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31 行
1014 B
31 行
1014 B
#ifndef TERRAIN_LIT_META_PASS_INCLUDED
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#define TERRAIN_LIT_META_PASS_INCLUDED
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/MetaInput.hlsl"
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Varyings TerrainVertexMeta(Attributes input)
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{
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Varyings output;
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output.positionCS = MetaVertexPosition(input.positionOS, input.uv1, input.uv2,
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unity_LightmapST, unity_DynamicLightmapST);
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output.uv = TRANSFORM_TEX(input.uv0, _MainTex);
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return output;
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}
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half4 TerrainFragmentMeta(Varyings input) : SV_Target
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{
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SurfaceData surfaceData;
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InitializeStandardLitSurfaceData(input.uv, surfaceData);
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BRDFData brdfData;
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InitializeBRDFData(surfaceData.albedo, surfaceData.metallic, surfaceData.specular, surfaceData.smoothness, surfaceData.alpha, brdfData);
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MetaInput metaInput;
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metaInput.Albedo = brdfData.diffuse + brdfData.specular * brdfData.roughness * 0.5;
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metaInput.SpecularColor = surfaceData.specular;
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metaInput.Emission = surfaceData.emission;
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return MetaFragment(metaInput);
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}
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#endif
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