Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace BoatAttack
{
public class VegetationSystem : MonoBehaviour
{
MaterialPropertyBlock props; // material propery block for instance value setting
void Start()
{
props = new MaterialPropertyBlock();
SetProperties(transform);
}
/// <summary>
/// Sets the properties for the vegetations shader
/// </summary>
/// <param name="t">Transform to use</param>
void SetProperties(Transform t)
{
MeshRenderer rend;
foreach (Transform child in t)
{
rend = child.gameObject.GetComponent<MeshRenderer>();
if (rend)
{
props.SetVector("_Position", child.position);
rend.SetPropertyBlock(props);
}
if (child.childCount > 0)
SetProperties(child);
}
}
}
}