Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 

1.1 KiB

Normal Blend Node

Description

Blends two normal maps defined by inputs A and B together, normalizing the result to create a valid normal map.

Ports

Name Direction Type Binding Description
A Input Vector 3 None First input value
B Input Vector 3 None Second input value
Out Output Vector 3 None Output value

Controls

Name Type Options Description
Mode Dropdown Default, Reoriented Selects the the method used for blending.

Generated Code Example

The following example code represents one possible outcome of this node per Mode.

Default

void Unity_NormalBlend_float(float3 A, float3 B, out float3 Out)
{
    Out = normalize(float3(A.rg + B.rg, A.b * B.b));
}

Reoriented

void Unity_NormalBlend_Reoriented_float(float3 A, float3 B, out float3 Out)
{
    float3 t = A.xyz + float3(0.0, 0.0, 1.0);
    float3 u = B.xyz * float3(-1.0, -1.0, 1.0);
    Out = (t / t.z) * dot(t, u) - u;
}