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772 行
41 KiB
772 行
41 KiB
#include "pch-cpp.hpp"
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#ifndef _MSC_VER
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# include <alloca.h>
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#else
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# include <malloc.h>
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#endif
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#include <limits>
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#include <stdint.h>
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// System.Action`1<System.Object>
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struct Action_1_t6F9EB113EB3F16226AEF811A2744F4111C116C87;
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// System.Action`1<UnityEngine.Playables.PlayableDirector>
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struct Action_1_tB645F646DB079054A9500B09427CB02A88372D3F;
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// System.Char[]
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struct CharU5BU5D_t799905CF001DD5F13F7DBB310181FC4D8B7D0AAB;
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// System.Delegate[]
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struct DelegateU5BU5D_tC5AB7E8F745616680F337909D3A8E6C722CDF771;
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// System.DelegateData
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struct DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E;
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// System.Reflection.MethodInfo
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struct MethodInfo_t;
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// UnityEngine.Object
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struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C;
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// UnityEngine.Playables.PlayableAsset
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struct PlayableAsset_t6964211C3DAE503FEEDD04089ED6B962945D271E;
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// UnityEngine.Playables.PlayableDirector
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struct PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475;
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// UnityEngine.ScriptableObject
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struct ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A;
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// System.String
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struct String_t;
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// System.Void
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struct Void_t4861ACF8F4594C3437BB48B6E56783494B843915;
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IL2CPP_EXTERN_C RuntimeClass* PlayableAsset_t6964211C3DAE503FEEDD04089ED6B962945D271E_il2cpp_TypeInfo_var;
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struct Delegate_t_marshaled_com;
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struct Delegate_t_marshaled_pinvoke;
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IL2CPP_EXTERN_C_BEGIN
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IL2CPP_EXTERN_C_END
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#ifdef __clang__
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Winvalid-offsetof"
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#pragma clang diagnostic ignored "-Wunused-variable"
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#endif
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// <Module>
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struct U3CModuleU3E_t30BE97772842985A3AF723FA1759387A3E79C563
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{
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};
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struct Il2CppArrayBounds;
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// System.ValueType
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struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F : public RuntimeObject
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{
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};
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// Native definition for P/Invoke marshalling of System.ValueType
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struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_pinvoke
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{
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};
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// Native definition for COM marshalling of System.ValueType
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struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_com
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{
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};
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// System.Boolean
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struct Boolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22
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{
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// System.Boolean System.Boolean::m_value
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bool ___m_value_0;
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};
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struct Boolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22_StaticFields
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{
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// System.String System.Boolean::TrueString
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String_t* ___TrueString_5;
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// System.String System.Boolean::FalseString
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String_t* ___FalseString_6;
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};
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// System.Double
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struct Double_tE150EF3D1D43DEE85D533810AB4C742307EEDE5F
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{
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// System.Double System.Double::m_value
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double ___m_value_0;
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};
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// System.Enum
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struct Enum_t2A1A94B24E3B776EEF4E5E485E290BB9D4D072E2 : public ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F
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{
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};
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struct Enum_t2A1A94B24E3B776EEF4E5E485E290BB9D4D072E2_StaticFields
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{
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// System.Char[] System.Enum::enumSeperatorCharArray
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CharU5BU5D_t799905CF001DD5F13F7DBB310181FC4D8B7D0AAB* ___enumSeperatorCharArray_0;
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};
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// Native definition for P/Invoke marshalling of System.Enum
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struct Enum_t2A1A94B24E3B776EEF4E5E485E290BB9D4D072E2_marshaled_pinvoke
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{
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};
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// Native definition for COM marshalling of System.Enum
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struct Enum_t2A1A94B24E3B776EEF4E5E485E290BB9D4D072E2_marshaled_com
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{
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};
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// UnityEngine.Playables.FrameRate
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struct FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E
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{
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// System.Int32 UnityEngine.Playables.FrameRate::m_Rate
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int32_t ___m_Rate_8;
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};
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struct FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E_StaticFields
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{
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// UnityEngine.Playables.FrameRate UnityEngine.Playables.FrameRate::k_24Fps
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FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E ___k_24Fps_0;
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// UnityEngine.Playables.FrameRate UnityEngine.Playables.FrameRate::k_23_976Fps
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FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E ___k_23_976Fps_1;
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// UnityEngine.Playables.FrameRate UnityEngine.Playables.FrameRate::k_25Fps
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FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E ___k_25Fps_2;
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// UnityEngine.Playables.FrameRate UnityEngine.Playables.FrameRate::k_30Fps
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FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E ___k_30Fps_3;
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// UnityEngine.Playables.FrameRate UnityEngine.Playables.FrameRate::k_29_97Fps
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FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E ___k_29_97Fps_4;
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// UnityEngine.Playables.FrameRate UnityEngine.Playables.FrameRate::k_50Fps
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FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E ___k_50Fps_5;
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// UnityEngine.Playables.FrameRate UnityEngine.Playables.FrameRate::k_60Fps
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FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E ___k_60Fps_6;
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// UnityEngine.Playables.FrameRate UnityEngine.Playables.FrameRate::k_59_94Fps
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FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E ___k_59_94Fps_7;
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};
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// System.IntPtr
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struct IntPtr_t
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{
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// System.Void* System.IntPtr::m_value
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void* ___m_value_0;
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};
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struct IntPtr_t_StaticFields
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{
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// System.IntPtr System.IntPtr::Zero
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intptr_t ___Zero_1;
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};
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// UnityEngine.PropertyName
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struct PropertyName_tE4B4AAA58AF3BF2C0CD95509EB7B786F096901C2
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{
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// System.Int32 UnityEngine.PropertyName::id
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int32_t ___id_0;
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};
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// System.Void
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struct Void_t4861ACF8F4594C3437BB48B6E56783494B843915
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{
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union
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{
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struct
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{
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};
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uint8_t Void_t4861ACF8F4594C3437BB48B6E56783494B843915__padding[1];
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};
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};
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// System.Delegate
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struct Delegate_t : public RuntimeObject
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{
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// System.IntPtr System.Delegate::method_ptr
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Il2CppMethodPointer ___method_ptr_0;
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// System.IntPtr System.Delegate::invoke_impl
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intptr_t ___invoke_impl_1;
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// System.Object System.Delegate::m_target
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RuntimeObject* ___m_target_2;
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// System.IntPtr System.Delegate::method
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intptr_t ___method_3;
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// System.IntPtr System.Delegate::delegate_trampoline
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intptr_t ___delegate_trampoline_4;
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// System.IntPtr System.Delegate::extra_arg
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intptr_t ___extra_arg_5;
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// System.IntPtr System.Delegate::method_code
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intptr_t ___method_code_6;
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// System.IntPtr System.Delegate::interp_method
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intptr_t ___interp_method_7;
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// System.IntPtr System.Delegate::interp_invoke_impl
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intptr_t ___interp_invoke_impl_8;
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// System.Reflection.MethodInfo System.Delegate::method_info
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MethodInfo_t* ___method_info_9;
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// System.Reflection.MethodInfo System.Delegate::original_method_info
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MethodInfo_t* ___original_method_info_10;
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// System.DelegateData System.Delegate::data
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DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E* ___data_11;
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// System.Boolean System.Delegate::method_is_virtual
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bool ___method_is_virtual_12;
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};
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// Native definition for P/Invoke marshalling of System.Delegate
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struct Delegate_t_marshaled_pinvoke
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{
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intptr_t ___method_ptr_0;
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intptr_t ___invoke_impl_1;
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Il2CppIUnknown* ___m_target_2;
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intptr_t ___method_3;
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intptr_t ___delegate_trampoline_4;
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intptr_t ___extra_arg_5;
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intptr_t ___method_code_6;
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intptr_t ___interp_method_7;
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intptr_t ___interp_invoke_impl_8;
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MethodInfo_t* ___method_info_9;
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MethodInfo_t* ___original_method_info_10;
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DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E* ___data_11;
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int32_t ___method_is_virtual_12;
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};
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// Native definition for COM marshalling of System.Delegate
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struct Delegate_t_marshaled_com
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{
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intptr_t ___method_ptr_0;
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intptr_t ___invoke_impl_1;
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Il2CppIUnknown* ___m_target_2;
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intptr_t ___method_3;
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intptr_t ___delegate_trampoline_4;
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intptr_t ___extra_arg_5;
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intptr_t ___method_code_6;
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intptr_t ___interp_method_7;
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intptr_t ___interp_invoke_impl_8;
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MethodInfo_t* ___method_info_9;
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MethodInfo_t* ___original_method_info_10;
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DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E* ___data_11;
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int32_t ___method_is_virtual_12;
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};
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// UnityEngine.Playables.DirectorUpdateMode
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struct DirectorUpdateMode_t54781357DD39BC40A15CDEF720890F34ABFB32A9
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{
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// System.Int32 UnityEngine.Playables.DirectorUpdateMode::value__
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int32_t ___value___2;
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};
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// UnityEngine.Playables.DirectorWrapMode
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struct DirectorWrapMode_t25EBFAAB0FD6C649DD657C6A0A6EB3FB2ACC1A99
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{
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// System.Int32 UnityEngine.Playables.DirectorWrapMode::value__
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int32_t ___value___2;
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};
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// UnityEngine.Object
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struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C : public RuntimeObject
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{
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// System.IntPtr UnityEngine.Object::m_CachedPtr
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intptr_t ___m_CachedPtr_0;
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};
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struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_StaticFields
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{
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// System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject
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int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1;
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};
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// Native definition for P/Invoke marshalling of UnityEngine.Object
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struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_pinvoke
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{
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intptr_t ___m_CachedPtr_0;
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};
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// Native definition for COM marshalling of UnityEngine.Object
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struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_com
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{
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intptr_t ___m_CachedPtr_0;
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};
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// UnityEngine.Playables.PlayState
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struct PlayState_tC54D3C31D69D8394457D7EC5712E56B0891A5750
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{
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// System.Int32 UnityEngine.Playables.PlayState::value__
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int32_t ___value___2;
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};
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// UnityEngine.Playables.PlayableGraph
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struct PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E
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{
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// System.IntPtr UnityEngine.Playables.PlayableGraph::m_Handle
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intptr_t ___m_Handle_0;
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// System.UInt32 UnityEngine.Playables.PlayableGraph::m_Version
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uint32_t ___m_Version_1;
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};
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// UnityEngine.Component
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struct Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C
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{
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};
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// System.MulticastDelegate
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struct MulticastDelegate_t : public Delegate_t
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{
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// System.Delegate[] System.MulticastDelegate::delegates
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DelegateU5BU5D_tC5AB7E8F745616680F337909D3A8E6C722CDF771* ___delegates_13;
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};
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// Native definition for P/Invoke marshalling of System.MulticastDelegate
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struct MulticastDelegate_t_marshaled_pinvoke : public Delegate_t_marshaled_pinvoke
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{
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Delegate_t_marshaled_pinvoke** ___delegates_13;
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};
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// Native definition for COM marshalling of System.MulticastDelegate
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struct MulticastDelegate_t_marshaled_com : public Delegate_t_marshaled_com
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{
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Delegate_t_marshaled_com** ___delegates_13;
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};
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// UnityEngine.ScriptableObject
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struct ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C
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{
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};
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// Native definition for P/Invoke marshalling of UnityEngine.ScriptableObject
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struct ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A_marshaled_pinvoke : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_pinvoke
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{
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};
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// Native definition for COM marshalling of UnityEngine.ScriptableObject
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struct ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A_marshaled_com : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_com
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{
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};
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// System.Action`1<System.Object>
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struct Action_1_t6F9EB113EB3F16226AEF811A2744F4111C116C87 : public MulticastDelegate_t
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{
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};
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// System.Action`1<UnityEngine.Playables.PlayableDirector>
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struct Action_1_tB645F646DB079054A9500B09427CB02A88372D3F : public MulticastDelegate_t
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{
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};
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// UnityEngine.Behaviour
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struct Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA : public Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3
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{
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};
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// UnityEngine.Playables.PlayableAsset
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struct PlayableAsset_t6964211C3DAE503FEEDD04089ED6B962945D271E : public ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A
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{
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};
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// UnityEngine.Playables.PlayableDirector
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struct PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475 : public Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA
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{
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// System.Action`1<UnityEngine.Playables.PlayableDirector> UnityEngine.Playables.PlayableDirector::played
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Action_1_tB645F646DB079054A9500B09427CB02A88372D3F* ___played_4;
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// System.Action`1<UnityEngine.Playables.PlayableDirector> UnityEngine.Playables.PlayableDirector::paused
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Action_1_tB645F646DB079054A9500B09427CB02A88372D3F* ___paused_5;
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// System.Action`1<UnityEngine.Playables.PlayableDirector> UnityEngine.Playables.PlayableDirector::stopped
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Action_1_tB645F646DB079054A9500B09427CB02A88372D3F* ___stopped_6;
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};
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#ifdef __clang__
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#pragma clang diagnostic pop
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#endif
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// System.Void System.Action`1<System.Object>::Invoke(T)
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IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Action_1_Invoke_mF2422B2DD29F74CE66F791C3F68E288EC7C3DB9E_gshared_inline (Action_1_t6F9EB113EB3F16226AEF811A2744F4111C116C87* __this, RuntimeObject* ___obj0, const RuntimeMethod* method) ;
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// UnityEngine.Playables.PlayState UnityEngine.Playables.PlayableDirector::GetPlayState()
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IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PlayableDirector_GetPlayState_m530EE60FE30CAAB5BCA57F96C93964A26DD254BE (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* __this, const RuntimeMethod* method) ;
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// System.Void UnityEngine.Playables.PlayableDirector::SetWrapMode(UnityEngine.Playables.DirectorWrapMode)
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IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableDirector_SetWrapMode_mDA42ABB7479C351AA377797F29DCEA54684264DB (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* __this, int32_t ___mode0, const RuntimeMethod* method) ;
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// UnityEngine.Playables.DirectorWrapMode UnityEngine.Playables.PlayableDirector::GetWrapMode()
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IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PlayableDirector_GetWrapMode_m91F64F0166340F3C55911879B448B32C3271686A (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* __this, const RuntimeMethod* method) ;
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// UnityEngine.ScriptableObject UnityEngine.Playables.PlayableDirector::Internal_GetPlayableAsset()
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IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A* PlayableDirector_Internal_GetPlayableAsset_m74CF2B5E24E39114ED3A256185175BCC2CF31F24 (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* __this, const RuntimeMethod* method) ;
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// System.Void UnityEngine.Playables.PlayableDirector::SetPlayableAsset(UnityEngine.ScriptableObject)
|
|
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableDirector_SetPlayableAsset_mCB30A400861B0D554BF6B397A2469B4C15AAE01D (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* __this, ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A* ___asset0, const RuntimeMethod* method) ;
|
|
// UnityEngine.Playables.PlayableGraph UnityEngine.Playables.PlayableDirector::GetGraphHandle()
|
|
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E PlayableDirector_GetGraphHandle_m71F1BC34DF71AAACDDC44ACC74FFD66200875896 (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* __this, const RuntimeMethod* method) ;
|
|
// System.Void UnityEngine.Playables.PlayableDirector::PlayOnFrame(UnityEngine.Playables.FrameRate)
|
|
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableDirector_PlayOnFrame_mBD1EEDB85731D65E97110798197A72D2079ED9D5 (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* __this, FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E ___frameRate0, const RuntimeMethod* method) ;
|
|
// System.Void UnityEngine.Playables.PlayableDirector::PlayOnFrame_Injected(UnityEngine.Playables.FrameRate&)
|
|
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableDirector_PlayOnFrame_Injected_mCEFF5F4072CEE5D6747E9D87FAB0F2E734432D0F (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* __this, FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E* ___frameRate0, const RuntimeMethod* method) ;
|
|
// UnityEngine.Object UnityEngine.Playables.PlayableDirector::GetReferenceValue_Injected(UnityEngine.PropertyName&,System.Boolean&)
|
|
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* PlayableDirector_GetReferenceValue_Injected_mE46AABB378E696DF9A413D98D24E1AA0A312D106 (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* __this, PropertyName_tE4B4AAA58AF3BF2C0CD95509EB7B786F096901C2* ___id0, bool* ___idValid1, const RuntimeMethod* method) ;
|
|
// System.Void UnityEngine.Playables.PlayableDirector::GetGraphHandle_Injected(UnityEngine.Playables.PlayableGraph&)
|
|
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableDirector_GetGraphHandle_Injected_m87F152D8E0409BB86B61BBC264DF9D1017E80FCC (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* __this, PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* ___ret0, const RuntimeMethod* method) ;
|
|
// System.Void System.Action`1<UnityEngine.Playables.PlayableDirector>::Invoke(T)
|
|
inline void Action_1_Invoke_m1DDC149E3BDDF7CAA1CCEBDA6D58D6971F126303_inline (Action_1_tB645F646DB079054A9500B09427CB02A88372D3F* __this, PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* ___obj0, const RuntimeMethod* method)
|
|
{
|
|
(( void (*) (Action_1_tB645F646DB079054A9500B09427CB02A88372D3F*, PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475*, const RuntimeMethod*))Action_1_Invoke_mF2422B2DD29F74CE66F791C3F68E288EC7C3DB9E_gshared_inline)(__this, ___obj0, method);
|
|
}
|
|
#ifdef __clang__
|
|
#pragma clang diagnostic push
|
|
#pragma clang diagnostic ignored "-Winvalid-offsetof"
|
|
#pragma clang diagnostic ignored "-Wunused-variable"
|
|
#endif
|
|
#ifdef __clang__
|
|
#pragma clang diagnostic pop
|
|
#endif
|
|
#ifdef __clang__
|
|
#pragma clang diagnostic push
|
|
#pragma clang diagnostic ignored "-Winvalid-offsetof"
|
|
#pragma clang diagnostic ignored "-Wunused-variable"
|
|
#endif
|
|
// UnityEngine.Playables.PlayState UnityEngine.Playables.PlayableDirector::get_state()
|
|
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PlayableDirector_get_state_m49AFA6EADEACC4A020AB14F4FA6F32FC1925A93C (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* __this, const RuntimeMethod* method)
|
|
{
|
|
int32_t V_0 = 0;
|
|
{
|
|
int32_t L_0;
|
|
L_0 = PlayableDirector_GetPlayState_m530EE60FE30CAAB5BCA57F96C93964A26DD254BE(__this, NULL);
|
|
V_0 = L_0;
|
|
goto IL_000a;
|
|
}
|
|
|
|
IL_000a:
|
|
{
|
|
int32_t L_1 = V_0;
|
|
return L_1;
|
|
}
|
|
}
|
|
// System.Void UnityEngine.Playables.PlayableDirector::set_extrapolationMode(UnityEngine.Playables.DirectorWrapMode)
|
|
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableDirector_set_extrapolationMode_m4F34CE7E1527D8F2A0BC1E5D003C78A4604FADB7 (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* __this, int32_t ___value0, const RuntimeMethod* method)
|
|
{
|
|
{
|
|
int32_t L_0 = ___value0;
|
|
PlayableDirector_SetWrapMode_mDA42ABB7479C351AA377797F29DCEA54684264DB(__this, L_0, NULL);
|
|
return;
|
|
}
|
|
}
|
|
// UnityEngine.Playables.DirectorWrapMode UnityEngine.Playables.PlayableDirector::get_extrapolationMode()
|
|
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PlayableDirector_get_extrapolationMode_m942C1A4A49D9D81DF54B742A0EFE22ED6D6BCDDD (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* __this, const RuntimeMethod* method)
|
|
{
|
|
int32_t V_0 = 0;
|
|
{
|
|
int32_t L_0;
|
|
L_0 = PlayableDirector_GetWrapMode_m91F64F0166340F3C55911879B448B32C3271686A(__this, NULL);
|
|
V_0 = L_0;
|
|
goto IL_000a;
|
|
}
|
|
|
|
IL_000a:
|
|
{
|
|
int32_t L_1 = V_0;
|
|
return L_1;
|
|
}
|
|
}
|
|
// UnityEngine.Playables.PlayableAsset UnityEngine.Playables.PlayableDirector::get_playableAsset()
|
|
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PlayableAsset_t6964211C3DAE503FEEDD04089ED6B962945D271E* PlayableDirector_get_playableAsset_m02BE3315FD9BF897F49AE020F3FE4278529FEB7C (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* __this, const RuntimeMethod* method)
|
|
{
|
|
static bool s_Il2CppMethodInitialized;
|
|
if (!s_Il2CppMethodInitialized)
|
|
{
|
|
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PlayableAsset_t6964211C3DAE503FEEDD04089ED6B962945D271E_il2cpp_TypeInfo_var);
|
|
s_Il2CppMethodInitialized = true;
|
|
}
|
|
PlayableAsset_t6964211C3DAE503FEEDD04089ED6B962945D271E* V_0 = NULL;
|
|
{
|
|
ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A* L_0;
|
|
L_0 = PlayableDirector_Internal_GetPlayableAsset_m74CF2B5E24E39114ED3A256185175BCC2CF31F24(__this, NULL);
|
|
V_0 = ((PlayableAsset_t6964211C3DAE503FEEDD04089ED6B962945D271E*)IsInstClass((RuntimeObject*)L_0, PlayableAsset_t6964211C3DAE503FEEDD04089ED6B962945D271E_il2cpp_TypeInfo_var));
|
|
goto IL_000f;
|
|
}
|
|
|
|
IL_000f:
|
|
{
|
|
PlayableAsset_t6964211C3DAE503FEEDD04089ED6B962945D271E* L_1 = V_0;
|
|
return L_1;
|
|
}
|
|
}
|
|
// System.Void UnityEngine.Playables.PlayableDirector::set_playableAsset(UnityEngine.Playables.PlayableAsset)
|
|
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableDirector_set_playableAsset_mC8E8E91BAD45035A183E0C8E920626B437D6263B (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* __this, PlayableAsset_t6964211C3DAE503FEEDD04089ED6B962945D271E* ___value0, const RuntimeMethod* method)
|
|
{
|
|
{
|
|
PlayableAsset_t6964211C3DAE503FEEDD04089ED6B962945D271E* L_0 = ___value0;
|
|
PlayableDirector_SetPlayableAsset_mCB30A400861B0D554BF6B397A2469B4C15AAE01D(__this, L_0, NULL);
|
|
return;
|
|
}
|
|
}
|
|
// UnityEngine.Playables.PlayableGraph UnityEngine.Playables.PlayableDirector::get_playableGraph()
|
|
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E PlayableDirector_get_playableGraph_m57400FA3DC53BEB44ECEEFCA0A07EC7B8DAEAB7F (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* __this, const RuntimeMethod* method)
|
|
{
|
|
PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E V_0;
|
|
memset((&V_0), 0, sizeof(V_0));
|
|
{
|
|
PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E L_0;
|
|
L_0 = PlayableDirector_GetGraphHandle_m71F1BC34DF71AAACDDC44ACC74FFD66200875896(__this, NULL);
|
|
V_0 = L_0;
|
|
goto IL_000a;
|
|
}
|
|
|
|
IL_000a:
|
|
{
|
|
PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E L_1 = V_0;
|
|
return L_1;
|
|
}
|
|
}
|
|
// System.Void UnityEngine.Playables.PlayableDirector::Play(UnityEngine.Playables.FrameRate)
|
|
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableDirector_Play_m6816CC7327CAE3BDA0B6AB7A73EED4315D2DC57B (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* __this, FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E ___frameRate0, const RuntimeMethod* method)
|
|
{
|
|
{
|
|
FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E L_0 = ___frameRate0;
|
|
PlayableDirector_PlayOnFrame_mBD1EEDB85731D65E97110798197A72D2079ED9D5(__this, L_0, NULL);
|
|
return;
|
|
}
|
|
}
|
|
// System.Void UnityEngine.Playables.PlayableDirector::set_timeUpdateMode(UnityEngine.Playables.DirectorUpdateMode)
|
|
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableDirector_set_timeUpdateMode_m31564B33CFAB9E9BBF7964970E1990F491272E17 (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* __this, int32_t ___value0, const RuntimeMethod* method)
|
|
{
|
|
typedef void (*PlayableDirector_set_timeUpdateMode_m31564B33CFAB9E9BBF7964970E1990F491272E17_ftn) (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475*, int32_t);
|
|
static PlayableDirector_set_timeUpdateMode_m31564B33CFAB9E9BBF7964970E1990F491272E17_ftn _il2cpp_icall_func;
|
|
if (!_il2cpp_icall_func)
|
|
_il2cpp_icall_func = (PlayableDirector_set_timeUpdateMode_m31564B33CFAB9E9BBF7964970E1990F491272E17_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Playables.PlayableDirector::set_timeUpdateMode(UnityEngine.Playables.DirectorUpdateMode)");
|
|
_il2cpp_icall_func(__this, ___value0);
|
|
}
|
|
// System.Void UnityEngine.Playables.PlayableDirector::set_time(System.Double)
|
|
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableDirector_set_time_mCC149D4694C248ABAD39BE32912168655BD7A8D1 (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* __this, double ___value0, const RuntimeMethod* method)
|
|
{
|
|
typedef void (*PlayableDirector_set_time_mCC149D4694C248ABAD39BE32912168655BD7A8D1_ftn) (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475*, double);
|
|
static PlayableDirector_set_time_mCC149D4694C248ABAD39BE32912168655BD7A8D1_ftn _il2cpp_icall_func;
|
|
if (!_il2cpp_icall_func)
|
|
_il2cpp_icall_func = (PlayableDirector_set_time_mCC149D4694C248ABAD39BE32912168655BD7A8D1_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Playables.PlayableDirector::set_time(System.Double)");
|
|
_il2cpp_icall_func(__this, ___value0);
|
|
}
|
|
// System.Double UnityEngine.Playables.PlayableDirector::get_time()
|
|
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR double PlayableDirector_get_time_m97D770710A5150E8E72DE2A5677E37D59C4BE357 (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* __this, const RuntimeMethod* method)
|
|
{
|
|
typedef double (*PlayableDirector_get_time_m97D770710A5150E8E72DE2A5677E37D59C4BE357_ftn) (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475*);
|
|
static PlayableDirector_get_time_m97D770710A5150E8E72DE2A5677E37D59C4BE357_ftn _il2cpp_icall_func;
|
|
if (!_il2cpp_icall_func)
|
|
_il2cpp_icall_func = (PlayableDirector_get_time_m97D770710A5150E8E72DE2A5677E37D59C4BE357_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Playables.PlayableDirector::get_time()");
|
|
double icallRetVal = _il2cpp_icall_func(__this);
|
|
return icallRetVal;
|
|
}
|
|
// System.Double UnityEngine.Playables.PlayableDirector::get_duration()
|
|
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR double PlayableDirector_get_duration_mEA5C8076E9806A26B9E9075D07485CBF7046E1F6 (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* __this, const RuntimeMethod* method)
|
|
{
|
|
typedef double (*PlayableDirector_get_duration_mEA5C8076E9806A26B9E9075D07485CBF7046E1F6_ftn) (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475*);
|
|
static PlayableDirector_get_duration_mEA5C8076E9806A26B9E9075D07485CBF7046E1F6_ftn _il2cpp_icall_func;
|
|
if (!_il2cpp_icall_func)
|
|
_il2cpp_icall_func = (PlayableDirector_get_duration_mEA5C8076E9806A26B9E9075D07485CBF7046E1F6_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Playables.PlayableDirector::get_duration()");
|
|
double icallRetVal = _il2cpp_icall_func(__this);
|
|
return icallRetVal;
|
|
}
|
|
// System.Void UnityEngine.Playables.PlayableDirector::Evaluate()
|
|
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableDirector_Evaluate_m642F91B545243B203F7517EF5F44F09FFD3C7842 (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* __this, const RuntimeMethod* method)
|
|
{
|
|
typedef void (*PlayableDirector_Evaluate_m642F91B545243B203F7517EF5F44F09FFD3C7842_ftn) (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475*);
|
|
static PlayableDirector_Evaluate_m642F91B545243B203F7517EF5F44F09FFD3C7842_ftn _il2cpp_icall_func;
|
|
if (!_il2cpp_icall_func)
|
|
_il2cpp_icall_func = (PlayableDirector_Evaluate_m642F91B545243B203F7517EF5F44F09FFD3C7842_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Playables.PlayableDirector::Evaluate()");
|
|
_il2cpp_icall_func(__this);
|
|
}
|
|
// System.Void UnityEngine.Playables.PlayableDirector::PlayOnFrame(UnityEngine.Playables.FrameRate)
|
|
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableDirector_PlayOnFrame_mBD1EEDB85731D65E97110798197A72D2079ED9D5 (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* __this, FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E ___frameRate0, const RuntimeMethod* method)
|
|
{
|
|
{
|
|
PlayableDirector_PlayOnFrame_Injected_mCEFF5F4072CEE5D6747E9D87FAB0F2E734432D0F(__this, (&___frameRate0), NULL);
|
|
return;
|
|
}
|
|
}
|
|
// System.Void UnityEngine.Playables.PlayableDirector::Play()
|
|
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableDirector_Play_m937BA3BFAA11918A42D9D7874C0668DDD4B40988 (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* __this, const RuntimeMethod* method)
|
|
{
|
|
typedef void (*PlayableDirector_Play_m937BA3BFAA11918A42D9D7874C0668DDD4B40988_ftn) (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475*);
|
|
static PlayableDirector_Play_m937BA3BFAA11918A42D9D7874C0668DDD4B40988_ftn _il2cpp_icall_func;
|
|
if (!_il2cpp_icall_func)
|
|
_il2cpp_icall_func = (PlayableDirector_Play_m937BA3BFAA11918A42D9D7874C0668DDD4B40988_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Playables.PlayableDirector::Play()");
|
|
_il2cpp_icall_func(__this);
|
|
}
|
|
// System.Void UnityEngine.Playables.PlayableDirector::Stop()
|
|
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableDirector_Stop_m60A3AA3874D92B4740A312ECA0E76210D04F207E (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* __this, const RuntimeMethod* method)
|
|
{
|
|
typedef void (*PlayableDirector_Stop_m60A3AA3874D92B4740A312ECA0E76210D04F207E_ftn) (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475*);
|
|
static PlayableDirector_Stop_m60A3AA3874D92B4740A312ECA0E76210D04F207E_ftn _il2cpp_icall_func;
|
|
if (!_il2cpp_icall_func)
|
|
_il2cpp_icall_func = (PlayableDirector_Stop_m60A3AA3874D92B4740A312ECA0E76210D04F207E_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Playables.PlayableDirector::Stop()");
|
|
_il2cpp_icall_func(__this);
|
|
}
|
|
// System.Void UnityEngine.Playables.PlayableDirector::Pause()
|
|
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableDirector_Pause_mC5749A3523008A3FD9E9E001999A88EE030FD104 (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* __this, const RuntimeMethod* method)
|
|
{
|
|
typedef void (*PlayableDirector_Pause_mC5749A3523008A3FD9E9E001999A88EE030FD104_ftn) (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475*);
|
|
static PlayableDirector_Pause_mC5749A3523008A3FD9E9E001999A88EE030FD104_ftn _il2cpp_icall_func;
|
|
if (!_il2cpp_icall_func)
|
|
_il2cpp_icall_func = (PlayableDirector_Pause_mC5749A3523008A3FD9E9E001999A88EE030FD104_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Playables.PlayableDirector::Pause()");
|
|
_il2cpp_icall_func(__this);
|
|
}
|
|
// UnityEngine.Object UnityEngine.Playables.PlayableDirector::GetReferenceValue(UnityEngine.PropertyName,System.Boolean&)
|
|
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* PlayableDirector_GetReferenceValue_m635841386147673FFBBEF0CD9DA908337F3C97C8 (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* __this, PropertyName_tE4B4AAA58AF3BF2C0CD95509EB7B786F096901C2 ___id0, bool* ___idValid1, const RuntimeMethod* method)
|
|
{
|
|
{
|
|
bool* L_0 = ___idValid1;
|
|
Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* L_1;
|
|
L_1 = PlayableDirector_GetReferenceValue_Injected_mE46AABB378E696DF9A413D98D24E1AA0A312D106(__this, (&___id0), L_0, NULL);
|
|
return L_1;
|
|
}
|
|
}
|
|
// UnityEngine.Object UnityEngine.Playables.PlayableDirector::GetGenericBinding(UnityEngine.Object)
|
|
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* PlayableDirector_GetGenericBinding_mEA8A86CEFAD08BEC596E06C3E1B1E0095E69D020 (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* __this, Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___key0, const RuntimeMethod* method)
|
|
{
|
|
typedef Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* (*PlayableDirector_GetGenericBinding_mEA8A86CEFAD08BEC596E06C3E1B1E0095E69D020_ftn) (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475*, Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*);
|
|
static PlayableDirector_GetGenericBinding_mEA8A86CEFAD08BEC596E06C3E1B1E0095E69D020_ftn _il2cpp_icall_func;
|
|
if (!_il2cpp_icall_func)
|
|
_il2cpp_icall_func = (PlayableDirector_GetGenericBinding_mEA8A86CEFAD08BEC596E06C3E1B1E0095E69D020_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Playables.PlayableDirector::GetGenericBinding(UnityEngine.Object)");
|
|
Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* icallRetVal = _il2cpp_icall_func(__this, ___key0);
|
|
return icallRetVal;
|
|
}
|
|
// UnityEngine.Playables.PlayState UnityEngine.Playables.PlayableDirector::GetPlayState()
|
|
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PlayableDirector_GetPlayState_m530EE60FE30CAAB5BCA57F96C93964A26DD254BE (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* __this, const RuntimeMethod* method)
|
|
{
|
|
typedef int32_t (*PlayableDirector_GetPlayState_m530EE60FE30CAAB5BCA57F96C93964A26DD254BE_ftn) (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475*);
|
|
static PlayableDirector_GetPlayState_m530EE60FE30CAAB5BCA57F96C93964A26DD254BE_ftn _il2cpp_icall_func;
|
|
if (!_il2cpp_icall_func)
|
|
_il2cpp_icall_func = (PlayableDirector_GetPlayState_m530EE60FE30CAAB5BCA57F96C93964A26DD254BE_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Playables.PlayableDirector::GetPlayState()");
|
|
int32_t icallRetVal = _il2cpp_icall_func(__this);
|
|
return icallRetVal;
|
|
}
|
|
// System.Void UnityEngine.Playables.PlayableDirector::SetWrapMode(UnityEngine.Playables.DirectorWrapMode)
|
|
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableDirector_SetWrapMode_mDA42ABB7479C351AA377797F29DCEA54684264DB (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* __this, int32_t ___mode0, const RuntimeMethod* method)
|
|
{
|
|
typedef void (*PlayableDirector_SetWrapMode_mDA42ABB7479C351AA377797F29DCEA54684264DB_ftn) (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475*, int32_t);
|
|
static PlayableDirector_SetWrapMode_mDA42ABB7479C351AA377797F29DCEA54684264DB_ftn _il2cpp_icall_func;
|
|
if (!_il2cpp_icall_func)
|
|
_il2cpp_icall_func = (PlayableDirector_SetWrapMode_mDA42ABB7479C351AA377797F29DCEA54684264DB_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Playables.PlayableDirector::SetWrapMode(UnityEngine.Playables.DirectorWrapMode)");
|
|
_il2cpp_icall_func(__this, ___mode0);
|
|
}
|
|
// UnityEngine.Playables.DirectorWrapMode UnityEngine.Playables.PlayableDirector::GetWrapMode()
|
|
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PlayableDirector_GetWrapMode_m91F64F0166340F3C55911879B448B32C3271686A (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* __this, const RuntimeMethod* method)
|
|
{
|
|
typedef int32_t (*PlayableDirector_GetWrapMode_m91F64F0166340F3C55911879B448B32C3271686A_ftn) (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475*);
|
|
static PlayableDirector_GetWrapMode_m91F64F0166340F3C55911879B448B32C3271686A_ftn _il2cpp_icall_func;
|
|
if (!_il2cpp_icall_func)
|
|
_il2cpp_icall_func = (PlayableDirector_GetWrapMode_m91F64F0166340F3C55911879B448B32C3271686A_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Playables.PlayableDirector::GetWrapMode()");
|
|
int32_t icallRetVal = _il2cpp_icall_func(__this);
|
|
return icallRetVal;
|
|
}
|
|
// UnityEngine.Playables.PlayableGraph UnityEngine.Playables.PlayableDirector::GetGraphHandle()
|
|
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E PlayableDirector_GetGraphHandle_m71F1BC34DF71AAACDDC44ACC74FFD66200875896 (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* __this, const RuntimeMethod* method)
|
|
{
|
|
PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E V_0;
|
|
memset((&V_0), 0, sizeof(V_0));
|
|
{
|
|
PlayableDirector_GetGraphHandle_Injected_m87F152D8E0409BB86B61BBC264DF9D1017E80FCC(__this, (&V_0), NULL);
|
|
PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E L_0 = V_0;
|
|
return L_0;
|
|
}
|
|
}
|
|
// System.Void UnityEngine.Playables.PlayableDirector::SetPlayableAsset(UnityEngine.ScriptableObject)
|
|
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableDirector_SetPlayableAsset_mCB30A400861B0D554BF6B397A2469B4C15AAE01D (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* __this, ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A* ___asset0, const RuntimeMethod* method)
|
|
{
|
|
typedef void (*PlayableDirector_SetPlayableAsset_mCB30A400861B0D554BF6B397A2469B4C15AAE01D_ftn) (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475*, ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A*);
|
|
static PlayableDirector_SetPlayableAsset_mCB30A400861B0D554BF6B397A2469B4C15AAE01D_ftn _il2cpp_icall_func;
|
|
if (!_il2cpp_icall_func)
|
|
_il2cpp_icall_func = (PlayableDirector_SetPlayableAsset_mCB30A400861B0D554BF6B397A2469B4C15AAE01D_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Playables.PlayableDirector::SetPlayableAsset(UnityEngine.ScriptableObject)");
|
|
_il2cpp_icall_func(__this, ___asset0);
|
|
}
|
|
// UnityEngine.ScriptableObject UnityEngine.Playables.PlayableDirector::Internal_GetPlayableAsset()
|
|
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A* PlayableDirector_Internal_GetPlayableAsset_m74CF2B5E24E39114ED3A256185175BCC2CF31F24 (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* __this, const RuntimeMethod* method)
|
|
{
|
|
typedef ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A* (*PlayableDirector_Internal_GetPlayableAsset_m74CF2B5E24E39114ED3A256185175BCC2CF31F24_ftn) (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475*);
|
|
static PlayableDirector_Internal_GetPlayableAsset_m74CF2B5E24E39114ED3A256185175BCC2CF31F24_ftn _il2cpp_icall_func;
|
|
if (!_il2cpp_icall_func)
|
|
_il2cpp_icall_func = (PlayableDirector_Internal_GetPlayableAsset_m74CF2B5E24E39114ED3A256185175BCC2CF31F24_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Playables.PlayableDirector::Internal_GetPlayableAsset()");
|
|
ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A* icallRetVal = _il2cpp_icall_func(__this);
|
|
return icallRetVal;
|
|
}
|
|
// System.Void UnityEngine.Playables.PlayableDirector::SendOnPlayableDirectorPlay()
|
|
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableDirector_SendOnPlayableDirectorPlay_m7F75DBA4355DAA92F53AC337BB952069B63081A0 (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* __this, const RuntimeMethod* method)
|
|
{
|
|
bool V_0 = false;
|
|
{
|
|
Action_1_tB645F646DB079054A9500B09427CB02A88372D3F* L_0 = __this->___played_4;
|
|
V_0 = (bool)((!(((RuntimeObject*)(Action_1_tB645F646DB079054A9500B09427CB02A88372D3F*)L_0) <= ((RuntimeObject*)(RuntimeObject*)NULL)))? 1 : 0);
|
|
bool L_1 = V_0;
|
|
if (!L_1)
|
|
{
|
|
goto IL_001b;
|
|
}
|
|
}
|
|
{
|
|
Action_1_tB645F646DB079054A9500B09427CB02A88372D3F* L_2 = __this->___played_4;
|
|
NullCheck(L_2);
|
|
Action_1_Invoke_m1DDC149E3BDDF7CAA1CCEBDA6D58D6971F126303_inline(L_2, __this, NULL);
|
|
}
|
|
|
|
IL_001b:
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
// System.Void UnityEngine.Playables.PlayableDirector::SendOnPlayableDirectorPause()
|
|
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableDirector_SendOnPlayableDirectorPause_m1B8EE7CBD23957C664AA417A9261194DFFFADFE1 (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* __this, const RuntimeMethod* method)
|
|
{
|
|
bool V_0 = false;
|
|
{
|
|
Action_1_tB645F646DB079054A9500B09427CB02A88372D3F* L_0 = __this->___paused_5;
|
|
V_0 = (bool)((!(((RuntimeObject*)(Action_1_tB645F646DB079054A9500B09427CB02A88372D3F*)L_0) <= ((RuntimeObject*)(RuntimeObject*)NULL)))? 1 : 0);
|
|
bool L_1 = V_0;
|
|
if (!L_1)
|
|
{
|
|
goto IL_001b;
|
|
}
|
|
}
|
|
{
|
|
Action_1_tB645F646DB079054A9500B09427CB02A88372D3F* L_2 = __this->___paused_5;
|
|
NullCheck(L_2);
|
|
Action_1_Invoke_m1DDC149E3BDDF7CAA1CCEBDA6D58D6971F126303_inline(L_2, __this, NULL);
|
|
}
|
|
|
|
IL_001b:
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
// System.Void UnityEngine.Playables.PlayableDirector::SendOnPlayableDirectorStop()
|
|
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableDirector_SendOnPlayableDirectorStop_m4E9AEB579B8EA66ECC6FA9BE23BBF7973AB3EDD7 (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* __this, const RuntimeMethod* method)
|
|
{
|
|
bool V_0 = false;
|
|
{
|
|
Action_1_tB645F646DB079054A9500B09427CB02A88372D3F* L_0 = __this->___stopped_6;
|
|
V_0 = (bool)((!(((RuntimeObject*)(Action_1_tB645F646DB079054A9500B09427CB02A88372D3F*)L_0) <= ((RuntimeObject*)(RuntimeObject*)NULL)))? 1 : 0);
|
|
bool L_1 = V_0;
|
|
if (!L_1)
|
|
{
|
|
goto IL_001b;
|
|
}
|
|
}
|
|
{
|
|
Action_1_tB645F646DB079054A9500B09427CB02A88372D3F* L_2 = __this->___stopped_6;
|
|
NullCheck(L_2);
|
|
Action_1_Invoke_m1DDC149E3BDDF7CAA1CCEBDA6D58D6971F126303_inline(L_2, __this, NULL);
|
|
}
|
|
|
|
IL_001b:
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
// System.Void UnityEngine.Playables.PlayableDirector::PlayOnFrame_Injected(UnityEngine.Playables.FrameRate&)
|
|
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableDirector_PlayOnFrame_Injected_mCEFF5F4072CEE5D6747E9D87FAB0F2E734432D0F (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* __this, FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E* ___frameRate0, const RuntimeMethod* method)
|
|
{
|
|
typedef void (*PlayableDirector_PlayOnFrame_Injected_mCEFF5F4072CEE5D6747E9D87FAB0F2E734432D0F_ftn) (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475*, FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E*);
|
|
static PlayableDirector_PlayOnFrame_Injected_mCEFF5F4072CEE5D6747E9D87FAB0F2E734432D0F_ftn _il2cpp_icall_func;
|
|
if (!_il2cpp_icall_func)
|
|
_il2cpp_icall_func = (PlayableDirector_PlayOnFrame_Injected_mCEFF5F4072CEE5D6747E9D87FAB0F2E734432D0F_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Playables.PlayableDirector::PlayOnFrame_Injected(UnityEngine.Playables.FrameRate&)");
|
|
_il2cpp_icall_func(__this, ___frameRate0);
|
|
}
|
|
// UnityEngine.Object UnityEngine.Playables.PlayableDirector::GetReferenceValue_Injected(UnityEngine.PropertyName&,System.Boolean&)
|
|
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* PlayableDirector_GetReferenceValue_Injected_mE46AABB378E696DF9A413D98D24E1AA0A312D106 (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* __this, PropertyName_tE4B4AAA58AF3BF2C0CD95509EB7B786F096901C2* ___id0, bool* ___idValid1, const RuntimeMethod* method)
|
|
{
|
|
typedef Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* (*PlayableDirector_GetReferenceValue_Injected_mE46AABB378E696DF9A413D98D24E1AA0A312D106_ftn) (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475*, PropertyName_tE4B4AAA58AF3BF2C0CD95509EB7B786F096901C2*, bool*);
|
|
static PlayableDirector_GetReferenceValue_Injected_mE46AABB378E696DF9A413D98D24E1AA0A312D106_ftn _il2cpp_icall_func;
|
|
if (!_il2cpp_icall_func)
|
|
_il2cpp_icall_func = (PlayableDirector_GetReferenceValue_Injected_mE46AABB378E696DF9A413D98D24E1AA0A312D106_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Playables.PlayableDirector::GetReferenceValue_Injected(UnityEngine.PropertyName&,System.Boolean&)");
|
|
Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* icallRetVal = _il2cpp_icall_func(__this, ___id0, ___idValid1);
|
|
return icallRetVal;
|
|
}
|
|
// System.Void UnityEngine.Playables.PlayableDirector::GetGraphHandle_Injected(UnityEngine.Playables.PlayableGraph&)
|
|
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableDirector_GetGraphHandle_Injected_m87F152D8E0409BB86B61BBC264DF9D1017E80FCC (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* __this, PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* ___ret0, const RuntimeMethod* method)
|
|
{
|
|
typedef void (*PlayableDirector_GetGraphHandle_Injected_m87F152D8E0409BB86B61BBC264DF9D1017E80FCC_ftn) (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475*, PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E*);
|
|
static PlayableDirector_GetGraphHandle_Injected_m87F152D8E0409BB86B61BBC264DF9D1017E80FCC_ftn _il2cpp_icall_func;
|
|
if (!_il2cpp_icall_func)
|
|
_il2cpp_icall_func = (PlayableDirector_GetGraphHandle_Injected_m87F152D8E0409BB86B61BBC264DF9D1017E80FCC_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Playables.PlayableDirector::GetGraphHandle_Injected(UnityEngine.Playables.PlayableGraph&)");
|
|
_il2cpp_icall_func(__this, ___ret0);
|
|
}
|
|
#ifdef __clang__
|
|
#pragma clang diagnostic pop
|
|
#endif
|
|
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Action_1_Invoke_mF2422B2DD29F74CE66F791C3F68E288EC7C3DB9E_gshared_inline (Action_1_t6F9EB113EB3F16226AEF811A2744F4111C116C87* __this, RuntimeObject* ___obj0, const RuntimeMethod* method)
|
|
{
|
|
typedef void (*FunctionPointerType) (Action_1_t6F9EB113EB3F16226AEF811A2744F4111C116C87* __this, RuntimeObject* ___obj0, const RuntimeMethod* method);
|
|
((FunctionPointerType)__this->___invoke_impl_1)(__this, ___obj0, reinterpret_cast<RuntimeMethod*>(__this->___method_3));
|
|
}
|