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60 行
2.0 KiB
60 行
2.0 KiB
using System;
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using System.Text.RegularExpressions;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEditor.Graphing;
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using UnityEditor.ShaderGraph.Drawing.Controls;
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using UnityEditor.ShaderGraph.Internal;
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namespace UnityEditor.ShaderGraph
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{
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[FormerName("UnityEngine.MaterialGraph.WorldPosNode")]
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[Title("Input", "Geometry", "Position")]
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class PositionNode : GeometryNode, IMayRequirePosition
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{
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private const int kOutputSlotId = 0;
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public const string kOutputSlotName = "Out";
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public override List<CoordinateSpace> validSpaces => new List<CoordinateSpace> {CoordinateSpace.Object, CoordinateSpace.View, CoordinateSpace.World, CoordinateSpace.Tangent, CoordinateSpace.AbsoluteWorld};
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public PositionNode()
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{
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name = "Position";
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precision = Precision.Float;
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UpdateNodeAfterDeserialization();
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}
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public sealed override void UpdateNodeAfterDeserialization()
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{
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AddSlot(new Vector3MaterialSlot(
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kOutputSlotId,
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kOutputSlotName,
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kOutputSlotName,
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SlotType.Output,
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Vector3.zero));
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RemoveSlotsNameNotMatching(new[] { kOutputSlotId });
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}
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public override int GetCompiledNodeVersion() => 1;
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public override void UpgradeNodeWithVersion(int from, int to)
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{
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if (from == 0 && to == 1 && space == CoordinateSpace.World)
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{
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var names = validSpaces.Select(cs => cs.ToString().PascalToLabel()).ToArray();
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spacePopup = new PopupList(names, (int)CoordinateSpace.AbsoluteWorld);
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}
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}
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public override string GetVariableNameForSlot(int slotId)
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{
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return string.Format("IN.{0}", space.ToVariableName(InterpolatorType.Position));
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}
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public NeededCoordinateSpace RequiresPosition(ShaderStageCapability stageCapability)
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{
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return space.ToNeededCoordinateSpace();
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}
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}
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}
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