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16 行
584 B
16 行
584 B
using System;
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namespace UnityEditor.ShaderGraph
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{
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struct MatrixNames
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{
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public const string Model = "UNITY_MATRIX_M";
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public const string ModelInverse = "UNITY_MATRIX_I_M";
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public const string View = "UNITY_MATRIX_V";
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public const string ViewInverse = "UNITY_MATRIX_I_V";
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public const string Projection = "UNITY_MATRIX_P";
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public const string ProjectionInverse = "UNITY_MATRIX_I_P";
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public const string ViewProjection = "UNITY_MATRIX_VP";
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public const string ViewProjectionInverse = "UNITY_MATRIX_I_VP";
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}
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}
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