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About the Universal Render Pipeline
The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. The technology offers graphics that are scalable to mobile platforms, and you can also use it for higher-end consoles and PCs. You’re able to achieve quick rendering at a high quality without needing compute shader technology. URP uses simplified, physically based Lighting and Materials.
The URP uses single-pass forward rendering. Use this pipeline to get optimized real-time performance on several platforms.
The URP is supported on the following platforms:
- Windows and UWP
- Mac and iOS
- Android
- XBox One
- PlayStation4
- Nintendo Switch
- WebGL
- All current VR platforms
The Universal Render Pipeline is available via two templates: URP and URP-VR. The URP-VR comes with pre-enabled settings specifically for VR. The documentation for both render pipelines is the same. For any questions regarding URP-VR, see the URP documentation.
Note: Built-in and custom Lit Shaders do not work with the Universal Render Pipeline. Instead, URP has a new set of standard Shaders. If you upgrade a Project from the Built-in render pipeline to URP, you can upgrade Built-in Shaders to the URP ones.
Note: Projects made using URP are not compatible with the High Definition Render Pipeline or the Built-in Unity render¢pipeline. Before you start development, you must decide which render pipeline to use in your Project.