您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
182 行
6.4 KiB
182 行
6.4 KiB
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using UnityEditor;
|
|
using UnityEngine;
|
|
using UnityEngine.Rendering;
|
|
|
|
static class UniversalSettings
|
|
{
|
|
// Styles
|
|
private static class Styles
|
|
{
|
|
public static GUIStyle frameBox = new GUIStyle(EditorStyles.helpBox);
|
|
public static GUIStyle header = new GUIStyle(EditorStyles.boldLabel);
|
|
public static GUIContent menuIcon = new GUIContent((EditorGUIUtility.Load("pane options") as Texture2D));
|
|
public static GUIContent menuItems = new GUIContent("Hello");
|
|
}
|
|
|
|
private static int qualityAssetIndex = QualitySettings.GetQualityLevel();
|
|
private static int displayAssetIndex = qualityAssetIndex + 1;
|
|
|
|
private static int[] volumeIndex = new int[QualitySettings.names.Length + 1];
|
|
|
|
private static bool foldout;
|
|
|
|
[SettingsProvider]
|
|
public static SettingsProvider CreateUniversalSettings()
|
|
{
|
|
// First parameter is the path in the Settings window.
|
|
// Second parameter is the scope of this setting: it only appears in the Project Settings window.
|
|
var provider = new SettingsProvider("Project/Quality/Universal RP Settings", SettingsScope.Project)
|
|
{
|
|
// By default the last token of the path is used as display name if no label is provided.
|
|
label = "Universal RP Settings",
|
|
// Create the SettingsProvider and initialize its drawing (IMGUI) function in place:
|
|
guiHandler = (searchContext) =>
|
|
{
|
|
Styles.header.fontSize = 16;
|
|
var asset = GraphicsSettings.renderPipelineAsset;
|
|
|
|
if(asset == null) // No Pipeline asset in Graphics Settings
|
|
return;
|
|
|
|
string[] names = QualitySettings.names;
|
|
for (int i = 0; i < names.Length; i++)
|
|
{
|
|
if (QualitySettings.GetRenderPipelineAssetAt(i) == null)
|
|
names[i] += " (Default Fallback)";
|
|
}
|
|
|
|
names.CopyTo(names = new string[names.Length+1], 1);
|
|
names[0] = "Default Asset";
|
|
|
|
EditorGUILayout.BeginVertical(Styles.frameBox);
|
|
GUILayout.Label($"Quality Level: {names[displayAssetIndex]}", Styles.header);
|
|
EditorGUI.BeginChangeCheck();
|
|
displayAssetIndex = GUILayout.Toolbar(displayAssetIndex, names);
|
|
if (EditorGUI.EndChangeCheck() && displayAssetIndex != 0)
|
|
{
|
|
QualitySettings.SetQualityLevel(displayAssetIndex-1);
|
|
DefaultVolume.Instance.UpdateVolume();
|
|
}
|
|
|
|
if (displayAssetIndex != 0)
|
|
{
|
|
var qualityAsset = QualitySettings.GetRenderPipelineAssetAt(displayAssetIndex - 1);
|
|
if (qualityAsset != null) asset = qualityAsset;
|
|
}
|
|
|
|
var assetPath = AssetDatabase.GetAssetPath(asset);
|
|
|
|
EditorGUILayout.Separator();
|
|
if (GUILayout.Button($"Path: {assetPath}"))
|
|
{
|
|
EditorGUIUtility.PingObject(asset);
|
|
}
|
|
|
|
EditorGUILayout.Separator();
|
|
|
|
DoRenderPipelineSettings(asset);
|
|
|
|
EditorGUILayout.Separator();
|
|
|
|
//DoVolumeSettings();
|
|
|
|
EditorGUILayout.EndVertical();
|
|
},
|
|
|
|
// Populate the search keywords to enable smart search filtering and label highlighting:
|
|
keywords = new HashSet<string>(new[] { "Number", "Some String" })
|
|
};
|
|
|
|
return provider;
|
|
}
|
|
|
|
private static void DoRenderPipelineSettings(RenderPipelineAsset asset)
|
|
{
|
|
EditorGUILayout.BeginVertical(Styles.frameBox);
|
|
|
|
EditorGUILayout.BeginHorizontal();
|
|
GUILayout.Label("Render Pipeline Asset", Styles.header);
|
|
GenericMenu menu = new GenericMenu();
|
|
menu.AddItem(new GUIContent("Hello"), false, null);
|
|
menu.AddItem(new GUIContent("Goodbye"), false, null);
|
|
if (GUILayout.Button(Styles.menuIcon))
|
|
{
|
|
menu.ShowAsContext();
|
|
}
|
|
|
|
EditorGUILayout.EndHorizontal();
|
|
|
|
Editor assetSettings = Editor.CreateEditor(asset);
|
|
assetSettings.OnInspectorGUI();
|
|
|
|
EditorGUILayout.EndVertical();
|
|
}
|
|
|
|
/*
|
|
private static void DoVolumeSettings()
|
|
{
|
|
EditorGUILayout.BeginVertical(Styles.frameBox);
|
|
|
|
EditorGUILayout.BeginHorizontal();
|
|
GUILayout.Label("Volume Profile", Styles.header);
|
|
GenericMenu menu = new GenericMenu();
|
|
menu.AddItem(new GUIContent("Hello"), false, null);
|
|
menu.AddItem(new GUIContent("Goodbye"), false, null);
|
|
if (GUILayout.Button(Styles.menuIcon))
|
|
{
|
|
menu.ShowAsContext();
|
|
}
|
|
EditorGUILayout.EndHorizontal();
|
|
|
|
var volHolder = Resources.Load<VolumeHolder>("VolumeHolder");
|
|
|
|
if (volHolder != null)
|
|
{
|
|
string[] names = new string[volHolder._Volumes.Length + 1];
|
|
names[0] = "None";
|
|
for (int i = 1; i < names.Length; i++)
|
|
{
|
|
names[i] = $"{volHolder._Volumes[i - 1].name} ({typeof(VolumeProfile)})";
|
|
}
|
|
|
|
if (volHolder.ContainsKey(displayAssetIndex))
|
|
{
|
|
volumeIndex[displayAssetIndex] = volHolder.GetValue(displayAssetIndex) + 1;
|
|
}
|
|
|
|
EditorGUI.BeginChangeCheck();
|
|
volumeIndex[displayAssetIndex] = EditorGUILayout.Popup("Volume", volumeIndex[displayAssetIndex], names);
|
|
if (EditorGUI.EndChangeCheck())
|
|
{
|
|
if (volHolder.ContainsKey(displayAssetIndex))
|
|
{
|
|
volHolder.SetKey(displayAssetIndex, volumeIndex[displayAssetIndex] - 1);
|
|
}
|
|
else
|
|
{
|
|
volHolder.Add(displayAssetIndex, volumeIndex[displayAssetIndex] - 1);
|
|
}
|
|
DefaultVolume.Instance.UpdateVolume();
|
|
EditorUtility.SetDirty(volHolder);
|
|
}
|
|
|
|
var volIndex = volumeIndex[displayAssetIndex] - 1;
|
|
|
|
if (volIndex >= 0)
|
|
{
|
|
Editor volumeSettings = Editor.CreateEditor(volHolder._Volumes[volIndex]);
|
|
volumeSettings.OnInspectorGUI();
|
|
}
|
|
else
|
|
{
|
|
EditorGUILayout.HelpBox("No Volume Selected for this Quality Level.", MessageType.Info);
|
|
}
|
|
}
|
|
|
|
EditorGUILayout.EndVertical();
|
|
}
|
|
*/
|
|
}
|