您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
61 行
1.1 KiB
61 行
1.1 KiB
Shader "Unlit/WaterFXFoamOnly"
|
|
{
|
|
Properties
|
|
{
|
|
_MainTex ("Texture", 2D) = "white" {}
|
|
}
|
|
SubShader
|
|
{
|
|
Tags { "RenderType"="Transparent" "Queue"="Transparent" "RenderPipeline" = "LightweightPipeline" }
|
|
ZWrite Off
|
|
Blend One One
|
|
LOD 100
|
|
|
|
Pass
|
|
{
|
|
Name "WaterFX"
|
|
Tags{"LightMode" = "WaterFX"}
|
|
|
|
HLSLPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
#define _NORMALMAP 1
|
|
|
|
#include "Packages/com.unity.render-pipelines.lightweight/ShaderLibrary/Core.hlsl"
|
|
|
|
struct appdata
|
|
{
|
|
float4 vertex : POSITION;
|
|
half4 color : COLOR;
|
|
float2 uv : TEXCOORD0;
|
|
};
|
|
|
|
struct v2f
|
|
{
|
|
float2 uv : TEXCOORD0;
|
|
half4 color : TEXCOORD1;
|
|
float4 vertex : SV_POSITION;
|
|
};
|
|
|
|
sampler2D _MainTex;
|
|
|
|
v2f vert (appdata v)
|
|
{
|
|
v2f o;
|
|
half3 posWS = TransformObjectToWorld(v.vertex.xyz);
|
|
o.vertex = TransformWorldToHClip(posWS);
|
|
o.uv = v.uv;
|
|
o.color = v.color;
|
|
return o;
|
|
}
|
|
|
|
half4 frag (v2f i) : SV_Target
|
|
{
|
|
half4 col = tex2D(_MainTex, i.uv) * i.color;
|
|
return half4(col.rgb, 0);
|
|
}
|
|
ENDHLSL
|
|
}
|
|
}
|
|
}
|