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14 行
494 B
14 行
494 B
using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Rendering;
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namespace UnityEditor.ShaderGraph
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{
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interface IMasterNode
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{
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string GetShader(GenerationMode mode, string name, out List<PropertyCollector.TextureInfo> configuredTextures, List<string> sourceAssetDependencyPaths = null);
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bool IsPipelineCompatible(RenderPipelineAsset renderPipelineAsset);
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int GetPreviewPassIndex();
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void ProcessPreviewMaterial(Material material);
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}
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}
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