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26 行
658 B
26 行
658 B
using UnityEditor.Graphing;
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using UnityEditor.ShaderGraph.Drawing;
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namespace UnityEditor.ShaderGraph
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{
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static class IndexSetPool
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{
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// Object pool to avoid allocations.
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static readonly ObjectPool<IndexSet> s_IndexSetPool = new ObjectPool<IndexSet>(null, l => l.Clear());
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public static IndexSet Get()
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{
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return s_IndexSetPool.Get();
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}
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public static PooledObject<IndexSet> GetDisposable()
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{
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return s_IndexSetPool.GetDisposable();
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}
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public static void Release(IndexSet toRelease)
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{
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s_IndexSetPool.Release(toRelease);
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}
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}
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}
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