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220 行
9.8 KiB
220 行
9.8 KiB
using System;
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using System.Linq;
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using UnityEngine;
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using UnityEditor.Graphing;
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using UnityEditor.ShaderGraph.Internal;
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namespace UnityEditor.ShaderGraph
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{
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[Title("Input", "Property")]
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class PropertyNode : AbstractMaterialNode, IGeneratesBodyCode, IOnAssetEnabled
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{
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public PropertyNode()
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{
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name = "Property";
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UpdateNodeAfterDeserialization();
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}
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[SerializeField]
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string m_PropertyGuidSerialized;
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Guid m_PropertyGuid;
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public Guid propertyGuid
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{
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get { return m_PropertyGuid; }
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set
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{
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if (m_PropertyGuid == value)
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return;
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m_PropertyGuid = value;
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var property = owner.properties.FirstOrDefault(x => x.guid == value);
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if (property == null)
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return;
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AddOutputSlot(property);
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Dirty(ModificationScope.Topological);
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}
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}
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public override bool canSetPrecision => false;
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public void OnEnable()
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{
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var property = owner.properties.FirstOrDefault(x => x.guid == propertyGuid);
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if (property == null)
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return;
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AddOutputSlot(property);
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}
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public const int OutputSlotId = 0;
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void AddOutputSlot(AbstractShaderProperty property)
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{
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switch(property.concreteShaderValueType)
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{
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case ConcreteSlotValueType.Boolean:
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AddSlot(new BooleanMaterialSlot(OutputSlotId, property.displayName, "Out", SlotType.Output, false));
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RemoveSlotsNameNotMatching(new[] { OutputSlotId });
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break;
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case ConcreteSlotValueType.Vector1:
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AddSlot(new Vector1MaterialSlot(OutputSlotId, property.displayName, "Out", SlotType.Output, 0));
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RemoveSlotsNameNotMatching(new[] {OutputSlotId});
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break;
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case ConcreteSlotValueType.Vector2:
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AddSlot(new Vector2MaterialSlot(OutputSlotId, property.displayName, "Out", SlotType.Output, Vector4.zero));
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RemoveSlotsNameNotMatching(new[] {OutputSlotId});
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break;
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case ConcreteSlotValueType.Vector3:
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AddSlot(new Vector3MaterialSlot(OutputSlotId, property.displayName, "Out", SlotType.Output, Vector4.zero));
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RemoveSlotsNameNotMatching(new[] {OutputSlotId});
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break;
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case ConcreteSlotValueType.Vector4:
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AddSlot(new Vector4MaterialSlot(OutputSlotId, property.displayName, "Out", SlotType.Output, Vector4.zero));
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RemoveSlotsNameNotMatching(new[] {OutputSlotId});
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break;
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case ConcreteSlotValueType.Matrix2:
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AddSlot(new Matrix2MaterialSlot(OutputSlotId, property.displayName, "Out", SlotType.Output));
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RemoveSlotsNameNotMatching(new[] { OutputSlotId });
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break;
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case ConcreteSlotValueType.Matrix3:
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AddSlot(new Matrix3MaterialSlot(OutputSlotId, property.displayName, "Out", SlotType.Output));
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RemoveSlotsNameNotMatching(new[] { OutputSlotId });
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break;
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case ConcreteSlotValueType.Matrix4:
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AddSlot(new Matrix4MaterialSlot(OutputSlotId, property.displayName, "Out", SlotType.Output));
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RemoveSlotsNameNotMatching(new[] { OutputSlotId });
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break;
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case ConcreteSlotValueType.Texture2D:
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AddSlot(new Texture2DMaterialSlot(OutputSlotId, property.displayName, "Out", SlotType.Output));
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RemoveSlotsNameNotMatching(new[] {OutputSlotId});
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break;
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case ConcreteSlotValueType.Texture2DArray:
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AddSlot(new Texture2DArrayMaterialSlot(OutputSlotId, property.displayName, "Out", SlotType.Output));
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RemoveSlotsNameNotMatching(new[] {OutputSlotId});
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break;
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case ConcreteSlotValueType.Texture3D:
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AddSlot(new Texture3DMaterialSlot(OutputSlotId, property.displayName, "Out", SlotType.Output));
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RemoveSlotsNameNotMatching(new[] {OutputSlotId});
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break;
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case ConcreteSlotValueType.Cubemap:
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AddSlot(new CubemapMaterialSlot(OutputSlotId, property.displayName, "Out", SlotType.Output));
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RemoveSlotsNameNotMatching(new[] { OutputSlotId });
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break;
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case ConcreteSlotValueType.SamplerState:
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AddSlot(new SamplerStateMaterialSlot(OutputSlotId, property.displayName, "Out", SlotType.Output));
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RemoveSlotsNameNotMatching(new[] { OutputSlotId });
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break;
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case ConcreteSlotValueType.Gradient:
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AddSlot(new GradientMaterialSlot(OutputSlotId, property.displayName, "Out", SlotType.Output));
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RemoveSlotsNameNotMatching(new[] { OutputSlotId });
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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public void GenerateNodeCode(ShaderStringBuilder sb, GenerationMode generationMode)
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{
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var property = owner.properties.FirstOrDefault(x => x.guid == propertyGuid);
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if (property == null)
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return;
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switch(property.propertyType)
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{
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case PropertyType.Boolean:
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sb.AppendLine($"$precision {GetVariableNameForSlot(OutputSlotId)} = {property.referenceName};");
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break;
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case PropertyType.Vector1:
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sb.AppendLine($"$precision {GetVariableNameForSlot(OutputSlotId)} = {property.referenceName};");
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break;
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case PropertyType.Vector2:
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sb.AppendLine($"$precision2 {GetVariableNameForSlot(OutputSlotId)} = {property.referenceName};");
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break;
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case PropertyType.Vector3:
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sb.AppendLine($"$precision3 {GetVariableNameForSlot(OutputSlotId)} = {property.referenceName};");
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break;
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case PropertyType.Vector4:
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sb.AppendLine($"$precision4 {GetVariableNameForSlot(OutputSlotId)} = {property.referenceName};");
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break;
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case PropertyType.Color:
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sb.AppendLine($"$precision4 {GetVariableNameForSlot(OutputSlotId)} = {property.referenceName};");
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break;
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case PropertyType.Matrix2:
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sb.AppendLine($"$precision2x2 {GetVariableNameForSlot(OutputSlotId)} = {property.referenceName};");
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break;
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case PropertyType.Matrix3:
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sb.AppendLine($"$precision3x3 {GetVariableNameForSlot(OutputSlotId)} = {property.referenceName};");
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break;
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case PropertyType.Matrix4:
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sb.AppendLine($"$precision4x4 {GetVariableNameForSlot(OutputSlotId)} = {property.referenceName};");
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break;
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case PropertyType.SamplerState:
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sb.AppendLine($"SamplerState {GetVariableNameForSlot(OutputSlotId)} = {property.referenceName};");
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break;
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case PropertyType.Gradient:
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if(generationMode == GenerationMode.Preview)
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sb.AppendLine($"Gradient {GetVariableNameForSlot(OutputSlotId)} = {GradientUtil.GetGradientForPreview(property.referenceName)};");
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else
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sb.AppendLine($"Gradient {GetVariableNameForSlot(OutputSlotId)} = {property.referenceName};");
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break;
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}
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}
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public override string GetVariableNameForSlot(int slotId)
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{
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var property = owner.properties.FirstOrDefault(x => x.guid == propertyGuid);
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if (property == null)
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throw new NullReferenceException();
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if (!(property is Texture2DShaderProperty) &&
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!(property is Texture2DArrayShaderProperty) &&
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!(property is Texture3DShaderProperty) &&
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!(property is CubemapShaderProperty))
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return base.GetVariableNameForSlot(slotId);
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return property.referenceName;
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}
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protected override bool CalculateNodeHasError(ref string errorMessage)
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{
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if (!propertyGuid.Equals(Guid.Empty) && !owner.properties.Any(x => x.guid == propertyGuid))
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{
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errorMessage = "Property Node has no associated Blackboard property.";
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return true;
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}
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return false;
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}
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public override bool ValidateConcretePrecision(ref string errorMessage)
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{
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// Get precision from Property
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var property = owner.properties.FirstOrDefault(x => x.guid == propertyGuid);
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if (property == null)
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return true;
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// If Property has a precision override use that
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precision = property.precision;
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if (precision != Precision.Inherit)
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concretePrecision = precision.ToConcrete();
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else
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concretePrecision = owner.concretePrecision;
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return false;
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}
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public override void OnBeforeSerialize()
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{
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base.OnBeforeSerialize();
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m_PropertyGuidSerialized = m_PropertyGuid.ToString();
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}
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public override void OnAfterDeserialize()
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{
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base.OnAfterDeserialize();
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if (!string.IsNullOrEmpty(m_PropertyGuidSerialized))
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m_PropertyGuid = new Guid(m_PropertyGuidSerialized);
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}
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}
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}
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