Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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37 行
1.0 KiB

using UnityEngine;
using System.Reflection;
namespace UnityEditor.ShaderGraph
{
[Title("Math", "Wave", "Noise Sine Wave")]
class NoiseSineWaveNode : CodeFunctionNode
{
public NoiseSineWaveNode()
{
name = "Noise Sine Wave";
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("NoiseSineWave", BindingFlags.Static | BindingFlags.NonPublic);
}
static string NoiseSineWave(
[Slot(0, Binding.None)] DynamicDimensionVector In,
[Slot(1, Binding.None, -0.5f, 0.5f, 1, 1)] Vector2 MinMax,
[Slot(2, Binding.None)] out DynamicDimensionVector Out)
{
return
@"
{
$precision sinIn = sin(In);
$precision sinInOffset = sin(In + 1.0);
$precision randomno = frac(sin((sinIn - sinInOffset) * (12.9898 + 78.233))*43758.5453);
$precision noise = lerp(MinMax.x, MinMax.y, randomno);
Out = sinIn + noise;
}
";
}
}
}