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15 行
338 B
15 行
338 B
using System;
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namespace UnityEditor.ShaderGraph
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{
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[AttributeUsage(AttributeTargets.Class, AllowMultiple = true)]
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class FormerNameAttribute : Attribute
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{
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public string fullName { get; private set; }
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public FormerNameAttribute(string fullName)
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{
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this.fullName = fullName;
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}
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}
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}
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