您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
196 行
9.2 KiB
196 行
9.2 KiB
using System.Linq;
|
|
using UnityEngine;
|
|
using UnityEditor.Graphing;
|
|
using UnityEditor.ShaderGraph.Drawing.Controls;
|
|
using UnityEditor.ShaderGraph.Internal;
|
|
|
|
namespace UnityEditor.ShaderGraph
|
|
{
|
|
[Title("UV", "Triplanar")]
|
|
class TriplanarNode : AbstractMaterialNode, IGeneratesBodyCode, IMayRequirePosition, IMayRequireNormal, IMayRequireTangent, IMayRequireBitangent
|
|
{
|
|
public const int OutputSlotId = 0;
|
|
public const int TextureInputId = 1;
|
|
public const int SamplerInputId = 2;
|
|
public const int PositionInputId = 3;
|
|
public const int NormalInputId = 4;
|
|
public const int TileInputId = 5;
|
|
public const int BlendInputId = 6;
|
|
const string kOutputSlotName = "Out";
|
|
const string kTextureInputName = "Texture";
|
|
const string kSamplerInputName = "Sampler";
|
|
const string kPositionInputName = "Position";
|
|
const string kNormalInputName = "Normal";
|
|
const string kTileInputName = "Tile";
|
|
const string kBlendInputName = "Blend";
|
|
|
|
public override bool hasPreview { get { return true; } }
|
|
public override PreviewMode previewMode
|
|
{
|
|
get { return PreviewMode.Preview3D; }
|
|
}
|
|
|
|
public TriplanarNode()
|
|
{
|
|
name = "Triplanar";
|
|
UpdateNodeAfterDeserialization();
|
|
}
|
|
|
|
|
|
[SerializeField]
|
|
private TextureType m_TextureType = TextureType.Default;
|
|
|
|
[EnumControl("Type")]
|
|
public TextureType textureType
|
|
{
|
|
get { return m_TextureType; }
|
|
set
|
|
{
|
|
if (m_TextureType == value)
|
|
return;
|
|
|
|
m_TextureType = value;
|
|
Dirty(ModificationScope.Graph);
|
|
|
|
ValidateNode();
|
|
}
|
|
}
|
|
|
|
public sealed override void UpdateNodeAfterDeserialization()
|
|
{
|
|
AddSlot(new Vector4MaterialSlot(OutputSlotId, kOutputSlotName, kOutputSlotName, SlotType.Output, Vector4.zero, ShaderStageCapability.Fragment));
|
|
AddSlot(new Texture2DInputMaterialSlot(TextureInputId, kTextureInputName, kTextureInputName));
|
|
AddSlot(new SamplerStateMaterialSlot(SamplerInputId, kSamplerInputName, kSamplerInputName, SlotType.Input));
|
|
AddSlot(new PositionMaterialSlot(PositionInputId, kPositionInputName, kPositionInputName, CoordinateSpace.World));
|
|
AddSlot(new NormalMaterialSlot(NormalInputId, kNormalInputName, kNormalInputName, CoordinateSpace.World));
|
|
AddSlot(new Vector1MaterialSlot(TileInputId, kTileInputName, kTileInputName, SlotType.Input, 1));
|
|
AddSlot(new Vector1MaterialSlot(BlendInputId, kBlendInputName, kBlendInputName, SlotType.Input, 1));
|
|
RemoveSlotsNameNotMatching(new[] { OutputSlotId, TextureInputId, SamplerInputId, PositionInputId, NormalInputId, TileInputId, BlendInputId });
|
|
}
|
|
|
|
public override void ValidateNode()
|
|
{
|
|
var textureSlot = FindInputSlot<Texture2DInputMaterialSlot>(TextureInputId);
|
|
textureSlot.defaultType = (textureType == TextureType.Normal ? Texture2DShaderProperty.DefaultType.Bump : Texture2DShaderProperty.DefaultType.White);
|
|
|
|
base.ValidateNode();
|
|
}
|
|
|
|
// Node generations
|
|
public virtual void GenerateNodeCode(ShaderStringBuilder sb, GenerationMode generationMode)
|
|
{
|
|
sb.AppendLine("$precision3 {0}_UV = {1} * {2};", GetVariableNameForNode(),
|
|
GetSlotValue(PositionInputId, generationMode), GetSlotValue(TileInputId, generationMode));
|
|
|
|
//Sampler input slot
|
|
var samplerSlot = FindInputSlot<MaterialSlot>(SamplerInputId);
|
|
var edgesSampler = owner.GetEdges(samplerSlot.slotReference);
|
|
var id = GetSlotValue(TextureInputId, generationMode);
|
|
|
|
switch (textureType)
|
|
{
|
|
// Whiteout blend method
|
|
// https://medium.com/@bgolus/normal-mapping-for-a-triplanar-shader-10bf39dca05a
|
|
case TextureType.Normal:
|
|
sb.AppendLine("$precision3 {0}_Blend = max(pow(abs({1}), {2}), 0);"
|
|
, GetVariableNameForNode()
|
|
, GetSlotValue(NormalInputId, generationMode)
|
|
, GetSlotValue(BlendInputId, generationMode));
|
|
sb.AppendLine("{0}_Blend /= ({0}_Blend.x + {0}_Blend.y + {0}_Blend.z ).xxx;", GetVariableNameForNode());
|
|
|
|
sb.AppendLine("$precision3 {0}_X = UnpackNormal(SAMPLE_TEXTURE2D({1}, {2}, {0}_UV.zy));"
|
|
, GetVariableNameForNode()
|
|
, id
|
|
, edgesSampler.Any() ? GetSlotValue(SamplerInputId, generationMode) : "sampler" + id);
|
|
|
|
sb.AppendLine("$precision3 {0}_Y = UnpackNormal(SAMPLE_TEXTURE2D({1}, {2}, {0}_UV.xz));"
|
|
, GetVariableNameForNode()
|
|
, id
|
|
, edgesSampler.Any() ? GetSlotValue(SamplerInputId, generationMode) : "sampler" + id);
|
|
|
|
sb.AppendLine("$precision3 {0}_Z = UnpackNormal(SAMPLE_TEXTURE2D({1}, {2}, {0}_UV.xy));"
|
|
, GetVariableNameForNode()
|
|
, id
|
|
, edgesSampler.Any() ? GetSlotValue(SamplerInputId, generationMode) : "sampler" + id);
|
|
|
|
sb.AppendLine("{0}_X = $precision3({0}_X.xy + {1}.zy, abs({0}_X.z) * {1}.x);"
|
|
, GetVariableNameForNode()
|
|
, GetSlotValue(NormalInputId, generationMode));
|
|
|
|
sb.AppendLine("{0}_Y = $precision3({0}_Y.xy + {1}.xz, abs({0}_Y.z) * {1}.y);"
|
|
, GetVariableNameForNode()
|
|
, GetSlotValue(NormalInputId, generationMode));
|
|
|
|
sb.AppendLine("{0}_Z = $precision3({0}_Z.xy + {1}.xy, abs({0}_Z.z) * {1}.z);"
|
|
, GetVariableNameForNode()
|
|
, GetSlotValue(NormalInputId, generationMode));
|
|
|
|
sb.AppendLine("$precision4 {0} = $precision4(normalize({1}_X.zyx * {1}_Blend.x + {1}_Y.xzy * {1}_Blend.y + {1}_Z.xyz * {1}_Blend.z), 1);"
|
|
, GetVariableNameForSlot(OutputSlotId)
|
|
, GetVariableNameForNode());
|
|
sb.AppendLine("$precision3x3 {0}_Transform = $precision3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);", GetVariableNameForNode());
|
|
sb.AppendLine("{0}.rgb = TransformWorldToTangent({0}.rgb, {1}_Transform);"
|
|
, GetVariableNameForSlot(OutputSlotId)
|
|
, GetVariableNameForNode());
|
|
break;
|
|
default:
|
|
sb.AppendLine("$precision3 {0}_Blend = pow(abs({1}), {2});"
|
|
, GetVariableNameForNode()
|
|
, GetSlotValue(NormalInputId, generationMode)
|
|
, GetSlotValue(BlendInputId, generationMode));
|
|
sb.AppendLine("{0}_Blend /= dot({0}_Blend, 1.0);", GetVariableNameForNode());
|
|
sb.AppendLine("$precision4 {0}_X = SAMPLE_TEXTURE2D({1}, {2}, {0}_UV.zy);"
|
|
, GetVariableNameForNode()
|
|
, id
|
|
, edgesSampler.Any() ? GetSlotValue(SamplerInputId, generationMode) : "sampler" + id);
|
|
|
|
sb.AppendLine("$precision4 {0}_Y = SAMPLE_TEXTURE2D({1}, {2}, {0}_UV.xz);"
|
|
, GetVariableNameForNode()
|
|
, id
|
|
, edgesSampler.Any() ? GetSlotValue(SamplerInputId, generationMode) : "sampler" + id);
|
|
|
|
sb.AppendLine("$precision4 {0}_Z = SAMPLE_TEXTURE2D({1}, {2}, {0}_UV.xy);"
|
|
, GetVariableNameForNode()
|
|
, id
|
|
, edgesSampler.Any() ? GetSlotValue(SamplerInputId, generationMode) : "sampler" + id);
|
|
|
|
sb.AppendLine("$precision4 {0} = {1}_X * {1}_Blend.x + {1}_Y * {1}_Blend.y + {1}_Z * {1}_Blend.z;"
|
|
, GetVariableNameForSlot(OutputSlotId)
|
|
, GetVariableNameForNode());
|
|
break;
|
|
}
|
|
}
|
|
|
|
public NeededCoordinateSpace RequiresPosition(ShaderStageCapability stageCapability)
|
|
{
|
|
return CoordinateSpace.World.ToNeededCoordinateSpace();
|
|
}
|
|
|
|
public NeededCoordinateSpace RequiresNormal(ShaderStageCapability stageCapability)
|
|
{
|
|
return CoordinateSpace.World.ToNeededCoordinateSpace();
|
|
}
|
|
|
|
public NeededCoordinateSpace RequiresTangent(ShaderStageCapability stageCapability)
|
|
{
|
|
switch (m_TextureType)
|
|
{
|
|
case TextureType.Normal:
|
|
return CoordinateSpace.World.ToNeededCoordinateSpace();
|
|
default:
|
|
return NeededCoordinateSpace.None;
|
|
}
|
|
}
|
|
|
|
public NeededCoordinateSpace RequiresBitangent(ShaderStageCapability stageCapability)
|
|
{
|
|
switch (m_TextureType)
|
|
{
|
|
case TextureType.Normal:
|
|
return CoordinateSpace.World.ToNeededCoordinateSpace();
|
|
default:
|
|
return NeededCoordinateSpace.None;
|
|
}
|
|
}
|
|
}
|
|
}
|