Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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using System;
using Unity.Entities;
namespace Unity.Transforms
{
/// <summary>
/// Copy Transform from GameObject associated with Entity to TransformMatrix.
/// Once only. Component is removed after copy.
/// </summary>
public struct CopyInitialTransformFromGameObject : IComponentData { }
[UnityEngine.DisallowMultipleComponent]
public class CopyInitialTransformFromGameObjectProxy : ComponentDataProxy<CopyInitialTransformFromGameObject> { }
}