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45 行
1.3 KiB
45 行
1.3 KiB
using System;
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using System.Collections;
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using System.Collections.Generic;
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using BoatAttack.Boat;
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using UnityEngine;
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using WaterSystem;
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namespace BoatAttack
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{
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public class RaceManager : MonoBehaviour
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{
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[Serializable]
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public class Race
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{
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public List<BoatData> boats;
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public int laps = 3;
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public bool reversed;
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}
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public Race raceData;
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private void Start()
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{
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WaypointGroup.instance.reverse = raceData.reversed;
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WaypointGroup.instance.Setup();
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CreateBoats();
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}
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private void CreateBoats()
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{
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var i = 0;
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foreach (var boat in raceData.boats)
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{
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var matrix = WaypointGroup.instance.startingPositons[i];
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GameObject boatObject = Instantiate(boat.boatPrefab, matrix.GetColumn(3), Quaternion.LookRotation(matrix.GetColumn(2))) as GameObject;
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boatObject.name = boat.boatName;
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BoatController boatController = boatObject.GetComponent<BoatController>();
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boatController.Human = boat.Human;
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boatController.cam.gameObject.layer = LayerMask.NameToLayer("Player" + (i + 1));
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i++;
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}
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}
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}
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}
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