Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 

61 行
1.9 KiB

using System.Collections;
using NUnit.Framework;
using Unity.Entities;
using Unity.Entities.Tests;
using Unity.Scenes.Editor;
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEngine.TestTools;
namespace Unity.Scenes.Tests
{
public class SaveAndLoadEndToEnd : ECSTestsFixture
{
// Load / unload scene
// Enter live link
// Close live link
// Unload scene after live link
[UnityTest]
public IEnumerator EndToEnd()
{
var guid = GUID.Generate();
var temp = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene);
EditorSceneManager.SetActiveScene(temp);
var cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
var entitySceneData = EditorEntityScenes.WriteEntityScene(temp, guid, 0);
Assert.AreEqual(1, entitySceneData.Length);
var sceneEntity = m_Manager.CreateEntity();
m_Manager.AddComponentData(sceneEntity, entitySceneData[0]);
for (int i = 0; i != 10; i++)
{
m_Manager.AddComponentData(sceneEntity, new RequestSceneLoaded());
Assert.AreEqual(1, m_Manager.Debug.EntityCount);
for (int w = 0; w != 1000; w++)
{
World.GetOrCreateSystem<SubSceneStreamingSystem>().Update();
if (1 != m_Manager.Debug.EntityCount)
break;
yield return null;
}
// 1. Scene entity
// 2. Public ref array
// 3. Mesh Renderer
Assert.AreEqual(3, m_Manager.Debug.EntityCount);
m_Manager.RemoveComponent<RequestSceneLoaded>(sceneEntity);
World.GetOrCreateSystem<SubSceneStreamingSystem>().Update();
Assert.AreEqual(1, m_Manager.Debug.EntityCount);
}
}
}
}