Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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namespace UnityEngine.Rendering
{
// This file can't be in the editor assembly as we need to access it in runtime-editor-specific
// places like OnGizmo etc and we don't want to add the editor assembly as a dependency of the
// runtime one
// The UI layout/styling in this panel is broken and can't match the one from built-ins
// preference panels as everything needed is internal/private (at the time of writing this
// comment)
#if UNITY_EDITOR
using UnityEditor;
public static class CoreRenderPipelinePreferences
{
static bool m_Loaded = false;
static Color s_VolumeGizmoColor = new Color(0.2f, 0.8f, 0.1f, 0.5f);
public static Color volumeGizmoColor
{
get => s_VolumeGizmoColor;
set
{
if (s_VolumeGizmoColor == value) return;
s_VolumeGizmoColor = value;
EditorPrefs.SetInt(Keys.volumeGizmoColor, (int)ColorUtils.ToHex(value));
}
}
static class Keys
{
internal const string volumeGizmoColor = "CoreRP.Volume.GizmoColor";
}
[SettingsProvider]
static SettingsProvider PreferenceGUI()
{
return new SettingsProvider("Preferences/Core Render Pipeline", SettingsScope.User)
{
guiHandler = searchContext =>
{
if (!m_Loaded)
Load();
volumeGizmoColor = EditorGUILayout.ColorField("Volume Gizmo Color", volumeGizmoColor);
}
};
}
static CoreRenderPipelinePreferences()
{
Load();
}
static void Load()
{
s_VolumeGizmoColor = GetColor(Keys.volumeGizmoColor, new Color(0.2f, 0.8f, 0.1f, 0.5f));
m_Loaded = true;
}
static Color GetColor(string key, Color defaultValue)
{
int value = EditorPrefs.GetInt(key, (int)ColorUtils.ToHex(defaultValue));
return ColorUtils.ToRGBA((uint)value);
}
}
#endif
}