Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 

1.3 KiB

Gradient Node

Description

Defines a constant Gradient for use in Shader Graph, although internally to the shader this is defined as a struct. To sample the Gradient it should be used in conjunction with a Sample Gradient Node. When using a separate Gradient Node, you can sample a Gradient multiple times with different Time parameters.

Ports

Name Direction Type Description
Out Output Gradient Output value

Controls

Name Type Options Description
Gradient Field Defines the gradient.

Generated Code Example

The following example code represents one possible outcome of this node.

Gradient Unity_Gradient_float()
{
    Gradient g;
    g.type = 1;
    g.colorsLength = 4;
    g.alphasLength = 4;
    g.colors[0] = 0.1;
    g.colors[1] = 0.2;
    g.colors[2] = 0.3;
    g.colors[3] = 0.4;
    g.colors[4] = 0;
    g.colors[5] = 0;
    g.colors[6] = 0;
    g.colors[7] = 0;
    g.alphas[0] = 0.1;
    g.alphas[1] = 0.2;
    g.alphas[2] = 0.3;
    g.alphas[3] = 0.4;
    g.alphas[4] = 0;
    g.alphas[5] = 0;
    g.alphas[6] = 0;
    g.alphas[7] = 0;
    return g;
}

Gradient _Gradient = Unity_Gradient_float();