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Changelog
All notable changes to this package will be documented in this file.
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
[7.1.1] - 2019-09-05
Added
- Add separated debug mode in LookDev.
Changed
- Replaced usage of ENABLE_VR in XRGraphics.cs by a version define (ENABLE_VR_MODULE) based on the presence of the built-in VR module
ResourceReloader
now works on non-public fields.- Removed
normalize
fromUnpackNormalRGB
to matchUnpackNormalAG
. - Fixed shadow routines compilation errors when "real" type is a typedef on "half".
- Removed debug menu in non development build.
[7.0.1] - 2019-07-25
Fixed
- Fixed a precision issue with the ACES tonemapper on mobile platforms.
[7.0.0] - 2019-07-17
Added
- First experimental version of the LookDev. Works with all SRP. Only branched on HDRP at the moment.
- LookDev out of experimental
[6.7.0-preview] - 2019-05-16
[6.6.0] - 2019-04-01
Fixed
- Fixed compile errors in XRGraphics.cs when ENABLE_VR is not defined
[6.5.0] - 2019-03-07
[6.4.0] - 2019-02-21
Added
- Enabled support for CBUFFER on OpenGL Core and OpenGL ES 3 backends.
[6.3.0] - 2019-02-18
[6.2.0] - 2019-02-15
[6.1.0] - 2019-02-13
[6.0.0] - 2019-02-23
Fixed
- Fixed a typo in ERROR_ON_UNSUPPORTED_FUNCTION() that was causing the shader compiler to run out of memory in GLES2. [Case 1104271] (https://issuetracker.unity3d.com/issues/mobile-os-restarts-because-of-high-memory-usage-when-compiling-shaders-for-opengles2)
[5.2.0] - 2018-11-27
[5.1.0] - 2018-11-19
Added
- Added a define for determining if any instancing path is taken.
Changed
- The Core SRP package is no longer in preview.
[5.0.0-preview] - 2018-10-18
Changed
- XRGraphicConfig has been changed from a read-write control of XRSettings to XRGraphics, a read-only accessor to XRSettings. This improves consistency of XR behavior between the legacy render pipeline and SRP.
- XRGraphics members have been renamed to match XRSettings, and XRGraphics has been modified to only contain accessors potentially useful to SRP
- You can now have up to 16 additional shadow-casting lights.
Fixed
- LWRP no longer executes shadow passes when there are no visible shadow casters in a Scene. Previously, this made the Scene render as too dark, overall.
[4.0.0-preview] - 2018-09-28
Added
- Space transform functions are now defined in
ShaderLibrary/SpaceTransforms.hlsl
.
Changed
- Removed setting shader inclue path via old API, use package shader include paths
[3.3.0]
[3.2.0]
[3.1.0]
Added
- Add PCSS shadow filter
- Added Core EditMode tests
- Added Core unsafe utilities
Improvements
- Improved volume UI & styling
- Fixed CoreUtils.QuickSort infinite loop when two elements in the list are equals.
Changed
- Moved root files into folders for easier maintenance
[0.1.6] - 2018-xx-yy
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