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373 行
14 KiB

using System;
using System.Collections.Generic;
using Unity.Collections.LowLevel.Unsafe;
namespace UnityEngine.Rendering
{
public static unsafe class CoreUnsafeUtils
{
public struct FixedBufferStringQueue
{
byte* m_ReadCursor;
byte* m_WriteCursor;
readonly byte* m_BufferEnd;
readonly byte* m_BufferStart;
readonly int m_BufferLength;
public int Count { get; private set; }
public FixedBufferStringQueue(byte* ptr, int length)
{
m_BufferStart = ptr;
m_BufferLength = length;
m_BufferEnd = m_BufferStart + m_BufferLength;
m_ReadCursor = m_BufferStart;
m_WriteCursor = m_BufferStart;
Count = 0;
Clear();
}
public bool TryPush(string v)
{
var size = v.Length * sizeof(char) + sizeof(int);
if (m_WriteCursor + size >= m_BufferEnd)
return false;
*(int*)m_WriteCursor = v.Length;
m_WriteCursor += sizeof(int);
var charPtr = (char*)m_WriteCursor;
for (int i = 0; i < v.Length; ++i, ++charPtr)
*charPtr = v[i];
m_WriteCursor += sizeof(char) * v.Length;
++Count;
return true;
}
public bool TryPop(out string v)
{
var size = *(int*)m_ReadCursor;
if (size != 0)
{
m_ReadCursor += sizeof(int);
v = new string((char*)m_ReadCursor, 0, size);
m_ReadCursor += size * sizeof(char);
return true;
}
v = default;
return false;
}
public void Clear()
{
m_WriteCursor = m_BufferStart;
m_ReadCursor = m_BufferStart;
Count = 0;
UnsafeUtility.MemClear(m_BufferStart, m_BufferLength);
}
}
public interface IKeyGetter<TValue, TKey>
{
TKey Get(ref TValue v);
}
internal struct DefaultKeyGetter<T> : IKeyGetter<T, T>
{ public T Get(ref T v) { return v; } }
// Note: this is a workaround needed to circumvent some AOT issues when building for xbox
internal struct UintKeyGetter : IKeyGetter<uint, uint>
{ public uint Get(ref uint v) { return v; } }
public static void CopyTo<T>(this List<T> list, void* dest, int count)
where T : struct
{
var c = Mathf.Min(count, list.Count);
for (int i = 0; i < c; ++i)
UnsafeUtility.WriteArrayElement<T>(dest, i, list[i]);
}
public static void CopyTo<T>(this T[] list, void* dest, int count)
where T : struct
{
var c = Mathf.Min(count, list.Length);
for (int i = 0; i < c; ++i)
UnsafeUtility.WriteArrayElement<T>(dest, i, list[i]);
}
public static unsafe void QuickSort(uint[] arr, int left, int right)
{
fixed (uint* ptr = arr)
CoreUnsafeUtils.QuickSort<uint, uint, UintKeyGetter>(ptr, left, right);
}
public static void QuickSort<T>(int count, void* data)
where T : struct, IComparable<T>
{
QuickSort<T, T, DefaultKeyGetter<T>>(data, 0, count - 1);
}
public static void QuickSort<TValue, TKey, TGetter>(int count, void* data)
where TKey : struct, IComparable<TKey>
where TValue : struct
where TGetter : struct, IKeyGetter<TValue, TKey>
{
QuickSort<TValue, TKey, TGetter>(data, 0, count - 1);
}
public static void QuickSort<TValue, TKey, TGetter>(void* data, int left, int right)
where TKey : struct, IComparable<TKey>
where TValue : struct
where TGetter : struct, IKeyGetter<TValue, TKey>
{
// For Recursion
if (left < right)
{
int pivot = Partition<TValue, TKey, TGetter>(data, left, right);
if (pivot >= 1)
QuickSort<TValue, TKey, TGetter>(data, left, pivot);
if (pivot + 1 < right)
QuickSort<TValue, TKey, TGetter>(data, pivot + 1, right);
}
}
public static int IndexOf<T>(void* data, int count, T v)
where T : struct, IEquatable<T>
{
for (int i = 0; i < count; ++i)
{
if (UnsafeUtility.ReadArrayElement<T>(data, i).Equals(v))
return i;
}
return -1;
}
/// <summary>
/// Compare hashes of two collections and provide
/// a list of indices <paramref name="removeIndices"/> to remove in <paramref name="oldHashes"/>
/// and a list of indices <paramref name="addIndices"/> to add in <paramref name="newHashes"/>.
///
/// Assumes that <paramref name="newHashes"/> and <paramref name="oldHashes"/> are sorted.
/// </summary>
/// <param name="oldHashCount">Number of hashes in <paramref name="oldHashes"/>.</param>
/// <param name="oldHashes">Previous hashes to compare.</param>
/// <param name="newHashCount">Number of hashes in <paramref name="newHashes"/>.</param>
/// <param name="newHashes">New hashes to compare.</param>
/// <param name="addIndices">Indices of element to add in <paramref name="newHashes"/> will be written here.</param>
/// <param name="removeIndices">Indices of element to remove in <paramref name="oldHashes"/> will be written here.</param>
/// <param name="addCount">Number of elements to add will be written here.</param>
/// <param name="remCount">Number of elements to remove will be written here.</param>
/// <returns>The number of operation to perform (<code><paramref name="addCount"/> + <paramref name="remCount"/></code>)</returns>
public static int CompareHashes<TOldValue, TOldGetter, TNewValue, TNewGetter>(
int oldHashCount, void* oldHashes,
int newHashCount, void* newHashes,
// assume that the capacity of indices is >= max(oldHashCount, newHashCount)
int* addIndices, int* removeIndices,
out int addCount, out int remCount
)
where TOldValue : struct
where TNewValue : struct
where TOldGetter : struct, IKeyGetter<TOldValue, Hash128>
where TNewGetter : struct, IKeyGetter<TNewValue, Hash128>
{
var oldGetter = new TOldGetter();
var newGetter = new TNewGetter();
addCount = 0;
remCount = 0;
// Check combined hashes
if (oldHashCount == newHashCount)
{
var oldHash = new Hash128();
var newHash = new Hash128();
CombineHashes<TOldValue, TOldGetter>(oldHashCount, oldHashes, &oldHash);
CombineHashes<TNewValue, TNewGetter>(newHashCount, newHashes, &newHash);
if (oldHash == newHash)
return 0;
}
var numOperations = 0;
var oldI = 0;
var newI = 0;
while (oldI < oldHashCount || newI < newHashCount)
{
// At the end of old array.
if (oldI == oldHashCount)
{
// No more hashes in old array. Add remaining entries from new array.
for (; newI < newHashCount; ++newI)
{
addIndices[addCount++] = newI;
++numOperations;
}
continue;
}
// At end of new array.
if (newI == newHashCount)
{
// No more hashes in old array. Remove remaining entries from old array.
for (; oldI < oldHashCount; ++oldI)
{
removeIndices[remCount++] = oldI;
++numOperations;
}
continue;
}
// Both arrays have data.
var newVal = UnsafeUtility.ReadArrayElement<TNewValue>(newHashes, newI);
var oldVal = UnsafeUtility.ReadArrayElement<TOldValue>(oldHashes, oldI);
var newKey = newGetter.Get(ref newVal);
var oldKey = oldGetter.Get(ref oldVal);
if (newKey == oldKey)
{
// Matching hash, skip.
++newI;
++oldI;
continue;
}
// Both arrays have data, but hashes do not match.
if (newKey < oldKey)
{
// oldIter is the greater hash. Push "add" jobs from the new array until reaching the oldIter hash.
while (newI < newHashCount && newKey < oldKey)
{
addIndices[addCount++] = newI;
++newI;
++numOperations;
newVal = UnsafeUtility.ReadArrayElement<TNewValue>(newHashes, newI);
newKey = newGetter.Get(ref newVal);
}
}
else
{
// newIter is the greater hash. Push "remove" jobs from the old array until reaching the newIter hash.
while (oldI < oldHashCount && oldKey < newKey)
{
removeIndices[remCount++] = oldI;
++numOperations;
++oldI;
}
}
}
return numOperations;
}
public static int CompareHashes(
int oldHashCount, Hash128* oldHashes,
int newHashCount, Hash128* newHashes,
// assume that the capacity of indices is >= max(oldHashCount, newHashCount)
int* addIndices, int* removeIndices,
out int addCount, out int remCount
)
{
return CompareHashes<Hash128, DefaultKeyGetter<Hash128>, Hash128, DefaultKeyGetter<Hash128>>(
oldHashCount, oldHashes,
newHashCount, newHashes,
addIndices, removeIndices,
out addCount, out remCount
);
}
/// <summary>Combine all of the hashes of a collection of hashes.</summary>
/// <param name="count">Number of hash to combine.</param>
/// <param name="hashes">Hashes to combine.</param>
/// <param name="outHash">Hash to update.</param>
public static void CombineHashes<TValue, TGetter>(int count, void* hashes, Hash128* outHash)
where TValue : struct
where TGetter : struct, IKeyGetter<TValue, Hash128>
{
var getter = new TGetter();
for (int i = 0; i < count; ++i)
{
var v = UnsafeUtility.ReadArrayElement<TValue>(hashes, i);
var h = getter.Get(ref v);
HashUtilities.AppendHash(ref h, ref *outHash);
}
}
public static void CombineHashes(int count, Hash128* hashes, Hash128* outHash)
{
CombineHashes<Hash128, DefaultKeyGetter<Hash128>>(count, hashes, outHash);
}
// Just a sort function that doesn't allocate memory
// Note: Should be replace by a radix sort for positive integer
static int Partition<TValue, TKey, TGetter>(void* data, int left, int right)
where TKey : struct, IComparable<TKey>
where TValue : struct
where TGetter : struct, IKeyGetter<TValue, TKey>
{
var getter = default(TGetter);
var pivotvalue = UnsafeUtility.ReadArrayElement<TValue>(data, left);
var pivot = getter.Get(ref pivotvalue);
--left;
++right;
while (true)
{
var c = 0;
var lvalue = default(TValue);
var lkey = default(TKey);
do
{
++left;
lvalue = UnsafeUtility.ReadArrayElement<TValue>(data, left);
lkey = getter.Get(ref lvalue);
c = lkey.CompareTo(pivot);
}
while (c < 0);
var rvalue = default(TValue);
var rkey = default(TKey);
do
{
--right;
rvalue = UnsafeUtility.ReadArrayElement<TValue>(data, right);
rkey = getter.Get(ref rvalue);
c = rkey.CompareTo(pivot);
}
while (c > 0);
if (left < right)
{
UnsafeUtility.WriteArrayElement(data, right, lvalue);
UnsafeUtility.WriteArrayElement(data, left, rvalue);
}
else
{
return right;
}
}
}
public static unsafe bool HaveDuplicates(int[] arr)
{
int* copy = stackalloc int[arr.Length];
arr.CopyTo<int>(copy, arr.Length);
QuickSort<int>(arr.Length, copy);
for (int i = arr.Length - 1; i > 0; --i)
{
if (UnsafeUtility.ReadArrayElement<int>(copy, i).CompareTo(UnsafeUtility.ReadArrayElement<int>(copy, i - 1)) == 0)
{
return true;
}
}
return false;
}
}
}