Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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48 行
2.3 KiB

namespace Unity.Entities
{
public sealed unsafe partial class EntityManager
{
// ----------------------------------------------------------------------------------------------------------
// PUBLIC
// ----------------------------------------------------------------------------------------------------------
/// <summary>
/// Begins an exclusive entity transaction, which allows you to make structural changes inside a Job.
/// </summary>
/// <remarks>
/// <see cref="ExclusiveEntityTransaction"/> allows you to create & destroy entities from a job. The purpose is
/// to enable procedural generation scenarios where instantiation on big scale must happen on jobs. As the
/// name implies it is exclusive to any other access to the EntityManager.
///
/// An exclusive entity transaction should be used on a manually created <see cref="World"/> that acts as a
/// staging area to construct and setup entities.
///
/// After the job has completed you can end the transaction and use
/// <see cref="MoveEntitiesFrom(EntityManager)"/> to move the entities to an active <see cref="World"/>.
/// </remarks>
/// <returns>A transaction object that provides an functions for making structural changes.</returns>
public ExclusiveEntityTransaction BeginExclusiveEntityTransaction()
{
ComponentJobSafetyManager->BeginExclusiveTransaction();
#if ENABLE_UNITY_COLLECTIONS_CHECKS
m_ExclusiveEntityTransaction.SetAtomicSafetyHandle(ComponentJobSafetyManager->ExclusiveTransactionSafety);
#endif
return m_ExclusiveEntityTransaction;
}
/// <summary>
/// Ends an exclusive entity transaction.
/// </summary>
/// <seealso cref="ExclusiveEntityTransaction"/>
/// <seealso cref="BeginExclusiveEntityTransaction()"/>
public void EndExclusiveEntityTransaction()
{
ComponentJobSafetyManager->EndExclusiveTransaction();
}
// ----------------------------------------------------------------------------------------------------------
// INTERNAL
// ----------------------------------------------------------------------------------------------------------
}
}