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32 行
764 B
32 行
764 B
using System.Reflection;
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namespace UnityEditor.ShaderGraph
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{
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[Title("Math", "Basic", "Subtract")]
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class SubtractNode : CodeFunctionNode
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{
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public SubtractNode()
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{
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name = "Subtract";
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}
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protected override MethodInfo GetFunctionToConvert()
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{
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return GetType().GetMethod("Unity_Subtract", BindingFlags.Static | BindingFlags.NonPublic);
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}
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static string Unity_Subtract(
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[Slot(0, Binding.None, 1, 1, 1, 1)] DynamicDimensionVector A,
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[Slot(1, Binding.None, 1, 1, 1, 1)] DynamicDimensionVector B,
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[Slot(2, Binding.None)] out DynamicDimensionVector Out)
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{
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return
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@"
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{
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Out = A - B;
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}
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";
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}
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}
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}
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