您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
48 行
1.5 KiB
48 行
1.5 KiB
using System;
|
|
using UnityEditor.Graphing;
|
|
using UnityEngine;
|
|
|
|
namespace UnityEditor.ShaderGraph.Internal
|
|
{
|
|
[Serializable]
|
|
[FormerName("UnityEditor.ShaderGraph.Vector4ShaderProperty")]
|
|
public sealed class Vector4ShaderProperty : VectorShaderProperty
|
|
{
|
|
internal Vector4ShaderProperty()
|
|
{
|
|
displayName = "Vector4";
|
|
}
|
|
internal override bool isGpuInstanceable => true;
|
|
|
|
public override PropertyType propertyType => PropertyType.Vector4;
|
|
|
|
internal override AbstractMaterialNode ToConcreteNode()
|
|
{
|
|
var node = new Vector4Node();
|
|
node.FindInputSlot<Vector1MaterialSlot>(Vector4Node.InputSlotXId).value = value.x;
|
|
node.FindInputSlot<Vector1MaterialSlot>(Vector4Node.InputSlotYId).value = value.y;
|
|
node.FindInputSlot<Vector1MaterialSlot>(Vector4Node.InputSlotZId).value = value.z;
|
|
node.FindInputSlot<Vector1MaterialSlot>(Vector4Node.InputSlotWId).value = value.w;
|
|
return node;
|
|
}
|
|
|
|
internal override PreviewProperty GetPreviewMaterialProperty()
|
|
{
|
|
return new PreviewProperty(propertyType)
|
|
{
|
|
name = referenceName,
|
|
vector4Value = value
|
|
};
|
|
}
|
|
|
|
internal override ShaderInput Copy()
|
|
{
|
|
return new Vector4ShaderProperty()
|
|
{
|
|
displayName = displayName,
|
|
hidden = hidden,
|
|
value = value
|
|
};
|
|
}
|
|
}
|
|
}
|