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99 行
4.3 KiB
99 行
4.3 KiB
using UnityEngine;
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using UnityEngine.Rendering.Universal;
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namespace UnityEditor.Rendering.Universal
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{
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[CustomPropertyDrawer(typeof(StencilStateData), true)]
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internal class StencilStateDataDrawer : PropertyDrawer
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{
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class Styles
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{
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public static readonly GUIContent overrideStencil =
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new GUIContent("Stencil", "Override stencil rendering.");
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public static readonly GUIContent stencilValue = new GUIContent("Value",
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"The stencil index to write to.");
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public static readonly GUIContent stencilFunction = new GUIContent("Compare Function",
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"Choose the comparison function against the stencil value on screen.");
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public static readonly GUIContent stencilPass =
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new GUIContent("Pass", "What happens to the stencil value when passing.");
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public static readonly GUIContent stencilFail =
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new GUIContent("Fail", "What happens the the stencil value when failing.");
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public static readonly GUIContent stencilZFail =
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new GUIContent("Z Fail", "What happens the the stencil value when failing Z testing.");
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}
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private bool firstTime = true;
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//Stencil rendering
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private const int stencilBits = 4;
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private const int minStencilValue = 0;
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private const int maxStencilValue = (1 << stencilBits) - 1;
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//Stencil props
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private SerializedProperty m_OverrideStencil;
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private SerializedProperty m_StencilIndex;
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private SerializedProperty m_StencilFunction;
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private SerializedProperty m_StencilPass;
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private SerializedProperty m_StencilFail;
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private SerializedProperty m_StencilZFail;
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void Init(SerializedProperty property)
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{
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//Stencil
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m_OverrideStencil = property.FindPropertyRelative("overrideStencilState");
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m_StencilIndex = property.FindPropertyRelative("stencilReference");
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m_StencilFunction = property.FindPropertyRelative("stencilCompareFunction");
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m_StencilPass = property.FindPropertyRelative("passOperation");
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m_StencilFail = property.FindPropertyRelative("failOperation");
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m_StencilZFail = property.FindPropertyRelative("zFailOperation");
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firstTime = false;
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}
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public override void OnGUI(Rect rect, SerializedProperty property, GUIContent label)
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{
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if(firstTime)
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Init(property);
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rect.height = EditorGUIUtility.singleLineHeight;
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EditorGUI.PropertyField(rect, m_OverrideStencil, Styles.overrideStencil);
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if (m_OverrideStencil.boolValue)
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{
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EditorGUI.indentLevel++;
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rect.y += EditorUtils.Styles.defaultLineSpace;
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//Stencil value
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EditorGUI.BeginChangeCheck();
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var stencilVal = m_StencilIndex.intValue;
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stencilVal = EditorGUI.IntSlider(rect, Styles.stencilValue, stencilVal, minStencilValue, maxStencilValue);
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if (EditorGUI.EndChangeCheck())
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m_StencilIndex.intValue = stencilVal;
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rect.y += EditorUtils.Styles.defaultLineSpace;
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//Stencil compare options
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EditorGUI.PropertyField(rect, m_StencilFunction, Styles.stencilFunction);
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rect.y += EditorUtils.Styles.defaultLineSpace;
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EditorGUI.indentLevel++;
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EditorGUI.PropertyField(rect, m_StencilPass, Styles.stencilPass);
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rect.y += EditorUtils.Styles.defaultLineSpace;
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EditorGUI.PropertyField(rect, m_StencilFail, Styles.stencilFail);
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rect.y += EditorUtils.Styles.defaultLineSpace;
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EditorGUI.indentLevel--;
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//Stencil compare options
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EditorGUI.PropertyField(rect, m_StencilZFail, Styles.stencilZFail);
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EditorGUI.indentLevel--;
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}
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}
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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if (m_OverrideStencil != null && m_OverrideStencil.boolValue)
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return EditorUtils.Styles.defaultLineSpace * 6;
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return EditorUtils.Styles.defaultLineSpace * 1;
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}
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}
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}
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