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37 行
1.2 KiB
37 行
1.2 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Experimental.Rendering.LightweightPipeline;
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namespace BoatAttack
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{
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/// <summary>
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/// Used to lower the LOD bias on the planar reflections camera
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/// <para>Needs to be replaced with SRP pass structure later</para>
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/// </summary>
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[ExecuteInEditMode]
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public class LODTweaker : MonoBehaviour
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{
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/// <summary>
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/// Check to see if rendering the planar reflection camera, if so, lower LOD bias
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/// </summary>
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/// <param name="cam">The currently rendering camera from LWRP</param>
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void SetMaxLOD(Camera cam)
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{
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if (cam == Camera.main || cam.cameraType == CameraType.SceneView || cam.cameraType == CameraType.Reflection)
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QualitySettings.lodBias = 3;
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else
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QualitySettings.lodBias = 0.5f;
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}
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void OnEnable()
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{
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LightweightPipeline.beginCameraRendering += SetMaxLOD; // listen for LWRP camera callback
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}
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void OnDisable()
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{
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LightweightPipeline.beginCameraRendering -= SetMaxLOD; // stop listening for LWRP camera callback
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}
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}
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}
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