您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
71 行
2.3 KiB
71 行
2.3 KiB
using UnityEngine;
|
|
|
|
namespace BoatAttack
|
|
{
|
|
/// <summary>
|
|
/// This make lower LOD levels use the same Lightmaps/offsets as LOD0
|
|
/// </summary>
|
|
[RequireComponent(typeof(LODGroup)), ExecuteInEditMode]
|
|
public class LodLightmaps : MonoBehaviour
|
|
{
|
|
private LODGroup _lodGrp; // the LOD group
|
|
private Renderer[] _main; // LOD0 Meshes
|
|
private Renderer[] _lod1; // LOD2 Meshes
|
|
private Renderer[] _lod2; // LOD3 Meshes
|
|
private Renderer[] _lod3; // LOD3 Meshes
|
|
|
|
private void OnEnable()
|
|
{
|
|
CopyLightmapSettings();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Loops through and copies light map index and offset from LOD0 to LOD1+2
|
|
/// </summary>
|
|
void CopyLightmapSettings()
|
|
{
|
|
_lodGrp = GetComponent<LODGroup>();
|
|
var lods = _lodGrp.GetLODs();
|
|
_main = lods[0].renderers;
|
|
|
|
for (var i = 1; i < lods.Length; i++)
|
|
{
|
|
switch (i)
|
|
{
|
|
case 1:
|
|
_lod1 = lods[i].renderers;
|
|
break;
|
|
case 2:
|
|
_lod2 = lods[i].renderers;
|
|
break;
|
|
case 3:
|
|
_lod3 = lods[i].renderers;
|
|
break;
|
|
}
|
|
}
|
|
|
|
var lmIndex = new int[_main.Length];
|
|
var lmScaleOffset = new Vector4[_main.Length];
|
|
|
|
for (var i = 0; i < _main.Length; i++)
|
|
{
|
|
lmIndex[i] = _main[i].lightmapIndex;
|
|
lmScaleOffset[i] = _main[i].lightmapScaleOffset;
|
|
}
|
|
|
|
for (var i = 0; i < _main.Length; i++)
|
|
{
|
|
#pragma warning disable
|
|
_lod1[i].lightmapIndex = lmIndex[i];
|
|
_lod1[i].lightmapScaleOffset = lmScaleOffset[i];
|
|
if (!_lod2[i]) continue;
|
|
_lod2[i].lightmapIndex = lmIndex[i];
|
|
_lod2[i].lightmapScaleOffset = lmScaleOffset[i];
|
|
if (!_lod3[i]) continue;
|
|
_lod3[i].lightmapIndex = lmIndex[i];
|
|
_lod3[i].lightmapScaleOffset = lmScaleOffset[i];
|
|
#pragma warning restore
|
|
}
|
|
}
|
|
}
|
|
}
|