this->___m_CascadeSplitDistances_34; NullCheck(L_72); float L_73 = ((L_72)->GetAddressAt(static_cast(0)))->___w_4; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_74 = __this->___m_CascadeSplitDistances_34; NullCheck(L_74); float L_75 = ((L_74)->GetAddressAt(static_cast(1)))->___w_4; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_76 = __this->___m_CascadeSplitDistances_34; NullCheck(L_76); float L_77 = ((L_76)->GetAddressAt(static_cast(1)))->___w_4; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_78 = __this->___m_CascadeSplitDistances_34; NullCheck(L_78); float L_79 = ((L_78)->GetAddressAt(static_cast(2)))->___w_4; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_80 = __this->___m_CascadeSplitDistances_34; NullCheck(L_80); float L_81 = ((L_80)->GetAddressAt(static_cast(2)))->___w_4; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_82 = __this->___m_CascadeSplitDistances_34; NullCheck(L_82); float L_83 = ((L_82)->GetAddressAt(static_cast(3)))->___w_4; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_84 = __this->___m_CascadeSplitDistances_34; NullCheck(L_84); float L_85 = ((L_84)->GetAddressAt(static_cast(3)))->___w_4; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_86; memset((&L_86), 0, sizeof(L_86)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_86), ((float)il2cpp_codegen_multiply(L_71, L_73)), ((float)il2cpp_codegen_multiply(L_75, L_77)), ((float)il2cpp_codegen_multiply(L_79, L_81)), ((float)il2cpp_codegen_multiply(L_83, L_85)), /*hidden argument*/NULL); NullCheck(L_68); CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_68, L_69, L_86, NULL); } IL_0254: { // if (supportsSoftShadows) bool L_87 = ___supportsSoftShadows2; V_16 = L_87; bool L_88 = V_16; if (!L_88) { goto IL_0314; } } { // if (m_SupportsBoxFilterForShadows) bool L_89 = __this->___m_SupportsBoxFilterForShadows_29; V_17 = L_89; bool L_90 = V_17; if (!L_90) { goto IL_02f0; } } { // cmd.SetGlobalVector(MainLightShadowConstantBuffer._ShadowOffset0, // new Vector4(-invHalfShadowAtlasWidth, -invHalfShadowAtlasHeight, 0.0f, 0.0f)); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_91 = ___cmd0; int32_t L_92 = ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____ShadowOffset0_7; float L_93 = V_6; float L_94 = V_7; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_95; memset((&L_95), 0, sizeof(L_95)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_95), ((-L_93)), ((-L_94)), (0.0f), (0.0f), /*hidden argument*/NULL); NullCheck(L_91); CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_91, L_92, L_95, NULL); // cmd.SetGlobalVector(MainLightShadowConstantBuffer._ShadowOffset1, // new Vector4(invHalfShadowAtlasWidth, -invHalfShadowAtlasHeight, 0.0f, 0.0f)); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_96 = ___cmd0; int32_t L_97 = ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____ShadowOffset1_8; float L_98 = V_6; float L_99 = V_7; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_100; memset((&L_100), 0, sizeof(L_100)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_100), L_98, ((-L_99)), (0.0f), (0.0f), /*hidden argument*/NULL); NullCheck(L_96); CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_96, L_97, L_100, NULL); // cmd.SetGlobalVector(MainLightShadowConstantBuffer._ShadowOffset2, // new Vector4(-invHalfShadowAtlasWidth, invHalfShadowAtlasHeight, 0.0f, 0.0f)); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_101 = ___cmd0; int32_t L_102 = ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____ShadowOffset2_9; float L_103 = V_6; float L_104 = V_7; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_105; memset((&L_105), 0, sizeof(L_105)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_105), ((-L_103)), L_104, (0.0f), (0.0f), /*hidden argument*/NULL); NullCheck(L_101); CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_101, L_102, L_105, NULL); // cmd.SetGlobalVector(MainLightShadowConstantBuffer._ShadowOffset3, // new Vector4(invHalfShadowAtlasWidth, invHalfShadowAtlasHeight, 0.0f, 0.0f)); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_106 = ___cmd0; int32_t L_107 = ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____ShadowOffset3_10; float L_108 = V_6; float L_109 = V_7; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_110; memset((&L_110), 0, sizeof(L_110)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_110), L_108, L_109, (0.0f), (0.0f), /*hidden argument*/NULL); NullCheck(L_106); CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_106, L_107, L_110, NULL); } IL_02f0: { // cmd.SetGlobalVector(MainLightShadowConstantBuffer._ShadowmapSize, new Vector4(invShadowAtlasWidth, // invShadowAtlasHeight, // renderTargetWidth, renderTargetHeight)); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_111 = ___cmd0; int32_t L_112 = ((MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_StaticFields*)il2cpp_codegen_static_fields_for(MainLightShadowConstantBuffer_tDE7E52C397EA5C7066924F7C9DC843321DF0A6E3_il2cpp_TypeInfo_var))->____ShadowmapSize_11; float L_113 = V_4; float L_114 = V_5; int32_t L_115; L_115 = ScriptableRenderPass_get_renderTargetWidth_m4369657149114EB0ACACD8DD2F9948DB6023BE25_inline(__this, NULL); int32_t L_116; L_116 = ScriptableRenderPass_get_renderTargetHeight_m393B4EAD2D00917F0DC4D0421B08B3DA82F25E64_inline(__this, NULL); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_117; memset((&L_117), 0, sizeof(L_117)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_117), L_113, L_114, ((float)L_115), ((float)L_116), /*hidden argument*/NULL); NullCheck(L_111); CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_111, L_112, L_117, NULL); } IL_0314: { // } return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::.ctor(UnityEngine.Material,UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRenderPass__ctor_mCDB6719513A69B62FB731AB3E502D649D54CE6EE (MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471* __this, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___cameraMaterial0, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___objectMaterial1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944_RuntimeMethod_var); s_Il2CppMethodInitialized = true; } { // ProfilingSampler m_ProfilingSampler = ProfilingSampler.Get(URPProfileId.MotionVectors); ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_0; L_0 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944(((int32_t)24), ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944_RuntimeMethod_var); __this->___m_ProfilingSampler_33 = L_0; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ProfilingSampler_33), (void*)L_0); // internal MotionVectorRenderPass(Material cameraMaterial, Material objectMaterial) ScriptableRenderPass__ctor_mE49D4FF8E68A854367A4081E664B8DBA74E6B752(__this, NULL); // renderPassEvent = RenderPassEvent.AfterRenderingSkybox; ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline(__this, ((int32_t)400), NULL); // m_CameraMaterial = cameraMaterial; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_1 = ___cameraMaterial0; __this->___m_CameraMaterial_30 = L_1; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_CameraMaterial_30), (void*)L_1); // m_ObjectMaterial = objectMaterial; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_2 = ___objectMaterial1; __this->___m_ObjectMaterial_31 = L_2; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ObjectMaterial_31), (void*)L_2); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::Setup(UnityEngine.Rendering.Universal.Internal.PreviousFrameData) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRenderPass_Setup_m2161CF4EE62BE481D6984E261FB89C01E87A4DFD (MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471* __this, PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* ___frameData0, const RuntimeMethod* method) { { // m_MotionData = frameData; PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* L_0 = ___frameData0; __this->___m_MotionData_32 = L_0; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_MotionData_32), (void*)L_0); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::Configure(UnityEngine.Rendering.CommandBuffer,UnityEngine.RenderTextureDescriptor) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRenderPass_Configure_m516B55243FCF2CB8416432B0FD8877C399FD20DB (MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___cameraTextureDescriptor1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7E03C535E38B4169F81ADA91C121E6EC2210C46A); s_Il2CppMethodInitialized = true; } RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_0; memset((&V_0), 0, sizeof(V_0)); { // var rtd = cameraTextureDescriptor; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_0 = ___cameraTextureDescriptor1; V_0 = L_0; // rtd.graphicsFormat = m_TargetFormat; RenderTextureDescriptor_set_graphicsFormat_m037DA25F9A8B956D830C7B7E5C6E258DC1133A13((&V_0), ((int32_t)46), NULL); // m_MotionVectorHandle.Init(kMotionVectorTexture); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_1 = (&__this->___m_MotionVectorHandle_29); RenderTargetHandle_Init_mDF9383A0DB5E0B56577BA43CC56CD659F8970646(L_1, _stringLiteral7E03C535E38B4169F81ADA91C121E6EC2210C46A, NULL); // cmd.GetTemporaryRT(m_MotionVectorHandle.id, rtd, FilterMode.Point); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_2 = ___cmd0; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_3 = (&__this->___m_MotionVectorHandle_29); int32_t L_4; L_4 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_3, NULL); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_5 = V_0; NullCheck(L_2); CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_2, L_4, L_5, 0, NULL); // ConfigureTarget(m_MotionVectorHandle.Identifier(), m_MotionVectorHandle.Identifier()); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_6 = (&__this->___m_MotionVectorHandle_29); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_7; L_7 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA(L_6, NULL); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_8 = (&__this->___m_MotionVectorHandle_29); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_9; L_9 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA(L_8, NULL); ScriptableRenderPass_ConfigureTarget_m2DC2D1A171DC20D7873D59129C5B3C543C3C28FE(__this, L_7, L_9, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::Execute(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRenderPass_Execute_m14DE6774F1A1B5DF3FD1A9B15AB7D6B2E2A01568 (MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral731B552DFA43AAB097DE738D6C929FA08D6461A1); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral97080CB50229F087DB66B25AC23A759B2D12F1B6); s_Il2CppMethodInitialized = true; } Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* V_0 = NULL; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* V_1 = NULL; bool V_2 = false; bool V_3 = false; ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_4; memset((&V_4), 0, sizeof(V_4)); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E V_5; memset((&V_5), 0, sizeof(V_5)); bool V_6 = false; int32_t G_B3_0 = 0; int32_t G_B11_0 = 0; { // if (m_CameraMaterial == null || m_ObjectMaterial == null) Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_0 = __this->___m_CameraMaterial_30; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_1; L_1 = Object_op_Equality_mD3DB0D72CE0250C84033DC2A90AEF9D59896E536(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); if (L_1) { goto IL_001d; } } { Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_2 = __this->___m_ObjectMaterial_31; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_3; L_3 = Object_op_Equality_mD3DB0D72CE0250C84033DC2A90AEF9D59896E536(L_2, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); G_B3_0 = ((int32_t)(L_3)); goto IL_001e; } IL_001d: { G_B3_0 = 1; } IL_001e: { V_2 = (bool)G_B3_0; bool L_4 = V_2; if (!L_4) { goto IL_0027; } } { // return; goto IL_0127; } IL_0027: { // var camera = renderingData.cameraData.camera; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_5 = ___renderingData1; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_6 = (&L_5->___cameraData_1); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_7 = L_6->___camera_2; V_0 = L_7; // if (camera.cameraType == CameraType.Preview) Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_8 = V_0; NullCheck(L_8); int32_t L_9; L_9 = Camera_get_cameraType_m85434C4C986D2EAC04FBFA44B284840AFC497851(L_8, NULL); V_3 = (bool)((((int32_t)L_9) == ((int32_t)4))? 1 : 0); bool L_10 = V_3; if (!L_10) { goto IL_0045; } } { // return; goto IL_0127; } IL_0045: { // CommandBuffer cmd = CommandBufferPool.Get(); il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_11; L_11 = CommandBufferPool_Get_m54EBE601AF00C8A5EDCAA503E65380F464BD1355(NULL); V_1 = L_11; // using (new ProfilingScope(cmd, m_ProfilingSampler)) CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_12 = V_1; ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_13 = __this->___m_ProfilingSampler_33; ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_4), L_12, L_13, NULL); } { auto __finallyBlock = il2cpp::utils::Finally([&] { FINALLY_0108: {// begin finally (depth: 1) ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_4), NULL); return; }// end finally (depth: 1) }); try {// begin try (depth: 1) { // ExecuteCommand(context, cmd); ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 L_14 = ___context0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_15 = V_1; MotionVectorRenderPass_ExecuteCommand_m1A45B19CA4BB67764AAF485956989535356BE30E(__this, L_14, L_15, NULL); // var cameraData = renderingData.cameraData; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_16 = ___renderingData1; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E L_17 = L_16->___cameraData_1; V_5 = L_17; // if (cameraData.xr.enabled && cameraData.xr.singlePassEnabled) CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E L_18 = V_5; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_19 = L_18.___xr_20; NullCheck(L_19); bool L_20; L_20 = XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155(L_19, NULL); if (!L_20) { goto IL_0087_1; } } { CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E L_21 = V_5; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_22 = L_21.___xr_20; NullCheck(L_22); bool L_23; L_23 = XRPass_get_singlePassEnabled_mB8BBB9F66EE93200D10F7C6C766E5F2D855A6FF3(L_22, NULL); G_B11_0 = ((int32_t)(L_23)); goto IL_0088_1; } IL_0087_1: { G_B11_0 = 0; } IL_0088_1: { V_6 = (bool)G_B11_0; bool L_24 = V_6; if (!L_24) { goto IL_00ca_1; } } { // m_CameraMaterial.SetMatrixArray(kPreviousViewProjectionMatrixStero, m_MotionData.previousViewProjectionMatrixStereo); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_25 = __this->___m_CameraMaterial_30; PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* L_26 = __this->___m_MotionData_32; NullCheck(L_26); Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_27; L_27 = PreviousFrameData_get_previousViewProjectionMatrixStereo_m59DDCF88DC7FE565EA8FA5F88C59989B3323826E_inline(L_26, NULL); NullCheck(L_25); Material_SetMatrixArray_mE05298BC5B50DD5F6F3DB18682DE575C6FDE2FC0(L_25, _stringLiteral731B552DFA43AAB097DE738D6C929FA08D6461A1, L_27, NULL); // m_ObjectMaterial.SetMatrixArray(kPreviousViewProjectionMatrixStero, m_MotionData.previousViewProjectionMatrixStereo); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_28 = __this->___m_ObjectMaterial_31; PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* L_29 = __this->___m_MotionData_32; NullCheck(L_29); Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_30; L_30 = PreviousFrameData_get_previousViewProjectionMatrixStereo_m59DDCF88DC7FE565EA8FA5F88C59989B3323826E_inline(L_29, NULL); NullCheck(L_28); Material_SetMatrixArray_mE05298BC5B50DD5F6F3DB18682DE575C6FDE2FC0(L_28, _stringLiteral731B552DFA43AAB097DE738D6C929FA08D6461A1, L_30, NULL); goto IL_00e2_1; } IL_00ca_1: { // Shader.SetGlobalMatrix(kPreviousViewProjectionMatrix, m_MotionData.previousViewProjectionMatrix); PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* L_31 = __this->___m_MotionData_32; NullCheck(L_31); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_32; L_32 = PreviousFrameData_get_previousViewProjectionMatrix_m2146F35A2E409EF47E866D824D30FEFC3508DFE0_inline(L_31, NULL); Shader_SetGlobalMatrix_mB0B72D8BF2D8CDFE1C02CFAD3BCABA099B9A6719(_stringLiteral97080CB50229F087DB66B25AC23A759B2D12F1B6, L_32, NULL); } IL_00e2_1: { // camera.depthTextureMode |= DepthTextureMode.MotionVectors | DepthTextureMode.Depth; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_33 = V_0; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_34 = L_33; NullCheck(L_34); int32_t L_35; L_35 = Camera_get_depthTextureMode_m998CDEBC055FE2A910F3B650585ADE3E2BB141EE(L_34, NULL); NullCheck(L_34); Camera_set_depthTextureMode_mE722389E4DF8B3DF7F6100DB142E4DBAF698F6BF(L_34, ((int32_t)((int32_t)L_35|5)), NULL); // DrawCameraMotionVectors(context, cmd, camera); ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 L_36 = ___context0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_37 = V_1; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_38 = V_0; MotionVectorRenderPass_DrawCameraMotionVectors_mBBD75AD2180F4E35144A82B66BFEDC614FB4EDD5(__this, L_36, L_37, L_38, NULL); // DrawObjectMotionVectors(context, ref renderingData, camera); ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 L_39 = ___context0; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_40 = ___renderingData1; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_41 = V_0; MotionVectorRenderPass_DrawObjectMotionVectors_mF537107F398F02045F9106097F236C86A234DFCF(__this, L_39, L_40, L_41, NULL); goto IL_0117; } }// end try (depth: 1) catch(Il2CppExceptionWrapper& e) { __finallyBlock.StoreException(e.ex); } } IL_0117: { // ExecuteCommand(context, cmd); ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 L_42 = ___context0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_43 = V_1; MotionVectorRenderPass_ExecuteCommand_m1A45B19CA4BB67764AAF485956989535356BE30E(__this, L_42, L_43, NULL); // CommandBufferPool.Release(cmd); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_44 = V_1; il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); CommandBufferPool_Release_mEC46D8373A95DEC68F1FBD2D77FF3F76917631BF(L_44, NULL); } IL_0127: { // } return; } } // UnityEngine.Rendering.DrawingSettings UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::GetDrawingSettings(UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 MotionVectorRenderPass_GetDrawingSettings_m4C0598FC4B03B21D4AE0B2A133856CC9A1E8F8A2 (MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471* __this, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* V_0 = NULL; SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 V_1; memset((&V_1), 0, sizeof(V_1)); DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 V_2; memset((&V_2), 0, sizeof(V_2)); SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 V_3; memset((&V_3), 0, sizeof(V_3)); DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 V_4; memset((&V_4), 0, sizeof(V_4)); int32_t V_5 = 0; bool V_6 = false; DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 V_7; memset((&V_7), 0, sizeof(V_7)); { // var camera = renderingData.cameraData.camera; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_0 = ___renderingData0; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_1 = (&L_0->___cameraData_1); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_2 = L_1->___camera_2; V_0 = L_2; // var sortingSettings = new SortingSettings(camera) { criteria = SortingCriteria.CommonOpaque }; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_3 = V_0; SortingSettings__ctor_m449888DBB95B75702BFC5BFA1E4A5BE40D9302ED((&V_3), L_3, NULL); SortingSettings_set_criteria_m3D0A9A89ACF96F7135E47BEB44770EF439419E57((&V_3), ((int32_t)59), NULL); SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 L_4 = V_3; V_1 = L_4; // var drawingSettings = new DrawingSettings(ShaderTagId.none, sortingSettings) // { // perObjectData = PerObjectData.MotionVectors, // enableDynamicBatching = renderingData.supportsDynamicBatching, // enableInstancing = true, // }; ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_5 = ((ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0_StaticFields*)il2cpp_codegen_static_fields_for(ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0_il2cpp_TypeInfo_var))->___none_0; SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 L_6 = V_1; DrawingSettings__ctor_m2B34DB19727143945DDE925B5CACD0E8E5D478A5((&V_4), L_5, L_6, NULL); DrawingSettings_set_perObjectData_mE83721A5FEDA0A0F5DFA6A385B5DB110A7AE2DC8((&V_4), ((int32_t)32), NULL); RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_7 = ___renderingData0; bool L_8 = L_7->___supportsDynamicBatching_5; DrawingSettings_set_enableDynamicBatching_m528D48733B339E2CB847DBAC237BAB16260D2310((&V_4), L_8, NULL); DrawingSettings_set_enableInstancing_m321194534FABDC36DE5A217078130A0DAAF8B007((&V_4), (bool)1, NULL); DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 L_9 = V_4; V_2 = L_9; // for (int i = 0; i < s_ShaderTags.Length; ++i) V_5 = 0; goto IL_0076; } IL_0057: { // drawingSettings.SetShaderPassName(i, new ShaderTagId(s_ShaderTags[i])); int32_t L_10 = V_5; il2cpp_codegen_runtime_class_init_inline(MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471_il2cpp_TypeInfo_var); StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_11 = ((MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471_StaticFields*)il2cpp_codegen_static_fields_for(MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471_il2cpp_TypeInfo_var))->___s_ShaderTags_28; int32_t L_12 = V_5; NullCheck(L_11); int32_t L_13 = L_12; String_t* L_14 = (L_11)->GetAt(static_cast(L_13)); ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_15; memset((&L_15), 0, sizeof(L_15)); ShaderTagId__ctor_m4191968F1D2CE19F9092253EC10F83734A9CFF5B((&L_15), L_14, /*hidden argument*/NULL); DrawingSettings_SetShaderPassName_m3ABF2F58CA9D8B16989747058CAA504E7B4ED738((&V_2), L_10, L_15, NULL); // for (int i = 0; i < s_ShaderTags.Length; ++i) int32_t L_16 = V_5; V_5 = ((int32_t)il2cpp_codegen_add(L_16, 1)); } IL_0076: { // for (int i = 0; i < s_ShaderTags.Length; ++i) int32_t L_17 = V_5; il2cpp_codegen_runtime_class_init_inline(MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471_il2cpp_TypeInfo_var); StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_18 = ((MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471_StaticFields*)il2cpp_codegen_static_fields_for(MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471_il2cpp_TypeInfo_var))->___s_ShaderTags_28; NullCheck(L_18); V_6 = (bool)((((int32_t)L_17) < ((int32_t)((int32_t)(((RuntimeArray*)L_18)->max_length))))? 1 : 0); bool L_19 = V_6; if (L_19) { goto IL_0057; } } { // drawingSettings.fallbackMaterial = m_ObjectMaterial; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_20 = __this->___m_ObjectMaterial_31; DrawingSettings_set_fallbackMaterial_m0A19EA132531BEB4EB31AEF38D7FBAE9ADD2B592((&V_2), L_20, NULL); // return drawingSettings; DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 L_21 = V_2; V_7 = L_21; goto IL_009a; } IL_009a: { // } DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 L_22 = V_7; return L_22; } } // System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::DrawCameraMotionVectors(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.CommandBuffer,UnityEngine.Camera) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRenderPass_DrawCameraMotionVectors_mBBD75AD2180F4E35144A82B66BFEDC614FB4EDD5 (MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd1, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera2, const RuntimeMethod* method) { { // cmd.DrawProcedural(Matrix4x4.identity, m_CameraMaterial, 0, MeshTopology.Triangles, 3, 1); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___cmd1; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_1; L_1 = Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline(NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_2 = __this->___m_CameraMaterial_30; NullCheck(L_0); CommandBuffer_DrawProcedural_m32B556B3F1B4989708C7D0DD6F9D4FD2659E84CA(L_0, L_1, L_2, 0, 0, 3, 1, NULL); // ExecuteCommand(context, cmd); ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 L_3 = ___context0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_4 = ___cmd1; MotionVectorRenderPass_ExecuteCommand_m1A45B19CA4BB67764AAF485956989535356BE30E(__this, L_3, L_4, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::DrawObjectMotionVectors(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,UnityEngine.Camera) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRenderPass_DrawObjectMotionVectors_mF537107F398F02045F9106097F236C86A234DFCF (MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData1, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera2, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 V_0; memset((&V_0), 0, sizeof(V_0)); FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F V_1; memset((&V_1), 0, sizeof(V_1)); RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 V_2; memset((&V_2), 0, sizeof(V_2)); { // var drawingSettings = GetDrawingSettings(ref renderingData); RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_0 = ___renderingData1; DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 L_1; L_1 = MotionVectorRenderPass_GetDrawingSettings_m4C0598FC4B03B21D4AE0B2A133856CC9A1E8F8A2(__this, L_0, NULL); V_0 = L_1; // var filteringSettings = new FilteringSettings(RenderQueueRange.opaque, camera.cullingMask); il2cpp_codegen_runtime_class_init_inline(RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71_il2cpp_TypeInfo_var); RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 L_2; L_2 = RenderQueueRange_get_opaque_m04B4B028AD3EB67D46A299A091E84BEA79CBE2C3(NULL); Nullable_1_t7D98773CC20A842A0846271D1181ECBB0D95926C L_3; memset((&L_3), 0, sizeof(L_3)); Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204((&L_3), L_2, /*hidden argument*/Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204_RuntimeMethod_var); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_4 = ___camera2; NullCheck(L_4); int32_t L_5; L_5 = Camera_get_cullingMask_m6F5AFF8FB522F876D99E839BF77D8F27F26A1EF8(L_4, NULL); FilteringSettings__ctor_m2A2242373FC7D053CFBBC6814D02AAC73C7B3AE7((&V_1), L_3, L_5, (-1), 0, NULL); // var renderStateBlock = new RenderStateBlock(RenderStateMask.Nothing); RenderStateBlock__ctor_mED2806102FED1023AB74D94DC37F535497AED1F9((&V_2), 0, NULL); // context.DrawRenderers(renderingData.cullResults, ref drawingSettings, ref filteringSettings, ref renderStateBlock); RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_6 = ___renderingData1; CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 L_7 = L_6->___cullResults_0; ScriptableRenderContext_DrawRenderers_m87278D0FBE7A0865779FF9541BF96EDB65F8A2C6((&___context0), L_7, (&V_0), (&V_1), (&V_2), NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::FrameCleanup(UnityEngine.Rendering.CommandBuffer) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRenderPass_FrameCleanup_m8534965C0C066E65D8C88595D167B6BADE11B76F (MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } bool V_0 = false; bool V_1 = false; { // if (cmd == null) CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___cmd0; V_0 = (bool)((((RuntimeObject*)(CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*)L_0) == ((RuntimeObject*)(RuntimeObject*)NULL))? 1 : 0); bool L_1 = V_0; if (!L_1) { goto IL_0014; } } { // throw new ArgumentNullException("cmd"); ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129* L_2 = (ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129_il2cpp_TypeInfo_var))); NullCheck(L_2); ArgumentNullException__ctor_m444AE141157E333844FC1A9500224C2F9FD24F4B(L_2, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral855FED6E03442FBB3AF914FFBFA9DA82813817A1)), NULL); IL2CPP_RAISE_MANAGED_EXCEPTION(L_2, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&MotionVectorRenderPass_FrameCleanup_m8534965C0C066E65D8C88595D167B6BADE11B76F_RuntimeMethod_var))); } IL_0014: { // if (m_MotionVectorHandle != RenderTargetHandle.CameraTarget) RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_3 = __this->___m_MotionVectorHandle_29; il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_4 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2; bool L_5; L_5 = RenderTargetHandle_op_Inequality_m66703F7C8FE9B622D4D316B0E01C66187CD66994(L_3, L_4, NULL); V_1 = L_5; bool L_6 = V_1; if (!L_6) { goto IL_0047; } } { // cmd.ReleaseTemporaryRT(m_MotionVectorHandle.id); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_7 = ___cmd0; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_8 = (&__this->___m_MotionVectorHandle_29); int32_t L_9; L_9 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_8, NULL); NullCheck(L_7); CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_7, L_9, NULL); // m_MotionVectorHandle = RenderTargetHandle.CameraTarget; il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_10 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2; __this->___m_MotionVectorHandle_29 = L_10; } IL_0047: { // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::ExecuteCommand(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.CommandBuffer) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRenderPass_ExecuteCommand_m1A45B19CA4BB67764AAF485956989535356BE30E (MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd1, const RuntimeMethod* method) { { // context.ExecuteCommandBuffer(cmd); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___cmd1; ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___context0), L_0, NULL); // cmd.Clear(); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_1 = ___cmd1; NullCheck(L_1); CommandBuffer_Clear_m4E1272BD1A0C162C9C26434E115279F42FA557C7(L_1, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::.cctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRenderPass__cctor_m0A1563683272F8AAC554BB433030AC850587D63E (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral18A0D054A81F8042DD1845F93DB9CDD1B4022D45); s_Il2CppMethodInitialized = true; } { // static readonly string[] s_ShaderTags = new string[] { "MotionVectors" }; StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_0 = (StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248*)(StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248*)SZArrayNew(StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248_il2cpp_TypeInfo_var, (uint32_t)1); StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_1 = L_0; NullCheck(L_1); ArrayElementTypeCheck (L_1, _stringLiteral18A0D054A81F8042DD1845F93DB9CDD1B4022D45); (L_1)->SetAt(static_cast(0), (String_t*)_stringLiteral18A0D054A81F8042DD1845F93DB9CDD1B4022D45); ((MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471_StaticFields*)il2cpp_codegen_static_fields_for(MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471_il2cpp_TypeInfo_var))->___s_ShaderTags_28 = L_1; Il2CppCodeGenWriteBarrier((void**)(&((MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471_StaticFields*)il2cpp_codegen_static_fields_for(MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471_il2cpp_TypeInfo_var))->___s_ShaderTags_28), (void*)L_1); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::.ctor(UnityEngine.Rendering.Universal.RenderPassEvent,UnityEngine.Rendering.Universal.PostProcessData,UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass__ctor_mEBB0AFB4744196F3F07B27C71CB0E9D6731B097D (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, int32_t ___evt0, PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* ___data1, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___blitMaterial2, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral0C8800AA6A8E1686CEFFF45C793EC512C24B0519); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral834863B80D35E96D02830CC464160847F063892D); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral97A06D1C7C5ECFFBDE00FA3405D9F031222A580A); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral99C4188C1BCB2ECF7EDFADE513E17AAAAD995C31); s_Il2CppMethodInitialized = true; } bool V_0 = false; bool V_1 = false; bool V_2 = false; bool V_3 = false; int32_t V_4 = 0; bool V_5 = false; PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* G_B4_0 = NULL; PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* G_B3_0 = NULL; int32_t G_B5_0 = 0; PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* G_B5_1 = NULL; int32_t G_B9_0 = 0; { // Matrix4x4[] m_PrevViewProjM = new Matrix4x4[2]; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_0 = (Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D*)(Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D*)SZArrayNew(Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D_il2cpp_TypeInfo_var, (uint32_t)2); __this->___m_PrevViewProjM_51 = L_0; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_PrevViewProjM_51), (void*)L_0); // public PostProcessPass(RenderPassEvent evt, PostProcessData data, Material blitMaterial) ScriptableRenderPass__ctor_mE49D4FF8E68A854367A4081E664B8DBA74E6B752(__this, NULL); // base.profilingSampler = new ProfilingSampler(nameof(PostProcessPass)); ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_1 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); NullCheck(L_1); ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_1, _stringLiteral834863B80D35E96D02830CC464160847F063892D, NULL); ScriptableRenderPass_set_profilingSampler_mFD238B85B68DED586BA8C678141BEEAF229FBF2D_inline(__this, L_1, NULL); // renderPassEvent = evt; int32_t L_2 = ___evt0; ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline(__this, L_2, NULL); // m_Data = data; PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_3 = ___data1; __this->___m_Data_34 = L_3; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_Data_34), (void*)L_3); // m_Materials = new MaterialLibrary(data); PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_4 = ___data1; MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_5 = (MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED*)il2cpp_codegen_object_new(MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED_il2cpp_TypeInfo_var); NullCheck(L_5); MaterialLibrary__ctor_mA85804FBE3A866F53E0193EB243B7E615FC48CC7(L_5, L_4, NULL); __this->___m_Materials_33 = L_5; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_Materials_33), (void*)L_5); // m_BlitMaterial = blitMaterial; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_6 = ___blitMaterial2; __this->___m_BlitMaterial_66 = L_6; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_BlitMaterial_66), (void*)L_6); // if (SystemInfo.IsFormatSupported(GraphicsFormat.B10G11R11_UFloatPack32, FormatUsage.Linear | FormatUsage.Render)) bool L_7; L_7 = SystemInfo_IsFormatSupported_m0F5051D3999D87A45F6CD5C80E6041F0B0C4C1E7(((int32_t)74), 5, NULL); V_0 = L_7; bool L_8 = V_0; if (!L_8) { goto IL_0066; } } { // m_DefaultHDRFormat = GraphicsFormat.B10G11R11_UFloatPack32; __this->___m_DefaultHDRFormat_47 = ((int32_t)74); // m_UseRGBM = false; __this->___m_UseRGBM_48 = (bool)0; goto IL_0081; } IL_0066: { // m_DefaultHDRFormat = QualitySettings.activeColorSpace == ColorSpace.Linear // ? GraphicsFormat.R8G8B8A8_SRGB // : GraphicsFormat.R8G8B8A8_UNorm; int32_t L_9; L_9 = QualitySettings_get_activeColorSpace_m7BD95E037EC83AD498617F7906B41932CE33288B(NULL); G_B3_0 = __this; if ((((int32_t)L_9) == ((int32_t)1))) { G_B4_0 = __this; goto IL_0073; } } { G_B5_0 = 8; G_B5_1 = G_B3_0; goto IL_0074; } IL_0073: { G_B5_0 = 4; G_B5_1 = G_B4_0; } IL_0074: { NullCheck(G_B5_1); G_B5_1->___m_DefaultHDRFormat_47 = G_B5_0; // m_UseRGBM = true; __this->___m_UseRGBM_48 = (bool)1; } IL_0081: { // if (SystemInfo.IsFormatSupported(GraphicsFormat.R8G8_UNorm, FormatUsage.Render) && SystemInfo.graphicsDeviceVendor.ToLowerInvariant().Contains("arm")) bool L_10; L_10 = SystemInfo_IsFormatSupported_m0F5051D3999D87A45F6CD5C80E6041F0B0C4C1E7(6, 4, NULL); if (!L_10) { goto IL_00a0; } } { String_t* L_11; L_11 = SystemInfo_get_graphicsDeviceVendor_m83FB2B269311C74F8B6A1EF00C0502FA3E30CD98(NULL); NullCheck(L_11); String_t* L_12; L_12 = String_ToLowerInvariant_mBE32C93DE27C5353FEA3FA654FC1DDBE3D0EB0F2(L_11, NULL); NullCheck(L_12); bool L_13; L_13 = String_Contains_m6D77B121FADA7CA5F397C0FABB65DA62DF03B6C3(L_12, _stringLiteral0C8800AA6A8E1686CEFFF45C793EC512C24B0519, NULL); G_B9_0 = ((int32_t)(L_13)); goto IL_00a1; } IL_00a0: { G_B9_0 = 0; } IL_00a1: { V_1 = (bool)G_B9_0; bool L_14 = V_1; if (!L_14) { goto IL_00ae; } } { // m_SMAAEdgeFormat = GraphicsFormat.R8G8_UNorm; __this->___m_SMAAEdgeFormat_49 = 6; goto IL_00b5; } IL_00ae: { // m_SMAAEdgeFormat = GraphicsFormat.R8G8B8A8_UNorm; __this->___m_SMAAEdgeFormat_49 = 8; } IL_00b5: { // if (SystemInfo.IsFormatSupported(GraphicsFormat.R16_UNorm, FormatUsage.Linear | FormatUsage.Render)) bool L_15; L_15 = SystemInfo_IsFormatSupported_m0F5051D3999D87A45F6CD5C80E6041F0B0C4C1E7(((int32_t)21), 5, NULL); V_2 = L_15; bool L_16 = V_2; if (!L_16) { goto IL_00cb; } } { // m_GaussianCoCFormat = GraphicsFormat.R16_UNorm; __this->___m_GaussianCoCFormat_50 = ((int32_t)21); goto IL_00e8; } IL_00cb: { // else if (SystemInfo.IsFormatSupported(GraphicsFormat.R16_SFloat, FormatUsage.Linear | FormatUsage.Render)) bool L_17; L_17 = SystemInfo_IsFormatSupported_m0F5051D3999D87A45F6CD5C80E6041F0B0C4C1E7(((int32_t)45), 5, NULL); V_3 = L_17; bool L_18 = V_3; if (!L_18) { goto IL_00e1; } } { // m_GaussianCoCFormat = GraphicsFormat.R16_SFloat; __this->___m_GaussianCoCFormat_50 = ((int32_t)45); goto IL_00e8; } IL_00e1: { // m_GaussianCoCFormat = GraphicsFormat.R8_UNorm; __this->___m_GaussianCoCFormat_50 = 5; } IL_00e8: { // ShaderConstants._BloomMipUp = new int[k_MaxPyramidSize]; Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_19 = (Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C*)(Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C*)SZArrayNew(Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C_il2cpp_TypeInfo_var, (uint32_t)((int32_t)16)); il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipUp_47 = L_19; Il2CppCodeGenWriteBarrier((void**)(&((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipUp_47), (void*)L_19); // ShaderConstants._BloomMipDown = new int[k_MaxPyramidSize]; Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_20 = (Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C*)(Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C*)SZArrayNew(Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C_il2cpp_TypeInfo_var, (uint32_t)((int32_t)16)); ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipDown_48 = L_20; Il2CppCodeGenWriteBarrier((void**)(&((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipDown_48), (void*)L_20); // for (int i = 0; i < k_MaxPyramidSize; i++) V_4 = 0; goto IL_0149; } IL_0105: { // ShaderConstants._BloomMipUp[i] = Shader.PropertyToID("_BloomMipUp" + i); il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_21 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipUp_47; int32_t L_22 = V_4; String_t* L_23; L_23 = Int32_ToString_m030E01C24E294D6762FB0B6F37CB541581F55CA5((&V_4), NULL); String_t* L_24; L_24 = String_Concat_mAF2CE02CC0CB7460753D0A1A91CCF2B1E9804C5D(_stringLiteral97A06D1C7C5ECFFBDE00FA3405D9F031222A580A, L_23, NULL); int32_t L_25; L_25 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(L_24, NULL); NullCheck(L_21); (L_21)->SetAt(static_cast(L_22), (int32_t)L_25); // ShaderConstants._BloomMipDown[i] = Shader.PropertyToID("_BloomMipDown" + i); Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_26 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipDown_48; int32_t L_27 = V_4; String_t* L_28; L_28 = Int32_ToString_m030E01C24E294D6762FB0B6F37CB541581F55CA5((&V_4), NULL); String_t* L_29; L_29 = String_Concat_mAF2CE02CC0CB7460753D0A1A91CCF2B1E9804C5D(_stringLiteral99C4188C1BCB2ECF7EDFADE513E17AAAAD995C31, L_28, NULL); int32_t L_30; L_30 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(L_29, NULL); NullCheck(L_26); (L_26)->SetAt(static_cast(L_27), (int32_t)L_30); // for (int i = 0; i < k_MaxPyramidSize; i++) int32_t L_31 = V_4; V_4 = ((int32_t)il2cpp_codegen_add(L_31, 1)); } IL_0149: { // for (int i = 0; i < k_MaxPyramidSize; i++) int32_t L_32 = V_4; V_5 = (bool)((((int32_t)L_32) < ((int32_t)((int32_t)16)))? 1 : 0); bool L_33 = V_5; if (L_33) { goto IL_0105; } } { // m_MRT2 = new RenderTargetIdentifier[2]; RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_34 = (RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE*)(RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE*)SZArrayNew(RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE_il2cpp_TypeInfo_var, (uint32_t)2); __this->___m_MRT2_54 = L_34; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_MRT2_54), (void*)L_34); // m_ResetHistory = true; __this->___m_ResetHistory_52 = (bool)1; // base.useNativeRenderPass = false; ScriptableRenderPass_set_useNativeRenderPass_m1D60C30BB1CF1B4D383FFCABC1F57EA755626895_inline(__this, (bool)0, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::Cleanup() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_Cleanup_m6DDB1B21CD9B50A79A23F6A4552D255AD25670A7 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, const RuntimeMethod* method) { { // public void Cleanup() => m_Materials.Cleanup(); MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_0 = __this->___m_Materials_33; NullCheck(L_0); MaterialLibrary_Cleanup_m649B692A57B9C055331E47F4967348B9B7942DF9(L_0, NULL); return; } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::Setup(UnityEngine.RenderTextureDescriptor&,UnityEngine.Rendering.Universal.RenderTargetHandle&,System.Boolean,UnityEngine.Rendering.Universal.RenderTargetHandle&,UnityEngine.Rendering.Universal.RenderTargetHandle&,System.Boolean,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_Setup_m4AF32829790FA680E5FBC7EAA2D7BC6F6C168A55 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* ___baseDescriptor0, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* ___source1, bool ___resolveToScreen2, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* ___depth3, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* ___internalLut4, bool ___hasFinalPass5, bool ___enableSRGBConversion6, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // m_Descriptor = baseDescriptor; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_0 = ___baseDescriptor0; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_1 = (*(RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46*)L_0); __this->___m_Descriptor_24 = L_1; // m_Descriptor.useMipMap = false; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_2 = (&__this->___m_Descriptor_24); RenderTextureDescriptor_set_useMipMap_m2A2A3BC4C8ECCC532AC33E7034502EB2AE242539(L_2, (bool)0, NULL); // m_Descriptor.autoGenerateMips = false; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_3 = (&__this->___m_Descriptor_24); RenderTextureDescriptor_set_autoGenerateMips_mB49837BA39F45B3F814928C8C471A082A4BDC414(L_3, (bool)0, NULL); // m_Source = source.id; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_4 = ___source1; int32_t L_5; L_5 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_4, NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_6; L_6 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_5, NULL); __this->___m_Source_25 = L_6; // m_Depth = depth; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_7 = ___depth3; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_8 = (*(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66*)L_7); __this->___m_Depth_27 = L_8; // m_InternalLut = internalLut; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_9 = ___internalLut4; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_10 = (*(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66*)L_9); __this->___m_InternalLut_28 = L_10; // m_IsFinalPass = false; __this->___m_IsFinalPass_59 = (bool)0; // m_HasFinalPass = hasFinalPass; bool L_11 = ___hasFinalPass5; __this->___m_HasFinalPass_60 = L_11; // m_EnableSRGBConversionIfNeeded = enableSRGBConversion; bool L_12 = ___enableSRGBConversion6; __this->___m_EnableSRGBConversionIfNeeded_61 = L_12; // m_ResolveToScreen = resolveToScreen; bool L_13 = ___resolveToScreen2; __this->___m_ResolveToScreen_64 = L_13; // m_Destination = RenderTargetHandle.CameraTarget; il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_14 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2; __this->___m_Destination_26 = L_14; // m_UseSwapBuffer = true; __this->___m_UseSwapBuffer_65 = (bool)1; // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::Setup(UnityEngine.RenderTextureDescriptor&,UnityEngine.Rendering.Universal.RenderTargetHandle&,UnityEngine.Rendering.Universal.RenderTargetHandle,UnityEngine.Rendering.Universal.RenderTargetHandle&,UnityEngine.Rendering.Universal.RenderTargetHandle&,System.Boolean,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_Setup_m9F6A742760473EDA0AA4F68D5CCC81BEF0B8CCBD (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* ___baseDescriptor0, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* ___source1, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___destination2, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* ___depth3, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* ___internalLut4, bool ___hasFinalPass5, bool ___enableSRGBConversion6, const RuntimeMethod* method) { { // m_Descriptor = baseDescriptor; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_0 = ___baseDescriptor0; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_1 = (*(RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46*)L_0); __this->___m_Descriptor_24 = L_1; // m_Descriptor.useMipMap = false; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_2 = (&__this->___m_Descriptor_24); RenderTextureDescriptor_set_useMipMap_m2A2A3BC4C8ECCC532AC33E7034502EB2AE242539(L_2, (bool)0, NULL); // m_Descriptor.autoGenerateMips = false; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_3 = (&__this->___m_Descriptor_24); RenderTextureDescriptor_set_autoGenerateMips_mB49837BA39F45B3F814928C8C471A082A4BDC414(L_3, (bool)0, NULL); // m_Source = source.id; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_4 = ___source1; int32_t L_5; L_5 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_4, NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_6; L_6 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_5, NULL); __this->___m_Source_25 = L_6; // m_Destination = destination; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_7 = ___destination2; __this->___m_Destination_26 = L_7; // m_Depth = depth; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_8 = ___depth3; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_9 = (*(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66*)L_8); __this->___m_Depth_27 = L_9; // m_InternalLut = internalLut; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_10 = ___internalLut4; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_11 = (*(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66*)L_10); __this->___m_InternalLut_28 = L_11; // m_IsFinalPass = false; __this->___m_IsFinalPass_59 = (bool)0; // m_HasFinalPass = hasFinalPass; bool L_12 = ___hasFinalPass5; __this->___m_HasFinalPass_60 = L_12; // m_EnableSRGBConversionIfNeeded = enableSRGBConversion; bool L_13 = ___enableSRGBConversion6; __this->___m_EnableSRGBConversionIfNeeded_61 = L_13; // m_UseSwapBuffer = false; __this->___m_UseSwapBuffer_65 = (bool)0; // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupFinalPass(UnityEngine.Rendering.Universal.RenderTargetHandle&,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupFinalPass_mC0A18D856701B91791C0043FFF434D2A7FF07CAC (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* ___source0, bool ___useSwapBuffer1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // m_Source = source.id; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_0 = ___source0; int32_t L_1; L_1 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_0, NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_2; L_2 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_1, NULL); __this->___m_Source_25 = L_2; // m_Destination = RenderTargetHandle.CameraTarget; il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_3 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2; __this->___m_Destination_26 = L_3; // m_IsFinalPass = true; __this->___m_IsFinalPass_59 = (bool)1; // m_HasFinalPass = false; __this->___m_HasFinalPass_60 = (bool)0; // m_EnableSRGBConversionIfNeeded = true; __this->___m_EnableSRGBConversionIfNeeded_61 = (bool)1; // m_UseSwapBuffer = useSwapBuffer; bool L_4 = ___useSwapBuffer1; __this->___m_UseSwapBuffer_65 = L_4; // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::OnCameraSetup(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_OnCameraSetup_m2596242512ED31E8702191D4056047C6BB1BB020 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; bool V_2 = false; { // overrideCameraTarget = true; ScriptableRenderPass_set_overrideCameraTarget_mC7A5FB7FB9D32C88226E81992DAD058174C99D95_inline(__this, (bool)1, NULL); // if (m_Destination == RenderTargetHandle.CameraTarget) RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = __this->___m_Destination_26; il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_1 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2; bool L_2; L_2 = RenderTargetHandle_op_Equality_mE417685886659903FC6B57B84816E7E7DDBF83C0(L_0, L_1, NULL); V_1 = L_2; bool L_3 = V_1; if (!L_3) { goto IL_001f; } } { // return; goto IL_0054; } IL_001f: { // if (m_Destination.HasInternalRenderTargetId()) RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_4 = (&__this->___m_Destination_26); bool L_5; L_5 = RenderTargetHandle_HasInternalRenderTargetId_mC3715B3E0D2B6B4D659FCFBF1BEE8053460F4F50(L_4, NULL); V_2 = L_5; bool L_6 = V_2; if (!L_6) { goto IL_0030; } } { // return; goto IL_0054; } IL_0030: { // var desc = GetCompatibleDescriptor(); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_7; L_7 = PostProcessPass_GetCompatibleDescriptor_m22DFDB00C3012A4AADFBC8F5A483E6139BBD42BC(__this, NULL); V_0 = L_7; // desc.depthBufferBits = 0; RenderTextureDescriptor_set_depthBufferBits_mA3710C0D6E485BA6465B328CD8B1954F0E4C5819((&V_0), 0, NULL); // cmd.GetTemporaryRT(m_Destination.id, desc, FilterMode.Point); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_8 = ___cmd0; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_9 = (&__this->___m_Destination_26); int32_t L_10; L_10 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_9, NULL); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_11 = V_0; NullCheck(L_8); CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_8, L_10, L_11, 0, NULL); } IL_0054: { // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::OnCameraCleanup(UnityEngine.Rendering.CommandBuffer) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_OnCameraCleanup_m4A13A674BC322561A1141B70E5713685A6D7E6BE (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } bool V_0 = false; bool V_1 = false; { // if (m_Destination == RenderTargetHandle.CameraTarget) RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = __this->___m_Destination_26; il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_1 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2; bool L_2; L_2 = RenderTargetHandle_op_Equality_mE417685886659903FC6B57B84816E7E7DDBF83C0(L_0, L_1, NULL); V_0 = L_2; bool L_3 = V_0; if (!L_3) { goto IL_0017; } } { // return; goto IL_003a; } IL_0017: { // if (m_Destination.HasInternalRenderTargetId()) RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_4 = (&__this->___m_Destination_26); bool L_5; L_5 = RenderTargetHandle_HasInternalRenderTargetId_mC3715B3E0D2B6B4D659FCFBF1BEE8053460F4F50(L_4, NULL); V_1 = L_5; bool L_6 = V_1; if (!L_6) { goto IL_0028; } } { // return; goto IL_003a; } IL_0028: { // cmd.ReleaseTemporaryRT(m_Destination.id); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_7 = ___cmd0; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_8 = (&__this->___m_Destination_26); int32_t L_9; L_9 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_8, NULL); NullCheck(L_7); CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_7, L_9, NULL); } IL_003a: { // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::ResetHistory() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_ResetHistory_m8FF98A255AAC1EADE99CB7F807E7C2D1B57E7FD4 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, const RuntimeMethod* method) { { // m_ResetHistory = true; __this->___m_ResetHistory_52 = (bool)1; // } return; } } // System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::CanRunOnTile() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PostProcessPass_CanRunOnTile_m9159D0DE4ECC65BDAC286A57B695DFF079E9689E (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, const RuntimeMethod* method) { bool V_0 = false; { // return false; V_0 = (bool)0; goto IL_0005; } IL_0005: { // } bool L_0 = V_0; return L_0; } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::Execute(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_Execute_mA788FFA27CC71B626D405065B45C121EFC5BE1CB (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeManager_tC1135CDD73B47230FE58646CB8242E6B324DA621_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisBloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225_m25682DCE38F204E0B4062C3F2D9132BDA2C5BF0D_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F_mF488DC971011EE15740583673AA8BB56BE10A9E4_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86_m3B00FEBB9197BDF606018D15AB7202D813CC653E_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C_mBC5D3E47DCADB0AF1F944EE238C6188CD3B308F5_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisDepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF_m6CC04C172E6C70C6446B6644BC25CBC3C1A691E2_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisFilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172_mFAC921A292413CAF7B64BED0822B24DA7C60530D_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisLensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6_m7AA5B34C2EB5A633802388F0CA1139092EEC2E18_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisMotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161_mCF77251617E769053BB46F8844649FDBE0006D99_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisPaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA_mB589E14BB73F90314BF582164232143C575C93C2_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisTonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA_mF484658FD16186D510BE1828DE343B029ECE2F0E_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeStack_GetComponent_TisVignette_t77147DD5FEEB4476AF22BD98255F8010738985DC_mB42423B71631D13196913871E448FC0B90422DC1_RuntimeMethod_var); s_Il2CppMethodInitialized = true; } VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* V_0 = NULL; bool V_1 = false; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* V_2 = NULL; ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_3; memset((&V_3), 0, sizeof(V_3)); bool V_4 = false; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* V_5 = NULL; ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_6; memset((&V_6), 0, sizeof(V_6)); { // var stack = VolumeManager.instance.stack; il2cpp_codegen_runtime_class_init_inline(VolumeManager_tC1135CDD73B47230FE58646CB8242E6B324DA621_il2cpp_TypeInfo_var); VolumeManager_tC1135CDD73B47230FE58646CB8242E6B324DA621* L_0; L_0 = VolumeManager_get_instance_m39B7AEF8823427A6BE8B1DD542CDC4472D8D5904(NULL); NullCheck(L_0); VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_1; L_1 = VolumeManager_get_stack_m5F7B366D1E7FE168EF4CA04A17531D34DD200266_inline(L_0, NULL); V_0 = L_1; // m_DepthOfField = stack.GetComponent(); VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_2 = V_0; NullCheck(L_2); DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_3; L_3 = VolumeStack_GetComponent_TisDepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF_m6CC04C172E6C70C6446B6644BC25CBC3C1A691E2(L_2, VolumeStack_GetComponent_TisDepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF_m6CC04C172E6C70C6446B6644BC25CBC3C1A691E2_RuntimeMethod_var); __this->___m_DepthOfField_35 = L_3; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_DepthOfField_35), (void*)L_3); // m_MotionBlur = stack.GetComponent(); VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_4 = V_0; NullCheck(L_4); MotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161* L_5; L_5 = VolumeStack_GetComponent_TisMotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161_mCF77251617E769053BB46F8844649FDBE0006D99(L_4, VolumeStack_GetComponent_TisMotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161_mCF77251617E769053BB46F8844649FDBE0006D99_RuntimeMethod_var); __this->___m_MotionBlur_36 = L_5; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_MotionBlur_36), (void*)L_5); // m_PaniniProjection = stack.GetComponent(); VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_6 = V_0; NullCheck(L_6); PaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA* L_7; L_7 = VolumeStack_GetComponent_TisPaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA_mB589E14BB73F90314BF582164232143C575C93C2(L_6, VolumeStack_GetComponent_TisPaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA_mB589E14BB73F90314BF582164232143C575C93C2_RuntimeMethod_var); __this->___m_PaniniProjection_37 = L_7; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_PaniniProjection_37), (void*)L_7); // m_Bloom = stack.GetComponent(); VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_8 = V_0; NullCheck(L_8); Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* L_9; L_9 = VolumeStack_GetComponent_TisBloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225_m25682DCE38F204E0B4062C3F2D9132BDA2C5BF0D(L_8, VolumeStack_GetComponent_TisBloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225_m25682DCE38F204E0B4062C3F2D9132BDA2C5BF0D_RuntimeMethod_var); __this->___m_Bloom_38 = L_9; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_Bloom_38), (void*)L_9); // m_LensDistortion = stack.GetComponent(); VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_10 = V_0; NullCheck(L_10); LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6* L_11; L_11 = VolumeStack_GetComponent_TisLensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6_m7AA5B34C2EB5A633802388F0CA1139092EEC2E18(L_10, VolumeStack_GetComponent_TisLensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6_m7AA5B34C2EB5A633802388F0CA1139092EEC2E18_RuntimeMethod_var); __this->___m_LensDistortion_39 = L_11; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_LensDistortion_39), (void*)L_11); // m_ChromaticAberration = stack.GetComponent(); VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_12 = V_0; NullCheck(L_12); ChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F* L_13; L_13 = VolumeStack_GetComponent_TisChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F_mF488DC971011EE15740583673AA8BB56BE10A9E4(L_12, VolumeStack_GetComponent_TisChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F_mF488DC971011EE15740583673AA8BB56BE10A9E4_RuntimeMethod_var); __this->___m_ChromaticAberration_40 = L_13; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ChromaticAberration_40), (void*)L_13); // m_Vignette = stack.GetComponent(); VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_14 = V_0; NullCheck(L_14); Vignette_t77147DD5FEEB4476AF22BD98255F8010738985DC* L_15; L_15 = VolumeStack_GetComponent_TisVignette_t77147DD5FEEB4476AF22BD98255F8010738985DC_mB42423B71631D13196913871E448FC0B90422DC1(L_14, VolumeStack_GetComponent_TisVignette_t77147DD5FEEB4476AF22BD98255F8010738985DC_mB42423B71631D13196913871E448FC0B90422DC1_RuntimeMethod_var); __this->___m_Vignette_41 = L_15; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_Vignette_41), (void*)L_15); // m_ColorLookup = stack.GetComponent(); VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_16 = V_0; NullCheck(L_16); ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C* L_17; L_17 = VolumeStack_GetComponent_TisColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C_mBC5D3E47DCADB0AF1F944EE238C6188CD3B308F5(L_16, VolumeStack_GetComponent_TisColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C_mBC5D3E47DCADB0AF1F944EE238C6188CD3B308F5_RuntimeMethod_var); __this->___m_ColorLookup_42 = L_17; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ColorLookup_42), (void*)L_17); // m_ColorAdjustments = stack.GetComponent(); VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_18 = V_0; NullCheck(L_18); ColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86* L_19; L_19 = VolumeStack_GetComponent_TisColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86_m3B00FEBB9197BDF606018D15AB7202D813CC653E(L_18, VolumeStack_GetComponent_TisColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86_m3B00FEBB9197BDF606018D15AB7202D813CC653E_RuntimeMethod_var); __this->___m_ColorAdjustments_43 = L_19; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ColorAdjustments_43), (void*)L_19); // m_Tonemapping = stack.GetComponent(); VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_20 = V_0; NullCheck(L_20); Tonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA* L_21; L_21 = VolumeStack_GetComponent_TisTonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA_mF484658FD16186D510BE1828DE343B029ECE2F0E(L_20, VolumeStack_GetComponent_TisTonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA_mF484658FD16186D510BE1828DE343B029ECE2F0E_RuntimeMethod_var); __this->___m_Tonemapping_44 = L_21; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_Tonemapping_44), (void*)L_21); // m_FilmGrain = stack.GetComponent(); VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_22 = V_0; NullCheck(L_22); FilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172* L_23; L_23 = VolumeStack_GetComponent_TisFilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172_mFAC921A292413CAF7B64BED0822B24DA7C60530D(L_22, VolumeStack_GetComponent_TisFilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172_mFAC921A292413CAF7B64BED0822B24DA7C60530D_RuntimeMethod_var); __this->___m_FilmGrain_45 = L_23; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_FilmGrain_45), (void*)L_23); // m_UseDrawProcedural = renderingData.cameraData.xr.enabled; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_24 = ___renderingData1; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_25 = (&L_24->___cameraData_1); XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_26 = L_25->___xr_20; NullCheck(L_26); bool L_27; L_27 = XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155(L_26, NULL); __this->___m_UseDrawProcedural_62 = L_27; // m_UseFastSRGBLinearConversion = renderingData.postProcessingData.useFastSRGBLinearConversion; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_28 = ___renderingData1; PostProcessingData_tFA75BF22951C600258B2707AF7A113E4EDA49BD4* L_29 = (&L_28->___postProcessingData_4); bool L_30 = L_29->___useFastSRGBLinearConversion_2; __this->___m_UseFastSRGBLinearConversion_63 = L_30; // if (m_IsFinalPass) bool L_31 = __this->___m_IsFinalPass_59; V_1 = L_31; bool L_32 = V_1; if (!L_32) { goto IL_0104; } } { // var cmd = CommandBufferPool.Get(); il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_33; L_33 = CommandBufferPool_Get_m54EBE601AF00C8A5EDCAA503E65380F464BD1355(NULL); V_2 = L_33; // using (new ProfilingScope(cmd, m_ProfilingRenderFinalPostProcessing)) CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_34 = V_2; il2cpp_codegen_runtime_class_init_inline(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var); ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_35 = ((PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var))->___m_ProfilingRenderFinalPostProcessing_32; ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_3), L_34, L_35, NULL); } { auto __finallyBlock = il2cpp::utils::Finally([&] { FINALLY_00e2: {// begin finally (depth: 1) ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_3), NULL); return; }// end finally (depth: 1) }); try {// begin try (depth: 1) // RenderFinalPass(cmd, ref renderingData); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_36 = V_2; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_37 = ___renderingData1; PostProcessPass_RenderFinalPass_mF69E5F1F2DC1DA64F0467D0DF45E75A80E13171F(__this, L_36, L_37, NULL); goto IL_00f1; }// end try (depth: 1) catch(Il2CppExceptionWrapper& e) { __finallyBlock.StoreException(e.ex); } } IL_00f1: { // context.ExecuteCommandBuffer(cmd); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_38 = V_2; ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___context0), L_38, NULL); // CommandBufferPool.Release(cmd); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_39 = V_2; il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); CommandBufferPool_Release_mEC46D8373A95DEC68F1FBD2D77FF3F76917631BF(L_39, NULL); goto IL_015a; } IL_0104: { // else if (CanRunOnTile()) bool L_40; L_40 = PostProcessPass_CanRunOnTile_m9159D0DE4ECC65BDAC286A57B695DFF079E9689E(__this, NULL); V_4 = L_40; bool L_41 = V_4; if (!L_41) { goto IL_0114; } } { goto IL_015a; } IL_0114: { // var cmd = CommandBufferPool.Get(); il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_42; L_42 = CommandBufferPool_Get_m54EBE601AF00C8A5EDCAA503E65380F464BD1355(NULL); V_5 = L_42; // using (new ProfilingScope(cmd, m_ProfilingRenderPostProcessing)) CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_43 = V_5; il2cpp_codegen_runtime_class_init_inline(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var); ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_44 = ((PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var))->___m_ProfilingRenderPostProcessing_31; ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_6), L_43, L_44, NULL); } { auto __finallyBlock = il2cpp::utils::Finally([&] { FINALLY_0138: {// begin finally (depth: 1) ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_6), NULL); return; }// end finally (depth: 1) }); try {// begin try (depth: 1) // Render(cmd, ref renderingData); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_45 = V_5; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_46 = ___renderingData1; PostProcessPass_Render_mFA2906671991898424365EB5B753423DC1BB3E5D(__this, L_45, L_46, NULL); goto IL_0147; }// end try (depth: 1) catch(Il2CppExceptionWrapper& e) { __finallyBlock.StoreException(e.ex); } } IL_0147: { // context.ExecuteCommandBuffer(cmd); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_47 = V_5; ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___context0), L_47, NULL); // CommandBufferPool.Release(cmd); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_48 = V_5; il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); CommandBufferPool_Release_mEC46D8373A95DEC68F1FBD2D77FF3F76917631BF(L_48, NULL); } IL_015a: { // m_ResetHistory = false; __this->___m_ResetHistory_52 = (bool)0; // } return; } } // UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.Internal.PostProcessPass::GetCompatibleDescriptor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 PostProcessPass_GetCompatibleDescriptor_m22DFDB00C3012A4AADFBC8F5A483E6139BBD42BC (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, const RuntimeMethod* method) { { // => GetCompatibleDescriptor(m_Descriptor.width, m_Descriptor.height, m_Descriptor.graphicsFormat); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_0 = (&__this->___m_Descriptor_24); int32_t L_1; L_1 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_0, NULL); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_2 = (&__this->___m_Descriptor_24); int32_t L_3; L_3 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_2, NULL); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_4 = (&__this->___m_Descriptor_24); int32_t L_5; L_5 = RenderTextureDescriptor_get_graphicsFormat_m50F25A4F179EA318C8D3B0D8685F9C5F59F7DEC0(L_4, NULL); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_6; L_6 = PostProcessPass_GetCompatibleDescriptor_mBB0FDD96054E5695DCA172C62829EAD2FBBC58A6(__this, L_1, L_3, L_5, 0, NULL); return L_6; } } // UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.Internal.PostProcessPass::GetCompatibleDescriptor(System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 PostProcessPass_GetCompatibleDescriptor_mBB0FDD96054E5695DCA172C62829EAD2FBBC58A6 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, int32_t ___width0, int32_t ___height1, int32_t ___format2, int32_t ___depthBufferBits3, const RuntimeMethod* method) { RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_0; memset((&V_0), 0, sizeof(V_0)); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_1; memset((&V_1), 0, sizeof(V_1)); { // var desc = m_Descriptor; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_0 = __this->___m_Descriptor_24; V_0 = L_0; // desc.depthBufferBits = depthBufferBits; int32_t L_1 = ___depthBufferBits3; RenderTextureDescriptor_set_depthBufferBits_mA3710C0D6E485BA6465B328CD8B1954F0E4C5819((&V_0), L_1, NULL); // desc.msaaSamples = 1; RenderTextureDescriptor_set_msaaSamples_m6910E09489372746391B14FBAF59A7237539D6C4_inline((&V_0), 1, NULL); // desc.width = width; int32_t L_2 = ___width0; RenderTextureDescriptor_set_width_m3B2494007BFE3AD4D14403407C9B24F5045E7E10_inline((&V_0), L_2, NULL); // desc.height = height; int32_t L_3 = ___height1; RenderTextureDescriptor_set_height_m1FE41111472DAA9B5E80FFAF3445004D72A3CFA5_inline((&V_0), L_3, NULL); // desc.graphicsFormat = format; int32_t L_4 = ___format2; RenderTextureDescriptor_set_graphicsFormat_m037DA25F9A8B956D830C7B7E5C6E258DC1133A13((&V_0), L_4, NULL); // return desc; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_5 = V_0; V_1 = L_5; goto IL_003a; } IL_003a: { // } RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_6 = V_1; return L_6; } } // System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::RequireSRGBConversionBlitToBackBuffer(UnityEngine.Rendering.Universal.CameraData) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PostProcessPass_RequireSRGBConversionBlitToBackBuffer_mFFF0A97570D59F4A86CD4C20FC6C188E022F75D7 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E ___cameraData0, const RuntimeMethod* method) { bool V_0 = false; int32_t G_B3_0 = 0; { // return cameraData.requireSrgbConversion && m_EnableSRGBConversionIfNeeded; bool L_0; L_0 = CameraData_get_requireSrgbConversion_m6C5E8C4E67811A673E01D79E79B719216EE53139((&___cameraData0), NULL); if (!L_0) { goto IL_0012; } } { bool L_1 = __this->___m_EnableSRGBConversionIfNeeded_61; G_B3_0 = ((int32_t)(L_1)); goto IL_0013; } IL_0012: { G_B3_0 = 0; } IL_0013: { V_0 = (bool)G_B3_0; goto IL_0016; } IL_0016: { // } bool L_2 = V_0; return L_2; } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::Blit(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Material,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___source1, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___destination2, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material3, int32_t ___passIndex4, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } bool V_0 = false; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_1; memset((&V_1), 0, sizeof(V_1)); { // cmd.SetGlobalTexture(ShaderPropertyId.sourceTex, source); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___cmd0; il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var); int32_t L_1 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___sourceTex_33; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_2 = ___source1; NullCheck(L_0); CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_0, L_1, L_2, NULL); // if (m_UseDrawProcedural) bool L_3 = __this->___m_UseDrawProcedural_62; V_0 = L_3; bool L_4 = V_0; if (!L_4) { goto IL_006c; } } { // Vector4 scaleBias = new Vector4(1, 1, 0, 0); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&V_1), (1.0f), (1.0f), (0.0f), (0.0f), NULL); // cmd.SetGlobalVector(ShaderPropertyId.scaleBias, scaleBias); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_5 = ___cmd0; il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var); int32_t L_6 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___scaleBias_34; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_7 = V_1; NullCheck(L_5); CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_5, L_6, L_7, NULL); // cmd.SetRenderTarget(new RenderTargetIdentifier(destination, 0, CubemapFace.Unknown, -1), // RenderBufferLoadAction.Load, RenderBufferStoreAction.Store, RenderBufferLoadAction.Load, RenderBufferStoreAction.Store); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_8 = ___cmd0; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_9 = ___destination2; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_10; memset((&L_10), 0, sizeof(L_10)); RenderTargetIdentifier__ctor_m79A7348AF351A912E617BF9C8A44A766648C80FB((&L_10), L_9, 0, (-1), (-1), /*hidden argument*/NULL); NullCheck(L_8); CommandBuffer_SetRenderTarget_m00472C42F4BAE11802652921705D554E158D926C(L_8, L_10, 0, 0, 0, 0, NULL); // cmd.DrawProcedural(Matrix4x4.identity, material, passIndex, MeshTopology.Quads, 4, 1, null); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_11 = ___cmd0; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_12; L_12 = Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline(NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_13 = ___material3; int32_t L_14 = ___passIndex4; NullCheck(L_11); CommandBuffer_DrawProcedural_m460EDBBEDA84E4743CA09A2F0EF44A6149C4EBD7(L_11, L_12, L_13, L_14, 2, 4, 1, (MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D*)NULL, NULL); goto IL_007b; } IL_006c: { // cmd.Blit(source, destination, material, passIndex); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_15 = ___cmd0; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_16 = ___source1; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_17 = ___destination2; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_18 = ___material3; int32_t L_19 = ___passIndex4; NullCheck(L_15); CommandBuffer_Blit_m20AC38869B1D9D16C37E1A697B4EF3E2B0D12530(L_15, L_16, L_17, L_18, L_19, NULL); } IL_007b: { // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DrawFullscreenMesh(UnityEngine.Rendering.CommandBuffer,UnityEngine.Material,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DrawFullscreenMesh_mAB97FB8B3CFF3DE88BA8D04863BB0EFCA32CEEA7 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material1, int32_t ___passIndex2, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } bool V_0 = false; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_1; memset((&V_1), 0, sizeof(V_1)); { // if (m_UseDrawProcedural) bool L_0 = __this->___m_UseDrawProcedural_62; V_0 = L_0; bool L_1 = V_0; if (!L_1) { goto IL_0049; } } { // Vector4 scaleBias = new Vector4(1, 1, 0, 0); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&V_1), (1.0f), (1.0f), (0.0f), (0.0f), NULL); // cmd.SetGlobalVector(ShaderPropertyId.scaleBias, scaleBias); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_2 = ___cmd0; il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var); int32_t L_3 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___scaleBias_34; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_4 = V_1; NullCheck(L_2); CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_2, L_3, L_4, NULL); // cmd.DrawProcedural(Matrix4x4.identity, material, passIndex, MeshTopology.Quads, 4, 1, null); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_5 = ___cmd0; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_6; L_6 = Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline(NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_7 = ___material1; int32_t L_8 = ___passIndex2; NullCheck(L_5); CommandBuffer_DrawProcedural_m460EDBBEDA84E4743CA09A2F0EF44A6149C4EBD7(L_5, L_6, L_7, L_8, 2, 4, 1, (MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D*)NULL, NULL); goto IL_005f; } IL_0049: { // cmd.DrawMesh(RenderingUtils.fullscreenMesh, Matrix4x4.identity, material, 0, passIndex); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_9 = ___cmd0; il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* L_10; L_10 = RenderingUtils_get_fullscreenMesh_m8FCBA928234C9F969F7A5C5E0798939C3E9C63E7(NULL); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_11; L_11 = Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline(NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_12 = ___material1; int32_t L_13 = ___passIndex2; NullCheck(L_9); CommandBuffer_DrawMesh_m2CDCAC3E41416226D38770259BB2C56CB37D5EEF(L_9, L_10, L_11, L_12, 0, L_13, NULL); } IL_005f: { // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::Render(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_Render_mFA2906671991898424365EB5B753423DC1BB3E5D (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 V_0; memset((&V_0), 0, sizeof(V_0)); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* V_1 = NULL; ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** V_2 = NULL; bool V_3 = false; bool V_4 = false; bool V_5 = false; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* V_6 = NULL; bool V_7 = false; bool V_8 = false; bool V_9 = false; bool V_10 = false; bool V_11 = false; bool V_12 = false; ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_13; memset((&V_13), 0, sizeof(V_13)); bool V_14 = false; ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_15; memset((&V_15), 0, sizeof(V_15)); bool V_16 = false; int32_t V_17 = 0; ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_18; memset((&V_18), 0, sizeof(V_18)); bool V_19 = false; ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_20; memset((&V_20), 0, sizeof(V_20)); bool V_21 = false; ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_22; memset((&V_22), 0, sizeof(V_22)); bool V_23 = false; bool V_24 = false; float V_25 = 0.0f; float V_26 = 0.0f; bool V_27 = false; ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_28; memset((&V_28), 0, sizeof(V_28)); ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_29; memset((&V_29), 0, sizeof(V_29)); bool V_30 = false; int32_t V_31 = 0; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B V_32; memset((&V_32), 0, sizeof(V_32)); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 V_33; memset((&V_33), 0, sizeof(V_33)); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B V_34; memset((&V_34), 0, sizeof(V_34)); bool V_35 = false; bool V_36 = false; ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_37; memset((&V_37), 0, sizeof(V_37)); bool V_38 = false; bool V_39 = false; bool V_40 = false; bool V_41 = false; bool V_42 = false; bool V_43 = false; bool V_44 = false; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_45; memset((&V_45), 0, sizeof(V_45)); bool V_46 = false; bool V_47 = false; bool V_48 = false; bool V_49 = false; bool V_50 = false; bool V_51 = false; bool V_52 = false; bool V_53 = false; int32_t G_B3_0 = 0; int32_t G_B6_0 = 0; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B9_0 = NULL; int32_t G_B13_0 = 0; int32_t G_B16_0 = 0; int32_t G_B19_0 = 0; U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* G_B21_0 = NULL; U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* G_B20_0 = NULL; int32_t G_B22_0 = 0; U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* G_B22_1 = NULL; int32_t G_B24_0 = 0; U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* G_B24_1 = NULL; int32_t G_B23_0 = 0; U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* G_B23_1 = NULL; int32_t G_B25_0 = 0; int32_t G_B25_1 = 0; U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* G_B25_2 = NULL; int32_t G_B27_0 = 0; U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* G_B27_1 = NULL; int32_t G_B26_0 = 0; U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* G_B26_1 = NULL; int32_t G_B28_0 = 0; int32_t G_B28_1 = 0; U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* G_B28_2 = NULL; int32_t G_B30_0 = 0; U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* G_B30_1 = NULL; int32_t G_B29_0 = 0; U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* G_B29_1 = NULL; int32_t G_B31_0 = 0; int32_t G_B31_1 = 0; U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* G_B31_2 = NULL; int32_t G_B33_0 = 0; U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* G_B33_1 = NULL; int32_t G_B32_0 = 0; U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* G_B32_1 = NULL; int32_t G_B34_0 = 0; int32_t G_B34_1 = 0; U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* G_B34_2 = NULL; int32_t G_B36_0 = 0; U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* G_B36_1 = NULL; int32_t G_B35_0 = 0; U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* G_B35_1 = NULL; int32_t G_B37_0 = 0; int32_t G_B37_1 = 0; U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* G_B37_2 = NULL; int32_t G_B40_0 = 0; U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* G_B44_0 = NULL; U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* G_B43_0 = NULL; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B G_B45_0; memset((&G_B45_0), 0, sizeof(G_B45_0)); U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* G_B45_1 = NULL; U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* G_B47_0 = NULL; U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* G_B46_0 = NULL; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B G_B48_0; memset((&G_B48_0), 0, sizeof(G_B48_0)); U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* G_B48_1 = NULL; int32_t G_B62_0 = 0; DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* G_B96_0 = NULL; DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* G_B95_0 = NULL; int32_t G_B100_0 = 0; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B G_B105_0; memset((&G_B105_0), 0, sizeof(G_B105_0)); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B G_B109_0; memset((&G_B109_0), 0, sizeof(G_B109_0)); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B G_B113_0; memset((&G_B113_0), 0, sizeof(G_B113_0)); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B G_B117_0; memset((&G_B117_0), 0, sizeof(G_B117_0)); PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* G_B122_0 = NULL; PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* G_B118_0 = NULL; PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* G_B120_0 = NULL; PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* G_B119_0 = NULL; int32_t G_B121_0 = 0; PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* G_B121_1 = NULL; int32_t G_B123_0 = 0; PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* G_B123_1 = NULL; int32_t G_B128_0 = 0; int32_t G_B133_0 = 0; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 G_B136_0; memset((&G_B136_0), 0, sizeof(G_B136_0)); int32_t G_B139_0 = 0; int32_t G_B147_0 = 0; int32_t G_B149_0 = 0; int32_t G_B154_0 = 0; int32_t G_B160_0 = 0; { (&V_0)->___U3CU3E4__this_1 = __this; Il2CppCodeGenWriteBarrier((void**)(&(&V_0)->___U3CU3E4__this_1), (void*)__this); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___cmd0; (&V_0)->___cmd_3 = L_0; Il2CppCodeGenWriteBarrier((void**)(&(&V_0)->___cmd_3), (void*)L_0); // ref CameraData cameraData = ref renderingData.cameraData; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_1 = ___renderingData1; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_2 = (&L_1->___cameraData_1); V_1 = L_2; // ref ScriptableRenderer renderer = ref cameraData.renderer; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_3 = V_1; ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** L_4 = (&L_3->___renderer_31); V_2 = L_4; // bool isSceneViewCamera = cameraData.isSceneViewCamera; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_5 = V_1; bool L_6; L_6 = CameraData_get_isSceneViewCamera_m4FBB102E90A7B1AE47ED0368DAA939B1B0DA7D70(L_5, NULL); V_3 = L_6; // bool useStopNan = cameraData.isStopNaNEnabled && m_Materials.stopNaN != null; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_7 = V_1; bool L_8 = L_7->___isStopNaNEnabled_27; if (!L_8) { goto IL_0041; } } { MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_9 = __this->___m_Materials_33; NullCheck(L_9); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_10 = L_9->___stopNaN_0; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_11; L_11 = Object_op_Inequality_m4D656395C27694A7F33F5AA8DE80A7AAF9E20BA7(L_10, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); G_B3_0 = ((int32_t)(L_11)); goto IL_0042; } IL_0041: { G_B3_0 = 0; } IL_0042: { V_4 = (bool)G_B3_0; // bool useSubPixeMorpAA = cameraData.antialiasing == AntialiasingMode.SubpixelMorphologicalAntiAliasing && SystemInfo.graphicsDeviceType != GraphicsDeviceType.OpenGLES2; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_12 = V_1; int32_t L_13 = L_12->___antialiasing_29; if ((!(((uint32_t)L_13) == ((uint32_t)2)))) { goto IL_005a; } } { int32_t L_14; L_14 = SystemInfo_get_graphicsDeviceType_m539E2B66EB19CD100050109D879AF1F55EB212E1(NULL); G_B6_0 = ((((int32_t)((((int32_t)L_14) == ((int32_t)8))? 1 : 0)) == ((int32_t)0))? 1 : 0); goto IL_005b; } IL_005a: { G_B6_0 = 0; } IL_005b: { V_5 = (bool)G_B6_0; // var dofMaterial = m_DepthOfField.mode.value == DepthOfFieldMode.Gaussian ? m_Materials.gaussianDepthOfField : m_Materials.bokehDepthOfField; DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_15 = __this->___m_DepthOfField_35; NullCheck(L_15); DepthOfFieldModeParameter_t2AC87B0A41A5C9BB872A9E9D7913C262F9DA4E26* L_16 = L_15->___mode_7; NullCheck(L_16); int32_t L_17; L_17 = VirtualFuncInvoker0< int32_t >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_16); if ((((int32_t)L_17) == ((int32_t)1))) { goto IL_007d; } } { MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_18 = __this->___m_Materials_33; NullCheck(L_18); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_19 = L_18->___bokehDepthOfField_3; G_B9_0 = L_19; goto IL_0088; } IL_007d: { MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_20 = __this->___m_Materials_33; NullCheck(L_20); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_21 = L_20->___gaussianDepthOfField_2; G_B9_0 = L_21; } IL_0088: { V_6 = G_B9_0; // bool useDepthOfField = m_DepthOfField.IsActive() && !isSceneViewCamera && dofMaterial != null; DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_22 = __this->___m_DepthOfField_35; NullCheck(L_22); bool L_23; L_23 = DepthOfField_IsActive_mAEEBA8A02BC313AA621C4C197CF4A8A0A7352C0E(L_22, NULL); if (!L_23) { goto IL_00a4; } } { bool L_24 = V_3; if (L_24) { goto IL_00a4; } } { Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_25 = V_6; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_26; L_26 = Object_op_Inequality_m4D656395C27694A7F33F5AA8DE80A7AAF9E20BA7(L_25, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); G_B13_0 = ((int32_t)(L_26)); goto IL_00a5; } IL_00a4: { G_B13_0 = 0; } IL_00a5: { V_7 = (bool)G_B13_0; // bool useLensFlare = !LensFlareCommonSRP.Instance.IsEmpty(); il2cpp_codegen_runtime_class_init_inline(LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135_il2cpp_TypeInfo_var); LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135* L_27; L_27 = LensFlareCommonSRP_get_Instance_m9AF4EBE53C341469863DC601A5E7A9AE9C231189(NULL); NullCheck(L_27); bool L_28; L_28 = LensFlareCommonSRP_IsEmpty_m10C9D536E29439EA829486AA85748609DD7106E0(L_27, NULL); V_8 = (bool)((((int32_t)L_28) == ((int32_t)0))? 1 : 0); // bool useMotionBlur = m_MotionBlur.IsActive() && !isSceneViewCamera; MotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161* L_29 = __this->___m_MotionBlur_36; NullCheck(L_29); bool L_30; L_30 = MotionBlur_IsActive_mB06475DA53BAABEA9E9D53D0DA4CC4117E8C9768(L_29, NULL); if (!L_30) { goto IL_00c9; } } { bool L_31 = V_3; G_B16_0 = ((((int32_t)L_31) == ((int32_t)0))? 1 : 0); goto IL_00ca; } IL_00c9: { G_B16_0 = 0; } IL_00ca: { V_9 = (bool)G_B16_0; // bool usePaniniProjection = m_PaniniProjection.IsActive() && !isSceneViewCamera; PaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA* L_32 = __this->___m_PaniniProjection_37; NullCheck(L_32); bool L_33; L_33 = PaniniProjection_IsActive_m91BB6BE780D3AFFCFD863B97195EECAB659BF2B0(L_32, NULL); if (!L_33) { goto IL_00df; } } { bool L_34 = V_3; G_B19_0 = ((((int32_t)L_34) == ((int32_t)0))? 1 : 0); goto IL_00e0; } IL_00df: { G_B19_0 = 0; } IL_00e0: { V_10 = (bool)G_B19_0; // int amountOfPassesRemaining = (useStopNan ? 1 : 0) + (useSubPixeMorpAA ? 1 : 0) + (useDepthOfField ? 1 : 0) + (useLensFlare ? 1 : 0) + (useMotionBlur ? 1 : 0) + (usePaniniProjection ? 1 : 0); bool L_35 = V_4; G_B20_0 = (&V_0); if (L_35) { G_B21_0 = (&V_0); goto IL_00eb; } } { G_B22_0 = 0; G_B22_1 = G_B20_0; goto IL_00ec; } IL_00eb: { G_B22_0 = 1; G_B22_1 = G_B21_0; } IL_00ec: { bool L_36 = V_5; G_B23_0 = G_B22_0; G_B23_1 = G_B22_1; if (L_36) { G_B24_0 = G_B22_0; G_B24_1 = G_B22_1; goto IL_00f3; } } { G_B25_0 = 0; G_B25_1 = G_B23_0; G_B25_2 = G_B23_1; goto IL_00f4; } IL_00f3: { G_B25_0 = 1; G_B25_1 = G_B24_0; G_B25_2 = G_B24_1; } IL_00f4: { bool L_37 = V_7; G_B26_0 = ((int32_t)il2cpp_codegen_add(G_B25_1, G_B25_0)); G_B26_1 = G_B25_2; if (L_37) { G_B27_0 = ((int32_t)il2cpp_codegen_add(G_B25_1, G_B25_0)); G_B27_1 = G_B25_2; goto IL_00fc; } } { G_B28_0 = 0; G_B28_1 = G_B26_0; G_B28_2 = G_B26_1; goto IL_00fd; } IL_00fc: { G_B28_0 = 1; G_B28_1 = G_B27_0; G_B28_2 = G_B27_1; } IL_00fd: { bool L_38 = V_8; G_B29_0 = ((int32_t)il2cpp_codegen_add(G_B28_1, G_B28_0)); G_B29_1 = G_B28_2; if (L_38) { G_B30_0 = ((int32_t)il2cpp_codegen_add(G_B28_1, G_B28_0)); G_B30_1 = G_B28_2; goto IL_0105; } } { G_B31_0 = 0; G_B31_1 = G_B29_0; G_B31_2 = G_B29_1; goto IL_0106; } IL_0105: { G_B31_0 = 1; G_B31_1 = G_B30_0; G_B31_2 = G_B30_1; } IL_0106: { bool L_39 = V_9; G_B32_0 = ((int32_t)il2cpp_codegen_add(G_B31_1, G_B31_0)); G_B32_1 = G_B31_2; if (L_39) { G_B33_0 = ((int32_t)il2cpp_codegen_add(G_B31_1, G_B31_0)); G_B33_1 = G_B31_2; goto IL_010e; } } { G_B34_0 = 0; G_B34_1 = G_B32_0; G_B34_2 = G_B32_1; goto IL_010f; } IL_010e: { G_B34_0 = 1; G_B34_1 = G_B33_0; G_B34_2 = G_B33_1; } IL_010f: { bool L_40 = V_10; G_B35_0 = ((int32_t)il2cpp_codegen_add(G_B34_1, G_B34_0)); G_B35_1 = G_B34_2; if (L_40) { G_B36_0 = ((int32_t)il2cpp_codegen_add(G_B34_1, G_B34_0)); G_B36_1 = G_B34_2; goto IL_0117; } } { G_B37_0 = 0; G_B37_1 = G_B35_0; G_B37_2 = G_B35_1; goto IL_0118; } IL_0117: { G_B37_0 = 1; G_B37_1 = G_B36_0; G_B37_2 = G_B36_1; } IL_0118: { G_B37_2->___amountOfPassesRemaining_6 = ((int32_t)il2cpp_codegen_add(G_B37_1, G_B37_0)); // if (m_UseSwapBuffer && amountOfPassesRemaining > 0) bool L_41 = __this->___m_UseSwapBuffer_65; if (!L_41) { goto IL_0131; } } { U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_42 = V_0; int32_t L_43 = L_42.___amountOfPassesRemaining_6; G_B40_0 = ((((int32_t)L_43) > ((int32_t)0))? 1 : 0); goto IL_0132; } IL_0131: { G_B40_0 = 0; } IL_0132: { V_11 = (bool)G_B40_0; bool L_44 = V_11; if (!L_44) { goto IL_0143; } } { // renderer.EnableSwapBufferMSAA(false); ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** L_45 = V_2; ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_46 = *((ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892**)L_45); NullCheck(L_46); VirtualActionInvoker1< bool >::Invoke(12 /* System.Void UnityEngine.Rendering.Universal.ScriptableRenderer::EnableSwapBufferMSAA(System.Boolean) */, L_46, (bool)0); } IL_0143: { // bool tempTargetUsed = false; (&V_0)->___tempTargetUsed_4 = (bool)0; // bool tempTarget2Used = false; (&V_0)->___tempTarget2Used_5 = (bool)0; // RenderTargetIdentifier source = m_UseSwapBuffer ? renderer.cameraColorTarget : m_Source; bool L_47 = __this->___m_UseSwapBuffer_65; G_B43_0 = (&V_0); if (L_47) { G_B44_0 = (&V_0); goto IL_0165; } } { RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_48 = __this->___m_Source_25; G_B45_0 = L_48; G_B45_1 = G_B43_0; goto IL_016c; } IL_0165: { ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** L_49 = V_2; ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_50 = *((ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892**)L_49); NullCheck(L_50); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_51; L_51 = ScriptableRenderer_get_cameraColorTarget_mC2C0353A178726FC82413A458A34496280AFB4D4(L_50, NULL); G_B45_0 = L_51; G_B45_1 = G_B44_0; } IL_016c: { G_B45_1->___source_0 = G_B45_0; // RenderTargetIdentifier destination = m_UseSwapBuffer ? renderer.GetCameraColorFrontBuffer(cmd) : -1; bool L_52 = __this->___m_UseSwapBuffer_65; G_B46_0 = (&V_0); if (L_52) { G_B47_0 = (&V_0); goto IL_0183; } } { RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_53; L_53 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526((-1), NULL); G_B48_0 = L_53; G_B48_1 = G_B46_0; goto IL_0190; } IL_0183: { ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** L_54 = V_2; ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_55 = *((ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892**)L_54); U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_56 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_57 = L_56.___cmd_3; NullCheck(L_55); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_58; L_58 = VirtualFuncInvoker1< RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* >::Invoke(5 /* UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScriptableRenderer::GetCameraColorFrontBuffer(UnityEngine.Rendering.CommandBuffer) */, L_55, L_57); G_B48_0 = L_58; G_B48_1 = G_B47_0; } IL_0190: { G_B48_1->___destination_2 = G_B48_0; // cmd.SetGlobalMatrix(ShaderConstants._FullscreenProjMat, GL.GetGPUProjectionMatrix(Matrix4x4.identity, true)); U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_59 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_60 = L_59.___cmd_3; il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); int32_t L_61 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FullscreenProjMat_46; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_62; L_62 = Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline(NULL); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_63; L_63 = GL_GetGPUProjectionMatrix_m5E0E33B107C7CA271DC6E9B3DBD45F5D8FA56688(L_62, (bool)1, NULL); NullCheck(L_60); CommandBuffer_SetGlobalMatrix_m8454AD5B02C68C5824015F290D831207FA098612(L_60, L_61, L_63, NULL); // if (useStopNan) bool L_64 = V_4; V_12 = L_64; bool L_65 = V_12; if (!L_65) { goto IL_0221; } } { // using (new ProfilingScope(cmd, ProfilingSampler.Get(URPProfileId.StopNaNs))) U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_66 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_67 = L_66.___cmd_3; ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_68; L_68 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944(((int32_t)15), ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944_RuntimeMethod_var); ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_13), L_67, L_68, NULL); } { auto __finallyBlock = il2cpp::utils::Finally([&] { FINALLY_0211: {// begin finally (depth: 1) ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_13), NULL); return; }// end finally (depth: 1) }); try {// begin try (depth: 1) // RenderingUtils.Blit( // cmd, GetSource(), GetDestination(), m_Materials.stopNaN, 0, m_UseDrawProcedural, // RenderBufferLoadAction.DontCare, RenderBufferStoreAction.Store, // RenderBufferLoadAction.DontCare, RenderBufferStoreAction.DontCare); U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_69 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_70 = L_69.___cmd_3; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_71; L_71 = PostProcessPass_U3CRenderU3Eg__GetSourceU7C58_0_m5DE47884652B2F17EB8062D5755477543D6CBF30(__this, (&V_0), NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_72; L_72 = PostProcessPass_U3CRenderU3Eg__GetDestinationU7C58_1_m4F61E41F834983EFDFB2C17169C89B35982E8F92(__this, (&V_0), NULL); MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_73 = __this->___m_Materials_33; NullCheck(L_73); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_74 = L_73->___stopNaN_0; bool L_75 = __this->___m_UseDrawProcedural_62; il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); RenderingUtils_Blit_m06DC7E95641A6B37CA30BFCA0C1704A1D10C71BB(L_70, L_71, L_72, L_74, 0, L_75, 2, 0, 2, 3, NULL); // Swap(ref renderer); ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** L_76 = V_2; PostProcessPass_U3CRenderU3Eg__SwapU7C58_2_m1388C9A325F28BA66F9D0DF7A2609799B65DB0D4(__this, L_76, (&V_0), NULL); goto IL_0220; }// end try (depth: 1) catch(Il2CppExceptionWrapper& e) { __finallyBlock.StoreException(e.ex); } } IL_0220: { } IL_0221: { // if (useSubPixeMorpAA) bool L_77 = V_5; V_14 = L_77; bool L_78 = V_14; if (!L_78) { goto IL_027a; } } { // using (new ProfilingScope(cmd, ProfilingSampler.Get(URPProfileId.SMAA))) U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_79 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_80 = L_79.___cmd_3; ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_81; L_81 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944(((int32_t)16), ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944_RuntimeMethod_var); ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_15), L_80, L_81, NULL); } { auto __finallyBlock = il2cpp::utils::Finally([&] { FINALLY_026a: {// begin finally (depth: 1) ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_15), NULL); return; }// end finally (depth: 1) }); try {// begin try (depth: 1) // DoSubpixelMorphologicalAntialiasing(ref cameraData, cmd, GetSource(), GetDestination()); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_82 = V_1; U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_83 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_84 = L_83.___cmd_3; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_85; L_85 = PostProcessPass_U3CRenderU3Eg__GetSourceU7C58_0_m5DE47884652B2F17EB8062D5755477543D6CBF30(__this, (&V_0), NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_86; L_86 = PostProcessPass_U3CRenderU3Eg__GetDestinationU7C58_1_m4F61E41F834983EFDFB2C17169C89B35982E8F92(__this, (&V_0), NULL); PostProcessPass_DoSubpixelMorphologicalAntialiasing_m1F2B384D7CECF2C7D17BFD43B69B702A047A1A61(__this, L_82, L_84, L_85, L_86, NULL); // Swap(ref renderer); ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** L_87 = V_2; PostProcessPass_U3CRenderU3Eg__SwapU7C58_2_m1388C9A325F28BA66F9D0DF7A2609799B65DB0D4(__this, L_87, (&V_0), NULL); goto IL_0279; }// end try (depth: 1) catch(Il2CppExceptionWrapper& e) { __finallyBlock.StoreException(e.ex); } } IL_0279: { } IL_027a: { // if (useDepthOfField) bool L_88 = V_7; V_16 = L_88; bool L_89 = V_16; if (!L_89) { goto IL_02f9; } } { // var markerName = m_DepthOfField.mode.value == DepthOfFieldMode.Gaussian // ? URPProfileId.GaussianDepthOfField // : URPProfileId.BokehDepthOfField; DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_90 = __this->___m_DepthOfField_35; NullCheck(L_90); DepthOfFieldModeParameter_t2AC87B0A41A5C9BB872A9E9D7913C262F9DA4E26* L_91 = L_90->___mode_7; NullCheck(L_91); int32_t L_92; L_92 = VirtualFuncInvoker0< int32_t >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_91); if ((((int32_t)L_92) == ((int32_t)1))) { goto IL_029a; } } { G_B62_0 = ((int32_t)18); goto IL_029c; } IL_029a: { G_B62_0 = ((int32_t)17); } IL_029c: { V_17 = G_B62_0; // using (new ProfilingScope(cmd, ProfilingSampler.Get(markerName))) U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_93 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_94 = L_93.___cmd_3; int32_t L_95 = V_17; ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_96; L_96 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944(L_95, ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944_RuntimeMethod_var); ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_18), L_94, L_96, NULL); } { auto __finallyBlock = il2cpp::utils::Finally([&] { FINALLY_02e9: {// begin finally (depth: 1) ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_18), NULL); return; }// end finally (depth: 1) }); try {// begin try (depth: 1) // DoDepthOfField(cameraData.camera, cmd, GetSource(), GetDestination(), cameraData.pixelRect); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_97 = V_1; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_98 = L_97->___camera_2; U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_99 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_100 = L_99.___cmd_3; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_101; L_101 = PostProcessPass_U3CRenderU3Eg__GetSourceU7C58_0_m5DE47884652B2F17EB8062D5755477543D6CBF30(__this, (&V_0), NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_102; L_102 = PostProcessPass_U3CRenderU3Eg__GetDestinationU7C58_1_m4F61E41F834983EFDFB2C17169C89B35982E8F92(__this, (&V_0), NULL); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_103 = V_1; Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D L_104 = L_103->___pixelRect_6; PostProcessPass_DoDepthOfField_m492D94D0E88A7531264051382F38916842E57D6F(__this, L_98, L_100, L_101, L_102, L_104, NULL); // Swap(ref renderer); ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** L_105 = V_2; PostProcessPass_U3CRenderU3Eg__SwapU7C58_2_m1388C9A325F28BA66F9D0DF7A2609799B65DB0D4(__this, L_105, (&V_0), NULL); goto IL_02f8; }// end try (depth: 1) catch(Il2CppExceptionWrapper& e) { __finallyBlock.StoreException(e.ex); } } IL_02f8: { } IL_02f9: { // if (useMotionBlur) bool L_106 = V_9; V_19 = L_106; bool L_107 = V_19; if (!L_107) { goto IL_0357; } } { // using (new ProfilingScope(cmd, ProfilingSampler.Get(URPProfileId.MotionBlur))) U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_108 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_109 = L_108.___cmd_3; ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_110; L_110 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944(((int32_t)19), ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944_RuntimeMethod_var); ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_20), L_109, L_110, NULL); } { auto __finallyBlock = il2cpp::utils::Finally([&] { FINALLY_0347: {// begin finally (depth: 1) ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_20), NULL); return; }// end finally (depth: 1) }); try {// begin try (depth: 1) // DoMotionBlur(cameraData, cmd, GetSource(), GetDestination()); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_111 = V_1; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E L_112 = (*(CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E*)L_111); U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_113 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_114 = L_113.___cmd_3; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_115; L_115 = PostProcessPass_U3CRenderU3Eg__GetSourceU7C58_0_m5DE47884652B2F17EB8062D5755477543D6CBF30(__this, (&V_0), NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_116; L_116 = PostProcessPass_U3CRenderU3Eg__GetDestinationU7C58_1_m4F61E41F834983EFDFB2C17169C89B35982E8F92(__this, (&V_0), NULL); PostProcessPass_DoMotionBlur_m9FE32E134297381B94A8A07ACC149D06217A3072(__this, L_112, L_114, L_115, L_116, NULL); // Swap(ref renderer); ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** L_117 = V_2; PostProcessPass_U3CRenderU3Eg__SwapU7C58_2_m1388C9A325F28BA66F9D0DF7A2609799B65DB0D4(__this, L_117, (&V_0), NULL); goto IL_0356; }// end try (depth: 1) catch(Il2CppExceptionWrapper& e) { __finallyBlock.StoreException(e.ex); } } IL_0356: { } IL_0357: { // if (usePaniniProjection) bool L_118 = V_10; V_21 = L_118; bool L_119 = V_21; if (!L_119) { goto IL_03b5; } } { // using (new ProfilingScope(cmd, ProfilingSampler.Get(URPProfileId.PaniniProjection))) U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_120 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_121 = L_120.___cmd_3; ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_122; L_122 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944(((int32_t)20), ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944_RuntimeMethod_var); ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_22), L_121, L_122, NULL); } { auto __finallyBlock = il2cpp::utils::Finally([&] { FINALLY_03a5: {// begin finally (depth: 1) ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_22), NULL); return; }// end finally (depth: 1) }); try {// begin try (depth: 1) // DoPaniniProjection(cameraData.camera, cmd, GetSource(), GetDestination()); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_123 = V_1; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_124 = L_123->___camera_2; U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_125 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_126 = L_125.___cmd_3; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_127; L_127 = PostProcessPass_U3CRenderU3Eg__GetSourceU7C58_0_m5DE47884652B2F17EB8062D5755477543D6CBF30(__this, (&V_0), NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_128; L_128 = PostProcessPass_U3CRenderU3Eg__GetDestinationU7C58_1_m4F61E41F834983EFDFB2C17169C89B35982E8F92(__this, (&V_0), NULL); PostProcessPass_DoPaniniProjection_m7486B5A46AE100162CEE0AFC47DAEF04438FCECB(__this, L_124, L_126, L_127, L_128, NULL); // Swap(ref renderer); ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** L_129 = V_2; PostProcessPass_U3CRenderU3Eg__SwapU7C58_2_m1388C9A325F28BA66F9D0DF7A2609799B65DB0D4(__this, L_129, (&V_0), NULL); goto IL_03b4; }// end try (depth: 1) catch(Il2CppExceptionWrapper& e) { __finallyBlock.StoreException(e.ex); } } IL_03b4: { } IL_03b5: { // if (useLensFlare) bool L_130 = V_8; V_23 = L_130; bool L_131 = V_23; if (!L_131) { goto IL_0459; } } { // if (m_PaniniProjection.IsActive()) PaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA* L_132 = __this->___m_PaniniProjection_37; NullCheck(L_132); bool L_133; L_133 = PaniniProjection_IsActive_m91BB6BE780D3AFFCFD863B97195EECAB659BF2B0(L_132, NULL); V_27 = L_133; bool L_134 = V_27; if (!L_134) { goto IL_03fd; } } { // usePanini = true; V_24 = (bool)1; // paniniDistance = m_PaniniProjection.distance.value; PaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA* L_135 = __this->___m_PaniniProjection_37; NullCheck(L_135); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_136 = L_135->___distance_7; NullCheck(L_136); float L_137; L_137 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_136); V_25 = L_137; // paniniCropToFit = m_PaniniProjection.cropToFit.value; PaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA* L_138 = __this->___m_PaniniProjection_37; NullCheck(L_138); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_139 = L_138->___cropToFit_8; NullCheck(L_139); float L_140; L_140 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_139); V_26 = L_140; goto IL_0410; } IL_03fd: { // usePanini = false; V_24 = (bool)0; // paniniDistance = 1.0f; V_25 = (1.0f); // paniniCropToFit = 1.0f; V_26 = (1.0f); } IL_0410: { // using (new ProfilingScope(cmd, ProfilingSampler.Get(URPProfileId.LensFlareDataDriven))) U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_141 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_142 = L_141.___cmd_3; ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_143; L_143 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944(((int32_t)23), ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944_RuntimeMethod_var); ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_28), L_142, L_143, NULL); } { auto __finallyBlock = il2cpp::utils::Finally([&] { FINALLY_0449: {// begin finally (depth: 1) ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_28), NULL); return; }// end finally (depth: 1) }); try {// begin try (depth: 1) // DoLensFlareDatadriven(cameraData.camera, cmd, GetSource(), usePanini, paniniDistance, paniniCropToFit); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_144 = V_1; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_145 = L_144->___camera_2; U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_146 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_147 = L_146.___cmd_3; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_148; L_148 = PostProcessPass_U3CRenderU3Eg__GetSourceU7C58_0_m5DE47884652B2F17EB8062D5755477543D6CBF30(__this, (&V_0), NULL); bool L_149 = V_24; float L_150 = V_25; float L_151 = V_26; PostProcessPass_DoLensFlareDatadriven_m72A91017976E76EC614CCFE733B1B851BD51FF05(__this, L_145, L_147, L_148, L_149, L_150, L_151, NULL); goto IL_0458; }// end try (depth: 1) catch(Il2CppExceptionWrapper& e) { __finallyBlock.StoreException(e.ex); } } IL_0458: { } IL_0459: { // using (new ProfilingScope(cmd, ProfilingSampler.Get(URPProfileId.UberPostProcess))) U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_152 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_153 = L_152.___cmd_3; ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_154; L_154 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944(((int32_t)21), ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944_RuntimeMethod_var); ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_29), L_153, L_154, NULL); } { auto __finallyBlock = il2cpp::utils::Finally([&] { FINALLY_0a21: {// begin finally (depth: 1) ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_29), NULL); return; }// end finally (depth: 1) }); try {// begin try (depth: 1) { // m_Materials.uber.shaderKeywords = null; MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_155 = __this->___m_Materials_33; NullCheck(L_155); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_156 = L_155->___uber_7; NullCheck(L_156); Material_set_shaderKeywords_mD650CF82B2DBB75F001E373E2E1ACA30876F3AB8(L_156, (StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248*)NULL, NULL); // bool bloomActive = m_Bloom.IsActive(); Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* L_157 = __this->___m_Bloom_38; NullCheck(L_157); bool L_158; L_158 = Bloom_IsActive_m18CD0E121D17E2D4B20D6E944433CDEEA9C970C3(L_157, NULL); V_30 = L_158; // if (bloomActive) bool L_159 = V_30; V_36 = L_159; bool L_160 = V_36; if (!L_160) { goto IL_04dc_1; } } { // using (new ProfilingScope(cmd, ProfilingSampler.Get(URPProfileId.Bloom))) U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_161 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_162 = L_161.___cmd_3; ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_163; L_163 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944(((int32_t)22), ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944_RuntimeMethod_var); ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD L_164; memset((&L_164), 0, sizeof(L_164)); ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&L_164), L_162, L_163, /*hidden argument*/NULL); V_37 = L_164; } { auto __finallyBlock = il2cpp::utils::Finally([&] { FINALLY_04cc_1: {// begin finally (depth: 2) ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_37), NULL); return; }// end finally (depth: 2) }); try {// begin try (depth: 2) // SetupBloom(cmd, GetSource(), m_Materials.uber); U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_165 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_166 = L_165.___cmd_3; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_167; L_167 = PostProcessPass_U3CRenderU3Eg__GetSourceU7C58_0_m5DE47884652B2F17EB8062D5755477543D6CBF30(__this, (&V_0), NULL); MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_168 = __this->___m_Materials_33; NullCheck(L_168); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_169 = L_168->___uber_7; PostProcessPass_SetupBloom_mFD125A81E220222A305A0325E9AB92C9347C3DE3(__this, L_166, L_167, L_169, NULL); goto IL_04db_1; }// end try (depth: 2) catch(Il2CppExceptionWrapper& e) { __finallyBlock.StoreException(e.ex); } } IL_04db_1: { } IL_04dc_1: { // SetupLensDistortion(m_Materials.uber, isSceneViewCamera); MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_170 = __this->___m_Materials_33; NullCheck(L_170); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_171 = L_170->___uber_7; bool L_172 = V_3; PostProcessPass_SetupLensDistortion_mC8551C67AB37EB59ABB794A57B9F3D1A94C5C3CC(__this, L_171, L_172, NULL); // SetupChromaticAberration(m_Materials.uber); MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_173 = __this->___m_Materials_33; NullCheck(L_173); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_174 = L_173->___uber_7; PostProcessPass_SetupChromaticAberration_mA320D8C2C90E77757A97DF78E6B1973C750383AA(__this, L_174, NULL); // SetupVignette(m_Materials.uber); MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_175 = __this->___m_Materials_33; NullCheck(L_175); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_176 = L_175->___uber_7; PostProcessPass_SetupVignette_mD0A723C18C6E6A8CDB6AB191C2483DAB43E0CAB5(__this, L_176, NULL); // SetupColorGrading(cmd, ref renderingData, m_Materials.uber); U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_177 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_178 = L_177.___cmd_3; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_179 = ___renderingData1; MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_180 = __this->___m_Materials_33; NullCheck(L_180); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_181 = L_180->___uber_7; PostProcessPass_SetupColorGrading_m6FF0296D87AA0C6F079012989E9E971D3B05599A(__this, L_178, L_179, L_181, NULL); // SetupGrain(cameraData, m_Materials.uber); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_182 = V_1; MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_183 = __this->___m_Materials_33; NullCheck(L_183); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_184 = L_183->___uber_7; PostProcessPass_SetupGrain_m949060E3A47FD58C37EC07BF3D0E15258FA05B57(__this, L_182, L_184, NULL); // SetupDithering(cameraData, m_Materials.uber); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_185 = V_1; MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_186 = __this->___m_Materials_33; NullCheck(L_186); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_187 = L_186->___uber_7; PostProcessPass_SetupDithering_m229F0AADDAB308E22BF57F2946D2B4F316A95306(__this, L_185, L_187, NULL); // if (RequireSRGBConversionBlitToBackBuffer(cameraData)) CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_188 = V_1; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E L_189 = (*(CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E*)L_188); bool L_190; L_190 = PostProcessPass_RequireSRGBConversionBlitToBackBuffer_mFFF0A97570D59F4A86CD4C20FC6C188E022F75D7(__this, L_189, NULL); V_38 = L_190; bool L_191 = V_38; if (!L_191) { goto IL_057a_1; } } { // m_Materials.uber.EnableKeyword(ShaderKeywordStrings.LinearToSRGBConversion); MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_192 = __this->___m_Materials_33; NullCheck(L_192); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_193 = L_192->___uber_7; il2cpp_codegen_runtime_class_init_inline(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var); String_t* L_194 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___LinearToSRGBConversion_22; NullCheck(L_193); Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_193, L_194, NULL); } IL_057a_1: { // if (m_UseFastSRGBLinearConversion) bool L_195 = __this->___m_UseFastSRGBLinearConversion_63; V_39 = L_195; bool L_196 = V_39; if (!L_196) { goto IL_059e_1; } } { // m_Materials.uber.EnableKeyword(ShaderKeywordStrings.UseFastSRGBLinearConversion); MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_197 = __this->___m_Materials_33; NullCheck(L_197); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_198 = L_197->___uber_7; il2cpp_codegen_runtime_class_init_inline(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var); String_t* L_199 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___UseFastSRGBLinearConversion_23; NullCheck(L_198); Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_198, L_199, NULL); } IL_059e_1: { // GetActiveDebugHandler(renderingData)?.UpdateShaderGlobalPropertiesForFinalValidationPass(cmd, ref cameraData, !m_HasFinalPass); RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_200 = ___renderingData1; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71 L_201 = (*(RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71*)L_200); DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* L_202; L_202 = ScriptableRenderPass_GetActiveDebugHandler_m1B3D8D7F93DEF1415F494EEF46687F21DE379448(__this, L_201, NULL); DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* L_203 = L_202; G_B95_0 = L_203; if (L_203) { G_B96_0 = L_203; goto IL_05b0_1; } } { goto IL_05c6_1; } IL_05b0_1: { U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_204 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_205 = L_204.___cmd_3; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_206 = V_1; bool L_207 = __this->___m_HasFinalPass_60; NullCheck(G_B96_0); DebugHandler_UpdateShaderGlobalPropertiesForFinalValidationPass_m70191758CEDBFFA4ED2D26A58FDD0680BBAFAC25(G_B96_0, L_205, L_206, (bool)((((int32_t)L_207) == ((int32_t)0))? 1 : 0), NULL); } IL_05c6_1: { // cmd.SetGlobalTexture(ShaderPropertyId.sourceTex, GetSource()); U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_208 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_209 = L_208.___cmd_3; il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var); int32_t L_210 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___sourceTex_33; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_211; L_211 = PostProcessPass_U3CRenderU3Eg__GetSourceU7C58_0_m5DE47884652B2F17EB8062D5755477543D6CBF30(__this, (&V_0), NULL); NullCheck(L_209); CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_209, L_210, L_211, NULL); // var colorLoadAction = RenderBufferLoadAction.DontCare; V_31 = 2; // if (m_Destination == RenderTargetHandle.CameraTarget && !cameraData.isDefaultViewport) RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_212 = __this->___m_Destination_26; il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_213 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2; bool L_214; L_214 = RenderTargetHandle_op_Equality_mE417685886659903FC6B57B84816E7E7DDBF83C0(L_212, L_213, NULL); if (!L_214) { goto IL_05ff_1; } } { CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_215 = V_1; bool L_216 = L_215->___isDefaultViewport_13; G_B100_0 = ((((int32_t)L_216) == ((int32_t)0))? 1 : 0); goto IL_0600_1; } IL_05ff_1: { G_B100_0 = 0; } IL_0600_1: { V_40 = (bool)G_B100_0; bool L_217 = V_40; if (!L_217) { goto IL_0609_1; } } { // colorLoadAction = RenderBufferLoadAction.Load; V_31 = 0; } IL_0609_1: { // RenderTargetIdentifier targetDestination = m_UseSwapBuffer ? destination : m_Destination.id; bool L_218 = __this->___m_UseSwapBuffer_65; if (L_218) { goto IL_0623_1; } } { RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_219 = (&__this->___m_Destination_26); int32_t L_220; L_220 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_219, NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_221; L_221 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_220, NULL); G_B105_0 = L_221; goto IL_0629_1; } IL_0623_1: { U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_222 = V_0; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_223 = L_222.___destination_2; G_B105_0 = L_223; } IL_0629_1: { V_32 = G_B105_0; // RenderTargetHandle cameraTargetHandle = RenderTargetHandle.GetCameraTarget(cameraData.xr); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_224 = V_1; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_225 = L_224->___xr_20; il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_226; L_226 = RenderTargetHandle_GetCameraTarget_mDFA34A850B25DBC1248D46B34F9FC27632E07EB8(L_225, NULL); V_33 = L_226; // RenderTargetIdentifier cameraTarget = (cameraData.targetTexture != null && !cameraData.xr.enabled) ? new RenderTargetIdentifier(cameraData.targetTexture) : cameraTargetHandle.Identifier(); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_227 = V_1; RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_228 = L_227->___targetTexture_4; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_229; L_229 = Object_op_Inequality_m4D656395C27694A7F33F5AA8DE80A7AAF9E20BA7(L_228, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); if (!L_229) { goto IL_0653_1; } } { CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_230 = V_1; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_231 = L_230->___xr_20; NullCheck(L_231); bool L_232; L_232 = XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155(L_231, NULL); if (!L_232) { goto IL_065c_1; } } IL_0653_1: { RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_233; L_233 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA((&V_33), NULL); G_B109_0 = L_233; goto IL_0667_1; } IL_065c_1: { CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_234 = V_1; RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_235 = L_234->___targetTexture_4; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_236; memset((&L_236), 0, sizeof(L_236)); RenderTargetIdentifier__ctor_mD6E20FA134EEBCE40A8B5E64C505DE8A0DC96BDF((&L_236), L_235, /*hidden argument*/NULL); G_B109_0 = L_236; } IL_0667_1: { V_34 = G_B109_0; // if (m_UseSwapBuffer) bool L_237 = __this->___m_UseSwapBuffer_65; V_41 = L_237; bool L_238 = V_41; if (!L_238) { goto IL_0689_1; } } { // cameraTarget = (m_ResolveToScreen) ? cameraTarget : targetDestination; bool L_239 = __this->___m_ResolveToScreen_64; if (L_239) { goto IL_0682_1; } } { RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_240 = V_32; G_B113_0 = L_240; goto IL_0684_1; } IL_0682_1: { RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_241 = V_34; G_B113_0 = L_241; } IL_0684_1: { V_34 = G_B113_0; goto IL_06d7_1; } IL_0689_1: { // cameraTarget = (m_Destination == RenderTargetHandle.CameraTarget) ? cameraTarget : m_Destination.Identifier(); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_242 = __this->___m_Destination_26; il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_243 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2; bool L_244; L_244 = RenderTargetHandle_op_Equality_mE417685886659903FC6B57B84816E7E7DDBF83C0(L_242, L_243, NULL); if (L_244) { goto IL_06a9_1; } } { RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_245 = (&__this->___m_Destination_26); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_246; L_246 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA(L_245, NULL); G_B117_0 = L_246; goto IL_06ab_1; } IL_06a9_1: { RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_247 = V_34; G_B117_0 = L_247; } IL_06ab_1: { V_34 = G_B117_0; // m_ResolveToScreen = cameraData.resolveFinalTarget || (m_Destination == cameraTargetHandle || m_HasFinalPass == true); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_248 = V_1; bool L_249 = L_248->___resolveFinalTarget_32; G_B118_0 = __this; if (L_249) { G_B122_0 = __this; goto IL_06d0_1; } } { RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_250 = __this->___m_Destination_26; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_251 = V_33; il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); bool L_252; L_252 = RenderTargetHandle_op_Equality_mE417685886659903FC6B57B84816E7E7DDBF83C0(L_250, L_251, NULL); G_B119_0 = G_B118_0; if (L_252) { G_B120_0 = G_B118_0; goto IL_06cd_1; } } { bool L_253 = __this->___m_HasFinalPass_60; G_B121_0 = ((int32_t)(L_253)); G_B121_1 = G_B119_0; goto IL_06ce_1; } IL_06cd_1: { G_B121_0 = 1; G_B121_1 = G_B120_0; } IL_06ce_1: { G_B123_0 = G_B121_0; G_B123_1 = G_B121_1; goto IL_06d1_1; } IL_06d0_1: { G_B123_0 = 1; G_B123_1 = G_B122_0; } IL_06d1_1: { NullCheck(G_B123_1); G_B123_1->___m_ResolveToScreen_64 = (bool)G_B123_0; } IL_06d7_1: { // bool finishPostProcessOnScreen = m_ResolveToScreen; bool L_254 = __this->___m_ResolveToScreen_64; V_35 = L_254; // if (cameraData.xr.enabled) CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_255 = V_1; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_256 = L_255->___xr_20; NullCheck(L_256); bool L_257; L_257 = XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155(L_256, NULL); V_42 = L_257; bool L_258 = V_42; if (!L_258) { goto IL_0867_1; } } { // cmd.SetRenderTarget(new RenderTargetIdentifier(cameraTarget, 0, CubemapFace.Unknown, -1), // colorLoadAction, RenderBufferStoreAction.Store, RenderBufferLoadAction.DontCare, RenderBufferStoreAction.DontCare); U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_259 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_260 = L_259.___cmd_3; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_261 = V_34; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_262; memset((&L_262), 0, sizeof(L_262)); RenderTargetIdentifier__ctor_m79A7348AF351A912E617BF9C8A44A766648C80FB((&L_262), L_261, 0, (-1), (-1), /*hidden argument*/NULL); int32_t L_263 = V_31; NullCheck(L_260); CommandBuffer_SetRenderTarget_m00472C42F4BAE11802652921705D554E158D926C(L_260, L_262, L_263, 0, 2, 3, NULL); // bool isRenderToBackBufferTarget = cameraTarget == cameraData.xr.renderTarget && !cameraData.xr.renderTargetIsRenderTexture; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_264 = V_34; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_265 = V_1; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_266 = L_265->___xr_20; NullCheck(L_266); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_267; L_267 = XRPass_get_renderTarget_m595B27BD6972FE1F74FCE71CB29088F159E84B18_inline(L_266, NULL); bool L_268; L_268 = RenderTargetIdentifier_op_Equality_m77ABAA9A264984CA70912BF0A49B03F888A45F02(L_264, L_267, NULL); if (!L_268) { goto IL_0733_1; } } { CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_269 = V_1; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_270 = L_269->___xr_20; NullCheck(L_270); bool L_271; L_271 = XRPass_get_renderTargetIsRenderTexture_m79E6747B91048C48ED200D3A99B96621D0BFB67A_inline(L_270, NULL); G_B128_0 = ((((int32_t)L_271) == ((int32_t)0))? 1 : 0); goto IL_0734_1; } IL_0733_1: { G_B128_0 = 0; } IL_0734_1: { V_43 = (bool)G_B128_0; // if (isRenderToBackBufferTarget) bool L_272 = V_43; V_46 = L_272; bool L_273 = V_46; if (!L_273) { goto IL_0750_1; } } { // cmd.SetViewport(cameraData.pixelRect); U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_274 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_275 = L_274.___cmd_3; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_276 = V_1; Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D L_277 = L_276->___pixelRect_6; NullCheck(L_275); CommandBuffer_SetViewport_m3BCCABB7493369D88DB15EE43C41D9858AE2574D(L_275, L_277, NULL); } IL_0750_1: { // bool yflip = isRenderToBackBufferTarget && SystemInfo.graphicsUVStartsAtTop; bool L_278 = V_43; if (!L_278) { goto IL_075b_1; } } { bool L_279; L_279 = SystemInfo_get_graphicsUVStartsAtTop_mC3C73E1B00C1A9D849220F6BF1C3510002BBE5AE(NULL); G_B133_0 = ((int32_t)(L_279)); goto IL_075c_1; } IL_075b_1: { G_B133_0 = 0; } IL_075c_1: { V_44 = (bool)G_B133_0; // Vector4 scaleBias = yflip ? new Vector4(1, -1, 0, 1) : new Vector4(1, 1, 0, 0); bool L_280 = V_44; if (L_280) { goto IL_077d_1; } } { Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_281; memset((&L_281), 0, sizeof(L_281)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_281), (1.0f), (1.0f), (0.0f), (0.0f), /*hidden argument*/NULL); G_B136_0 = L_281; goto IL_0796_1; } IL_077d_1: { Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_282; memset((&L_282), 0, sizeof(L_282)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_282), (1.0f), (-1.0f), (0.0f), (1.0f), /*hidden argument*/NULL); G_B136_0 = L_282; } IL_0796_1: { V_45 = G_B136_0; // cmd.SetGlobalVector(ShaderPropertyId.scaleBias, scaleBias); U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_283 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_284 = L_283.___cmd_3; il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var); int32_t L_285 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___scaleBias_34; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_286 = V_45; NullCheck(L_284); CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_284, L_285, L_286, NULL); // cmd.DrawProcedural(Matrix4x4.identity, m_Materials.uber, 0, MeshTopology.Quads, 4, 1, null); U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_287 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_288 = L_287.___cmd_3; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_289; L_289 = Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline(NULL); MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_290 = __this->___m_Materials_33; NullCheck(L_290); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_291 = L_290->___uber_7; NullCheck(L_288); CommandBuffer_DrawProcedural_m460EDBBEDA84E4743CA09A2F0EF44A6149C4EBD7(L_288, L_289, L_291, 0, 2, 4, 1, (MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D*)NULL, NULL); // if (!finishPostProcessOnScreen && !m_UseSwapBuffer) bool L_292 = V_35; if (L_292) { goto IL_07db_1; } } { bool L_293 = __this->___m_UseSwapBuffer_65; G_B139_0 = ((((int32_t)L_293) == ((int32_t)0))? 1 : 0); goto IL_07dc_1; } IL_07db_1: { G_B139_0 = 0; } IL_07dc_1: { V_47 = (bool)G_B139_0; bool L_294 = V_47; if (!L_294) { goto IL_0861_1; } } { // cmd.SetGlobalTexture(ShaderPropertyId.sourceTex, cameraTarget); U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_295 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_296 = L_295.___cmd_3; il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var); int32_t L_297 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___sourceTex_33; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_298 = V_34; NullCheck(L_296); CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_296, L_297, L_298, NULL); // cmd.SetRenderTarget(new RenderTargetIdentifier(m_Source, 0, CubemapFace.Unknown, -1), // colorLoadAction, RenderBufferStoreAction.Store, RenderBufferLoadAction.DontCare, RenderBufferStoreAction.DontCare); U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_299 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_300 = L_299.___cmd_3; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_301 = __this->___m_Source_25; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_302; memset((&L_302), 0, sizeof(L_302)); RenderTargetIdentifier__ctor_m79A7348AF351A912E617BF9C8A44A766648C80FB((&L_302), L_301, 0, (-1), (-1), /*hidden argument*/NULL); int32_t L_303 = V_31; NullCheck(L_300); CommandBuffer_SetRenderTarget_m00472C42F4BAE11802652921705D554E158D926C(L_300, L_302, L_303, 0, 2, 3, NULL); // scaleBias = new Vector4(1, 1, 0, 0);; Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&V_45), (1.0f), (1.0f), (0.0f), (0.0f), NULL); // cmd.SetGlobalVector(ShaderPropertyId.scaleBias, scaleBias); U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_304 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_305 = L_304.___cmd_3; int32_t L_306 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___scaleBias_34; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_307 = V_45; NullCheck(L_305); CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_305, L_306, L_307, NULL); // cmd.DrawProcedural(Matrix4x4.identity, m_BlitMaterial, 0, MeshTopology.Quads, 4, 1, null); U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_308 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_309 = L_308.___cmd_3; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_310; L_310 = Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline(NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_311 = __this->___m_BlitMaterial_66; NullCheck(L_309); CommandBuffer_DrawProcedural_m460EDBBEDA84E4743CA09A2F0EF44A6149C4EBD7(L_309, L_310, L_311, 0, 2, 4, 1, (MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D*)NULL, NULL); } IL_0861_1: { goto IL_0988_1; } IL_0867_1: { // cmd.SetRenderTarget(cameraTarget, colorLoadAction, RenderBufferStoreAction.Store, RenderBufferLoadAction.DontCare, RenderBufferStoreAction.DontCare); U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_312 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_313 = L_312.___cmd_3; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_314 = V_34; int32_t L_315 = V_31; NullCheck(L_313); CommandBuffer_SetRenderTarget_m00472C42F4BAE11802652921705D554E158D926C(L_313, L_314, L_315, 0, 2, 3, NULL); // cameraData.renderer.ConfigureCameraTarget(cameraTarget, cameraTarget); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_316 = V_1; ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_317 = L_316->___renderer_31; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_318 = V_34; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_319 = V_34; NullCheck(L_317); ScriptableRenderer_ConfigureCameraTarget_m4067416B1E8D785A5BADBEFB1E73FDA7A6A0D440(L_317, L_318, L_319, NULL); // cmd.SetViewProjectionMatrices(Matrix4x4.identity, Matrix4x4.identity); U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_320 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_321 = L_320.___cmd_3; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_322; L_322 = Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline(NULL); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_323; L_323 = Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline(NULL); NullCheck(L_321); CommandBuffer_SetViewProjectionMatrices_m50A472F193C13207D81B5EC8FB007F76E36A8C75(L_321, L_322, L_323, NULL); // if ((m_Destination == RenderTargetHandle.CameraTarget && !m_UseSwapBuffer) || (m_ResolveToScreen && m_UseSwapBuffer)) RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_324 = __this->___m_Destination_26; il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_325 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2; bool L_326; L_326 = RenderTargetHandle_op_Equality_mE417685886659903FC6B57B84816E7E7DDBF83C0(L_324, L_325, NULL); if (!L_326) { goto IL_08bb_1; } } { bool L_327 = __this->___m_UseSwapBuffer_65; if (!L_327) { goto IL_08ce_1; } } IL_08bb_1: { bool L_328 = __this->___m_ResolveToScreen_64; if (!L_328) { goto IL_08cb_1; } } { bool L_329 = __this->___m_UseSwapBuffer_65; G_B147_0 = ((int32_t)(L_329)); goto IL_08cc_1; } IL_08cb_1: { G_B147_0 = 0; } IL_08cc_1: { G_B149_0 = G_B147_0; goto IL_08cf_1; } IL_08ce_1: { G_B149_0 = 1; } IL_08cf_1: { V_48 = (bool)G_B149_0; bool L_330 = V_48; if (!L_330) { goto IL_08e7_1; } } { // cmd.SetViewport(cameraData.pixelRect); U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_331 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_332 = L_331.___cmd_3; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_333 = V_1; Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D L_334 = L_333->___pixelRect_6; NullCheck(L_332); CommandBuffer_SetViewport_m3BCCABB7493369D88DB15EE43C41D9858AE2574D(L_332, L_334, NULL); } IL_08e7_1: { // cmd.DrawMesh(RenderingUtils.fullscreenMesh, Matrix4x4.identity, m_Materials.uber); U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_335 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_336 = L_335.___cmd_3; il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* L_337; L_337 = RenderingUtils_get_fullscreenMesh_m8FCBA928234C9F969F7A5C5E0798939C3E9C63E7(NULL); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_338; L_338 = Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline(NULL); MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_339 = __this->___m_Materials_33; NullCheck(L_339); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_340 = L_339->___uber_7; NullCheck(L_336); CommandBuffer_DrawMesh_m45BA88D4388EC7E5CDAABD42CD6CE29A5120042C(L_336, L_337, L_338, L_340, NULL); // if (!finishPostProcessOnScreen && !m_UseSwapBuffer) bool L_341 = V_35; if (L_341) { goto IL_0917_1; } } { bool L_342 = __this->___m_UseSwapBuffer_65; G_B154_0 = ((((int32_t)L_342) == ((int32_t)0))? 1 : 0); goto IL_0918_1; } IL_0917_1: { G_B154_0 = 0; } IL_0918_1: { V_49 = (bool)G_B154_0; bool L_343 = V_49; if (!L_343) { goto IL_0965_1; } } { // cmd.SetGlobalTexture(ShaderPropertyId.sourceTex, cameraTarget); U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_344 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_345 = L_344.___cmd_3; il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var); int32_t L_346 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___sourceTex_33; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_347 = V_34; NullCheck(L_345); CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_345, L_346, L_347, NULL); // cmd.SetRenderTarget(m_Source, RenderBufferLoadAction.DontCare, RenderBufferStoreAction.Store, RenderBufferLoadAction.DontCare, RenderBufferStoreAction.DontCare); U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_348 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_349 = L_348.___cmd_3; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_350 = __this->___m_Source_25; NullCheck(L_349); CommandBuffer_SetRenderTarget_m00472C42F4BAE11802652921705D554E158D926C(L_349, L_350, 2, 0, 2, 3, NULL); // cmd.DrawMesh(RenderingUtils.fullscreenMesh, Matrix4x4.identity, m_BlitMaterial); U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_351 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_352 = L_351.___cmd_3; il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* L_353; L_353 = RenderingUtils_get_fullscreenMesh_m8FCBA928234C9F969F7A5C5E0798939C3E9C63E7(NULL); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_354; L_354 = Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline(NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_355 = __this->___m_BlitMaterial_66; NullCheck(L_352); CommandBuffer_DrawMesh_m45BA88D4388EC7E5CDAABD42CD6CE29A5120042C(L_352, L_353, L_354, L_355, NULL); } IL_0965_1: { // cmd.SetViewProjectionMatrices(cameraData.camera.worldToCameraMatrix, cameraData.camera.projectionMatrix); U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_356 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_357 = L_356.___cmd_3; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_358 = V_1; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_359 = L_358->___camera_2; NullCheck(L_359); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_360; L_360 = Camera_get_worldToCameraMatrix_m48E324BD76706A316A1701EFC6A3DEC7DFB2FF40(L_359, NULL); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_361 = V_1; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_362 = L_361->___camera_2; NullCheck(L_362); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_363; L_363 = Camera_get_projectionMatrix_m9B943EFDD6418528A055321E14F75F1511DD9B4A(L_362, NULL); NullCheck(L_357); CommandBuffer_SetViewProjectionMatrices_m50A472F193C13207D81B5EC8FB007F76E36A8C75(L_357, L_360, L_363, NULL); } IL_0988_1: { // if (m_UseSwapBuffer && !m_ResolveToScreen) bool L_364 = __this->___m_UseSwapBuffer_65; if (!L_364) { goto IL_099b_1; } } { bool L_365 = __this->___m_ResolveToScreen_64; G_B160_0 = ((((int32_t)L_365) == ((int32_t)0))? 1 : 0); goto IL_099c_1; } IL_099b_1: { G_B160_0 = 0; } IL_099c_1: { V_50 = (bool)G_B160_0; bool L_366 = V_50; if (!L_366) { goto IL_09b2_1; } } { // renderer.SwapColorBuffer(cmd); ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** L_367 = V_2; ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_368 = *((ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892**)L_367); U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_369 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_370 = L_369.___cmd_3; NullCheck(L_368); VirtualActionInvoker1< CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* >::Invoke(11 /* System.Void UnityEngine.Rendering.Universal.ScriptableRenderer::SwapColorBuffer(UnityEngine.Rendering.CommandBuffer) */, L_368, L_370); } IL_09b2_1: { // if (bloomActive) bool L_371 = V_30; V_51 = L_371; bool L_372 = V_51; if (!L_372) { goto IL_09cd_1; } } { // cmd.ReleaseTemporaryRT(ShaderConstants._BloomMipUp[0]); U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_373 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_374 = L_373.___cmd_3; il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_375 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipUp_47; NullCheck(L_375); int32_t L_376 = 0; int32_t L_377 = (L_375)->GetAt(static_cast(L_376)); NullCheck(L_374); CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_374, L_377, NULL); } IL_09cd_1: { // if (tempTargetUsed) U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_378 = V_0; bool L_379 = L_378.___tempTargetUsed_4; V_52 = L_379; bool L_380 = V_52; if (!L_380) { goto IL_09ea_1; } } { // cmd.ReleaseTemporaryRT(ShaderConstants._TempTarget); U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_381 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_382 = L_381.___cmd_3; il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); int32_t L_383 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____TempTarget_0; NullCheck(L_382); CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_382, L_383, NULL); } IL_09ea_1: { // if (tempTarget2Used) U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_384 = V_0; bool L_385 = L_384.___tempTarget2Used_5; V_53 = L_385; bool L_386 = V_53; if (!L_386) { goto IL_0a07_1; } } { // cmd.ReleaseTemporaryRT(ShaderConstants._TempTarget2); U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_387 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_388 = L_387.___cmd_3; il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); int32_t L_389 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____TempTarget2_1; NullCheck(L_388); CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_388, L_389, NULL); } IL_0a07_1: { // cmd.ReleaseTemporaryRT(m_InternalLut.id); U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98 L_390 = V_0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_391 = L_390.___cmd_3; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_392 = (&__this->___m_InternalLut_28); int32_t L_393; L_393 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_392, NULL); NullCheck(L_391); CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_391, L_393, NULL); goto IL_0a30; } }// end try (depth: 1) catch(Il2CppExceptionWrapper& e) { __finallyBlock.StoreException(e.ex); } } IL_0a30: { // } return; } } // UnityEngine.Rendering.BuiltinRenderTextureType UnityEngine.Rendering.Universal.Internal.PostProcessPass::BlitDstDiscardContent(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PostProcessPass_BlitDstDiscardContent_m0CD67D1CAF9AC54EB998A4AEC3D6178680781C59 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___rt1, const RuntimeMethod* method) { int32_t V_0 = 0; { // cmd.SetRenderTarget(new RenderTargetIdentifier(rt, 0, CubemapFace.Unknown, -1), // RenderBufferLoadAction.DontCare, RenderBufferStoreAction.Store, // RenderBufferLoadAction.DontCare, RenderBufferStoreAction.DontCare); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___cmd0; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_1 = ___rt1; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_2; memset((&L_2), 0, sizeof(L_2)); RenderTargetIdentifier__ctor_m79A7348AF351A912E617BF9C8A44A766648C80FB((&L_2), L_1, 0, (-1), (-1), /*hidden argument*/NULL); NullCheck(L_0); CommandBuffer_SetRenderTarget_m00472C42F4BAE11802652921705D554E158D926C(L_0, L_2, 2, 0, 2, 3, NULL); // return BuiltinRenderTextureType.CurrentActive; V_0 = 1; goto IL_0019; } IL_0019: { // } int32_t L_3 = V_0; return L_3; } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DoSubpixelMorphologicalAntialiasing(UnityEngine.Rendering.Universal.CameraData&,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DoSubpixelMorphologicalAntialiasing_m1F2B384D7CECF2C7D17BFD43B69B702A047A1A61 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* ___cameraData0, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd1, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___source2, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___destination3, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* V_0 = NULL; Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D V_1; memset((&V_1), 0, sizeof(V_1)); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* V_2 = NULL; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B V_3; memset((&V_3), 0, sizeof(V_3)); int32_t V_4 = 0; int32_t V_5 = 0; int32_t V_6 = 0; bool V_7 = false; int32_t G_B8_0 = 0; { // var camera = cameraData.camera; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_0 = ___cameraData0; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_1 = L_0->___camera_2; V_0 = L_1; // var pixelRect = cameraData.pixelRect; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_2 = ___cameraData0; Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D L_3 = L_2->___pixelRect_6; V_1 = L_3; // var material = m_Materials.subpixelMorphologicalAntialiasing; MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_4 = __this->___m_Materials_33; NullCheck(L_4); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_5 = L_4->___subpixelMorphologicalAntialiasing_1; V_2 = L_5; // material.SetVector(ShaderConstants._Metrics, new Vector4(1f / m_Descriptor.width, 1f / m_Descriptor.height, m_Descriptor.width, m_Descriptor.height)); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_6 = V_2; il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); int32_t L_7 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Metrics_12; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_8 = (&__this->___m_Descriptor_24); int32_t L_9; L_9 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_8, NULL); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_10 = (&__this->___m_Descriptor_24); int32_t L_11; L_11 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_10, NULL); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_12 = (&__this->___m_Descriptor_24); int32_t L_13; L_13 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_12, NULL); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_14 = (&__this->___m_Descriptor_24); int32_t L_15; L_15 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_14, NULL); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_16; memset((&L_16), 0, sizeof(L_16)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_16), ((float)((1.0f)/((float)L_9))), ((float)((1.0f)/((float)L_11))), ((float)L_13), ((float)L_15), /*hidden argument*/NULL); NullCheck(L_6); Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_6, L_7, L_16, NULL); // material.SetTexture(ShaderConstants._AreaTexture, m_Data.textures.smaaAreaTex); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_17 = V_2; int32_t L_18 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____AreaTexture_13; PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_19 = __this->___m_Data_34; NullCheck(L_19); TextureResources_t9220AC464374C6AA55163CD0AC71C62B85E6C122* L_20 = L_19->___textures_5; NullCheck(L_20); Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* L_21 = L_20->___smaaAreaTex_2; NullCheck(L_17); Material_SetTexture_mA9F8461850AAB88F992E9C6FA6F24C2E050B83FD(L_17, L_18, L_21, NULL); // material.SetTexture(ShaderConstants._SearchTexture, m_Data.textures.smaaSearchTex); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_22 = V_2; int32_t L_23 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____SearchTexture_14; PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_24 = __this->___m_Data_34; NullCheck(L_24); TextureResources_t9220AC464374C6AA55163CD0AC71C62B85E6C122* L_25 = L_24->___textures_5; NullCheck(L_25); Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* L_26 = L_25->___smaaSearchTex_3; NullCheck(L_22); Material_SetTexture_mA9F8461850AAB88F992E9C6FA6F24C2E050B83FD(L_22, L_23, L_26, NULL); // material.SetFloat(ShaderConstants._StencilRef, (float)kStencilBit); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_27 = V_2; int32_t L_28 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____StencilRef_2; NullCheck(L_27); Material_SetFloat_m3ECFD92072347A8620254F014865984FA68211A8(L_27, L_28, (64.0f), NULL); // material.SetFloat(ShaderConstants._StencilMask, (float)kStencilBit); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_29 = V_2; int32_t L_30 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____StencilMask_3; NullCheck(L_29); Material_SetFloat_m3ECFD92072347A8620254F014865984FA68211A8(L_29, L_30, (64.0f), NULL); // material.shaderKeywords = null; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_31 = V_2; NullCheck(L_31); Material_set_shaderKeywords_mD650CF82B2DBB75F001E373E2E1ACA30876F3AB8(L_31, (StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248*)NULL, NULL); // switch (cameraData.antialiasingQuality) CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_32 = ___cameraData0; int32_t L_33 = L_32->___antialiasingQuality_30; V_6 = L_33; int32_t L_34 = V_6; V_5 = L_34; int32_t L_35 = V_5; switch (L_35) { case 0: { goto IL_00eb; } case 1: { goto IL_00f9; } case 2: { goto IL_0107; } } } { goto IL_0115; } IL_00eb: { // material.EnableKeyword(ShaderKeywordStrings.SmaaLow); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_36 = V_2; il2cpp_codegen_runtime_class_init_inline(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var); String_t* L_37 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___SmaaLow_30; NullCheck(L_36); Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_36, L_37, NULL); // break; goto IL_0115; } IL_00f9: { // material.EnableKeyword(ShaderKeywordStrings.SmaaMedium); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_38 = V_2; il2cpp_codegen_runtime_class_init_inline(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var); String_t* L_39 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___SmaaMedium_31; NullCheck(L_38); Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_38, L_39, NULL); // break; goto IL_0115; } IL_0107: { // material.EnableKeyword(ShaderKeywordStrings.SmaaHigh); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_40 = V_2; il2cpp_codegen_runtime_class_init_inline(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var); String_t* L_41 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___SmaaHigh_32; NullCheck(L_40); Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_40, L_41, NULL); // break; goto IL_0115; } IL_0115: { // if (m_Depth == RenderTargetHandle.CameraTarget || m_Descriptor.msaaSamples > 1) RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_42 = __this->___m_Depth_27; il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_43 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2; bool L_44; L_44 = RenderTargetHandle_op_Equality_mE417685886659903FC6B57B84816E7E7DDBF83C0(L_42, L_43, NULL); if (L_44) { goto IL_0137; } } { RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_45 = (&__this->___m_Descriptor_24); int32_t L_46; L_46 = RenderTextureDescriptor_get_msaaSamples_mFCC33643AFF2265C8305DCFD79ED8774A1A8FA22_inline(L_45, NULL); G_B8_0 = ((((int32_t)L_46) > ((int32_t)1))? 1 : 0); goto IL_0138; } IL_0137: { G_B8_0 = 1; } IL_0138: { V_7 = (bool)G_B8_0; bool L_47 = V_7; if (!L_47) { goto IL_0151; } } { // stencil = ShaderConstants._EdgeTexture; il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); int32_t L_48 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____EdgeTexture_15; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_49; L_49 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_48, NULL); V_3 = L_49; // tempDepthBits = 24; V_4 = ((int32_t)24); goto IL_0162; } IL_0151: { // stencil = m_Depth.Identifier(); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_50 = (&__this->___m_Depth_27); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_51; L_51 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA(L_50, NULL); V_3 = L_51; // tempDepthBits = 0; V_4 = 0; } IL_0162: { // cmd.GetTemporaryRT(ShaderConstants._EdgeTexture, GetCompatibleDescriptor(m_Descriptor.width, m_Descriptor.height, m_SMAAEdgeFormat, tempDepthBits), FilterMode.Bilinear); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_52 = ___cmd1; il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); int32_t L_53 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____EdgeTexture_15; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_54 = (&__this->___m_Descriptor_24); int32_t L_55; L_55 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_54, NULL); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_56 = (&__this->___m_Descriptor_24); int32_t L_57; L_57 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_56, NULL); int32_t L_58 = __this->___m_SMAAEdgeFormat_49; int32_t L_59 = V_4; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_60; L_60 = PostProcessPass_GetCompatibleDescriptor_mBB0FDD96054E5695DCA172C62829EAD2FBBC58A6(__this, L_55, L_57, L_58, L_59, NULL); NullCheck(L_52); CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_52, L_53, L_60, 1, NULL); // cmd.GetTemporaryRT(ShaderConstants._BlendTexture, GetCompatibleDescriptor(m_Descriptor.width, m_Descriptor.height, GraphicsFormat.R8G8B8A8_UNorm), FilterMode.Point); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_61 = ___cmd1; int32_t L_62 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BlendTexture_16; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_63 = (&__this->___m_Descriptor_24); int32_t L_64; L_64 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_63, NULL); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_65 = (&__this->___m_Descriptor_24); int32_t L_66; L_66 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_65, NULL); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_67; L_67 = PostProcessPass_GetCompatibleDescriptor_mBB0FDD96054E5695DCA172C62829EAD2FBBC58A6(__this, L_64, L_66, 8, 0, NULL); NullCheck(L_61); CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_61, L_62, L_67, 0, NULL); // cmd.SetViewProjectionMatrices(Matrix4x4.identity, Matrix4x4.identity); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_68 = ___cmd1; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_69; L_69 = Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline(NULL); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_70; L_70 = Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline(NULL); NullCheck(L_68); CommandBuffer_SetViewProjectionMatrices_m50A472F193C13207D81B5EC8FB007F76E36A8C75(L_68, L_69, L_70, NULL); // cmd.SetViewport(pixelRect); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_71 = ___cmd1; Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D L_72 = V_1; NullCheck(L_71); CommandBuffer_SetViewport_m3BCCABB7493369D88DB15EE43C41D9858AE2574D(L_71, L_72, NULL); // cmd.SetRenderTarget(new RenderTargetIdentifier(ShaderConstants._EdgeTexture, 0, CubemapFace.Unknown, -1), // RenderBufferLoadAction.DontCare, RenderBufferStoreAction.Store, stencil, // RenderBufferLoadAction.DontCare, RenderBufferStoreAction.Store); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_73 = ___cmd1; int32_t L_74 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____EdgeTexture_15; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_75; memset((&L_75), 0, sizeof(L_75)); RenderTargetIdentifier__ctor_mAFAC5FB016609A5D4E07FCEC360D113B9C8D7ECF((&L_75), L_74, 0, (-1), (-1), /*hidden argument*/NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_76 = V_3; NullCheck(L_73); CommandBuffer_SetRenderTarget_m43B883C6477E59A65A7FDF142EC347538EA6A57B(L_73, L_75, 2, 0, L_76, 2, 0, NULL); // cmd.ClearRenderTarget(RTClearFlags.ColorStencil, Color.clear, 1.0f, 0); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_77 = ___cmd1; Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_78; L_78 = Color_get_clear_m8B58EA88C92F7DD2C66F0EC1BCC8AC697D631298_inline(NULL); NullCheck(L_77); CommandBuffer_ClearRenderTarget_mF79756BB41395A459CC5FD5CFFC517F65D93D86C(L_77, 5, L_78, (1.0f), 0, NULL); // cmd.SetGlobalTexture(ShaderConstants._ColorTexture, source); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_79 = ___cmd1; int32_t L_80 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____ColorTexture_17; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_81 = ___source2; NullCheck(L_79); CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_79, L_80, L_81, NULL); // DrawFullscreenMesh(cmd, material, 0); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_82 = ___cmd1; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_83 = V_2; PostProcessPass_DrawFullscreenMesh_mAB97FB8B3CFF3DE88BA8D04863BB0EFCA32CEEA7(__this, L_82, L_83, 0, NULL); // cmd.SetRenderTarget(new RenderTargetIdentifier(ShaderConstants._BlendTexture, 0, CubemapFace.Unknown, -1), // RenderBufferLoadAction.DontCare, RenderBufferStoreAction.Store, stencil, // RenderBufferLoadAction.Load, RenderBufferStoreAction.DontCare); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_84 = ___cmd1; int32_t L_85 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BlendTexture_16; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_86; memset((&L_86), 0, sizeof(L_86)); RenderTargetIdentifier__ctor_mAFAC5FB016609A5D4E07FCEC360D113B9C8D7ECF((&L_86), L_85, 0, (-1), (-1), /*hidden argument*/NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_87 = V_3; NullCheck(L_84); CommandBuffer_SetRenderTarget_m43B883C6477E59A65A7FDF142EC347538EA6A57B(L_84, L_86, 2, 0, L_87, 0, 3, NULL); // cmd.ClearRenderTarget(false, true, Color.clear); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_88 = ___cmd1; Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_89; L_89 = Color_get_clear_m8B58EA88C92F7DD2C66F0EC1BCC8AC697D631298_inline(NULL); NullCheck(L_88); CommandBuffer_ClearRenderTarget_mABBE498A16DCEADCAA8F5DB50073012F74D03F14(L_88, (bool)0, (bool)1, L_89, NULL); // cmd.SetGlobalTexture(ShaderConstants._ColorTexture, ShaderConstants._EdgeTexture); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_90 = ___cmd1; int32_t L_91 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____ColorTexture_17; int32_t L_92 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____EdgeTexture_15; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_93; L_93 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_92, NULL); NullCheck(L_90); CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_90, L_91, L_93, NULL); // DrawFullscreenMesh(cmd, material, 1); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_94 = ___cmd1; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_95 = V_2; PostProcessPass_DrawFullscreenMesh_mAB97FB8B3CFF3DE88BA8D04863BB0EFCA32CEEA7(__this, L_94, L_95, 1, NULL); // cmd.SetRenderTarget(new RenderTargetIdentifier(destination, 0, CubemapFace.Unknown, -1), // RenderBufferLoadAction.DontCare, RenderBufferStoreAction.Store, // RenderBufferLoadAction.DontCare, RenderBufferStoreAction.DontCare); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_96 = ___cmd1; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_97 = ___destination3; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_98; memset((&L_98), 0, sizeof(L_98)); RenderTargetIdentifier__ctor_m79A7348AF351A912E617BF9C8A44A766648C80FB((&L_98), L_97, 0, (-1), (-1), /*hidden argument*/NULL); NullCheck(L_96); CommandBuffer_SetRenderTarget_m00472C42F4BAE11802652921705D554E158D926C(L_96, L_98, 2, 0, 2, 3, NULL); // cmd.SetGlobalTexture(ShaderConstants._ColorTexture, source); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_99 = ___cmd1; int32_t L_100 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____ColorTexture_17; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_101 = ___source2; NullCheck(L_99); CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_99, L_100, L_101, NULL); // cmd.SetGlobalTexture(ShaderConstants._BlendTexture, ShaderConstants._BlendTexture); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_102 = ___cmd1; int32_t L_103 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BlendTexture_16; int32_t L_104 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BlendTexture_16; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_105; L_105 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_104, NULL); NullCheck(L_102); CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_102, L_103, L_105, NULL); // DrawFullscreenMesh(cmd, material, 2); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_106 = ___cmd1; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_107 = V_2; PostProcessPass_DrawFullscreenMesh_mAB97FB8B3CFF3DE88BA8D04863BB0EFCA32CEEA7(__this, L_106, L_107, 2, NULL); // cmd.ReleaseTemporaryRT(ShaderConstants._EdgeTexture); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_108 = ___cmd1; int32_t L_109 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____EdgeTexture_15; NullCheck(L_108); CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_108, L_109, NULL); // cmd.ReleaseTemporaryRT(ShaderConstants._BlendTexture); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_110 = ___cmd1; int32_t L_111 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BlendTexture_16; NullCheck(L_110); CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_110, L_111, NULL); // cmd.SetViewProjectionMatrices(camera.worldToCameraMatrix, camera.projectionMatrix); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_112 = ___cmd1; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_113 = V_0; NullCheck(L_113); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_114; L_114 = Camera_get_worldToCameraMatrix_m48E324BD76706A316A1701EFC6A3DEC7DFB2FF40(L_113, NULL); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_115 = V_0; NullCheck(L_115); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_116; L_116 = Camera_get_projectionMatrix_m9B943EFDD6418528A055321E14F75F1511DD9B4A(L_115, NULL); NullCheck(L_112); CommandBuffer_SetViewProjectionMatrices_m50A472F193C13207D81B5EC8FB007F76E36A8C75(L_112, L_114, L_116, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DoDepthOfField(UnityEngine.Camera,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rect) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DoDepthOfField_m492D94D0E88A7531264051382F38916842E57D6F (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd1, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___source2, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___destination3, Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___pixelRect4, const RuntimeMethod* method) { bool V_0 = false; bool V_1 = false; { // if (m_DepthOfField.mode.value == DepthOfFieldMode.Gaussian) DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_0 = __this->___m_DepthOfField_35; NullCheck(L_0); DepthOfFieldModeParameter_t2AC87B0A41A5C9BB872A9E9D7913C262F9DA4E26* L_1 = L_0->___mode_7; NullCheck(L_1); int32_t L_2; L_2 = VirtualFuncInvoker0< int32_t >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_1); V_0 = (bool)((((int32_t)L_2) == ((int32_t)1))? 1 : 0); bool L_3 = V_0; if (!L_3) { goto IL_0028; } } { // DoGaussianDepthOfField(camera, cmd, source, destination, pixelRect); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_4 = ___camera0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_5 = ___cmd1; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_6 = ___source2; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_7 = ___destination3; Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D L_8 = ___pixelRect4; PostProcessPass_DoGaussianDepthOfField_m0F509B9DD92DEAA39E092F1AEC1DE9084F56CCD9(__this, L_4, L_5, L_6, L_7, L_8, NULL); goto IL_004c; } IL_0028: { // else if (m_DepthOfField.mode.value == DepthOfFieldMode.Bokeh) DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_9 = __this->___m_DepthOfField_35; NullCheck(L_9); DepthOfFieldModeParameter_t2AC87B0A41A5C9BB872A9E9D7913C262F9DA4E26* L_10 = L_9->___mode_7; NullCheck(L_10); int32_t L_11; L_11 = VirtualFuncInvoker0< int32_t >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_10); V_1 = (bool)((((int32_t)L_11) == ((int32_t)2))? 1 : 0); bool L_12 = V_1; if (!L_12) { goto IL_004c; } } { // DoBokehDepthOfField(cmd, source, destination, pixelRect); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_13 = ___cmd1; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_14 = ___source2; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_15 = ___destination3; Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D L_16 = ___pixelRect4; PostProcessPass_DoBokehDepthOfField_m9F432BB1FB34528C85BCF915A766FA52CEE133A2(__this, L_13, L_14, L_15, L_16, NULL); } IL_004c: { // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DoGaussianDepthOfField(UnityEngine.Camera,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rect) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DoGaussianDepthOfField_m0F509B9DD92DEAA39E092F1AEC1DE9084F56CCD9 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd1, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___source2, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___destination3, Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___pixelRect4, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } int32_t V_0 = 0; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* V_1 = NULL; int32_t V_2 = 0; int32_t V_3 = 0; float V_4 = 0.0f; float V_5 = 0.0f; float V_6 = 0.0f; { // int downSample = 2; V_0 = 2; // var material = m_Materials.gaussianDepthOfField; MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_0 = __this->___m_Materials_33; NullCheck(L_0); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_1 = L_0->___gaussianDepthOfField_2; V_1 = L_1; // int wh = m_Descriptor.width / downSample; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_2 = (&__this->___m_Descriptor_24); int32_t L_3; L_3 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_2, NULL); int32_t L_4 = V_0; V_2 = ((int32_t)(L_3/L_4)); // int hh = m_Descriptor.height / downSample; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_5 = (&__this->___m_Descriptor_24); int32_t L_6; L_6 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_5, NULL); int32_t L_7 = V_0; V_3 = ((int32_t)(L_6/L_7)); // float farStart = m_DepthOfField.gaussianStart.value; DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_8 = __this->___m_DepthOfField_35; NullCheck(L_8); MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* L_9 = L_8->___gaussianStart_8; NullCheck(L_9); float L_10; L_10 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_9); V_4 = L_10; // float farEnd = Mathf.Max(farStart, m_DepthOfField.gaussianEnd.value); float L_11 = V_4; DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_12 = __this->___m_DepthOfField_35; NullCheck(L_12); MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* L_13 = L_12->___gaussianEnd_9; NullCheck(L_13); float L_14; L_14 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_13); float L_15; L_15 = Mathf_Max_mA9DCA91E87D6D27034F56ABA52606A9090406016_inline(L_11, L_14, NULL); V_5 = L_15; // float maxRadius = m_DepthOfField.gaussianMaxRadius.value * (wh / 1080f); DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_16 = __this->___m_DepthOfField_35; NullCheck(L_16); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_17 = L_16->___gaussianMaxRadius_10; NullCheck(L_17); float L_18; L_18 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_17); int32_t L_19 = V_2; V_6 = ((float)il2cpp_codegen_multiply(L_18, ((float)(((float)L_19)/(1080.0f))))); // maxRadius = Mathf.Min(maxRadius, 2f); float L_20 = V_6; float L_21; L_21 = Mathf_Min_m4F2A9C5128DC3F9E84865EE7ADA8DB5DA6B8B507_inline(L_20, (2.0f), NULL); V_6 = L_21; // CoreUtils.SetKeyword(material, ShaderKeywordStrings.HighQualitySampling, m_DepthOfField.highQualitySampling.value); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_22 = V_1; il2cpp_codegen_runtime_class_init_inline(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var); String_t* L_23 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___HighQualitySampling_49; DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_24 = __this->___m_DepthOfField_35; NullCheck(L_24); BoolParameter_tAA460C5A72ADBDDB4519BFF0BA040EC202E14E95* L_25 = L_24->___highQualitySampling_11; NullCheck(L_25); bool L_26; L_26 = VirtualFuncInvoker0< bool >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_25); il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); CoreUtils_SetKeyword_m32774A5307241CBA36042A0ADC4385D1FB998710(L_22, L_23, L_26, NULL); // material.SetVector(ShaderConstants._CoCParams, new Vector3(farStart, farEnd, maxRadius)); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_27 = V_1; il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); int32_t L_28 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____CoCParams_7; float L_29 = V_4; float L_30 = V_5; float L_31 = V_6; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_32; memset((&L_32), 0, sizeof(L_32)); Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline((&L_32), L_29, L_30, L_31, /*hidden argument*/NULL); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_33; L_33 = Vector4_op_Implicit_mB05287DC52FC87A756AB80E837E1EC22FEEB3937_inline(L_32, NULL); NullCheck(L_27); Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_27, L_28, L_33, NULL); // cmd.GetTemporaryRT(ShaderConstants._FullCoCTexture, GetCompatibleDescriptor(m_Descriptor.width, m_Descriptor.height, m_GaussianCoCFormat), FilterMode.Bilinear); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_34 = ___cmd1; int32_t L_35 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FullCoCTexture_4; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_36 = (&__this->___m_Descriptor_24); int32_t L_37; L_37 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_36, NULL); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_38 = (&__this->___m_Descriptor_24); int32_t L_39; L_39 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_38, NULL); int32_t L_40 = __this->___m_GaussianCoCFormat_50; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_41; L_41 = PostProcessPass_GetCompatibleDescriptor_mBB0FDD96054E5695DCA172C62829EAD2FBBC58A6(__this, L_37, L_39, L_40, 0, NULL); NullCheck(L_34); CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_34, L_35, L_41, 1, NULL); // cmd.GetTemporaryRT(ShaderConstants._HalfCoCTexture, GetCompatibleDescriptor(wh, hh, m_GaussianCoCFormat), FilterMode.Bilinear); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_42 = ___cmd1; int32_t L_43 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____HalfCoCTexture_5; int32_t L_44 = V_2; int32_t L_45 = V_3; int32_t L_46 = __this->___m_GaussianCoCFormat_50; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_47; L_47 = PostProcessPass_GetCompatibleDescriptor_mBB0FDD96054E5695DCA172C62829EAD2FBBC58A6(__this, L_44, L_45, L_46, 0, NULL); NullCheck(L_42); CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_42, L_43, L_47, 1, NULL); // cmd.GetTemporaryRT(ShaderConstants._PingTexture, GetCompatibleDescriptor(wh, hh, m_DefaultHDRFormat), FilterMode.Bilinear); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_48 = ___cmd1; int32_t L_49 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PingTexture_11; int32_t L_50 = V_2; int32_t L_51 = V_3; int32_t L_52 = __this->___m_DefaultHDRFormat_47; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_53; L_53 = PostProcessPass_GetCompatibleDescriptor_mBB0FDD96054E5695DCA172C62829EAD2FBBC58A6(__this, L_50, L_51, L_52, 0, NULL); NullCheck(L_48); CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_48, L_49, L_53, 1, NULL); // cmd.GetTemporaryRT(ShaderConstants._PongTexture, GetCompatibleDescriptor(wh, hh, m_DefaultHDRFormat), FilterMode.Bilinear); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_54 = ___cmd1; int32_t L_55 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PongTexture_10; int32_t L_56 = V_2; int32_t L_57 = V_3; int32_t L_58 = __this->___m_DefaultHDRFormat_47; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_59; L_59 = PostProcessPass_GetCompatibleDescriptor_mBB0FDD96054E5695DCA172C62829EAD2FBBC58A6(__this, L_56, L_57, L_58, 0, NULL); NullCheck(L_54); CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_54, L_55, L_59, 1, NULL); // PostProcessUtils.SetSourceSize(cmd, m_Descriptor); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_60 = ___cmd1; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_61 = __this->___m_Descriptor_24; PostProcessUtils_SetSourceSize_m70D7DAFFE399B7DC224AC07833E3EA870E7DB088(L_60, L_61, NULL); // cmd.SetGlobalVector(ShaderConstants._DownSampleScaleFactor, new Vector4(1.0f / downSample, 1.0f / downSample, downSample, downSample)); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_62 = ___cmd1; int32_t L_63 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____DownSampleScaleFactor_35; int32_t L_64 = V_0; int32_t L_65 = V_0; int32_t L_66 = V_0; int32_t L_67 = V_0; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_68; memset((&L_68), 0, sizeof(L_68)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_68), ((float)((1.0f)/((float)L_64))), ((float)((1.0f)/((float)L_65))), ((float)L_66), ((float)L_67), /*hidden argument*/NULL); NullCheck(L_62); CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_62, L_63, L_68, NULL); // Blit(cmd, source, ShaderConstants._FullCoCTexture, material, 0); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_69 = ___cmd1; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_70 = ___source2; int32_t L_71 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FullCoCTexture_4; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_72; L_72 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_71, NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_73 = V_1; PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_69, L_70, L_72, L_73, 0, NULL); // m_MRT2[0] = ShaderConstants._HalfCoCTexture; RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_74 = __this->___m_MRT2_54; int32_t L_75 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____HalfCoCTexture_5; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_76; L_76 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_75, NULL); NullCheck(L_74); (L_74)->SetAt(static_cast(0), (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B)L_76); // m_MRT2[1] = ShaderConstants._PingTexture; RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_77 = __this->___m_MRT2_54; int32_t L_78 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PingTexture_11; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_79; L_79 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_78, NULL); NullCheck(L_77); (L_77)->SetAt(static_cast(1), (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B)L_79); // cmd.SetViewProjectionMatrices(Matrix4x4.identity, Matrix4x4.identity); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_80 = ___cmd1; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_81; L_81 = Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline(NULL); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_82; L_82 = Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline(NULL); NullCheck(L_80); CommandBuffer_SetViewProjectionMatrices_m50A472F193C13207D81B5EC8FB007F76E36A8C75(L_80, L_81, L_82, NULL); // cmd.SetViewport(pixelRect); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_83 = ___cmd1; Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D L_84 = ___pixelRect4; NullCheck(L_83); CommandBuffer_SetViewport_m3BCCABB7493369D88DB15EE43C41D9858AE2574D(L_83, L_84, NULL); // cmd.SetGlobalTexture(ShaderConstants._ColorTexture, source); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_85 = ___cmd1; int32_t L_86 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____ColorTexture_17; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_87 = ___source2; NullCheck(L_85); CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_85, L_86, L_87, NULL); // cmd.SetGlobalTexture(ShaderConstants._FullCoCTexture, ShaderConstants._FullCoCTexture); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_88 = ___cmd1; int32_t L_89 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FullCoCTexture_4; int32_t L_90 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FullCoCTexture_4; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_91; L_91 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_90, NULL); NullCheck(L_88); CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_88, L_89, L_91, NULL); // cmd.SetRenderTarget(m_MRT2, ShaderConstants._HalfCoCTexture, 0, CubemapFace.Unknown, -1); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_92 = ___cmd1; RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_93 = __this->___m_MRT2_54; int32_t L_94 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____HalfCoCTexture_5; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_95; L_95 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_94, NULL); NullCheck(L_92); CommandBuffer_SetRenderTarget_m2A11A517DE44DC5F37BA08EF86ED1DCABAC4CC1E(L_92, L_93, L_95, 0, (-1), (-1), NULL); // DrawFullscreenMesh(cmd, material, 1); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_96 = ___cmd1; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_97 = V_1; PostProcessPass_DrawFullscreenMesh_mAB97FB8B3CFF3DE88BA8D04863BB0EFCA32CEEA7(__this, L_96, L_97, 1, NULL); // cmd.SetViewProjectionMatrices(camera.worldToCameraMatrix, camera.projectionMatrix); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_98 = ___cmd1; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_99 = ___camera0; NullCheck(L_99); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_100; L_100 = Camera_get_worldToCameraMatrix_m48E324BD76706A316A1701EFC6A3DEC7DFB2FF40(L_99, NULL); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_101 = ___camera0; NullCheck(L_101); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_102; L_102 = Camera_get_projectionMatrix_m9B943EFDD6418528A055321E14F75F1511DD9B4A(L_101, NULL); NullCheck(L_98); CommandBuffer_SetViewProjectionMatrices_m50A472F193C13207D81B5EC8FB007F76E36A8C75(L_98, L_100, L_102, NULL); // cmd.SetGlobalTexture(ShaderConstants._HalfCoCTexture, ShaderConstants._HalfCoCTexture); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_103 = ___cmd1; int32_t L_104 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____HalfCoCTexture_5; int32_t L_105 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____HalfCoCTexture_5; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_106; L_106 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_105, NULL); NullCheck(L_103); CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_103, L_104, L_106, NULL); // Blit(cmd, ShaderConstants._PingTexture, ShaderConstants._PongTexture, material, 2); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_107 = ___cmd1; int32_t L_108 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PingTexture_11; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_109; L_109 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_108, NULL); int32_t L_110 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PongTexture_10; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_111; L_111 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_110, NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_112 = V_1; PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_107, L_109, L_111, L_112, 2, NULL); // Blit(cmd, ShaderConstants._PongTexture, BlitDstDiscardContent(cmd, ShaderConstants._PingTexture), material, 3); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_113 = ___cmd1; int32_t L_114 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PongTexture_10; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_115; L_115 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_114, NULL); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_116 = ___cmd1; int32_t L_117 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PingTexture_11; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_118; L_118 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_117, NULL); int32_t L_119; L_119 = PostProcessPass_BlitDstDiscardContent_m0CD67D1CAF9AC54EB998A4AEC3D6178680781C59(__this, L_116, L_118, NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_120; L_120 = RenderTargetIdentifier_op_Implicit_m4A8EE3AFC545170F3F2215D8DA0F2474B0015CC8(L_119, NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_121 = V_1; PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_113, L_115, L_120, L_121, 3, NULL); // cmd.SetGlobalTexture(ShaderConstants._ColorTexture, ShaderConstants._PingTexture); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_122 = ___cmd1; int32_t L_123 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____ColorTexture_17; int32_t L_124 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PingTexture_11; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_125; L_125 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_124, NULL); NullCheck(L_122); CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_122, L_123, L_125, NULL); // cmd.SetGlobalTexture(ShaderConstants._FullCoCTexture, ShaderConstants._FullCoCTexture); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_126 = ___cmd1; int32_t L_127 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FullCoCTexture_4; int32_t L_128 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FullCoCTexture_4; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_129; L_129 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_128, NULL); NullCheck(L_126); CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_126, L_127, L_129, NULL); // Blit(cmd, source, BlitDstDiscardContent(cmd, destination), material, 4); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_130 = ___cmd1; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_131 = ___source2; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_132 = ___cmd1; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_133 = ___destination3; int32_t L_134; L_134 = PostProcessPass_BlitDstDiscardContent_m0CD67D1CAF9AC54EB998A4AEC3D6178680781C59(__this, L_132, L_133, NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_135; L_135 = RenderTargetIdentifier_op_Implicit_m4A8EE3AFC545170F3F2215D8DA0F2474B0015CC8(L_134, NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_136 = V_1; PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_130, L_131, L_135, L_136, 4, NULL); // cmd.ReleaseTemporaryRT(ShaderConstants._FullCoCTexture); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_137 = ___cmd1; int32_t L_138 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FullCoCTexture_4; NullCheck(L_137); CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_137, L_138, NULL); // cmd.ReleaseTemporaryRT(ShaderConstants._HalfCoCTexture); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_139 = ___cmd1; int32_t L_140 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____HalfCoCTexture_5; NullCheck(L_139); CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_139, L_140, NULL); // cmd.ReleaseTemporaryRT(ShaderConstants._PingTexture); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_141 = ___cmd1; int32_t L_142 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PingTexture_11; NullCheck(L_141); CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_141, L_142, NULL); // cmd.ReleaseTemporaryRT(ShaderConstants._PongTexture); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_143 = ___cmd1; int32_t L_144 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PongTexture_10; NullCheck(L_143); CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_143, L_144, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::PrepareBokehKernel(System.Single,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_PrepareBokehKernel_m1C36A697FADC81D2A1E16E92B8A1237382D6B59F (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, float ___maxRadius0, float ___rcpAspect1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } int32_t V_0 = 0; float V_1 = 0.0f; float V_2 = 0.0f; float V_3 = 0.0f; bool V_4 = false; int32_t V_5 = 0; float V_6 = 0.0f; float V_7 = 0.0f; int32_t V_8 = 0; int32_t V_9 = 0; float V_10 = 0.0f; float V_11 = 0.0f; float V_12 = 0.0f; float V_13 = 0.0f; float V_14 = 0.0f; float V_15 = 0.0f; float V_16 = 0.0f; float V_17 = 0.0f; float V_18 = 0.0f; float V_19 = 0.0f; float V_20 = 0.0f; float V_21 = 0.0f; bool V_22 = false; bool V_23 = false; { // if (m_BokehKernel == null) Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_0 = __this->___m_BokehKernel_55; V_4 = (bool)((((RuntimeObject*)(Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD*)L_0) == ((RuntimeObject*)(RuntimeObject*)NULL))? 1 : 0); bool L_1 = V_4; if (!L_1) { goto IL_001d; } } { // m_BokehKernel = new Vector4[42]; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_2 = (Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD*)(Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD*)SZArrayNew(Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD_il2cpp_TypeInfo_var, (uint32_t)((int32_t)42)); __this->___m_BokehKernel_55 = L_2; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_BokehKernel_55), (void*)L_2); } IL_001d: { // int idx = 0; V_0 = 0; // float bladeCount = m_DepthOfField.bladeCount.value; DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_3 = __this->___m_DepthOfField_35; NullCheck(L_3); ClampedIntParameter_tAF77FC44E522B137734644AE2E3F702580033B8E* L_4 = L_3->___bladeCount_15; NullCheck(L_4); int32_t L_5; L_5 = VirtualFuncInvoker0< int32_t >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_4); V_1 = ((float)L_5); // float curvature = 1f - m_DepthOfField.bladeCurvature.value; DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_6 = __this->___m_DepthOfField_35; NullCheck(L_6); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_7 = L_6->___bladeCurvature_16; NullCheck(L_7); float L_8; L_8 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_7); V_2 = ((float)il2cpp_codegen_subtract((1.0f), L_8)); // float rotation = m_DepthOfField.bladeRotation.value * Mathf.Deg2Rad; DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_9 = __this->___m_DepthOfField_35; NullCheck(L_9); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_10 = L_9->___bladeRotation_17; NullCheck(L_10); float L_11; L_11 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_10); V_3 = ((float)il2cpp_codegen_multiply(L_11, (0.0174532924f))); // for (int ring = 1; ring < kRings; ring++) V_5 = 1; goto IL_0165; } IL_0067: { // float bias = 1f / kPointsPerRing; V_6 = (0.142857149f); // float radius = (ring + bias) / (kRings - 1f + bias); int32_t L_12 = V_5; float L_13 = V_6; float L_14 = V_6; V_7 = ((float)(((float)il2cpp_codegen_add(((float)L_12), L_13))/((float)il2cpp_codegen_add((3.0f), L_14)))); // int points = ring * kPointsPerRing; int32_t L_15 = V_5; V_8 = ((int32_t)il2cpp_codegen_multiply(L_15, 7)); // for (int point = 0; point < points; point++) V_9 = 0; goto IL_014f; } IL_008e: { // float phi = 2f * PI * point / points; int32_t L_16 = V_9; int32_t L_17 = V_8; V_10 = ((float)(((float)il2cpp_codegen_multiply((6.28318548f), ((float)L_16)))/((float)L_17))); // float nt = Mathf.Cos(PI / bladeCount); float L_18 = V_1; float L_19; L_19 = cosf(((float)((3.14159274f)/L_18))); V_11 = L_19; // float dt = Mathf.Cos(phi - (TWO_PI / bladeCount) * Mathf.Floor((bladeCount * phi + Mathf.PI) / TWO_PI)); float L_20 = V_10; float L_21 = V_1; float L_22 = V_1; float L_23 = V_10; float L_24; L_24 = floorf(((float)(((float)il2cpp_codegen_add(((float)il2cpp_codegen_multiply(L_22, L_23)), (3.14159274f)))/(6.28318548f)))); float L_25; L_25 = cosf(((float)il2cpp_codegen_subtract(L_20, ((float)il2cpp_codegen_multiply(((float)((6.28318548f)/L_21)), L_24))))); V_12 = L_25; // float r = radius * Mathf.Pow(nt / dt, curvature); float L_26 = V_7; float L_27 = V_11; float L_28 = V_12; float L_29 = V_2; float L_30; L_30 = powf(((float)(L_27/L_28)), L_29); V_13 = ((float)il2cpp_codegen_multiply(L_26, L_30)); // float u = r * Mathf.Cos(phi - rotation); float L_31 = V_13; float L_32 = V_10; float L_33 = V_3; float L_34; L_34 = cosf(((float)il2cpp_codegen_subtract(L_32, L_33))); V_14 = ((float)il2cpp_codegen_multiply(L_31, L_34)); // float v = r * Mathf.Sin(phi - rotation); float L_35 = V_13; float L_36 = V_10; float L_37 = V_3; float L_38; L_38 = sinf(((float)il2cpp_codegen_subtract(L_36, L_37))); V_15 = ((float)il2cpp_codegen_multiply(L_35, L_38)); // float uRadius = u * maxRadius; float L_39 = V_14; float L_40 = ___maxRadius0; V_16 = ((float)il2cpp_codegen_multiply(L_39, L_40)); // float vRadius = v * maxRadius; float L_41 = V_15; float L_42 = ___maxRadius0; V_17 = ((float)il2cpp_codegen_multiply(L_41, L_42)); // float uRadiusPowTwo = uRadius * uRadius; float L_43 = V_16; float L_44 = V_16; V_18 = ((float)il2cpp_codegen_multiply(L_43, L_44)); // float vRadiusPowTwo = vRadius * vRadius; float L_45 = V_17; float L_46 = V_17; V_19 = ((float)il2cpp_codegen_multiply(L_45, L_46)); // float kernelLength = Mathf.Sqrt((uRadiusPowTwo + vRadiusPowTwo)); float L_47 = V_18; float L_48 = V_19; float L_49; L_49 = sqrtf(((float)il2cpp_codegen_add(L_47, L_48))); V_20 = L_49; // float uRCP = uRadius * rcpAspect; float L_50 = V_16; float L_51 = ___rcpAspect1; V_21 = ((float)il2cpp_codegen_multiply(L_50, L_51)); // m_BokehKernel[idx] = new Vector4(uRadius, vRadius, kernelLength, uRCP); Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_52 = __this->___m_BokehKernel_55; int32_t L_53 = V_0; float L_54 = V_16; float L_55 = V_17; float L_56 = V_20; float L_57 = V_21; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_58; memset((&L_58), 0, sizeof(L_58)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_58), L_54, L_55, L_56, L_57, /*hidden argument*/NULL); NullCheck(L_52); (L_52)->SetAt(static_cast(L_53), (Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3)L_58); // idx++; int32_t L_59 = V_0; V_0 = ((int32_t)il2cpp_codegen_add(L_59, 1)); // for (int point = 0; point < points; point++) int32_t L_60 = V_9; V_9 = ((int32_t)il2cpp_codegen_add(L_60, 1)); } IL_014f: { // for (int point = 0; point < points; point++) int32_t L_61 = V_9; int32_t L_62 = V_8; V_22 = (bool)((((int32_t)L_61) < ((int32_t)L_62))? 1 : 0); bool L_63 = V_22; if (L_63) { goto IL_008e; } } { // for (int ring = 1; ring < kRings; ring++) int32_t L_64 = V_5; V_5 = ((int32_t)il2cpp_codegen_add(L_64, 1)); } IL_0165: { // for (int ring = 1; ring < kRings; ring++) int32_t L_65 = V_5; V_23 = (bool)((((int32_t)L_65) < ((int32_t)4))? 1 : 0); bool L_66 = V_23; if (L_66) { goto IL_0067; } } { // } return; } } // System.Single UnityEngine.Rendering.Universal.Internal.PostProcessPass::GetMaxBokehRadiusInPixels(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float PostProcessPass_GetMaxBokehRadiusInPixels_m155B8D7D988207DD3D47E2B4C8117CD264C69EDC (float ___viewportHeight0, const RuntimeMethod* method) { float V_0 = 0.0f; { // return Mathf.Min(0.05f, kRadiusInPixels / viewportHeight); float L_0 = ___viewportHeight0; float L_1; L_1 = Mathf_Min_m4F2A9C5128DC3F9E84865EE7ADA8DB5DA6B8B507_inline((0.0500000007f), ((float)((14.0f)/L_0)), NULL); V_0 = L_1; goto IL_0015; } IL_0015: { // } float L_2 = V_0; return L_2; } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DoBokehDepthOfField(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rect) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DoBokehDepthOfField_m9F432BB1FB34528C85BCF915A766FA52CEE133A2 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___source1, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___destination2, Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___pixelRect3, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } int32_t V_0 = 0; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* V_1 = NULL; int32_t V_2 = 0; int32_t V_3 = 0; float V_4 = 0.0f; float V_5 = 0.0f; float V_6 = 0.0f; float V_7 = 0.0f; float V_8 = 0.0f; float V_9 = 0.0f; int32_t V_10 = 0; float V_11 = 0.0f; bool V_12 = false; int32_t G_B4_0 = 0; { // int downSample = 2; V_0 = 2; // var material = m_Materials.bokehDepthOfField; MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_0 = __this->___m_Materials_33; NullCheck(L_0); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_1 = L_0->___bokehDepthOfField_3; V_1 = L_1; // int wh = m_Descriptor.width / downSample; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_2 = (&__this->___m_Descriptor_24); int32_t L_3; L_3 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_2, NULL); int32_t L_4 = V_0; V_2 = ((int32_t)(L_3/L_4)); // int hh = m_Descriptor.height / downSample; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_5 = (&__this->___m_Descriptor_24); int32_t L_6; L_6 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_5, NULL); int32_t L_7 = V_0; V_3 = ((int32_t)(L_6/L_7)); // float F = m_DepthOfField.focalLength.value / 1000f; DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_8 = __this->___m_DepthOfField_35; NullCheck(L_8); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_9 = L_8->___focalLength_14; NullCheck(L_9); float L_10; L_10 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_9); V_4 = ((float)(L_10/(1000.0f))); // float A = m_DepthOfField.focalLength.value / m_DepthOfField.aperture.value; DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_11 = __this->___m_DepthOfField_35; NullCheck(L_11); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_12 = L_11->___focalLength_14; NullCheck(L_12); float L_13; L_13 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_12); DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_14 = __this->___m_DepthOfField_35; NullCheck(L_14); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_15 = L_14->___aperture_13; NullCheck(L_15); float L_16; L_16 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_15); V_5 = ((float)(L_13/L_16)); // float P = m_DepthOfField.focusDistance.value; DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_17 = __this->___m_DepthOfField_35; NullCheck(L_17); MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* L_18 = L_17->___focusDistance_12; NullCheck(L_18); float L_19; L_19 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_18); V_6 = L_19; // float maxCoC = (A * F) / (P - F); float L_20 = V_5; float L_21 = V_4; float L_22 = V_6; float L_23 = V_4; V_7 = ((float)(((float)il2cpp_codegen_multiply(L_20, L_21))/((float)il2cpp_codegen_subtract(L_22, L_23)))); // float maxRadius = GetMaxBokehRadiusInPixels(m_Descriptor.height); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_24 = (&__this->___m_Descriptor_24); int32_t L_25; L_25 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_24, NULL); il2cpp_codegen_runtime_class_init_inline(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var); float L_26; L_26 = PostProcessPass_GetMaxBokehRadiusInPixels_m155B8D7D988207DD3D47E2B4C8117CD264C69EDC_inline(((float)L_25), NULL); V_8 = L_26; // float rcpAspect = 1f / (wh / (float)hh); int32_t L_27 = V_2; int32_t L_28 = V_3; V_9 = ((float)((1.0f)/((float)(((float)L_27)/((float)L_28))))); // CoreUtils.SetKeyword(material, ShaderKeywordStrings.UseFastSRGBLinearConversion, m_UseFastSRGBLinearConversion); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_29 = V_1; il2cpp_codegen_runtime_class_init_inline(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var); String_t* L_30 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___UseFastSRGBLinearConversion_23; bool L_31 = __this->___m_UseFastSRGBLinearConversion_63; il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); CoreUtils_SetKeyword_m32774A5307241CBA36042A0ADC4385D1FB998710(L_29, L_30, L_31, NULL); // cmd.SetGlobalVector(ShaderConstants._CoCParams, new Vector4(P, maxCoC, maxRadius, rcpAspect)); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_32 = ___cmd0; il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); int32_t L_33 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____CoCParams_7; float L_34 = V_6; float L_35 = V_7; float L_36 = V_8; float L_37 = V_9; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_38; memset((&L_38), 0, sizeof(L_38)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_38), L_34, L_35, L_36, L_37, /*hidden argument*/NULL); NullCheck(L_32); CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_32, L_33, L_38, NULL); // int hash = m_DepthOfField.GetHashCode(); DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* L_39 = __this->___m_DepthOfField_35; NullCheck(L_39); int32_t L_40; L_40 = VirtualFuncInvoker0< int32_t >::Invoke(2 /* System.Int32 System.Object::GetHashCode() */, L_39); V_10 = L_40; // if (hash != m_BokehHash || maxRadius != m_BokehMaxRadius || rcpAspect != m_BokehRCPAspect) int32_t L_41 = V_10; int32_t L_42 = __this->___m_BokehHash_56; if ((!(((uint32_t)L_41) == ((uint32_t)L_42)))) { goto IL_0100; } } { float L_43 = V_8; float L_44 = __this->___m_BokehMaxRadius_57; if ((!(((float)L_43) == ((float)L_44)))) { goto IL_0100; } } { float L_45 = V_9; float L_46 = __this->___m_BokehRCPAspect_58; G_B4_0 = ((((int32_t)((((float)L_45) == ((float)L_46))? 1 : 0)) == ((int32_t)0))? 1 : 0); goto IL_0101; } IL_0100: { G_B4_0 = 1; } IL_0101: { V_12 = (bool)G_B4_0; bool L_47 = V_12; if (!L_47) { goto IL_012c; } } { // m_BokehHash = hash; int32_t L_48 = V_10; __this->___m_BokehHash_56 = L_48; // m_BokehMaxRadius = maxRadius; float L_49 = V_8; __this->___m_BokehMaxRadius_57 = L_49; // m_BokehRCPAspect = rcpAspect; float L_50 = V_9; __this->___m_BokehRCPAspect_58 = L_50; // PrepareBokehKernel(maxRadius, rcpAspect); float L_51 = V_8; float L_52 = V_9; PostProcessPass_PrepareBokehKernel_m1C36A697FADC81D2A1E16E92B8A1237382D6B59F(__this, L_51, L_52, NULL); } IL_012c: { // cmd.SetGlobalVectorArray(ShaderConstants._BokehKernel, m_BokehKernel); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_53 = ___cmd0; il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); int32_t L_54 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BokehKernel_8; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_55 = __this->___m_BokehKernel_55; NullCheck(L_53); CommandBuffer_SetGlobalVectorArray_m8CC41D9A9A5E2D5EF192D0852E97829DEA07A217(L_53, L_54, L_55, NULL); // cmd.GetTemporaryRT(ShaderConstants._FullCoCTexture, GetCompatibleDescriptor(m_Descriptor.width, m_Descriptor.height, GraphicsFormat.R8_UNorm), FilterMode.Bilinear); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_56 = ___cmd0; int32_t L_57 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FullCoCTexture_4; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_58 = (&__this->___m_Descriptor_24); int32_t L_59; L_59 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_58, NULL); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_60 = (&__this->___m_Descriptor_24); int32_t L_61; L_61 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_60, NULL); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_62; L_62 = PostProcessPass_GetCompatibleDescriptor_mBB0FDD96054E5695DCA172C62829EAD2FBBC58A6(__this, L_59, L_61, 5, 0, NULL); NullCheck(L_56); CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_56, L_57, L_62, 1, NULL); // cmd.GetTemporaryRT(ShaderConstants._PingTexture, GetCompatibleDescriptor(wh, hh, GraphicsFormat.R16G16B16A16_SFloat), FilterMode.Bilinear); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_63 = ___cmd0; int32_t L_64 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PingTexture_11; int32_t L_65 = V_2; int32_t L_66 = V_3; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_67; L_67 = PostProcessPass_GetCompatibleDescriptor_mBB0FDD96054E5695DCA172C62829EAD2FBBC58A6(__this, L_65, L_66, ((int32_t)48), 0, NULL); NullCheck(L_63); CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_63, L_64, L_67, 1, NULL); // cmd.GetTemporaryRT(ShaderConstants._PongTexture, GetCompatibleDescriptor(wh, hh, GraphicsFormat.R16G16B16A16_SFloat), FilterMode.Bilinear); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_68 = ___cmd0; int32_t L_69 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PongTexture_10; int32_t L_70 = V_2; int32_t L_71 = V_3; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_72; L_72 = PostProcessPass_GetCompatibleDescriptor_mBB0FDD96054E5695DCA172C62829EAD2FBBC58A6(__this, L_70, L_71, ((int32_t)48), 0, NULL); NullCheck(L_68); CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_68, L_69, L_72, 1, NULL); // PostProcessUtils.SetSourceSize(cmd, m_Descriptor); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_73 = ___cmd0; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_74 = __this->___m_Descriptor_24; PostProcessUtils_SetSourceSize_m70D7DAFFE399B7DC224AC07833E3EA870E7DB088(L_73, L_74, NULL); // cmd.SetGlobalVector(ShaderConstants._DownSampleScaleFactor, new Vector4(1.0f / downSample, 1.0f / downSample, downSample, downSample)); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_75 = ___cmd0; int32_t L_76 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____DownSampleScaleFactor_35; int32_t L_77 = V_0; int32_t L_78 = V_0; int32_t L_79 = V_0; int32_t L_80 = V_0; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_81; memset((&L_81), 0, sizeof(L_81)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_81), ((float)((1.0f)/((float)L_77))), ((float)((1.0f)/((float)L_78))), ((float)L_79), ((float)L_80), /*hidden argument*/NULL); NullCheck(L_75); CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_75, L_76, L_81, NULL); // float uvMargin = (1.0f / m_Descriptor.height) * downSample; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_82 = (&__this->___m_Descriptor_24); int32_t L_83; L_83 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_82, NULL); int32_t L_84 = V_0; V_11 = ((float)il2cpp_codegen_multiply(((float)((1.0f)/((float)L_83))), ((float)L_84))); // cmd.SetGlobalVector(ShaderConstants._BokehConstants, new Vector4(uvMargin, uvMargin * 2.0f)); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_85 = ___cmd0; int32_t L_86 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BokehConstants_9; float L_87 = V_11; float L_88 = V_11; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_89; memset((&L_89), 0, sizeof(L_89)); Vector4__ctor_m1FD55F67090B321AC9488CA325A72E454E6BCA37_inline((&L_89), L_87, ((float)il2cpp_codegen_multiply(L_88, (2.0f))), /*hidden argument*/NULL); NullCheck(L_85); CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_85, L_86, L_89, NULL); // Blit(cmd, source, ShaderConstants._FullCoCTexture, material, 0); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_90 = ___cmd0; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_91 = ___source1; int32_t L_92 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FullCoCTexture_4; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_93; L_93 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_92, NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_94 = V_1; PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_90, L_91, L_93, L_94, 0, NULL); // cmd.SetGlobalTexture(ShaderConstants._FullCoCTexture, ShaderConstants._FullCoCTexture); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_95 = ___cmd0; int32_t L_96 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FullCoCTexture_4; int32_t L_97 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FullCoCTexture_4; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_98; L_98 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_97, NULL); NullCheck(L_95); CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_95, L_96, L_98, NULL); // Blit(cmd, source, ShaderConstants._PingTexture, material, 1); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_99 = ___cmd0; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_100 = ___source1; int32_t L_101 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PingTexture_11; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_102; L_102 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_101, NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_103 = V_1; PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_99, L_100, L_102, L_103, 1, NULL); // Blit(cmd, ShaderConstants._PingTexture, ShaderConstants._PongTexture, material, 2); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_104 = ___cmd0; int32_t L_105 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PingTexture_11; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_106; L_106 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_105, NULL); int32_t L_107 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PongTexture_10; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_108; L_108 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_107, NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_109 = V_1; PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_104, L_106, L_108, L_109, 2, NULL); // Blit(cmd, ShaderConstants._PongTexture, BlitDstDiscardContent(cmd, ShaderConstants._PingTexture), material, 3); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_110 = ___cmd0; int32_t L_111 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PongTexture_10; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_112; L_112 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_111, NULL); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_113 = ___cmd0; int32_t L_114 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PingTexture_11; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_115; L_115 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_114, NULL); int32_t L_116; L_116 = PostProcessPass_BlitDstDiscardContent_m0CD67D1CAF9AC54EB998A4AEC3D6178680781C59(__this, L_113, L_115, NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_117; L_117 = RenderTargetIdentifier_op_Implicit_m4A8EE3AFC545170F3F2215D8DA0F2474B0015CC8(L_116, NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_118 = V_1; PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_110, L_112, L_117, L_118, 3, NULL); // cmd.SetGlobalTexture(ShaderConstants._DofTexture, ShaderConstants._PingTexture); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_119 = ___cmd0; int32_t L_120 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____DofTexture_6; int32_t L_121 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PingTexture_11; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_122; L_122 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_121, NULL); NullCheck(L_119); CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_119, L_120, L_122, NULL); // Blit(cmd, source, BlitDstDiscardContent(cmd, destination), material, 4); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_123 = ___cmd0; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_124 = ___source1; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_125 = ___cmd0; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_126 = ___destination2; int32_t L_127; L_127 = PostProcessPass_BlitDstDiscardContent_m0CD67D1CAF9AC54EB998A4AEC3D6178680781C59(__this, L_125, L_126, NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_128; L_128 = RenderTargetIdentifier_op_Implicit_m4A8EE3AFC545170F3F2215D8DA0F2474B0015CC8(L_127, NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_129 = V_1; PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_123, L_124, L_128, L_129, 4, NULL); // cmd.ReleaseTemporaryRT(ShaderConstants._FullCoCTexture); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_130 = ___cmd0; int32_t L_131 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FullCoCTexture_4; NullCheck(L_130); CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_130, L_131, NULL); // cmd.ReleaseTemporaryRT(ShaderConstants._PingTexture); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_132 = ___cmd0; int32_t L_133 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PingTexture_11; NullCheck(L_132); CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_132, L_133, NULL); // cmd.ReleaseTemporaryRT(ShaderConstants._PongTexture); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_134 = ___cmd0; int32_t L_135 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PongTexture_10; NullCheck(L_134); CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_134, L_135, NULL); // } return; } } // System.Single UnityEngine.Rendering.Universal.Internal.PostProcessPass::GetLensFlareLightAttenuation(UnityEngine.Light,UnityEngine.Camera,UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float PostProcessPass_GetLensFlareLightAttenuation_mC8A83664C0687F853DD0ED2CDF32ED7969D188AA (Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* ___light0, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___cam1, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___wo2, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } bool V_0 = false; int32_t V_1 = 0; int32_t V_2 = 0; float V_3 = 0.0f; { // if (light != null) Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_0 = ___light0; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_1; L_1 = Object_op_Inequality_m4D656395C27694A7F33F5AA8DE80A7AAF9E20BA7(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); V_0 = L_1; bool L_2 = V_0; if (!L_2) { goto IL_0074; } } { // switch (light.type) Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_3 = ___light0; NullCheck(L_3); int32_t L_4; L_4 = Light_get_type_m0D12CD1E54E010DC401F7371731D593DEF62D1C7(L_3, NULL); V_2 = L_4; int32_t L_5 = V_2; V_1 = L_5; int32_t L_6 = V_1; switch (L_6) { case 0: { goto IL_0046; } case 1: { goto IL_002a; } case 2: { goto IL_003e; } } } { goto IL_006c; } IL_002a: { // return LensFlareCommonSRP.ShapeAttenuationDirLight(light.transform.forward, wo); Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_7 = ___light0; NullCheck(L_7); Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_8; L_8 = Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371(L_7, NULL); NullCheck(L_8); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_9; L_9 = Transform_get_forward_mFCFACF7165FDAB21E80E384C494DF278386CEE2F(L_8, NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_10 = ___wo2; il2cpp_codegen_runtime_class_init_inline(LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135_il2cpp_TypeInfo_var); float L_11; L_11 = LensFlareCommonSRP_ShapeAttenuationDirLight_mB2D51F3B3CC80632ECC96578C1ADB468E2B9E621(L_9, L_10, NULL); V_3 = L_11; goto IL_007c; } IL_003e: { // return LensFlareCommonSRP.ShapeAttenuationPointLight(); il2cpp_codegen_runtime_class_init_inline(LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135_il2cpp_TypeInfo_var); float L_12; L_12 = LensFlareCommonSRP_ShapeAttenuationPointLight_mA80238D6D566E980ED1AE255C9BC91022182D2DE(NULL); V_3 = L_12; goto IL_007c; } IL_0046: { // return LensFlareCommonSRP.ShapeAttenuationSpotConeLight(light.transform.forward, wo, light.spotAngle, light.innerSpotAngle / 180.0f); Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_13 = ___light0; NullCheck(L_13); Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_14; L_14 = Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371(L_13, NULL); NullCheck(L_14); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_15; L_15 = Transform_get_forward_mFCFACF7165FDAB21E80E384C494DF278386CEE2F(L_14, NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_16 = ___wo2; Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_17 = ___light0; NullCheck(L_17); float L_18; L_18 = Light_get_spotAngle_m28B2CD7ADE25422693E7B1FA23E8615E9D7098FC(L_17, NULL); Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_19 = ___light0; NullCheck(L_19); float L_20; L_20 = Light_get_innerSpotAngle_mFDCE5C31ABF638A8B515F5088F12225D23D3406C(L_19, NULL); il2cpp_codegen_runtime_class_init_inline(LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135_il2cpp_TypeInfo_var); float L_21; L_21 = LensFlareCommonSRP_ShapeAttenuationSpotConeLight_mDE84D26A73023F57D52694A3F8FB6E0B0FB8D138(L_15, L_16, L_18, ((float)(L_20/(180.0f))), NULL); V_3 = L_21; goto IL_007c; } IL_006c: { // return 1.0f; V_3 = (1.0f); goto IL_007c; } IL_0074: { // return 1.0f; V_3 = (1.0f); goto IL_007c; } IL_007c: { // } float L_22 = V_3; return L_22; } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DoLensFlareDatadriven(UnityEngine.Camera,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,System.Boolean,System.Single,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DoLensFlareDatadriven_m72A91017976E76EC614CCFE733B1B851BD51FF05 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd1, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___source2, bool ___usePanini3, float ___paniniDistance4, float ___paniniCropToFit5, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&U3CU3Ec_U3CDoLensFlareDatadrivenU3Eb__67_0_mFE2B73A17BC04055C9EBE71CBE34B07B93845682_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_0; memset((&V_0), 0, sizeof(V_0)); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_1; memset((&V_1), 0, sizeof(V_1)); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_2; memset((&V_2), 0, sizeof(V_2)); Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE* G_B2_0 = NULL; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B G_B2_1; memset((&G_B2_1), 0, sizeof(G_B2_1)); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* G_B2_2 = NULL; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 G_B2_3; memset((&G_B2_3), 0, sizeof(G_B2_3)); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 G_B2_4; memset((&G_B2_4), 0, sizeof(G_B2_4)); int32_t G_B2_5 = 0; float G_B2_6 = 0.0f; float G_B2_7 = 0.0f; bool G_B2_8 = false; float G_B2_9 = 0.0f; float G_B2_10 = 0.0f; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* G_B2_11 = NULL; LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135* G_B2_12 = NULL; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B2_13 = NULL; Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE* G_B1_0 = NULL; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B G_B1_1; memset((&G_B1_1), 0, sizeof(G_B1_1)); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* G_B1_2 = NULL; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 G_B1_3; memset((&G_B1_3), 0, sizeof(G_B1_3)); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 G_B1_4; memset((&G_B1_4), 0, sizeof(G_B1_4)); int32_t G_B1_5 = 0; float G_B1_6 = 0.0f; float G_B1_7 = 0.0f; bool G_B1_8 = false; float G_B1_9 = 0.0f; float G_B1_10 = 0.0f; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* G_B1_11 = NULL; LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135* G_B1_12 = NULL; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B1_13 = NULL; { // var gpuView = camera.worldToCameraMatrix; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_0 = ___camera0; NullCheck(L_0); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_1; L_1 = Camera_get_worldToCameraMatrix_m48E324BD76706A316A1701EFC6A3DEC7DFB2FF40(L_0, NULL); V_0 = L_1; // var gpuNonJitteredProj = GL.GetGPUProjectionMatrix(camera.projectionMatrix, true); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_2 = ___camera0; NullCheck(L_2); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_3; L_3 = Camera_get_projectionMatrix_m9B943EFDD6418528A055321E14F75F1511DD9B4A(L_2, NULL); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_4; L_4 = GL_GetGPUProjectionMatrix_m5E0E33B107C7CA271DC6E9B3DBD45F5D8FA56688(L_3, (bool)1, NULL); V_1 = L_4; // gpuView.SetColumn(3, new Vector4(0, 0, 0, 1)); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_5; memset((&L_5), 0, sizeof(L_5)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_5), (0.0f), (0.0f), (0.0f), (1.0f), /*hidden argument*/NULL); Matrix4x4_SetColumn_mC1CBEB2C29C0A9F1434C601786CE1B6DED1E1234((&V_0), 3, L_5, NULL); // var gpuVP = gpuNonJitteredProj * camera.worldToCameraMatrix; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_6 = V_1; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_7 = ___camera0; NullCheck(L_7); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_8; L_8 = Camera_get_worldToCameraMatrix_m48E324BD76706A316A1701EFC6A3DEC7DFB2FF40(L_7, NULL); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_9; L_9 = Matrix4x4_op_Multiply_m7649669D493400913FF60AFB04B1C19F14E0FDB0(L_6, L_8, NULL); V_2 = L_9; // LensFlareCommonSRP.DoLensFlareDataDrivenCommon(m_Materials.lensFlareDataDriven, LensFlareCommonSRP.Instance, camera, (float)Screen.width, (float)Screen.height, // usePanini, paniniDistance, paniniCropToFit, // true, // camera.transform.position, // gpuVP, // cmd, source, // (Light light, Camera cam, Vector3 wo) => { return GetLensFlareLightAttenuation(light, cam, wo); }, // ShaderConstants._FlareOcclusionTex, ShaderConstants._FlareOcclusionIndex, // ShaderConstants._FlareTex, ShaderConstants._FlareColorValue, // ShaderConstants._FlareData0, ShaderConstants._FlareData1, ShaderConstants._FlareData2, ShaderConstants._FlareData3, ShaderConstants._FlareData4, // false); MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_10 = __this->___m_Materials_33; NullCheck(L_10); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_11 = L_10->___lensFlareDataDriven_9; il2cpp_codegen_runtime_class_init_inline(LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135_il2cpp_TypeInfo_var); LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135* L_12; L_12 = LensFlareCommonSRP_get_Instance_m9AF4EBE53C341469863DC601A5E7A9AE9C231189(NULL); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_13 = ___camera0; int32_t L_14; L_14 = Screen_get_width_mCA5D955A53CF6D29C8C7118D517D0FC84AE8056C(NULL); int32_t L_15; L_15 = Screen_get_height_m624DD2D53F34087064E3B9D09AC2207DB4E86CA8(NULL); bool L_16 = ___usePanini3; float L_17 = ___paniniDistance4; float L_18 = ___paniniCropToFit5; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_19 = ___camera0; NullCheck(L_19); Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_20; L_20 = Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371(L_19, NULL); NullCheck(L_20); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_21; L_21 = Transform_get_position_m69CD5FA214FDAE7BB701552943674846C220FDE1(L_20, NULL); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_22 = V_2; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_23 = ___cmd1; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_24 = ___source2; il2cpp_codegen_runtime_class_init_inline(U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_il2cpp_TypeInfo_var); Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE* L_25 = ((U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_il2cpp_TypeInfo_var))->___U3CU3E9__67_0_1; Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE* L_26 = L_25; G_B1_0 = L_26; G_B1_1 = L_24; G_B1_2 = L_23; G_B1_3 = L_22; G_B1_4 = L_21; G_B1_5 = 1; G_B1_6 = L_18; G_B1_7 = L_17; G_B1_8 = L_16; G_B1_9 = ((float)L_15); G_B1_10 = ((float)L_14); G_B1_11 = L_13; G_B1_12 = L_12; G_B1_13 = L_11; if (L_26) { G_B2_0 = L_26; G_B2_1 = L_24; G_B2_2 = L_23; G_B2_3 = L_22; G_B2_4 = L_21; G_B2_5 = 1; G_B2_6 = L_18; G_B2_7 = L_17; G_B2_8 = L_16; G_B2_9 = ((float)L_15); G_B2_10 = ((float)L_14); G_B2_11 = L_13; G_B2_12 = L_12; G_B2_13 = L_11; goto IL_0095; } } { il2cpp_codegen_runtime_class_init_inline(U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_il2cpp_TypeInfo_var); U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D* L_27 = ((U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_il2cpp_TypeInfo_var))->___U3CU3E9_0; Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE* L_28 = (Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE*)il2cpp_codegen_object_new(Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE_il2cpp_TypeInfo_var); NullCheck(L_28); Func_4__ctor_mCB654A521C926308B7947FC97B239C5A7847D677(L_28, L_27, (intptr_t)((void*)U3CU3Ec_U3CDoLensFlareDatadrivenU3Eb__67_0_mFE2B73A17BC04055C9EBE71CBE34B07B93845682_RuntimeMethod_var), NULL); Func_4_t10E373E09E0663CA58211D9753566AB17B869CFE* L_29 = L_28; ((U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_il2cpp_TypeInfo_var))->___U3CU3E9__67_0_1 = L_29; Il2CppCodeGenWriteBarrier((void**)(&((U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_il2cpp_TypeInfo_var))->___U3CU3E9__67_0_1), (void*)L_29); G_B2_0 = L_29; G_B2_1 = G_B1_1; G_B2_2 = G_B1_2; G_B2_3 = G_B1_3; G_B2_4 = G_B1_4; G_B2_5 = G_B1_5; G_B2_6 = G_B1_6; G_B2_7 = G_B1_7; G_B2_8 = G_B1_8; G_B2_9 = G_B1_9; G_B2_10 = G_B1_10; G_B2_11 = G_B1_11; G_B2_12 = G_B1_12; G_B2_13 = G_B1_13; } IL_0095: { il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); int32_t L_30 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareOcclusionTex_36; int32_t L_31 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareOcclusionIndex_37; int32_t L_32 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareTex_38; int32_t L_33 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareColorValue_39; int32_t L_34 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareData0_40; int32_t L_35 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareData1_41; int32_t L_36 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareData2_42; int32_t L_37 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareData3_43; int32_t L_38 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareData4_44; il2cpp_codegen_runtime_class_init_inline(LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135_il2cpp_TypeInfo_var); LensFlareCommonSRP_DoLensFlareDataDrivenCommon_m15611A3C8EC2005E50C2BD5807A996728E27A65E(G_B2_13, G_B2_12, G_B2_11, G_B2_10, G_B2_9, G_B2_8, G_B2_7, G_B2_6, (bool)G_B2_5, G_B2_4, G_B2_3, G_B2_2, G_B2_1, G_B2_0, L_30, L_31, L_32, L_33, L_34, L_35, L_36, L_37, L_38, (bool)0, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DoMotionBlur(UnityEngine.Rendering.Universal.CameraData,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DoMotionBlur_m9FE32E134297381B94A8A07ACC149D06217A3072 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E ___cameraData0, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd1, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___source2, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___destination3, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral3DB1F1B6C8DBF6236F1F97FF50A52D5C675BBAC2); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral4E207A1E776F6188653FF9228A95BFD3A17B492E); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral53E5A11AA5E4FD35308D01344B0A5149AC89BE2D); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral731B552DFA43AAB097DE738D6C929FA08D6461A1); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB22B59490C30C06D45315B7E4293DAD5075AFFE0); s_Il2CppMethodInitialized = true; } Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* V_0 = NULL; bool V_1 = false; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_2; memset((&V_2), 0, sizeof(V_2)); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_3; memset((&V_3), 0, sizeof(V_3)); bool V_4 = false; int32_t V_5 = 0; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_6; memset((&V_6), 0, sizeof(V_6)); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_7; memset((&V_7), 0, sizeof(V_7)); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_8; memset((&V_8), 0, sizeof(V_8)); bool V_9 = false; bool V_10 = false; int32_t G_B3_0 = 0; { // var material = m_Materials.cameraMotionBlur; MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_0 = __this->___m_Materials_33; NullCheck(L_0); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_1 = L_0->___cameraMotionBlur_4; V_0 = L_1; // if (cameraData.xr.enabled && cameraData.xr.singlePassEnabled) CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E L_2 = ___cameraData0; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_3 = L_2.___xr_20; NullCheck(L_3); bool L_4; L_4 = XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155(L_3, NULL); if (!L_4) { goto IL_0027; } } { CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E L_5 = ___cameraData0; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_6 = L_5.___xr_20; NullCheck(L_6); bool L_7; L_7 = XRPass_get_singlePassEnabled_mB8BBB9F66EE93200D10F7C6C766E5F2D855A6FF3(L_6, NULL); G_B3_0 = ((int32_t)(L_7)); goto IL_0028; } IL_0027: { G_B3_0 = 0; } IL_0028: { V_1 = (bool)G_B3_0; bool L_8 = V_1; if (!L_8) { goto IL_00d3; } } { // var viewProj0 = GL.GetGPUProjectionMatrix(cameraData.GetProjectionMatrix(0), true) * cameraData.GetViewMatrix(0); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_9; L_9 = CameraData_GetProjectionMatrix_m3B2EC52DEC102715BDBAF85816904DEF7DFCF10D((&___cameraData0), 0, NULL); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_10; L_10 = GL_GetGPUProjectionMatrix_m5E0E33B107C7CA271DC6E9B3DBD45F5D8FA56688(L_9, (bool)1, NULL); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_11; L_11 = CameraData_GetViewMatrix_m85D00AF6C537A14220F4E2D70E2BFF23DD11C86E((&___cameraData0), 0, NULL); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_12; L_12 = Matrix4x4_op_Multiply_m7649669D493400913FF60AFB04B1C19F14E0FDB0(L_10, L_11, NULL); V_2 = L_12; // var viewProj1 = GL.GetGPUProjectionMatrix(cameraData.GetProjectionMatrix(1), true) * cameraData.GetViewMatrix(1); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_13; L_13 = CameraData_GetProjectionMatrix_m3B2EC52DEC102715BDBAF85816904DEF7DFCF10D((&___cameraData0), 1, NULL); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_14; L_14 = GL_GetGPUProjectionMatrix_m5E0E33B107C7CA271DC6E9B3DBD45F5D8FA56688(L_13, (bool)1, NULL); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_15; L_15 = CameraData_GetViewMatrix_m85D00AF6C537A14220F4E2D70E2BFF23DD11C86E((&___cameraData0), 1, NULL); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_16; L_16 = Matrix4x4_op_Multiply_m7649669D493400913FF60AFB04B1C19F14E0FDB0(L_14, L_15, NULL); V_3 = L_16; // if (m_ResetHistory) bool L_17 = __this->___m_ResetHistory_52; V_4 = L_17; bool L_18 = V_4; if (!L_18) { goto IL_00a1; } } { // viewProjMatrixStereo[0] = viewProj0; il2cpp_codegen_runtime_class_init_inline(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var); Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_19 = ((PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var))->___viewProjMatrixStereo_67; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_20 = V_2; NullCheck(L_19); (L_19)->SetAt(static_cast(0), (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6)L_20); // viewProjMatrixStereo[1] = viewProj1; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_21 = ((PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var))->___viewProjMatrixStereo_67; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_22 = V_3; NullCheck(L_21); (L_21)->SetAt(static_cast(1), (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6)L_22); // material.SetMatrixArray("_PrevViewProjMStereo", viewProjMatrixStereo); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_23 = V_0; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_24 = ((PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var))->___viewProjMatrixStereo_67; NullCheck(L_23); Material_SetMatrixArray_mE05298BC5B50DD5F6F3DB18682DE575C6FDE2FC0(L_23, _stringLiteral731B552DFA43AAB097DE738D6C929FA08D6461A1, L_24, NULL); goto IL_00b3; } IL_00a1: { // material.SetMatrixArray("_PrevViewProjMStereo", m_PrevViewProjM); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_25 = V_0; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_26 = __this->___m_PrevViewProjM_51; NullCheck(L_25); Material_SetMatrixArray_mE05298BC5B50DD5F6F3DB18682DE575C6FDE2FC0(L_25, _stringLiteral731B552DFA43AAB097DE738D6C929FA08D6461A1, L_26, NULL); } IL_00b3: { // m_PrevViewProjM[0] = viewProj0; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_27 = __this->___m_PrevViewProjM_51; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_28 = V_2; NullCheck(L_27); (L_27)->SetAt(static_cast(0), (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6)L_28); // m_PrevViewProjM[1] = viewProj1; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_29 = __this->___m_PrevViewProjM_51; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_30 = V_3; NullCheck(L_29); (L_29)->SetAt(static_cast(1), (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6)L_30); goto IL_0167; } IL_00d3: { // int prevViewProjMIdx = 0; V_5 = 0; // if (cameraData.xr.enabled) CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E L_31 = ___cameraData0; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_32 = L_31.___xr_20; NullCheck(L_32); bool L_33; L_33 = XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155(L_32, NULL); V_9 = L_33; bool L_34 = V_9; if (!L_34) { goto IL_00f5; } } { // prevViewProjMIdx = cameraData.xr.multipassId; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E L_35 = ___cameraData0; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_36 = L_35.___xr_20; NullCheck(L_36); int32_t L_37; L_37 = XRPass_get_multipassId_mC66149857F511ED441A9C8647C3EF0DD7167F15A_inline(L_36, NULL); V_5 = L_37; } IL_00f5: { // var proj = cameraData.GetProjectionMatrix(); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_38; L_38 = CameraData_GetProjectionMatrix_m3B2EC52DEC102715BDBAF85816904DEF7DFCF10D((&___cameraData0), 0, NULL); V_6 = L_38; // var view = cameraData.GetViewMatrix(); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_39; L_39 = CameraData_GetViewMatrix_m85D00AF6C537A14220F4E2D70E2BFF23DD11C86E((&___cameraData0), 0, NULL); V_7 = L_39; // var viewProj = proj * view; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_40 = V_6; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_41 = V_7; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_42; L_42 = Matrix4x4_op_Multiply_m7649669D493400913FF60AFB04B1C19F14E0FDB0(L_40, L_41, NULL); V_8 = L_42; // material.SetMatrix("_ViewProjM", viewProj); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_43 = V_0; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_44 = V_8; NullCheck(L_43); Material_SetMatrix_m1F4E20583C898A1C1DBA256868E1F98C539F13FB(L_43, _stringLiteralB22B59490C30C06D45315B7E4293DAD5075AFFE0, L_44, NULL); // if (m_ResetHistory) bool L_45 = __this->___m_ResetHistory_52; V_10 = L_45; bool L_46 = V_10; if (!L_46) { goto IL_013e; } } { // material.SetMatrix("_PrevViewProjM", viewProj); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_47 = V_0; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_48 = V_8; NullCheck(L_47); Material_SetMatrix_m1F4E20583C898A1C1DBA256868E1F98C539F13FB(L_47, _stringLiteral3DB1F1B6C8DBF6236F1F97FF50A52D5C675BBAC2, L_48, NULL); goto IL_0157; } IL_013e: { // material.SetMatrix("_PrevViewProjM", m_PrevViewProjM[prevViewProjMIdx]); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_49 = V_0; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_50 = __this->___m_PrevViewProjM_51; int32_t L_51 = V_5; NullCheck(L_50); int32_t L_52 = L_51; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_53 = (L_50)->GetAt(static_cast(L_52)); NullCheck(L_49); Material_SetMatrix_m1F4E20583C898A1C1DBA256868E1F98C539F13FB(L_49, _stringLiteral3DB1F1B6C8DBF6236F1F97FF50A52D5C675BBAC2, L_53, NULL); } IL_0157: { // m_PrevViewProjM[prevViewProjMIdx] = viewProj; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_54 = __this->___m_PrevViewProjM_51; int32_t L_55 = V_5; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_56 = V_8; NullCheck(L_54); (L_54)->SetAt(static_cast(L_55), (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6)L_56); } IL_0167: { // material.SetFloat("_Intensity", m_MotionBlur.intensity.value); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_57 = V_0; MotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161* L_58 = __this->___m_MotionBlur_36; NullCheck(L_58); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_59 = L_58->___intensity_9; NullCheck(L_59); float L_60; L_60 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_59); NullCheck(L_57); Material_SetFloat_m879CF81D740BAE6F23C9822400679F4D16365836(L_57, _stringLiteral4E207A1E776F6188653FF9228A95BFD3A17B492E, L_60, NULL); // material.SetFloat("_Clamp", m_MotionBlur.clamp.value); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_61 = V_0; MotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161* L_62 = __this->___m_MotionBlur_36; NullCheck(L_62); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_63 = L_62->___clamp_10; NullCheck(L_63); float L_64; L_64 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_63); NullCheck(L_61); Material_SetFloat_m879CF81D740BAE6F23C9822400679F4D16365836(L_61, _stringLiteral53E5A11AA5E4FD35308D01344B0A5149AC89BE2D, L_64, NULL); // PostProcessUtils.SetSourceSize(cmd, m_Descriptor); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_65 = ___cmd1; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_66 = __this->___m_Descriptor_24; PostProcessUtils_SetSourceSize_m70D7DAFFE399B7DC224AC07833E3EA870E7DB088(L_65, L_66, NULL); // Blit(cmd, source, BlitDstDiscardContent(cmd, destination), material, (int)m_MotionBlur.quality.value); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_67 = ___cmd1; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_68 = ___source2; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_69 = ___cmd1; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_70 = ___destination3; int32_t L_71; L_71 = PostProcessPass_BlitDstDiscardContent_m0CD67D1CAF9AC54EB998A4AEC3D6178680781C59(__this, L_69, L_70, NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_72; L_72 = RenderTargetIdentifier_op_Implicit_m4A8EE3AFC545170F3F2215D8DA0F2474B0015CC8(L_71, NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_73 = V_0; MotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161* L_74 = __this->___m_MotionBlur_36; NullCheck(L_74); MotionBlurQualityParameter_tD50C3C4531FB58AB4B8C2917F41668C3EE54A637* L_75 = L_74->___quality_8; NullCheck(L_75); int32_t L_76; L_76 = VirtualFuncInvoker0< int32_t >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_75); PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_67, L_68, L_72, L_73, L_76, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::DoPaniniProjection(UnityEngine.Camera,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_DoPaniniProjection_m7486B5A46AE100162CEE0AFC47DAEF04438FCECB (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd1, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___source2, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___destination3, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } float V_0 = 0.0f; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_1; memset((&V_1), 0, sizeof(V_1)); Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_2; memset((&V_2), 0, sizeof(V_2)); float V_3 = 0.0f; float V_4 = 0.0f; float V_5 = 0.0f; float V_6 = 0.0f; float V_7 = 0.0f; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* V_8 = NULL; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B2_0 = NULL; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B1_0 = NULL; String_t* G_B3_0 = NULL; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B3_1 = NULL; { // float distance = m_PaniniProjection.distance.value; PaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA* L_0 = __this->___m_PaniniProjection_37; NullCheck(L_0); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_1 = L_0->___distance_7; NullCheck(L_1); float L_2; L_2 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_1); V_0 = L_2; // var viewExtents = CalcViewExtents(camera); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_3 = ___camera0; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_4; L_4 = PostProcessPass_CalcViewExtents_mF37365DC32C98227FB74545888BBCC62ED983EBF(__this, L_3, NULL); V_1 = L_4; // var cropExtents = CalcCropExtents(camera, distance); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_5 = ___camera0; float L_6 = V_0; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_7; L_7 = PostProcessPass_CalcCropExtents_m0584B26FDD001908C17C7BA449CF483CE562F91E(__this, L_5, L_6, NULL); V_2 = L_7; // float scaleX = cropExtents.x / viewExtents.x; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_8 = V_2; float L_9 = L_8.___x_0; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_10 = V_1; float L_11 = L_10.___x_0; V_3 = ((float)(L_9/L_11)); // float scaleY = cropExtents.y / viewExtents.y; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_12 = V_2; float L_13 = L_12.___y_1; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_14 = V_1; float L_15 = L_14.___y_1; V_4 = ((float)(L_13/L_15)); // float scaleF = Mathf.Min(scaleX, scaleY); float L_16 = V_3; float L_17 = V_4; float L_18; L_18 = Mathf_Min_m4F2A9C5128DC3F9E84865EE7ADA8DB5DA6B8B507_inline(L_16, L_17, NULL); V_5 = L_18; // float paniniD = distance; float L_19 = V_0; V_6 = L_19; // float paniniS = Mathf.Lerp(1f, Mathf.Clamp01(scaleF), m_PaniniProjection.cropToFit.value); float L_20 = V_5; float L_21; L_21 = Mathf_Clamp01_mD921B23F47F5347996C56DC789D1DE16EE27D9B1_inline(L_20, NULL); PaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA* L_22 = __this->___m_PaniniProjection_37; NullCheck(L_22); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_23 = L_22->___cropToFit_8; NullCheck(L_23); float L_24; L_24 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_23); float L_25; L_25 = Mathf_Lerp_mFB4910B358B986AFB22114ED90458E8341867479_inline((1.0f), L_21, L_24, NULL); V_7 = L_25; // var material = m_Materials.paniniProjection; MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_26 = __this->___m_Materials_33; NullCheck(L_26); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_27 = L_26->___paniniProjection_5; V_8 = L_27; // material.SetVector(ShaderConstants._Params, new Vector4(viewExtents.x, viewExtents.y, paniniD, paniniS)); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_28 = V_8; il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); int32_t L_29 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Params_18; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_30 = V_1; float L_31 = L_30.___x_0; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_32 = V_1; float L_33 = L_32.___y_1; float L_34 = V_6; float L_35 = V_7; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_36; memset((&L_36), 0, sizeof(L_36)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_36), L_31, L_33, L_34, L_35, /*hidden argument*/NULL); NullCheck(L_28); Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_28, L_29, L_36, NULL); // material.EnableKeyword( // 1f - Mathf.Abs(paniniD) > float.Epsilon // ? ShaderKeywordStrings.PaniniGeneric : ShaderKeywordStrings.PaniniUnitDistance // ); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_37 = V_8; float L_38 = V_6; float L_39; L_39 = fabsf(L_38); G_B1_0 = L_37; if ((((float)((float)il2cpp_codegen_subtract((1.0f), L_39))) > ((float)(1.40129846E-45f)))) { G_B2_0 = L_37; goto IL_00bc; } } { il2cpp_codegen_runtime_class_init_inline(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var); String_t* L_40 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___PaniniUnitDistance_34; G_B3_0 = L_40; G_B3_1 = G_B1_0; goto IL_00c1; } IL_00bc: { il2cpp_codegen_runtime_class_init_inline(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var); String_t* L_41 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___PaniniGeneric_33; G_B3_0 = L_41; G_B3_1 = G_B2_0; } IL_00c1: { NullCheck(G_B3_1); Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(G_B3_1, G_B3_0, NULL); // Blit(cmd, source, BlitDstDiscardContent(cmd, destination), material); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_42 = ___cmd1; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_43 = ___source2; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_44 = ___cmd1; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_45 = ___destination3; int32_t L_46; L_46 = PostProcessPass_BlitDstDiscardContent_m0CD67D1CAF9AC54EB998A4AEC3D6178680781C59(__this, L_44, L_45, NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_47; L_47 = RenderTargetIdentifier_op_Implicit_m4A8EE3AFC545170F3F2215D8DA0F2474B0015CC8(L_46, NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_48 = V_8; PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_42, L_43, L_47, L_48, 0, NULL); // } return; } } // UnityEngine.Vector2 UnityEngine.Rendering.Universal.Internal.PostProcessPass::CalcViewExtents(UnityEngine.Camera) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 PostProcessPass_CalcViewExtents_mF37365DC32C98227FB74545888BBCC62ED983EBF (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, const RuntimeMethod* method) { float V_0 = 0.0f; float V_1 = 0.0f; float V_2 = 0.0f; float V_3 = 0.0f; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_4; memset((&V_4), 0, sizeof(V_4)); { // float fovY = camera.fieldOfView * Mathf.Deg2Rad; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_0 = ___camera0; NullCheck(L_0); float L_1; L_1 = Camera_get_fieldOfView_m9A93F17BBF89F496AE231C21817AFD1C1E833FBB(L_0, NULL); V_0 = ((float)il2cpp_codegen_multiply(L_1, (0.0174532924f))); // float aspect = m_Descriptor.width / (float)m_Descriptor.height; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_2 = (&__this->___m_Descriptor_24); int32_t L_3; L_3 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_2, NULL); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_4 = (&__this->___m_Descriptor_24); int32_t L_5; L_5 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_4, NULL); V_1 = ((float)(((float)L_3)/((float)L_5))); // float viewExtY = Mathf.Tan(0.5f * fovY); float L_6 = V_0; float L_7; L_7 = tanf(((float)il2cpp_codegen_multiply((0.5f), L_6))); V_2 = L_7; // float viewExtX = aspect * viewExtY; float L_8 = V_1; float L_9 = V_2; V_3 = ((float)il2cpp_codegen_multiply(L_8, L_9)); // return new Vector2(viewExtX, viewExtY); float L_10 = V_3; float L_11 = V_2; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_12; memset((&L_12), 0, sizeof(L_12)); Vector2__ctor_m9525B79969AFFE3254B303A40997A56DEEB6F548_inline((&L_12), L_10, L_11, /*hidden argument*/NULL); V_4 = L_12; goto IL_0044; } IL_0044: { // } Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_13 = V_4; return L_13; } } // UnityEngine.Vector2 UnityEngine.Rendering.Universal.Internal.PostProcessPass::CalcCropExtents(UnityEngine.Camera,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 PostProcessPass_CalcCropExtents_m0584B26FDD001908C17C7BA449CF483CE562F91E (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, float ___d1, const RuntimeMethod* method) { float V_0 = 0.0f; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_1; memset((&V_1), 0, sizeof(V_1)); float V_2 = 0.0f; float V_3 = 0.0f; float V_4 = 0.0f; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_5; memset((&V_5), 0, sizeof(V_5)); Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_6; memset((&V_6), 0, sizeof(V_6)); { // float viewDist = 1f + d; float L_0 = ___d1; V_0 = ((float)il2cpp_codegen_add((1.0f), L_0)); // var projPos = CalcViewExtents(camera); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_1 = ___camera0; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_2; L_2 = PostProcessPass_CalcViewExtents_mF37365DC32C98227FB74545888BBCC62ED983EBF(__this, L_1, NULL); V_1 = L_2; // var projHyp = Mathf.Sqrt(projPos.x * projPos.x + 1f); Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_3 = V_1; float L_4 = L_3.___x_0; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_5 = V_1; float L_6 = L_5.___x_0; float L_7; L_7 = sqrtf(((float)il2cpp_codegen_add(((float)il2cpp_codegen_multiply(L_4, L_6)), (1.0f)))); V_2 = L_7; // float cylDistMinusD = 1f / projHyp; float L_8 = V_2; V_3 = ((float)((1.0f)/L_8)); // float cylDist = cylDistMinusD + d; float L_9 = V_3; float L_10 = ___d1; V_4 = ((float)il2cpp_codegen_add(L_9, L_10)); // var cylPos = projPos * cylDistMinusD; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_11 = V_1; float L_12 = V_3; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_13; L_13 = Vector2_op_Multiply_m4EEB2FF3F4830390A53CE9B6076FB31801D65EED_inline(L_11, L_12, NULL); V_5 = L_13; // return cylPos * (viewDist / cylDist); Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_14 = V_5; float L_15 = V_0; float L_16 = V_4; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_17; L_17 = Vector2_op_Multiply_m4EEB2FF3F4830390A53CE9B6076FB31801D65EED_inline(L_14, ((float)(L_15/L_16)), NULL); V_6 = L_17; goto IL_004f; } IL_004f: { // } Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_18 = V_6; return L_18; } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupBloom(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupBloom_mFD125A81E220222A305A0325E9AB92C9347C3DE3 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___source1, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___uberMaterial2, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ColorUtils_t8DE09CC60FE5A7C28984134BC712DD1B5104AC18_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } int32_t V_0 = 0; int32_t V_1 = 0; int32_t V_2 = 0; int32_t V_3 = 0; int32_t V_4 = 0; float V_5 = 0.0f; float V_6 = 0.0f; float V_7 = 0.0f; float V_8 = 0.0f; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* V_9 = NULL; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_10; memset((&V_10), 0, sizeof(V_10)); int32_t V_11 = 0; Color_tD001788D726C3A7F1379BEED0260B9591F440C1F V_12; memset((&V_12), 0, sizeof(V_12)); float V_13 = 0.0f; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_14; memset((&V_14), 0, sizeof(V_14)); Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* V_15 = NULL; float V_16 = 0.0f; float V_17 = 0.0f; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_18; memset((&V_18), 0, sizeof(V_18)); float V_19 = 0.0f; int32_t V_20 = 0; int32_t V_21 = 0; int32_t V_22 = 0; bool V_23 = false; int32_t V_24 = 0; int32_t V_25 = 0; int32_t V_26 = 0; int32_t V_27 = 0; bool V_28 = false; int32_t V_29 = 0; bool V_30 = false; bool V_31 = false; Color_tD001788D726C3A7F1379BEED0260B9591F440C1F V_32; memset((&V_32), 0, sizeof(V_32)); bool V_33 = false; bool V_34 = false; bool V_35 = false; int32_t G_B7_0 = 0; Color_tD001788D726C3A7F1379BEED0260B9591F440C1F G_B17_0; memset((&G_B17_0), 0, sizeof(G_B17_0)); int32_t G_B19_0 = 0; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B19_1 = NULL; int32_t G_B18_0 = 0; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B18_1 = NULL; float G_B20_0 = 0.0f; int32_t G_B20_1 = 0; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B20_2 = NULL; Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* G_B23_0 = NULL; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B30_0 = NULL; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B29_0 = NULL; String_t* G_B31_0 = NULL; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B31_1 = NULL; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B34_0 = NULL; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B33_0 = NULL; String_t* G_B35_0 = NULL; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B35_1 = NULL; { // int tw = m_Descriptor.width >> 1; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_0 = (&__this->___m_Descriptor_24); int32_t L_1; L_1 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_0, NULL); V_0 = ((int32_t)(L_1>>1)); // int th = m_Descriptor.height >> 1; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_2 = (&__this->___m_Descriptor_24); int32_t L_3; L_3 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_2, NULL); V_1 = ((int32_t)(L_3>>1)); // int maxSize = Mathf.Max(tw, th); int32_t L_4 = V_0; int32_t L_5 = V_1; int32_t L_6; L_6 = Mathf_Max_m8A4C189A6749DFE3ED8B66D9D3CACD8DB333974F_inline(L_4, L_5, NULL); V_2 = L_6; // int iterations = Mathf.FloorToInt(Mathf.Log(maxSize, 2f) - 1); int32_t L_7 = V_2; float L_8; L_8 = Mathf_Log_m5AD7CD5F4DCE823F0D89CFFD817934769D73B2B7_inline(((float)L_7), (2.0f), NULL); int32_t L_9; L_9 = Mathf_FloorToInt_mD086E41305DD8350180AD677833A22733B4789A9_inline(((float)il2cpp_codegen_subtract(L_8, (1.0f))), NULL); V_3 = L_9; // iterations -= m_Bloom.skipIterations.value; int32_t L_10 = V_3; Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* L_11 = __this->___m_Bloom_38; NullCheck(L_11); ClampedIntParameter_tAF77FC44E522B137734644AE2E3F702580033B8E* L_12 = L_11->___skipIterations_13; NullCheck(L_12); int32_t L_13; L_13 = VirtualFuncInvoker0< int32_t >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_12); V_3 = ((int32_t)il2cpp_codegen_subtract(L_10, L_13)); // int mipCount = Mathf.Clamp(iterations, 1, k_MaxPyramidSize); int32_t L_14 = V_3; int32_t L_15; L_15 = Mathf_Clamp_mA48718D9A20D8972EDD41714CEF6BBF864F442EA_inline(L_14, 1, ((int32_t)16), NULL); V_4 = L_15; // float clamp = m_Bloom.clamp.value; Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* L_16 = __this->___m_Bloom_38; NullCheck(L_16); MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* L_17 = L_16->___clamp_10; NullCheck(L_17); float L_18; L_18 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_17); V_5 = L_18; // float threshold = Mathf.GammaToLinearSpace(m_Bloom.threshold.value); Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* L_19 = __this->___m_Bloom_38; NullCheck(L_19); MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* L_20 = L_19->___threshold_7; NullCheck(L_20); float L_21; L_21 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_20); float L_22; L_22 = Mathf_GammaToLinearSpace_m4D758883DC92707BEB3D1774CE252B0233309DA6(L_21, NULL); V_6 = L_22; // float thresholdKnee = threshold * 0.5f; // Hardcoded soft knee float L_23 = V_6; V_7 = ((float)il2cpp_codegen_multiply(L_23, (0.5f))); // float scatter = Mathf.Lerp(0.05f, 0.95f, m_Bloom.scatter.value); Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* L_24 = __this->___m_Bloom_38; NullCheck(L_24); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_25 = L_24->___scatter_9; NullCheck(L_25); float L_26; L_26 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_25); float L_27; L_27 = Mathf_Lerp_mFB4910B358B986AFB22114ED90458E8341867479_inline((0.0500000007f), (0.949999988f), L_26, NULL); V_8 = L_27; // var bloomMaterial = m_Materials.bloom; MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_28 = __this->___m_Materials_33; NullCheck(L_28); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_29 = L_28->___bloom_6; V_9 = L_29; // bloomMaterial.SetVector(ShaderConstants._Params, new Vector4(scatter, clamp, threshold, thresholdKnee)); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_30 = V_9; il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); int32_t L_31 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Params_18; float L_32 = V_8; float L_33 = V_5; float L_34 = V_6; float L_35 = V_7; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_36; memset((&L_36), 0, sizeof(L_36)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_36), L_32, L_33, L_34, L_35, /*hidden argument*/NULL); NullCheck(L_30); Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_30, L_31, L_36, NULL); // CoreUtils.SetKeyword(bloomMaterial, ShaderKeywordStrings.BloomHQ, m_Bloom.highQualityFiltering.value); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_37 = V_9; il2cpp_codegen_runtime_class_init_inline(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var); String_t* L_38 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___BloomHQ_36; Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* L_39 = __this->___m_Bloom_38; NullCheck(L_39); BoolParameter_tAA460C5A72ADBDDB4519BFF0BA040EC202E14E95* L_40 = L_39->___highQualityFiltering_12; NullCheck(L_40); bool L_41; L_41 = VirtualFuncInvoker0< bool >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_40); il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); CoreUtils_SetKeyword_m32774A5307241CBA36042A0ADC4385D1FB998710(L_37, L_38, L_41, NULL); // CoreUtils.SetKeyword(bloomMaterial, ShaderKeywordStrings.UseRGBM, m_UseRGBM); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_42 = V_9; String_t* L_43 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___UseRGBM_39; bool L_44 = __this->___m_UseRGBM_48; CoreUtils_SetKeyword_m32774A5307241CBA36042A0ADC4385D1FB998710(L_42, L_43, L_44, NULL); // var desc = GetCompatibleDescriptor(tw, th, m_DefaultHDRFormat); int32_t L_45 = V_0; int32_t L_46 = V_1; int32_t L_47 = __this->___m_DefaultHDRFormat_47; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_48; L_48 = PostProcessPass_GetCompatibleDescriptor_mBB0FDD96054E5695DCA172C62829EAD2FBBC58A6(__this, L_45, L_46, L_47, 0, NULL); V_10 = L_48; // cmd.GetTemporaryRT(ShaderConstants._BloomMipDown[0], desc, FilterMode.Bilinear); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_49 = ___cmd0; Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_50 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipDown_48; NullCheck(L_50); int32_t L_51 = 0; int32_t L_52 = (L_50)->GetAt(static_cast(L_51)); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_53 = V_10; NullCheck(L_49); CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_49, L_52, L_53, 1, NULL); // cmd.GetTemporaryRT(ShaderConstants._BloomMipUp[0], desc, FilterMode.Bilinear); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_54 = ___cmd0; Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_55 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipUp_47; NullCheck(L_55); int32_t L_56 = 0; int32_t L_57 = (L_55)->GetAt(static_cast(L_56)); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_58 = V_10; NullCheck(L_54); CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_54, L_57, L_58, 1, NULL); // Blit(cmd, source, ShaderConstants._BloomMipDown[0], bloomMaterial, 0); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_59 = ___cmd0; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_60 = ___source1; Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_61 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipDown_48; NullCheck(L_61); int32_t L_62 = 0; int32_t L_63 = (L_61)->GetAt(static_cast(L_62)); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_64; L_64 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_63, NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_65 = V_9; PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_59, L_60, L_64, L_65, 0, NULL); // int lastDown = ShaderConstants._BloomMipDown[0]; Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_66 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipDown_48; NullCheck(L_66); int32_t L_67 = 0; int32_t L_68 = (L_66)->GetAt(static_cast(L_67)); V_11 = L_68; // for (int i = 1; i < mipCount; i++) V_20 = 1; goto IL_01f2; } IL_0162: { // tw = Mathf.Max(1, tw >> 1); int32_t L_69 = V_0; int32_t L_70; L_70 = Mathf_Max_m8A4C189A6749DFE3ED8B66D9D3CACD8DB333974F_inline(1, ((int32_t)(L_69>>1)), NULL); V_0 = L_70; // th = Mathf.Max(1, th >> 1); int32_t L_71 = V_1; int32_t L_72; L_72 = Mathf_Max_m8A4C189A6749DFE3ED8B66D9D3CACD8DB333974F_inline(1, ((int32_t)(L_71>>1)), NULL); V_1 = L_72; // int mipDown = ShaderConstants._BloomMipDown[i]; il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_73 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipDown_48; int32_t L_74 = V_20; NullCheck(L_73); int32_t L_75 = L_74; int32_t L_76 = (L_73)->GetAt(static_cast(L_75)); V_21 = L_76; // int mipUp = ShaderConstants._BloomMipUp[i]; Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_77 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipUp_47; int32_t L_78 = V_20; NullCheck(L_77); int32_t L_79 = L_78; int32_t L_80 = (L_77)->GetAt(static_cast(L_79)); V_22 = L_80; // desc.width = tw; int32_t L_81 = V_0; RenderTextureDescriptor_set_width_m3B2494007BFE3AD4D14403407C9B24F5045E7E10_inline((&V_10), L_81, NULL); // desc.height = th; int32_t L_82 = V_1; RenderTextureDescriptor_set_height_m1FE41111472DAA9B5E80FFAF3445004D72A3CFA5_inline((&V_10), L_82, NULL); // cmd.GetTemporaryRT(mipDown, desc, FilterMode.Bilinear); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_83 = ___cmd0; int32_t L_84 = V_21; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_85 = V_10; NullCheck(L_83); CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_83, L_84, L_85, 1, NULL); // cmd.GetTemporaryRT(mipUp, desc, FilterMode.Bilinear); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_86 = ___cmd0; int32_t L_87 = V_22; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_88 = V_10; NullCheck(L_86); CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_86, L_87, L_88, 1, NULL); // Blit(cmd, lastDown, mipUp, bloomMaterial, 1); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_89 = ___cmd0; int32_t L_90 = V_11; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_91; L_91 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_90, NULL); int32_t L_92 = V_22; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_93; L_93 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_92, NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_94 = V_9; PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_89, L_91, L_93, L_94, 1, NULL); // Blit(cmd, mipUp, mipDown, bloomMaterial, 2); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_95 = ___cmd0; int32_t L_96 = V_22; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_97; L_97 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_96, NULL); int32_t L_98 = V_21; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_99; L_99 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_98, NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_100 = V_9; PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_95, L_97, L_99, L_100, 2, NULL); // lastDown = mipDown; int32_t L_101 = V_21; V_11 = L_101; // for (int i = 1; i < mipCount; i++) int32_t L_102 = V_20; V_20 = ((int32_t)il2cpp_codegen_add(L_102, 1)); } IL_01f2: { // for (int i = 1; i < mipCount; i++) int32_t L_103 = V_20; int32_t L_104 = V_4; V_23 = (bool)((((int32_t)L_103) < ((int32_t)L_104))? 1 : 0); bool L_105 = V_23; if (L_105) { goto IL_0162; } } { // for (int i = mipCount - 2; i >= 0; i--) int32_t L_106 = V_4; V_24 = ((int32_t)il2cpp_codegen_subtract(L_106, 2)); goto IL_027d; } IL_0209: { // int lowMip = (i == mipCount - 2) ? ShaderConstants._BloomMipDown[i + 1] : ShaderConstants._BloomMipUp[i + 1]; int32_t L_107 = V_24; int32_t L_108 = V_4; if ((((int32_t)L_107) == ((int32_t)((int32_t)il2cpp_codegen_subtract(L_108, 2))))) { goto IL_021e; } } { il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_109 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipUp_47; int32_t L_110 = V_24; NullCheck(L_109); int32_t L_111 = ((int32_t)il2cpp_codegen_add(L_110, 1)); int32_t L_112 = (L_109)->GetAt(static_cast(L_111)); G_B7_0 = L_112; goto IL_0228; } IL_021e: { il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_113 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipDown_48; int32_t L_114 = V_24; NullCheck(L_113); int32_t L_115 = ((int32_t)il2cpp_codegen_add(L_114, 1)); int32_t L_116 = (L_113)->GetAt(static_cast(L_115)); G_B7_0 = L_116; } IL_0228: { V_25 = G_B7_0; // int highMip = ShaderConstants._BloomMipDown[i]; il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_117 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipDown_48; int32_t L_118 = V_24; NullCheck(L_117); int32_t L_119 = L_118; int32_t L_120 = (L_117)->GetAt(static_cast(L_119)); V_26 = L_120; // int dst = ShaderConstants._BloomMipUp[i]; Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_121 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipUp_47; int32_t L_122 = V_24; NullCheck(L_121); int32_t L_123 = L_122; int32_t L_124 = (L_121)->GetAt(static_cast(L_123)); V_27 = L_124; // cmd.SetGlobalTexture(ShaderConstants._SourceTexLowMip, lowMip); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_125 = ___cmd0; int32_t L_126 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____SourceTexLowMip_19; int32_t L_127 = V_25; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_128; L_128 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_127, NULL); NullCheck(L_125); CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_125, L_126, L_128, NULL); // Blit(cmd, highMip, BlitDstDiscardContent(cmd, dst), bloomMaterial, 3); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_129 = ___cmd0; int32_t L_130 = V_26; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_131; L_131 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_130, NULL); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_132 = ___cmd0; int32_t L_133 = V_27; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_134; L_134 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_133, NULL); int32_t L_135; L_135 = PostProcessPass_BlitDstDiscardContent_m0CD67D1CAF9AC54EB998A4AEC3D6178680781C59(__this, L_132, L_134, NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_136; L_136 = RenderTargetIdentifier_op_Implicit_m4A8EE3AFC545170F3F2215D8DA0F2474B0015CC8(L_135, NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_137 = V_9; PostProcessPass_Blit_m4E34398E35D875F840D16FC98E21F409415FB939(__this, L_129, L_131, L_136, L_137, 3, NULL); // for (int i = mipCount - 2; i >= 0; i--) int32_t L_138 = V_24; V_24 = ((int32_t)il2cpp_codegen_subtract(L_138, 1)); } IL_027d: { // for (int i = mipCount - 2; i >= 0; i--) int32_t L_139 = V_24; V_28 = (bool)((((int32_t)((((int32_t)L_139) < ((int32_t)0))? 1 : 0)) == ((int32_t)0))? 1 : 0); bool L_140 = V_28; if (L_140) { goto IL_0209; } } { // for (int i = 0; i < mipCount; i++) V_29 = 0; goto IL_02c4; } IL_0293: { // cmd.ReleaseTemporaryRT(ShaderConstants._BloomMipDown[i]); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_141 = ___cmd0; il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_142 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipDown_48; int32_t L_143 = V_29; NullCheck(L_142); int32_t L_144 = L_143; int32_t L_145 = (L_142)->GetAt(static_cast(L_144)); NullCheck(L_141); CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_141, L_145, NULL); // if (i > 0) cmd.ReleaseTemporaryRT(ShaderConstants._BloomMipUp[i]); int32_t L_146 = V_29; V_30 = (bool)((((int32_t)L_146) > ((int32_t)0))? 1 : 0); bool L_147 = V_30; if (!L_147) { goto IL_02bd; } } { // if (i > 0) cmd.ReleaseTemporaryRT(ShaderConstants._BloomMipUp[i]); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_148 = ___cmd0; il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_149 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipUp_47; int32_t L_150 = V_29; NullCheck(L_149); int32_t L_151 = L_150; int32_t L_152 = (L_149)->GetAt(static_cast(L_151)); NullCheck(L_148); CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_148, L_152, NULL); } IL_02bd: { // for (int i = 0; i < mipCount; i++) int32_t L_153 = V_29; V_29 = ((int32_t)il2cpp_codegen_add(L_153, 1)); } IL_02c4: { // for (int i = 0; i < mipCount; i++) int32_t L_154 = V_29; int32_t L_155 = V_4; V_31 = (bool)((((int32_t)L_154) < ((int32_t)L_155))? 1 : 0); bool L_156 = V_31; if (L_156) { goto IL_0293; } } { // var tint = m_Bloom.tint.value.linear; Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* L_157 = __this->___m_Bloom_38; NullCheck(L_157); ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0* L_158 = L_157->___tint_11; NullCheck(L_158); Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_159; L_159 = VirtualFuncInvoker0< Color_tD001788D726C3A7F1379BEED0260B9591F440C1F >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_158); V_32 = L_159; Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_160; L_160 = Color_get_linear_m76EB88E15DA4E00D615DF33D1CEE51092683117C_inline((&V_32), NULL); V_12 = L_160; // var luma = ColorUtils.Luminance(tint); il2cpp_codegen_runtime_class_init_inline(ColorUtils_t8DE09CC60FE5A7C28984134BC712DD1B5104AC18_il2cpp_TypeInfo_var); float L_161; L_161 = ColorUtils_Luminance_mF356655EDE24C312306A119C4509A9F15C1E7D02((&V_12), NULL); V_13 = L_161; // tint = luma > 0f ? tint * (1f / luma) : Color.white; float L_162 = V_13; if ((((float)L_162) > ((float)(0.0f)))) { goto IL_0304; } } { Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_163; L_163 = Color_get_white_m28BB6E19F27D4EE6858D3021A44F62BC74E20C43_inline(NULL); G_B17_0 = L_163; goto IL_0313; } IL_0304: { Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_164 = V_12; float L_165 = V_13; Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_166; L_166 = Color_op_Multiply_m290BA7F5157DE3322801AAC7FA1700219EE6E664_inline(L_164, ((float)((1.0f)/L_165)), NULL); G_B17_0 = L_166; } IL_0313: { V_12 = G_B17_0; // var bloomParams = new Vector4(m_Bloom.intensity.value, tint.r, tint.g, tint.b); Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* L_167 = __this->___m_Bloom_38; NullCheck(L_167); MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* L_168 = L_167->___intensity_8; NullCheck(L_168); float L_169; L_169 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_168); Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_170 = V_12; float L_171 = L_170.___r_0; Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_172 = V_12; float L_173 = L_172.___g_1; Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_174 = V_12; float L_175 = L_174.___b_2; Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&V_14), L_169, L_171, L_173, L_175, NULL); // uberMaterial.SetVector(ShaderConstants._Bloom_Params, bloomParams); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_176 = ___uberMaterial2; il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); int32_t L_177 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Bloom_Params_20; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_178 = V_14; NullCheck(L_176); Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_176, L_177, L_178, NULL); // uberMaterial.SetFloat(ShaderConstants._Bloom_RGBM, m_UseRGBM ? 1f : 0f); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_179 = ___uberMaterial2; int32_t L_180 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Bloom_RGBM_21; bool L_181 = __this->___m_UseRGBM_48; G_B18_0 = L_180; G_B18_1 = L_179; if (L_181) { G_B19_0 = L_180; G_B19_1 = L_179; goto IL_0364; } } { G_B20_0 = (0.0f); G_B20_1 = G_B18_0; G_B20_2 = G_B18_1; goto IL_0369; } IL_0364: { G_B20_0 = (1.0f); G_B20_1 = G_B19_0; G_B20_2 = G_B19_1; } IL_0369: { NullCheck(G_B20_2); Material_SetFloat_m3ECFD92072347A8620254F014865984FA68211A8(G_B20_2, G_B20_1, G_B20_0, NULL); // cmd.SetGlobalTexture(ShaderConstants._Bloom_Texture, ShaderConstants._BloomMipUp[0]); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_182 = ___cmd0; il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); int32_t L_183 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Bloom_Texture_22; Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_184 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BloomMipUp_47; NullCheck(L_184); int32_t L_185 = 0; int32_t L_186 = (L_184)->GetAt(static_cast(L_185)); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_187; L_187 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_186, NULL); NullCheck(L_182); CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_182, L_183, L_187, NULL); // var dirtTexture = m_Bloom.dirtTexture.value == null ? Texture2D.blackTexture : m_Bloom.dirtTexture.value; Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* L_188 = __this->___m_Bloom_38; NullCheck(L_188); TextureParameter_t8989581983DE4A463CBB1A19F90D9E27BF7EC28A* L_189 = L_188->___dirtTexture_14; NullCheck(L_189); Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_190; L_190 = VirtualFuncInvoker0< Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_189); il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_191; L_191 = Object_op_Equality_mD3DB0D72CE0250C84033DC2A90AEF9D59896E536(L_190, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); if (L_191) { goto IL_03b1; } } { Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* L_192 = __this->___m_Bloom_38; NullCheck(L_192); TextureParameter_t8989581983DE4A463CBB1A19F90D9E27BF7EC28A* L_193 = L_192->___dirtTexture_14; NullCheck(L_193); Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_194; L_194 = VirtualFuncInvoker0< Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_193); G_B23_0 = L_194; goto IL_03b6; } IL_03b1: { Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* L_195; L_195 = Texture2D_get_blackTexture_mE228D76BC18E2406D8398651AC04F06F6B6ED251(NULL); G_B23_0 = ((Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700*)(L_195)); } IL_03b6: { V_15 = G_B23_0; // float dirtRatio = dirtTexture.width / (float)dirtTexture.height; Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_196 = V_15; NullCheck(L_196); int32_t L_197; L_197 = VirtualFuncInvoker0< int32_t >::Invoke(5 /* System.Int32 UnityEngine.Texture::get_width() */, L_196); Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_198 = V_15; NullCheck(L_198); int32_t L_199; L_199 = VirtualFuncInvoker0< int32_t >::Invoke(7 /* System.Int32 UnityEngine.Texture::get_height() */, L_198); V_16 = ((float)(((float)L_197)/((float)L_199))); // float screenRatio = m_Descriptor.width / (float)m_Descriptor.height; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_200 = (&__this->___m_Descriptor_24); int32_t L_201; L_201 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_200, NULL); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_202 = (&__this->___m_Descriptor_24); int32_t L_203; L_203 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_202, NULL); V_17 = ((float)(((float)L_201)/((float)L_203))); // var dirtScaleOffset = new Vector4(1f, 1f, 0f, 0f); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&V_18), (1.0f), (1.0f), (0.0f), (0.0f), NULL); // float dirtIntensity = m_Bloom.dirtIntensity.value; Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* L_204 = __this->___m_Bloom_38; NullCheck(L_204); MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* L_205 = L_204->___dirtIntensity_15; NullCheck(L_205); float L_206; L_206 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_205); V_19 = L_206; // if (dirtRatio > screenRatio) float L_207 = V_16; float L_208 = V_17; V_33 = (bool)((((float)L_207) > ((float)L_208))? 1 : 0); bool L_209 = V_33; if (!L_209) { goto IL_0449; } } { // dirtScaleOffset.x = screenRatio / dirtRatio; float L_210 = V_17; float L_211 = V_16; (&V_18)->___x_1 = ((float)(L_210/L_211)); // dirtScaleOffset.z = (1f - dirtScaleOffset.x) * 0.5f; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_212 = V_18; float L_213 = L_212.___x_1; (&V_18)->___z_3 = ((float)il2cpp_codegen_multiply(((float)il2cpp_codegen_subtract((1.0f), L_213)), (0.5f))); goto IL_047d; } IL_0449: { // else if (screenRatio > dirtRatio) float L_214 = V_17; float L_215 = V_16; V_34 = (bool)((((float)L_214) > ((float)L_215))? 1 : 0); bool L_216 = V_34; if (!L_216) { goto IL_047d; } } { // dirtScaleOffset.y = dirtRatio / screenRatio; float L_217 = V_16; float L_218 = V_17; (&V_18)->___y_2 = ((float)(L_217/L_218)); // dirtScaleOffset.w = (1f - dirtScaleOffset.y) * 0.5f; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_219 = V_18; float L_220 = L_219.___y_2; (&V_18)->___w_4 = ((float)il2cpp_codegen_multiply(((float)il2cpp_codegen_subtract((1.0f), L_220)), (0.5f))); } IL_047d: { // uberMaterial.SetVector(ShaderConstants._LensDirt_Params, dirtScaleOffset); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_221 = ___uberMaterial2; il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); int32_t L_222 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____LensDirt_Params_24; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_223 = V_18; NullCheck(L_221); Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_221, L_222, L_223, NULL); // uberMaterial.SetFloat(ShaderConstants._LensDirt_Intensity, dirtIntensity); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_224 = ___uberMaterial2; int32_t L_225 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____LensDirt_Intensity_25; float L_226 = V_19; NullCheck(L_224); Material_SetFloat_m3ECFD92072347A8620254F014865984FA68211A8(L_224, L_225, L_226, NULL); // uberMaterial.SetTexture(ShaderConstants._LensDirt_Texture, dirtTexture); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_227 = ___uberMaterial2; int32_t L_228 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____LensDirt_Texture_23; Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_229 = V_15; NullCheck(L_227); Material_SetTexture_mA9F8461850AAB88F992E9C6FA6F24C2E050B83FD(L_227, L_228, L_229, NULL); // if (m_Bloom.highQualityFiltering.value) Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* L_230 = __this->___m_Bloom_38; NullCheck(L_230); BoolParameter_tAA460C5A72ADBDDB4519BFF0BA040EC202E14E95* L_231 = L_230->___highQualityFiltering_12; NullCheck(L_231); bool L_232; L_232 = VirtualFuncInvoker0< bool >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_231); V_35 = L_232; bool L_233 = V_35; if (!L_233) { goto IL_04db; } } { // uberMaterial.EnableKeyword(dirtIntensity > 0f ? ShaderKeywordStrings.BloomHQDirt : ShaderKeywordStrings.BloomHQ); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_234 = ___uberMaterial2; float L_235 = V_19; G_B29_0 = L_234; if ((((float)L_235) > ((float)(0.0f)))) { G_B30_0 = L_234; goto IL_04ce; } } { il2cpp_codegen_runtime_class_init_inline(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var); String_t* L_236 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___BloomHQ_36; G_B31_0 = L_236; G_B31_1 = G_B29_0; goto IL_04d3; } IL_04ce: { il2cpp_codegen_runtime_class_init_inline(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var); String_t* L_237 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___BloomHQDirt_38; G_B31_0 = L_237; G_B31_1 = G_B30_0; } IL_04d3: { NullCheck(G_B31_1); Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(G_B31_1, G_B31_0, NULL); goto IL_04f7; } IL_04db: { // uberMaterial.EnableKeyword(dirtIntensity > 0f ? ShaderKeywordStrings.BloomLQDirt : ShaderKeywordStrings.BloomLQ); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_238 = ___uberMaterial2; float L_239 = V_19; G_B33_0 = L_238; if ((((float)L_239) > ((float)(0.0f)))) { G_B34_0 = L_238; goto IL_04ec; } } { il2cpp_codegen_runtime_class_init_inline(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var); String_t* L_240 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___BloomLQ_35; G_B35_0 = L_240; G_B35_1 = G_B33_0; goto IL_04f1; } IL_04ec: { il2cpp_codegen_runtime_class_init_inline(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var); String_t* L_241 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___BloomLQDirt_37; G_B35_0 = L_241; G_B35_1 = G_B34_0; } IL_04f1: { NullCheck(G_B35_1); Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(G_B35_1, G_B35_0, NULL); } IL_04f7: { // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupLensDistortion(UnityEngine.Material,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupLensDistortion_mC8551C67AB37EB59ABB794A57B9F3D1A94C5C3CC (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material0, bool ___isSceneView1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } float V_0 = 0.0f; float V_1 = 0.0f; float V_2 = 0.0f; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_3; memset((&V_3), 0, sizeof(V_3)); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_4; memset((&V_4), 0, sizeof(V_4)); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_5; memset((&V_5), 0, sizeof(V_5)); bool V_6 = false; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* G_B2_0 = NULL; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* G_B1_0 = NULL; float G_B3_0 = 0.0f; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* G_B3_1 = NULL; int32_t G_B6_0 = 0; { // float amount = 1.6f * Mathf.Max(Mathf.Abs(m_LensDistortion.intensity.value * 100f), 1f); LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6* L_0 = __this->___m_LensDistortion_39; NullCheck(L_0); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_1 = L_0->___intensity_7; NullCheck(L_1); float L_2; L_2 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_1); float L_3; L_3 = fabsf(((float)il2cpp_codegen_multiply(L_2, (100.0f)))); float L_4; L_4 = Mathf_Max_mA9DCA91E87D6D27034F56ABA52606A9090406016_inline(L_3, (1.0f), NULL); V_0 = ((float)il2cpp_codegen_multiply((1.60000002f), L_4)); // float theta = Mathf.Deg2Rad * Mathf.Min(160f, amount); float L_5 = V_0; float L_6; L_6 = Mathf_Min_m4F2A9C5128DC3F9E84865EE7ADA8DB5DA6B8B507_inline((160.0f), L_5, NULL); V_1 = ((float)il2cpp_codegen_multiply((0.0174532924f), L_6)); // float sigma = 2f * Mathf.Tan(theta * 0.5f); float L_7 = V_1; float L_8; L_8 = tanf(((float)il2cpp_codegen_multiply(L_7, (0.5f)))); V_2 = ((float)il2cpp_codegen_multiply((2.0f), L_8)); // var center = m_LensDistortion.center.value * 2f - Vector2.one; LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6* L_9 = __this->___m_LensDistortion_39; NullCheck(L_9); Vector2Parameter_tA29C9FAC53EDB2E0996430A461F9CC59B6C4288A* L_10 = L_9->___center_10; NullCheck(L_10); Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_11; L_11 = VirtualFuncInvoker0< Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_10); Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_12; L_12 = Vector2_op_Multiply_m4EEB2FF3F4830390A53CE9B6076FB31801D65EED_inline(L_11, (2.0f), NULL); Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_13; L_13 = Vector2_get_one_m232E885D3C7BB6A96D5FEF4494709BA170447604_inline(NULL); Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_14; L_14 = Vector2_op_Subtraction_m664419831773D5BBF06D9DE4E515F6409B2F92B8_inline(L_12, L_13, NULL); V_3 = L_14; // var p1 = new Vector4( // center.x, // center.y, // Mathf.Max(m_LensDistortion.xMultiplier.value, 1e-4f), // Mathf.Max(m_LensDistortion.yMultiplier.value, 1e-4f) // ); Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_15 = V_3; float L_16 = L_15.___x_0; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_17 = V_3; float L_18 = L_17.___y_1; LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6* L_19 = __this->___m_LensDistortion_39; NullCheck(L_19); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_20 = L_19->___xMultiplier_8; NullCheck(L_20); float L_21; L_21 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_20); float L_22; L_22 = Mathf_Max_mA9DCA91E87D6D27034F56ABA52606A9090406016_inline(L_21, (9.99999975E-05f), NULL); LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6* L_23 = __this->___m_LensDistortion_39; NullCheck(L_23); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_24 = L_23->___yMultiplier_9; NullCheck(L_24); float L_25; L_25 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_24); float L_26; L_26 = Mathf_Max_mA9DCA91E87D6D27034F56ABA52606A9090406016_inline(L_25, (9.99999975E-05f), NULL); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&V_4), L_16, L_18, L_22, L_26, NULL); // var p2 = new Vector4( // m_LensDistortion.intensity.value >= 0f ? theta : 1f / theta, // sigma, // 1f / m_LensDistortion.scale.value, // m_LensDistortion.intensity.value * 100f // ); LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6* L_27 = __this->___m_LensDistortion_39; NullCheck(L_27); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_28 = L_27->___intensity_7; NullCheck(L_28); float L_29; L_29 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_28); G_B1_0 = (&V_5); if ((((float)L_29) >= ((float)(0.0f)))) { G_B2_0 = (&V_5); goto IL_00e0; } } { float L_30 = V_1; G_B3_0 = ((float)((1.0f)/L_30)); G_B3_1 = G_B1_0; goto IL_00e1; } IL_00e0: { float L_31 = V_1; G_B3_0 = L_31; G_B3_1 = G_B2_0; } IL_00e1: { float L_32 = V_2; LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6* L_33 = __this->___m_LensDistortion_39; NullCheck(L_33); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_34 = L_33->___scale_11; NullCheck(L_34); float L_35; L_35 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_34); LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6* L_36 = __this->___m_LensDistortion_39; NullCheck(L_36); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_37 = L_36->___intensity_7; NullCheck(L_37); float L_38; L_38 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_37); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline(G_B3_1, G_B3_0, L_32, ((float)((1.0f)/L_35)), ((float)il2cpp_codegen_multiply(L_38, (100.0f))), NULL); // material.SetVector(ShaderConstants._Distortion_Params1, p1); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_39 = ___material0; il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); int32_t L_40 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Distortion_Params1_26; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_41 = V_4; NullCheck(L_39); Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_39, L_40, L_41, NULL); // material.SetVector(ShaderConstants._Distortion_Params2, p2); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_42 = ___material0; int32_t L_43 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Distortion_Params2_27; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_44 = V_5; NullCheck(L_42); Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_42, L_43, L_44, NULL); // if (m_LensDistortion.IsActive() && !isSceneView) LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6* L_45 = __this->___m_LensDistortion_39; NullCheck(L_45); bool L_46; L_46 = LensDistortion_IsActive_m777DA00296A34FFEC72C43157037C06F62B406AE(L_45, NULL); if (!L_46) { goto IL_0142; } } { bool L_47 = ___isSceneView1; G_B6_0 = ((((int32_t)L_47) == ((int32_t)0))? 1 : 0); goto IL_0143; } IL_0142: { G_B6_0 = 0; } IL_0143: { V_6 = (bool)G_B6_0; bool L_48 = V_6; if (!L_48) { goto IL_0155; } } { // material.EnableKeyword(ShaderKeywordStrings.Distortion); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_49 = ___material0; il2cpp_codegen_runtime_class_init_inline(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var); String_t* L_50 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___Distortion_40; NullCheck(L_49); Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_49, L_50, NULL); } IL_0155: { // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupChromaticAberration(UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupChromaticAberration_mA320D8C2C90E77757A97DF78E6B1973C750383AA (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } bool V_0 = false; { // material.SetFloat(ShaderConstants._Chroma_Params, m_ChromaticAberration.intensity.value * 0.05f); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_0 = ___material0; il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); int32_t L_1 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Chroma_Params_28; ChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F* L_2 = __this->___m_ChromaticAberration_40; NullCheck(L_2); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_3 = L_2->___intensity_7; NullCheck(L_3); float L_4; L_4 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_3); NullCheck(L_0); Material_SetFloat_m3ECFD92072347A8620254F014865984FA68211A8(L_0, L_1, ((float)il2cpp_codegen_multiply(L_4, (0.0500000007f))), NULL); // if (m_ChromaticAberration.IsActive()) ChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F* L_5 = __this->___m_ChromaticAberration_40; NullCheck(L_5); bool L_6; L_6 = ChromaticAberration_IsActive_mF820F1009BB285EE1752333366C146E33F863428(L_5, NULL); V_0 = L_6; bool L_7 = V_0; if (!L_7) { goto IL_003e; } } { // material.EnableKeyword(ShaderKeywordStrings.ChromaticAberration); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_8 = ___material0; il2cpp_codegen_runtime_class_init_inline(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var); String_t* L_9 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___ChromaticAberration_41; NullCheck(L_8); Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_8, L_9, NULL); } IL_003e: { // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupVignette(UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupVignette_mD0A723C18C6E6A8CDB6AB191C2483DAB43E0CAB5 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } Color_tD001788D726C3A7F1379BEED0260B9591F440C1F V_0; memset((&V_0), 0, sizeof(V_0)); Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_1; memset((&V_1), 0, sizeof(V_1)); float V_2 = 0.0f; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_3; memset((&V_3), 0, sizeof(V_3)); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_4; memset((&V_4), 0, sizeof(V_4)); float G_B2_0 = 0.0f; float G_B2_1 = 0.0f; float G_B2_2 = 0.0f; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* G_B2_3 = NULL; float G_B1_0 = 0.0f; float G_B1_1 = 0.0f; float G_B1_2 = 0.0f; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* G_B1_3 = NULL; float G_B3_0 = 0.0f; float G_B3_1 = 0.0f; float G_B3_2 = 0.0f; float G_B3_3 = 0.0f; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* G_B3_4 = NULL; { // var color = m_Vignette.color.value; Vignette_t77147DD5FEEB4476AF22BD98255F8010738985DC* L_0 = __this->___m_Vignette_41; NullCheck(L_0); ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0* L_1 = L_0->___color_7; NullCheck(L_1); Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_2; L_2 = VirtualFuncInvoker0< Color_tD001788D726C3A7F1379BEED0260B9591F440C1F >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_1); V_0 = L_2; // var center = m_Vignette.center.value; Vignette_t77147DD5FEEB4476AF22BD98255F8010738985DC* L_3 = __this->___m_Vignette_41; NullCheck(L_3); Vector2Parameter_tA29C9FAC53EDB2E0996430A461F9CC59B6C4288A* L_4 = L_3->___center_8; NullCheck(L_4); Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_5; L_5 = VirtualFuncInvoker0< Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_4); V_1 = L_5; // var aspectRatio = m_Descriptor.width / (float)m_Descriptor.height; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_6 = (&__this->___m_Descriptor_24); int32_t L_7; L_7 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_6, NULL); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_8 = (&__this->___m_Descriptor_24); int32_t L_9; L_9 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_8, NULL); V_2 = ((float)(((float)L_7)/((float)L_9))); // var v1 = new Vector4( // color.r, color.g, color.b, // m_Vignette.rounded.value ? aspectRatio : 1f // ); Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_10 = V_0; float L_11 = L_10.___r_0; Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_12 = V_0; float L_13 = L_12.___g_1; Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_14 = V_0; float L_15 = L_14.___b_2; Vignette_t77147DD5FEEB4476AF22BD98255F8010738985DC* L_16 = __this->___m_Vignette_41; NullCheck(L_16); BoolParameter_tAA460C5A72ADBDDB4519BFF0BA040EC202E14E95* L_17 = L_16->___rounded_11; NullCheck(L_17); bool L_18; L_18 = VirtualFuncInvoker0< bool >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_17); G_B1_0 = L_15; G_B1_1 = L_13; G_B1_2 = L_11; G_B1_3 = (&V_3); if (L_18) { G_B2_0 = L_15; G_B2_1 = L_13; G_B2_2 = L_11; G_B2_3 = (&V_3); goto IL_006a; } } { G_B3_0 = (1.0f); G_B3_1 = G_B1_0; G_B3_2 = G_B1_1; G_B3_3 = G_B1_2; G_B3_4 = G_B1_3; goto IL_006b; } IL_006a: { float L_19 = V_2; G_B3_0 = L_19; G_B3_1 = G_B2_0; G_B3_2 = G_B2_1; G_B3_3 = G_B2_2; G_B3_4 = G_B2_3; } IL_006b: { Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline(G_B3_4, G_B3_3, G_B3_2, G_B3_1, G_B3_0, NULL); // var v2 = new Vector4( // center.x, center.y, // m_Vignette.intensity.value * 3f, // m_Vignette.smoothness.value * 5f // ); Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_20 = V_1; float L_21 = L_20.___x_0; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_22 = V_1; float L_23 = L_22.___y_1; Vignette_t77147DD5FEEB4476AF22BD98255F8010738985DC* L_24 = __this->___m_Vignette_41; NullCheck(L_24); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_25 = L_24->___intensity_9; NullCheck(L_25); float L_26; L_26 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_25); Vignette_t77147DD5FEEB4476AF22BD98255F8010738985DC* L_27 = __this->___m_Vignette_41; NullCheck(L_27); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_28 = L_27->___smoothness_10; NullCheck(L_28); float L_29; L_29 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_28); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&V_4), L_21, L_23, ((float)il2cpp_codegen_multiply(L_26, (3.0f))), ((float)il2cpp_codegen_multiply(L_29, (5.0f))), NULL); // material.SetVector(ShaderConstants._Vignette_Params1, v1); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_30 = ___material0; il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); int32_t L_31 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Vignette_Params1_29; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_32 = V_3; NullCheck(L_30); Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_30, L_31, L_32, NULL); // material.SetVector(ShaderConstants._Vignette_Params2, v2); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_33 = ___material0; int32_t L_34 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Vignette_Params2_30; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_35 = V_4; NullCheck(L_33); Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_33, L_34, L_35, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupColorGrading(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&,UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupColorGrading_m6FF0296D87AA0C6F079012989E9E971D3B05599A (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData1, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material2, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } PostProcessingData_tFA75BF22951C600258B2707AF7A113E4EDA49BD4* V_0 = NULL; bool V_1 = false; int32_t V_2 = 0; int32_t V_3 = 0; float V_4 = 0.0f; bool V_5 = false; int32_t V_6 = 0; int32_t V_7 = 0; int32_t G_B2_0 = 0; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B2_1 = NULL; int32_t G_B1_0 = 0; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B1_1 = NULL; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 G_B3_0; memset((&G_B3_0), 0, sizeof(G_B3_0)); int32_t G_B3_1 = 0; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* G_B3_2 = NULL; { // ref var postProcessingData = ref renderingData.postProcessingData; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_0 = ___renderingData1; PostProcessingData_tFA75BF22951C600258B2707AF7A113E4EDA49BD4* L_1 = (&L_0->___postProcessingData_4); V_0 = L_1; // bool hdr = postProcessingData.gradingMode == ColorGradingMode.HighDynamicRange; PostProcessingData_tFA75BF22951C600258B2707AF7A113E4EDA49BD4* L_2 = V_0; int32_t L_3 = L_2->___gradingMode_0; V_1 = (bool)((((int32_t)L_3) == ((int32_t)1))? 1 : 0); // int lutHeight = postProcessingData.lutSize; PostProcessingData_tFA75BF22951C600258B2707AF7A113E4EDA49BD4* L_4 = V_0; int32_t L_5 = L_4->___lutSize_1; V_2 = L_5; // int lutWidth = lutHeight * lutHeight; int32_t L_6 = V_2; int32_t L_7 = V_2; V_3 = ((int32_t)il2cpp_codegen_multiply(L_6, L_7)); // float postExposureLinear = Mathf.Pow(2f, m_ColorAdjustments.postExposure.value); ColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86* L_8 = __this->___m_ColorAdjustments_43; NullCheck(L_8); FloatParameter_t566B623CD21B2F957A20BA790ACEF6684A712106* L_9 = L_8->___postExposure_7; NullCheck(L_9); float L_10; L_10 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_9); float L_11; L_11 = powf((2.0f), L_10); V_4 = L_11; // cmd.SetGlobalTexture(ShaderConstants._InternalLut, m_InternalLut.Identifier()); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_12 = ___cmd0; il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); int32_t L_13 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____InternalLut_33; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_14 = (&__this->___m_InternalLut_28); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_15; L_15 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA(L_14, NULL); NullCheck(L_12); CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_12, L_13, L_15, NULL); // material.SetVector(ShaderConstants._Lut_Params, new Vector4(1f / lutWidth, 1f / lutHeight, lutHeight - 1f, postExposureLinear)); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_16 = ___material2; int32_t L_17 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Lut_Params_31; int32_t L_18 = V_3; int32_t L_19 = V_2; int32_t L_20 = V_2; float L_21 = V_4; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_22; memset((&L_22), 0, sizeof(L_22)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_22), ((float)((1.0f)/((float)L_18))), ((float)((1.0f)/((float)L_19))), ((float)il2cpp_codegen_subtract(((float)L_20), (1.0f))), L_21, /*hidden argument*/NULL); NullCheck(L_16); Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_16, L_17, L_22, NULL); // material.SetTexture(ShaderConstants._UserLut, m_ColorLookup.texture.value); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_23 = ___material2; int32_t L_24 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____UserLut_34; ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C* L_25 = __this->___m_ColorLookup_42; NullCheck(L_25); TextureParameter_t8989581983DE4A463CBB1A19F90D9E27BF7EC28A* L_26 = L_25->___texture_7; NullCheck(L_26); Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_27; L_27 = VirtualFuncInvoker0< Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_26); NullCheck(L_23); Material_SetTexture_mA9F8461850AAB88F992E9C6FA6F24C2E050B83FD(L_23, L_24, L_27, NULL); // material.SetVector(ShaderConstants._UserLut_Params, !m_ColorLookup.IsActive() // ? Vector4.zero // : new Vector4(1f / m_ColorLookup.texture.value.width, // 1f / m_ColorLookup.texture.value.height, // m_ColorLookup.texture.value.height - 1f, // m_ColorLookup.contribution.value) // ); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_28 = ___material2; int32_t L_29 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____UserLut_Params_32; ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C* L_30 = __this->___m_ColorLookup_42; NullCheck(L_30); bool L_31; L_31 = ColorLookup_IsActive_m7264066E811F24C5EAEFAFB79F2110C089F2465A(L_30, NULL); G_B1_0 = L_29; G_B1_1 = L_28; if (!L_31) { G_B2_0 = L_29; G_B2_1 = L_28; goto IL_0115; } } { ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C* L_32 = __this->___m_ColorLookup_42; NullCheck(L_32); TextureParameter_t8989581983DE4A463CBB1A19F90D9E27BF7EC28A* L_33 = L_32->___texture_7; NullCheck(L_33); Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_34; L_34 = VirtualFuncInvoker0< Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_33); NullCheck(L_34); int32_t L_35; L_35 = VirtualFuncInvoker0< int32_t >::Invoke(5 /* System.Int32 UnityEngine.Texture::get_width() */, L_34); ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C* L_36 = __this->___m_ColorLookup_42; NullCheck(L_36); TextureParameter_t8989581983DE4A463CBB1A19F90D9E27BF7EC28A* L_37 = L_36->___texture_7; NullCheck(L_37); Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_38; L_38 = VirtualFuncInvoker0< Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_37); NullCheck(L_38); int32_t L_39; L_39 = VirtualFuncInvoker0< int32_t >::Invoke(7 /* System.Int32 UnityEngine.Texture::get_height() */, L_38); ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C* L_40 = __this->___m_ColorLookup_42; NullCheck(L_40); TextureParameter_t8989581983DE4A463CBB1A19F90D9E27BF7EC28A* L_41 = L_40->___texture_7; NullCheck(L_41); Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_42; L_42 = VirtualFuncInvoker0< Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_41); NullCheck(L_42); int32_t L_43; L_43 = VirtualFuncInvoker0< int32_t >::Invoke(7 /* System.Int32 UnityEngine.Texture::get_height() */, L_42); ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C* L_44 = __this->___m_ColorLookup_42; NullCheck(L_44); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_45 = L_44->___contribution_8; NullCheck(L_45); float L_46; L_46 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_45); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_47; memset((&L_47), 0, sizeof(L_47)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_47), ((float)((1.0f)/((float)L_35))), ((float)((1.0f)/((float)L_39))), ((float)il2cpp_codegen_subtract(((float)L_43), (1.0f))), L_46, /*hidden argument*/NULL); G_B3_0 = L_47; G_B3_1 = G_B1_0; G_B3_2 = G_B1_1; goto IL_011a; } IL_0115: { Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_48; L_48 = Vector4_get_zero_m51B18794FAF141EBD06CA9907E6F7DF9D60F3515_inline(NULL); G_B3_0 = L_48; G_B3_1 = G_B2_0; G_B3_2 = G_B2_1; } IL_011a: { NullCheck(G_B3_2); Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(G_B3_2, G_B3_1, G_B3_0, NULL); // if (hdr) bool L_49 = V_1; V_5 = L_49; bool L_50 = V_5; if (!L_50) { goto IL_0137; } } { // material.EnableKeyword(ShaderKeywordStrings.HDRGrading); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_51 = ___material2; il2cpp_codegen_runtime_class_init_inline(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var); String_t* L_52 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___HDRGrading_42; NullCheck(L_51); Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_51, L_52, NULL); goto IL_017b; } IL_0137: { // switch (m_Tonemapping.mode.value) Tonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA* L_53 = __this->___m_Tonemapping_44; NullCheck(L_53); TonemappingModeParameter_t0F6AAE0B6FFB371E2035BB0C739AF87C37E1760A* L_54 = L_53->___mode_7; NullCheck(L_54); int32_t L_55; L_55 = VirtualFuncInvoker0< int32_t >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_54); V_7 = L_55; int32_t L_56 = V_7; V_6 = L_56; int32_t L_57 = V_6; if ((((int32_t)L_57) == ((int32_t)1))) { goto IL_015c; } } { goto IL_0155; } IL_0155: { int32_t L_58 = V_6; if ((((int32_t)L_58) == ((int32_t)2))) { goto IL_016a; } } { goto IL_0178; } IL_015c: { // case TonemappingMode.Neutral: material.EnableKeyword(ShaderKeywordStrings.TonemapNeutral); break; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_59 = ___material2; il2cpp_codegen_runtime_class_init_inline(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var); String_t* L_60 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___TonemapNeutral_44; NullCheck(L_59); Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_59, L_60, NULL); // case TonemappingMode.Neutral: material.EnableKeyword(ShaderKeywordStrings.TonemapNeutral); break; goto IL_017a; } IL_016a: { // case TonemappingMode.ACES: material.EnableKeyword(ShaderKeywordStrings.TonemapACES); break; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_61 = ___material2; il2cpp_codegen_runtime_class_init_inline(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var); String_t* L_62 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___TonemapACES_43; NullCheck(L_61); Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_61, L_62, NULL); // case TonemappingMode.ACES: material.EnableKeyword(ShaderKeywordStrings.TonemapACES); break; goto IL_017a; } IL_0178: { // default: break; // None goto IL_017a; } IL_017a: { } IL_017b: { // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupGrain(UnityEngine.Rendering.Universal.CameraData&,UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupGrain_m949060E3A47FD58C37EC07BF3D0E15258FA05B57 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* ___cameraData0, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } bool V_0 = false; int32_t G_B3_0 = 0; { // if (!m_HasFinalPass && m_FilmGrain.IsActive()) bool L_0 = __this->___m_HasFinalPass_60; if (L_0) { goto IL_0016; } } { FilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172* L_1 = __this->___m_FilmGrain_45; NullCheck(L_1); bool L_2; L_2 = FilmGrain_IsActive_m9251CA64E6E5E1FB8609260F85CEB07BA04B4BA9(L_1, NULL); G_B3_0 = ((int32_t)(L_2)); goto IL_0017; } IL_0016: { G_B3_0 = 0; } IL_0017: { V_0 = (bool)G_B3_0; bool L_3 = V_0; if (!L_3) { goto IL_0048; } } { // material.EnableKeyword(ShaderKeywordStrings.FilmGrain); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_4 = ___material1; il2cpp_codegen_runtime_class_init_inline(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var); String_t* L_5 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___FilmGrain_45; NullCheck(L_4); Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_4, L_5, NULL); // PostProcessUtils.ConfigureFilmGrain( // m_Data, // m_FilmGrain, // cameraData.pixelWidth, cameraData.pixelHeight, // material // ); PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_6 = __this->___m_Data_34; FilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172* L_7 = __this->___m_FilmGrain_45; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_8 = ___cameraData0; int32_t L_9 = L_8->___pixelWidth_7; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_10 = ___cameraData0; int32_t L_11 = L_10->___pixelHeight_8; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_12 = ___material1; PostProcessUtils_ConfigureFilmGrain_mB2944B5818C977B4A4B00C44DEAC9D90B821AABF(L_6, L_7, L_9, L_11, L_12, NULL); } IL_0048: { // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupDithering(UnityEngine.Rendering.Universal.CameraData&,UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupDithering_m229F0AADDAB308E22BF57F2946D2B4F316A95306 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* ___cameraData0, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } bool V_0 = false; int32_t G_B3_0 = 0; { // if (!m_HasFinalPass && cameraData.isDitheringEnabled) bool L_0 = __this->___m_HasFinalPass_60; if (L_0) { goto IL_0011; } } { CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_1 = ___cameraData0; bool L_2 = L_1->___isDitheringEnabled_28; G_B3_0 = ((int32_t)(L_2)); goto IL_0012; } IL_0011: { G_B3_0 = 0; } IL_0012: { V_0 = (bool)G_B3_0; bool L_3 = V_0; if (!L_3) { goto IL_0048; } } { // material.EnableKeyword(ShaderKeywordStrings.Dithering); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_4 = ___material1; il2cpp_codegen_runtime_class_init_inline(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var); String_t* L_5 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___Dithering_47; NullCheck(L_4); Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_4, L_5, NULL); // m_DitheringTextureIndex = PostProcessUtils.ConfigureDithering( // m_Data, // m_DitheringTextureIndex, // cameraData.pixelWidth, cameraData.pixelHeight, // material // ); PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_6 = __this->___m_Data_34; int32_t L_7 = __this->___m_DitheringTextureIndex_53; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_8 = ___cameraData0; int32_t L_9 = L_8->___pixelWidth_7; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_10 = ___cameraData0; int32_t L_11 = L_10->___pixelHeight_8; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_12 = ___material1; int32_t L_13; L_13 = PostProcessUtils_ConfigureDithering_m8D19DE17498B94F90396AD20524A6D4CB073F09A(L_6, L_7, L_9, L_11, L_12, NULL); __this->___m_DitheringTextureIndex_53 = L_13; } IL_0048: { // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::RenderFinalPass(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_RenderFinalPass_mF69E5F1F2DC1DA64F0467D0DF45E75A80E13171F (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* V_0 = NULL; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* V_1 = NULL; int32_t V_2 = 0; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 V_3; memset((&V_3), 0, sizeof(V_3)); bool V_4 = false; bool V_5 = false; bool V_6 = false; bool V_7 = false; bool V_8 = false; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B V_9; memset((&V_9), 0, sizeof(V_9)); bool V_10 = false; bool V_11 = false; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_12; memset((&V_12), 0, sizeof(V_12)); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B V_13; memset((&V_13), 0, sizeof(V_13)); DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* G_B6_0 = NULL; DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* G_B5_0 = NULL; int32_t G_B14_0 = 0; int32_t G_B18_0 = 0; int32_t G_B21_0 = 0; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 G_B24_0; memset((&G_B24_0), 0, sizeof(G_B24_0)); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B G_B28_0; memset((&G_B28_0), 0, sizeof(G_B28_0)); { // ref var cameraData = ref renderingData.cameraData; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_0 = ___renderingData1; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_1 = (&L_0->___cameraData_1); V_0 = L_1; // var material = m_Materials.finalPass; MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* L_2 = __this->___m_Materials_33; NullCheck(L_2); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_3 = L_2->___finalPass_8; V_1 = L_3; // material.shaderKeywords = null; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_4 = V_1; NullCheck(L_4); Material_set_shaderKeywords_mD650CF82B2DBB75F001E373E2E1ACA30876F3AB8(L_4, (StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248*)NULL, NULL); // if (cameraData.antialiasing == AntialiasingMode.FastApproximateAntialiasing) CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_5 = V_0; int32_t L_6 = L_5->___antialiasing_29; V_4 = (bool)((((int32_t)L_6) == ((int32_t)1))? 1 : 0); bool L_7 = V_4; if (!L_7) { goto IL_0037; } } { // material.EnableKeyword(ShaderKeywordStrings.Fxaa); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_8 = V_1; il2cpp_codegen_runtime_class_init_inline(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var); String_t* L_9 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___Fxaa_46; NullCheck(L_8); Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_8, L_9, NULL); } IL_0037: { // PostProcessUtils.SetSourceSize(cmd, cameraData.cameraTargetDescriptor); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_10 = ___cmd0; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_11 = V_0; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_12 = L_11->___cameraTargetDescriptor_5; PostProcessUtils_SetSourceSize_m70D7DAFFE399B7DC224AC07833E3EA870E7DB088(L_10, L_12, NULL); // SetupGrain(cameraData, material); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_13 = V_0; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_14 = V_1; PostProcessPass_SetupGrain_m949060E3A47FD58C37EC07BF3D0E15258FA05B57(__this, L_13, L_14, NULL); // SetupDithering(cameraData, material); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_15 = V_0; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_16 = V_1; PostProcessPass_SetupDithering_m229F0AADDAB308E22BF57F2946D2B4F316A95306(__this, L_15, L_16, NULL); // if (RequireSRGBConversionBlitToBackBuffer(cameraData)) CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_17 = V_0; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E L_18 = (*(CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E*)L_17); bool L_19; L_19 = PostProcessPass_RequireSRGBConversionBlitToBackBuffer_mFFF0A97570D59F4A86CD4C20FC6C188E022F75D7(__this, L_18, NULL); V_5 = L_19; bool L_20 = V_5; if (!L_20) { goto IL_0074; } } { // material.EnableKeyword(ShaderKeywordStrings.LinearToSRGBConversion); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_21 = V_1; il2cpp_codegen_runtime_class_init_inline(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var); String_t* L_22 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___LinearToSRGBConversion_22; NullCheck(L_21); Material_EnableKeyword_mE8523EF6CF694284DF976D47ADEDE9363A1174AC(L_21, L_22, NULL); } IL_0074: { // GetActiveDebugHandler(renderingData)?.UpdateShaderGlobalPropertiesForFinalValidationPass(cmd, ref cameraData, m_IsFinalPass); RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_23 = ___renderingData1; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71 L_24 = (*(RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71*)L_23); DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* L_25; L_25 = ScriptableRenderPass_GetActiveDebugHandler_m1B3D8D7F93DEF1415F494EEF46687F21DE379448(__this, L_24, NULL); DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* L_26 = L_25; G_B5_0 = L_26; if (L_26) { G_B6_0 = L_26; goto IL_0086; } } { goto IL_0094; } IL_0086: { CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_27 = ___cmd0; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_28 = V_0; bool L_29 = __this->___m_IsFinalPass_59; NullCheck(G_B6_0); DebugHandler_UpdateShaderGlobalPropertiesForFinalValidationPass_m70191758CEDBFFA4ED2D26A58FDD0680BBAFAC25(G_B6_0, L_27, L_28, L_29, NULL); } IL_0094: { // if (!m_UseSwapBuffer) bool L_30 = __this->___m_UseSwapBuffer_65; V_6 = (bool)((((int32_t)L_30) == ((int32_t)0))? 1 : 0); bool L_31 = V_6; if (!L_31) { goto IL_00b9; } } { // cmd.SetGlobalTexture(ShaderPropertyId.sourceTex, m_Source); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_32 = ___cmd0; il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var); int32_t L_33 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___sourceTex_33; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_34 = __this->___m_Source_25; NullCheck(L_32); CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_32, L_33, L_34, NULL); goto IL_00e9; } IL_00b9: { // else if (m_Source == cameraData.renderer.GetCameraColorFrontBuffer(cmd)) RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_35 = __this->___m_Source_25; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_36 = V_0; ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_37 = L_36->___renderer_31; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_38 = ___cmd0; NullCheck(L_37); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_39; L_39 = VirtualFuncInvoker1< RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* >::Invoke(5 /* UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScriptableRenderer::GetCameraColorFrontBuffer(UnityEngine.Rendering.CommandBuffer) */, L_37, L_38); bool L_40; L_40 = RenderTargetIdentifier_op_Equality_m77ABAA9A264984CA70912BF0A49B03F888A45F02(L_35, L_39, NULL); V_7 = L_40; bool L_41 = V_7; if (!L_41) { goto IL_00e9; } } { // m_Source = cameraData.renderer.cameraColorTarget; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_42 = V_0; ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_43 = L_42->___renderer_31; NullCheck(L_43); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_44; L_44 = ScriptableRenderer_get_cameraColorTarget_mC2C0353A178726FC82413A458A34496280AFB4D4(L_43, NULL); __this->___m_Source_25 = L_44; } IL_00e9: { // cmd.SetGlobalTexture(ShaderPropertyId.sourceTex, m_Source); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_45 = ___cmd0; il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var); int32_t L_46 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___sourceTex_33; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_47 = __this->___m_Source_25; NullCheck(L_45); CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_45, L_46, L_47, NULL); // var colorLoadAction = cameraData.isDefaultViewport ? RenderBufferLoadAction.DontCare : RenderBufferLoadAction.Load; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_48 = V_0; bool L_49 = L_48->___isDefaultViewport_13; if (L_49) { goto IL_0106; } } { G_B14_0 = 0; goto IL_0107; } IL_0106: { G_B14_0 = 2; } IL_0107: { V_2 = G_B14_0; // RenderTargetHandle cameraTargetHandle = RenderTargetHandle.GetCameraTarget(cameraData.xr); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_50 = V_0; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_51 = L_50->___xr_20; il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_52; L_52 = RenderTargetHandle_GetCameraTarget_mDFA34A850B25DBC1248D46B34F9FC27632E07EB8(L_51, NULL); V_3 = L_52; // if (cameraData.xr.enabled) CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_53 = V_0; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_54 = L_53->___xr_20; NullCheck(L_54); bool L_55; L_55 = XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155(L_54, NULL); V_8 = L_55; bool L_56 = V_8; if (!L_56) { goto IL_01e9; } } { // RenderTargetIdentifier cameraTarget = cameraTargetHandle.Identifier(); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_57; L_57 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA((&V_3), NULL); V_9 = L_57; // bool isRenderToBackBufferTarget = cameraTarget == cameraData.xr.renderTarget && !cameraData.xr.renderTargetIsRenderTexture; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_58 = V_9; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_59 = V_0; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_60 = L_59->___xr_20; NullCheck(L_60); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_61; L_61 = XRPass_get_renderTarget_m595B27BD6972FE1F74FCE71CB29088F159E84B18_inline(L_60, NULL); bool L_62; L_62 = RenderTargetIdentifier_op_Equality_m77ABAA9A264984CA70912BF0A49B03F888A45F02(L_58, L_61, NULL); if (!L_62) { goto IL_0156; } } { CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_63 = V_0; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_64 = L_63->___xr_20; NullCheck(L_64); bool L_65; L_65 = XRPass_get_renderTargetIsRenderTexture_m79E6747B91048C48ED200D3A99B96621D0BFB67A_inline(L_64, NULL); G_B18_0 = ((((int32_t)L_65) == ((int32_t)0))? 1 : 0); goto IL_0157; } IL_0156: { G_B18_0 = 0; } IL_0157: { V_10 = (bool)G_B18_0; // bool yflip = isRenderToBackBufferTarget && SystemInfo.graphicsUVStartsAtTop; bool L_66 = V_10; if (!L_66) { goto IL_0164; } } { bool L_67; L_67 = SystemInfo_get_graphicsUVStartsAtTop_mC3C73E1B00C1A9D849220F6BF1C3510002BBE5AE(NULL); G_B21_0 = ((int32_t)(L_67)); goto IL_0165; } IL_0164: { G_B21_0 = 0; } IL_0165: { V_11 = (bool)G_B21_0; // Vector4 scaleBias = yflip ? new Vector4(1, -1, 0, 1) : new Vector4(1, 1, 0, 0); bool L_68 = V_11; if (L_68) { goto IL_0186; } } { Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_69; memset((&L_69), 0, sizeof(L_69)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_69), (1.0f), (1.0f), (0.0f), (0.0f), /*hidden argument*/NULL); G_B24_0 = L_69; goto IL_019f; } IL_0186: { Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_70; memset((&L_70), 0, sizeof(L_70)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_70), (1.0f), (-1.0f), (0.0f), (1.0f), /*hidden argument*/NULL); G_B24_0 = L_70; } IL_019f: { V_12 = G_B24_0; // cmd.SetRenderTarget(new RenderTargetIdentifier(cameraTarget, 0, CubemapFace.Unknown, -1), // colorLoadAction, RenderBufferStoreAction.Store, RenderBufferLoadAction.DontCare, RenderBufferStoreAction.DontCare); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_71 = ___cmd0; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_72 = V_9; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_73; memset((&L_73), 0, sizeof(L_73)); RenderTargetIdentifier__ctor_m79A7348AF351A912E617BF9C8A44A766648C80FB((&L_73), L_72, 0, (-1), (-1), /*hidden argument*/NULL); int32_t L_74 = V_2; NullCheck(L_71); CommandBuffer_SetRenderTarget_m00472C42F4BAE11802652921705D554E158D926C(L_71, L_73, L_74, 0, 2, 3, NULL); // cmd.SetViewport(cameraData.pixelRect); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_75 = ___cmd0; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_76 = V_0; Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D L_77 = L_76->___pixelRect_6; NullCheck(L_75); CommandBuffer_SetViewport_m3BCCABB7493369D88DB15EE43C41D9858AE2574D(L_75, L_77, NULL); // cmd.SetGlobalVector(ShaderPropertyId.scaleBias, scaleBias); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_78 = ___cmd0; il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var); int32_t L_79 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___scaleBias_34; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_80 = V_12; NullCheck(L_78); CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_78, L_79, L_80, NULL); // cmd.DrawProcedural(Matrix4x4.identity, material, 0, MeshTopology.Quads, 4, 1, null); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_81 = ___cmd0; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_82; L_82 = Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline(NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_83 = V_1; NullCheck(L_81); CommandBuffer_DrawProcedural_m460EDBBEDA84E4743CA09A2F0EF44A6149C4EBD7(L_81, L_82, L_83, 0, 2, 4, 1, (MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D*)NULL, NULL); goto IL_0279; } IL_01e9: { // RenderTargetIdentifier cameraTarget = (cameraData.targetTexture != null) ? new RenderTargetIdentifier(cameraData.targetTexture) : cameraTargetHandle.Identifier(); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_84 = V_0; RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_85 = L_84->___targetTexture_4; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_86; L_86 = Object_op_Inequality_m4D656395C27694A7F33F5AA8DE80A7AAF9E20BA7(L_85, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); if (L_86) { goto IL_0201; } } { RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_87; L_87 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA((&V_3), NULL); G_B28_0 = L_87; goto IL_020c; } IL_0201: { CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_88 = V_0; RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_89 = L_88->___targetTexture_4; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_90; memset((&L_90), 0, sizeof(L_90)); RenderTargetIdentifier__ctor_mD6E20FA134EEBCE40A8B5E64C505DE8A0DC96BDF((&L_90), L_89, /*hidden argument*/NULL); G_B28_0 = L_90; } IL_020c: { V_13 = G_B28_0; // cmd.SetRenderTarget(cameraTarget, colorLoadAction, RenderBufferStoreAction.Store, RenderBufferLoadAction.DontCare, RenderBufferStoreAction.DontCare); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_91 = ___cmd0; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_92 = V_13; int32_t L_93 = V_2; NullCheck(L_91); CommandBuffer_SetRenderTarget_m00472C42F4BAE11802652921705D554E158D926C(L_91, L_92, L_93, 0, 2, 3, NULL); // cmd.SetViewProjectionMatrices(Matrix4x4.identity, Matrix4x4.identity); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_94 = ___cmd0; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_95; L_95 = Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline(NULL); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_96; L_96 = Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline(NULL); NullCheck(L_94); CommandBuffer_SetViewProjectionMatrices_m50A472F193C13207D81B5EC8FB007F76E36A8C75(L_94, L_95, L_96, NULL); // cmd.SetViewport(cameraData.pixelRect); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_97 = ___cmd0; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_98 = V_0; Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D L_99 = L_98->___pixelRect_6; NullCheck(L_97); CommandBuffer_SetViewport_m3BCCABB7493369D88DB15EE43C41D9858AE2574D(L_97, L_99, NULL); // cmd.DrawMesh(RenderingUtils.fullscreenMesh, Matrix4x4.identity, material); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_100 = ___cmd0; il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* L_101; L_101 = RenderingUtils_get_fullscreenMesh_m8FCBA928234C9F969F7A5C5E0798939C3E9C63E7(NULL); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_102; L_102 = Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline(NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_103 = V_1; NullCheck(L_100); CommandBuffer_DrawMesh_m45BA88D4388EC7E5CDAABD42CD6CE29A5120042C(L_100, L_101, L_102, L_103, NULL); // cmd.SetViewProjectionMatrices(cameraData.camera.worldToCameraMatrix, cameraData.camera.projectionMatrix); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_104 = ___cmd0; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_105 = V_0; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_106 = L_105->___camera_2; NullCheck(L_106); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_107; L_107 = Camera_get_worldToCameraMatrix_m48E324BD76706A316A1701EFC6A3DEC7DFB2FF40(L_106, NULL); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_108 = V_0; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_109 = L_108->___camera_2; NullCheck(L_109); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_110; L_110 = Camera_get_projectionMatrix_m9B943EFDD6418528A055321E14F75F1511DD9B4A(L_109, NULL); NullCheck(L_104); CommandBuffer_SetViewProjectionMatrices_m50A472F193C13207D81B5EC8FB007F76E36A8C75(L_104, L_107, L_110, NULL); // cameraData.renderer.ConfigureCameraTarget(cameraTarget, cameraTarget); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_111 = V_0; ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_112 = L_111->___renderer_31; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_113 = V_13; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_114 = V_13; NullCheck(L_112); ScriptableRenderer_ConfigureCameraTarget_m4067416B1E8D785A5BADBEFB1E73FDA7A6A0D440(L_112, L_113, L_114, NULL); } IL_0279: { // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::.cctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass__cctor_m5CF360DFCCE1E61A44328C90DAB01EB900D58BC1 (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB13FC67A490243407C31B667439121EE0D06846D); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralD43BE2E9022947EFE17627374058F5286CB8905B); s_Il2CppMethodInitialized = true; } { // private static readonly ProfilingSampler m_ProfilingRenderPostProcessing = new ProfilingSampler(k_RenderPostProcessingTag); ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_0 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); NullCheck(L_0); ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_0, _stringLiteralB13FC67A490243407C31B667439121EE0D06846D, NULL); ((PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var))->___m_ProfilingRenderPostProcessing_31 = L_0; Il2CppCodeGenWriteBarrier((void**)(&((PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var))->___m_ProfilingRenderPostProcessing_31), (void*)L_0); // private static readonly ProfilingSampler m_ProfilingRenderFinalPostProcessing = new ProfilingSampler(k_RenderFinalPostProcessingTag); ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_1 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); NullCheck(L_1); ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_1, _stringLiteralD43BE2E9022947EFE17627374058F5286CB8905B, NULL); ((PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var))->___m_ProfilingRenderFinalPostProcessing_32 = L_1; Il2CppCodeGenWriteBarrier((void**)(&((PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var))->___m_ProfilingRenderFinalPostProcessing_32), (void*)L_1); // internal static readonly Matrix4x4[] viewProjMatrixStereo = new Matrix4x4[2]; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_2 = (Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D*)(Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D*)SZArrayNew(Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D_il2cpp_TypeInfo_var, (uint32_t)2); ((PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var))->___viewProjMatrixStereo_67 = L_2; Il2CppCodeGenWriteBarrier((void**)(&((PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var))->___viewProjMatrixStereo_67), (void*)L_2); return; } } // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.PostProcessPass::g__GetSource|58_0(UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass58_0&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B PostProcessPass_U3CRenderU3Eg__GetSourceU7C58_0_m5DE47884652B2F17EB8062D5755477543D6CBF30 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* p0, const RuntimeMethod* method) { { // RenderTargetIdentifier GetSource() => source; U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* L_0 = p0; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_1 = L_0->___source_0; return L_1; } } // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.PostProcessPass::g__GetDestination|58_1(UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass58_0&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B PostProcessPass_U3CRenderU3Eg__GetDestinationU7C58_1_m4F61E41F834983EFDFB2C17169C89B35982E8F92 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* p0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } bool V_0 = false; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B V_1; memset((&V_1), 0, sizeof(V_1)); bool V_2 = false; bool V_3 = false; int32_t G_B7_0 = 0; { // if (m_UseSwapBuffer) bool L_0 = __this->___m_UseSwapBuffer_65; V_0 = L_0; bool L_1 = V_0; if (!L_1) { goto IL_0017; } } { // return destination; U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* L_2 = p0; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_3 = L_2->___destination_2; V_1 = L_3; goto IL_00c2; } IL_0017: { // if (destination == -1) U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* L_4 = p0; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_5 = L_4->___destination_2; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_6; L_6 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526((-1), NULL); bool L_7; L_7 = RenderTargetIdentifier_op_Equality_m77ABAA9A264984CA70912BF0A49B03F888A45F02(L_5, L_6, NULL); V_2 = L_7; bool L_8 = V_2; if (!L_8) { goto IL_0060; } } { // cmd.GetTemporaryRT(ShaderConstants._TempTarget, GetCompatibleDescriptor(), FilterMode.Bilinear); U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* L_9 = p0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_10 = L_9->___cmd_3; il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); int32_t L_11 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____TempTarget_0; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_12; L_12 = PostProcessPass_GetCompatibleDescriptor_m22DFDB00C3012A4AADFBC8F5A483E6139BBD42BC(__this, NULL); NullCheck(L_10); CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_10, L_11, L_12, 1, NULL); // destination = ShaderConstants._TempTarget; U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* L_13 = p0; int32_t L_14 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____TempTarget_0; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_15; L_15 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_14, NULL); L_13->___destination_2 = L_15; // tempTargetUsed = true; U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* L_16 = p0; L_16->___tempTargetUsed_4 = (bool)1; goto IL_00b9; } IL_0060: { // else if (destination == m_Source && m_Descriptor.msaaSamples > 1) U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* L_17 = p0; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_18 = L_17->___destination_2; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_19 = __this->___m_Source_25; bool L_20; L_20 = RenderTargetIdentifier_op_Equality_m77ABAA9A264984CA70912BF0A49B03F888A45F02(L_18, L_19, NULL); if (!L_20) { goto IL_0083; } } { RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_21 = (&__this->___m_Descriptor_24); int32_t L_22; L_22 = RenderTextureDescriptor_get_msaaSamples_mFCC33643AFF2265C8305DCFD79ED8774A1A8FA22_inline(L_21, NULL); G_B7_0 = ((((int32_t)L_22) > ((int32_t)1))? 1 : 0); goto IL_0084; } IL_0083: { G_B7_0 = 0; } IL_0084: { V_3 = (bool)G_B7_0; bool L_23 = V_3; if (!L_23) { goto IL_00b9; } } { // cmd.GetTemporaryRT(ShaderConstants._TempTarget2, GetCompatibleDescriptor(), FilterMode.Bilinear); U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* L_24 = p0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_25 = L_24->___cmd_3; il2cpp_codegen_runtime_class_init_inline(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); int32_t L_26 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____TempTarget2_1; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_27; L_27 = PostProcessPass_GetCompatibleDescriptor_m22DFDB00C3012A4AADFBC8F5A483E6139BBD42BC(__this, NULL); NullCheck(L_25); CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_25, L_26, L_27, 1, NULL); // destination = ShaderConstants._TempTarget2; U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* L_28 = p0; int32_t L_29 = ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____TempTarget2_1; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_30; L_30 = RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526(L_29, NULL); L_28->___destination_2 = L_30; // tempTarget2Used = true; U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* L_31 = p0; L_31->___tempTarget2Used_5 = (bool)1; } IL_00b9: { // return destination; U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* L_32 = p0; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_33 = L_32->___destination_2; V_1 = L_33; goto IL_00c2; } IL_00c2: { // } RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_34 = V_1; return L_34; } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::g__Swap|58_2(UnityEngine.Rendering.Universal.ScriptableRenderer&,UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c__DisplayClass58_0&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_U3CRenderU3Eg__SwapU7C58_2_m1388C9A325F28BA66F9D0DF7A2609799B65DB0D4 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** ___r0, U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* p1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CoreUtils_Swap_TisRenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B_mF0E40109EA6FB26E97771A51EB31BF9A4FF1FDE5_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } int32_t V_0 = 0; bool V_1 = false; bool V_2 = false; int32_t G_B4_0 = 0; { // --amountOfPassesRemaining; U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* L_0 = p1; int32_t L_1 = L_0->___amountOfPassesRemaining_6; V_0 = ((int32_t)il2cpp_codegen_subtract(L_1, 1)); U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* L_2 = p1; int32_t L_3 = V_0; L_2->___amountOfPassesRemaining_6 = L_3; // if (m_UseSwapBuffer) bool L_4 = __this->___m_UseSwapBuffer_65; V_1 = L_4; bool L_5 = V_1; if (!L_5) { goto IL_0070; } } { // if (amountOfPassesRemaining == 0 && !m_HasFinalPass) U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* L_6 = p1; int32_t L_7 = L_6->___amountOfPassesRemaining_6; if (L_7) { goto IL_002f; } } { bool L_8 = __this->___m_HasFinalPass_60; G_B4_0 = ((((int32_t)L_8) == ((int32_t)0))? 1 : 0); goto IL_0030; } IL_002f: { G_B4_0 = 0; } IL_0030: { V_2 = (bool)G_B4_0; bool L_9 = V_2; if (!L_9) { goto IL_003f; } } { // r.EnableSwapBufferMSAA(true); ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** L_10 = ___r0; ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_11 = *((ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892**)L_10); NullCheck(L_11); VirtualActionInvoker1< bool >::Invoke(12 /* System.Void UnityEngine.Rendering.Universal.ScriptableRenderer::EnableSwapBufferMSAA(System.Boolean) */, L_11, (bool)1); } IL_003f: { // r.SwapColorBuffer(cmd); ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** L_12 = ___r0; ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_13 = *((ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892**)L_12); U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* L_14 = p1; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_15 = L_14->___cmd_3; NullCheck(L_13); VirtualActionInvoker1< CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* >::Invoke(11 /* System.Void UnityEngine.Rendering.Universal.ScriptableRenderer::SwapColorBuffer(UnityEngine.Rendering.CommandBuffer) */, L_13, L_15); // source = r.cameraColorTarget; U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* L_16 = p1; ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** L_17 = ___r0; ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_18 = *((ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892**)L_17); NullCheck(L_18); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_19; L_19 = ScriptableRenderer_get_cameraColorTarget_mC2C0353A178726FC82413A458A34496280AFB4D4(L_18, NULL); L_16->___source_0 = L_19; // destination = r.GetCameraColorFrontBuffer(cmd); U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* L_20 = p1; ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892** L_21 = ___r0; ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_22 = *((ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892**)L_21); U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* L_23 = p1; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_24 = L_23->___cmd_3; NullCheck(L_22); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_25; L_25 = VirtualFuncInvoker1< RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* >::Invoke(5 /* UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScriptableRenderer::GetCameraColorFrontBuffer(UnityEngine.Rendering.CommandBuffer) */, L_22, L_24); L_20->___destination_2 = L_25; goto IL_0084; } IL_0070: { // CoreUtils.Swap(ref source, ref destination); U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* L_26 = p1; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* L_27 = (&L_26->___source_0); U3CU3Ec__DisplayClass58_0_t8618277CB2EA64670146C671687EBCFE74DEDE98* L_28 = p1; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* L_29 = (&L_28->___destination_2); il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); CoreUtils_Swap_TisRenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B_mF0E40109EA6FB26E97771A51EB31BF9A4FF1FDE5(L_27, L_29, CoreUtils_Swap_TisRenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B_mF0E40109EA6FB26E97771A51EB31BF9A4FF1FDE5_RuntimeMethod_var); } IL_0084: { // } return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::.ctor(UnityEngine.Rendering.Universal.PostProcessData) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MaterialLibrary__ctor_mA85804FBE3A866F53E0193EB243B7E615FC48CC7 (MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* __this, PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* ___data0, const RuntimeMethod* method) { { // public MaterialLibrary(PostProcessData data) Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2(__this, NULL); // stopNaN = Load(data.shaders.stopNanPS); PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_0 = ___data0; NullCheck(L_0); ShaderResources_t5CFF4C7697343EC59BAE5094B637F9EC23CE6D59* L_1 = L_0->___shaders_4; NullCheck(L_1); Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_2 = L_1->___stopNanPS_0; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_3; L_3 = MaterialLibrary_Load_mE88D2915A87998139CF7455C07F5F69D0226BC69(__this, L_2, NULL); __this->___stopNaN_0 = L_3; Il2CppCodeGenWriteBarrier((void**)(&__this->___stopNaN_0), (void*)L_3); // subpixelMorphologicalAntialiasing = Load(data.shaders.subpixelMorphologicalAntialiasingPS); PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_4 = ___data0; NullCheck(L_4); ShaderResources_t5CFF4C7697343EC59BAE5094B637F9EC23CE6D59* L_5 = L_4->___shaders_4; NullCheck(L_5); Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_6 = L_5->___subpixelMorphologicalAntialiasingPS_1; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_7; L_7 = MaterialLibrary_Load_mE88D2915A87998139CF7455C07F5F69D0226BC69(__this, L_6, NULL); __this->___subpixelMorphologicalAntialiasing_1 = L_7; Il2CppCodeGenWriteBarrier((void**)(&__this->___subpixelMorphologicalAntialiasing_1), (void*)L_7); // gaussianDepthOfField = Load(data.shaders.gaussianDepthOfFieldPS); PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_8 = ___data0; NullCheck(L_8); ShaderResources_t5CFF4C7697343EC59BAE5094B637F9EC23CE6D59* L_9 = L_8->___shaders_4; NullCheck(L_9); Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_10 = L_9->___gaussianDepthOfFieldPS_2; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_11; L_11 = MaterialLibrary_Load_mE88D2915A87998139CF7455C07F5F69D0226BC69(__this, L_10, NULL); __this->___gaussianDepthOfField_2 = L_11; Il2CppCodeGenWriteBarrier((void**)(&__this->___gaussianDepthOfField_2), (void*)L_11); // bokehDepthOfField = Load(data.shaders.bokehDepthOfFieldPS); PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_12 = ___data0; NullCheck(L_12); ShaderResources_t5CFF4C7697343EC59BAE5094B637F9EC23CE6D59* L_13 = L_12->___shaders_4; NullCheck(L_13); Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_14 = L_13->___bokehDepthOfFieldPS_3; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_15; L_15 = MaterialLibrary_Load_mE88D2915A87998139CF7455C07F5F69D0226BC69(__this, L_14, NULL); __this->___bokehDepthOfField_3 = L_15; Il2CppCodeGenWriteBarrier((void**)(&__this->___bokehDepthOfField_3), (void*)L_15); // cameraMotionBlur = Load(data.shaders.cameraMotionBlurPS); PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_16 = ___data0; NullCheck(L_16); ShaderResources_t5CFF4C7697343EC59BAE5094B637F9EC23CE6D59* L_17 = L_16->___shaders_4; NullCheck(L_17); Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_18 = L_17->___cameraMotionBlurPS_4; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_19; L_19 = MaterialLibrary_Load_mE88D2915A87998139CF7455C07F5F69D0226BC69(__this, L_18, NULL); __this->___cameraMotionBlur_4 = L_19; Il2CppCodeGenWriteBarrier((void**)(&__this->___cameraMotionBlur_4), (void*)L_19); // paniniProjection = Load(data.shaders.paniniProjectionPS); PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_20 = ___data0; NullCheck(L_20); ShaderResources_t5CFF4C7697343EC59BAE5094B637F9EC23CE6D59* L_21 = L_20->___shaders_4; NullCheck(L_21); Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_22 = L_21->___paniniProjectionPS_5; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_23; L_23 = MaterialLibrary_Load_mE88D2915A87998139CF7455C07F5F69D0226BC69(__this, L_22, NULL); __this->___paniniProjection_5 = L_23; Il2CppCodeGenWriteBarrier((void**)(&__this->___paniniProjection_5), (void*)L_23); // bloom = Load(data.shaders.bloomPS); PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_24 = ___data0; NullCheck(L_24); ShaderResources_t5CFF4C7697343EC59BAE5094B637F9EC23CE6D59* L_25 = L_24->___shaders_4; NullCheck(L_25); Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_26 = L_25->___bloomPS_8; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_27; L_27 = MaterialLibrary_Load_mE88D2915A87998139CF7455C07F5F69D0226BC69(__this, L_26, NULL); __this->___bloom_6 = L_27; Il2CppCodeGenWriteBarrier((void**)(&__this->___bloom_6), (void*)L_27); // uber = Load(data.shaders.uberPostPS); PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_28 = ___data0; NullCheck(L_28); ShaderResources_t5CFF4C7697343EC59BAE5094B637F9EC23CE6D59* L_29 = L_28->___shaders_4; NullCheck(L_29); Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_30 = L_29->___uberPostPS_10; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_31; L_31 = MaterialLibrary_Load_mE88D2915A87998139CF7455C07F5F69D0226BC69(__this, L_30, NULL); __this->___uber_7 = L_31; Il2CppCodeGenWriteBarrier((void**)(&__this->___uber_7), (void*)L_31); // finalPass = Load(data.shaders.finalPostPassPS); PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_32 = ___data0; NullCheck(L_32); ShaderResources_t5CFF4C7697343EC59BAE5094B637F9EC23CE6D59* L_33 = L_32->___shaders_4; NullCheck(L_33); Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_34 = L_33->___finalPostPassPS_11; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_35; L_35 = MaterialLibrary_Load_mE88D2915A87998139CF7455C07F5F69D0226BC69(__this, L_34, NULL); __this->___finalPass_8 = L_35; Il2CppCodeGenWriteBarrier((void**)(&__this->___finalPass_8), (void*)L_35); // lensFlareDataDriven = Load(data.shaders.LensFlareDataDrivenPS); PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_36 = ___data0; NullCheck(L_36); ShaderResources_t5CFF4C7697343EC59BAE5094B637F9EC23CE6D59* L_37 = L_36->___shaders_4; NullCheck(L_37); Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_38 = L_37->___LensFlareDataDrivenPS_9; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_39; L_39 = MaterialLibrary_Load_mE88D2915A87998139CF7455C07F5F69D0226BC69(__this, L_38, NULL); __this->___lensFlareDataDriven_9 = L_39; Il2CppCodeGenWriteBarrier((void**)(&__this->___lensFlareDataDriven_9), (void*)L_39); // } return; } } // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::Load(UnityEngine.Shader) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* MaterialLibrary_Load_mE88D2915A87998139CF7455C07F5F69D0226BC69 (MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* __this, Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___shader0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Array_Empty_TisRuntimeObject_m55011E8360A8199FB239A5787BA8631CDD6116FC_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5A55890C1107C5FD772CC1ABA7EBE78909195995); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7BAABDF048F39D7B1B75DA1936FA10BB87C330E9); s_Il2CppMethodInitialized = true; } bool V_0 = false; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* V_1 = NULL; bool V_2 = false; { // if (shader == null) Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_0 = ___shader0; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_1; L_1 = Object_op_Equality_mD3DB0D72CE0250C84033DC2A90AEF9D59896E536(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); V_0 = L_1; bool L_2 = V_0; if (!L_2) { goto IL_003b; } } { // Debug.LogErrorFormat($"Missing shader. {GetType().DeclaringType.Name} render pass will not execute. Check for missing reference in the renderer resources."); Type_t* L_3; L_3 = Object_GetType_mE10A8FC1E57F3DF29972CCBC026C2DC3942263B3(__this, NULL); NullCheck(L_3); Type_t* L_4; L_4 = VirtualFuncInvoker0< Type_t* >::Invoke(9 /* System.Type System.Reflection.MemberInfo::get_DeclaringType() */, L_3); NullCheck(L_4); String_t* L_5; L_5 = VirtualFuncInvoker0< String_t* >::Invoke(8 /* System.String System.Reflection.MemberInfo::get_Name() */, L_4); String_t* L_6; L_6 = String_Concat_m9B13B47FCB3DF61144D9647DDA05F527377251B0(_stringLiteral7BAABDF048F39D7B1B75DA1936FA10BB87C330E9, L_5, _stringLiteral5A55890C1107C5FD772CC1ABA7EBE78909195995, NULL); ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_7; L_7 = Array_Empty_TisRuntimeObject_m55011E8360A8199FB239A5787BA8631CDD6116FC_inline(Array_Empty_TisRuntimeObject_m55011E8360A8199FB239A5787BA8631CDD6116FC_RuntimeMethod_var); il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var); Debug_LogErrorFormat_mA33C95EF832A60D72A7EE26074E13A86BE7E30C6(L_6, L_7, NULL); // return null; V_1 = (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3*)NULL; goto IL_0056; } IL_003b: { // else if (!shader.isSupported) Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_8 = ___shader0; NullCheck(L_8); bool L_9; L_9 = Shader_get_isSupported_m21C3D0F1819054101DFE0C0C062A24464FA5CAE5(L_8, NULL); V_2 = (bool)((((int32_t)L_9) == ((int32_t)0))? 1 : 0); bool L_10 = V_2; if (!L_10) { goto IL_004d; } } { // return null; V_1 = (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3*)NULL; goto IL_0056; } IL_004d: { // return CoreUtils.CreateEngineMaterial(shader); Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_11 = ___shader0; il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_12; L_12 = CoreUtils_CreateEngineMaterial_mAA09043C35B14C19847AD32F4864260DCE381791(L_11, NULL); V_1 = L_12; goto IL_0056; } IL_0056: { // } Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_13 = V_1; return L_13; } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary::Cleanup() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MaterialLibrary_Cleanup_m649B692A57B9C055331E47F4967348B9B7942DF9 (MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // CoreUtils.Destroy(stopNaN); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_0 = __this->___stopNaN_0; il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); CoreUtils_Destroy_mE6CB8C65A5BA214BE6B7788F2AE388723D7EAC65(L_0, NULL); // CoreUtils.Destroy(subpixelMorphologicalAntialiasing); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_1 = __this->___subpixelMorphologicalAntialiasing_1; CoreUtils_Destroy_mE6CB8C65A5BA214BE6B7788F2AE388723D7EAC65(L_1, NULL); // CoreUtils.Destroy(gaussianDepthOfField); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_2 = __this->___gaussianDepthOfField_2; CoreUtils_Destroy_mE6CB8C65A5BA214BE6B7788F2AE388723D7EAC65(L_2, NULL); // CoreUtils.Destroy(bokehDepthOfField); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_3 = __this->___bokehDepthOfField_3; CoreUtils_Destroy_mE6CB8C65A5BA214BE6B7788F2AE388723D7EAC65(L_3, NULL); // CoreUtils.Destroy(cameraMotionBlur); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_4 = __this->___cameraMotionBlur_4; CoreUtils_Destroy_mE6CB8C65A5BA214BE6B7788F2AE388723D7EAC65(L_4, NULL); // CoreUtils.Destroy(paniniProjection); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_5 = __this->___paniniProjection_5; CoreUtils_Destroy_mE6CB8C65A5BA214BE6B7788F2AE388723D7EAC65(L_5, NULL); // CoreUtils.Destroy(bloom); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_6 = __this->___bloom_6; CoreUtils_Destroy_mE6CB8C65A5BA214BE6B7788F2AE388723D7EAC65(L_6, NULL); // CoreUtils.Destroy(uber); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_7 = __this->___uber_7; CoreUtils_Destroy_mE6CB8C65A5BA214BE6B7788F2AE388723D7EAC65(L_7, NULL); // CoreUtils.Destroy(finalPass); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_8 = __this->___finalPass_8; CoreUtils_Destroy_mE6CB8C65A5BA214BE6B7788F2AE388723D7EAC65(L_8, NULL); // } return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass/ShaderConstants::.cctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShaderConstants__cctor_m77CE72BFDF1B3C2107BA9F418246F97EBD663544 (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral02AA5CF1C80B0DF618D084F879CD23859F1E374B); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral07B171B1C8D7DBEA8D8A335E16FF04529ED4C296); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1831D6AF0034BFD62502B7DAAE7F161CCE2152E9); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral187B550E326EA78EDB32157988FA6DE7B6BB5C85); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral18F9F20DBB46D16A736FD871D499B91C8B8AD52A); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1B9EFBFC3B2698A75AE9060E2CA3F4703BAA46DB); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1D6B2F5769B37B64ED1CF89C6872C4C70E115DA4); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral228C7CE59F61DC4634C693698A1F1F9A09B84345); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral236EF4A9D84C6C0908DB95675FDA65CBA7AB2165); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2D37F43E99EB6C0790ED0EA5E97AE868BD7DAD4A); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral395532A2CA3FFB4E35DA4816E48F5D38866FD3A0); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral3F839ECBA8AC470BFFE9349EECF4319425E9777E); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral3FAF1DA4444E4B6AD59D12D507B263672C20EC08); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral42E48670FB7AC0A2FDE591B7E2E6725B2F6A4BF7); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral431B60EF974BB8E5F0F8EC2A455F97E801E2D0DB); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral44C2668500869CC2081E76ACB924F307C180BEFA); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral4A0F84CABDBAA807ED74BAE97A3B37809D5BBDC3); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral4D8A139418EF0697974054E94254DECA0AE09AAC); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral577B724681B6E49F462DA98700A79269E1C87123); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5C8716309FF255E33DEB3745CD6DA72452B5B635); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral708F66D2AD87776F5B7E546381F1E73EB9DDB090); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7605E990BDF3D9FE837E8A654F08CA6BEA25F21E); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7987DF7BA4C266E69980DE0831B635B3EF700BF2); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral817B818885135BEF736D2338DB6B5420E379E536); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral862A9879517D02316ADA3EF22C673885DB64148D); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8938AED977E803D8E07BA49BDBD9BE350D907CF1); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral97DD384485F1826C8BDA793DE10EBDF2F802A88A); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA48E3026A883B72EC7928644F7CC3A8CB1CF4450); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA9E6683E605E25CCA0564720D2361F0374DE6BD5); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAEA2C29107B397E134D3442DBC70E1733AC3113A); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB362EB5CD5FC34BC0C938BF79ACBF6DDAC632CE3); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB3E3DADCE6E7B32E1B630C2110EE36F91D6E999B); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB4EBE57C49598AA2CE2A6F4F37A57543F7D538EC); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC1B8FEF67A4B5CEC7AF8D68A4845C6CEB59E9BE1); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralCA67D590521B2AE2F3BD3F775DE1AB089187B32B); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralCC2E32F2767D7908897EBC0EB050EBC46381662F); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralCCD11BB1712DB6382A048B4AE3EADE730E885FFA); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralCD107AB84C3C7CAEF9C83EC57E99F64A0D1D246C); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralD2105439EFE4A4A8D6E5E9FCDFB969C23C532D04); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralD51FF53FBBCE7298F312420D698228910BE37C28); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDE3D4B9AAA347D492D840D37A56CCE204D06B4CB); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE078582BB0F722460DE31693A931059066547B83); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE97DC9C8E192370B0AD2F71BCAB9828CB1B88F0C); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralF873D6748545B7516CD56A7A617453AEC82E7C8D); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralF933CA13CDF0D40118EC4F0A27CE7F086936DE3D); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralFA2AF3C657E8CFA51F4969D5C814257C925AD3EF); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralFFD55C761D363A2D2DE1D3DCCA7A3F010ADE1A1E); s_Il2CppMethodInitialized = true; } { // public static readonly int _TempTarget = Shader.PropertyToID("_TempTarget"); int32_t L_0; L_0 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral7605E990BDF3D9FE837E8A654F08CA6BEA25F21E, NULL); ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____TempTarget_0 = L_0; // public static readonly int _TempTarget2 = Shader.PropertyToID("_TempTarget2"); int32_t L_1; L_1 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral236EF4A9D84C6C0908DB95675FDA65CBA7AB2165, NULL); ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____TempTarget2_1 = L_1; // public static readonly int _StencilRef = Shader.PropertyToID("_StencilRef"); int32_t L_2; L_2 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral4D8A139418EF0697974054E94254DECA0AE09AAC, NULL); ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____StencilRef_2 = L_2; // public static readonly int _StencilMask = Shader.PropertyToID("_StencilMask"); int32_t L_3; L_3 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral3FAF1DA4444E4B6AD59D12D507B263672C20EC08, NULL); ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____StencilMask_3 = L_3; // public static readonly int _FullCoCTexture = Shader.PropertyToID("_FullCoCTexture"); int32_t L_4; L_4 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral817B818885135BEF736D2338DB6B5420E379E536, NULL); ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FullCoCTexture_4 = L_4; // public static readonly int _HalfCoCTexture = Shader.PropertyToID("_HalfCoCTexture"); int32_t L_5; L_5 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral3F839ECBA8AC470BFFE9349EECF4319425E9777E, NULL); ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____HalfCoCTexture_5 = L_5; // public static readonly int _DofTexture = Shader.PropertyToID("_DofTexture"); int32_t L_6; L_6 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteralE97DC9C8E192370B0AD2F71BCAB9828CB1B88F0C, NULL); ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____DofTexture_6 = L_6; // public static readonly int _CoCParams = Shader.PropertyToID("_CoCParams"); int32_t L_7; L_7 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral44C2668500869CC2081E76ACB924F307C180BEFA, NULL); ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____CoCParams_7 = L_7; // public static readonly int _BokehKernel = Shader.PropertyToID("_BokehKernel"); int32_t L_8; L_8 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteralF933CA13CDF0D40118EC4F0A27CE7F086936DE3D, NULL); ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BokehKernel_8 = L_8; // public static readonly int _BokehConstants = Shader.PropertyToID("_BokehConstants"); int32_t L_9; L_9 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral97DD384485F1826C8BDA793DE10EBDF2F802A88A, NULL); ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BokehConstants_9 = L_9; // public static readonly int _PongTexture = Shader.PropertyToID("_PongTexture"); int32_t L_10; L_10 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteralFFD55C761D363A2D2DE1D3DCCA7A3F010ADE1A1E, NULL); ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PongTexture_10 = L_10; // public static readonly int _PingTexture = Shader.PropertyToID("_PingTexture"); int32_t L_11; L_11 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteralE078582BB0F722460DE31693A931059066547B83, NULL); ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____PingTexture_11 = L_11; // public static readonly int _Metrics = Shader.PropertyToID("_Metrics"); int32_t L_12; L_12 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral577B724681B6E49F462DA98700A79269E1C87123, NULL); ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Metrics_12 = L_12; // public static readonly int _AreaTexture = Shader.PropertyToID("_AreaTexture"); int32_t L_13; L_13 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral07B171B1C8D7DBEA8D8A335E16FF04529ED4C296, NULL); ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____AreaTexture_13 = L_13; // public static readonly int _SearchTexture = Shader.PropertyToID("_SearchTexture"); int32_t L_14; L_14 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral1D6B2F5769B37B64ED1CF89C6872C4C70E115DA4, NULL); ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____SearchTexture_14 = L_14; // public static readonly int _EdgeTexture = Shader.PropertyToID("_EdgeTexture"); int32_t L_15; L_15 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral1831D6AF0034BFD62502B7DAAE7F161CCE2152E9, NULL); ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____EdgeTexture_15 = L_15; // public static readonly int _BlendTexture = Shader.PropertyToID("_BlendTexture"); int32_t L_16; L_16 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral1B9EFBFC3B2698A75AE9060E2CA3F4703BAA46DB, NULL); ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____BlendTexture_16 = L_16; // public static readonly int _ColorTexture = Shader.PropertyToID("_ColorTexture"); int32_t L_17; L_17 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral228C7CE59F61DC4634C693698A1F1F9A09B84345, NULL); ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____ColorTexture_17 = L_17; // public static readonly int _Params = Shader.PropertyToID("_Params"); int32_t L_18; L_18 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteralF873D6748545B7516CD56A7A617453AEC82E7C8D, NULL); ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Params_18 = L_18; // public static readonly int _SourceTexLowMip = Shader.PropertyToID("_SourceTexLowMip"); int32_t L_19; L_19 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral431B60EF974BB8E5F0F8EC2A455F97E801E2D0DB, NULL); ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____SourceTexLowMip_19 = L_19; // public static readonly int _Bloom_Params = Shader.PropertyToID("_Bloom_Params"); int32_t L_20; L_20 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral4A0F84CABDBAA807ED74BAE97A3B37809D5BBDC3, NULL); ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Bloom_Params_20 = L_20; // public static readonly int _Bloom_RGBM = Shader.PropertyToID("_Bloom_RGBM"); int32_t L_21; L_21 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral5C8716309FF255E33DEB3745CD6DA72452B5B635, NULL); ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Bloom_RGBM_21 = L_21; // public static readonly int _Bloom_Texture = Shader.PropertyToID("_Bloom_Texture"); int32_t L_22; L_22 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral42E48670FB7AC0A2FDE591B7E2E6725B2F6A4BF7, NULL); ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Bloom_Texture_22 = L_22; // public static readonly int _LensDirt_Texture = Shader.PropertyToID("_LensDirt_Texture"); int32_t L_23; L_23 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteralC1B8FEF67A4B5CEC7AF8D68A4845C6CEB59E9BE1, NULL); ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____LensDirt_Texture_23 = L_23; // public static readonly int _LensDirt_Params = Shader.PropertyToID("_LensDirt_Params"); int32_t L_24; L_24 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral862A9879517D02316ADA3EF22C673885DB64148D, NULL); ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____LensDirt_Params_24 = L_24; // public static readonly int _LensDirt_Intensity = Shader.PropertyToID("_LensDirt_Intensity"); int32_t L_25; L_25 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteralCA67D590521B2AE2F3BD3F775DE1AB089187B32B, NULL); ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____LensDirt_Intensity_25 = L_25; // public static readonly int _Distortion_Params1 = Shader.PropertyToID("_Distortion_Params1"); int32_t L_26; L_26 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteralA48E3026A883B72EC7928644F7CC3A8CB1CF4450, NULL); ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Distortion_Params1_26 = L_26; // public static readonly int _Distortion_Params2 = Shader.PropertyToID("_Distortion_Params2"); int32_t L_27; L_27 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral395532A2CA3FFB4E35DA4816E48F5D38866FD3A0, NULL); ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Distortion_Params2_27 = L_27; // public static readonly int _Chroma_Params = Shader.PropertyToID("_Chroma_Params"); int32_t L_28; L_28 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral18F9F20DBB46D16A736FD871D499B91C8B8AD52A, NULL); ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Chroma_Params_28 = L_28; // public static readonly int _Vignette_Params1 = Shader.PropertyToID("_Vignette_Params1"); int32_t L_29; L_29 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral7987DF7BA4C266E69980DE0831B635B3EF700BF2, NULL); ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Vignette_Params1_29 = L_29; // public static readonly int _Vignette_Params2 = Shader.PropertyToID("_Vignette_Params2"); int32_t L_30; L_30 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteralDE3D4B9AAA347D492D840D37A56CCE204D06B4CB, NULL); ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Vignette_Params2_30 = L_30; // public static readonly int _Lut_Params = Shader.PropertyToID("_Lut_Params"); int32_t L_31; L_31 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteralA9E6683E605E25CCA0564720D2361F0374DE6BD5, NULL); ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____Lut_Params_31 = L_31; // public static readonly int _UserLut_Params = Shader.PropertyToID("_UserLut_Params"); int32_t L_32; L_32 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteralB3E3DADCE6E7B32E1B630C2110EE36F91D6E999B, NULL); ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____UserLut_Params_32 = L_32; // public static readonly int _InternalLut = Shader.PropertyToID("_InternalLut"); int32_t L_33; L_33 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteralB4EBE57C49598AA2CE2A6F4F37A57543F7D538EC, NULL); ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____InternalLut_33 = L_33; // public static readonly int _UserLut = Shader.PropertyToID("_UserLut"); int32_t L_34; L_34 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteralD2105439EFE4A4A8D6E5E9FCDFB969C23C532D04, NULL); ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____UserLut_34 = L_34; // public static readonly int _DownSampleScaleFactor = Shader.PropertyToID("_DownSampleScaleFactor"); int32_t L_35; L_35 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteralCD107AB84C3C7CAEF9C83EC57E99F64A0D1D246C, NULL); ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____DownSampleScaleFactor_35 = L_35; // public static readonly int _FlareOcclusionTex = Shader.PropertyToID("_FlareOcclusionTex"); int32_t L_36; L_36 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteralB362EB5CD5FC34BC0C938BF79ACBF6DDAC632CE3, NULL); ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareOcclusionTex_36 = L_36; // public static readonly int _FlareOcclusionIndex = Shader.PropertyToID("_FlareOcclusionIndex"); int32_t L_37; L_37 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral8938AED977E803D8E07BA49BDBD9BE350D907CF1, NULL); ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareOcclusionIndex_37 = L_37; // public static readonly int _FlareTex = Shader.PropertyToID("_FlareTex"); int32_t L_38; L_38 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral708F66D2AD87776F5B7E546381F1E73EB9DDB090, NULL); ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareTex_38 = L_38; // public static readonly int _FlareColorValue = Shader.PropertyToID("_FlareColorValue"); int32_t L_39; L_39 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteralFA2AF3C657E8CFA51F4969D5C814257C925AD3EF, NULL); ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareColorValue_39 = L_39; // public static readonly int _FlareData0 = Shader.PropertyToID("_FlareData0"); int32_t L_40; L_40 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral187B550E326EA78EDB32157988FA6DE7B6BB5C85, NULL); ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareData0_40 = L_40; // public static readonly int _FlareData1 = Shader.PropertyToID("_FlareData1"); int32_t L_41; L_41 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral02AA5CF1C80B0DF618D084F879CD23859F1E374B, NULL); ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareData1_41 = L_41; // public static readonly int _FlareData2 = Shader.PropertyToID("_FlareData2"); int32_t L_42; L_42 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteralAEA2C29107B397E134D3442DBC70E1733AC3113A, NULL); ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareData2_42 = L_42; // public static readonly int _FlareData3 = Shader.PropertyToID("_FlareData3"); int32_t L_43; L_43 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteralD51FF53FBBCE7298F312420D698228910BE37C28, NULL); ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareData3_43 = L_43; // public static readonly int _FlareData4 = Shader.PropertyToID("_FlareData4"); int32_t L_44; L_44 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral2D37F43E99EB6C0790ED0EA5E97AE868BD7DAD4A, NULL); ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareData4_44 = L_44; // public static readonly int _FlareData5 = Shader.PropertyToID("_FlareData5"); int32_t L_45; L_45 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteralCC2E32F2767D7908897EBC0EB050EBC46381662F, NULL); ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FlareData5_45 = L_45; // public static readonly int _FullscreenProjMat = Shader.PropertyToID("_FullscreenProjMat"); int32_t L_46; L_46 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteralCCD11BB1712DB6382A048B4AE3EADE730E885FFA, NULL); ((ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_tD0F4CA31162ABAB2DA66CBBD07ED52A4C1CAD3FC_il2cpp_TypeInfo_var))->____FullscreenProjMat_46 = L_46; return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c::.cctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CU3Ec__cctor_m645AA44465B1A2E83F3A18DFD02222407D0BEA65 (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D* L_0 = (U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D*)il2cpp_codegen_object_new(U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_il2cpp_TypeInfo_var); NullCheck(L_0); U3CU3Ec__ctor_mB26E3080A715C814D9B9A5C71A85B7862B203076(L_0, NULL); ((U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_il2cpp_TypeInfo_var))->___U3CU3E9_0 = L_0; Il2CppCodeGenWriteBarrier((void**)(&((U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D_il2cpp_TypeInfo_var))->___U3CU3E9_0), (void*)L_0); return; } } // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CU3Ec__ctor_mB26E3080A715C814D9B9A5C71A85B7862B203076 (U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D* __this, const RuntimeMethod* method) { { Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2(__this, NULL); return; } } // System.Single UnityEngine.Rendering.Universal.Internal.PostProcessPass/<>c::b__67_0(UnityEngine.Light,UnityEngine.Camera,UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float U3CU3Ec_U3CDoLensFlareDatadrivenU3Eb__67_0_mFE2B73A17BC04055C9EBE71CBE34B07B93845682 (U3CU3Ec_t3284589A02BB4D190E3BABE34DE8A00BACDB390D* __this, Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* ___light0, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___cam1, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___wo2, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } float V_0 = 0.0f; { // (Light light, Camera cam, Vector3 wo) => { return GetLensFlareLightAttenuation(light, cam, wo); }, Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_0 = ___light0; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_1 = ___cam1; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___wo2; il2cpp_codegen_runtime_class_init_inline(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var); float L_3; L_3 = PostProcessPass_GetLensFlareLightAttenuation_mC8A83664C0687F853DD0ED2CDF32ED7969D188AA(L_0, L_1, L_2, NULL); V_0 = L_3; goto IL_000c; } IL_000c: { // (Light light, Camera cam, Vector3 wo) => { return GetLensFlareLightAttenuation(light, cam, wo); }, float L_4 = V_0; return L_4; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.Internal.ScreenSpaceShadowResolvePass::.ctor(UnityEngine.Rendering.Universal.RenderPassEvent,UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScreenSpaceShadowResolvePass__ctor_mAB19B168013BCD6D29BBD2A3064FE8B13A438B11 (ScreenSpaceShadowResolvePass_t39E37E8CF7B0B7573E1B05E0DEEE7FB1C227EBA1* __this, int32_t ___evt0, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___screenspaceShadowsMaterial1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral01823125E1DF07DFADCC7D95F93E99000FA9A426); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2B8848A387F66265CF2162B83C560C7D11DE4B00); s_Il2CppMethodInitialized = true; } { // public ScreenSpaceShadowResolvePass(RenderPassEvent evt, Material screenspaceShadowsMaterial) ScriptableRenderPass__ctor_mE49D4FF8E68A854367A4081E664B8DBA74E6B752(__this, NULL); // base.profilingSampler = new ProfilingSampler(nameof(ScreenSpaceShadowResolvePass)); ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_0 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); NullCheck(L_0); ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_0, _stringLiteral01823125E1DF07DFADCC7D95F93E99000FA9A426, NULL); ScriptableRenderPass_set_profilingSampler_mFD238B85B68DED586BA8C678141BEEAF229FBF2D_inline(__this, L_0, NULL); // m_ScreenSpaceShadowsMaterial = screenspaceShadowsMaterial; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_1 = ___screenspaceShadowsMaterial1; __this->___m_ScreenSpaceShadowsMaterial_24 = L_1; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ScreenSpaceShadowsMaterial_24), (void*)L_1); // m_ScreenSpaceShadowmap.Init("_ScreenSpaceShadowmapTexture"); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_2 = (&__this->___m_ScreenSpaceShadowmap_25); RenderTargetHandle_Init_mDF9383A0DB5E0B56577BA43CC56CD659F8970646(L_2, _stringLiteral2B8848A387F66265CF2162B83C560C7D11DE4B00, NULL); // renderPassEvent = evt; int32_t L_3 = ___evt0; ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline(__this, L_3, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.ScreenSpaceShadowResolvePass::Setup(UnityEngine.RenderTextureDescriptor) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScreenSpaceShadowResolvePass_Setup_m88E3AECD4CFD78129909E1A58AC2BBD787AC06FD (ScreenSpaceShadowResolvePass_t39E37E8CF7B0B7573E1B05E0DEEE7FB1C227EBA1* __this, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___baseDescriptor0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* G_B2_0 = NULL; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* G_B1_0 = NULL; int32_t G_B3_0 = 0; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* G_B3_1 = NULL; { // m_RenderTextureDescriptor = baseDescriptor; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_0 = ___baseDescriptor0; __this->___m_RenderTextureDescriptor_26 = L_0; // m_RenderTextureDescriptor.depthBufferBits = 0; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_1 = (&__this->___m_RenderTextureDescriptor_26); RenderTextureDescriptor_set_depthBufferBits_mA3710C0D6E485BA6465B328CD8B1954F0E4C5819(L_1, 0, NULL); // m_RenderTextureDescriptor.msaaSamples = 1; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_2 = (&__this->___m_RenderTextureDescriptor_26); RenderTextureDescriptor_set_msaaSamples_m6910E09489372746391B14FBAF59A7237539D6C4_inline(L_2, 1, NULL); // m_RenderTextureDescriptor.graphicsFormat = RenderingUtils.SupportsGraphicsFormat(GraphicsFormat.R8_UNorm, FormatUsage.Linear | FormatUsage.Render) // ? GraphicsFormat.R8_UNorm // : GraphicsFormat.B8G8R8A8_UNorm; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_3 = (&__this->___m_RenderTextureDescriptor_26); il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); bool L_4; L_4 = RenderingUtils_SupportsGraphicsFormat_m22A060530A8088A6BF9C98AAFDDF6E3F9B4CA273(5, 5, NULL); G_B1_0 = L_3; if (L_4) { G_B2_0 = L_3; goto IL_0035; } } { G_B3_0 = ((int32_t)59); G_B3_1 = G_B1_0; goto IL_0036; } IL_0035: { G_B3_0 = 5; G_B3_1 = G_B2_0; } IL_0036: { RenderTextureDescriptor_set_graphicsFormat_m037DA25F9A8B956D830C7B7E5C6E258DC1133A13(G_B3_1, G_B3_0, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.ScreenSpaceShadowResolvePass::Configure(UnityEngine.Rendering.CommandBuffer,UnityEngine.RenderTextureDescriptor) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScreenSpaceShadowResolvePass_Configure_m18CB4328789BCC5171D64509F957E3DDAC3C8DFB (ScreenSpaceShadowResolvePass_t39E37E8CF7B0B7573E1B05E0DEEE7FB1C227EBA1* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___cameraTextureDescriptor1, const RuntimeMethod* method) { RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B V_0; memset((&V_0), 0, sizeof(V_0)); { // cmd.GetTemporaryRT(m_ScreenSpaceShadowmap.id, m_RenderTextureDescriptor, FilterMode.Bilinear); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___cmd0; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_1 = (&__this->___m_ScreenSpaceShadowmap_25); int32_t L_2; L_2 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_1, NULL); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_3 = __this->___m_RenderTextureDescriptor_26; NullCheck(L_0); CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_0, L_2, L_3, 1, NULL); // RenderTargetIdentifier screenSpaceOcclusionTexture = m_ScreenSpaceShadowmap.Identifier(); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_4 = (&__this->___m_ScreenSpaceShadowmap_25); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_5; L_5 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA(L_4, NULL); V_0 = L_5; // ConfigureTarget(screenSpaceOcclusionTexture); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_6 = V_0; ScriptableRenderPass_ConfigureTarget_m6D5152700A43B1468E44A56F074285FE556BFB10(__this, L_6, NULL); // ConfigureClear(ClearFlag.All, Color.white); Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_7; L_7 = Color_get_white_m28BB6E19F27D4EE6858D3021A44F62BC74E20C43_inline(NULL); ScriptableRenderPass_ConfigureClear_m5C82128C3ABDD63621501DC012ED91F392ABF123(__this, 7, L_7, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.ScreenSpaceShadowResolvePass::Execute(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScreenSpaceShadowResolvePass_Execute_m0DD372F6E498472C22E8E312F7BBF825785AE202 (ScreenSpaceShadowResolvePass_t39E37E8CF7B0B7573E1B05E0DEEE7FB1C227EBA1* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral89E85D6105CFB9376481F3E9746AEB24592BBEC0); s_Il2CppMethodInitialized = true; } Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* V_0 = NULL; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* V_1 = NULL; bool V_2 = false; bool V_3 = false; ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_4; memset((&V_4), 0, sizeof(V_4)); bool V_5 = false; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B V_6; memset((&V_6), 0, sizeof(V_6)); { // if (m_ScreenSpaceShadowsMaterial == null) Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_0 = __this->___m_ScreenSpaceShadowsMaterial_24; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_1; L_1 = Object_op_Equality_mD3DB0D72CE0250C84033DC2A90AEF9D59896E536(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); V_2 = L_1; bool L_2 = V_2; if (!L_2) { goto IL_003f; } } { // Debug.LogErrorFormat("Missing {0}. {1} render pass will not execute. Check for missing reference in the renderer resources.", m_ScreenSpaceShadowsMaterial, GetType().Name); ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_3 = (ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)SZArrayNew(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var, (uint32_t)2); ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_4 = L_3; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_5 = __this->___m_ScreenSpaceShadowsMaterial_24; NullCheck(L_4); ArrayElementTypeCheck (L_4, L_5); (L_4)->SetAt(static_cast(0), (RuntimeObject*)L_5); ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_6 = L_4; Type_t* L_7; L_7 = Object_GetType_mE10A8FC1E57F3DF29972CCBC026C2DC3942263B3(__this, NULL); NullCheck(L_7); String_t* L_8; L_8 = VirtualFuncInvoker0< String_t* >::Invoke(8 /* System.String System.Reflection.MemberInfo::get_Name() */, L_7); NullCheck(L_6); ArrayElementTypeCheck (L_6, L_8); (L_6)->SetAt(static_cast(1), (RuntimeObject*)L_8); il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var); Debug_LogErrorFormat_mA33C95EF832A60D72A7EE26074E13A86BE7E30C6(_stringLiteral89E85D6105CFB9376481F3E9746AEB24592BBEC0, L_6, NULL); // return; goto IL_0114; } IL_003f: { // if (renderingData.lightData.mainLightIndex == -1) RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_9 = ___renderingData1; LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_10 = (&L_9->___lightData_2); int32_t L_11 = L_10->___mainLightIndex_0; V_3 = (bool)((((int32_t)L_11) == ((int32_t)(-1)))? 1 : 0); bool L_12 = V_3; if (!L_12) { goto IL_0056; } } { // return; goto IL_0114; } IL_0056: { // Camera camera = renderingData.cameraData.camera; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_13 = ___renderingData1; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_14 = (&L_13->___cameraData_1); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_15 = L_14->___camera_2; V_0 = L_15; // CommandBuffer cmd = CommandBufferPool.Get(); il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_16; L_16 = CommandBufferPool_Get_m54EBE601AF00C8A5EDCAA503E65380F464BD1355(NULL); V_1 = L_16; // using (new ProfilingScope(cmd, ProfilingSampler.Get(URPProfileId.ResolveShadows))) CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_17 = V_1; ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_18; L_18 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944(((int32_t)13), ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_mA5B9267A973E32750FD5EDA87DA0A95634CA6944_RuntimeMethod_var); ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_4), L_17, L_18, NULL); } { auto __finallyBlock = il2cpp::utils::Finally([&] { FINALLY_00f5: {// begin finally (depth: 1) ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_4), NULL); return; }// end finally (depth: 1) }); try {// begin try (depth: 1) { // if (!renderingData.cameraData.xr.enabled) RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_19 = ___renderingData1; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_20 = (&L_19->___cameraData_1); XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_21 = L_20->___xr_20; NullCheck(L_21); bool L_22; L_22 = XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155(L_21, NULL); V_5 = (bool)((((int32_t)L_22) == ((int32_t)0))? 1 : 0); bool L_23 = V_5; if (!L_23) { goto IL_00d0_1; } } { // cmd.SetViewProjectionMatrices(Matrix4x4.identity, Matrix4x4.identity); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_24 = V_1; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_25; L_25 = Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline(NULL); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_26; L_26 = Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline(NULL); NullCheck(L_24); CommandBuffer_SetViewProjectionMatrices_m50A472F193C13207D81B5EC8FB007F76E36A8C75(L_24, L_25, L_26, NULL); // cmd.DrawMesh(RenderingUtils.fullscreenMesh, Matrix4x4.identity, m_ScreenSpaceShadowsMaterial); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_27 = V_1; il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* L_28; L_28 = RenderingUtils_get_fullscreenMesh_m8FCBA928234C9F969F7A5C5E0798939C3E9C63E7(NULL); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_29; L_29 = Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline(NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_30 = __this->___m_ScreenSpaceShadowsMaterial_24; NullCheck(L_27); CommandBuffer_DrawMesh_m45BA88D4388EC7E5CDAABD42CD6CE29A5120042C(L_27, L_28, L_29, L_30, NULL); // cmd.SetViewProjectionMatrices(camera.worldToCameraMatrix, camera.projectionMatrix); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_31 = V_1; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_32 = V_0; NullCheck(L_32); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_33; L_33 = Camera_get_worldToCameraMatrix_m48E324BD76706A316A1701EFC6A3DEC7DFB2FF40(L_32, NULL); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_34 = V_0; NullCheck(L_34); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_35; L_35 = Camera_get_projectionMatrix_m9B943EFDD6418528A055321E14F75F1511DD9B4A(L_34, NULL); NullCheck(L_31); CommandBuffer_SetViewProjectionMatrices_m50A472F193C13207D81B5EC8FB007F76E36A8C75(L_31, L_33, L_35, NULL); goto IL_00f2_1; } IL_00d0_1: { // RenderTargetIdentifier screenSpaceOcclusionTexture = m_ScreenSpaceShadowmap.Identifier(); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_36 = (&__this->___m_ScreenSpaceShadowmap_25); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_37; L_37 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA(L_36, NULL); V_6 = L_37; // Blit(cmd, screenSpaceOcclusionTexture, screenSpaceOcclusionTexture, m_ScreenSpaceShadowsMaterial); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_38 = V_1; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_39 = V_6; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_40 = V_6; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_41 = __this->___m_ScreenSpaceShadowsMaterial_24; ScriptableRenderPass_Blit_m51EFEA549568C64221EFC6FFF66EC9078B290BEF(__this, L_38, L_39, L_40, L_41, 0, NULL); } IL_00f2_1: { goto IL_0104; } }// end try (depth: 1) catch(Il2CppExceptionWrapper& e) { __finallyBlock.StoreException(e.ex); } } IL_0104: { // context.ExecuteCommandBuffer(cmd); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_42 = V_1; ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___context0), L_42, NULL); // CommandBufferPool.Release(cmd); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_43 = V_1; il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); CommandBufferPool_Release_mEC46D8373A95DEC68F1FBD2D77FF3F76917631BF(L_43, NULL); } IL_0114: { // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.ScreenSpaceShadowResolvePass::OnCameraCleanup(UnityEngine.Rendering.CommandBuffer) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScreenSpaceShadowResolvePass_OnCameraCleanup_m6F91860FA851254A65276AE8A3024318E442EEAB (ScreenSpaceShadowResolvePass_t39E37E8CF7B0B7573E1B05E0DEEE7FB1C227EBA1* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, const RuntimeMethod* method) { bool V_0 = false; { // if (cmd == null) CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___cmd0; V_0 = (bool)((((RuntimeObject*)(CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*)L_0) == ((RuntimeObject*)(RuntimeObject*)NULL))? 1 : 0); bool L_1 = V_0; if (!L_1) { goto IL_0014; } } { // throw new ArgumentNullException("cmd"); ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129* L_2 = (ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129_il2cpp_TypeInfo_var))); NullCheck(L_2); ArgumentNullException__ctor_m444AE141157E333844FC1A9500224C2F9FD24F4B(L_2, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral855FED6E03442FBB3AF914FFBFA9DA82813817A1)), NULL); IL2CPP_RAISE_MANAGED_EXCEPTION(L_2, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ScreenSpaceShadowResolvePass_OnCameraCleanup_m6F91860FA851254A65276AE8A3024318E442EEAB_RuntimeMethod_var))); } IL_0014: { // cmd.ReleaseTemporaryRT(m_ScreenSpaceShadowmap.id); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_3 = ___cmd0; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_4 = (&__this->___m_ScreenSpaceShadowmap_25); int32_t L_5; L_5 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_4, NULL); NullCheck(L_3); CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_3, L_5, NULL); // } return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.Internal.TileDepthRangePass::.ctor(UnityEngine.Rendering.Universal.RenderPassEvent,UnityEngine.Rendering.Universal.Internal.DeferredLights,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void TileDepthRangePass__ctor_m3CDC2A23FDEAB1FF19984B25DE93BAC7691BAEF6 (TileDepthRangePass_t2FC8B84E35AB5485FE7F2D41EFCE5E45D14B93FF* __this, int32_t ___evt0, DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* ___deferredLights1, int32_t ___passIndex2, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralD710A70AC69BB7FE097BFFD16653C6F18A2B7B20); s_Il2CppMethodInitialized = true; } { // int m_PassIndex = 0; __this->___m_PassIndex_25 = 0; // public TileDepthRangePass(RenderPassEvent evt, DeferredLights deferredLights, int passIndex) ScriptableRenderPass__ctor_mE49D4FF8E68A854367A4081E664B8DBA74E6B752(__this, NULL); // base.profilingSampler = new ProfilingSampler(nameof(TileDepthRangePass)); ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_0 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); NullCheck(L_0); ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_0, _stringLiteralD710A70AC69BB7FE097BFFD16653C6F18A2B7B20, NULL); ScriptableRenderPass_set_profilingSampler_mFD238B85B68DED586BA8C678141BEEAF229FBF2D_inline(__this, L_0, NULL); // base.renderPassEvent = evt; int32_t L_1 = ___evt0; ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline(__this, L_1, NULL); // m_DeferredLights = deferredLights; DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_2 = ___deferredLights1; __this->___m_DeferredLights_24 = L_2; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_DeferredLights_24), (void*)L_2); // m_PassIndex = passIndex; int32_t L_3 = ___passIndex2; __this->___m_PassIndex_25 = L_3; // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.TileDepthRangePass::Configure(UnityEngine.Rendering.CommandBuffer,UnityEngine.RenderTextureDescriptor) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void TileDepthRangePass_Configure_m2DD750B532283E6B21D54F89BB1C08D5E6423E7C (TileDepthRangePass_t2FC8B84E35AB5485FE7F2D41EFCE5E45D14B93FF* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___cameraTextureDescriptor1, const RuntimeMethod* method) { RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 V_0; memset((&V_0), 0, sizeof(V_0)); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_1; memset((&V_1), 0, sizeof(V_1)); bool V_2 = false; int32_t V_3 = 0; int32_t V_4 = 0; int32_t V_5 = 0; int32_t V_6 = 0; int32_t V_7 = 0; int32_t G_B3_0 = 0; { // if (m_PassIndex == 0 && m_DeferredLights.HasTileDepthRangeExtraPass()) int32_t L_0 = __this->___m_PassIndex_25; if (L_0) { goto IL_0016; } } { DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_1 = __this->___m_DeferredLights_24; NullCheck(L_1); bool L_2; L_2 = DeferredLights_HasTileDepthRangeExtraPass_m8EE727F4117D2D5D411970240CE8DED6329C03BE(L_1, NULL); G_B3_0 = ((int32_t)(L_2)); goto IL_0017; } IL_0016: { G_B3_0 = 0; } IL_0017: { V_2 = (bool)G_B3_0; bool L_3 = V_2; if (!L_3) { goto IL_0067; } } { // int alignment = 1 << DeferredConfig.kTileDepthInfoIntermediateLevel; V_3 = ((int32_t)-2147483648LL); // int depthInfoWidth = (m_DeferredLights.RenderWidth + alignment - 1) >> DeferredConfig.kTileDepthInfoIntermediateLevel; DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_4 = __this->___m_DeferredLights_24; NullCheck(L_4); int32_t L_5; L_5 = DeferredLights_get_RenderWidth_m9A4CE4EE8D54FF249CD50436FF5DC8595A3444E1_inline(L_4, NULL); int32_t L_6 = V_3; V_4 = ((int32_t)(((int32_t)il2cpp_codegen_subtract(((int32_t)il2cpp_codegen_add(L_5, L_6)), 1))>>((int32_t)31))); // int depthInfoHeight = (m_DeferredLights.RenderHeight + alignment - 1) >> DeferredConfig.kTileDepthInfoIntermediateLevel; DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_7 = __this->___m_DeferredLights_24; NullCheck(L_7); int32_t L_8; L_8 = DeferredLights_get_RenderHeight_m9205935258A27604A54455B45CA9434D3E6C312C_inline(L_7, NULL); int32_t L_9 = V_3; V_5 = ((int32_t)(((int32_t)il2cpp_codegen_subtract(((int32_t)il2cpp_codegen_add(L_8, L_9)), 1))>>((int32_t)31))); // outputTex = m_DeferredLights.DepthInfoTexture; DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_10 = __this->___m_DeferredLights_24; NullCheck(L_10); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_11; L_11 = DeferredLights_get_DepthInfoTexture_m5D659959BA11EC877FF7466972842099D1B7BF93_inline(L_10, NULL); V_0 = L_11; // desc = new RenderTextureDescriptor(depthInfoWidth, depthInfoHeight, UnityEngine.Experimental.Rendering.GraphicsFormat.R32_UInt, 0); int32_t L_12 = V_4; int32_t L_13 = V_5; RenderTextureDescriptor__ctor_m12E638C1D1D00D64015B37BD16841745629D7929((&V_1), L_12, L_13, ((int32_t)37), 0, NULL); goto IL_00a9; } IL_0067: { // int tileDepthRangeWidth = m_DeferredLights.GetTiler(0).TileXCount; DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_14 = __this->___m_DeferredLights_24; NullCheck(L_14); DeferredTiler_t2F171ACEF3B3A64DDAC0C713A2358FFE9D169F8F* L_15; L_15 = DeferredLights_GetTiler_m79F0EC9A2891B3DCF128DDA380638CF8DE32CA44(L_14, 0, NULL); int32_t L_16; L_16 = DeferredTiler_get_TileXCount_mA90788C66C443EC341EA06519F132801E86A0425(L_15, NULL); V_6 = L_16; // int tileDepthRangeHeight = m_DeferredLights.GetTiler(0).TileYCount; DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_17 = __this->___m_DeferredLights_24; NullCheck(L_17); DeferredTiler_t2F171ACEF3B3A64DDAC0C713A2358FFE9D169F8F* L_18; L_18 = DeferredLights_GetTiler_m79F0EC9A2891B3DCF128DDA380638CF8DE32CA44(L_17, 0, NULL); int32_t L_19; L_19 = DeferredTiler_get_TileYCount_mBA94769B81ECF4ECAAD9963522549E0CEDC406AB(L_18, NULL); V_7 = L_19; // outputTex = m_DeferredLights.TileDepthInfoTexture; DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_20 = __this->___m_DeferredLights_24; NullCheck(L_20); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_21; L_21 = DeferredLights_get_TileDepthInfoTexture_m7A8FB861C03E1C6B38B6D08D9953C3D6412F22E5_inline(L_20, NULL); V_0 = L_21; // desc = new RenderTextureDescriptor(tileDepthRangeWidth, tileDepthRangeHeight, UnityEngine.Experimental.Rendering.GraphicsFormat.R32_UInt, 0); int32_t L_22 = V_6; int32_t L_23 = V_7; RenderTextureDescriptor__ctor_m12E638C1D1D00D64015B37BD16841745629D7929((&V_1), L_22, L_23, ((int32_t)37), 0, NULL); } IL_00a9: { // cmd.GetTemporaryRT(outputTex.id, desc, FilterMode.Point); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_24 = ___cmd0; int32_t L_25; L_25 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline((&V_0), NULL); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_26 = V_1; NullCheck(L_24); CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_24, L_25, L_26, 0, NULL); // base.ConfigureTarget(outputTex.Identifier()); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_27; L_27 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA((&V_0), NULL); ScriptableRenderPass_ConfigureTarget_m6D5152700A43B1468E44A56F074285FE556BFB10(__this, L_27, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.TileDepthRangePass::Execute(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void TileDepthRangePass_Execute_mD65B32C3ABC777194A32014C1E751799E6525EF4 (TileDepthRangePass_t2FC8B84E35AB5485FE7F2D41EFCE5E45D14B93FF* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData1, const RuntimeMethod* method) { bool V_0 = false; { // if (m_PassIndex == 0) int32_t L_0 = __this->___m_PassIndex_25; V_0 = (bool)((((int32_t)L_0) == ((int32_t)0))? 1 : 0); bool L_1 = V_0; if (!L_1) { goto IL_001e; } } { // m_DeferredLights.ExecuteTileDepthInfoPass(context, ref renderingData); DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_2 = __this->___m_DeferredLights_24; ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 L_3 = ___context0; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_4 = ___renderingData1; NullCheck(L_2); DeferredLights_ExecuteTileDepthInfoPass_m4B228AC8AEFDE3E5EE5F761A701841A7D3C017FC(L_2, L_3, L_4, NULL); goto IL_002c; } IL_001e: { // m_DeferredLights.ExecuteDownsampleBitmaskPass(context, ref renderingData); DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_5 = __this->___m_DeferredLights_24; ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 L_6 = ___context0; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_7 = ___renderingData1; NullCheck(L_5); DeferredLights_ExecuteDownsampleBitmaskPass_mE540F9D70DA79092008C1EBE59623C6C589B8B5F(L_5, L_6, L_7, NULL); } IL_002c: { // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.TileDepthRangePass::OnCameraCleanup(UnityEngine.Rendering.CommandBuffer) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void TileDepthRangePass_OnCameraCleanup_m3B46B2037E97F6798CB282B4EB3E86BE8DFAD77A (TileDepthRangePass_t2FC8B84E35AB5485FE7F2D41EFCE5E45D14B93FF* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } bool V_0 = false; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 V_1; memset((&V_1), 0, sizeof(V_1)); { // if (cmd == null) CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___cmd0; V_0 = (bool)((((RuntimeObject*)(CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*)L_0) == ((RuntimeObject*)(RuntimeObject*)NULL))? 1 : 0); bool L_1 = V_0; if (!L_1) { goto IL_0014; } } { // throw new ArgumentNullException("cmd"); ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129* L_2 = (ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129_il2cpp_TypeInfo_var))); NullCheck(L_2); ArgumentNullException__ctor_m444AE141157E333844FC1A9500224C2F9FD24F4B(L_2, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral855FED6E03442FBB3AF914FFBFA9DA82813817A1)), NULL); IL2CPP_RAISE_MANAGED_EXCEPTION(L_2, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&TileDepthRangePass_OnCameraCleanup_m3B46B2037E97F6798CB282B4EB3E86BE8DFAD77A_RuntimeMethod_var))); } IL_0014: { // cmd.ReleaseTemporaryRT(m_DeferredLights.TileDepthInfoTexture.id); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_3 = ___cmd0; DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_4 = __this->___m_DeferredLights_24; NullCheck(L_4); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_5; L_5 = DeferredLights_get_TileDepthInfoTexture_m7A8FB861C03E1C6B38B6D08D9953C3D6412F22E5_inline(L_4, NULL); V_1 = L_5; int32_t L_6; L_6 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline((&V_1), NULL); NullCheck(L_3); CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_3, L_6, NULL); // m_DeferredLights.TileDepthInfoTexture = RenderTargetHandle.CameraTarget; DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_7 = __this->___m_DeferredLights_24; il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_8 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2; NullCheck(L_7); DeferredLights_set_TileDepthInfoTexture_m3D64D2EECCB5EF3D2BDA0433EAA4D01AC4904C37_inline(L_7, L_8, NULL); // } return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.Internal.PreviousFrameData::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PreviousFrameData__ctor_m4BA4BAFE319AE140BE7AC1557C9E7D65C5E6459A (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // Matrix4x4[] m_ViewProjectionMatrixStereo = new Matrix4x4[2]; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_0 = (Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D*)(Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D*)SZArrayNew(Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D_il2cpp_TypeInfo_var, (uint32_t)2); __this->___m_ViewProjectionMatrixStereo_4 = L_0; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ViewProjectionMatrixStereo_4), (void*)L_0); // Matrix4x4[] m_PreviousViewProjectionMatrixStereo = new Matrix4x4[2]; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_1 = (Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D*)(Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D*)SZArrayNew(Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D_il2cpp_TypeInfo_var, (uint32_t)2); __this->___m_PreviousViewProjectionMatrixStereo_5 = L_1; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_PreviousViewProjectionMatrixStereo_5), (void*)L_1); // internal PreviousFrameData() Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2(__this, NULL); // m_IsFirstFrame = true; __this->___m_IsFirstFrame_0 = (bool)1; // m_LastFrameActive = -1; __this->___m_LastFrameActive_1 = (-1); // m_viewProjectionMatrix = Matrix4x4.identity; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_2; L_2 = Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline(NULL); __this->___m_viewProjectionMatrix_2 = L_2; // m_PreviousViewProjectionMatrix = Matrix4x4.identity; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_3; L_3 = Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline(NULL); __this->___m_PreviousViewProjectionMatrix_3 = L_3; // } return; } } // System.Boolean UnityEngine.Rendering.Universal.Internal.PreviousFrameData::get_isFirstFrame() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PreviousFrameData_get_isFirstFrame_mF029B9F2B8D5DD47D84ED0C0D47539BFC2200A8F (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, const RuntimeMethod* method) { { // get => m_IsFirstFrame; bool L_0 = __this->___m_IsFirstFrame_0; return L_0; } } // System.Void UnityEngine.Rendering.Universal.Internal.PreviousFrameData::set_isFirstFrame(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PreviousFrameData_set_isFirstFrame_m5F39498C2EB3CBDA971660D9D0D6C33442D863DD (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, bool ___value0, const RuntimeMethod* method) { { // set => m_IsFirstFrame = value; bool L_0 = ___value0; __this->___m_IsFirstFrame_0 = L_0; return; } } // System.Int32 UnityEngine.Rendering.Universal.Internal.PreviousFrameData::get_lastFrameActive() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PreviousFrameData_get_lastFrameActive_mA449569F2E7EF8AB912E90A8542D18CA457360B0 (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, const RuntimeMethod* method) { { // get => m_LastFrameActive; int32_t L_0 = __this->___m_LastFrameActive_1; return L_0; } } // System.Void UnityEngine.Rendering.Universal.Internal.PreviousFrameData::set_lastFrameActive(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PreviousFrameData_set_lastFrameActive_m6FE2215CD1FD9FB2C44537959B214C692D7FB541 (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, int32_t ___value0, const RuntimeMethod* method) { { // set => m_LastFrameActive = value; int32_t L_0 = ___value0; __this->___m_LastFrameActive_1 = L_0; return; } } // UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.Internal.PreviousFrameData::get_viewProjectionMatrix() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 PreviousFrameData_get_viewProjectionMatrix_mECF0F93F29285FEEA0E331BDEE8FA6A4AD2A7644 (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, const RuntimeMethod* method) { { // get => m_viewProjectionMatrix; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_0 = __this->___m_viewProjectionMatrix_2; return L_0; } } // System.Void UnityEngine.Rendering.Universal.Internal.PreviousFrameData::set_viewProjectionMatrix(UnityEngine.Matrix4x4) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PreviousFrameData_set_viewProjectionMatrix_m91992F05C4F48FDBA125837433B9B2D1E902CD7A (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___value0, const RuntimeMethod* method) { { // set => m_viewProjectionMatrix = value; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_0 = ___value0; __this->___m_viewProjectionMatrix_2 = L_0; return; } } // UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.Internal.PreviousFrameData::get_previousViewProjectionMatrix() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 PreviousFrameData_get_previousViewProjectionMatrix_m2146F35A2E409EF47E866D824D30FEFC3508DFE0 (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, const RuntimeMethod* method) { { // get => m_PreviousViewProjectionMatrix; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_0 = __this->___m_PreviousViewProjectionMatrix_3; return L_0; } } // System.Void UnityEngine.Rendering.Universal.Internal.PreviousFrameData::set_previousViewProjectionMatrix(UnityEngine.Matrix4x4) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PreviousFrameData_set_previousViewProjectionMatrix_mF0EB6232775DFFCF0CA898D8D04002A2E55252F5 (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___value0, const RuntimeMethod* method) { { // set => m_PreviousViewProjectionMatrix = value; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_0 = ___value0; __this->___m_PreviousViewProjectionMatrix_3 = L_0; return; } } // UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.Internal.PreviousFrameData::get_previousViewProjectionMatrixStereo() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* PreviousFrameData_get_previousViewProjectionMatrixStereo_m59DDCF88DC7FE565EA8FA5F88C59989B3323826E (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, const RuntimeMethod* method) { { // get => m_PreviousViewProjectionMatrixStereo; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_0 = __this->___m_PreviousViewProjectionMatrixStereo_5; return L_0; } } // System.Void UnityEngine.Rendering.Universal.Internal.PreviousFrameData::set_previousViewProjectionMatrixStereo(UnityEngine.Matrix4x4[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PreviousFrameData_set_previousViewProjectionMatrixStereo_m5E3EACE57C3D455FED464719C770C9FB944D2E5C (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___value0, const RuntimeMethod* method) { { // set => m_PreviousViewProjectionMatrixStereo = value; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_0 = ___value0; __this->___m_PreviousViewProjectionMatrixStereo_5 = L_0; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_PreviousViewProjectionMatrixStereo_5), (void*)L_0); return; } } // UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.Internal.PreviousFrameData::get_viewProjectionMatrixStereo() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* PreviousFrameData_get_viewProjectionMatrixStereo_m98130965866DF48C518E31E273A679DDEA46A5C5 (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, const RuntimeMethod* method) { { // get => m_ViewProjectionMatrixStereo; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_0 = __this->___m_ViewProjectionMatrixStereo_4; return L_0; } } // System.Void UnityEngine.Rendering.Universal.Internal.PreviousFrameData::set_viewProjectionMatrixStereo(UnityEngine.Matrix4x4[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PreviousFrameData_set_viewProjectionMatrixStereo_m9996238F3EC229EC742098E5739B08AAF1DD53FD (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___value0, const RuntimeMethod* method) { { // set => m_ViewProjectionMatrixStereo = value; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_0 = ___value0; __this->___m_ViewProjectionMatrixStereo_4 = L_0; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ViewProjectionMatrixStereo_4), (void*)L_0); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem/SwapBuffer UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::get_backBuffer() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 RenderTargetBufferSystem_get_backBuffer_mC831E73F000660C13473FE5D849FBC3D6804038E (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 V_0; memset((&V_0), 0, sizeof(V_0)); SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 G_B3_0; memset((&G_B3_0), 0, sizeof(G_B3_0)); { // SwapBuffer backBuffer { get { return m_AisBackBuffer ? m_A : m_B; } } il2cpp_codegen_runtime_class_init_inline(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var); bool L_0 = ((RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var))->___m_AisBackBuffer_2; if (L_0) { goto IL_0010; } } { SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 L_1 = __this->___m_B_1; G_B3_0 = L_1; goto IL_0016; } IL_0010: { SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 L_2 = __this->___m_A_0; G_B3_0 = L_2; } IL_0016: { V_0 = G_B3_0; goto IL_0019; } IL_0019: { // SwapBuffer backBuffer { get { return m_AisBackBuffer ? m_A : m_B; } } SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 L_3 = V_0; return L_3; } } // UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem/SwapBuffer UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::get_frontBuffer() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 RenderTargetBufferSystem_get_frontBuffer_m92C8F847FCC6B14597BB4A808C228B31CF3BD457 (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 V_0; memset((&V_0), 0, sizeof(V_0)); SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 G_B3_0; memset((&G_B3_0), 0, sizeof(G_B3_0)); { // SwapBuffer frontBuffer { get { return m_AisBackBuffer ? m_B : m_A; } } il2cpp_codegen_runtime_class_init_inline(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var); bool L_0 = ((RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var))->___m_AisBackBuffer_2; if (L_0) { goto IL_0010; } } { SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 L_1 = __this->___m_A_0; G_B3_0 = L_1; goto IL_0016; } IL_0010: { SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 L_2 = __this->___m_B_1; G_B3_0 = L_2; } IL_0016: { V_0 = G_B3_0; goto IL_0019; } IL_0019: { // SwapBuffer frontBuffer { get { return m_AisBackBuffer ? m_B : m_A; } } SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 L_3 = V_0; return L_3; } } // System.Void UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::.ctor(System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetBufferSystem__ctor_m86BE218D4CA2ED16CC91EEAE8A08BE67A5E860BE (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, String_t* ___name0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAB69FA1AB6BB831506EFCAD83900FEE751E85F6F); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralEF420ABFDDBDA7B9EE665D85EF62E4A437554003); s_Il2CppMethodInitialized = true; } { // bool m_AllowMSAA = true; __this->___m_AllowMSAA_5 = (bool)1; // bool m_RTisAllocated = false; __this->___m_RTisAllocated_6 = (bool)0; // public RenderTargetBufferSystem(string name) Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2(__this, NULL); // m_A.name = Shader.PropertyToID(name + "A"); SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4* L_0 = (&__this->___m_A_0); String_t* L_1 = ___name0; String_t* L_2; L_2 = String_Concat_mAF2CE02CC0CB7460753D0A1A91CCF2B1E9804C5D(L_1, _stringLiteralEF420ABFDDBDA7B9EE665D85EF62E4A437554003, NULL); int32_t L_3; L_3 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(L_2, NULL); L_0->___name_1 = L_3; // m_B.name = Shader.PropertyToID(name + "B"); SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4* L_4 = (&__this->___m_B_1); String_t* L_5 = ___name0; String_t* L_6; L_6 = String_Concat_mAF2CE02CC0CB7460753D0A1A91CCF2B1E9804C5D(L_5, _stringLiteralAB69FA1AB6BB831506EFCAD83900FEE751E85F6F, NULL); int32_t L_7; L_7 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(L_6, NULL); L_4->___name_1 = L_7; // m_A.rt.Init(name + "A"); SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4* L_8 = (&__this->___m_A_0); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_9 = (&L_8->___rt_0); String_t* L_10 = ___name0; String_t* L_11; L_11 = String_Concat_mAF2CE02CC0CB7460753D0A1A91CCF2B1E9804C5D(L_10, _stringLiteralEF420ABFDDBDA7B9EE665D85EF62E4A437554003, NULL); RenderTargetHandle_Init_mDF9383A0DB5E0B56577BA43CC56CD659F8970646(L_9, L_11, NULL); // m_B.rt.Init(name + "B"); SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4* L_12 = (&__this->___m_B_1); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_13 = (&L_12->___rt_0); String_t* L_14 = ___name0; String_t* L_15; L_15 = String_Concat_mAF2CE02CC0CB7460753D0A1A91CCF2B1E9804C5D(L_14, _stringLiteralAB69FA1AB6BB831506EFCAD83900FEE751E85F6F, NULL); RenderTargetHandle_Init_mDF9383A0DB5E0B56577BA43CC56CD659F8970646(L_13, L_15, NULL); // } return; } } // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::GetBackBuffer() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 RenderTargetBufferSystem_GetBackBuffer_m9443359068496721A8D99844467ADFEDB02DABFB (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, const RuntimeMethod* method) { RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 V_0; memset((&V_0), 0, sizeof(V_0)); { // return backBuffer.rt; SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 L_0; L_0 = RenderTargetBufferSystem_get_backBuffer_mC831E73F000660C13473FE5D849FBC3D6804038E(__this, NULL); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_1 = L_0.___rt_0; V_0 = L_1; goto IL_000f; } IL_000f: { // } RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_2 = V_0; return L_2; } } // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::GetBackBuffer(UnityEngine.Rendering.CommandBuffer) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 RenderTargetBufferSystem_GetBackBuffer_m2C23D4A59B2262CC48B3B379C946AB6370FC0EF5 (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, const RuntimeMethod* method) { bool V_0 = false; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 V_1; memset((&V_1), 0, sizeof(V_1)); { // if (!m_RTisAllocated) bool L_0 = __this->___m_RTisAllocated_6; V_0 = (bool)((((int32_t)L_0) == ((int32_t)0))? 1 : 0); bool L_1 = V_0; if (!L_1) { goto IL_0016; } } { // Initialize(cmd); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_2 = ___cmd0; RenderTargetBufferSystem_Initialize_m4ABCE845CE7B882B75C5BAA89DDBD268FA7E8D15(__this, L_2, NULL); } IL_0016: { // return backBuffer.rt; SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 L_3; L_3 = RenderTargetBufferSystem_get_backBuffer_mC831E73F000660C13473FE5D849FBC3D6804038E(__this, NULL); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_4 = L_3.___rt_0; V_1 = L_4; goto IL_0024; } IL_0024: { // } RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_5 = V_1; return L_5; } } // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::GetFrontBuffer(UnityEngine.Rendering.CommandBuffer) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 RenderTargetBufferSystem_GetFrontBuffer_m1767936EC7DDF0D4CF278CCB2AF0628277AC7506 (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } int32_t V_0 = 0; int32_t V_1 = 0; bool V_2 = false; bool V_3 = false; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_4; memset((&V_4), 0, sizeof(V_4)); bool V_5 = false; bool V_6 = false; bool V_7 = false; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_8; memset((&V_8), 0, sizeof(V_8)); bool V_9 = false; bool V_10 = false; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 V_11; memset((&V_11), 0, sizeof(V_11)); int32_t G_B5_0 = 0; int32_t G_B15_0 = 0; { // if (!m_RTisAllocated) bool L_0 = __this->___m_RTisAllocated_6; V_2 = (bool)((((int32_t)L_0) == ((int32_t)0))? 1 : 0); bool L_1 = V_2; if (!L_1) { goto IL_0016; } } { // Initialize(cmd); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_2 = ___cmd0; RenderTargetBufferSystem_Initialize_m4ABCE845CE7B882B75C5BAA89DDBD268FA7E8D15(__this, L_2, NULL); } IL_0016: { // int pipelineMSAA = m_Desc.msaaSamples; il2cpp_codegen_runtime_class_init_inline(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var); int32_t L_3; L_3 = RenderTextureDescriptor_get_msaaSamples_mFCC33643AFF2265C8305DCFD79ED8774A1A8FA22_inline((&((RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var))->___m_Desc_3), NULL); V_0 = L_3; // int bufferMSAA = frontBuffer.msaa; SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 L_4; L_4 = RenderTargetBufferSystem_get_frontBuffer_m92C8F847FCC6B14597BB4A808C228B31CF3BD457(__this, NULL); int32_t L_5 = L_4.___msaa_2; V_1 = L_5; // if (m_AllowMSAA && bufferMSAA != pipelineMSAA) bool L_6 = __this->___m_AllowMSAA_5; if (!L_6) { goto IL_003e; } } { int32_t L_7 = V_1; int32_t L_8 = V_0; G_B5_0 = ((((int32_t)((((int32_t)L_7) == ((int32_t)L_8))? 1 : 0)) == ((int32_t)0))? 1 : 0); goto IL_003f; } IL_003e: { G_B5_0 = 0; } IL_003f: { V_3 = (bool)G_B5_0; bool L_9 = V_3; if (!L_9) { goto IL_00c2; } } { // var desc = m_Desc; il2cpp_codegen_runtime_class_init_inline(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_10 = ((RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var))->___m_Desc_3; V_4 = L_10; // if (m_AisBackBuffer) bool L_11 = ((RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var))->___m_AisBackBuffer_2; V_5 = L_11; bool L_12 = V_5; if (!L_12) { goto IL_005f; } } { // desc.depthBufferBits = 0; RenderTextureDescriptor_set_depthBufferBits_mA3710C0D6E485BA6465B328CD8B1954F0E4C5819((&V_4), 0, NULL); } IL_005f: { // cmd.ReleaseTemporaryRT(frontBuffer.name); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_13 = ___cmd0; SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 L_14; L_14 = RenderTargetBufferSystem_get_frontBuffer_m92C8F847FCC6B14597BB4A808C228B31CF3BD457(__this, NULL); int32_t L_15 = L_14.___name_1; NullCheck(L_13); CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_13, L_15, NULL); // cmd.GetTemporaryRT(frontBuffer.name, desc, m_FilterMode); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_16 = ___cmd0; SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 L_17; L_17 = RenderTargetBufferSystem_get_frontBuffer_m92C8F847FCC6B14597BB4A808C228B31CF3BD457(__this, NULL); int32_t L_18 = L_17.___name_1; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_19 = V_4; int32_t L_20 = __this->___m_FilterMode_4; NullCheck(L_16); CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_16, L_18, L_19, L_20, NULL); // if (m_AisBackBuffer) il2cpp_codegen_runtime_class_init_inline(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var); bool L_21 = ((RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var))->___m_AisBackBuffer_2; V_6 = L_21; bool L_22 = V_6; if (!L_22) { goto IL_00aa; } } { // m_B.msaa = desc.msaaSamples; SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4* L_23 = (&__this->___m_B_1); int32_t L_24; L_24 = RenderTextureDescriptor_get_msaaSamples_mFCC33643AFF2265C8305DCFD79ED8774A1A8FA22_inline((&V_4), NULL); L_23->___msaa_2 = L_24; goto IL_00bc; } IL_00aa: { // else m_A.msaa = desc.msaaSamples; SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4* L_25 = (&__this->___m_A_0); int32_t L_26; L_26 = RenderTextureDescriptor_get_msaaSamples_mFCC33643AFF2265C8305DCFD79ED8774A1A8FA22_inline((&V_4), NULL); L_25->___msaa_2 = L_26; } IL_00bc: { goto IL_015d; } IL_00c2: { // else if (!m_AllowMSAA && bufferMSAA > 1) bool L_27 = __this->___m_AllowMSAA_5; if (L_27) { goto IL_00d0; } } { int32_t L_28 = V_1; G_B15_0 = ((((int32_t)L_28) > ((int32_t)1))? 1 : 0); goto IL_00d1; } IL_00d0: { G_B15_0 = 0; } IL_00d1: { V_7 = (bool)G_B15_0; bool L_29 = V_7; if (!L_29) { goto IL_015d; } } { // var desc = m_Desc; il2cpp_codegen_runtime_class_init_inline(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_30 = ((RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var))->___m_Desc_3; V_8 = L_30; // desc.msaaSamples = 1; RenderTextureDescriptor_set_msaaSamples_m6910E09489372746391B14FBAF59A7237539D6C4_inline((&V_8), 1, NULL); // if (m_AisBackBuffer) bool L_31 = ((RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var))->___m_AisBackBuffer_2; V_9 = L_31; bool L_32 = V_9; if (!L_32) { goto IL_00ff; } } { // desc.depthBufferBits = 0; RenderTextureDescriptor_set_depthBufferBits_mA3710C0D6E485BA6465B328CD8B1954F0E4C5819((&V_8), 0, NULL); } IL_00ff: { // cmd.ReleaseTemporaryRT(frontBuffer.name); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_33 = ___cmd0; SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 L_34; L_34 = RenderTargetBufferSystem_get_frontBuffer_m92C8F847FCC6B14597BB4A808C228B31CF3BD457(__this, NULL); int32_t L_35 = L_34.___name_1; NullCheck(L_33); CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_33, L_35, NULL); // cmd.GetTemporaryRT(frontBuffer.name, desc, m_FilterMode); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_36 = ___cmd0; SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 L_37; L_37 = RenderTargetBufferSystem_get_frontBuffer_m92C8F847FCC6B14597BB4A808C228B31CF3BD457(__this, NULL); int32_t L_38 = L_37.___name_1; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_39 = V_8; int32_t L_40 = __this->___m_FilterMode_4; NullCheck(L_36); CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_36, L_38, L_39, L_40, NULL); // if (m_AisBackBuffer) il2cpp_codegen_runtime_class_init_inline(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var); bool L_41 = ((RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var))->___m_AisBackBuffer_2; V_10 = L_41; bool L_42 = V_10; if (!L_42) { goto IL_014a; } } { // m_B.msaa = desc.msaaSamples; SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4* L_43 = (&__this->___m_B_1); int32_t L_44; L_44 = RenderTextureDescriptor_get_msaaSamples_mFCC33643AFF2265C8305DCFD79ED8774A1A8FA22_inline((&V_8), NULL); L_43->___msaa_2 = L_44; goto IL_015c; } IL_014a: { // else m_A.msaa = desc.msaaSamples; SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4* L_45 = (&__this->___m_A_0); int32_t L_46; L_46 = RenderTextureDescriptor_get_msaaSamples_mFCC33643AFF2265C8305DCFD79ED8774A1A8FA22_inline((&V_8), NULL); L_45->___msaa_2 = L_46; } IL_015c: { } IL_015d: { // return frontBuffer.rt; SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 L_47; L_47 = RenderTargetBufferSystem_get_frontBuffer_m92C8F847FCC6B14597BB4A808C228B31CF3BD457(__this, NULL); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_48 = L_47.___rt_0; V_11 = L_48; goto IL_016c; } IL_016c: { // } RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_49 = V_11; return L_49; } } // System.Void UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::Swap() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetBufferSystem_Swap_m3D2279D4D03B17F4BA36717BAB07360C6F2C6D31 (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // m_AisBackBuffer = !m_AisBackBuffer; il2cpp_codegen_runtime_class_init_inline(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var); bool L_0 = ((RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var))->___m_AisBackBuffer_2; ((RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var))->___m_AisBackBuffer_2 = (bool)((((int32_t)L_0) == ((int32_t)0))? 1 : 0); // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::Initialize(UnityEngine.Rendering.CommandBuffer) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetBufferSystem_Initialize_m4ABCE845CE7B882B75C5BAA89DDBD268FA7E8D15 (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_0; memset((&V_0), 0, sizeof(V_0)); { // m_A.msaa = m_Desc.msaaSamples; SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4* L_0 = (&__this->___m_A_0); il2cpp_codegen_runtime_class_init_inline(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var); int32_t L_1; L_1 = RenderTextureDescriptor_get_msaaSamples_mFCC33643AFF2265C8305DCFD79ED8774A1A8FA22_inline((&((RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var))->___m_Desc_3), NULL); L_0->___msaa_2 = L_1; // m_B.msaa = m_Desc.msaaSamples; SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4* L_2 = (&__this->___m_B_1); int32_t L_3; L_3 = RenderTextureDescriptor_get_msaaSamples_mFCC33643AFF2265C8305DCFD79ED8774A1A8FA22_inline((&((RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var))->___m_Desc_3), NULL); L_2->___msaa_2 = L_3; // cmd.GetTemporaryRT(m_A.name, m_Desc, m_FilterMode); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_4 = ___cmd0; SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4* L_5 = (&__this->___m_A_0); int32_t L_6 = L_5->___name_1; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_7 = ((RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var))->___m_Desc_3; int32_t L_8 = __this->___m_FilterMode_4; NullCheck(L_4); CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_4, L_6, L_7, L_8, NULL); // var descB = m_Desc; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_9 = ((RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var))->___m_Desc_3; V_0 = L_9; // cmd.GetTemporaryRT(m_B.name, descB, m_FilterMode); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_10 = ___cmd0; SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4* L_11 = (&__this->___m_B_1); int32_t L_12 = L_11->___name_1; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_13 = V_0; int32_t L_14 = __this->___m_FilterMode_4; NullCheck(L_10); CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_10, L_12, L_13, L_14, NULL); // m_RTisAllocated = true; __this->___m_RTisAllocated_6 = (bool)1; // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::Clear(UnityEngine.Rendering.CommandBuffer) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetBufferSystem_Clear_mF7870361FAA8E01DD173A72369C4000146FD4B2E (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // cmd.ReleaseTemporaryRT(m_A.name); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___cmd0; SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4* L_1 = (&__this->___m_A_0); int32_t L_2 = L_1->___name_1; NullCheck(L_0); CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_0, L_2, NULL); // cmd.ReleaseTemporaryRT(m_B.name); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_3 = ___cmd0; SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4* L_4 = (&__this->___m_B_1); int32_t L_5 = L_4->___name_1; NullCheck(L_3); CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_3, L_5, NULL); // m_AisBackBuffer = true; il2cpp_codegen_runtime_class_init_inline(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var); ((RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var))->___m_AisBackBuffer_2 = (bool)1; // m_AllowMSAA = true; __this->___m_AllowMSAA_5 = (bool)1; // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::SetCameraSettings(UnityEngine.Rendering.CommandBuffer,UnityEngine.RenderTextureDescriptor,UnityEngine.FilterMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetBufferSystem_SetCameraSettings_m4F044D93AEF67F3B7A749EBE855DF16AF3280C35 (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___desc1, int32_t ___filterMode2, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // Clear(cmd); //SetCameraSettings is called when new stack starts rendering. Make sure the targets are updated to use the new descriptor. CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___cmd0; RenderTargetBufferSystem_Clear_mF7870361FAA8E01DD173A72369C4000146FD4B2E(__this, L_0, NULL); // m_Desc = desc; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_1 = ___desc1; il2cpp_codegen_runtime_class_init_inline(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var); ((RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var))->___m_Desc_3 = L_1; // m_FilterMode = filterMode; int32_t L_2 = ___filterMode2; __this->___m_FilterMode_4 = L_2; // Initialize(cmd); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_3 = ___cmd0; RenderTargetBufferSystem_Initialize_m4ABCE845CE7B882B75C5BAA89DDBD268FA7E8D15(__this, L_3, NULL); // } return; } } // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::GetBufferA() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 RenderTargetBufferSystem_GetBufferA_mE2057388B99FBCFD0E58FAEC60A2E8BA72342CDD (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, const RuntimeMethod* method) { RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 V_0; memset((&V_0), 0, sizeof(V_0)); { // return m_A.rt; SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4* L_0 = (&__this->___m_A_0); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_1 = L_0->___rt_0; V_0 = L_1; goto IL_000f; } IL_000f: { // } RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_2 = V_0; return L_2; } } // System.Void UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::EnableMSAA(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetBufferSystem_EnableMSAA_mFACEC550EEF2910AC94C1F22C0DA146DBE36F3CA (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, bool ___enable0, const RuntimeMethod* method) { { // m_AllowMSAA = enable; bool L_0 = ___enable0; __this->___m_AllowMSAA_5 = L_0; // } return; } } // System.Void UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::.cctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetBufferSystem__cctor_m1D0A17906CBC336006C503C82355A91EDB31F147 (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // static bool m_AisBackBuffer = true; ((RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var))->___m_AisBackBuffer_2 = (bool)1; return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_set_profilingSampler_mFD238B85B68DED586BA8C678141BEEAF229FBF2D_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___value0, const RuntimeMethod* method) { { // protected internal ProfilingSampler profilingSampler { get; set; } ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_0 = ___value0; __this->___U3CprofilingSamplerU3Ek__BackingField_5 = L_0; Il2CppCodeGenWriteBarrier((void**)(&__this->___U3CprofilingSamplerU3Ek__BackingField_5), (void*)L_0); return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_set_useNativeRenderPass_m1D60C30BB1CF1B4D383FFCABC1F57EA755626895_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, bool ___value0, const RuntimeMethod* method) { { // internal bool useNativeRenderPass { get; set; } bool L_0 = ___value0; __this->___U3CuseNativeRenderPassU3Ek__BackingField_8 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, int32_t ___value0, const RuntimeMethod* method) { { // public RenderPassEvent renderPassEvent { get; set; } int32_t L_0 = ___value0; __this->___U3CrenderPassEventU3Ek__BackingField_0 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* __this, const RuntimeMethod* method) { { // public int id { set; get; } int32_t L_0 = __this->___U3CidU3Ek__BackingField_0; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B XRPass_get_renderTarget_m595B27BD6972FE1F74FCE71CB29088F159E84B18_inline (XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* __this, const RuntimeMethod* method) { { // internal RenderTargetIdentifier renderTarget { get; private set; } RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_0 = __this->___U3CrenderTargetU3Ek__BackingField_5; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Color_tD001788D726C3A7F1379BEED0260B9591F440C1F Color_get_black_mBF96B603B41BED9BAFAA10CE8D946D24260F9729_inline (const RuntimeMethod* method) { Color_tD001788D726C3A7F1379BEED0260B9591F440C1F V_0; memset((&V_0), 0, sizeof(V_0)); { Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_0; memset((&L_0), 0, sizeof(L_0)); Color__ctor_m3786F0D6E510D9CFA544523A955870BD2A514C8C_inline((&L_0), (0.0f), (0.0f), (0.0f), (1.0f), /*hidden argument*/NULL); V_0 = L_0; goto IL_001d; } IL_001d: { Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_1 = V_0; return L_1; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool XRPass_get_renderTargetIsRenderTexture_m79E6747B91048C48ED200D3A99B96621D0BFB67A_inline (XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* __this, const RuntimeMethod* method) { { // internal bool renderTargetIsRenderTexture { get; private set; } bool L_0 = __this->___U3CrenderTargetIsRenderTextureU3Ek__BackingField_8; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline (Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* __this, float ___x0, float ___y1, float ___z2, float ___w3, const RuntimeMethod* method) { { float L_0 = ___x0; __this->___x_1 = L_0; float L_1 = ___y1; __this->___y_2 = L_1; float L_2 = ___z2; __this->___z_3 = L_2; float L_3 = ___w3; __this->___w_4 = L_3; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 Matrix4x4_get_identity_m94A09872C449C26863FF10D0FDF87842D91BECD6_inline (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_0; memset((&V_0), 0, sizeof(V_0)); { Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_0 = ((Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6_StaticFields*)il2cpp_codegen_static_fields_for(Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6_il2cpp_TypeInfo_var))->___identityMatrix_17; V_0 = L_0; goto IL_0009; } IL_0009: { Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_1 = V_0; return L_1; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233* DeferredLights_get_GbufferAttachments_m949E7DA4CDBA1F7121106D7B5FBCAC28C6115CFD_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) { { // internal RenderTargetHandle[] GbufferAttachments { get; set; } RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233* L_0 = __this->___U3CGbufferAttachmentsU3Ek__BackingField_27; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool DeferredLights_get_HasNormalPrepass_m479C3C279E22B06B0D9C4189F9CD19376A281B3D_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) { { // internal bool HasNormalPrepass { get; set; } bool L_0 = __this->___U3CHasNormalPrepassU3Ek__BackingField_19; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool DeferredLights_get_UseRenderPass_mE57918C4786B0ED58D0AAB8B9E336A40DD83B873_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) { { // internal bool UseRenderPass { get; set; } bool L_0 = __this->___U3CUseRenderPassU3Ek__BackingField_17; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_stencilFormat_mAF65BF85B6183891FD68DECADA003A7A6DFEEA1A_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___value0, const RuntimeMethod* method) { { int32_t L_0 = ___value0; __this->___U3CstencilFormatU3Ek__BackingField_6 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* DeferredLights_get_GbufferAttachmentIdentifiers_m5BE436B39E9BC733863A5802FFD262B61C1D12B1_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) { { // internal RenderTargetIdentifier[] GbufferAttachmentIdentifiers { get; set; } RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_0 = __this->___U3CGbufferAttachmentIdentifiersU3Ek__BackingField_33; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B DeferredLights_get_DepthAttachmentIdentifier_mF5E64598FB152F32E0F94424FC98F7B3A6AE526F_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) { { // internal RenderTargetIdentifier DepthAttachmentIdentifier { get; set; } RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_0 = __this->___U3CDepthAttachmentIdentifierU3Ek__BackingField_35; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR GraphicsFormatU5BU5D_tF6A3D90C430FA3F548B77E5D58D25D71F154E6C5* DeferredLights_get_GbufferFormats_m43FC6B8C32D728966C27DDE1BF81A93CDE5390BB_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) { { // internal GraphicsFormat[] GbufferFormats { get; set; } GraphicsFormatU5BU5D_tF6A3D90C430FA3F548B77E5D58D25D71F154E6C5* L_0 = __this->___U3CGbufferFormatsU3Ek__BackingField_34; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool DeferredLights_get_IsOverlay_mCF677D43B809428ED3DCB5EE0DBBD4647A382DDE_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) { { // internal bool IsOverlay { get; set; } bool L_0 = __this->___U3CIsOverlayU3Ek__BackingField_20; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_set_renderTargetWidth_mCF6576036BDFCD651CBF1ACA82F19F890D1AD5E5_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, int32_t ___value0, const RuntimeMethod* method) { { // internal int renderTargetWidth { get; set; } int32_t L_0 = ___value0; __this->___U3CrenderTargetWidthU3Ek__BackingField_9 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_set_renderTargetHeight_m616CCCB82B000DA4C247DECE44BF85478D91E1C3_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, int32_t ___value0, const RuntimeMethod* method) { { // internal int renderTargetHeight { get; set; } int32_t L_0 = ___value0; __this->___U3CrenderTargetHeightU3Ek__BackingField_10 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t ScriptableRenderPass_get_renderTargetWidth_m4369657149114EB0ACACD8DD2F9948DB6023BE25_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, const RuntimeMethod* method) { { // internal int renderTargetWidth { get; set; } int32_t L_0 = __this->___U3CrenderTargetWidthU3Ek__BackingField_9; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t ScriptableRenderPass_get_renderTargetHeight_m393B4EAD2D00917F0DC4D0421B08B3DA82F25E64_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, const RuntimeMethod* method) { { // internal int renderTargetHeight { get; set; } int32_t L_0 = __this->___U3CrenderTargetHeightU3Ek__BackingField_10; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool ScriptableRenderer_get_stripShadowsOffVariants_mEC78AA6E4F4353DEF4DA00EB6E2BF7A55CEE322F_inline (ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* __this, const RuntimeMethod* method) { { // internal bool stripShadowsOffVariants { get; set; } = false; bool L_0 = __this->___U3CstripShadowsOffVariantsU3Ek__BackingField_38; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* PreviousFrameData_get_previousViewProjectionMatrixStereo_m59DDCF88DC7FE565EA8FA5F88C59989B3323826E_inline (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, const RuntimeMethod* method) { { // get => m_PreviousViewProjectionMatrixStereo; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_0 = __this->___m_PreviousViewProjectionMatrixStereo_5; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 PreviousFrameData_get_previousViewProjectionMatrix_m2146F35A2E409EF47E866D824D30FEFC3508DFE0_inline (PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* __this, const RuntimeMethod* method) { { // get => m_PreviousViewProjectionMatrix; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_0 = __this->___m_PreviousViewProjectionMatrix_3; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_set_overrideCameraTarget_mC7A5FB7FB9D32C88226E81992DAD058174C99D95_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, bool ___value0, const RuntimeMethod* method) { { // internal bool overrideCameraTarget { get; set; } bool L_0 = ___value0; __this->___U3CoverrideCameraTargetU3Ek__BackingField_6 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* VolumeManager_get_stack_m5F7B366D1E7FE168EF4CA04A17531D34DD200266_inline (VolumeManager_tC1135CDD73B47230FE58646CB8242E6B324DA621* __this, const RuntimeMethod* method) { { // public VolumeStack stack { get; set; } VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_0 = __this->___U3CstackU3Ek__BackingField_1; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, const RuntimeMethod* method) { { int32_t L_0 = __this->___U3CwidthU3Ek__BackingField_0; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, const RuntimeMethod* method) { { int32_t L_0 = __this->___U3CheightU3Ek__BackingField_1; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_msaaSamples_m6910E09489372746391B14FBAF59A7237539D6C4_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___value0, const RuntimeMethod* method) { { int32_t L_0 = ___value0; __this->___U3CmsaaSamplesU3Ek__BackingField_2 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_width_m3B2494007BFE3AD4D14403407C9B24F5045E7E10_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___value0, const RuntimeMethod* method) { { int32_t L_0 = ___value0; __this->___U3CwidthU3Ek__BackingField_0 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_height_m1FE41111472DAA9B5E80FFAF3445004D72A3CFA5_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___value0, const RuntimeMethod* method) { { int32_t L_0 = ___value0; __this->___U3CheightU3Ek__BackingField_1 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t RenderTextureDescriptor_get_msaaSamples_mFCC33643AFF2265C8305DCFD79ED8774A1A8FA22_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, const RuntimeMethod* method) { { int32_t L_0 = __this->___U3CmsaaSamplesU3Ek__BackingField_2; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Color_tD001788D726C3A7F1379BEED0260B9591F440C1F Color_get_clear_m8B58EA88C92F7DD2C66F0EC1BCC8AC697D631298_inline (const RuntimeMethod* method) { Color_tD001788D726C3A7F1379BEED0260B9591F440C1F V_0; memset((&V_0), 0, sizeof(V_0)); { Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_0; memset((&L_0), 0, sizeof(L_0)); Color__ctor_m3786F0D6E510D9CFA544523A955870BD2A514C8C_inline((&L_0), (0.0f), (0.0f), (0.0f), (0.0f), /*hidden argument*/NULL); V_0 = L_0; goto IL_001d; } IL_001d: { Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_1 = V_0; return L_1; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Mathf_Max_mA9DCA91E87D6D27034F56ABA52606A9090406016_inline (float ___a0, float ___b1, const RuntimeMethod* method) { float V_0 = 0.0f; float G_B3_0 = 0.0f; { float L_0 = ___a0; float L_1 = ___b1; if ((((float)L_0) > ((float)L_1))) { goto IL_0008; } } { float L_2 = ___b1; G_B3_0 = L_2; goto IL_0009; } IL_0008: { float L_3 = ___a0; G_B3_0 = L_3; } IL_0009: { V_0 = G_B3_0; goto IL_000c; } IL_000c: { float L_4 = V_0; return L_4; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Mathf_Min_m4F2A9C5128DC3F9E84865EE7ADA8DB5DA6B8B507_inline (float ___a0, float ___b1, const RuntimeMethod* method) { float V_0 = 0.0f; float G_B3_0 = 0.0f; { float L_0 = ___a0; float L_1 = ___b1; if ((((float)L_0) < ((float)L_1))) { goto IL_0008; } } { float L_2 = ___b1; G_B3_0 = L_2; goto IL_0009; } IL_0008: { float L_3 = ___a0; G_B3_0 = L_3; } IL_0009: { V_0 = G_B3_0; goto IL_000c; } IL_000c: { float L_4 = V_0; return L_4; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method) { { float L_0 = ___x0; __this->___x_2 = L_0; float L_1 = ___y1; __this->___y_3 = L_1; float L_2 = ___z2; __this->___z_4 = L_2; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 Vector4_op_Implicit_mB05287DC52FC87A756AB80E837E1EC22FEEB3937_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___v0, const RuntimeMethod* method) { Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_0; memset((&V_0), 0, sizeof(V_0)); { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___v0; float L_1 = L_0.___x_2; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___v0; float L_3 = L_2.___y_3; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_4 = ___v0; float L_5 = L_4.___z_4; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_6; memset((&L_6), 0, sizeof(L_6)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_6), L_1, L_3, L_5, (0.0f), /*hidden argument*/NULL); V_0 = L_6; goto IL_0020; } IL_0020: { Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_7 = V_0; return L_7; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float PostProcessPass_GetMaxBokehRadiusInPixels_m155B8D7D988207DD3D47E2B4C8117CD264C69EDC_inline (float ___viewportHeight0, const RuntimeMethod* method) { float V_0 = 0.0f; { // return Mathf.Min(0.05f, kRadiusInPixels / viewportHeight); float L_0 = ___viewportHeight0; float L_1; L_1 = Mathf_Min_m4F2A9C5128DC3F9E84865EE7ADA8DB5DA6B8B507_inline((0.0500000007f), ((float)((14.0f)/L_0)), NULL); V_0 = L_1; goto IL_0015; } IL_0015: { // } float L_2 = V_0; return L_2; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector4__ctor_m1FD55F67090B321AC9488CA325A72E454E6BCA37_inline (Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* __this, float ___x0, float ___y1, const RuntimeMethod* method) { { float L_0 = ___x0; __this->___x_1 = L_0; float L_1 = ___y1; __this->___y_2 = L_1; __this->___z_3 = (0.0f); __this->___w_4 = (0.0f); return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t XRPass_get_multipassId_mC66149857F511ED441A9C8647C3EF0DD7167F15A_inline (XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* __this, const RuntimeMethod* method) { { // internal int multipassId { get; private set; } int32_t L_0 = __this->___U3CmultipassIdU3Ek__BackingField_3; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Mathf_Clamp01_mD921B23F47F5347996C56DC789D1DE16EE27D9B1_inline (float ___value0, const RuntimeMethod* method) { bool V_0 = false; float V_1 = 0.0f; bool V_2 = false; { float L_0 = ___value0; V_0 = (bool)((((float)L_0) < ((float)(0.0f)))? 1 : 0); bool L_1 = V_0; if (!L_1) { goto IL_0015; } } { V_1 = (0.0f); goto IL_002d; } IL_0015: { float L_2 = ___value0; V_2 = (bool)((((float)L_2) > ((float)(1.0f)))? 1 : 0); bool L_3 = V_2; if (!L_3) { goto IL_0029; } } { V_1 = (1.0f); goto IL_002d; } IL_0029: { float L_4 = ___value0; V_1 = L_4; goto IL_002d; } IL_002d: { float L_5 = V_1; return L_5; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Mathf_Lerp_mFB4910B358B986AFB22114ED90458E8341867479_inline (float ___a0, float ___b1, float ___t2, const RuntimeMethod* method) { float V_0 = 0.0f; { float L_0 = ___a0; float L_1 = ___b1; float L_2 = ___a0; float L_3 = ___t2; float L_4; L_4 = Mathf_Clamp01_mD921B23F47F5347996C56DC789D1DE16EE27D9B1_inline(L_3, NULL); V_0 = ((float)il2cpp_codegen_add(L_0, ((float)il2cpp_codegen_multiply(((float)il2cpp_codegen_subtract(L_1, L_2)), L_4)))); goto IL_0010; } IL_0010: { float L_5 = V_0; return L_5; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector2__ctor_m9525B79969AFFE3254B303A40997A56DEEB6F548_inline (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* __this, float ___x0, float ___y1, const RuntimeMethod* method) { { float L_0 = ___x0; __this->___x_0 = L_0; float L_1 = ___y1; __this->___y_1 = L_1; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 Vector2_op_Multiply_m4EEB2FF3F4830390A53CE9B6076FB31801D65EED_inline (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___a0, float ___d1, const RuntimeMethod* method) { Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_0; memset((&V_0), 0, sizeof(V_0)); { Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_0 = ___a0; float L_1 = L_0.___x_0; float L_2 = ___d1; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_3 = ___a0; float L_4 = L_3.___y_1; float L_5 = ___d1; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_6; memset((&L_6), 0, sizeof(L_6)); Vector2__ctor_m9525B79969AFFE3254B303A40997A56DEEB6F548_inline((&L_6), ((float)il2cpp_codegen_multiply(L_1, L_2)), ((float)il2cpp_codegen_multiply(L_4, L_5)), /*hidden argument*/NULL); V_0 = L_6; goto IL_0019; } IL_0019: { Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_7 = V_0; return L_7; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t Mathf_Max_m8A4C189A6749DFE3ED8B66D9D3CACD8DB333974F_inline (int32_t ___a0, int32_t ___b1, const RuntimeMethod* method) { int32_t V_0 = 0; int32_t G_B3_0 = 0; { int32_t L_0 = ___a0; int32_t L_1 = ___b1; if ((((int32_t)L_0) > ((int32_t)L_1))) { goto IL_0008; } } { int32_t L_2 = ___b1; G_B3_0 = L_2; goto IL_0009; } IL_0008: { int32_t L_3 = ___a0; G_B3_0 = L_3; } IL_0009: { V_0 = G_B3_0; goto IL_000c; } IL_000c: { int32_t L_4 = V_0; return L_4; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Mathf_Log_m5AD7CD5F4DCE823F0D89CFFD817934769D73B2B7_inline (float ___f0, float ___p1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } float V_0 = 0.0f; { float L_0 = ___f0; float L_1 = ___p1; il2cpp_codegen_runtime_class_init_inline(Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var); double L_2; L_2 = Math_Log_m00DE509EBC0F78461570ED4F104B3010EB203FD1(((double)L_0), ((double)L_1), NULL); V_0 = ((float)L_2); goto IL_000e; } IL_000e: { float L_3 = V_0; return L_3; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t Mathf_FloorToInt_mD086E41305DD8350180AD677833A22733B4789A9_inline (float ___f0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } int32_t V_0 = 0; { float L_0 = ___f0; il2cpp_codegen_runtime_class_init_inline(Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var); double L_1; L_1 = floor(((double)L_0)); V_0 = il2cpp_codegen_cast_double_to_int(L_1); goto IL_000c; } IL_000c: { int32_t L_2 = V_0; return L_2; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t Mathf_Clamp_mA48718D9A20D8972EDD41714CEF6BBF864F442EA_inline (int32_t ___value0, int32_t ___min1, int32_t ___max2, const RuntimeMethod* method) { bool V_0 = false; bool V_1 = false; int32_t V_2 = 0; { int32_t L_0 = ___value0; int32_t L_1 = ___min1; V_0 = (bool)((((int32_t)L_0) < ((int32_t)L_1))? 1 : 0); bool L_2 = V_0; if (!L_2) { goto IL_000e; } } { int32_t L_3 = ___min1; ___value0 = L_3; goto IL_0019; } IL_000e: { int32_t L_4 = ___value0; int32_t L_5 = ___max2; V_1 = (bool)((((int32_t)L_4) > ((int32_t)L_5))? 1 : 0); bool L_6 = V_1; if (!L_6) { goto IL_0019; } } { int32_t L_7 = ___max2; ___value0 = L_7; } IL_0019: { int32_t L_8 = ___value0; V_2 = L_8; goto IL_001d; } IL_001d: { int32_t L_9 = V_2; return L_9; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Color_tD001788D726C3A7F1379BEED0260B9591F440C1F Color_get_linear_m76EB88E15DA4E00D615DF33D1CEE51092683117C_inline (Color_tD001788D726C3A7F1379BEED0260B9591F440C1F* __this, const RuntimeMethod* method) { Color_tD001788D726C3A7F1379BEED0260B9591F440C1F V_0; memset((&V_0), 0, sizeof(V_0)); { float L_0 = __this->___r_0; float L_1; L_1 = Mathf_GammaToLinearSpace_m4D758883DC92707BEB3D1774CE252B0233309DA6(L_0, NULL); float L_2 = __this->___g_1; float L_3; L_3 = Mathf_GammaToLinearSpace_m4D758883DC92707BEB3D1774CE252B0233309DA6(L_2, NULL); float L_4 = __this->___b_2; float L_5; L_5 = Mathf_GammaToLinearSpace_m4D758883DC92707BEB3D1774CE252B0233309DA6(L_4, NULL); float L_6 = __this->___a_3; Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_7; memset((&L_7), 0, sizeof(L_7)); Color__ctor_m3786F0D6E510D9CFA544523A955870BD2A514C8C_inline((&L_7), L_1, L_3, L_5, L_6, /*hidden argument*/NULL); V_0 = L_7; goto IL_0030; } IL_0030: { Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_8 = V_0; return L_8; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Color_tD001788D726C3A7F1379BEED0260B9591F440C1F Color_get_white_m28BB6E19F27D4EE6858D3021A44F62BC74E20C43_inline (const RuntimeMethod* method) { Color_tD001788D726C3A7F1379BEED0260B9591F440C1F V_0; memset((&V_0), 0, sizeof(V_0)); { Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_0; memset((&L_0), 0, sizeof(L_0)); Color__ctor_m3786F0D6E510D9CFA544523A955870BD2A514C8C_inline((&L_0), (1.0f), (1.0f), (1.0f), (1.0f), /*hidden argument*/NULL); V_0 = L_0; goto IL_001d; } IL_001d: { Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_1 = V_0; return L_1; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Color_tD001788D726C3A7F1379BEED0260B9591F440C1F Color_op_Multiply_m290BA7F5157DE3322801AAC7FA1700219EE6E664_inline (Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___a0, float ___b1, const RuntimeMethod* method) { Color_tD001788D726C3A7F1379BEED0260B9591F440C1F V_0; memset((&V_0), 0, sizeof(V_0)); { Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_0 = ___a0; float L_1 = L_0.___r_0; float L_2 = ___b1; Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_3 = ___a0; float L_4 = L_3.___g_1; float L_5 = ___b1; Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_6 = ___a0; float L_7 = L_6.___b_2; float L_8 = ___b1; Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_9 = ___a0; float L_10 = L_9.___a_3; float L_11 = ___b1; Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_12; memset((&L_12), 0, sizeof(L_12)); Color__ctor_m3786F0D6E510D9CFA544523A955870BD2A514C8C_inline((&L_12), ((float)il2cpp_codegen_multiply(L_1, L_2)), ((float)il2cpp_codegen_multiply(L_4, L_5)), ((float)il2cpp_codegen_multiply(L_7, L_8)), ((float)il2cpp_codegen_multiply(L_10, L_11)), /*hidden argument*/NULL); V_0 = L_12; goto IL_0029; } IL_0029: { Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_13 = V_0; return L_13; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 Vector2_get_one_m232E885D3C7BB6A96D5FEF4494709BA170447604_inline (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_0; memset((&V_0), 0, sizeof(V_0)); { Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_0 = ((Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7_StaticFields*)il2cpp_codegen_static_fields_for(Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7_il2cpp_TypeInfo_var))->___oneVector_3; V_0 = L_0; goto IL_0009; } IL_0009: { Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_1 = V_0; return L_1; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 Vector2_op_Subtraction_m664419831773D5BBF06D9DE4E515F6409B2F92B8_inline (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___a0, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___b1, const RuntimeMethod* method) { Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_0; memset((&V_0), 0, sizeof(V_0)); { Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_0 = ___a0; float L_1 = L_0.___x_0; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_2 = ___b1; float L_3 = L_2.___x_0; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_4 = ___a0; float L_5 = L_4.___y_1; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_6 = ___b1; float L_7 = L_6.___y_1; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_8; memset((&L_8), 0, sizeof(L_8)); Vector2__ctor_m9525B79969AFFE3254B303A40997A56DEEB6F548_inline((&L_8), ((float)il2cpp_codegen_subtract(L_1, L_3)), ((float)il2cpp_codegen_subtract(L_5, L_7)), /*hidden argument*/NULL); V_0 = L_8; goto IL_0023; } IL_0023: { Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_9 = V_0; return L_9; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 Vector4_get_zero_m51B18794FAF141EBD06CA9907E6F7DF9D60F3515_inline (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_0; memset((&V_0), 0, sizeof(V_0)); { Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_0 = ((Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3_StaticFields*)il2cpp_codegen_static_fields_for(Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3_il2cpp_TypeInfo_var))->___zeroVector_5; V_0 = L_0; goto IL_0009; } IL_0009: { Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_1 = V_0; return L_1; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t DeferredLights_get_RenderWidth_m9A4CE4EE8D54FF249CD50436FF5DC8595A3444E1_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) { { // internal int RenderWidth { get; set; } int32_t L_0 = __this->___U3CRenderWidthU3Ek__BackingField_25; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t DeferredLights_get_RenderHeight_m9205935258A27604A54455B45CA9434D3E6C312C_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) { { // internal int RenderHeight { get; set; } int32_t L_0 = __this->___U3CRenderHeightU3Ek__BackingField_26; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 DeferredLights_get_DepthInfoTexture_m5D659959BA11EC877FF7466972842099D1B7BF93_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) { { // internal RenderTargetHandle DepthInfoTexture { get; set; } RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = __this->___U3CDepthInfoTextureU3Ek__BackingField_31; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 DeferredLights_get_TileDepthInfoTexture_m7A8FB861C03E1C6B38B6D08D9953C3D6412F22E5_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) { { // internal RenderTargetHandle TileDepthInfoTexture { get; set; } RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = __this->___U3CTileDepthInfoTextureU3Ek__BackingField_32; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DeferredLights_set_TileDepthInfoTexture_m3D64D2EECCB5EF3D2BDA0433EAA4D01AC4904C37_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___value0, const RuntimeMethod* method) { { // internal RenderTargetHandle TileDepthInfoTexture { get; set; } RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = ___value0; __this->___U3CTileDepthInfoTextureU3Ek__BackingField_32 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* Array_Empty_TisRuntimeObject_m55011E8360A8199FB239A5787BA8631CDD6116FC_gshared_inline (const RuntimeMethod* method) { { il2cpp_codegen_runtime_class_init_inline(il2cpp_rgctx_data(method->rgctx_data, 0)); ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_0 = ((EmptyArray_1_tDF0DD7256B115243AA6BD5558417387A734240EE_StaticFields*)il2cpp_codegen_static_fields_for(il2cpp_rgctx_data(method->rgctx_data, 0)))->___Value_0; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Color__ctor_m3786F0D6E510D9CFA544523A955870BD2A514C8C_inline (Color_tD001788D726C3A7F1379BEED0260B9591F440C1F* __this, float ___r0, float ___g1, float ___b2, float ___a3, const RuntimeMethod* method) { { float L_0 = ___r0; __this->___r_0 = L_0; float L_1 = ___g1; __this->___g_1 = L_1; float L_2 = ___b2; __this->___b_2 = L_2; float L_3 = ___a3; __this->___a_3 = L_3; return; } }