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90 行
2.1 KiB
90 行
2.1 KiB
using System.Reflection;
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using UnityEngine;
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using UnityEditor.Graphing;
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using UnityEditor.ShaderGraph.Drawing.Controls;
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namespace UnityEditor.ShaderGraph
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{
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enum LogBase
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{
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BaseE,
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Base2,
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Base10
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};
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[Title("Math", "Advanced", "Log")]
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class LogNode : CodeFunctionNode
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{
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public LogNode()
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{
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name = "Log";
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}
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[SerializeField]
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private LogBase m_LogBase = LogBase.BaseE;
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[EnumControl("Base")]
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public LogBase logBase
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{
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get { return m_LogBase; }
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set
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{
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if (m_LogBase == value)
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return;
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m_LogBase = value;
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Dirty(ModificationScope.Graph);
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}
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}
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protected override MethodInfo GetFunctionToConvert()
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{
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switch (m_LogBase)
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{
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case LogBase.Base2:
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return GetType().GetMethod("Unity_Log2", BindingFlags.Static | BindingFlags.NonPublic);
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case LogBase.Base10:
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return GetType().GetMethod("Unity_Log10", BindingFlags.Static | BindingFlags.NonPublic);
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default:
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return GetType().GetMethod("Unity_Log", BindingFlags.Static | BindingFlags.NonPublic);
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}
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}
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static string Unity_Log(
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[Slot(0, Binding.None, 1, 1, 1, 1)] DynamicDimensionVector In,
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[Slot(1, Binding.None)] out DynamicDimensionVector Out)
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{
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return
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@"
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{
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Out = log(In);
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}
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";
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}
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static string Unity_Log2(
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[Slot(0, Binding.None, 1, 1, 1, 1)] DynamicDimensionVector In,
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[Slot(1, Binding.None)] out DynamicDimensionVector Out)
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{
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return
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@"
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{
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Out = log2(In);
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}
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";
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}
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static string Unity_Log10(
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[Slot(0, Binding.None, 1, 1, 1, 1)] DynamicDimensionVector In,
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[Slot(1, Binding.None)] out DynamicDimensionVector Out)
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{
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return
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@"
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{
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Out = log10(In);
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}
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";
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}
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}
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}
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