您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
57 行
2.9 KiB
57 行
2.9 KiB
real3 ADD_FUNC_SUFFIX(ADD_NORMAL_FUNC_SUFFIX(SampleUVMappingNormal))(TEXTURE2D_PARAM(textureName, samplerName), UVMapping uvMapping, real scale, real param)
|
|
{
|
|
if (uvMapping.mappingType == UV_MAPPING_TRIPLANAR)
|
|
{
|
|
real3 triplanarWeights = uvMapping.triplanarWeights;
|
|
|
|
#ifdef SURFACE_GRADIENT
|
|
// Height map gradient. Basically, it encodes height map slopes along S and T axes.
|
|
real2 derivXplane;
|
|
real2 derivYPlane;
|
|
real2 derivZPlane;
|
|
derivXplane = derivYPlane = derivZPlane = real2(0.0, 0.0);
|
|
|
|
if (triplanarWeights.x > 0.0)
|
|
derivXplane = triplanarWeights.x * UNPACK_DERIVATIVE_FUNC(SAMPLE_TEXTURE_FUNC(textureName, samplerName, uvMapping.uvZY, param), scale);
|
|
if (triplanarWeights.y > 0.0)
|
|
derivYPlane = triplanarWeights.y * UNPACK_DERIVATIVE_FUNC(SAMPLE_TEXTURE_FUNC(textureName, samplerName, uvMapping.uvXZ, param), scale);
|
|
if (triplanarWeights.z > 0.0)
|
|
derivZPlane = triplanarWeights.z * UNPACK_DERIVATIVE_FUNC(SAMPLE_TEXTURE_FUNC(textureName, samplerName, uvMapping.uvXY, param), scale);
|
|
|
|
// Assume derivXplane, derivYPlane and derivZPlane sampled using (z,y), (z,x) and (x,y) respectively.
|
|
// TODO: Check with morten convention! Do it follow ours ?
|
|
real3 volumeGrad = real3(derivZPlane.x + derivYPlane.x, derivZPlane.y + derivXplane.y, derivXplane.x + derivYPlane.y);
|
|
return SurfaceGradientFromVolumeGradient(uvMapping.normalWS, volumeGrad);
|
|
#else
|
|
real3 val = real3(0.0, 0.0, 0.0);
|
|
|
|
if (triplanarWeights.x > 0.0)
|
|
val += triplanarWeights.x * UNPACK_NORMAL_FUNC(SAMPLE_TEXTURE_FUNC(textureName, samplerName, uvMapping.uvZY, param), scale);
|
|
if (triplanarWeights.y > 0.0)
|
|
val += triplanarWeights.y * UNPACK_NORMAL_FUNC(SAMPLE_TEXTURE_FUNC(textureName, samplerName, uvMapping.uvXZ, param), scale);
|
|
if (triplanarWeights.z > 0.0)
|
|
val += triplanarWeights.z * UNPACK_NORMAL_FUNC(SAMPLE_TEXTURE_FUNC(textureName, samplerName, uvMapping.uvXY, param), scale);
|
|
|
|
return normalize(val);
|
|
#endif
|
|
}
|
|
#ifdef SURFACE_GRADIENT
|
|
else if (uvMapping.mappingType == UV_MAPPING_PLANAR)
|
|
{
|
|
// Note: Planar is on uv coordinate (and not uvXZ)
|
|
real2 derivYPlane = UNPACK_DERIVATIVE_FUNC(SAMPLE_TEXTURE_FUNC(textureName, samplerName, uvMapping.uv, param), scale);
|
|
// See comment above
|
|
real3 volumeGrad = real3(derivYPlane.x, 0.0, derivYPlane.y);
|
|
return SurfaceGradientFromVolumeGradient(uvMapping.normalWS, volumeGrad);
|
|
}
|
|
#endif
|
|
else
|
|
{
|
|
#ifdef SURFACE_GRADIENT
|
|
real2 deriv = UNPACK_DERIVATIVE_FUNC(SAMPLE_TEXTURE_FUNC(textureName, samplerName, uvMapping.uv, param), scale);
|
|
return SurfaceGradientFromTBN(deriv, uvMapping.tangentWS, uvMapping.bitangentWS);
|
|
#else
|
|
return UNPACK_NORMAL_FUNC(SAMPLE_TEXTURE_FUNC(textureName, samplerName, uvMapping.uv, param), scale);
|
|
#endif
|
|
}
|
|
}
|