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36 行
850 B
36 行
850 B
using System.Reflection;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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[Title("Input", "Scene", "Fog")]
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class FogNode : CodeFunctionNode
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{
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public FogNode()
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{
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name = "Fog";
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}
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public override bool hasPreview { get { return false; } }
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protected override MethodInfo GetFunctionToConvert()
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{
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return GetType().GetMethod("Unity_Fog", BindingFlags.Static | BindingFlags.NonPublic);
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}
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static string Unity_Fog(
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[Slot(2, Binding.ObjectSpacePosition)] Vector3 Position,
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[Slot(0, Binding.None)] out Vector4 Color,
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[Slot(1, Binding.None)] out Vector1 Density)
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{
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Color = Vector4.zero;
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return
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@"
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{
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SHADERGRAPH_FOG(Position, Color, Density);
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}
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";
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}
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}
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}
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