您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
195 行
7.9 KiB
195 行
7.9 KiB
using NUnit.Framework;
|
|
using UnityEngine;
|
|
using UnityEditor.Graphing;
|
|
|
|
namespace UnityEditor.ShaderGraph.UnitTests
|
|
{
|
|
[TestFixture]
|
|
class ShaderGeneratorTests
|
|
{
|
|
[OneTimeSetUp]
|
|
public void RunBeforeAnyTests()
|
|
{
|
|
Debug.unityLogger.logHandler = new ConsoleLogHandler();
|
|
}
|
|
|
|
class TestNode : AbstractMaterialNode
|
|
{
|
|
public const int V1Out = 0;
|
|
public const int V2Out = 1;
|
|
public const int V3Out = 2;
|
|
public const int V4Out = 3;
|
|
|
|
public TestNode()
|
|
{
|
|
AddSlot(new Vector1MaterialSlot(V1Out, "V1Out", "V1Out", SlotType.Output, 0));
|
|
AddSlot(new Vector2MaterialSlot(V2Out, "V2Out", "V2Out", SlotType.Output, Vector4.zero));
|
|
AddSlot(new Vector3MaterialSlot(V3Out, "V3Out", "V3Out", SlotType.Output, Vector4.zero));
|
|
AddSlot(new Vector4MaterialSlot(V4Out, "V4Out", "V4Out", SlotType.Output, Vector4.zero));
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void AdaptNodeOutput1To1Works()
|
|
{
|
|
var node = new TestNode();
|
|
var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V1Out, ConcreteSlotValueType.Vector1);
|
|
Assert.AreEqual(string.Format("{0}", node.GetVariableNameForSlot(TestNode.V1Out)), result);
|
|
}
|
|
|
|
[Test]
|
|
public void AdaptNodeOutput1To2Works()
|
|
{
|
|
var node = new TestNode();
|
|
var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V1Out, ConcreteSlotValueType.Vector2);
|
|
Assert.AreEqual(string.Format("({0}.xx)", node.GetVariableNameForSlot(TestNode.V1Out)), result);
|
|
}
|
|
|
|
[Test]
|
|
public void AdaptNodeOutput1To3Works()
|
|
{
|
|
var node = new TestNode();
|
|
var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V1Out, ConcreteSlotValueType.Vector3);
|
|
Assert.AreEqual(string.Format("({0}.xxx)", node.GetVariableNameForSlot(TestNode.V1Out)), result);
|
|
}
|
|
|
|
[Test]
|
|
public void AdaptNodeOutput1To4Works()
|
|
{
|
|
var node = new TestNode();
|
|
var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V1Out, ConcreteSlotValueType.Vector4);
|
|
Assert.AreEqual(string.Format("({0}.xxxx)", node.GetVariableNameForSlot(TestNode.V1Out)), result);
|
|
}
|
|
|
|
[Test]
|
|
public void AdaptNodeOutput2To1Works()
|
|
{
|
|
var node = new TestNode();
|
|
var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V2Out, ConcreteSlotValueType.Vector1);
|
|
Assert.AreEqual(string.Format("({0}).x", node.GetVariableNameForSlot(TestNode.V2Out)), result);
|
|
}
|
|
|
|
[Test]
|
|
public void AdaptNodeOutput2To2Works()
|
|
{
|
|
var node = new TestNode();
|
|
var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V2Out, ConcreteSlotValueType.Vector2);
|
|
Assert.AreEqual(string.Format("{0}", node.GetVariableNameForSlot(TestNode.V2Out)), result);
|
|
}
|
|
|
|
[Test]
|
|
public void AdaptNodeOutput2To3Works()
|
|
{
|
|
var node = new TestNode();
|
|
var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V2Out, ConcreteSlotValueType.Vector3);
|
|
Assert.AreEqual(string.Format("($precision3({0}, 0.0))", node.GetVariableNameForSlot(TestNode.V2Out)), result);
|
|
}
|
|
|
|
[Test]
|
|
public void AdaptNodeOutput2To4Works()
|
|
{
|
|
var node = new TestNode();
|
|
var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V2Out, ConcreteSlotValueType.Vector4);
|
|
Assert.AreEqual(string.Format("($precision4({0}, 0.0, 1.0))", node.GetVariableNameForSlot(TestNode.V2Out)), result);
|
|
}
|
|
|
|
[Test]
|
|
public void AdaptNodeOutput3To1Works()
|
|
{
|
|
var node = new TestNode();
|
|
var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V3Out, ConcreteSlotValueType.Vector1);
|
|
Assert.AreEqual(string.Format("({0}).x", node.GetVariableNameForSlot(TestNode.V3Out)), result);
|
|
}
|
|
|
|
[Test]
|
|
public void AdaptNodeOutput3To2Works()
|
|
{
|
|
var node = new TestNode();
|
|
var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V3Out, ConcreteSlotValueType.Vector2);
|
|
Assert.AreEqual(string.Format("({0}.xy)", node.GetVariableNameForSlot(TestNode.V3Out)), result);
|
|
}
|
|
|
|
[Test]
|
|
public void AdaptNodeOutput3To3Works()
|
|
{
|
|
var node = new TestNode();
|
|
var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V3Out, ConcreteSlotValueType.Vector3);
|
|
Assert.AreEqual(string.Format("{0}", node.GetVariableNameForSlot(TestNode.V3Out)), result);
|
|
}
|
|
|
|
[Test]
|
|
public void AdaptNodeOutput3To4Fails()
|
|
{
|
|
var node = new TestNode();
|
|
var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V3Out, ConcreteSlotValueType.Vector4);
|
|
Assert.AreEqual(string.Format("($precision4({0}, 1.0))", node.GetVariableNameForSlot(TestNode.V3Out)), result);
|
|
}
|
|
|
|
[Test]
|
|
public void AdaptNodeOutput4To1Works()
|
|
{
|
|
var node = new TestNode();
|
|
var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V4Out, ConcreteSlotValueType.Vector1);
|
|
Assert.AreEqual(string.Format("({0}).x", node.GetVariableNameForSlot(TestNode.V4Out)), result);
|
|
}
|
|
|
|
[Test]
|
|
public void AdaptNodeOutput4To2Works()
|
|
{
|
|
var node = new TestNode();
|
|
var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V4Out, ConcreteSlotValueType.Vector2);
|
|
Assert.AreEqual(string.Format("({0}.xy)", node.GetVariableNameForSlot(TestNode.V4Out)), result);
|
|
}
|
|
|
|
[Test]
|
|
public void AdaptNodeOutput4To3Works()
|
|
{
|
|
var node = new TestNode();
|
|
var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V4Out, ConcreteSlotValueType.Vector3);
|
|
Assert.AreEqual(string.Format("({0}.xyz)", node.GetVariableNameForSlot(TestNode.V4Out)), result);
|
|
}
|
|
|
|
[Test]
|
|
public void AdaptNodeOutput4To4Works()
|
|
{
|
|
var node = new TestNode();
|
|
var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V4Out, ConcreteSlotValueType.Vector4);
|
|
Assert.AreEqual(string.Format("{0}", node.GetVariableNameForSlot(TestNode.V4Out)), result);
|
|
}
|
|
|
|
[Test]
|
|
public void AdaptNodeOutput1To4PreviewWorks()
|
|
{
|
|
var node = new TestNode();
|
|
var result = ShaderGenerator.AdaptNodeOutputForPreview(node, TestNode.V1Out);
|
|
Assert.AreEqual(string.Format("half4({0}, {0}, {0}, 1.0)", node.GetVariableNameForSlot(TestNode.V1Out)), result);
|
|
}
|
|
|
|
[Test]
|
|
public void AdaptNodeOutput2To4PreviewWorks()
|
|
{
|
|
var node = new TestNode();
|
|
var expected = string.Format("half4({0}.x, {0}.y, 0.0, 1.0)", node.GetVariableNameForSlot(TestNode.V2Out));
|
|
var result = ShaderGenerator.AdaptNodeOutputForPreview(node, TestNode.V2Out);
|
|
Assert.AreEqual(expected, result);
|
|
}
|
|
|
|
[Test]
|
|
public void AdaptNodeOutput3To4PreviewWorks()
|
|
{
|
|
var node = new TestNode();
|
|
var expected = string.Format("half4({0}.x, {0}.y, {0}.z, 1.0)", node.GetVariableNameForSlot(TestNode.V3Out));
|
|
var result = ShaderGenerator.AdaptNodeOutputForPreview(node, TestNode.V3Out);
|
|
Assert.AreEqual(expected, result);
|
|
}
|
|
|
|
[Test]
|
|
public void AdaptNodeOutput4To4PreviewWorks()
|
|
{
|
|
var node = new TestNode();
|
|
var expected = string.Format("half4({0}.x, {0}.y, {0}.z, 1.0)", node.GetVariableNameForSlot(TestNode.V4Out));
|
|
var result = ShaderGenerator.AdaptNodeOutputForPreview(node, TestNode.V4Out);
|
|
Assert.AreEqual(expected, result);
|
|
}
|
|
}
|
|
}
|