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31 行
686 B
31 行
686 B
using System.Reflection;
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namespace UnityEditor.ShaderGraph
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{
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[Title("Math", "Range", "Saturate")]
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class SaturateNode : CodeFunctionNode
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{
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public SaturateNode()
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{
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name = "Saturate";
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}
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protected override MethodInfo GetFunctionToConvert()
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{
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return GetType().GetMethod("Unity_Saturate", BindingFlags.Static | BindingFlags.NonPublic);
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}
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static string Unity_Saturate(
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[Slot(0, Binding.None)] DynamicDimensionVector In,
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[Slot(1, Binding.None)] out DynamicDimensionVector Out)
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{
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return
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@"
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{
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Out = saturate(In);
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}
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";
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}
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}
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}
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