Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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46 行
1.6 KiB

using UnityEditor.Graphing;
using UnityEditor.ShaderGraph.Internal;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Title("Input", "Lighting", "Ambient")]
class AmbientNode : AbstractMaterialNode
{
const string kOutputSlotName = "Color/Sky";
const string kOutputSlot1Name = "Equator";
const string kOutputSlot2Name = "Ground";
public const int OutputSlotId = 0;
public const int OutputSlot1Id = 1;
public const int OutputSlot2Id = 2;
public AmbientNode()
{
name = "Ambient";
UpdateNodeAfterDeserialization();
}
public sealed override void UpdateNodeAfterDeserialization()
{
AddSlot(new ColorRGBMaterialSlot(OutputSlotId, kOutputSlotName, kOutputSlotName, SlotType.Output, Vector4.zero, ColorMode.Default));
AddSlot(new ColorRGBMaterialSlot(OutputSlot1Id, kOutputSlot1Name, kOutputSlot1Name, SlotType.Output, Vector4.zero, ColorMode.Default));
AddSlot(new ColorRGBMaterialSlot(OutputSlot2Id, kOutputSlot2Name, kOutputSlot2Name, SlotType.Output, Vector4.zero, ColorMode.Default));
RemoveSlotsNameNotMatching(new[] { OutputSlotId, OutputSlot1Id, OutputSlot2Id });
}
public override string GetVariableNameForSlot(int slotId)
{
switch (slotId)
{
case OutputSlot1Id:
return "SHADERGRAPH_AMBIENT_EQUATOR";
case OutputSlot2Id:
return "SHADERGRAPH_AMBIENT_GROUND";
default:
return "SHADERGRAPH_AMBIENT_SKY";
}
}
}
}