Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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45 行
1.3 KiB

using System;
using UnityEditor.Graphing;
using UnityEngine;
namespace UnityEditor.ShaderGraph.Internal
{
[Serializable]
[FormerName("UnityEditor.ShaderGraph.Vector2ShaderProperty")]
public sealed class Vector2ShaderProperty : VectorShaderProperty
{
internal Vector2ShaderProperty()
{
displayName = "Vector2";
}
public override PropertyType propertyType => PropertyType.Vector2;
internal override AbstractMaterialNode ToConcreteNode()
{
var node = new Vector2Node();
node.FindInputSlot<Vector1MaterialSlot>(Vector2Node.InputSlotXId).value = value.x;
node.FindInputSlot<Vector1MaterialSlot>(Vector2Node.InputSlotYId).value = value.y;
return node;
}
internal override PreviewProperty GetPreviewMaterialProperty()
{
return new PreviewProperty(propertyType)
{
name = referenceName,
vector4Value = value
};
}
internal override ShaderInput Copy()
{
return new Vector2ShaderProperty()
{
displayName = displayName,
hidden = hidden,
value = value
};
}
}
}