您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
34 行
914 B
34 行
914 B
using System.Reflection;
|
|
using UnityEngine;
|
|
|
|
namespace UnityEditor.ShaderGraph
|
|
{
|
|
[Title("Math", "Range", "Remap")]
|
|
class RemapNode : CodeFunctionNode
|
|
{
|
|
public RemapNode()
|
|
{
|
|
name = "Remap";
|
|
}
|
|
|
|
|
|
protected override MethodInfo GetFunctionToConvert()
|
|
{
|
|
return GetType().GetMethod("Unity_Remap", BindingFlags.Static | BindingFlags.NonPublic);
|
|
}
|
|
|
|
static string Unity_Remap(
|
|
[Slot(0, Binding.None, -1, -1, -1, -1)] DynamicDimensionVector In,
|
|
[Slot(1, Binding.None, -1, 1, 0, 0)] Vector2 InMinMax,
|
|
[Slot(2, Binding.None, 0, 1, 0, 0)] Vector2 OutMinMax,
|
|
[Slot(3, Binding.None)] out DynamicDimensionVector Out)
|
|
{
|
|
return
|
|
@"
|
|
{
|
|
Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
|
|
}
|
|
";
|
|
}
|
|
}
|
|
}
|