Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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Changelog

All notable changes to this package will be documented in this file.

The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

[7.1.1] - 2019-09-05

Added

  • Add separated debug mode in LookDev.

Changed

  • Replaced usage of ENABLE_VR in XRGraphics.cs by a version define (ENABLE_VR_MODULE) based on the presence of the built-in VR module
  • ResourceReloader now works on non-public fields.
  • Removed normalize from UnpackNormalRGB to match UnpackNormalAG.
  • Fixed shadow routines compilation errors when "real" type is a typedef on "half".
  • Removed debug menu in non development build.

[7.0.1] - 2019-07-25

Fixed

  • Fixed a precision issue with the ACES tonemapper on mobile platforms.

[7.0.0] - 2019-07-17

Added

  • First experimental version of the LookDev. Works with all SRP. Only branched on HDRP at the moment.
  • LookDev out of experimental

[6.7.0-preview] - 2019-05-16

[6.6.0] - 2019-04-01

Fixed

  • Fixed compile errors in XRGraphics.cs when ENABLE_VR is not defined

[6.5.0] - 2019-03-07

[6.4.0] - 2019-02-21

Added

  • Enabled support for CBUFFER on OpenGL Core and OpenGL ES 3 backends.

[6.3.0] - 2019-02-18

[6.2.0] - 2019-02-15

[6.1.0] - 2019-02-13

[6.0.0] - 2019-02-23

Fixed

[5.2.0] - 2018-11-27

[5.1.0] - 2018-11-19

Added

  • Added a define for determining if any instancing path is taken.

Changed

  • The Core SRP package is no longer in preview.

[5.0.0-preview] - 2018-10-18

Changed

  • XRGraphicConfig has been changed from a read-write control of XRSettings to XRGraphics, a read-only accessor to XRSettings. This improves consistency of XR behavior between the legacy render pipeline and SRP.
  • XRGraphics members have been renamed to match XRSettings, and XRGraphics has been modified to only contain accessors potentially useful to SRP
  • You can now have up to 16 additional shadow-casting lights.

Fixed

  • LWRP no longer executes shadow passes when there are no visible shadow casters in a Scene. Previously, this made the Scene render as too dark, overall.

[4.0.0-preview] - 2018-09-28

Added

  • Space transform functions are now defined in ShaderLibrary/SpaceTransforms.hlsl.

Changed

  • Removed setting shader inclue path via old API, use package shader include paths

[3.3.0]

[3.2.0]

[3.1.0]

Added

  • Add PCSS shadow filter
  • Added Core EditMode tests
  • Added Core unsafe utilities

Improvements

  • Improved volume UI & styling
  • Fixed CoreUtils.QuickSort infinite loop when two elements in the list are equals.

Changed

  • Moved root files into folders for easier maintenance

[0.1.6] - 2018-xx-yy

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