Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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using Unity.Entities;
using Unity.Mathematics;
public struct BuoyantData : IComponentData
{
public float voxelResolution;
public float3 normal;
public float3 localArchimedesForce;
public float baseDrag;
public float baseAngularDrag;
public float percentSubmerged;
}
public struct VoxelOffset : IBufferElementData
{
public float3 Value;
}
public struct VoxelHeight : IBufferElementData
{
public float3 Value;
}
public struct DrivingData : IComponentData
{
public float steeringTorque;
public float upwardTorque;
public float horsePower;
public float3 engineOffset;
}
public struct InputData : IComponentData
{
public bool isHuman;
public float throttle;
public float steering;
}
public struct BuoyancyNormal : IComponentData
{
public float3 Value;
}
public struct SimpleBuoyantTag : IComponentData { }
public struct SyncTransformTag : IComponentData { }