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29 行
957 B
29 行
957 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace UnityEngine.Experimental.Rendering.Universal
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{
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internal class ShadowCasterGroup2DManager
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{
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static List<ShadowCasterGroup2D> s_ShadowCasterGroups = null;
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public static List<ShadowCasterGroup2D> shadowCasterGroups { get { return s_ShadowCasterGroups; } }
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public static void AddGroup(ShadowCasterGroup2D group)
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{
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if (group == null)
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return;
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if (s_ShadowCasterGroups == null)
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s_ShadowCasterGroups = new List<ShadowCasterGroup2D>();
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LightUtility.AddShadowCasterGroupToList(group, s_ShadowCasterGroups);
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}
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public static void RemoveGroup(ShadowCasterGroup2D group)
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{
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if (group != null && s_ShadowCasterGroups != null)
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LightUtility.RemoveShadowCasterGroupFromList(group, s_ShadowCasterGroups);
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}
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}
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}
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