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12 行
324 B
12 行
324 B
using System;
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using System.Collections.Generic;
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namespace UnityEditor.ShaderGraph.Internal
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{
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public struct GraphCode
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{
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public string code { get; internal set; }
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public ShaderGraphRequirements requirements { get; internal set; }
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public IEnumerable<AbstractShaderProperty> properties;
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}
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}
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