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147 行
6.3 KiB
147 行
6.3 KiB
using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEditor.Graphing;
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using UnityEditor.ShaderGraph.Internal;
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namespace UnityEditor.ShaderGraph.UnitTests
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{
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[TestFixture]
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class MaterialNodeTests
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{
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private GraphData m_Graph;
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private TestNode m_NodeA;
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class TestNode : AbstractMaterialNode
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{
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public const int V1Out = 0;
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public const int V1In = 1;
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public TestNode()
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{
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AddSlot(new Vector1MaterialSlot(V1Out, "V1Out", "V1Out", SlotType.Output, 0));
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AddSlot(new Vector1MaterialSlot(V1In, "V1In", "V1In", SlotType.Input, 0));
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}
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}
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class NotAMaterialSlot : ISlot
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{
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public bool Equals(ISlot other)
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{
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throw new NotImplementedException();
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}
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public int id { get; }
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public string displayName { get; set; }
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public bool isInputSlot { get; }
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public bool isOutputSlot { get; }
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public int priority { get; set; }
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public SlotReference slotReference { get; }
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public AbstractMaterialNode owner { get; set; }
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public bool hidden { get; set; }
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}
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[OneTimeSetUp]
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public void RunBeforeAnyTests()
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{
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Debug.unityLogger.logHandler = new ConsoleLogHandler();
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}
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[SetUp]
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public void TestSetUp()
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{
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m_Graph = new GraphData();
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m_NodeA = new TestNode();
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m_Graph.AddNode(m_NodeA);
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}
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[Test]
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public void GetVariableNameForSlotThrowsWhenInvalid()
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{
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Assert.Throws<ArgumentException>(() => m_NodeA.GetVariableNameForSlot(666));
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}
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[Test]
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public void AddingNonMaterialSlotToNodeThrows()
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{
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Assert.Throws<ArgumentException>(() => m_NodeA.AddSlot(new NotAMaterialSlot()));
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}
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[Test]
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public void ReplacingMaterialSlotPreservesTheOldCurrentValue()
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{
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m_NodeA.AddSlot(new Vector1MaterialSlot(TestNode.V1In, "V1In", "V1In", SlotType.Input, 1));
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Assert.AreEqual(2, m_NodeA.GetSlots<MaterialSlot>().Count());
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Assert.AreEqual(1, m_NodeA.GetInputSlots<MaterialSlot>().Count());
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var slot = m_NodeA.GetInputSlots<Vector1MaterialSlot>().FirstOrDefault();
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Assert.AreEqual(1, slot.defaultValue);
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Assert.AreEqual(0, slot.value);
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}
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[Test]
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public void CanConvertConcreteSlotValueTypeToOutputChunkProperly()
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{
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Assert.AreEqual("float", ConcreteSlotValueType.Vector1.ToShaderString(ConcretePrecision.Float));
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Assert.AreEqual("float", ConcreteSlotValueType.Boolean.ToShaderString(ConcretePrecision.Float));
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Assert.AreEqual("float2", ConcreteSlotValueType.Vector2.ToShaderString(ConcretePrecision.Float));
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Assert.AreEqual("float3", ConcreteSlotValueType.Vector3.ToShaderString(ConcretePrecision.Float));
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Assert.AreEqual("float4", ConcreteSlotValueType.Vector4.ToShaderString(ConcretePrecision.Float));
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Assert.AreEqual("Texture2D", ConcreteSlotValueType.Texture2D.ToShaderString(ConcretePrecision.Float));
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Assert.AreEqual("float2x2", ConcreteSlotValueType.Matrix2.ToShaderString(ConcretePrecision.Float));
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Assert.AreEqual("float3x3", ConcreteSlotValueType.Matrix3.ToShaderString(ConcretePrecision.Float));
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Assert.AreEqual("float4x4", ConcreteSlotValueType.Matrix4.ToShaderString(ConcretePrecision.Float));
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Assert.AreEqual("SamplerState", ConcreteSlotValueType.SamplerState.ToShaderString(ConcretePrecision.Float));
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Assert.AreEqual("TextureCube", ConcreteSlotValueType.Cubemap.ToShaderString(ConcretePrecision.Float));
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}
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[Test]
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public void CanGetDefaultInputsFromNodeAsPreviewProperties()
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{
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var properties = new List<PreviewProperty>();
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m_NodeA.CollectPreviewMaterialProperties(properties);
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var slot = m_NodeA.GetInputSlots<Vector1MaterialSlot>().FirstOrDefault();
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Assert.AreEqual(1, properties.Count);
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var pp = properties.FirstOrDefault();
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Assert.AreEqual(m_NodeA.GetVariableNameForSlot(slot.id), pp.name);
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Assert.AreEqual(PropertyType.Vector1, pp.propType);
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Assert.AreEqual(slot.value, pp.floatValue);
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}
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[Test]
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public void CanGetDefaultSlotValueWhenNoEdgesConnected()
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{
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string expected = string.Format("{0}", m_NodeA.GetVariableNameForSlot(TestNode.V1In));
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var slot = m_NodeA.GetInputSlots<MaterialSlot>().FirstOrDefault();
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var result = m_NodeA.GetSlotValue(slot.id, GenerationMode.Preview);
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Assert.AreEqual(expected, result);
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}
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/* [Test]
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public void NodeGenerateCorrectPreviewPropertyUsages()
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{
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string expected = string.Format("{0} {1};{2}", AbstractMaterialNode.OutputPrecision.@fixed, m_NodeA.GetVariableNameForSlot(TestNode.V1In), Environment.NewLine);
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var visitor = new ShaderGenerator();
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m_NodeA.precision = AbstractMaterialNode.OutputPrecision.@fixed;
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m_NodeA.GeneratePropertyUsages(visitor, GenerationMode.Preview);
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Assert.AreEqual(expected, visitor.GetShaderString(0));
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expected = string.Format("{0} {1};{2}", AbstractMaterialNode.OutputPrecision.@float, m_NodeA.GetVariableNameForSlot(TestNode.V1In), Environment.NewLine);
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visitor = new ShaderGenerator();
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m_NodeA.precision = AbstractMaterialNode.OutputPrecision.@float;
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m_NodeA.GeneratePropertyUsages(visitor, GenerationMode.Preview);
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Assert.AreEqual(expected, visitor.GetShaderString(0));
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expected = string.Format("{0} {1};{2}", AbstractMaterialNode.OutputPrecision.half, m_NodeA.GetVariableNameForSlot(TestNode.V1In), Environment.NewLine);
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visitor = new ShaderGenerator();
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m_NodeA.precision = AbstractMaterialNode.OutputPrecision.half;
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m_NodeA.GeneratePropertyUsages(visitor, GenerationMode.Preview);
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Assert.AreEqual(expected, visitor.GetShaderString(0));
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}*/
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}
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}
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