Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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using NUnit.Framework;
using UnityEngine;
using UnityEditor.Graphing;
using UnityEditor.ShaderGraph.Internal;
namespace UnityEditor.ShaderGraph.UnitTests
{
[TestFixture]
class MaterialSlotTests
{
private GraphData m_Graph;
private TestNode m_NodeA;
class TestNode : AbstractMaterialNode
{
public const int V1In = 1;
public const int V2In = 2;
public const int V3In = 3;
public const int V4In = 4;
public readonly Vector1MaterialSlot slot1;
public readonly Vector2MaterialSlot slot2;
public readonly Vector3MaterialSlot slot3;
public readonly Vector4MaterialSlot slot4;
public TestNode()
{
slot1 = new Vector1MaterialSlot(V1In, "V1In", "V1In", SlotType.Input, 1);
AddSlot(slot1);
slot2 = new Vector2MaterialSlot(V2In, "V2In", "V2In", SlotType.Input, Vector2.one);
AddSlot(slot2);
slot3 = new Vector3MaterialSlot(V3In, "V3In", "V3In", SlotType.Input, Vector3.one);
AddSlot(slot3);
slot4 = new Vector4MaterialSlot(V4In, "V4In", "V4In", SlotType.Input, Vector4.one);
AddSlot(slot4);
}
}
[OneTimeSetUp]
public void RunBeforeAnyTests()
{
Debug.unityLogger.logHandler = new ConsoleLogHandler();
}
[SetUp]
public void TestSetUp()
{
m_Graph = new GraphData();
m_NodeA = new TestNode();
m_NodeA.precision = Precision.Half;
m_Graph.AddNode(m_NodeA);
}
[Test]
public void SlotDisplayNameIsCorrect()
{
Assert.AreEqual("V1In(1)", m_NodeA.slot1.displayName);
Assert.AreEqual("V2In(2)", m_NodeA.slot2.displayName);
Assert.AreEqual("V3In(3)", m_NodeA.slot3.displayName);
Assert.AreEqual("V4In(4)", m_NodeA.slot4.displayName);
}
[Test]
public void CanUpdateMaterialSlotDefaultValue()
{
var slot = m_NodeA.slot1;
slot.value = 1;
Assert.AreEqual(1, slot.defaultValue);
}
[Test]
public void CanUpdateMaterialSlotCurrentValue()
{
var slot = m_NodeA.slot1;
slot.value = 1;
Assert.AreEqual(1, 1);
}
/* [Test]
public void MaterialSlotCanGeneratePropertyUsagesForPreview()
{
string expected = string.Format("{0} {1};{2}", m_NodeA.precision, m_NodeA.GetVariableNameForSlot(TestNode.V1In), Environment.NewLine);
var slot = m_NodeA.slot;
var visitor = new ShaderGenerator();
slot.GeneratePropertyUsages(visitor, GenerationMode.Preview);
Assert.AreEqual(expected, visitor.GetShaderString(0));
}*/
[Test]
public void MaterialSlotReturnsValidDefaultValue()
{
string expected = string.Format("{0}", m_NodeA.GetVariableNameForSlot(TestNode.V1In));
var result = m_NodeA.slot1.GetDefaultValue(GenerationMode.Preview);
Assert.AreEqual(expected, result);
m_NodeA.slot1.value = 6;
result = m_NodeA.slot1.GetDefaultValue(GenerationMode.ForReals);
Assert.AreEqual("6", result);
m_NodeA.slot2.value = new Vector4(6, 6, 6, 1);
result = m_NodeA.slot2.GetDefaultValue(GenerationMode.ForReals, ConcretePrecision.Half);
Assert.AreEqual("half2 (6, 6)", result);
m_NodeA.slot3.value = new Vector4(6, 6, 6, 1);
result = m_NodeA.slot3.GetDefaultValue(GenerationMode.ForReals, ConcretePrecision.Half);
Assert.AreEqual("half3 (6, 6, 6)", result);
m_NodeA.slot4.value = new Vector4(6, 6, 6, 1);
result = m_NodeA.slot4.GetDefaultValue(GenerationMode.ForReals, ConcretePrecision.Half);
Assert.AreEqual("half4 (6, 6, 6, 1)", result);
}
/* [Test]
public void MaterialSlotThrowsWhenNoOwner()
{
var slot = new MaterialSlot(0, string.Empty, string.Empty, SlotType.Input, SlotValueType.Vector1, Vector4.zero);
Assert.Throws<Exception>(() => slot.GeneratePropertyUsages(new ShaderGenerator(), GenerationMode.Preview));
Assert.Throws<Exception>(() => slot.GetDefaultValue(GenerationMode.Preview));
}*/
}
}