Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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127 行
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namespace UnityEngine.Rendering
{
public static class TileLayoutUtils
{
public static bool TryLayoutByTiles(
RectInt src,
uint tileSize,
out RectInt main,
out RectInt topRow,
out RectInt rightCol,
out RectInt topRight)
{
if (src.width < tileSize || src.height < tileSize)
{
main = RectInt.zero;
topRow = RectInt.zero;
rightCol = RectInt.zero;
topRight = RectInt.zero;
return false;
}
int mainRows = src.height / (int)tileSize;
int mainCols = src.width / (int)tileSize;
int mainWidth = mainCols * (int)tileSize;
int mainHeight = mainRows * (int)tileSize;
main = new RectInt
{
x = src.x,
y = src.y,
width = mainWidth,
height = mainHeight,
};
topRow = new RectInt
{
x = src.x,
y = src.y + mainHeight,
width = mainWidth,
height = src.height - mainHeight
};
rightCol = new RectInt
{
x = src.x + mainWidth,
y = src.y,
width = src.width - mainWidth,
height = mainHeight
};
topRight = new RectInt
{
x = src.x + mainWidth,
y = src.y + mainHeight,
width = src.width - mainWidth,
height = src.height - mainHeight
};
return true;
}
public static bool TryLayoutByRow(
RectInt src,
uint tileSize,
out RectInt main,
out RectInt other)
{
if (src.height < tileSize)
{
main = RectInt.zero;
other = RectInt.zero;
return false;
}
int mainRows = src.height / (int)tileSize;
int mainHeight = mainRows * (int)tileSize;
main = new RectInt
{
x = src.x,
y = src.y,
width = src.width,
height = mainHeight,
};
other = new RectInt
{
x = src.x,
y = src.y + mainHeight,
width = src.width,
height = src.height - mainHeight
};
return true;
}
public static bool TryLayoutByCol(
RectInt src,
uint tileSize,
out RectInt main,
out RectInt other)
{
if (src.width < tileSize)
{
main = RectInt.zero;
other = RectInt.zero;
return false;
}
int mainCols = src.width / (int)tileSize;
int mainWidth = mainCols * (int)tileSize;
main = new RectInt
{
x = src.x,
y = src.y,
width = mainWidth,
height = src.height,
};
other = new RectInt
{
x = src.x + mainWidth,
y = src.y,
width = src.width - mainWidth,
height = src.height
};
return true;
}
}
}