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138 行
4.8 KiB
138 行
4.8 KiB
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor.ShaderGraph.Drawing.Controls;
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using UnityEngine;
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using UnityEditor.Graphing;
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using UnityEditor.ShaderGraph.Internal;
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namespace UnityEditor.ShaderGraph
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{
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[Title("Input", "Gradient", "Gradient")]
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class GradientNode : AbstractMaterialNode, IGeneratesBodyCode, IPropertyFromNode
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{
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[SerializeField]
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private float m_Value;
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public const int OutputSlotId = 0;
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private const string kOutputSlotName = "Out";
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public GradientNode()
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{
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name = "Gradient";
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UpdateNodeAfterDeserialization();
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}
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string GetFunctionName()
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{
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return string.Format("Unity_{0}", GetVariableNameForNode());
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}
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Gradient m_Gradient = new Gradient();
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[SerializeField]
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Vector4[] m_SerializableColorKeys = { new Vector4(1f, 1f, 1f, 0f), new Vector4(0f, 0f, 0f, 1f), };
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[SerializeField]
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Vector2[] m_SerializableAlphaKeys = { new Vector2(1f, 0f), new Vector2(1f, 1f) };
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[SerializeField]
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int m_SerializableMode = 0;
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[GradientControl("")]
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public Gradient gradient
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{
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get
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{
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if (m_SerializableAlphaKeys != null && m_SerializableColorKeys != null)
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{
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m_Gradient = new Gradient();
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var colorKeys = m_SerializableColorKeys.Select(k => new GradientColorKey(new Color(k.x, k.y, k.z, 1f), k.w)).ToArray();
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var alphaKeys = m_SerializableAlphaKeys.Select(k => new GradientAlphaKey(k.x, k.y)).ToArray();
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m_SerializableAlphaKeys = null;
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m_SerializableColorKeys = null;
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m_Gradient.SetKeys(colorKeys, alphaKeys);
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m_Gradient.mode = (GradientMode)m_SerializableMode;
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}
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return m_Gradient;
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}
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set
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{
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var scope = ModificationScope.Nothing;
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if (!GradientUtil.CheckEquivalency(gradient, value))
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scope = scope < ModificationScope.Graph ? ModificationScope.Graph : scope;
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if (scope > ModificationScope.Nothing)
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{
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var newColorKeys = value.colorKeys;
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var newAlphaKeys = value.alphaKeys;
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m_Gradient.SetKeys(newColorKeys, newAlphaKeys);
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m_Gradient.mode = value.mode;
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Dirty(ModificationScope.Node);
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}
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}
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}
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public override void OnBeforeSerialize()
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{
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base.OnBeforeSerialize();
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if (m_Gradient != null)
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{
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m_SerializableColorKeys = m_Gradient.colorKeys.Select(k => new Vector4(k.color.r, k.color.g, k.color.b, k.time)).ToArray();
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m_SerializableAlphaKeys = m_Gradient.alphaKeys.Select(k => new Vector2(k.alpha, k.time)).ToArray();
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m_SerializableMode = (int)m_Gradient.mode;
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}
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}
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public override bool hasPreview { get { return false; } }
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public sealed override void UpdateNodeAfterDeserialization()
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{
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AddSlot(new GradientMaterialSlot(OutputSlotId, kOutputSlotName, kOutputSlotName, SlotType.Output));
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RemoveSlotsNameNotMatching(new[] { OutputSlotId });
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}
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public void GenerateNodeCode(ShaderStringBuilder sb, GenerationMode generationMode)
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{
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if (generationMode.IsPreview())
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{
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sb.AppendLine("Gradient {0} = {1};", GetVariableNameForSlot(outputSlotId), GradientUtil.GetGradientForPreview(GetVariableNameForNode()));
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}
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else
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{
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sb.AppendLine("Gradient {0} = {1}", GetVariableNameForSlot(outputSlotId), GradientUtil.GetGradientValue(gradient, ";"));
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}
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}
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public override void CollectPreviewMaterialProperties(List<PreviewProperty> properties)
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{
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base.CollectPreviewMaterialProperties(properties);
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properties.Add(new PreviewProperty(PropertyType.Gradient)
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{
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name = GetVariableNameForNode(),
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gradientValue = gradient
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});
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}
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public override void CollectShaderProperties(PropertyCollector properties, GenerationMode generationMode)
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{
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if(!generationMode.IsPreview())
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return;
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base.CollectShaderProperties(properties, generationMode);
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GradientUtil.GetGradientPropertiesForPreview(properties, GetVariableNameForNode(), gradient);
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}
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public AbstractShaderProperty AsShaderProperty()
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{
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return new GradientShaderProperty { value = gradient };
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}
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public int outputSlotId { get { return OutputSlotId; } }
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}
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}
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