Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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63 行
2.5 KiB

using UnityEngine;
using UnityEngine.Rendering;
namespace UnityEditor.Rendering
{
public static class VolumeMenuItems
{
const string k_VolumeRootMenu = "GameObject/Volume/";
static GameObject CreateGameObject(string name, UnityEngine.Object context)
{
var parent = context as GameObject;
var go = CoreEditorUtils.CreateGameObject(parent, name);
GameObjectUtility.SetParentAndAlign(go, context as GameObject);
Undo.RegisterCreatedObjectUndo(go, "Create " + go.name);
Selection.activeObject = go;
EditorApplication.ExecuteMenuItem("GameObject/Move To View");
return go;
}
[MenuItem(k_VolumeRootMenu + "Global Volume", priority = CoreUtils.gameObjectMenuPriority)]
static void CreateGlobalVolume(MenuCommand menuCommand)
{
var go = CreateGameObject("Global Volume", menuCommand.context);
var volume = go.AddComponent<Volume>();
volume.isGlobal = true;
}
[MenuItem(k_VolumeRootMenu + "Box Volume", priority = CoreUtils.gameObjectMenuPriority)]
static void CreateBoxVolume(MenuCommand menuCommand)
{
var go = CreateGameObject("Box Volume", menuCommand.context);
var collider = go.AddComponent<BoxCollider>();
collider.isTrigger = true;
var volume = go.AddComponent<Volume>();
volume.isGlobal = false;
volume.blendDistance = 1f;
}
[MenuItem(k_VolumeRootMenu + "Sphere Volume", priority = CoreUtils.gameObjectMenuPriority)]
static void CreateSphereVolume(MenuCommand menuCommand)
{
var go = CreateGameObject("Sphere Volume", menuCommand.context);
var collider = go.AddComponent<SphereCollider>();
collider.isTrigger = true;
var volume = go.AddComponent<Volume>();
volume.isGlobal = false;
volume.blendDistance = 1f;
}
[MenuItem(k_VolumeRootMenu + "Convex Mesh Volume", priority = CoreUtils.gameObjectMenuPriority)]
static void CreateConvexMeshVolume(MenuCommand menuCommand)
{
var go = CreateGameObject("Convex Mesh Volume", menuCommand.context);
var collider = go.AddComponent<MeshCollider>();
collider.convex = true;
collider.isTrigger = true;
var volume = go.AddComponent<Volume>();
volume.isGlobal = false;
volume.blendDistance = 1f;
}
}
}